bunnei
8fd921557f
hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
4d3be1816c
hle: kernel: KAffinityMask: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
357d79fb6e
hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
b1326d9230
hle: kernel: Use C++ style comments in KScheduler, etc.
2020-12-06 00:03:24 -08:00
bunnei
bc59ca92b6
kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.
2020-12-06 00:03:24 -08:00
bunnei
b9b7e4f915
kernel: time_manager: Add missing lock guards.
2020-12-06 00:03:24 -08:00
bunnei
ccce6cb3be
hle: kernel: Migrate to KScopedSchedulerLock.
2020-12-06 00:03:24 -08:00
bunnei
4756cb203e
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
2020-12-06 00:03:24 -08:00
bunnei
8d3e06349e
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
2020-12-06 00:03:24 -08:00
bunnei
9e29e36a78
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
2020-12-06 00:03:24 -08:00
bunnei
c10a37e5b6
hle: kernel: physical_core: Clear exclusive state after each run.
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- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
7e5d0f1fe3
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
39d356782e
hle: kernel: svc: Remove reschedule on svcBreak.
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- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
d58a609ae4
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
2020-12-06 00:03:24 -08:00
bunnei
493263f415
hle: kernel: svc: Remove unnecessary hack in svcSleep.
2020-12-06 00:03:24 -08:00
bunnei
a3ccac3eb7
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
e18ee8d681
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
Lioncash
f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Morph
f6d4a289d5
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
Morph
c2f83c04cb
nim: Stub IsLargeResourceAvailable
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- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
69aaad9b96
Merge pull request #4996 from bunnei/use-4jits
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Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
bunnei
88089c8754
Merge pull request #5000 from lioncash/audio-error
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audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
1ea6bdef05
audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
4b9e1b6586
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
b7ef581c6e
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
c2ad1243ba
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
63fd1bb503
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
c0870315fd
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
9705f651b2
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
9423347c1b
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
c042a89113
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
7b642c7781
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
6750b4d3af
Merge pull request #4998 from Morph1984/bioshock-patch
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hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
4eb7327559
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
312a8bd4b4
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
Lioncash
073e07ae2d
savedata_factory: Eliminate usage of the global system instance
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Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
german
3898d8f0d7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
1a954b2a59
service: Eliminate usages of the global system instance
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
bunnei
ebcee03b0c
Merge pull request #4981 from ogniK5377/ioctl-ctrl
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nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
Morph
6f70e1b1ff
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
4fb5ca80c0
service: am: Implement ExecuteProgram and required stubs.
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- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
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* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
e8b2fd21d8
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
7afb7a9494
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
Chloe Marcec
ab25d1fe9a
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
Lioncash
874be0e3e1
svc: Remove unnecessary [[maybe_unused]] tag
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The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
bunnei
3a85bc1e77
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
bunnei
afd0e2ee87
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
bunnei
3794c91145
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
bunnei
6e37676482
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
Lioncash
6f8a06bac5
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Morph
ad50209383
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
d8ad2f3484
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
97b2220a82
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
30e0d1c973
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
978ca65f59
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
e9e1876e82
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
d6a41cfc21
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
92fa5257c7
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
373408ae8c
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
70f16f1722
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
9b501af8e3
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
652d6766d5
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
e02ef3c3be
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
07b81f57ba
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
31de52513e
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
e3c2749986
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
b92bf51ae1
hid: Implement GetVibrationDeviceInfo
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The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
16e2e1c45f
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
428ce8ec29
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
0a966e2cac
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
8f2959f680
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
c0c4ed0d3b
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
bunnei
87f220efff
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
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applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei
c22d0d9945
Merge pull request #4901 from bunnei/caps-stub
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hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec
fc4d692c50
Addressed issues
2020-11-10 15:57:36 +11:00
Chloe Marcec
31c12de0fe
core: Make nvservices more standardized
2020-11-10 15:57:35 +11:00
Lioncash
da7be67daf
ipc_helpers: Remove usage of the global system instance
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Morph
a6ecdf42bc
applets: Rename LibraryAppletVersion to ControllerAppletVersion
2020-11-08 10:04:12 -05:00
Morph
9efbf5309f
applets/controller: Pop normal data for StrapGuide and FirmwareUpdate
2020-11-08 09:35:25 -05:00
Morph
af1183a993
applets/controller: Introduce additional checks for mode and caller
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Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph
88192af8ac
applets/controller: Add ControllerUpdateFirmwareArg struct
2020-11-08 09:35:25 -05:00
bunnei
dc5396a466
video_core: dma_pusher: Remove integrity check on command lists.
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- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
af477fb8c5
Merge pull request #4888 from lioncash/unicorn-remove
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core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
bunnei
a0d7a2732d
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
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- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
bunnei
087f52e872
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Chloe
6bbbbe8f85
Merge pull request #4869 from bunnei/improve-gpu-sync
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Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
Lioncash
fc6db97a09
core: Remove usage of unicorn
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Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei
448e4d5c2a
Merge pull request #4878 from bunnei/unload-nrr
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hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
bunnei
848bdf8a40
fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
2020-11-01 01:52:38 -07:00
bunnei
e67b8678f8
hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
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- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei
1d4cbb92f2
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
2020-11-01 01:52:38 -07:00
bunnei
66edfd61c6
hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.
2020-11-01 01:52:37 -07:00
bunnei
4a3fd97e48
hle service: nvdrv: Update to instantiate SyncpointManager.
2020-11-01 01:52:34 -07:00
bunnei
d567b7e841
hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.
2020-11-01 01:51:54 -07:00
Levi Behunin
bca9591660
Rename to align with switchbrew and remove gpu function ( #4714 )
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei
a0e5cccb92
hle: service: ldr: Implement UnloadNrr.
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- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
Jan Beich
50e52ade85
video_core: unbreak -Werror in NVDEC with Clang
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
2020-10-30 16:43:10 +00:00