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This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL. |
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.. | ||
decode | ||
control_flow.cpp | ||
control_flow.h | ||
decode.cpp | ||
node_helper.cpp | ||
node_helper.h | ||
node.h | ||
shader_ir.cpp | ||
shader_ir.h | ||
track.cpp |