Update team and roles API/implementation

This commit is contained in:
Ninjdai 2024-09-28 08:53:11 +02:00
parent 74f3d71f2e
commit 177d35f097
11 changed files with 163 additions and 18 deletions

View File

@ -1,5 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="EntryPointsManager">
<writeAnnotations>
<writeAnnotation name="lombok.Getter" />
</writeAnnotations>
</component>
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="21" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />

View File

@ -8,10 +8,12 @@ version = '0.1.0'
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
dependencies {
implementation "net.minestom:minestom-snapshots:${minestom_version}"
implementation "com.github.TogAr2:MinestomPvP:${minestompvp_version}"
compileOnly 'org.projectlombok:lombok:1.18.34'
annotationProcessor 'org.projectlombok:lombok:1.18.34'
@ -26,7 +28,7 @@ java {
tasks {
jar {
manifest {
attributes["Main-Class"] = "dev.ninjdai.lgohc.Main" // Change this to your main class
attributes["Main-Class"] = "dev.ninjdai.werewolf.Main" // Change this to your main class
}
}

View File

@ -1,2 +1,3 @@
minestom_version = d0754f2a15
minestompvp_version = 547b6e95af

View File

@ -1,5 +1,8 @@
package dev.ninjdai.werewolf;
import io.github.togar2.pvp.MinestomPvP;
import io.github.togar2.pvp.feature.CombatFeatureSet;
import io.github.togar2.pvp.feature.CombatFeatures;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Player;
@ -26,6 +29,10 @@ public class Main {
player.setRespawnPoint(new Pos(0, 42, 0));
});
MinestomPvP.init();
CombatFeatureSet legacyVanilla = CombatFeatures.legacyVanilla();
MinecraftServer.getGlobalEventHandler().addChild(legacyVanilla.createNode());
minecraftServer.start("0.0.0.0", 30065);
}

View File

@ -0,0 +1,41 @@
package dev.ninjdai.werewolf.uhc.events;
import dev.ninjdai.werewolf.uhc.roles.Role;
import dev.ninjdai.werewolf.uhc.roles.RoleProperties;
import net.kyori.adventure.text.Component;
import net.minestom.server.MinecraftServer;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.ItemEntity;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.damage.Damage;
import net.minestom.server.instance.Instance;
import net.minestom.server.item.ItemStack;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
public class TimedPlayerDeath {
private final ItemStack[] inventory;
private final Instance instance;
private final Player targetPlayer;
public TimedPlayerDeath(@NotNull Player player, @NotNull Damage damage, int seconds) {
this.inventory = player.getInventory().getItemStacks();
this.instance = player.getInstance();
this.targetPlayer = player;
MinecraftServer.getSchedulerManager().scheduleTask(this::trigger, TaskSchedule.seconds(seconds));
}
private TaskSchedule trigger(){
for (ItemStack itemStack: inventory) {
instance.getEntities().add(new ItemEntity(itemStack));
}
if ((!this.targetPlayer.getTag(Role.roleTag).isBlank())
&& (!Role.roleMap.get(targetPlayer.getTag(Role.roleTag)).getRoleProperties().contains(RoleProperties.NO_DEATH_MESSAGE))) {
this.instance.sendMessage(Component.text(targetPlayer.getUsername()).append(Component.text(" died")));
}
return TaskSchedule.stop();
}
}

View File

@ -0,0 +1,35 @@
package dev.ninjdai.werewolf.uhc.events;
import dev.ninjdai.werewolf.uhc.teams.Team;
import dev.ninjdai.werewolf.uhc.teams.WinCondition;
import io.github.togar2.pvp.events.EntityPreDeathEvent;
import net.minestom.server.MinecraftServer;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.EventFilter;
import net.minestom.server.event.EventNode;
import net.minestom.server.event.trait.EntityEvent;
public class UHCPlayerDeathEvent {
public void onPlayerDeath(EntityPreDeathEvent event) {
Player player = (Player) event.getEntity();
if(event.getDamage().getAttacker() instanceof Player killer && !killer.getTag(Team.teamTag).isBlank()) {
Team team = Team.teamMap.get(killer.getTag(Team.teamTag));
WinCondition.checkTeamWin(team, event.getInstance().getPlayers());
}
event.setCancelDeath(true);
player.setGameMode(GameMode.SPECTATOR);
new TimedPlayerDeath(player, event.getDamage(), 15);
}
public void register() {
EventNode<EntityEvent> playerNode = EventNode.type("player-listener", EventFilter.ENTITY);
MinecraftServer.getGlobalEventHandler().addChild(playerNode);
playerNode.addListener(EntityPreDeathEvent.class, event -> {
if (event.getEntity() instanceof Player) onPlayerDeath(event);
});
}
}

View File

@ -1,28 +1,60 @@
package dev.ninjdai.werewolf.uhc.roles;
import dev.ninjdai.werewolf.uhc.effects.Effect;
import lombok.Getter;
import net.minestom.server.item.ItemStack;
import net.minestom.server.tag.Tag;
import java.util.Arrays;
import java.util.List;
import java.util.*;
public class Role {
public Role(List<ItemStack> roleItems, List<Effect> roleEffects) {
public Role(String id, String name, List<ItemStack> roleItems, List<Effect> roleEffects, Set<RoleProperties> roleProperties) {
this.id = id;
this.name = name;
this.roleItems = roleItems;
this.roleEffects = roleEffects;
this.roleProperties = roleProperties;
roleMap.put(this.id, this);
}
Role(Builder builder) {
this.id = builder.id;
this.name = builder.name;
this.roleItems = builder.roleItems;
this.roleEffects = builder.roleEffects;
this.roleProperties = builder.roleProperties;
roleMap.put(this.id, this);
}
List<ItemStack> roleItems;
List<Effect> roleEffects;
@Getter private String id;
@Getter private String name;
@Getter private List<ItemStack> roleItems;
@Getter private List<Effect> roleEffects;
@Getter private Set<RoleProperties> roleProperties;
public static Tag<String> roleTag = Tag.String("role");
// ID: Role
public static Map<String, Role> roleMap = new HashMap<>();
public static class Builder {
String id = "dummy";
String name = "Dummy";
private List<ItemStack> roleItems = List.of();
private List<Effect> roleEffects = List.of();
Set<RoleProperties> roleProperties = new HashSet<>();
public Builder setId(String id) {
this.id = id;
return this;
}
public Builder setName(String name) {
this.name = name;
return this;
}
public Builder setRoleItems(List<ItemStack> roleItems) {
this.roleItems = roleItems;
@ -44,6 +76,16 @@ public class Role {
return this;
}
public Builder setRoleProperties(Set<RoleProperties> roleProperties) {
this.roleProperties = roleProperties;
return this;
}
public Builder addRoleProperties(RoleProperties ... roleProperties) {
this.roleProperties.addAll(List.of(roleProperties));
return this;
}
public Role build() {
return new Role(this);
}

View File

@ -1,5 +0,0 @@
package dev.ninjdai.werewolf.uhc.roles;
public abstract class RoleMetadata {
}

View File

@ -0,0 +1,5 @@
package dev.ninjdai.werewolf.uhc.roles;
public enum RoleProperties {
NO_DEATH_MESSAGE,
}

View File

@ -1,14 +1,20 @@
package dev.ninjdai.werewolf.uhc.teams;
import lombok.Getter;
import net.minestom.server.color.Color;
import net.minestom.server.tag.Tag;
import java.util.HashMap;
import java.util.Map;
public class Team {
public Team(String id, String name, Color color, WinCondition.WinConditionType winConditionType) {
this.id = id;
this.name = name;
this.color = color;
this.winConditionType = winConditionType;
teamMap.put(this.id, this);
}
public Team(Builder builder){
@ -16,15 +22,20 @@ public class Team {
this.name = builder.name;
this.color = builder.color;
this.winConditionType = builder.winConditionType;
teamMap.put(this.id, this);
}
String id;
String name;
Color color;
WinCondition.WinConditionType winConditionType;
@Getter private String id;
@Getter private String name;
@Getter private Color color;
@Getter private WinCondition.WinConditionType winConditionType;
public static Tag<String> teamTag = Tag.String("team");
// ID: Team
public static Map<String, Team> teamMap = new HashMap<>();
public static class Builder {
private String id = "dummy";
private String name = "Dummy";

View File

@ -4,13 +4,14 @@ import net.minestom.server.entity.Player;
import java.util.List;
import java.util.Objects;
import java.util.Set;
public class WinCondition {
public static boolean checkTeamWin(Team team, List<Player> players){
switch (team.winConditionType){
public static boolean checkTeamWin(Team team, Set<Player> players){
switch (team.getWinConditionType()){
case WinConditionType.ONLY_TEAM_REMAINING -> {
for (Player player: players) {
if (! Objects.equals(player.getTag(Team.teamTag), team.id)) return false;
if (! Objects.equals(player.getTag(Team.teamTag), team.getId())) return false;
}
return true;
}