yuzu/src/core/hle/kernel
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
..
address_arbiter.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
address_arbiter.h HLE: Revamp error handling throrough the HLE code 2014-11-24 17:08:36 -02:00
event.cpp Remove duplicated docs/update them for changed parameters. 2014-11-24 17:08:36 -02:00
event.h Remove duplicated docs/update them for changed parameters. 2014-11-24 17:08:36 -02:00
kernel.cpp Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
kernel.h Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
mutex.cpp Mutex: Remove some forward declarations 2014-12-07 15:57:28 -05:00
mutex.h Mutex: Release all held mutexes when a thread exits. 2014-12-07 15:44:21 -05:00
semaphore.cpp Kernel/Semaphore: Small style change 2014-12-13 13:40:19 -05:00
semaphore.h Kernel/Semaphores: Addressed some issues. 2014-12-13 13:40:16 -05:00
session.h Remove SyncRequest from K::Object and create a new K::Session type 2014-12-15 18:26:17 -02:00
shared_memory.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
shared_memory.h Remove duplicated docs/update them for changed parameters. 2014-11-24 17:08:36 -02:00
thread.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
thread.h Thread: Fixed to wait on address when in arbitration. 2014-12-08 19:44:10 -05:00