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shader/shader_ir: Mark tracking functions as const member functions
These don't actually modify instance state, so they can be marked as const member functions
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@ -811,11 +811,12 @@ private:
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void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
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Node op_c, Node imm_lut, bool sets_cc);
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Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
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Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor);
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
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std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
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s64 cursor) const;
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std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
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Node addr_register,
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@ -17,22 +17,24 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
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for (; cursor >= 0; --cursor) {
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const Node node = code.at(cursor);
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if (const auto operation = std::get_if<OperationNode>(node)) {
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if (operation->GetCode() == operation_code)
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if (operation->GetCode() == operation_code) {
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return {node, cursor};
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}
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}
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if (const auto conditional = std::get_if<ConditionalNode>(node)) {
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const auto& conditional_code = conditional->GetCode();
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const auto [found, internal_cursor] = FindOperation(
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conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code);
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if (found)
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if (found) {
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return {found, cursor};
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}
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}
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}
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return {};
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}
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} // namespace
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Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
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Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const {
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if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
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// Cbuf found, but it has to be immediate
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return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
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@ -65,7 +67,7 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
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return nullptr;
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}
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std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) {
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std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
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// Reduce the cursor in one to avoid infinite loops when the instruction sets the same register
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// that it uses as operand
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const auto [found, found_cursor] =
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@ -80,7 +82,7 @@ std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code,
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}
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std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
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s64 cursor) {
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s64 cursor) const {
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for (; cursor >= 0; --cursor) {
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const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
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if (!found_node) {
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