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transform_feedback: Read buffer stride from index instead of layout
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@ -72,8 +72,9 @@ std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
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const u32 base_offset = offset;
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const u32 base_offset = offset;
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const u8 location = locations[offset];
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const u8 location = locations[offset];
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UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream);
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Shader::TransformFeedbackVarying varying{
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Shader::TransformFeedbackVarying varying{
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.buffer = layout.stream,
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.buffer = static_cast<u32>(buffer),
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.stride = layout.stride,
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.stride = layout.stride,
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.offset = offset * 4,
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.offset = offset * 4,
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.components = 1,
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.components = 1,
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