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Inline2Memory: Flush before writting buffer.
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11099dda2e
commit
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@ -32,6 +32,7 @@ void State::ProcessData(const u32 data, const bool is_last_call) {
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}
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const GPUVAddr address{regs.dest.Address()};
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if (is_linear) {
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memory_manager.FlushRegion(address, copy_size);
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memory_manager.WriteBlock(address, inner_buffer.data(), copy_size);
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} else {
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UNIMPLEMENTED_IF(regs.dest.z != 0);
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@ -143,6 +143,8 @@ public:
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[[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align);
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void Unmap(GPUVAddr gpu_addr, std::size_t size);
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void FlushRegion(GPUVAddr gpu_addr, size_t size) const;
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private:
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[[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const;
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void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size);
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@ -153,8 +155,6 @@ private:
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void TryLockPage(PageEntry page_entry, std::size_t size);
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void TryUnlockPage(PageEntry page_entry, std::size_t size);
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void FlushRegion(GPUVAddr gpu_addr, size_t size) const;
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void ReadBlockImpl(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size,
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bool is_safe) const;
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void WriteBlockImpl(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size,
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