mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-17 14:17:33 +01:00
kraken: Fix errors from rebase and format files
This commit is contained in:
parent
06a5ef5874
commit
e0da5c1bbc
@ -91,6 +91,7 @@ void EmulatedController::ReloadFromSettings() {
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}
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void EmulatedController::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto left_side = button_params[Settings::NativeButton::ZL];
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const auto right_side = button_params[Settings::NativeButton::ZR];
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@ -113,7 +114,7 @@ void EmulatedController::ReloadInput() {
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battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
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battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
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button_params[Settings::NativeButton::ZL].Set("output",true);
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button_params[Settings::NativeButton::ZL].Set("output", true);
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output_devices[0] =
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Input::CreateDevice<Input::OutputDevice>(button_params[Settings::NativeButton::ZL]);
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@ -179,6 +180,9 @@ void EmulatedController::UnloadInput() {
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for (auto& battery : battery_devices) {
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battery.reset();
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}
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for (auto& output : output_devices) {
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output.reset();
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}
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}
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void EmulatedController::EnableConfiguration() {
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@ -8,7 +8,6 @@
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/input.h"
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#include "core/hardware_properties.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/k_readable_event.h"
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@ -322,7 +322,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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return true;
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}
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Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
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Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
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const Input::VibrationStatus vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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@ -25,7 +25,7 @@ public:
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~GCAdapter();
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Input::VibrationError SetRumble(const PadIdentifier& identifier,
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const Input::VibrationStatus vibration) override;
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const Input::VibrationStatus vibration) override;
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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@ -59,7 +59,7 @@ public:
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u8 GetHatButtonId(const std::string direction_name) const override;
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Input::VibrationError SetRumble(const PadIdentifier& identifier,
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const Input::VibrationStatus vibration) override;
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const Input::VibrationStatus vibration) override;
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private:
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void InitJoystick(int joystick_index);
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@ -251,8 +251,7 @@ private:
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std::chrono::time_point<std::chrono::steady_clock> last_update;
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};
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std::unique_ptr<Input::InputDevice> StickFromButton::Create(
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const Common::ParamPackage& params) {
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std::unique_ptr<Input::InputDevice> StickFromButton::Create(const Common::ParamPackage& params) {
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto up = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("up", null_engine));
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auto down = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("down", null_engine));
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@ -25,8 +25,7 @@ public:
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* - "modifier": a serialized ParamPackage for creating a button device as the modifier
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* - "modifier_scale": a float for the multiplier the modifier gives to the position
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*/
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std::unique_ptr<Input::InputDevice> Create(
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const Common::ParamPackage& params) override;
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std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
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};
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} // namespace InputCommon
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@ -57,9 +57,7 @@ private:
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const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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};
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std::unique_ptr<Input::InputDevice> TouchFromButton::Create(
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const Common::ParamPackage& params) {
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std::unique_ptr<Input::InputDevice> TouchFromButton::Create(const Common::ParamPackage& params) {
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto button =
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Input::CreateDeviceFromString<Input::InputDevice>(params.Get("button", null_engine));
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@ -121,14 +121,16 @@ public:
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}
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// Sets rumble to a controller
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virtual Input::VibrationError SetRumble([[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Input::VibrationStatus vibration) {
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virtual Input::VibrationError SetRumble(
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[[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Input::VibrationStatus vibration) {
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return Input::VibrationError::NotSupported;
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}
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// Sets polling mode to a controller
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virtual Input::PollingError SetPollingMode([[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Input::PollingMode vibration) {
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virtual Input::PollingError SetPollingMode(
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[[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Input::PollingMode vibration) {
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return Input::PollingError::NotSupported;
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}
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@ -597,7 +597,7 @@ public:
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explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
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: identifier(identifier_), input_engine(input_engine_) {}
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virtual void SetLED( Input::LedStatus led_status) {
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virtual void SetLED(Input::LedStatus led_status) {
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input_engine->SetLeds(identifier, led_status);
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}
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@ -847,8 +847,7 @@ std::unique_ptr<Input::InputDevice> InputFactory::CreateMotionDevice(Common::Par
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InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
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: input_engine(std::move(input_engine_)) {}
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std::unique_ptr<Input::InputDevice> InputFactory::Create(
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const Common::ParamPackage& params) {
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std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
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if (params.Has("button") && params.Has("axis")) {
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return CreateTriggerDevice(params);
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}
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@ -883,8 +882,7 @@ std::unique_ptr<Input::InputDevice> InputFactory::Create(
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OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
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: input_engine(std::move(input_engine_)) {}
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std::unique_ptr<Input::OutputDevice> OutputFactory::Create(
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const Common::ParamPackage& params) {
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std::unique_ptr<Input::OutputDevice> OutputFactory::Create(const Common::ParamPackage& params) {
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const PadIdentifier identifier = {
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.guid = Common::UUID{params.Get("guid", "")},
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.port = static_cast<std::size_t>(params.Get("port", 0)),
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@ -29,8 +29,7 @@ public:
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* @param - "pad": slot of the connected controller
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* @return an unique ouput device with the parameters specified
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*/
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std::unique_ptr<Input::OutputDevice> Create(
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const Common::ParamPackage& params) override;
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std::unique_ptr<Input::OutputDevice> Create(const Common::ParamPackage& params) override;
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private:
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std::shared_ptr<InputEngine> input_engine;
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@ -41,8 +40,8 @@ public:
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explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
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/**
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* Creates an input device from the parameters given. Identifies the type of input to be returned
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* if it contains the following parameters:
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* Creates an input device from the parameters given. Identifies the type of input to be
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* returned if it contains the following parameters:
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* - button: Contains "button" or "code"
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* - hat_button: Contains "hat"
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* - analog: Contains "axis"
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@ -65,8 +64,7 @@ public:
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* @param - "battery": Only used as a placeholder to set the input type
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* @return an unique input device with the parameters specified
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*/
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std::unique_ptr<Input::InputDevice> Create(
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const Common::ParamPackage& params) override;
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std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
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private:
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/**
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@ -48,8 +48,10 @@ struct InputSubsystem::Impl {
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gcadapter->SetMappingCallback(mapping_callback);
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gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
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gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
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Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(), gcadapter_input_factory);
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Input::RegisterFactory<Input::OutputDevice>(gcadapter->GetEngineName(), gcadapter_output_factory);
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Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(),
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gcadapter_input_factory);
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Input::RegisterFactory<Input::OutputDevice>(gcadapter->GetEngineName(),
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gcadapter_output_factory);
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udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
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udp_client->SetMappingCallback(mapping_callback);
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@ -106,7 +106,6 @@ private:
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Core::Frontend::ControllerParameters parameters;
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InputCommon::InputSubsystem* input_subsystem;
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Core::System& system;
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std::unique_ptr<InputProfiles> input_profiles;
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@ -74,7 +74,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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hotkeys_tab->Populate(registry);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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input_tab->Initialize(input_subsystem);
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input_tab->Initialize(input_subsystem, system_);
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general_tab->SetResetCallback([&] { this->close(); });
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@ -146,10 +146,11 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Co
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advanced = new ConfigureInputAdvanced(this);
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ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
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ui->tabAdvanced->layout()->addWidget(advanced);
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connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] {
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CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(),
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system);
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});
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connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
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[this, input_subsystem, &system] {
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CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem,
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profiles.get(), system);
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});
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connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] {
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CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem);
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});
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@ -19,15 +19,11 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
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}
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PlayerControlPreview::~PlayerControlPreview() {
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if (is_controller_set) {
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controller->DeleteCallback(callback_key);
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}
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UnloadController();
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};
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void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
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if (is_controller_set) {
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controller->DeleteCallback(callback_key);
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}
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UnloadController();
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is_controller_set = true;
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controller = controller_;
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Core::HID::ControllerUpdateCallback engine_callback{
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@ -36,14 +32,21 @@ void PlayerControlPreview::SetController(Core::HID::EmulatedController* controll
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ControllerUpdate(Core::HID::ControllerTriggerType::All);
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}
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void PlayerControlPreview::BeginMappingButton(std::size_t index) {
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button_mapping_index = index;
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void PlayerControlPreview::UnloadController() {
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if (is_controller_set) {
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controller->DeleteCallback(callback_key);
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is_controller_set = false;
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}
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}
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void PlayerControlPreview::BeginMappingButton(std::size_t button_id) {
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button_mapping_index = button_id;
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mapping_active = true;
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}
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void PlayerControlPreview::BeginMappingAnalog(std::size_t index) {
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button_mapping_index = Settings::NativeButton::LStick + index;
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analog_mapping_index = index;
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void PlayerControlPreview::BeginMappingAnalog(std::size_t stick_id) {
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button_mapping_index = Settings::NativeButton::LStick + stick_id;
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analog_mapping_index = stick_id;
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mapping_active = true;
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}
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@ -25,11 +25,25 @@ public:
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explicit PlayerControlPreview(QWidget* parent);
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~PlayerControlPreview() override;
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// Sets the emulated controller to be displayed
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void SetController(Core::HID::EmulatedController* controller);
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// Disables events from the emulated controller
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void UnloadController();
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// Starts blinking animation at the button specified
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void BeginMappingButton(std::size_t button_id);
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void BeginMappingAnalog(std::size_t button_id);
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// Starts moving animation at the stick specified
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void BeginMappingAnalog(std::size_t stick_id);
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// Stops any ongoing animation
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void EndMapping();
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// Handles emulated controller events
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void ControllerUpdate(Core::HID::ControllerTriggerType type);
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// Updates input on sheduled interval
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void UpdateInput();
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protected:
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@ -10,7 +10,8 @@
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#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/debugger/controller.h"
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ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
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ControllerDialog::ControllerDialog(Core::System& system, QWidget* parent)
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: QWidget(parent, Qt::Dialog) {
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setObjectName(QStringLiteral("Controller"));
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setWindowTitle(tr("Controller P1"));
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resize(500, 350);
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@ -20,7 +21,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog
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Qt::WindowMaximizeButtonHint);
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widget = new PlayerControlPreview(this);
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widget->SetController(Core::System::GetInstance().HIDCore().GetEmulatedController(
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widget->SetController(system.HIDCore().GetEmulatedController(
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Core::HID::NpadIdType::Player1));
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QLayout* layout = new QVBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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@ -45,6 +46,10 @@ QAction* ControllerDialog::toggleViewAction() {
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return toggle_view_action;
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}
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void ControllerDialog::UnloadController() {
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widget->UnloadController();
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}
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void ControllerDialog::showEvent(QShowEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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@ -11,6 +11,10 @@ class QHideEvent;
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class QShowEvent;
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class PlayerControlPreview;
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namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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@ -19,11 +23,14 @@ class ControllerDialog : public QWidget {
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Q_OBJECT
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public:
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explicit ControllerDialog(QWidget* parent = nullptr);
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explicit ControllerDialog(Core::System& system, QWidget* parent = nullptr);
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/// Returns a QAction that can be used to toggle visibility of this dialog.
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QAction* toggleViewAction();
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// Disables events from the emulated controller
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void UnloadController();
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protected:
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void showEvent(QShowEvent* ev) override;
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void hideEvent(QHideEvent* ev) override;
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@ -228,7 +228,7 @@ GMainWindow::GMainWindow()
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ConnectMenuEvents();
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ConnectWidgetEvents();
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Core::System::GetInstance().HIDCore().ReloadInputDevices();
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system->HIDCore().ReloadInputDevices();
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const auto branch_name = std::string(Common::g_scm_branch);
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const auto description = std::string(Common::g_scm_desc);
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@ -924,7 +924,7 @@ void GMainWindow::InitializeDebugWidgets() {
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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controller_dialog = new ControllerDialog(this);
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controller_dialog = new ControllerDialog(*system, this);
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controller_dialog->hide();
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debug_menu->addAction(controller_dialog->toggleViewAction());
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@ -3372,7 +3372,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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hotkey_registry.SaveHotkeys();
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Core::System::GetInstance().HIDCore().UnloadInputDevices();
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controller_dialog->UnloadController();
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system->HIDCore().UnloadInputDevices();
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// Shutdown session if the emu thread is active...
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if (emu_thread != nullptr) {
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