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game_list: Eliminate redundant argument copies
Several functions can be taken by const reference to avoid copies
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2b863c9aa3
commit
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@ -84,21 +84,24 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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}
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QString GameList::getLastFilterResultItem() const {
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QStandardItem* folder;
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QStandardItem* child;
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QString file_path;
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const int folder_count = item_model->rowCount();
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QStandardItem* folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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if (!tree_view->isRowHidden(j, folder_index)) {
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child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString();
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if (tree_view->isRowHidden(j, folder_index)) {
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continue;
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}
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const QStandardItem* child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString();
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}
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}
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return file_path;
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}
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@ -411,7 +414,7 @@ bool GameList::isEmpty() const {
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return !item_model->invisibleRootItem()->hasChildren();
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}
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void GameList::DonePopulating(QStringList watch_list) {
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void GameList::DonePopulating(const QStringList& watch_list) {
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emit ShowList(!isEmpty());
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item_model->invisibleRootItem()->appendRow(new GameListAddDir());
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@ -472,7 +475,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
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void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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@ -690,12 +693,15 @@ void GameList::SaveInterfaceLayout() {
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}
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void GameList::LoadInterfaceLayout() {
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auto header = tree_view->header();
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if (!header->restoreState(UISettings::values.gamelist_header_state)) {
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// We are using the name column to display icons and titles
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// so make it as large as possible as default.
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header->resizeSection(COLUMN_NAME, header->width());
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auto* header = tree_view->header();
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if (header->restoreState(UISettings::values.gamelist_header_state)) {
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return;
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}
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// We are using the name column to display icons and titles
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// so make it as large as possible as default.
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header->resizeSection(COLUMN_NAME, header->width());
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}
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const QStringList GameList::supported_file_extensions = {
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@ -82,7 +82,7 @@ public:
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static const QStringList supported_file_extensions;
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signals:
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void GameChosen(QString game_path);
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void GameChosen(const QString& game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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@ -108,12 +108,12 @@ private:
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void AddDirEntry(GameListDir* entry_items);
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void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(QStringList watch_list);
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void DonePopulating(const QStringList& watch_list);
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void RefreshGameDirectory();
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void PopupContextMenu(const QPoint& menu_location);
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void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path);
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void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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