yuzu/src/video_core/vulkan_common
Morph dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
..
nsight_aftermath_tracker.cpp nsight_aftermath_tracker: Fix SPIR-V module writes 2021-07-22 21:51:34 -04:00
nsight_aftermath_tracker.h nsight_aftermath_tracker: Report used shaders to Nsight Aftermath 2021-07-22 21:51:27 -04:00
vulkan_debug_callback.cpp vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors 2021-09-13 23:08:59 -04:00
vulkan_debug_callback.h vulkan_debug_callback: Add missing header guard 2021-01-17 02:39:24 -05:00
vulkan_device.cpp renderer_vulkan: Implement S8_UINT stencil format 2021-11-18 00:05:51 -05:00
vulkan_device.h vk_texture_cache: Fix unsupported blit format error checking 2021-11-16 22:11:30 +01:00
vulkan_instance.cpp vulkan_instance: Initialize Vulkan instance in a separate thread 2021-02-13 02:16:21 -03:00
vulkan_instance.h vulkan_instance: Allow different Vulkan versions and enforce 1.1 2020-12-31 02:07:34 -03:00
vulkan_library.cpp common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
vulkan_library.h vulkan_common: Move dynamic library load to a separate file 2020-12-31 02:02:48 -03:00
vulkan_memory_allocator.cpp vulkan_memory_allocator: Respect bufferImageGranularity 2021-08-07 15:28:05 +02:00
vulkan_memory_allocator.h vulkan_memory_allocator: Respect bufferImageGranularity 2021-08-07 15:28:05 +02:00
vulkan_surface.cpp renderer_vulkan: Initialize surface in separate file 2020-12-31 02:07:33 -03:00
vulkan_surface.h renderer_vulkan: Initialize surface in separate file 2020-12-31 02:07:33 -03:00
vulkan_wrapper.cpp renderer_vulkan: Add setting to log pipeline statistics 2021-07-27 21:29:24 -03:00
vulkan_wrapper.h renderer_vulkan: Add setting to log pipeline statistics 2021-07-27 21:29:24 -03:00