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debug_utils
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Merge pull request #1034 from yuriks/rg8-textures
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2015-08-16 22:17:12 -04:00 |
renderer_opengl
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Shader: Move shader code to its own subdirectory, "shader".
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2015-08-15 17:33:42 -04:00 |
shader
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shader_jit: Replace two MDisp usages with MatR
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2015-08-24 00:39:50 -04:00 |
clipper.cpp
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Shader: Move shader code to its own subdirectory, "shader".
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2015-08-15 17:33:42 -04:00 |
clipper.h
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GPU: Refactor "VertexShader" namespace to "Shader".
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2015-08-15 17:33:41 -04:00 |
CMakeLists.txt
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Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
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2015-08-15 18:03:27 -04:00 |
command_processor.cpp
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Merge pull request #997 from Lectem/cmdlist_full_debug
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2015-08-16 13:34:45 +02:00 |
command_processor.h
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Core: Cleanup hw includes.
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2015-06-28 00:46:39 +01:00 |
gpu_debugger.h
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core/video_core: Use in-place construction where possible
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2015-02-17 17:57:23 -05:00 |
hwrasterizer_base.h
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GPU: Refactor "VertexShader" namespace to "Shader".
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2015-08-15 17:33:41 -04:00 |
pica.cpp
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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2015-08-15 18:01:07 -04:00 |
pica.h
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Merge pull request #1034 from yuriks/rg8-textures
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2015-08-16 22:17:12 -04:00 |
primitive_assembly.cpp
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Shader: Move shader code to its own subdirectory, "shader".
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2015-08-15 17:33:42 -04:00 |
primitive_assembly.h
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Shader: Move shader code to its own subdirectory, "shader".
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2015-08-15 17:33:42 -04:00 |
rasterizer.cpp
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Shader: Move shader code to its own subdirectory, "shader".
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2015-08-15 17:33:42 -04:00 |
rasterizer.h
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GPU: Refactor "VertexShader" namespace to "Shader".
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2015-08-15 17:33:41 -04:00 |
renderer_base.h
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Core: Cleanup hw includes.
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2015-06-28 00:46:39 +01:00 |
utils.cpp
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License change
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2014-12-20 21:20:24 -08:00 |
utils.h
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video_core/utils: Remove unused variables in GetMortonOffset
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2015-05-23 00:38:37 -04:00 |
video_core.cpp
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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2015-08-15 18:01:07 -04:00 |
video_core.h
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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2015-08-15 18:01:07 -04:00 |