bunnei
3be048e50a
Merge pull request #1329 from raven02/bgr5a1u
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Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
bunnei
e833301e4c
Merge pull request #1335 from lioncash/copy
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game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 -04:00
bunnei
08af788a57
Merge pull request #1336 from lioncash/antialias
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yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 -04:00
Lioncash
9dbe9d4291
yuzu/util: Antialias game list compatibility pixmaps
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We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
Lioncash
13930f0c33
game_list_p: Amend typo in GameListItemCompat's constructor parameter
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Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash
51b5619079
game_list_p: Take map iterator contents by const reference
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We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
raven02
2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +08:00
bunnei
ba480ea2fb
Merge pull request #1273 from Subv/ld_sizes
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
daee15b058
Merge pull request #1271 from Subv/kepler_engine
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
raven02
0019a36b41
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
2018-09-16 00:21:42 +08:00
Subv
c878a819d7
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
bunnei
df5a44a40b
Merge pull request #1310 from lioncash/kernel-ns
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kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13 19:50:47 -04:00
bunnei
fb65076b0f
Merge pull request #1309 from lioncash/nested
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service: Use nested namespace specifiers where applicable
2018-09-13 19:50:11 -04:00
bunnei
3ef134a092
Merge pull request #1307 from lioncash/pl
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services/pl_u: Add missing Korean font to the fallback case for shared fonts
2018-09-13 19:49:39 -04:00
Lioncash
2ea45fe75b
kernel/thread: Include thread-related enums within the kernel namespace
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Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
Lioncash
a0e51d8b98
service: Use nested namespace specifiers where applicable
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There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
Valentin Vanelslande
2ec9fbc2d4
ipc: minor fix
2018-09-13 11:59:23 -05:00
ReinUsesLisp
a42376dfad
Use ARB_multi_bind for uniform buffers ( #1287 )
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
2018-09-12 20:27:43 -04:00
Lioncash
ce97d8ef6c
services/pl_u: Add missing Korean font to the fallback case for shared fonts
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Previously this wasn't using the Korean font at all.
2018-09-12 19:23:51 -04:00
bunnei
60899b80f0
Merge pull request #1298 from lioncash/view
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audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei
938aa5779c
Merge pull request #1302 from lioncash/config
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yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei
926dd41587
Merge pull request #1163 from FearlessTobi/add-audio-stretching
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audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
bunnei
4a43fb7e1d
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
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- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
d9e21eebe8
Merge pull request #1297 from lioncash/pl
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pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei
cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
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shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
bb5eb4f20a
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
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This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
MerryMage
957ddab679
audio_core: Flush stream when not playing anything
2018-09-12 18:09:14 +01:00
FernandoS27
a99d9db32f
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
bunnei
79217f9870
Merge pull request #1303 from lioncash/error
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kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12 12:14:51 -04:00
Lioncash
fbe462099b
svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
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This is what the kernel does for an out-of-range processor ID.
2018-09-12 05:20:02 -04:00
Lioncash
3c5c292592
kernel/errors: Correct error codes for invalid thread priority and invalid processor ID
2018-09-12 05:19:57 -04:00
Lioncash
9b3bc0b282
svc: Do nothing if svcOutputDebugString() is given a length of zero
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While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
2018-09-12 04:51:44 -04:00
Lioncash
04d723baf9
svc: Correct parameter type for OutputDebugString()
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This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
Lioncash
e89c22c147
yuzu/configure_gamelist: Make combo box strings translatable
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Given these are shown to the user, they should be translatable.
While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash
a9b953e6d4
yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
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We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash
3a2567c97c
yuzu/configure_gamelist: Move combo box initializtion to their own functions
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Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei
475222a496
Merge pull request #1296 from lioncash/prepo
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service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
bunnei
3ee4fa557f
Merge pull request #1301 from lioncash/qt
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game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei
c245150439
Merge pull request #1300 from lioncash/audio
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service/audio: Replace includes with forward declarations where applicable
2018-09-11 23:13:29 -04:00
bunnei
89825766ee
Merge pull request #1278 from tech4me/bg-color-fix
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Port Citra #4047 & #4052 : add change background color support
2018-09-11 23:13:11 -04:00
bunnei
522a11a11f
Merge pull request #1295 from bunnei/accurate-copies
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gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
4a9acc87f9
Merge pull request #1294 from degasus/optimizations
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gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
7bb226f22d
gl_rasterizer_cache: Always blit on recreate, regardless of format.
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- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
Lioncash
0e61e8362f
game_list: Resolve variable shadowing within LoadCompatibilityList()
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"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash
7fe10dea3e
game_list: Use QJsonValueRef() within LoadCompatibilityList()
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This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Lioncash
c243bc09d4
service/audio: Replace includes with forward declarations where applicable
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A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash
bad035e9a3
audio_core/sink_details: Change std::string parameter into std::string_view
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The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-11 21:36:12 -04:00
Lioncash
c061e27155
pl_u: Eliminate mutable file-scope state
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Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
2018-09-11 21:24:19 -04:00
Lioncash
325c259fc5
service/prepo: Move class into the cpp file
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This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei
cdddd71d08
gl_shader_cache: Remove cache_width/cache_height.
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- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00