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04139cb3ed
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth |
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.. | ||
backend | ||
frontend | ||
ir_opt | ||
CMakeLists.txt | ||
environment.h | ||
exception.h | ||
host_translate_info.h | ||
object_pool.h | ||
precompiled_headers.h | ||
profile.h | ||
program_header.h | ||
runtime_info.h | ||
shader_info.h | ||
stage.h | ||
varying_state.h |