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Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses: THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false. THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
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@ -153,7 +153,8 @@ QString WaitTreeThread::GetText() const {
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case THREADSTATUS_WAIT_SLEEP:
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status = tr("sleeping");
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break;
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case THREADSTATUS_WAIT_SYNCH:
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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status = tr("waiting for objects");
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break;
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case THREADSTATUS_DORMANT:
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@ -180,7 +181,8 @@ QColor WaitTreeThread::GetColor() const {
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return QColor(Qt::GlobalColor::darkRed);
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case THREADSTATUS_WAIT_SLEEP:
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return QColor(Qt::GlobalColor::darkYellow);
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case THREADSTATUS_WAIT_SYNCH:
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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return QColor(Qt::GlobalColor::red);
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case THREADSTATUS_DORMANT:
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return QColor(Qt::GlobalColor::darkCyan);
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@ -228,7 +230,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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} else {
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list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
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}
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if (thread.status == THREADSTATUS_WAIT_SYNCH) {
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if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread.status == THREADSTATUS_WAIT_SYNCH_ALL) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
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thread.IsSleepingOnWaitAll()));
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}
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@ -72,7 +72,8 @@ Thread* GetCurrentThread() {
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* @return True if the thread is waiting, false otherwise
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*/
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static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
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if (thread->status != THREADSTATUS_WAIT_SYNCH)
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if (thread->status != THREADSTATUS_WAIT_SYNCH_ALL &&
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thread->status != THREADSTATUS_WAIT_SYNCH_ANY)
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return false;
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auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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@ -253,7 +254,7 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa
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Thread* thread = GetCurrentThread();
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thread->wait_set_output = wait_set_output;
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thread->wait_objects = std::move(wait_objects);
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thread->status = THREADSTATUS_WAIT_SYNCH;
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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}
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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@ -281,7 +282,8 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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return;
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}
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if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) {
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
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thread->wait_set_output = false;
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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@ -306,7 +308,8 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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void Thread::ResumeFromWait() {
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switch (status) {
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case THREADSTATUS_WAIT_SYNCH:
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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case THREADSTATUS_WAIT_ARB:
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case THREADSTATUS_WAIT_SLEEP:
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break;
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@ -31,13 +31,14 @@ enum ThreadProcessorId : s32 {
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};
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enum ThreadStatus {
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THREADSTATUS_RUNNING, ///< Currently running
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THREADSTATUS_READY, ///< Ready to run
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THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
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THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
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THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
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THREADSTATUS_DORMANT, ///< Created but not yet made ready
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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THREADSTATUS_RUNNING, ///< Currently running
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THREADSTATUS_READY, ///< Ready to run
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THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
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THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
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THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
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THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
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THREADSTATUS_DORMANT, ///< Created but not yet made ready
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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};
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namespace Kernel {
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@ -158,10 +159,10 @@ public:
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/**
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* Returns whether this thread is waiting for all the objects in
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* its wait list to become ready, as a result of a WaitSynchronizationN call
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* with wait_all = true, or a ReplyAndReceive call.
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* with wait_all = true.
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*/
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bool IsSleepingOnWaitAll() const {
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return !wait_objects.empty();
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return status == THREADSTATUS_WAIT_SYNCH_ALL;
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}
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ARM_Interface::ThreadContext context;
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@ -278,7 +278,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
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return ERR_SYNC_TIMEOUT;
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object->AddWaitingThread(thread);
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thread->status = THREADSTATUS_WAIT_SYNCH;
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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@ -351,7 +351,7 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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return ERR_SYNC_TIMEOUT;
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH;
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thread->status = THREADSTATUS_WAIT_SYNCH_ALL;
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// Add the thread to each of the objects' waiting threads.
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for (auto& object : objects) {
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@ -393,7 +393,7 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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return ERR_SYNC_TIMEOUT;
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH;
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Clear the thread's waitlist, we won't use it for wait_all = false
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thread->wait_objects.clear();
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