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GPU: Implemented the Z32_S8_X24 depth buffer format.
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@ -33,6 +33,7 @@ enum class DepthFormat : u32 {
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Z24_X8_UNORM = 0x15,
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Z24_S8_UNORM = 0x16,
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Z24_C8_UNORM = 0x18,
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Z32_S8_X24_FLOAT = 0x19,
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};
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/// Returns the number of bytes per pixel of each rendertarget format.
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@ -122,6 +122,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
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false}, // Z16
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
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ComponentType::Float, false}, // Z32FS8
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@ -209,7 +211,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -241,6 +243,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -51,6 +51,7 @@ struct SurfaceParams {
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S8Z24 = 22,
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Z32F = 23,
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Z16 = 24,
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Z32FS8 = 25,
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MaxDepthStencilFormat,
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@ -113,6 +114,7 @@ struct SurfaceParams {
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1, // S8Z24
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1, // Z32F
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1, // Z16
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1, // Z32FS8
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@ -149,6 +151,7 @@ struct SurfaceParams {
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32, // S8Z24
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32, // Z32F
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16, // Z16
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64, // Z32FS8
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}};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@ -169,6 +172,8 @@ struct SurfaceParams {
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return PixelFormat::Z32F;
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case Tegra::DepthFormat::Z16_UNORM:
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return PixelFormat::Z16;
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case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
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return PixelFormat::Z32FS8;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -325,6 +330,8 @@ struct SurfaceParams {
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return Tegra::DepthFormat::Z32_FLOAT;
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case PixelFormat::Z16:
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return Tegra::DepthFormat::Z16_UNORM;
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case PixelFormat::Z32FS8:
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return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -382,6 +389,7 @@ struct SurfaceParams {
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return ComponentType::UNorm;
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case Tegra::DepthFormat::Z32_FLOAT:
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case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
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return ComponentType::Float;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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@ -90,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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return 4;
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case DepthFormat::Z32_S8_X24_FLOAT:
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return 8;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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@ -150,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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case DepthFormat::Z32_S8_X24_FLOAT:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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