yuzu/src/video_core/renderer_opengl
ReinUsesLisp 3ec795d95e gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_buffer_cache.h rasterizer_cache: Refactor to support in-order flushing. 2018-10-16 16:51:53 -04:00
gl_primitive_assembler.cpp gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_primitive_assembler.h gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_rasterizer_cache.cpp Implement Reinterpret Surface, to accurately blit 3D textures 2018-10-17 18:52:10 -04:00
gl_rasterizer_cache.h Implement 3D Textures 2018-10-17 18:52:08 -04:00
gl_rasterizer.cpp fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
gl_rasterizer.h Merge pull request #1460 from FernandoS27/scissor_test 2018-10-10 12:04:10 -04:00
gl_resource_manager.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_shader_cache.cpp gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
gl_shader_cache.h rasterizer_cache: Refactor to support in-order flushing. 2018-10-16 16:51:53 -04:00
gl_shader_decompiler.cpp gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 2018-10-20 02:19:30 -03:00
gl_shader_decompiler.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_shader_gen.cpp gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 2018-10-20 02:19:30 -03:00
gl_shader_gen.h gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 2018-10-20 02:19:30 -03:00
gl_shader_manager.cpp gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
gl_shader_manager.h gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_state.cpp Merge pull request #1411 from ReinUsesLisp/point-size 2018-09-29 11:58:39 -04:00
gl_state.h Merge pull request #1411 from ReinUsesLisp/point-size 2018-09-29 11:58:39 -04:00
gl_stream_buffer.cpp gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() 2018-09-21 07:59:03 -04:00
gl_stream_buffer.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
maxwell_to_gl.h Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
renderer_opengl.cpp Port Citra #4047 & #4052: add change background color support 2018-09-08 17:00:21 -07:00
renderer_opengl.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00