mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 09:17:33 +01:00
f58a6152fc
Cubemaps are considered layered and to create a texture view the texture mustn't be a layered texture, resulting in cubemaps being bound as cubemap arrays. To fix this issue this commit introduces an extra surface parameter called "is_array" and uses this to query for texture view creation. Now that texture views for cubemaps are actually being created, this also fixes the number of layers created for the texture view (since they have to be 6 to create a texture view of cubemaps).
519 lines
20 KiB
C++
519 lines
20 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type) {
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switch (texture_type) {
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case Tegra::Texture::TextureType::Texture1D:
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return SurfaceTarget::Texture1D;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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return SurfaceTarget::Texture2D;
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case Tegra::Texture::TextureType::Texture3D:
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return SurfaceTarget::Texture3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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return SurfaceTarget::TextureCubemap;
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case Tegra::Texture::TextureType::TextureCubeArray:
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return SurfaceTarget::TextureCubeArray;
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case Tegra::Texture::TextureType::Texture1DArray:
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return SurfaceTarget::Texture1DArray;
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case Tegra::Texture::TextureType::Texture2DArray:
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return SurfaceTarget::Texture2DArray;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented texture_type={}", static_cast<u32>(texture_type));
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UNREACHABLE();
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return SurfaceTarget::Texture2D;
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}
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}
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bool SurfaceTargetIsLayered(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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return false;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return false;
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}
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}
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bool SurfaceTargetIsArray(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::TextureCubemap:
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return false;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return false;
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}
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}
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PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
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switch (format) {
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case Tegra::DepthFormat::S8_Z24_UNORM:
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return PixelFormat::S8Z24;
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return PixelFormat::Z24S8;
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case Tegra::DepthFormat::Z32_FLOAT:
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return PixelFormat::Z32F;
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case Tegra::DepthFormat::Z16_UNORM:
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return PixelFormat::Z16;
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case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
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return PixelFormat::Z32FS8;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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return PixelFormat::S8Z24;
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}
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}
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PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
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switch (format) {
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// TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the
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// gamma.
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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return PixelFormat::RGBA8_SRGB;
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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return PixelFormat::ABGR8U;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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return PixelFormat::ABGR8S;
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case Tegra::RenderTargetFormat::RGBA8_UINT:
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return PixelFormat::ABGR8UI;
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case Tegra::RenderTargetFormat::BGRA8_SRGB:
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return PixelFormat::BGRA8_SRGB;
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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return PixelFormat::BGRA8;
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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return PixelFormat::A2B10G10R10U;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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return PixelFormat::RGBA16UI;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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return PixelFormat::RG32F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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return PixelFormat::B5G6R5U;
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case Tegra::RenderTargetFormat::BGR5A1_UNORM:
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return PixelFormat::A1B5G5R5U;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return PixelFormat::RGBA32UI;
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case Tegra::RenderTargetFormat::R8_UNORM:
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return PixelFormat::R8U;
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case Tegra::RenderTargetFormat::R8_UINT:
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return PixelFormat::R8UI;
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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return PixelFormat::RG16F;
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case Tegra::RenderTargetFormat::RG16_UINT:
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return PixelFormat::RG16UI;
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case Tegra::RenderTargetFormat::RG16_SINT:
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return PixelFormat::RG16I;
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case Tegra::RenderTargetFormat::RG16_UNORM:
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return PixelFormat::RG16;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::RG8_UNORM:
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return PixelFormat::RG8U;
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return PixelFormat::RG8S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R16_UNORM:
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return PixelFormat::R16U;
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case Tegra::RenderTargetFormat::R16_SNORM:
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return PixelFormat::R16S;
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case Tegra::RenderTargetFormat::R16_UINT:
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return PixelFormat::R16UI;
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case Tegra::RenderTargetFormat::R16_SINT:
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return PixelFormat::R16I;
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return PixelFormat::R32F;
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case Tegra::RenderTargetFormat::R32_UINT:
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return PixelFormat::R32UI;
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case Tegra::RenderTargetFormat::RG32_UINT:
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return PixelFormat::RG32UI;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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return PixelFormat::RGBA8_SRGB;
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}
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}
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PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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Tegra::Texture::ComponentType component_type,
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bool is_srgb) {
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// TODO(Subv): Properly implement this
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switch (format) {
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case Tegra::Texture::TextureFormat::A8R8G8B8:
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if (is_srgb) {
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return PixelFormat::RGBA8_SRGB;
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}
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::ABGR8U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::ABGR8S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::ABGR8UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::B5G6R5:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::B5G6R5U;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::A2B10G10R10:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::A2B10G10R10U;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::A1B5G5R5:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::A1B5G5R5U;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R8:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R8U;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R8UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::G8R8:
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// TextureFormat::G8R8 is actually ordered red then green, as such we can use
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// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
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// of the Wild, which uses this format to render the hearts on the UI.
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RG8U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::RG8S;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA16F;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R11FG11FB10F;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RGBA32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32_B32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGB32F;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R16U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::R16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::R16I;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::ZF32:
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return PixelFormat::Z32F;
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case Tegra::Texture::TextureFormat::Z16:
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return PixelFormat::Z16;
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case Tegra::Texture::TextureFormat::Z24S8:
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return PixelFormat::Z24S8;
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case Tegra::Texture::TextureFormat::DXT1:
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return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
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case Tegra::Texture::TextureFormat::DXT45:
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return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
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case Tegra::Texture::TextureFormat::DXN1:
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return PixelFormat::DXN1;
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case Tegra::Texture::TextureFormat::DXN2:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::DXN2UNORM;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::DXN2SNORM;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::BC7U:
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return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
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case Tegra::Texture::TextureFormat::BC6H_UF16:
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return PixelFormat::BC6H_UF16;
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case Tegra::Texture::TextureFormat::BC6H_SF16:
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return PixelFormat::BC6H_SF16;
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
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return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
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return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
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return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
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return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
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case Tegra::Texture::TextureFormat::R16_G16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RG16;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::RG16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::RG16I;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
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static_cast<u32>(component_type));
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UNREACHABLE();
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return PixelFormat::ABGR8U;
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}
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}
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ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
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// TODO(Subv): Implement more component types
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switch (type) {
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case Tegra::Texture::ComponentType::UNORM:
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return ComponentType::UNorm;
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case Tegra::Texture::ComponentType::FLOAT:
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return ComponentType::Float;
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case Tegra::Texture::ComponentType::SNORM:
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return ComponentType::SNorm;
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case Tegra::Texture::ComponentType::UINT:
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return ComponentType::UInt;
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case Tegra::Texture::ComponentType::SINT:
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return ComponentType::SInt;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
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UNREACHABLE();
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return ComponentType::UNorm;
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}
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}
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ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
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// TODO(Subv): Implement more render targets
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switch (format) {
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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case Tegra::RenderTargetFormat::BGRA8_SRGB:
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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case Tegra::RenderTargetFormat::R8_UNORM:
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case Tegra::RenderTargetFormat::RG16_UNORM:
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case Tegra::RenderTargetFormat::R16_UNORM:
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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case Tegra::RenderTargetFormat::BGR5A1_UNORM:
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case Tegra::RenderTargetFormat::RG8_UNORM:
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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case Tegra::RenderTargetFormat::R16_SNORM:
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return ComponentType::SNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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case Tegra::RenderTargetFormat::R16_FLOAT:
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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case Tegra::RenderTargetFormat::RG16_UINT:
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case Tegra::RenderTargetFormat::R8_UINT:
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case Tegra::RenderTargetFormat::R16_UINT:
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case Tegra::RenderTargetFormat::RG32_UINT:
|
|
case Tegra::RenderTargetFormat::R32_UINT:
|
|
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
|
return ComponentType::UInt;
|
|
case Tegra::RenderTargetFormat::RG16_SINT:
|
|
case Tegra::RenderTargetFormat::R16_SINT:
|
|
return ComponentType::SInt;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
return ComponentType::UNorm;
|
|
}
|
|
}
|
|
|
|
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
|
|
switch (format) {
|
|
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
|
return PixelFormat::ABGR8U;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
return PixelFormat::ABGR8U;
|
|
}
|
|
}
|
|
|
|
ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
|
|
switch (format) {
|
|
case Tegra::DepthFormat::Z16_UNORM:
|
|
case Tegra::DepthFormat::S8_Z24_UNORM:
|
|
case Tegra::DepthFormat::Z24_S8_UNORM:
|
|
return ComponentType::UNorm;
|
|
case Tegra::DepthFormat::Z32_FLOAT:
|
|
case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
|
|
return ComponentType::Float;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
return ComponentType::UNorm;
|
|
}
|
|
}
|
|
|
|
SurfaceType GetFormatType(PixelFormat pixel_format) {
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {
|
|
return SurfaceType::ColorTexture;
|
|
}
|
|
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxDepthFormat)) {
|
|
return SurfaceType::Depth;
|
|
}
|
|
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
|
|
return SurfaceType::DepthStencil;
|
|
}
|
|
|
|
// TODO(Subv): Implement the other formats
|
|
ASSERT(false);
|
|
|
|
return SurfaceType::Invalid;
|
|
}
|
|
|
|
bool IsPixelFormatASTC(PixelFormat format) {
|
|
switch (format) {
|
|
case PixelFormat::ASTC_2D_4X4:
|
|
case PixelFormat::ASTC_2D_5X4:
|
|
case PixelFormat::ASTC_2D_5X5:
|
|
case PixelFormat::ASTC_2D_8X8:
|
|
case PixelFormat::ASTC_2D_8X5:
|
|
case PixelFormat::ASTC_2D_4X4_SRGB:
|
|
case PixelFormat::ASTC_2D_5X4_SRGB:
|
|
case PixelFormat::ASTC_2D_5X5_SRGB:
|
|
case PixelFormat::ASTC_2D_8X8_SRGB:
|
|
case PixelFormat::ASTC_2D_8X5_SRGB:
|
|
case PixelFormat::ASTC_2D_10X8:
|
|
case PixelFormat::ASTC_2D_10X8_SRGB:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
|
|
return {GetDefaultBlockWidth(format), GetDefaultBlockHeight(format)};
|
|
}
|
|
|
|
bool IsFormatBCn(PixelFormat format) {
|
|
switch (format) {
|
|
case PixelFormat::DXT1:
|
|
case PixelFormat::DXT23:
|
|
case PixelFormat::DXT45:
|
|
case PixelFormat::DXN1:
|
|
case PixelFormat::DXN2SNORM:
|
|
case PixelFormat::DXN2UNORM:
|
|
case PixelFormat::BC7U:
|
|
case PixelFormat::BC6H_UF16:
|
|
case PixelFormat::BC6H_SF16:
|
|
case PixelFormat::DXT1_SRGB:
|
|
case PixelFormat::DXT23_SRGB:
|
|
case PixelFormat::DXT45_SRGB:
|
|
case PixelFormat::BC7U_SRGB:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace VideoCore::Surface
|