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Add image remix subcommand
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parent
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commit
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@ -1,6 +1,7 @@
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const { SlashCommandBuilder } = require('discord.js');
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const Inspiration = require('./graphismecommands/inspiration.js');
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const Palette = require('./graphismecommands/palette.js')
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const Palette = require('./graphismecommands/palette.js');
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const Remix = require('./graphismecommands/remix.js');
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module.exports = {
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data: new SlashCommandBuilder()
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@ -17,6 +18,26 @@ module.exports = {
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subcommand
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.setName('palette')
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.setDescription('Une palette harmonieuse générée aléatoirement.')
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)
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.addSubcommand(
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subcommand =>
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subcommand
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.setName('remix')
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.setDescription('Renvoie l\'image insérée avec un filtre appliqué.')
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.addAttachmentOption(option => option
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.setName('image')
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.setDescription('Image à modifier')
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.setRequired(true))
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.addStringOption(option =>
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option.setName('filter')
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.setDescription('Le filtre appliqué')
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.setRequired(true)
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.addChoices(
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{ name: 'Invert', value: 'invert' },
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{ name: 'Nuance de gris', value: 'grayscale' },
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{ name: 'Sepia', value: 'sepia' },
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{ name: 'Flou', value: 'blur' },
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))
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),
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async execute(interaction) {
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switch (interaction.options.getSubcommand()) {
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@ -26,6 +47,9 @@ module.exports = {
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case 'palette':
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Palette.execute(interaction);
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break;
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case 'remix':
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Remix.execute(interaction);
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break;
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}
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}
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};
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128
commands/misc/graphismecommands/remix.js
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128
commands/misc/graphismecommands/remix.js
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@ -0,0 +1,128 @@
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const Canvas = require('canvas');
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const { AttachmentBuilder } = require('discord.js')
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module.exports = {
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async execute(interaction){
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const file = interaction.options.getAttachment('image');
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if(!file.contentType.startsWith("image")) return interaction.reply({ content: "Merci d'envoyer une image", ephemeral: true });
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await interaction.deferReply();
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const filter = interaction.options.getString('filter');
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const canvas = Canvas.createCanvas(500, 500);
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const ctx = canvas.getContext('2d');
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const image = await Canvas.loadImage(file.url);
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ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
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switch(filter){
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case 'invert':
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applyInvertEffect(ctx);
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break;
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case 'grayscale':
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applyGrayscaleEffect(ctx);
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break;
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case 'sepia':
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applySepiaEffect(ctx);
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break;
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case 'blur':
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applyBlurEffect(ctx);
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break;
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}
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const remixedImageBuffer = canvas.toBuffer();
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const remixedImageAttachment = new AttachmentBuilder(remixedImageBuffer, {name: 'image.png'} );
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await interaction.editReply({content: `Voici l'image modifiée :`, files: [remixedImageAttachment]});
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}
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}
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// Fonction pour appliquer l'effet d'inversion des couleurs
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function applyInvertEffect(ctx) {
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const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
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const data = imageData.data;
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// Inversion des couleurs
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for (let i = 0; i < data.length; i += 4) {
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data[i] = 255 - data[i]; // Inversion du canal rouge
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data[i + 1] = 255 - data[i + 1]; // Inversion du canal vert
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data[i + 2] = 255 - data[i + 2]; // Inversion du canal bleu
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}
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ctx.putImageData(imageData, 0, 0);
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}
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// Fonction pour appliquer l'effet de conversion en niveaux de gris
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function applyGrayscaleEffect(ctx) {
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const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
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const data = imageData.data;
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// Conversion en niveaux de gris
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for (let i = 0; i < data.length; i += 4) {
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const average = (data[i] + data[i + 1] + data[i + 2]) / 3;
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data[i] = average; // Rouge
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data[i + 1] = average; // Vert
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data[i + 2] = average; // Bleu
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}
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ctx.putImageData(imageData, 0, 0);
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}
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// Fonction pour appliquer l'effet de sépia
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function applySepiaEffect(ctx) {
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const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
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const data = imageData.data;
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for (let i = 0; i < data.length; i += 4) {
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const r = data[i];
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const g = data[i + 1];
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const b = data[i + 2];
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data[i] = Math.min(255, (r * 0.393) + (g * 0.769) + (b * 0.189));
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data[i + 1] = Math.min(255, (r * 0.349) + (g * 0.686) + (b * 0.168));
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data[i + 2] = Math.min(255, (r * 0.272) + (g * 0.534) + (b * 0.131));
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}
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ctx.putImageData(imageData, 0, 0);
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}
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// Fonction pour appliquer l'effet de flou
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function applyBlurEffect(ctx) {
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const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
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const data = imageData.data;
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const width = ctx.canvas.width;
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const height = ctx.canvas.height;
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const blurRadius = 5;
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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let red = 0;
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let green = 0;
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let blue = 0;
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let count = 0;
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for (let dy = -blurRadius; dy <= blurRadius; dy++) {
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for (let dx = -blurRadius; dx <= blurRadius; dx++) {
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const nx = x + dx;
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const ny = y + dy;
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if (nx >= 0 && ny >= 0 && nx < width && ny < height) {
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const index = (ny * width + nx) * 4;
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red += data[index];
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green += data[index + 1];
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blue += data[index + 2];
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count++;
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}
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}
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}
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const index = (y * width + x) * 4;
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data[index] = red / count;
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data[index + 1] = green / count;
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data[index + 2] = blue / count;
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}
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}
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ctx.putImageData(imageData, 0, 0);
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}
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