yuzu/src/shader_recompiler/environment.h
2021-07-22 21:51:23 -04:00

35 lines
679 B
C++

#pragma once
#include <array>
#include "common/common_types.h"
#include "shader_recompiler/stage.h"
#include "shader_recompiler/program_header.h"
namespace Shader {
class Environment {
public:
virtual ~Environment() = default;
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
}
[[nodiscard]] Stage ShaderStage() const noexcept {
return stage;
}
protected:
ProgramHeader sph{};
Stage stage{};
};
} // namespace Shader