vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order

This commit is contained in:
ReinUsesLisp 2021-02-13 05:57:28 -03:00
parent 6171566296
commit dd9caf9aa0

View File

@ -21,12 +21,12 @@ public:
/// Returns the current logical tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
return current_tick;
return current_tick.load(std::memory_order_relaxed);
}
/// Returns the last known GPU tick.
[[nodiscard]] u64 KnownGpuTick() const noexcept {
return gpu_tick;
return gpu_tick.load(std::memory_order_relaxed);
}
/// Returns the timeline semaphore handle.
@ -36,7 +36,7 @@ public:
/// Returns true when a tick has been hit by the GPU.
[[nodiscard]] bool IsFree(u64 tick) {
return gpu_tick >= tick;
return gpu_tick.load(std::memory_order_relaxed) >= tick;
}
/// Advance to the logical tick.
@ -46,7 +46,7 @@ public:
/// Refresh the known GPU tick
void Refresh() {
gpu_tick = semaphore.GetCounter();
gpu_tick.store(semaphore.GetCounter(), std::memory_order_relaxed);
}
/// Waits for a tick to be hit on the GPU