yuzu/src/video_core/shader
ReinUsesLisp e2b67a868b shader/other: Implement thread comparisons (NV_shader_thread_group)
Hardware S2R special registers match gl_Thread*MaskNV. We can trivially
implement these using Nvidia's extension on OpenGL or naively stubbing
them with the ARB instructions to match. This might cause issues if the
host device warp size doesn't match Nvidia's. That said, this is
unlikely on proper shaders.

Refer to the attached url for more documentation about these flags.
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
2020-05-21 23:18:37 -03:00
..
decode shader/other: Implement thread comparisons (NV_shader_thread_group) 2020-05-21 23:18:37 -03:00
ast.cpp Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 -04:00
ast.h shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
compiler_settings.cpp Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
compiler_settings.h Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
control_flow.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
control_flow.h video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
decode.cpp shader_ir: Separate float-point comparisons in ordered and unordered 2020-05-09 04:55:15 -03:00
expr.cpp video_core/expr: Supply operator!= along with operator== 2019-10-05 09:14:26 -04:00
expr.h Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
memory_util.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
memory_util.h shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
node_helper.cpp shader_decode: ATOM/ATOMS: add function to avoid code repetition 2020-03-30 18:47:50 +07:00
node_helper.h Shader_IR: Implement initial code for tracking indexed samplers. 2020-01-24 16:43:30 -04:00
node.h shader/other: Implement thread comparisons (NV_shader_thread_group) 2020-05-21 23:18:37 -03:00
registry.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
registry.h engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
shader_ir.cpp shader_ir: Separate float-point comparisons in ordered and unordered 2020-05-09 04:55:15 -03:00
shader_ir.h Merge pull request #3693 from ReinUsesLisp/clean-samplers 2020-05-02 00:45:41 -04:00
track.cpp Revert: shader_decode: Fix LD, LDG when track constant buffer. 2020-04-24 11:00:54 -04:00
transform_feedback.cpp shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
transform_feedback.h shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00