ReinUsesLisp
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b461342a84
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gl_shader_decompiler: Fixup style inconsistencies
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2018-10-15 15:35:26 -03:00 |
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ReinUsesLisp
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27916764b1
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gl_rasterizer: Silence implicit cast warning in glBindBufferRange
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2018-10-15 15:26:50 -03:00 |
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bunnei
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14286f70f0
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Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
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2018-10-14 14:44:24 -04:00 |
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FernandoS27
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331ce2942c
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Shorten the implementation of 3D swizzle to only 3 functions
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2018-10-13 20:58:00 -04:00 |
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FernandoS27
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1ff20d8538
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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2018-10-13 16:11:11 -04:00 |
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FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
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FernandoS27
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d4ae43f9c1
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Remove old Swizzle algorithms and use 3d Swizzle
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2018-10-13 15:25:17 -04:00 |
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FernandoS27
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4d959c6bdc
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Implement Precise 3D Swizzle
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2018-10-13 15:25:16 -04:00 |
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FernandoS27
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736db284d2
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Implement Fast 3D Swizzle
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2018-10-13 15:25:15 -04:00 |
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Hexagon12
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cbf723896f
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Added ASTC 5x4; 8x5
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2018-10-13 17:10:26 +03:00 |
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FernandoS27
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97b6405a17
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Implemented helper function to correctly calculate a texture's size
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2018-10-12 14:21:53 -04:00 |
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ReinUsesLisp
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17290a4416
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gl_shader_decompiler: Implement VMAD
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2018-10-11 04:15:10 -03:00 |
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bunnei
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6d82c4adf9
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Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
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2018-10-10 21:24:07 -04:00 |
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bunnei
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03ec936ca0
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Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
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2018-10-10 12:04:10 -04:00 |
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bunnei
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ee1b204749
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Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
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2018-10-10 11:51:29 -04:00 |
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FernandoS27
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5f4ee6f0c8
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Add memory Layout to Render Targets and Depth Buffers
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2018-10-09 22:28:19 -04:00 |
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FernandoS27
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af653906d0
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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2018-10-09 21:14:32 -04:00 |
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Lioncash
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6e27c5d4d1
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gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
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2018-10-09 15:44:37 -04:00 |
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FernandoS27
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be97fc884d
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Implement Scissor Test
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2018-10-08 21:36:23 -04:00 |
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FernandoS27
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30ff42b8cc
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Assert Scissor tests
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2018-10-08 20:49:36 -04:00 |
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ReinUsesLisp
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7c2d6ef210
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gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
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2018-10-07 17:36:00 -03:00 |
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ReinUsesLisp
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ee4d538850
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gl_shader_decompiler: Implement geometry shaders
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2018-10-07 17:36:00 -03:00 |
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ReinUsesLisp
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4d0c682468
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video_core: Allow LabelGLObject to use extra info on any object
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2018-10-07 17:27:49 -03:00 |
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bunnei
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2c0b0ad50d
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Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
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2018-10-06 23:18:52 -04:00 |
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bunnei
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1cc5e6e9bc
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Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
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2018-10-06 23:14:27 -04:00 |
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ReinUsesLisp
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0ecd181cca
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gl_rasterizer: Fixup undefined behaviour in SetupDraw
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2018-10-06 23:22:48 -03:00 |
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FernandoS27
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752faff2bc
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
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bunnei
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9aec85d39c
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fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
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2018-10-06 03:20:04 -04:00 |
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bunnei
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011cf77796
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gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
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2018-10-06 03:20:04 -04:00 |
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bunnei
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749aef3dd0
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gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
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2018-10-06 03:20:04 -04:00 |
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ReinUsesLisp
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3e2380327a
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gl_rasterizer: Implement quads topology
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2018-10-04 00:03:44 -03:00 |
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FernandoS27
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f664437ae8
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Implemented Texture Processing Modes in TEXS and TLDS
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2018-10-03 08:41:12 -04:00 |
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ReinUsesLisp
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1835911425
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gl_rasterizer: Fixup unassigned point sizes
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2018-10-01 01:18:24 -03:00 |
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bunnei
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bc679c9b8c
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Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
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2018-09-30 21:53:38 -04:00 |
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bunnei
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df3799a008
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gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
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2018-09-30 15:10:14 -04:00 |
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bunnei
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29782273ec
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gl_rasterizer_cache: Add check for array rendering to cubemap texture.
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2018-09-30 14:31:58 -04:00 |
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bunnei
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f543b43fd0
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gl_rasterizer_cache: Implement render to cubemap.
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2018-09-30 14:31:58 -04:00 |
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bunnei
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15cc729ebd
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gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
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2018-09-30 14:31:58 -04:00 |
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bunnei
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ed2e0e85c9
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gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
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2018-09-30 14:31:58 -04:00 |
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bunnei
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871580dcd8
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gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
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2018-09-30 14:31:57 -04:00 |
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bunnei
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a9aa1db552
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gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.
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2018-09-30 14:31:57 -04:00 |
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bunnei
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2e1cdde994
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gl_rasterizer_cache: Track texture target and depth in the cache.
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2018-09-30 14:31:57 -04:00 |
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bunnei
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fefb003b23
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gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
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2018-09-30 14:31:56 -04:00 |
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bunnei
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ce452049d3
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gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
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2018-09-30 14:31:56 -04:00 |
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raven02
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b92b4bbeaf
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Fix trailing whitespace
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2018-09-30 23:51:10 +08:00 |
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bunnei
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fe5962e073
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Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
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2018-09-29 11:58:39 -04:00 |
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bunnei
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8d8366b602
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Merge pull request #1406 from ReinUsesLisp/multibind-samplers
gl_state: Pack sampler bindings into a single ARB_multi_bind
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2018-09-29 10:55:45 -04:00 |
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ReinUsesLisp
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e3e51d3ddb
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video_core: Implement point_size and add point state sync
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2018-09-28 02:13:29 -03:00 |
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ReinUsesLisp
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b8f1506aa5
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gl_state: Pack sampler bindings into a single ARB_multi_bind
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2018-09-28 02:04:22 -03:00 |
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bunnei
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62048edc15
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Merge pull request #1377 from FernandoS27/faster-swizzle
Improved Fast Swizzle and Legacy Swizzle
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2018-09-27 10:00:04 -04:00 |
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