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Fixed Layered Textures Loading and Cubemaps
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f034121620
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@ -78,6 +78,29 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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}
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}
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std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
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u32 m_depth = (layer_only ? 1U : depth);
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u32 m_width = std::max(1U, width / compression_factor);
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u32 m_height = std::max(1U, height / compression_factor);
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std::size_t size = Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height,
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m_depth, block_height, block_depth);
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u32 m_block_height = block_height;
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u32 m_block_depth = block_depth;
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std::size_t block_size_bytes = 512 * block_height * block_depth; // 512 is GOB size
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for (u32 i = 1; i < max_mip_level; i++) {
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m_width = std::max(1U, m_width / 2);
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m_height = std::max(1U, m_height / 2);
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m_depth = std::max(1U, m_depth / 2);
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m_block_height = std::max(1U, m_block_height / 2);
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m_block_depth = std::max(1U, m_block_depth / 2);
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size += Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height, m_depth,
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m_block_height, m_block_depth);
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}
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return is_tiled ? Common::AlignUp(size, block_size_bytes) : size;
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
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const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
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SurfaceParams params{};
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@ -124,6 +147,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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break;
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}
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params.is_layered = SurfaceTargetIsLayered(params.target);
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params.max_mip_level = config.tic.max_mip_level + 1;
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params.rt = {};
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@ -150,6 +174,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.max_mip_level = 0;
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params.is_layered = false;
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// Render target specific parameters, not used for caching
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params.rt.index = static_cast<u32>(index);
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@ -182,6 +207,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.max_mip_level = 0;
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params.is_layered = false;
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params.rt = {};
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params.InitCacheParameters(zeta_address);
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@ -361,10 +387,11 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
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}
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}
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static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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// clang-format off
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using GLConversionArray = std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
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SurfaceParams::MaxPixelFormat>;
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static constexpr GLConversionArray morton_to_gl_fns = {
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// clang-format off
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MortonCopy<true, PixelFormat::ABGR8U>,
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MortonCopy<true, PixelFormat::ABGR8S>,
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MortonCopy<true, PixelFormat::ABGR8UI>,
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@ -418,13 +445,11 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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// clang-format on
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// clang-format on
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};
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static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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gl_to_morton_fns = {
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// clang-format off
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static constexpr GLConversionArray gl_to_morton_fns = {
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// clang-format off
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MortonCopy<false, PixelFormat::ABGR8U>,
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MortonCopy<false, PixelFormat::ABGR8S>,
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MortonCopy<false, PixelFormat::ABGR8UI>,
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@ -479,9 +504,35 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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// clang-format on
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// clang-format on
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};
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void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params,
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std::vector<u8>& gl_buffer) {
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u32 depth = params.depth;
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if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
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// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
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depth = 1U;
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}
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if (params.is_layered) {
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u64 offset = 0;
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u64 offset_gl = 0;
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u64 layer_size = params.LayerMemorySize();
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u64 gl_size = params.LayerSizeGL();
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for (u32 i = 0; i < depth; i++) {
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functions[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, params.block_depth, 1,
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gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
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offset += layer_size;
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offset_gl += gl_size;
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}
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} else {
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functions[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, params.block_depth, depth,
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gl_buffer.data(), gl_buffer.size(), params.addr);
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}
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}
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static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
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GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
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@ -881,21 +932,10 @@ void CachedSurface::LoadGLBuffer() {
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gl_buffer.resize(params.size_in_bytes_gl);
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if (params.is_tiled) {
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u32 depth = params.depth;
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u32 block_depth = params.block_depth;
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ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
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params.block_width, static_cast<u32>(params.target));
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if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
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// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
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depth = 1U;
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block_depth = 1U;
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}
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morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
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gl_buffer.size(), params.addr);
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SwizzleFunc(morton_to_gl_fns, params, gl_buffer);
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} else {
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const auto texture_src_data{Memory::GetPointer(params.addr)};
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const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
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@ -929,19 +969,10 @@ void CachedSurface::FlushGLBuffer() {
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const u8* const texture_src_data = Memory::GetPointer(params.addr);
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ASSERT(texture_src_data);
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if (params.is_tiled) {
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u32 depth = params.depth;
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u32 block_depth = params.block_depth;
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ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
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params.block_width, static_cast<u32>(params.target));
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if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
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// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
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depth = 1U;
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}
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
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gl_buffer.size(), GetAddr());
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SwizzleFunc(gl_to_morton_fns, params, gl_buffer);
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} else {
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std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
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}
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@ -1179,7 +1210,7 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
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const Surface& dst_surface) {
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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FlushRegion(src_params.addr, dst_params.size_in_bytes);
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FlushRegion(src_params.addr, dst_params.MemorySize());
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LoadSurface(dst_surface);
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}
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@ -1221,44 +1252,10 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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CopySurface(old_surface, new_surface, copy_pbo.handle);
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}
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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case SurfaceParams::SurfaceTarget::Texture3D:
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AccurateCopySurface(old_surface, new_surface);
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap: {
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if (old_params.rt.array_mode != 1) {
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// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
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// yet (array rendering used as a cubemap texture).
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LOG_CRITICAL(HW_GPU, "Unhandled rendertarget array_mode {}", old_params.rt.array_mode);
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UNREACHABLE();
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return new_surface;
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}
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// This seems to be used for render-to-cubemap texture
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ASSERT_MSG(old_params.target == SurfaceParams::SurfaceTarget::Texture2D, "Unexpected");
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ASSERT_MSG(old_params.pixel_format == new_params.pixel_format, "Unexpected");
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ASSERT_MSG(old_params.rt.base_layer == 0, "Unimplemented");
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// TODO(bunnei): Verify the below - this stride seems to be in 32-bit words, not pixels.
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// Tested with Splatoon 2, Super Mario Odyssey, and Breath of the Wild.
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const std::size_t byte_stride{old_params.rt.layer_stride * sizeof(u32)};
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for (std::size_t index = 0; index < new_params.depth; ++index) {
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Surface face_surface{TryGetReservedSurface(old_params)};
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ASSERT_MSG(face_surface, "Unexpected");
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if (is_blit) {
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BlitSurface(face_surface, new_surface, read_framebuffer.handle,
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draw_framebuffer.handle, face_surface->GetSurfaceParams().rt.index,
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new_params.rt.index, index);
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} else {
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CopySurface(face_surface, new_surface, copy_pbo.handle,
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face_surface->GetSurfaceParams().rt.index, new_params.rt.index, index);
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}
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old_params.addr += byte_stride;
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}
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break;
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}
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(new_params.target));
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@ -1266,7 +1263,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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}
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return new_surface;
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}
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} // namespace OpenGL
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Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
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return TryGet(addr);
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@ -168,6 +168,23 @@ struct SurfaceParams {
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}
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}
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static bool SurfaceTargetIsLayered(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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return false;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return false;
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}
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}
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/**
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* Gets the compression factor for the specified PixelFormat. This applies to just the
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* "compressed width" and "compressed height", not the overall compression factor of a
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@ -742,6 +759,25 @@ struct SurfaceParams {
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return size_in_bytes_gl / 6;
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}
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/// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
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std::size_t MemorySize() const {
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std::size_t size = InnerMemorySize(is_layered);
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if (is_layered)
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return size * depth;
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return size;
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}
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/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
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/// mipmaps.
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std::size_t LayerMemorySize() const {
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return InnerMemorySize(true);
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}
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/// Returns the size of a layer of this surface in OpenGL.
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std::size_t LayerSizeGL() const {
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return SizeInBytesRaw(true) / depth;
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}
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/// Creates SurfaceParams from a texture configuration
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static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
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const GLShader::SamplerEntry& entry);
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@ -782,6 +818,7 @@ struct SurfaceParams {
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u32 unaligned_height;
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SurfaceTarget target;
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u32 max_mip_level;
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bool is_layered;
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// Parameters used for caching
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VAddr addr;
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@ -797,6 +834,9 @@ struct SurfaceParams {
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u32 layer_stride;
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u32 base_layer;
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} rt;
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private:
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std::size_t InnerMemorySize(bool layer_only = false) const;
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};
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}; // namespace OpenGL
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@ -320,13 +320,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth) {
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if (tiled) {
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const u32 gobs_in_x = 64 / bytes_per_pixel;
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const u32 gobs_in_x = 64;
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const u32 gobs_in_y = 8;
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const u32 gobs_in_z = 1;
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const u32 aligned_width = Common::AlignUp(width, gobs_in_x);
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const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
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const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
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const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
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return aligned_width * aligned_height * aligned_depth * bytes_per_pixel;
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return aligned_width * aligned_height * aligned_depth;
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} else {
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return width * height * depth * bytes_per_pixel;
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}
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