mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 11:37:33 +01:00
20c2928c2b
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
28 lines
676 B
C++
28 lines
676 B
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "core/core.h"
|
|
#include "core/gdbstub/gdbstub.h"
|
|
#include "core/hle/service/hid/hid.h"
|
|
#include "core/settings.h"
|
|
#include "video_core/renderer_base.h"
|
|
|
|
namespace Settings {
|
|
|
|
Values values = {};
|
|
|
|
void Apply() {
|
|
GDBStub::SetServerPort(values.gdbstub_port);
|
|
GDBStub::ToggleServer(values.use_gdbstub);
|
|
|
|
auto& system_instance = Core::System::GetInstance();
|
|
if (system_instance.IsPoweredOn()) {
|
|
system_instance.Renderer().RefreshBaseSettings();
|
|
}
|
|
|
|
Service::HID::ReloadInputDevices();
|
|
}
|
|
|
|
} // namespace Settings
|