yuzu/src
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
..
audio_core Update microprofile scopes. 2018-09-04 11:04:26 +02:00
common Better Title Bar Display 2018-09-07 11:54:51 +05:30
core core: Migrate current_process pointer to the kernel 2018-09-06 20:52:58 -04:00
input_common input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
tests kernel: Eliminate kernel global state 2018-08-28 22:31:51 -04:00
video_core GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 2018-09-08 16:02:16 -05:00
yuzu Merge pull request #1246 from degasus/instanced_rendering 2018-09-08 04:49:24 -04:00
yuzu_cmd gl_rasterizer: Use baseInstance instead of moving the buffer points. 2018-09-08 04:05:56 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00