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emu_window: Return pair from ClipToTouchScreen() instead of tuple
This is only a 2-tuple, so it can be converted over to the std::pair class.
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@ -66,14 +66,14 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 fra
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framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
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framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
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}
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}
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std::tuple<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
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std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
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new_x = std::max(new_x, framebuffer_layout.screen.left);
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new_x = std::max(new_x, framebuffer_layout.screen.left);
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new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
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new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
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new_y = std::max(new_y, framebuffer_layout.screen.top);
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new_y = std::max(new_y, framebuffer_layout.screen.top);
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new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
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new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
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return std::make_tuple(new_x, new_y);
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return std::make_pair(new_x, new_y);
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}
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}
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void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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@ -107,11 +107,14 @@ void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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if (id >= touch_state->status.size()) {
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if (id >= touch_state->status.size()) {
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return;
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return;
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}
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}
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if (!std::get<2>(touch_state->status[id]))
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return;
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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if (!std::get<2>(touch_state->status[id])) {
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return;
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}
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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}
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TouchPressed(framebuffer_x, framebuffer_y, id);
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TouchPressed(framebuffer_x, framebuffer_y, id);
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}
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}
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@ -228,7 +228,7 @@ private:
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/**
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/**
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* Clip the provided coordinates to be inside the touchscreen area.
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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*/
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std::tuple<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
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std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
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Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
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Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
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