Add image remix subcommand

This commit is contained in:
Ninjdai1 2023-09-09 22:44:33 +02:00
parent ab8e3dfebd
commit 2f3f930d79
2 changed files with 153 additions and 1 deletions

View File

@ -1,6 +1,7 @@
const { SlashCommandBuilder } = require('discord.js');
const Inspiration = require('./graphismecommands/inspiration.js');
const Palette = require('./graphismecommands/palette.js')
const Palette = require('./graphismecommands/palette.js');
const Remix = require('./graphismecommands/remix.js');
module.exports = {
data: new SlashCommandBuilder()
@ -17,6 +18,26 @@ module.exports = {
subcommand
.setName('palette')
.setDescription('Une palette harmonieuse générée aléatoirement.')
)
.addSubcommand(
subcommand =>
subcommand
.setName('remix')
.setDescription('Renvoie l\'image insérée avec un filtre appliqué.')
.addAttachmentOption(option => option
.setName('image')
.setDescription('Image à modifier')
.setRequired(true))
.addStringOption(option =>
option.setName('filter')
.setDescription('Le filtre appliqué')
.setRequired(true)
.addChoices(
{ name: 'Invert', value: 'invert' },
{ name: 'Nuance de gris', value: 'grayscale' },
{ name: 'Sepia', value: 'sepia' },
{ name: 'Flou', value: 'blur' },
))
),
async execute(interaction) {
switch (interaction.options.getSubcommand()) {
@ -26,6 +47,9 @@ module.exports = {
case 'palette':
Palette.execute(interaction);
break;
case 'remix':
Remix.execute(interaction);
break;
}
}
};

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@ -0,0 +1,128 @@
const Canvas = require('canvas');
const { AttachmentBuilder } = require('discord.js')
module.exports = {
async execute(interaction){
const file = interaction.options.getAttachment('image');
if(!file.contentType.startsWith("image")) return interaction.reply({ content: "Merci d'envoyer une image", ephemeral: true });
await interaction.deferReply();
const filter = interaction.options.getString('filter');
const canvas = Canvas.createCanvas(500, 500);
const ctx = canvas.getContext('2d');
const image = await Canvas.loadImage(file.url);
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
switch(filter){
case 'invert':
applyInvertEffect(ctx);
break;
case 'grayscale':
applyGrayscaleEffect(ctx);
break;
case 'sepia':
applySepiaEffect(ctx);
break;
case 'blur':
applyBlurEffect(ctx);
break;
}
const remixedImageBuffer = canvas.toBuffer();
const remixedImageAttachment = new AttachmentBuilder(remixedImageBuffer, {name: 'image.png'} );
await interaction.editReply({content: `Voici l'image modifiée :`, files: [remixedImageAttachment]});
}
}
// Fonction pour appliquer l'effet d'inversion des couleurs
function applyInvertEffect(ctx) {
const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
const data = imageData.data;
// Inversion des couleurs
for (let i = 0; i < data.length; i += 4) {
data[i] = 255 - data[i]; // Inversion du canal rouge
data[i + 1] = 255 - data[i + 1]; // Inversion du canal vert
data[i + 2] = 255 - data[i + 2]; // Inversion du canal bleu
}
ctx.putImageData(imageData, 0, 0);
}
// Fonction pour appliquer l'effet de conversion en niveaux de gris
function applyGrayscaleEffect(ctx) {
const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
const data = imageData.data;
// Conversion en niveaux de gris
for (let i = 0; i < data.length; i += 4) {
const average = (data[i] + data[i + 1] + data[i + 2]) / 3;
data[i] = average; // Rouge
data[i + 1] = average; // Vert
data[i + 2] = average; // Bleu
}
ctx.putImageData(imageData, 0, 0);
}
// Fonction pour appliquer l'effet de sépia
function applySepiaEffect(ctx) {
const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
data[i] = Math.min(255, (r * 0.393) + (g * 0.769) + (b * 0.189));
data[i + 1] = Math.min(255, (r * 0.349) + (g * 0.686) + (b * 0.168));
data[i + 2] = Math.min(255, (r * 0.272) + (g * 0.534) + (b * 0.131));
}
ctx.putImageData(imageData, 0, 0);
}
// Fonction pour appliquer l'effet de flou
function applyBlurEffect(ctx) {
const imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
const data = imageData.data;
const width = ctx.canvas.width;
const height = ctx.canvas.height;
const blurRadius = 5;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let red = 0;
let green = 0;
let blue = 0;
let count = 0;
for (let dy = -blurRadius; dy <= blurRadius; dy++) {
for (let dx = -blurRadius; dx <= blurRadius; dx++) {
const nx = x + dx;
const ny = y + dy;
if (nx >= 0 && ny >= 0 && nx < width && ny < height) {
const index = (ny * width + nx) * 4;
red += data[index];
green += data[index + 1];
blue += data[index + 2];
count++;
}
}
}
const index = (y * width + x) * 4;
data[index] = red / count;
data[index + 1] = green / count;
data[index + 2] = blue / count;
}
}
ctx.putImageData(imageData, 0, 0);
}