static const union AnimCmd sAnim_NONE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BULBASAUR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_IVYSAUR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 36),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VENUSAUR_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHARMANDER_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 46),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHARMELEON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHARIZARD_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SQUIRTLE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WARTORTLE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLASTOISE_1[] =
{
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CATERPIE_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_METAPOD_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BUTTERFREE_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WEEDLE_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KAKUNA_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BEEDRILL_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIDGEY_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIDGEOTTO_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIDGEOT_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};


static const union AnimCmd sAnim_RATTATA_1[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 28),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RATICATE_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPEAROW_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FEAROW_1[] =
{
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EKANS_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARBOK_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAICHU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAICHU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDSHREW_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDSHREW_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDSLASH_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDSLASH_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NIDORAN_F_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NIDORINA_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NIDOQUEEN_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NIDORAN_M_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NIDORINO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NIDOKING_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLEFAIRY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLEFABLE_1[] =
{
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 24),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VULPIX_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VULPIX_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NINETALES_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NINETALES_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JIGGLYPUFF_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JIGGLYPUFF_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WIGGLYTUFF_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WIGGLYTUFF_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZUBAT_1[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLBAT_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ODDISH_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLOOM_1[] =
{
    ANIMCMD_FRAME(0, 21),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VILEPLUME_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PARAS_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PARASECT_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VENONAT_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 35),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VENOMOTH_1[] =
{
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DIGLETT_1[] =
{
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUGTRIO_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEOWTH_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 17),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PERSIAN_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PSYDUCK_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PSYDUCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLDUCK_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLDUCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MANKEY_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PRIMEAPE_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GROWLITHE_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARCANINE_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,};

static const union AnimCmd sAnim_POLIWAG_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_POLIWHIRL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_POLIWRATH_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ABRA_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 21),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KADABRA_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ALAKAZAM_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 54),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MACHOP_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MACHOKE_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MACHAMP_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BELLSPROUT_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WEEPINBELL_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VICTREEBEL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TENTACOOL_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TENTACRUEL_1[] =
{
    ANIMCMD_FRAME(0, 19),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 19),
    ANIMCMD_FRAME(1, 19),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GEODUDE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 36),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRAVELER_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLEM_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 31),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PONYTA_1[] =
{
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAPIDASH_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLOWPOKE_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLOWBRO_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGNEMITE_1[] =
{
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 28),
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 28),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGNETON_1[] =
{
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FARFETCHD_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DODUO_1[] =
{
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DODRIO_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEEL_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEWGONG_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRIMER_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRIMER_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUK_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHELLDER_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLOYSTER_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GASTLY_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HAUNTER_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GENGAR_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ONIX_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DROWZEE_1[] =
{
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HYPNO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KRABBY_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KINGLER_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VOLTORB_1[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ELECTRODE_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EXEGGCUTE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EXEGGUTOR_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,};


static const union AnimCmd sAnim_CUBONE_1[] =
{
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAROWAK_1[] =
{
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HITMONLEE_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HITMONCHAN_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LICKITUNG_1[] =
{
    ANIMCMD_FRAME(0, 28),
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KOFFING_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KOFFING_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WEEZING_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WEEZING_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RHYHORN_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RHYHORN_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RHYDON_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 48),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RHYDON_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHANSEY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TANGELA_1[] =
{
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KANGASKHAN_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HORSEA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HORSEA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEADRA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEADRA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLDEEN_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEAKING_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STARYU_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STARYU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STARMIE_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STARMIE_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MR_MIME_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCYTHER_1[] =
{
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JYNX_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ELECTABUZZ_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGMAR_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PINSIR_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PINSIR_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TAUROS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGIKARP_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GYARADOS_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LAPRAS_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DITTO_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EEVEE_1[] =
{
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VAPOREON_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JOLTEON_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLAREON_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PORYGON_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_OMANYTE_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_OMASTAR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KABUTO_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KABUTOPS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AERODACTYL_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SNORLAX_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARTICUNO_1[] =
{
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZAPDOS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MOLTRES_1[] =
{
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRATINI_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRAGONAIR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRAGONITE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEWTWO_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEW_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHIKORITA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,};


static const union AnimCmd sAnim_BAYLEEF_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEGANIUM_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CYNDAQUIL_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_QUILAVA_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYPHLOSION_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOTODILE_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CROCONAW_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FERALIGATR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 40),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SENTRET_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FURRET_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HOOTHOOT_1[] =
{
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NOCTOWL_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LEDYBA_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LEDIAN_1[] =
{
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPINARAK_1[] =
{
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARIADOS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CROBAT_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHINCHOU_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHINCHOU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LANTURN_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LANTURN_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PICHU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PICHU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLEFFA_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_IGGLYBUFF_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_IGGLYBUFF_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOGEPI_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOGETIC_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NATU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NATU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_XATU_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_XATU_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAREEP_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLAAFFY_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AMPHAROS_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BELLOSSOM_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MARILL_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AZUMARILL_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SUDOWOODO_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_POLITOED_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HOPPIP_1[] =
{
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKIPLOOM_1[] =
{
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JUMPLUFF_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AIPOM_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SUNKERN_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SUNFLORA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_YANMA_1[] =
{
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WOOPER_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_QUAGSIRE_1[] =
{
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ESPEON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UMBREON_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MURKROW_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLOWKING_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MISDREAVUS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WOBBUFFET_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WOBBUFFET_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GIRAFARIG_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GIRAFARIG_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PINECO_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FORRETRESS_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUNSPARCE_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLIGAR_1[] =
{
    ANIMCMD_FRAME(1, 17),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STEELIX_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SNUBBULL_1[] =
{
    ANIMCMD_FRAME(1, 32),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRANBULL_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_QWILFISH_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCIZOR_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHUCKLE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HERACROSS_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HERACROSS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SNEASEL_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TEDDIURSA_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_URSARING_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLUGMA_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLUGMA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGCARGO_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGCARGO_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWINUB_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PILOSWINE_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CORSOLA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CORSOLA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REMORAID_1[] =
{
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_OCTILLERY_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DELIBIRD_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MANTINE_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 40),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKARMORY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKARMORY_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HOUNDOUR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HOUNDOOM_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KINGDRA_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KINGDRA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PHANPY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PHANPY_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DONPHAN_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DONPHAN_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PORYGON2_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STANTLER_1[] =
{
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SMEARGLE_1[] =
{
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYROGUE_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HITMONTOP_1[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SMOOCHUM_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ELEKID_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGBY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MILTANK_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLISSEY_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAIKOU_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ENTEI_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SUICUNE_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LARVITAR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PUPITAR_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYRANITAR_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUGIA_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HO_OH_1[] =
{
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CELEBI_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_OLD_UNOWN_B_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TREECKO_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,};

static const union AnimCmd sAnim_GROVYLE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCEPTILE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 26),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TORCHIC_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COMBUSKEN_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_END,};

static const union AnimCmd sAnim_BLAZIKEN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLAZIKEN_2[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLAZIKEN_3[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(2, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLAZIKEN_4[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUDKIP_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 13),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MARSHTOMP_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWAMPERT_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_POOCHYENA_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MIGHTYENA_1[] =
{
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZIGZAGOON_1[] =
{
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LINOONE_1[] =
{
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WURMPLE_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SILCOON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SILCOON_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BEAUTIFLY_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BEAUTIFLY_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CASCOON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CASCOON_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUSTOX_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUSTOX_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LOTAD_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 55),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LOMBRE_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUDICOLO_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEEDOT_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NUZLEAF_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHIFTRY_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NINCADA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NINJASK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHEDINJA_1[] =
{
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TAILLOW_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWELLOW_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHROOMISH_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BRELOOM_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WINGULL_1[] =
{
    ANIMCMD_FRAME(0, 17),
    ANIMCMD_FRAME(1, 23),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PELIPPER_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SURSKIT_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SURSKIT_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MASQUERAIN_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MASQUERAIN_2[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WAILMER_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WAILORD_1[] =
{
    ANIMCMD_FRAME(0, 26),
    ANIMCMD_FRAME(1, 48),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKITTY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DELCATTY_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 46),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KECLEON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BALTOY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLAYDOL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NOSEPASS_1[] =
{
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TORKOAL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SABLEYE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BARBOACH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WHISCASH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUVDISC_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CORPHISH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRAWDAUNT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FEEBAS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MILOTIC_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CARVANHA_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHARPEDO_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TRAPINCH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VIBRAVA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLYGON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAKUHITA_1[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HARIYAMA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ELECTRIKE_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 17),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MANECTRIC_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NUMEL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 40),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CAMERUPT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPHEAL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 43),
    ANIMCMD_FRAME(1, 60),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEALEO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WALREIN_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CACNEA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CACTURNE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SNORUNT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLALIE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUNATONE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUNATONE_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SOLROCK_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SOLROCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AZURILL_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPOINK_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRUMPIG_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PLUSLE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MINUN_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAWILE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEDITITE_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEDICHAM_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWABLU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWABLU_2[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(2, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ALTARIA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ALTARIA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WYNAUT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUSKULL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUSCLOPS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROSELIA_1[] =
{
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLAKOTH_1[] =
{
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VIGOROTH_1[] =
{
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 13),
    ANIMCMD_FRAME(1, 7),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLAKING_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GULPIN_1[] =
{
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 14),
    ANIMCMD_FRAME(1, 14),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWALOT_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TROPIUS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WHISMUR_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LOUDRED_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 9),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EXPLOUD_1[] =
{
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 9),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLAMPERL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HUNTAIL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOREBYSS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ABSOL_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHUPPET_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BANETTE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEVIPER_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZANGOOSE_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 50),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RELICANTH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARON_1[] =
{
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 33),
    ANIMCMD_FRAME(1, 33),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LAIRON_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 29),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 29),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AGGRON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 44),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CASTFORM_0[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CASTFORM_1[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CASTFORM_2[] =
{
    ANIMCMD_FRAME(2, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CASTFORM_3[] =
{
    ANIMCMD_FRAME(3, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VOLBEAT_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 11),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ILLUMISE_1[] =
{
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 22),
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LILEEP_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRADILY_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ANORITH_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARMALDO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RALTS_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KIRLIA_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 39),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GARDEVOIR_1[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BAGON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHELGON_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SALAMENCE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BELDUM_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_METANG_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_METAGROSS_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGIROCK_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGIROCK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGICE_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 18),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGISTEEL_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGISTEEL_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KYOGRE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KYOGRE_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GROUDON_1[] =
{
    ANIMCMD_FRAME(0, 11),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GROUDON_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAYQUAZA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 8),
    ANIMCMD_FRAME(0, 22),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAYQUAZA_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LATIAS_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LATIAS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LATIOS_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LATIOS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JIRACHI_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JIRACHI_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 26),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHIMECHO_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EGG_1[] =
{
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(2, 6),
    ANIMCMD_FRAME(3, 6),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_B_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_C_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_D_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_E_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_F_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_G_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_H_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_I_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_J_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_K_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_L_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_M_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_N_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_O_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_P_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_Q_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_R_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_S_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_T_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_U_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_V_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_W_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_X_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_Y_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_Z_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_EMARK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNOWN_QMARK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TURTWIG_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GROTLE_1[] =
{
    ANIMCMD_FRAME(0, 27),
    ANIMCMD_FRAME(1, 27),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TORTERRA_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 26),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHIMCHAR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MONFERNO_1[] =
{
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 12),
    ANIMCMD_FRAME(1, 12),
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_INFERNAPE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 25),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIPLUP_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PRINPLUP_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EMPOLEON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STARLY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STARAVIA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STARAPTOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BIDOOF_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BIBAREL_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KRICKETOT_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KRICKETUNE_1[] =
{
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHINX_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUXIO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUXRAY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BUDEW_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROSERADE_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRANIDOS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAMPARDOS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHIELDON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BASTIODON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BURMY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WORMADAM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MOTHIM_1[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 25),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COMBEE_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VESPIQUEN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PACHIRISU_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BUIZEL_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLOATZEL_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHERUBI_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHERRIM_NORMAL[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHERRIM_SUN[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHELLOS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GASTRODON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AMBIPOM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRIFLOON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRIFBLIM_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BUNEARY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LOPUNNY_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 20),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MISMAGIUS_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HONCHKROW_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLAMEOW_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PURUGLY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHINGLING_1[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STUNKY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKUNTANK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BRONZOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BRONZONG_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BONSLY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MIME_JR_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HAPPINY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHATOT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPIRITOMB_1[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 60),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GIBLE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GABITE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GARCHOMP_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUNCHLAX_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RIOLU_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUCARIO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HIPPOPOTAS_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HIPPOWDON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 45),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKORUPI_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRAPION_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CROAGUNK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOXICROAK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CARNIVINE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FINNEON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUMINEON_1[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MANTYKE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SNOVER_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ABOMASNOW_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WEAVILE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGNEZONE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LICKILICKY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RHYPERIOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TANGROWTH_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ELECTIVIRE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGMORTAR_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOGEKISS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_YANMEGA_1[] =
{
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 15),
    ANIMCMD_FRAME(1, 15),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LEAFEON_1[] =
{
    ANIMCMD_FRAME(1, 35),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLACEON_1[] =
{
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLISCOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAMOSWINE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PORYGON_Z_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GALLADE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PROBOPASS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUSKNOIR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FROSLASS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROTOM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RotomHeat_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RotomFrost_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RotomFan_1[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 6),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 3),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RotomMow_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RotomWash_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UXIE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MESPRIT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AZELF_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DIALGA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PALKIA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HEATRAN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGIGIGAS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GIRATINA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRESSELIA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PHIONE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MANAPHY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARKRAI_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHAYMIN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARCEUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VICTINI_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SNIVY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SERVINE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SERPERIOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TEPIG_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIGNITE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EMBOAR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_OSHAWOTT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEWOTT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SAMUROTT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PATRAT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WATCHOG_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LILLIPUP_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HERDIER_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STOUTLAND_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PURRLOIN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LIEPARD_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PANSAGE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SIMISAGE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PANSEAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SIMISEAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PANPOUR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SIMIPOUR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUNNA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUSHARNA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIDOVE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TRANQUILL_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_UNFEZANT_1[] =
{
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLITZLE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZEBSTRIKA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROGGENROLA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BOLDORE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GIGALITH_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WOOBAT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWOOBAT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRILBUR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EXCADRILL_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AUDINO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TIMBURR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GURDURR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CONKELDURR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYMPOLE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PALPITOAD_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEISMITOAD_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_THROH_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SAWK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SEWADDLE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWADLOON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LEAVANNY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VENIPEDE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WHIRLIPEDE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCOLIPEDE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COTTONEE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WHIMSICOTT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PETILIL_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LILLIGANT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BASCULIN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDILE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KROKOROK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KROOKODILE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARUMAKA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARMANITAN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MARACTUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DWEBBLE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRUSTLE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCRAGGY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCRAFTY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SIGILYPH_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_YAMASK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COFAGRIGUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TIRTOUGA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CARRACOSTA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARCHEN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARCHEOPS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TRUBBISH_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GARBODOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZORUA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZOROARK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MINCCINO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CINCCINO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOTHITA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOTHORITA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOTHITELLE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SOLOSIS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUOSION_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REUNICLUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUCKLETT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWANNA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VANILLITE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VANILLISH_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VANILLUXE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEERLING_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SAWSBUCK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EMOLGA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KARRABLAST_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ESCAVALIER_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FOONGUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AMOONGUSS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FRILLISH_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JELLICENT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ALOMOMOLA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JOLTIK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GALVANTULA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FERROSEED_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FERROTHORN_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KLINK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KLANG_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KLINKLANG_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYNAMO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EELEKTRIK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EELEKTROSS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ELGYEM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BEHEEYEM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LITWICK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LAMPENT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHANDELURE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AXEW_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FRAXURE_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HAXORUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CUBCHOO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BEARTIC_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRYOGONAL_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHELMET_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ACCELGOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STUNFISK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MIENFOO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MIENSHAO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRUDDIGON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLETT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLURK_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PAWNIARD_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BISHARP_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BOUFFALANT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RUFFLET_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BRAVIARY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VULLABY_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MANDIBUZZ_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HEATMOR_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DURANT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEINO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZWEILOUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HYDREIGON_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LARVESTA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VOLCARONA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COBALION_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TERRAKION_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VIRIZION_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TORNADUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_THUNDURUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RESHIRAM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZEKROM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LANDORUS_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KYUREM_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KELDEO_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MELOETTA_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GENESECT_1[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_FRAME(1, 30),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHESPIN_1[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 24),
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(1, 24),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_QUILLADIN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHESNAUGHT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FENNEKIN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BRAIXEN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DELPHOX_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FROAKIE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FROGADIER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRENINJA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BUNNELBY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DIGGERSBY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLETCHLING_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLETCHINDER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TALONFLAME_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCATTERBUG_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPEWPA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VIVILLON_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LITLEO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PYROAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLABEBE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLOETTE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLORGES_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKIDDO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOGOAT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PANCHAM_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PANGORO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FURFROU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ESPURR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEOWSTIC_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HONEDGE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DOUBLADE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AEGISLASH_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPRITZEE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AROMATISSE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWIRLIX_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLURPUFF_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_INKAY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MALAMAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BINACLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BARBARACLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKRELP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRAGALGE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLAUNCHER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLAWITZER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HELIOPTILE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HELIOLISK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYRUNT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYRANTRUM_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AMAURA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AURORUS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SYLVEON_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HAWLUCHA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEDENNE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CARBINK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOOMY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLIGGOO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOODRA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KLEFKI_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PHANTUMP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TREVENANT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PUMPKABOO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOURGEIST_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BERGMITE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AVALUGG_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NOIBAT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NOIVERN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_XERNEAS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_YVELTAL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZYGARDE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DIANCIE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HOOPA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VOLCANION_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROWLET_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARTRIX_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DECIDUEYE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LITTEN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TORRACAT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_INCINEROAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_POPPLIO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BRIONNE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PRIMARINA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKIPEK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TRUMBEAK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOUCANNON_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_YUNGOOS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GUMSHOOS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRUBBIN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHARJABUG_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VIKAVOLT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRABRAWLER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRABOMINABLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ORICORIO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CUTIEFLY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RIBOMBEE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROCKRUFF_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LYCANROC_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WISHIWASHI_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAREANIE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOXAPEX_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUDBRAY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUDSDALE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEWPIDER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARAQUANID_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FOMANTIS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LURANTIS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MORELULL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHIINOTIC_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SALANDIT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SALAZZLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STUFFUL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BEWEAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BOUNSWEET_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STEENEE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TSAREENA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COMFEY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ORANGURU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PASSIMIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WIMPOD_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLISOPOD_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDYGAST_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PALOSSAND_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PYUKUMUKU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYPE_NULL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SILVALLY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MINIOR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KOMALA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TURTONATOR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOGEDEMARU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MIMIKYU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BRUXISH_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRAMPA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DHELMISE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_JANGMO_O_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HAKAMO_O_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KOMMO_O_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TAPU_KOKO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 10),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TAPU_LELE_1[] =
{
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(1, 50),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TAPU_BULU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(1, 40),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TAPU_FINI_1[] =
{
    ANIMCMD_FRAME(1, 60),
    ANIMCMD_FRAME(1, 60),
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COSMOG_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COSMOEM_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SOLGALEO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUNALA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NIHILEGO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BUZZWOLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PHEROMOSA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_XURKITREE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CELESTEELA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KARTANA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GUZZLORD_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NECROZMA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAGEARNA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MARSHADOW_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_FRAME(1, 54),
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_POIPOLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NAGANADEL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STAKATAKA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLACEPHALON_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZERAORA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MELTAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MELMETAL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GROOKEY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_THWACKEY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RILLABOOM_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCORBUNNY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RABOOT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CINDERACE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SOBBLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRIZZILE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_INTELEON_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SKWOVET_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GREEDENT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROOKIDEE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CORVISQUIRE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CORVIKNIGHT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLIPBUG_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DOTTLER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ORBEETLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NICKIT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_THIEVUL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOSSIFLEUR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ELDEGOSS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WOOLOO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUBWOOL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHEWTLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DREDNAW_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_YAMPER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BOLTUND_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ROLYCOLY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CARKOL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COALOSSAL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_APPLIN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FLAPPLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_APPLETUN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SILICOBRA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDACONDA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CRAMORANT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARROKUDA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BARRASKEWDA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOXEL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TOXTRICITY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SIZZLIPEDE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CENTISKORCH_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CLOBBOPUS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRAPPLOCT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SINISTEA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_POLTEAGEIST_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HATENNA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HATTREM_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HATTERENE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_IMPIDIMP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MORGREM_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRIMMSNARL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_OBSTAGOON_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PERRSERKER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CURSOLA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SIRFETCHD_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MR_RIME_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RUNERIGUS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MILCERY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ALCREMIE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FALINKS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PINCURCHIN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SNOM_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FROSMOTH_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STONJOURNER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EISCUE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_INDEEDEE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MORPEKO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CUFANT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_COPPERAJAH_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRACOZOLT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARCTOZOLT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRACOVISH_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARCTOVISH_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DURALUDON_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DREEPY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRAKLOAK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DRAGAPULT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZACIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZAMAZENTA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ETERNATUS_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KUBFU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_URSHIFU_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZARUDE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGIELEKI_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_REGIDRAGO_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLASTRIER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SPECTRIER_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CALYREX_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VENUSAUR_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHARIZARD_MEGA_X_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CHARIZARD_MEGA_Y_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLASTOISE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BEEDRILL_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIDGEOT_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ALAKAZAM_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLOWBRO_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GENGAR_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KANGASKHAN_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PINSIR_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GYARADOS_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AERODACTYL_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEWTWO_MEGA_X_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEWTWO_MEGA_Y_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AMPHAROS_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STEELIX_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCIZOR_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HERACROSS_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HOUNDOOM_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TYRANITAR_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SCEPTILE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BLAZIKEN_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SWAMPERT_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GARDEVOIR_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SABLEYE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAWILE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AGGRON_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEDICHAM_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MANECTRIC_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHARPEDO_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CAMERUPT_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ALTARIA_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_BANETTE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ABSOL_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GLALIE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SALAMENCE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_METAGROSS_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LATIAS_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LATIOS_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KYOGRE_PRIMAL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GROUDON_PRIMAL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAYQUAZA_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LOPUNNY_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GARCHOMP_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LUCARIO_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ABOMASNOW_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GALLADE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AUDINO_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DIANCIE_MEGA_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RATTATA_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RATICATE_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAICHU_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDSHREW_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SANDSLASH_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_VULPIX_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_NINETALES_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DIGLETT_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DUGTRIO_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEOWTH_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PERSIAN_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GEODUDE_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRAVELER_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GOLEM_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GRIMER_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MUK_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_EXEGGUTOR_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MAROWAK_ALOLAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MEOWTH_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PONYTA_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_RAPIDASH_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLOWPOKE_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLOWBRO_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_FARFETCHD_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WEEZING_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MR_MIME_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ARTICUNO_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZAPDOS_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MOLTRES_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SLOWKING_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_CORSOLA_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZIGZAGOON_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LINOONE_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARUMAKA_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARMANITAN_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_YAMASK_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_STUNFISK_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_SHAYMIN_SKY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_GIRATINA_ORIGIN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARMANITAN_ZEN_MODE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DARMANITAN_ZEN_MODE_GALARIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_TORNADUS_THERIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_THUNDURUS_THERIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LANDORUS_THERIAN_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KELDEO_RESOLUTE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MELOETTA_PIROUETTE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_AEGISLASH_BLADE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_HOOPA_UNBOUND_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MINIOR_CORE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_WISHIWASHI_SCHOOL_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KYUREM_BLACK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_KYUREM_WHITE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_MIMIKYU_BUSTED_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LYCANROC_MIDNIGHT_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_LYCANROC_DUSK_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZYGARDE_10_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_ZYGARDE_COMPLETE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_ATTACK_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 26),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_ATTACK_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_DEFENSE_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 26),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_DEFENSE_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_SPEED_1[] =
{
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 26),
    ANIMCMD_FRAME(1, 16),
    ANIMCMD_FRAME(0, 16),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_DEOXYS_SPEED_2[] =
{
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_FRAME(0, 20),
    ANIMCMD_FRAME(2, 20),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_COSPLAY_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_ROCK_STAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_BELLE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_POP_STAR_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_PH_D_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_LIBRE_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_ORIGINAL_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_HOENN_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_SINNOH_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_UNOVA_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_KALOS_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_ALOLA_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_PARTNER_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PIKACHU_WORLD_CAP_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd sAnim_PICHU_SPIKY_EARED_1[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

static const union AnimCmd *const sAnims_NONE[] ={
    sAnim_GeneralFrame0,
    sAnim_NONE_1,
};

static const union AnimCmd *const sAnims_BULBASAUR[] ={
    sAnim_GeneralFrame0,
    sAnim_BULBASAUR_1,
};

static const union AnimCmd *const sAnims_IVYSAUR[] ={
    sAnim_GeneralFrame0,
    sAnim_IVYSAUR_1,
};

static const union AnimCmd *const sAnims_VENUSAUR[] ={
    sAnim_GeneralFrame0,
    sAnim_VENUSAUR_1,
};

static const union AnimCmd *const sAnims_CHARMANDER[] ={
    sAnim_GeneralFrame0,
    sAnim_CHARMANDER_1,
};

static const union AnimCmd *const sAnims_CHARMELEON[] ={
    sAnim_GeneralFrame0,
    sAnim_CHARMELEON_1,
};

static const union AnimCmd *const sAnims_CHARIZARD[] ={
    sAnim_GeneralFrame0,
    sAnim_CHARIZARD_1,
};

static const union AnimCmd *const sAnims_SQUIRTLE[] ={
    sAnim_GeneralFrame0,
    sAnim_SQUIRTLE_1,
};

static const union AnimCmd *const sAnims_WARTORTLE[] ={
    sAnim_GeneralFrame0,
    sAnim_WARTORTLE_1,
};

static const union AnimCmd *const sAnims_BLASTOISE[] ={
    sAnim_GeneralFrame0,
    sAnim_BLASTOISE_1,
};

static const union AnimCmd *const sAnims_CATERPIE[] ={
    sAnim_GeneralFrame0,
    sAnim_CATERPIE_1,
};

static const union AnimCmd *const sAnims_METAPOD[] ={
    sAnim_GeneralFrame0,
    sAnim_METAPOD_1,
};

static const union AnimCmd *const sAnims_BUTTERFREE[] ={
    sAnim_GeneralFrame0,
    sAnim_BUTTERFREE_1,
};

static const union AnimCmd *const sAnims_WEEDLE[] ={
    sAnim_GeneralFrame0,
    sAnim_WEEDLE_1,
};

static const union AnimCmd *const sAnims_KAKUNA[] ={
    sAnim_GeneralFrame0,
    sAnim_KAKUNA_1,
};

static const union AnimCmd *const sAnims_BEEDRILL[] ={
    sAnim_GeneralFrame0,
    sAnim_BEEDRILL_1,
};

static const union AnimCmd *const sAnims_PIDGEY[] ={
    sAnim_GeneralFrame0,
    sAnim_PIDGEY_1,
};

static const union AnimCmd *const sAnims_PIDGEOTTO[] ={
    sAnim_GeneralFrame0,
    sAnim_PIDGEOTTO_1,
};

static const union AnimCmd *const sAnims_PIDGEOT[] ={
    sAnim_GeneralFrame0,
    sAnim_PIDGEOT_1,
};

static const union AnimCmd *const sAnims_RATTATA[] ={
    sAnim_GeneralFrame0,
    sAnim_RATTATA_1,
};

static const union AnimCmd *const sAnims_RATICATE[] ={
    sAnim_GeneralFrame0,
    sAnim_RATICATE_1,
};

static const union AnimCmd *const sAnims_SPEAROW[] ={
    sAnim_GeneralFrame0,
    sAnim_SPEAROW_1,
};

static const union AnimCmd *const sAnims_FEAROW[] ={
    sAnim_GeneralFrame0,
    sAnim_FEAROW_1,
};

static const union AnimCmd *const sAnims_EKANS[] ={
    sAnim_GeneralFrame0,
    sAnim_EKANS_1,
};

static const union AnimCmd *const sAnims_ARBOK[] ={
    sAnim_GeneralFrame0,
    sAnim_ARBOK_1,
};

static const union AnimCmd *const sAnims_PIKACHU[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_1,
    sAnim_PIKACHU_2,
};

static const union AnimCmd *const sAnims_RAICHU[] ={
    sAnim_GeneralFrame0,
    sAnim_RAICHU_1,
    sAnim_RAICHU_2,
};

static const union AnimCmd *const sAnims_SANDSHREW[] ={
    sAnim_GeneralFrame0,
    sAnim_SANDSHREW_1,
    sAnim_SANDSHREW_2,
};

static const union AnimCmd *const sAnims_SANDSLASH[] ={
    sAnim_GeneralFrame0,
    sAnim_SANDSLASH_1,
    sAnim_SANDSLASH_2,
};

static const union AnimCmd *const sAnims_NIDORAN_F[] ={
    sAnim_GeneralFrame0,
    sAnim_NIDORAN_F_1,
};

static const union AnimCmd *const sAnims_NIDORINA[] ={
    sAnim_GeneralFrame0,
    sAnim_NIDORINA_1,
};

static const union AnimCmd *const sAnims_NIDOQUEEN[] ={
    sAnim_GeneralFrame0,
    sAnim_NIDOQUEEN_1,
};

static const union AnimCmd *const sAnims_NIDORAN_M[] ={
    sAnim_GeneralFrame0,
    sAnim_NIDORAN_M_1,
};

static const union AnimCmd *const sAnims_NIDORINO[] ={
    sAnim_GeneralFrame0,
    sAnim_NIDORINO_1,
};

static const union AnimCmd *const sAnims_NIDOKING[] ={
    sAnim_GeneralFrame0,
    sAnim_NIDOKING_1,
};

static const union AnimCmd *const sAnims_CLEFAIRY[] ={
    sAnim_GeneralFrame0,
    sAnim_CLEFAIRY_1,
};

static const union AnimCmd *const sAnims_CLEFABLE[] ={
    sAnim_GeneralFrame0,
    sAnim_CLEFABLE_1,
};

static const union AnimCmd *const sAnims_VULPIX[] ={
    sAnim_GeneralFrame0,
    sAnim_VULPIX_1,
    sAnim_VULPIX_2,
};

static const union AnimCmd *const sAnims_NINETALES[] ={
    sAnim_GeneralFrame0,
    sAnim_NINETALES_1,
    sAnim_NINETALES_2,
};

static const union AnimCmd *const sAnims_JIGGLYPUFF[] ={
    sAnim_GeneralFrame0,
    sAnim_JIGGLYPUFF_1,
    sAnim_JIGGLYPUFF_2,
};

static const union AnimCmd *const sAnims_WIGGLYTUFF[] ={
    sAnim_GeneralFrame0,
    sAnim_WIGGLYTUFF_1,
    sAnim_WIGGLYTUFF_2,
};

static const union AnimCmd *const sAnims_ZUBAT[] ={
    sAnim_GeneralFrame0,
    sAnim_ZUBAT_1,
};

static const union AnimCmd *const sAnims_GOLBAT[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLBAT_1,
};

static const union AnimCmd *const sAnims_ODDISH[] ={
    sAnim_GeneralFrame0,
    sAnim_ODDISH_1,
};

static const union AnimCmd *const sAnims_GLOOM[] ={
    sAnim_GeneralFrame0,
    sAnim_GLOOM_1,
};

static const union AnimCmd *const sAnims_VILEPLUME[] ={
    sAnim_GeneralFrame0,
    sAnim_VILEPLUME_1,
};

static const union AnimCmd *const sAnims_PARAS[] ={
    sAnim_GeneralFrame0,
    sAnim_PARAS_1,
};

static const union AnimCmd *const sAnims_PARASECT[] ={
    sAnim_GeneralFrame0,
    sAnim_PARASECT_1,
};

static const union AnimCmd *const sAnims_VENONAT[] ={
    sAnim_GeneralFrame0,
    sAnim_VENONAT_1,
};

static const union AnimCmd *const sAnims_VENOMOTH[] ={
    sAnim_GeneralFrame0,
    sAnim_VENOMOTH_1,
};

static const union AnimCmd *const sAnims_DIGLETT[] ={
    sAnim_GeneralFrame0,
    sAnim_DIGLETT_1,
};

static const union AnimCmd *const sAnims_DUGTRIO[] ={
    sAnim_GeneralFrame0,
    sAnim_DUGTRIO_1,
};

static const union AnimCmd *const sAnims_MEOWTH[] ={
    sAnim_GeneralFrame0,
    sAnim_MEOWTH_1,
};

static const union AnimCmd *const sAnims_PERSIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_PERSIAN_1,
};

static const union AnimCmd *const sAnims_PSYDUCK[] ={
    sAnim_GeneralFrame0,
    sAnim_PSYDUCK_1,
    sAnim_PSYDUCK_2,
};

static const union AnimCmd *const sAnims_GOLDUCK[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLDUCK_1,
    sAnim_GOLDUCK_2,
};

static const union AnimCmd *const sAnims_MANKEY[] ={
    sAnim_GeneralFrame0,
    sAnim_MANKEY_1,
};

static const union AnimCmd *const sAnims_PRIMEAPE[] ={
    sAnim_GeneralFrame0,
    sAnim_PRIMEAPE_1,
};

static const union AnimCmd *const sAnims_GROWLITHE[] ={
    sAnim_GeneralFrame0,
    sAnim_GROWLITHE_1,
};

static const union AnimCmd *const sAnims_ARCANINE[] ={
    sAnim_GeneralFrame0,
    sAnim_ARCANINE_1,
};

static const union AnimCmd *const sAnims_POLIWAG[] ={
    sAnim_GeneralFrame0,
    sAnim_POLIWAG_1,
};

static const union AnimCmd *const sAnims_POLIWHIRL[] ={
    sAnim_GeneralFrame0,
    sAnim_POLIWHIRL_1,
};

static const union AnimCmd *const sAnims_POLIWRATH[] ={
    sAnim_GeneralFrame0,
    sAnim_POLIWRATH_1,
};

static const union AnimCmd *const sAnims_ABRA[] ={
    sAnim_GeneralFrame0,
    sAnim_ABRA_1,
};

static const union AnimCmd *const sAnims_KADABRA[] ={
    sAnim_GeneralFrame0,
    sAnim_KADABRA_1,
};

static const union AnimCmd *const sAnims_ALAKAZAM[] ={
    sAnim_GeneralFrame0,
    sAnim_ALAKAZAM_1,
};

static const union AnimCmd *const sAnims_MACHOP[] ={
    sAnim_GeneralFrame0,
    sAnim_MACHOP_1,
};

static const union AnimCmd *const sAnims_MACHOKE[] ={
    sAnim_GeneralFrame0,
    sAnim_MACHOKE_1,
};

static const union AnimCmd *const sAnims_MACHAMP[] ={
    sAnim_GeneralFrame0,
    sAnim_MACHAMP_1,
};

static const union AnimCmd *const sAnims_BELLSPROUT[] ={
    sAnim_GeneralFrame0,
    sAnim_BELLSPROUT_1,
};

static const union AnimCmd *const sAnims_WEEPINBELL[] ={
    sAnim_GeneralFrame0,
    sAnim_WEEPINBELL_1,
};

static const union AnimCmd *const sAnims_VICTREEBEL[] ={
    sAnim_GeneralFrame0,
    sAnim_VICTREEBEL_1,
};

static const union AnimCmd *const sAnims_TENTACOOL[] ={
    sAnim_GeneralFrame0,
    sAnim_TENTACOOL_1,
};

static const union AnimCmd *const sAnims_TENTACRUEL[] ={
    sAnim_GeneralFrame0,
    sAnim_TENTACRUEL_1,
};

static const union AnimCmd *const sAnims_GEODUDE[] ={
    sAnim_GeneralFrame0,
    sAnim_GEODUDE_1,
};

static const union AnimCmd *const sAnims_GRAVELER[] ={
    sAnim_GeneralFrame0,
    sAnim_GRAVELER_1,
};

static const union AnimCmd *const sAnims_GOLEM[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLEM_1,
};

static const union AnimCmd *const sAnims_PONYTA[] ={
    sAnim_GeneralFrame0,
    sAnim_PONYTA_1,
};

static const union AnimCmd *const sAnims_RAPIDASH[] ={
    sAnim_GeneralFrame0,
    sAnim_RAPIDASH_1,
};

static const union AnimCmd *const sAnims_SLOWPOKE[] ={
    sAnim_GeneralFrame0,
    sAnim_SLOWPOKE_1,
};

static const union AnimCmd *const sAnims_SLOWBRO[] ={
    sAnim_GeneralFrame0,
    sAnim_SLOWBRO_1,
};

static const union AnimCmd *const sAnims_MAGNEMITE[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGNEMITE_1,
};

static const union AnimCmd *const sAnims_MAGNETON[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGNETON_1,
};

static const union AnimCmd *const sAnims_FARFETCHD[] ={
    sAnim_GeneralFrame0,
    sAnim_FARFETCHD_1,
};

static const union AnimCmd *const sAnims_DODUO[] ={
    sAnim_GeneralFrame0,
    sAnim_DODUO_1,
};

static const union AnimCmd *const sAnims_DODRIO[] ={
    sAnim_GeneralFrame0,
    sAnim_DODRIO_1,
};

static const union AnimCmd *const sAnims_SEEL[] ={
    sAnim_GeneralFrame0,
    sAnim_SEEL_1,
};

static const union AnimCmd *const sAnims_DEWGONG[] ={
    sAnim_GeneralFrame0,
    sAnim_DEWGONG_1,
};

static const union AnimCmd *const sAnims_GRIMER[] ={
    sAnim_GeneralFrame0,
    sAnim_GRIMER_1,
    sAnim_GRIMER_2,
};

static const union AnimCmd *const sAnims_MUK[] ={
    sAnim_GeneralFrame0,
    sAnim_MUK_1,
    sAnim_MUK_2,
};

static const union AnimCmd *const sAnims_SHELLDER[] ={
    sAnim_GeneralFrame0,
    sAnim_SHELLDER_1,
};

static const union AnimCmd *const sAnims_CLOYSTER[] ={
    sAnim_GeneralFrame0,
    sAnim_CLOYSTER_1,
};

static const union AnimCmd *const sAnims_GASTLY[] ={
    sAnim_GeneralFrame0,
    sAnim_GASTLY_1,
};

static const union AnimCmd *const sAnims_HAUNTER[] ={
    sAnim_GeneralFrame0,
    sAnim_HAUNTER_1,
};

static const union AnimCmd *const sAnims_GENGAR[] ={
    sAnim_GeneralFrame0,
    sAnim_GENGAR_1,
};

static const union AnimCmd *const sAnims_ONIX[] ={
    sAnim_GeneralFrame0,
    sAnim_ONIX_1,
};

static const union AnimCmd *const sAnims_DROWZEE[] ={
    sAnim_GeneralFrame0,
    sAnim_DROWZEE_1,
};

static const union AnimCmd *const sAnims_HYPNO[] ={
    sAnim_GeneralFrame0,
    sAnim_HYPNO_1,
};

static const union AnimCmd *const sAnims_KRABBY[] ={
    sAnim_GeneralFrame0,
    sAnim_KRABBY_1,
};

static const union AnimCmd *const sAnims_KINGLER[] ={
    sAnim_GeneralFrame0,
    sAnim_KINGLER_1,
};

static const union AnimCmd *const sAnims_VOLTORB[] ={
    sAnim_GeneralFrame0,
    sAnim_VOLTORB_1,
};

static const union AnimCmd *const sAnims_ELECTRODE[] ={
    sAnim_GeneralFrame0,
    sAnim_ELECTRODE_1,
};

static const union AnimCmd *const sAnims_EXEGGCUTE[] ={
    sAnim_GeneralFrame0,
    sAnim_EXEGGCUTE_1,
};

static const union AnimCmd *const sAnims_EXEGGUTOR[] ={
    sAnim_GeneralFrame0,
    sAnim_EXEGGUTOR_1,
};

static const union AnimCmd *const sAnims_CUBONE[] ={
    sAnim_GeneralFrame0,
    sAnim_CUBONE_1,
};

static const union AnimCmd *const sAnims_MAROWAK[] ={
    sAnim_GeneralFrame0,
    sAnim_MAROWAK_1,
};

static const union AnimCmd *const sAnims_HITMONLEE[] ={
    sAnim_GeneralFrame0,
    sAnim_HITMONLEE_1,
};

static const union AnimCmd *const sAnims_HITMONCHAN[] ={
    sAnim_GeneralFrame0,
    sAnim_HITMONCHAN_1,
};

static const union AnimCmd *const sAnims_LICKITUNG[] ={
    sAnim_GeneralFrame0,
    sAnim_LICKITUNG_1,
};

static const union AnimCmd *const sAnims_KOFFING[] ={
    sAnim_GeneralFrame0,
    sAnim_KOFFING_1,
    sAnim_KOFFING_2,
};

static const union AnimCmd *const sAnims_WEEZING[] ={
    sAnim_GeneralFrame0,
    sAnim_WEEZING_1,
    sAnim_WEEZING_2,
};

static const union AnimCmd *const sAnims_RHYHORN[] ={
    sAnim_GeneralFrame0,
    sAnim_RHYHORN_1,
    sAnim_RHYHORN_2,
};

static const union AnimCmd *const sAnims_RHYDON[] ={
    sAnim_GeneralFrame0,
    sAnim_RHYDON_1,
    sAnim_RHYDON_2,
};

static const union AnimCmd *const sAnims_CHANSEY[] ={
    sAnim_GeneralFrame0,
    sAnim_CHANSEY_1,
};

static const union AnimCmd *const sAnims_TANGELA[] ={
    sAnim_GeneralFrame0,
    sAnim_TANGELA_1,
};

static const union AnimCmd *const sAnims_KANGASKHAN[] ={
    sAnim_GeneralFrame0,
    sAnim_KANGASKHAN_1,
};

static const union AnimCmd *const sAnims_HORSEA[] ={
    sAnim_GeneralFrame0,
    sAnim_HORSEA_1,
    sAnim_HORSEA_2,
};

static const union AnimCmd *const sAnims_SEADRA[] ={
    sAnim_GeneralFrame0,
    sAnim_SEADRA_1,
    sAnim_SEADRA_2,
};

static const union AnimCmd *const sAnims_GOLDEEN[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLDEEN_1,
};

static const union AnimCmd *const sAnims_SEAKING[] ={
    sAnim_GeneralFrame0,
    sAnim_SEAKING_1,
};

static const union AnimCmd *const sAnims_STARYU[] ={
    sAnim_GeneralFrame0,
    sAnim_STARYU_1,
    sAnim_STARYU_2,
};

static const union AnimCmd *const sAnims_STARMIE[] ={
    sAnim_GeneralFrame0,
    sAnim_STARMIE_1,
    sAnim_STARMIE_2,
};

static const union AnimCmd *const sAnims_MR_MIME[] ={
    sAnim_GeneralFrame0,
    sAnim_MR_MIME_1,
};

static const union AnimCmd *const sAnims_SCYTHER[] ={
    sAnim_GeneralFrame0,
    sAnim_SCYTHER_1,
};

static const union AnimCmd *const sAnims_JYNX[] ={
    sAnim_GeneralFrame0,
    sAnim_JYNX_1,
};

static const union AnimCmd *const sAnims_ELECTABUZZ[] ={
    sAnim_GeneralFrame0,
    sAnim_ELECTABUZZ_1,
};

static const union AnimCmd *const sAnims_MAGMAR[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGMAR_1,
};

static const union AnimCmd *const sAnims_PINSIR[] ={
    sAnim_GeneralFrame0,
    sAnim_PINSIR_1,
    sAnim_PINSIR_2,
};

static const union AnimCmd *const sAnims_TAUROS[] ={
    sAnim_GeneralFrame0,
    sAnim_TAUROS_1,
};

static const union AnimCmd *const sAnims_MAGIKARP[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGIKARP_1,
};

static const union AnimCmd *const sAnims_GYARADOS[] ={
    sAnim_GeneralFrame0,
    sAnim_GYARADOS_1,
};

static const union AnimCmd *const sAnims_LAPRAS[] ={
    sAnim_GeneralFrame0,
    sAnim_LAPRAS_1,
};

static const union AnimCmd *const sAnims_DITTO[] ={
    sAnim_GeneralFrame0,
    sAnim_DITTO_1,
};

static const union AnimCmd *const sAnims_EEVEE[] ={
    sAnim_GeneralFrame0,
    sAnim_EEVEE_1,
};

static const union AnimCmd *const sAnims_VAPOREON[] ={
    sAnim_GeneralFrame0,
    sAnim_VAPOREON_1,
};

static const union AnimCmd *const sAnims_JOLTEON[] ={
    sAnim_GeneralFrame0,
    sAnim_JOLTEON_1,
};

static const union AnimCmd *const sAnims_FLAREON[] ={
    sAnim_GeneralFrame0,
    sAnim_FLAREON_1,
};

static const union AnimCmd *const sAnims_PORYGON[] ={
    sAnim_GeneralFrame0,
    sAnim_PORYGON_1,
};

static const union AnimCmd *const sAnims_OMANYTE[] ={
    sAnim_GeneralFrame0,
    sAnim_OMANYTE_1,
};

static const union AnimCmd *const sAnims_OMASTAR[] ={
    sAnim_GeneralFrame0,
    sAnim_OMASTAR_1,
};

static const union AnimCmd *const sAnims_KABUTO[] ={
    sAnim_GeneralFrame0,
    sAnim_KABUTO_1,
};

static const union AnimCmd *const sAnims_KABUTOPS[] ={
    sAnim_GeneralFrame0,
    sAnim_KABUTOPS_1,
};

static const union AnimCmd *const sAnims_AERODACTYL[] ={
    sAnim_GeneralFrame0,
    sAnim_AERODACTYL_1,
};

static const union AnimCmd *const sAnims_SNORLAX[] ={
    sAnim_GeneralFrame0,
    sAnim_SNORLAX_1,
};

static const union AnimCmd *const sAnims_ARTICUNO[] ={
    sAnim_GeneralFrame0,
    sAnim_ARTICUNO_1,
};

static const union AnimCmd *const sAnims_ZAPDOS[] ={
    sAnim_GeneralFrame0,
    sAnim_ZAPDOS_1,
};

static const union AnimCmd *const sAnims_MOLTRES[] ={
    sAnim_GeneralFrame0,
    sAnim_MOLTRES_1,
};

static const union AnimCmd *const sAnims_DRATINI[] ={
    sAnim_GeneralFrame0,
    sAnim_DRATINI_1,
};

static const union AnimCmd *const sAnims_DRAGONAIR[] ={
    sAnim_GeneralFrame0,
    sAnim_DRAGONAIR_1,
};

static const union AnimCmd *const sAnims_DRAGONITE[] ={
    sAnim_GeneralFrame0,
    sAnim_DRAGONITE_1,
};

static const union AnimCmd *const sAnims_MEWTWO[] ={
    sAnim_GeneralFrame0,
    sAnim_MEWTWO_1,
};

static const union AnimCmd *const sAnims_MEW[] ={
    sAnim_GeneralFrame0,
    sAnim_MEW_1,
};

static const union AnimCmd *const sAnims_CHIKORITA[] ={
    sAnim_GeneralFrame0,
    sAnim_CHIKORITA_1,
};

static const union AnimCmd *const sAnims_BAYLEEF[] ={
    sAnim_GeneralFrame0,
    sAnim_BAYLEEF_1,
};

static const union AnimCmd *const sAnims_MEGANIUM[] ={
    sAnim_GeneralFrame0,
    sAnim_MEGANIUM_1,
};

static const union AnimCmd *const sAnims_CYNDAQUIL[] ={
    sAnim_GeneralFrame0,
    sAnim_CYNDAQUIL_1,
};

static const union AnimCmd *const sAnims_QUILAVA[] ={
    sAnim_GeneralFrame0,
    sAnim_QUILAVA_1,
};

static const union AnimCmd *const sAnims_TYPHLOSION[] ={
    sAnim_GeneralFrame0,
    sAnim_TYPHLOSION_1,
};

static const union AnimCmd *const sAnims_TOTODILE[] ={
    sAnim_GeneralFrame0,
    sAnim_TOTODILE_1,
};

static const union AnimCmd *const sAnims_CROCONAW[] ={
    sAnim_GeneralFrame0,
    sAnim_CROCONAW_1,
};

static const union AnimCmd *const sAnims_FERALIGATR[] ={
    sAnim_GeneralFrame0,
    sAnim_FERALIGATR_1,
};

static const union AnimCmd *const sAnims_SENTRET[] ={
    sAnim_GeneralFrame0,
    sAnim_SENTRET_1,
};

static const union AnimCmd *const sAnims_FURRET[] ={
    sAnim_GeneralFrame0,
    sAnim_FURRET_1,
};

static const union AnimCmd *const sAnims_HOOTHOOT[] ={
    sAnim_GeneralFrame0,
    sAnim_HOOTHOOT_1,
};

static const union AnimCmd *const sAnims_NOCTOWL[] ={
    sAnim_GeneralFrame0,
    sAnim_NOCTOWL_1,
};

static const union AnimCmd *const sAnims_LEDYBA[] ={
    sAnim_GeneralFrame0,
    sAnim_LEDYBA_1,
};

static const union AnimCmd *const sAnims_LEDIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_LEDIAN_1,
};

static const union AnimCmd *const sAnims_SPINARAK[] ={
    sAnim_GeneralFrame0,
    sAnim_SPINARAK_1,
};

static const union AnimCmd *const sAnims_ARIADOS[] ={
    sAnim_GeneralFrame0,
    sAnim_ARIADOS_1,
};

static const union AnimCmd *const sAnims_CROBAT[] ={
    sAnim_GeneralFrame0,
    sAnim_CROBAT_1,
};

static const union AnimCmd *const sAnims_CHINCHOU[] ={
    sAnim_GeneralFrame0,
    sAnim_CHINCHOU_1,
    sAnim_CHINCHOU_2,
};

static const union AnimCmd *const sAnims_LANTURN[] ={
    sAnim_GeneralFrame0,
    sAnim_LANTURN_1,
    sAnim_LANTURN_2,
};

static const union AnimCmd *const sAnims_PICHU[] ={
    sAnim_GeneralFrame0,
    sAnim_PICHU_1,
    sAnim_PICHU_2,
};

static const union AnimCmd *const sAnims_CLEFFA[] ={
    sAnim_GeneralFrame0,
    sAnim_CLEFFA_1,
};

static const union AnimCmd *const sAnims_IGGLYBUFF[] ={
    sAnim_GeneralFrame0,
    sAnim_IGGLYBUFF_1,
    sAnim_IGGLYBUFF_2,
};

static const union AnimCmd *const sAnims_TOGEPI[] ={
    sAnim_GeneralFrame0,
    sAnim_TOGEPI_1,
};

static const union AnimCmd *const sAnims_TOGETIC[] ={
    sAnim_GeneralFrame0,
    sAnim_TOGETIC_1,
};

static const union AnimCmd *const sAnims_NATU[] ={
    sAnim_GeneralFrame0,
    sAnim_NATU_1,
    sAnim_NATU_2,
};

static const union AnimCmd *const sAnims_XATU[] ={
    sAnim_GeneralFrame0,
    sAnim_XATU_1,
    sAnim_XATU_2,
};

static const union AnimCmd *const sAnims_MAREEP[] ={
    sAnim_GeneralFrame0,
    sAnim_MAREEP_1,
};

static const union AnimCmd *const sAnims_FLAAFFY[] ={
    sAnim_GeneralFrame0,
    sAnim_FLAAFFY_1,
};

static const union AnimCmd *const sAnims_AMPHAROS[] ={
    sAnim_GeneralFrame0,
    sAnim_AMPHAROS_1,
};

static const union AnimCmd *const sAnims_BELLOSSOM[] ={
    sAnim_GeneralFrame0,
    sAnim_BELLOSSOM_1,
};

static const union AnimCmd *const sAnims_MARILL[] ={
    sAnim_GeneralFrame0,
    sAnim_MARILL_1,
};

static const union AnimCmd *const sAnims_AZUMARILL[] ={
    sAnim_GeneralFrame0,
    sAnim_AZUMARILL_1,
};

static const union AnimCmd *const sAnims_SUDOWOODO[] ={
    sAnim_GeneralFrame0,
    sAnim_SUDOWOODO_1,
};

static const union AnimCmd *const sAnims_POLITOED[] ={
    sAnim_GeneralFrame0,
    sAnim_POLITOED_1,
};

static const union AnimCmd *const sAnims_HOPPIP[] ={
    sAnim_GeneralFrame0,
    sAnim_HOPPIP_1,
};

static const union AnimCmd *const sAnims_SKIPLOOM[] ={
    sAnim_GeneralFrame0,
    sAnim_SKIPLOOM_1,
};

static const union AnimCmd *const sAnims_JUMPLUFF[] ={
    sAnim_GeneralFrame0,
    sAnim_JUMPLUFF_1,
};

static const union AnimCmd *const sAnims_AIPOM[] ={
    sAnim_GeneralFrame0,
    sAnim_AIPOM_1,
};

static const union AnimCmd *const sAnims_SUNKERN[] ={
    sAnim_GeneralFrame0,
    sAnim_SUNKERN_1,
};

static const union AnimCmd *const sAnims_SUNFLORA[] ={
    sAnim_GeneralFrame0,
    sAnim_SUNFLORA_1,
};

static const union AnimCmd *const sAnims_YANMA[] ={
    sAnim_GeneralFrame0,
    sAnim_YANMA_1,
};

static const union AnimCmd *const sAnims_WOOPER[] ={
    sAnim_GeneralFrame0,
    sAnim_WOOPER_1,
};

static const union AnimCmd *const sAnims_QUAGSIRE[] ={
    sAnim_GeneralFrame0,
    sAnim_QUAGSIRE_1,
};

static const union AnimCmd *const sAnims_ESPEON[] ={
    sAnim_GeneralFrame0,
    sAnim_ESPEON_1,
};

static const union AnimCmd *const sAnims_UMBREON[] ={
    sAnim_GeneralFrame0,
    sAnim_UMBREON_1,
};

static const union AnimCmd *const sAnims_MURKROW[] ={
    sAnim_GeneralFrame0,
    sAnim_MURKROW_1,
};

static const union AnimCmd *const sAnims_SLOWKING[] ={
    sAnim_GeneralFrame0,
    sAnim_SLOWKING_1,
};

static const union AnimCmd *const sAnims_MISDREAVUS[] ={
    sAnim_GeneralFrame0,
    sAnim_MISDREAVUS_1,
};

static const union AnimCmd *const sAnims_UNOWN[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_1,
};

static const union AnimCmd *const sAnims_WOBBUFFET[] ={
    sAnim_GeneralFrame0,
    sAnim_WOBBUFFET_1,
    sAnim_WOBBUFFET_2,
};

static const union AnimCmd *const sAnims_GIRAFARIG[] ={
    sAnim_GeneralFrame0,
    sAnim_GIRAFARIG_1,
    sAnim_GIRAFARIG_2,
};

static const union AnimCmd *const sAnims_PINECO[] ={
    sAnim_GeneralFrame0,
    sAnim_PINECO_1,
};

static const union AnimCmd *const sAnims_FORRETRESS[] ={
    sAnim_GeneralFrame0,
    sAnim_FORRETRESS_1,
};

static const union AnimCmd *const sAnims_DUNSPARCE[] ={
    sAnim_GeneralFrame0,
    sAnim_DUNSPARCE_1,
};

static const union AnimCmd *const sAnims_GLIGAR[] ={
    sAnim_GeneralFrame0,
    sAnim_GLIGAR_1,
};

static const union AnimCmd *const sAnims_STEELIX[] ={
    sAnim_GeneralFrame0,
    sAnim_STEELIX_1,
};

static const union AnimCmd *const sAnims_SNUBBULL[] ={
    sAnim_GeneralFrame0,
    sAnim_SNUBBULL_1,
};

static const union AnimCmd *const sAnims_GRANBULL[] ={
    sAnim_GeneralFrame0,
    sAnim_GRANBULL_1,
};

static const union AnimCmd *const sAnims_QWILFISH[] ={
    sAnim_GeneralFrame0,
    sAnim_QWILFISH_1,
};

static const union AnimCmd *const sAnims_SCIZOR[] ={
    sAnim_GeneralFrame0,
    sAnim_SCIZOR_1,
};

static const union AnimCmd *const sAnims_SHUCKLE[] ={
    sAnim_GeneralFrame0,
    sAnim_SHUCKLE_1,
};

static const union AnimCmd *const sAnims_HERACROSS[] ={
    sAnim_GeneralFrame0,
    sAnim_HERACROSS_1,
    sAnim_HERACROSS_2,
};

static const union AnimCmd *const sAnims_SNEASEL[] ={
    sAnim_GeneralFrame0,
    sAnim_SNEASEL_1,
};

static const union AnimCmd *const sAnims_TEDDIURSA[] ={
    sAnim_GeneralFrame0,
    sAnim_TEDDIURSA_1,
};

static const union AnimCmd *const sAnims_URSARING[] ={
    sAnim_GeneralFrame0,
    sAnim_URSARING_1,
};

static const union AnimCmd *const sAnims_SLUGMA[] ={
    sAnim_GeneralFrame0,
    sAnim_SLUGMA_1,
    sAnim_SLUGMA_2,
};

static const union AnimCmd *const sAnims_MAGCARGO[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGCARGO_1,
    sAnim_MAGCARGO_2,
};

static const union AnimCmd *const sAnims_SWINUB[] ={
    sAnim_GeneralFrame0,
    sAnim_SWINUB_1,
};

static const union AnimCmd *const sAnims_PILOSWINE[] ={
    sAnim_GeneralFrame0,
    sAnim_PILOSWINE_1,
};

static const union AnimCmd *const sAnims_CORSOLA[] ={
    sAnim_GeneralFrame0,
    sAnim_CORSOLA_1,
    sAnim_CORSOLA_2,
};

static const union AnimCmd *const sAnims_REMORAID[] ={
    sAnim_GeneralFrame0,
    sAnim_REMORAID_1,
};

static const union AnimCmd *const sAnims_OCTILLERY[] ={
    sAnim_GeneralFrame0,
    sAnim_OCTILLERY_1,
};

static const union AnimCmd *const sAnims_DELIBIRD[] ={
    sAnim_GeneralFrame0,
    sAnim_DELIBIRD_1,
};

static const union AnimCmd *const sAnims_MANTINE[] ={
    sAnim_GeneralFrame0,
    sAnim_MANTINE_1,
};

static const union AnimCmd *const sAnims_SKARMORY[] ={
    sAnim_GeneralFrame0,
    sAnim_SKARMORY_1,
    sAnim_SKARMORY_2,
};

static const union AnimCmd *const sAnims_HOUNDOUR[] ={
    sAnim_GeneralFrame0,
    sAnim_HOUNDOUR_1,
};

static const union AnimCmd *const sAnims_HOUNDOOM[] ={
    sAnim_GeneralFrame0,
    sAnim_HOUNDOOM_1,
};

static const union AnimCmd *const sAnims_KINGDRA[] ={
    sAnim_GeneralFrame0,
    sAnim_KINGDRA_1,
    sAnim_KINGDRA_2,
};

static const union AnimCmd *const sAnims_PHANPY[] ={
    sAnim_GeneralFrame0,
    sAnim_PHANPY_1,
    sAnim_PHANPY_2,
};

static const union AnimCmd *const sAnims_DONPHAN[] ={
    sAnim_GeneralFrame0,
    sAnim_DONPHAN_1,
    sAnim_DONPHAN_2,
};

static const union AnimCmd *const sAnims_PORYGON2[] ={
    sAnim_GeneralFrame0,
    sAnim_PORYGON2_1,
};

static const union AnimCmd *const sAnims_STANTLER[] ={
    sAnim_GeneralFrame0,
    sAnim_STANTLER_1,
};

static const union AnimCmd *const sAnims_SMEARGLE[] ={
    sAnim_GeneralFrame0,
    sAnim_SMEARGLE_1,
};

static const union AnimCmd *const sAnims_TYROGUE[] ={
    sAnim_GeneralFrame0,
    sAnim_TYROGUE_1,
};

static const union AnimCmd *const sAnims_HITMONTOP[] ={
    sAnim_GeneralFrame0,
    sAnim_HITMONTOP_1,
};

static const union AnimCmd *const sAnims_SMOOCHUM[] ={
    sAnim_GeneralFrame0,
    sAnim_SMOOCHUM_1,
};

static const union AnimCmd *const sAnims_ELEKID[] ={
    sAnim_GeneralFrame0,
    sAnim_ELEKID_1,
};

static const union AnimCmd *const sAnims_MAGBY[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGBY_1,
};

static const union AnimCmd *const sAnims_MILTANK[] ={
    sAnim_GeneralFrame0,
    sAnim_MILTANK_1,
};

static const union AnimCmd *const sAnims_BLISSEY[] ={
    sAnim_GeneralFrame0,
    sAnim_BLISSEY_1,
};

static const union AnimCmd *const sAnims_RAIKOU[] ={
    sAnim_GeneralFrame0,
    sAnim_RAIKOU_1,
};

static const union AnimCmd *const sAnims_ENTEI[] ={
    sAnim_GeneralFrame0,
    sAnim_ENTEI_1,
};

static const union AnimCmd *const sAnims_SUICUNE[] ={
    sAnim_GeneralFrame0,
    sAnim_SUICUNE_1,
};

static const union AnimCmd *const sAnims_LARVITAR[] ={
    sAnim_GeneralFrame0,
    sAnim_LARVITAR_1,
};

static const union AnimCmd *const sAnims_PUPITAR[] ={
    sAnim_GeneralFrame0,
    sAnim_PUPITAR_1,
};

static const union AnimCmd *const sAnims_TYRANITAR[] ={
    sAnim_GeneralFrame0,
    sAnim_TYRANITAR_1,
};

static const union AnimCmd *const sAnims_LUGIA[] ={
    sAnim_GeneralFrame0,
    sAnim_LUGIA_1,
};

static const union AnimCmd *const sAnims_HO_OH[] ={
    sAnim_GeneralFrame0,
    sAnim_HO_OH_1,
};

static const union AnimCmd *const sAnims_CELEBI[] ={
    sAnim_GeneralFrame0,
    sAnim_CELEBI_1,
};

static const union AnimCmd *const sAnims_OLD_UNOWN_B[] ={
    sAnim_GeneralFrame0,
    sAnim_OLD_UNOWN_B_1,
};

static const union AnimCmd *const sAnims_TREECKO[] ={
    sAnim_GeneralFrame0,
    sAnim_TREECKO_1,
};

static const union AnimCmd *const sAnims_GROVYLE[] ={
    sAnim_GeneralFrame0,
    sAnim_GROVYLE_1,
};

static const union AnimCmd *const sAnims_SCEPTILE[] ={
    sAnim_GeneralFrame0,
    sAnim_SCEPTILE_1,
};

static const union AnimCmd *const sAnims_TORCHIC[] ={
    sAnim_GeneralFrame0,
    sAnim_TORCHIC_1,
};

static const union AnimCmd *const sAnims_COMBUSKEN[] ={
    sAnim_GeneralFrame0,
    sAnim_COMBUSKEN_1,
};

static const union AnimCmd *const sAnims_BLAZIKEN[] ={
    sAnim_GeneralFrame0,
    sAnim_BLAZIKEN_1,
    sAnim_BLAZIKEN_2,
    sAnim_BLAZIKEN_3,
    sAnim_BLAZIKEN_4,
};

static const union AnimCmd *const sAnims_MUDKIP[] ={
    sAnim_GeneralFrame0,
    sAnim_MUDKIP_1,
};

static const union AnimCmd *const sAnims_MARSHTOMP[] ={
    sAnim_GeneralFrame0,
    sAnim_MARSHTOMP_1,
};

static const union AnimCmd *const sAnims_SWAMPERT[] ={
    sAnim_GeneralFrame0,
    sAnim_SWAMPERT_1,
};

static const union AnimCmd *const sAnims_POOCHYENA[] ={
    sAnim_GeneralFrame0,
    sAnim_POOCHYENA_1,
};

static const union AnimCmd *const sAnims_MIGHTYENA[] ={
    sAnim_GeneralFrame0,
    sAnim_MIGHTYENA_1,
};

static const union AnimCmd *const sAnims_ZIGZAGOON[] ={
    sAnim_GeneralFrame0,
    sAnim_ZIGZAGOON_1,
};

static const union AnimCmd *const sAnims_LINOONE[] ={
    sAnim_GeneralFrame0,
    sAnim_LINOONE_1,
};

static const union AnimCmd *const sAnims_WURMPLE[] ={
    sAnim_GeneralFrame0,
    sAnim_WURMPLE_1,
};

static const union AnimCmd *const sAnims_SILCOON[] ={
    sAnim_GeneralFrame0,
    sAnim_SILCOON_1,
    sAnim_SILCOON_2,
};

static const union AnimCmd *const sAnims_BEAUTIFLY[] ={
    sAnim_GeneralFrame0,
    sAnim_BEAUTIFLY_1,
    sAnim_BEAUTIFLY_2,
};

static const union AnimCmd *const sAnims_CASCOON[] ={
    sAnim_GeneralFrame0,
    sAnim_CASCOON_1,
    sAnim_CASCOON_2,
};

static const union AnimCmd *const sAnims_DUSTOX[] ={
    sAnim_GeneralFrame0,
    sAnim_DUSTOX_1,
    sAnim_DUSTOX_2,
};

static const union AnimCmd *const sAnims_LOTAD[] ={
    sAnim_GeneralFrame0,
    sAnim_LOTAD_1,
};

static const union AnimCmd *const sAnims_LOMBRE[] ={
    sAnim_GeneralFrame0,
    sAnim_LOMBRE_1,
};

static const union AnimCmd *const sAnims_LUDICOLO[] ={
    sAnim_GeneralFrame0,
    sAnim_LUDICOLO_1,
};

static const union AnimCmd *const sAnims_SEEDOT[] ={
    sAnim_GeneralFrame0,
    sAnim_SEEDOT_1,
};

static const union AnimCmd *const sAnims_NUZLEAF[] ={
    sAnim_GeneralFrame0,
    sAnim_NUZLEAF_1,
};

static const union AnimCmd *const sAnims_SHIFTRY[] ={
    sAnim_GeneralFrame0,
    sAnim_SHIFTRY_1,
};

static const union AnimCmd *const sAnims_NINCADA[] ={
    sAnim_GeneralFrame0,
    sAnim_NINCADA_1,
};

static const union AnimCmd *const sAnims_NINJASK[] ={
    sAnim_GeneralFrame0,
    sAnim_NINJASK_1,
};

static const union AnimCmd *const sAnims_SHEDINJA[] ={
    sAnim_GeneralFrame0,
    sAnim_SHEDINJA_1,
};

static const union AnimCmd *const sAnims_TAILLOW[] ={
    sAnim_GeneralFrame0,
    sAnim_TAILLOW_1,
};

static const union AnimCmd *const sAnims_SWELLOW[] ={
    sAnim_GeneralFrame0,
    sAnim_SWELLOW_1,
};

static const union AnimCmd *const sAnims_SHROOMISH[] ={
    sAnim_GeneralFrame0,
    sAnim_SHROOMISH_1,
};

static const union AnimCmd *const sAnims_BRELOOM[] ={
    sAnim_GeneralFrame0,
    sAnim_BRELOOM_1,
};

static const union AnimCmd *const sAnims_SPINDA[] ={
    sAnim_GeneralFrame0,
};

static const union AnimCmd *const sAnims_WINGULL[] ={
    sAnim_GeneralFrame0,
    sAnim_WINGULL_1,
};

static const union AnimCmd *const sAnims_PELIPPER[] ={
    sAnim_GeneralFrame0,
    sAnim_PELIPPER_1,
};

static const union AnimCmd *const sAnims_SURSKIT[] ={
    sAnim_GeneralFrame0,
    sAnim_SURSKIT_1,
    sAnim_SURSKIT_2,
};

static const union AnimCmd *const sAnims_MASQUERAIN[] ={
    sAnim_GeneralFrame0,
    sAnim_MASQUERAIN_1,
    sAnim_MASQUERAIN_2,
};

static const union AnimCmd *const sAnims_WAILMER[] ={
    sAnim_GeneralFrame0,
    sAnim_WAILMER_1,
};

static const union AnimCmd *const sAnims_WAILORD[] ={
    sAnim_GeneralFrame0,
    sAnim_WAILORD_1,
};

static const union AnimCmd *const sAnims_SKITTY[] ={
    sAnim_GeneralFrame0,
    sAnim_SKITTY_1,
};

static const union AnimCmd *const sAnims_DELCATTY[] ={
    sAnim_GeneralFrame0,
    sAnim_DELCATTY_1,
};

static const union AnimCmd *const sAnims_KECLEON[] ={
    sAnim_GeneralFrame0,
    sAnim_KECLEON_1,
};

static const union AnimCmd *const sAnims_BALTOY[] ={
    sAnim_GeneralFrame0,
    sAnim_BALTOY_1,
};

static const union AnimCmd *const sAnims_CLAYDOL[] ={
    sAnim_GeneralFrame0,
    sAnim_CLAYDOL_1,
};

static const union AnimCmd *const sAnims_NOSEPASS[] ={
    sAnim_GeneralFrame0,
    sAnim_NOSEPASS_1,
};

static const union AnimCmd *const sAnims_TORKOAL[] ={
    sAnim_GeneralFrame0,
    sAnim_TORKOAL_1,
};

static const union AnimCmd *const sAnims_SABLEYE[] ={
    sAnim_GeneralFrame0,
    sAnim_SABLEYE_1,
};

static const union AnimCmd *const sAnims_BARBOACH[] ={
    sAnim_GeneralFrame0,
    sAnim_BARBOACH_1,
};

static const union AnimCmd *const sAnims_WHISCASH[] ={
    sAnim_GeneralFrame0,
    sAnim_WHISCASH_1,
};

static const union AnimCmd *const sAnims_LUVDISC[] ={
    sAnim_GeneralFrame0,
    sAnim_LUVDISC_1,
};

static const union AnimCmd *const sAnims_CORPHISH[] ={
    sAnim_GeneralFrame0,
    sAnim_CORPHISH_1,
};

static const union AnimCmd *const sAnims_CRAWDAUNT[] ={
    sAnim_GeneralFrame0,
    sAnim_CRAWDAUNT_1,
};

static const union AnimCmd *const sAnims_FEEBAS[] ={
    sAnim_GeneralFrame0,
    sAnim_FEEBAS_1,
};

static const union AnimCmd *const sAnims_MILOTIC[] ={
    sAnim_GeneralFrame0,
    sAnim_MILOTIC_1,
};

static const union AnimCmd *const sAnims_CARVANHA[] ={
    sAnim_GeneralFrame0,
    sAnim_CARVANHA_1,
};

static const union AnimCmd *const sAnims_SHARPEDO[] ={
    sAnim_GeneralFrame0,
    sAnim_SHARPEDO_1,
};

static const union AnimCmd *const sAnims_TRAPINCH[] ={
    sAnim_GeneralFrame0,
    sAnim_TRAPINCH_1,
};

static const union AnimCmd *const sAnims_VIBRAVA[] ={
    sAnim_GeneralFrame0,
    sAnim_VIBRAVA_1,
};

static const union AnimCmd *const sAnims_FLYGON[] ={
    sAnim_GeneralFrame0,
    sAnim_FLYGON_1,
};

static const union AnimCmd *const sAnims_MAKUHITA[] ={
    sAnim_GeneralFrame0,
    sAnim_MAKUHITA_1,
};

static const union AnimCmd *const sAnims_HARIYAMA[] ={
    sAnim_GeneralFrame0,
    sAnim_HARIYAMA_1,
};

static const union AnimCmd *const sAnims_ELECTRIKE[] ={
    sAnim_GeneralFrame0,
    sAnim_ELECTRIKE_1,
};

static const union AnimCmd *const sAnims_MANECTRIC[] ={
    sAnim_GeneralFrame0,
    sAnim_MANECTRIC_1,
};

static const union AnimCmd *const sAnims_NUMEL[] ={
    sAnim_GeneralFrame0,
    sAnim_NUMEL_1,
};

static const union AnimCmd *const sAnims_CAMERUPT[] ={
    sAnim_GeneralFrame0,
    sAnim_CAMERUPT_1,
};

static const union AnimCmd *const sAnims_SPHEAL[] ={
    sAnim_GeneralFrame0,
    sAnim_SPHEAL_1,
};

static const union AnimCmd *const sAnims_SEALEO[] ={
    sAnim_GeneralFrame0,
    sAnim_SEALEO_1,
};

static const union AnimCmd *const sAnims_WALREIN[] ={
    sAnim_GeneralFrame0,
    sAnim_WALREIN_1,
};

static const union AnimCmd *const sAnims_CACNEA[] ={
    sAnim_GeneralFrame0,
    sAnim_CACNEA_1,
};

static const union AnimCmd *const sAnims_CACTURNE[] ={
    sAnim_GeneralFrame0,
    sAnim_CACTURNE_1,
};

static const union AnimCmd *const sAnims_SNORUNT[] ={
    sAnim_GeneralFrame0,
    sAnim_SNORUNT_1,
};

static const union AnimCmd *const sAnims_GLALIE[] ={
    sAnim_GeneralFrame0,
    sAnim_GLALIE_1,
};

static const union AnimCmd *const sAnims_LUNATONE[] ={
    sAnim_GeneralFrame0,
    sAnim_LUNATONE_1,
    sAnim_LUNATONE_2,
};

static const union AnimCmd *const sAnims_SOLROCK[] ={
    sAnim_GeneralFrame0,
    sAnim_SOLROCK_1,
    sAnim_SOLROCK_2,
};

static const union AnimCmd *const sAnims_AZURILL[] ={
    sAnim_GeneralFrame0,
    sAnim_AZURILL_1,
};

static const union AnimCmd *const sAnims_SPOINK[] ={
    sAnim_GeneralFrame0,
    sAnim_SPOINK_1,
};

static const union AnimCmd *const sAnims_GRUMPIG[] ={
    sAnim_GeneralFrame0,
    sAnim_GRUMPIG_1,
};

static const union AnimCmd *const sAnims_PLUSLE[] ={
    sAnim_GeneralFrame0,
    sAnim_PLUSLE_1,
};

static const union AnimCmd *const sAnims_MINUN[] ={
    sAnim_GeneralFrame0,
    sAnim_MINUN_1,
};

static const union AnimCmd *const sAnims_MAWILE[] ={
    sAnim_GeneralFrame0,
    sAnim_MAWILE_1,
};

static const union AnimCmd *const sAnims_MEDITITE[] ={
    sAnim_GeneralFrame0,
    sAnim_MEDITITE_1,
};

static const union AnimCmd *const sAnims_MEDICHAM[] ={
    sAnim_GeneralFrame0,
    sAnim_MEDICHAM_1,
};

static const union AnimCmd *const sAnims_SWABLU[] ={
    sAnim_GeneralFrame0,
    sAnim_SWABLU_1,
    sAnim_SWABLU_2,
};

static const union AnimCmd *const sAnims_ALTARIA[] ={
    sAnim_GeneralFrame0,
    sAnim_ALTARIA_1,
    sAnim_ALTARIA_2,
};

static const union AnimCmd *const sAnims_WYNAUT[] ={
    sAnim_GeneralFrame0,
    sAnim_WYNAUT_1,
};

static const union AnimCmd *const sAnims_DUSKULL[] ={
    sAnim_GeneralFrame0,
    sAnim_DUSKULL_1,
};

static const union AnimCmd *const sAnims_DUSCLOPS[] ={
    sAnim_GeneralFrame0,
    sAnim_DUSCLOPS_1,
};

static const union AnimCmd *const sAnims_ROSELIA[] ={
    sAnim_GeneralFrame0,
    sAnim_ROSELIA_1,
};

static const union AnimCmd *const sAnims_SLAKOTH[] ={
    sAnim_GeneralFrame0,
    sAnim_SLAKOTH_1,
};

static const union AnimCmd *const sAnims_VIGOROTH[] ={
    sAnim_GeneralFrame0,
    sAnim_VIGOROTH_1,
};

static const union AnimCmd *const sAnims_SLAKING[] ={
    sAnim_GeneralFrame0,
    sAnim_SLAKING_1,
};

static const union AnimCmd *const sAnims_GULPIN[] ={
    sAnim_GeneralFrame0,
    sAnim_GULPIN_1,
};

static const union AnimCmd *const sAnims_SWALOT[] ={
    sAnim_GeneralFrame0,
    sAnim_SWALOT_1,
};

static const union AnimCmd *const sAnims_TROPIUS[] ={
    sAnim_GeneralFrame0,
    sAnim_TROPIUS_1,
};

static const union AnimCmd *const sAnims_WHISMUR[] ={
    sAnim_GeneralFrame0,
    sAnim_WHISMUR_1,
};

static const union AnimCmd *const sAnims_LOUDRED[] ={
    sAnim_GeneralFrame0,
    sAnim_LOUDRED_1,
};

static const union AnimCmd *const sAnims_EXPLOUD[] ={
    sAnim_GeneralFrame0,
    sAnim_EXPLOUD_1,
};

static const union AnimCmd *const sAnims_CLAMPERL[] ={
    sAnim_GeneralFrame0,
    sAnim_CLAMPERL_1,
};

static const union AnimCmd *const sAnims_HUNTAIL[] ={
    sAnim_GeneralFrame0,
    sAnim_HUNTAIL_1,
};

static const union AnimCmd *const sAnims_GOREBYSS[] ={
    sAnim_GeneralFrame0,
    sAnim_GOREBYSS_1,
};

static const union AnimCmd *const sAnims_ABSOL[] ={
    sAnim_GeneralFrame0,
    sAnim_ABSOL_1,
};

static const union AnimCmd *const sAnims_SHUPPET[] ={
    sAnim_GeneralFrame0,
    sAnim_SHUPPET_1,
};

static const union AnimCmd *const sAnims_BANETTE[] ={
    sAnim_GeneralFrame0,
    sAnim_BANETTE_1,
};

static const union AnimCmd *const sAnims_SEVIPER[] ={
    sAnim_GeneralFrame0,
    sAnim_SEVIPER_1,
};

static const union AnimCmd *const sAnims_ZANGOOSE[] ={
    sAnim_GeneralFrame0,
    sAnim_ZANGOOSE_1,
};

static const union AnimCmd *const sAnims_RELICANTH[] ={
    sAnim_GeneralFrame0,
    sAnim_RELICANTH_1,
};

static const union AnimCmd *const sAnims_ARON[] ={
    sAnim_GeneralFrame0,
    sAnim_ARON_1,
};

static const union AnimCmd *const sAnims_LAIRON[] ={
    sAnim_GeneralFrame0,
    sAnim_LAIRON_1,
};

static const union AnimCmd *const sAnims_AGGRON[] ={
    sAnim_GeneralFrame0,
    sAnim_AGGRON_1,
};

static const union AnimCmd *const sAnims_CASTFORM[] ={
    sAnim_CASTFORM_0,
    sAnim_CASTFORM_1,
    sAnim_CASTFORM_2,
    sAnim_CASTFORM_3,
};

static const union AnimCmd *const sAnims_VOLBEAT[] ={
    sAnim_GeneralFrame0,
    sAnim_VOLBEAT_1,
};

static const union AnimCmd *const sAnims_ILLUMISE[] ={
    sAnim_GeneralFrame0,
    sAnim_ILLUMISE_1,
};

static const union AnimCmd *const sAnims_LILEEP[] ={
    sAnim_GeneralFrame0,
    sAnim_LILEEP_1,
};

static const union AnimCmd *const sAnims_CRADILY[] ={
    sAnim_GeneralFrame0,
    sAnim_CRADILY_1,
};

static const union AnimCmd *const sAnims_ANORITH[] ={
    sAnim_GeneralFrame0,
    sAnim_ANORITH_1,
};

static const union AnimCmd *const sAnims_ARMALDO[] ={
    sAnim_GeneralFrame0,
    sAnim_ARMALDO_1,
};

static const union AnimCmd *const sAnims_RALTS[] ={
    sAnim_GeneralFrame0,
    sAnim_RALTS_1,
};

static const union AnimCmd *const sAnims_KIRLIA[] ={
    sAnim_GeneralFrame0,
    sAnim_KIRLIA_1,
};

static const union AnimCmd *const sAnims_GARDEVOIR[] ={
    sAnim_GeneralFrame0,
    sAnim_GARDEVOIR_1,
};

static const union AnimCmd *const sAnims_BAGON[] ={
    sAnim_GeneralFrame0,
    sAnim_BAGON_1,
};

static const union AnimCmd *const sAnims_SHELGON[] ={
    sAnim_GeneralFrame0,
    sAnim_SHELGON_1,
};

static const union AnimCmd *const sAnims_SALAMENCE[] ={
    sAnim_GeneralFrame0,
    sAnim_SALAMENCE_1,
};

static const union AnimCmd *const sAnims_BELDUM[] ={
    sAnim_GeneralFrame0,
    sAnim_BELDUM_1,
};

static const union AnimCmd *const sAnims_METANG[] ={
    sAnim_GeneralFrame0,
    sAnim_METANG_1,
};

static const union AnimCmd *const sAnims_METAGROSS[] ={
    sAnim_GeneralFrame0,
    sAnim_METAGROSS_1,
};

static const union AnimCmd *const sAnims_REGIROCK[] ={
    sAnim_GeneralFrame0,
    sAnim_REGIROCK_1,
    sAnim_REGIROCK_2,
};

static const union AnimCmd *const sAnims_REGICE[] ={
    sAnim_GeneralFrame0,
    sAnim_REGICE_1,
};

static const union AnimCmd *const sAnims_REGISTEEL[] ={
    sAnim_GeneralFrame0,
    sAnim_REGISTEEL_1,
    sAnim_REGISTEEL_2,
};

static const union AnimCmd *const sAnims_KYOGRE[] ={
    sAnim_GeneralFrame0,
    sAnim_KYOGRE_1,
    sAnim_KYOGRE_2,
};

static const union AnimCmd *const sAnims_GROUDON[] ={
    sAnim_GeneralFrame0,
    sAnim_GROUDON_1,
    sAnim_GROUDON_2,
};

static const union AnimCmd *const sAnims_RAYQUAZA[] ={
    sAnim_GeneralFrame0,
    sAnim_RAYQUAZA_1,
    sAnim_RAYQUAZA_2,
};

static const union AnimCmd *const sAnims_LATIAS[] ={
    sAnim_GeneralFrame0,
    sAnim_LATIAS_1,
    sAnim_LATIAS_2,
};

static const union AnimCmd *const sAnims_LATIOS[] ={
    sAnim_GeneralFrame0,
    sAnim_LATIOS_1,
    sAnim_LATIOS_2,
};

static const union AnimCmd *const sAnims_JIRACHI[] ={
    sAnim_GeneralFrame0,
    sAnim_JIRACHI_1,
    sAnim_JIRACHI_2,
};

static const union AnimCmd *const sAnims_DEOXYS[] ={
    sAnim_GeneralFrame0,
    sAnim_DEOXYS_1,
    sAnim_DEOXYS_2,
};

static const union AnimCmd *const sAnims_CHIMECHO[] ={
    sAnim_GeneralFrame0,
    sAnim_CHIMECHO_1,
};

static const union AnimCmd *const sAnims_EGG[] ={
    sAnim_GeneralFrame0,
    sAnim_EGG_1,
};

static const union AnimCmd *const sAnims_UNOWN_B[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_B_1,
};

static const union AnimCmd *const sAnims_UNOWN_C[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_C_1,
};

static const union AnimCmd *const sAnims_UNOWN_D[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_D_1,
};

static const union AnimCmd *const sAnims_UNOWN_E[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_E_1,
};

static const union AnimCmd *const sAnims_UNOWN_F[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_F_1,
};

static const union AnimCmd *const sAnims_UNOWN_G[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_G_1,
};

static const union AnimCmd *const sAnims_UNOWN_H[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_H_1,
};

static const union AnimCmd *const sAnims_UNOWN_I[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_I_1,
};

static const union AnimCmd *const sAnims_UNOWN_J[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_J_1,
};

static const union AnimCmd *const sAnims_UNOWN_K[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_K_1,
};

static const union AnimCmd *const sAnims_UNOWN_L[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_L_1,
};

static const union AnimCmd *const sAnims_UNOWN_M[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_M_1,
};

static const union AnimCmd *const sAnims_UNOWN_N[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_N_1,
};

static const union AnimCmd *const sAnims_UNOWN_O[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_O_1,
};

static const union AnimCmd *const sAnims_UNOWN_P[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_P_1,
};

static const union AnimCmd *const sAnims_UNOWN_Q[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_Q_1,
};

static const union AnimCmd *const sAnims_UNOWN_R[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_R_1,
};

static const union AnimCmd *const sAnims_UNOWN_S[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_S_1,
};

static const union AnimCmd *const sAnims_UNOWN_T[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_T_1,
};

static const union AnimCmd *const sAnims_UNOWN_U[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_U_1,
};

static const union AnimCmd *const sAnims_UNOWN_V[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_V_1,
};

static const union AnimCmd *const sAnims_UNOWN_W[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_W_1,
};

static const union AnimCmd *const sAnims_UNOWN_X[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_X_1,
};

static const union AnimCmd *const sAnims_UNOWN_Y[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_Y_1,
};

static const union AnimCmd *const sAnims_UNOWN_Z[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_Z_1,
};

static const union AnimCmd *const sAnims_UNOWN_EMARK[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_EMARK_1,
};

static const union AnimCmd *const sAnims_UNOWN_QMARK[] ={
    sAnim_GeneralFrame0,
    sAnim_UNOWN_QMARK_1,
};

static const union AnimCmd *const sAnims_TURTWIG[] ={
    sAnim_GeneralFrame0,
    sAnim_TURTWIG_1,
};

static const union AnimCmd *const sAnims_GROTLE[] ={
    sAnim_GeneralFrame0,
    sAnim_GROTLE_1,
};

static const union AnimCmd *const sAnims_TORTERRA[] ={
    sAnim_GeneralFrame0,
    sAnim_TORTERRA_1,
};

static const union AnimCmd *const sAnims_CHIMCHAR[] ={
    sAnim_GeneralFrame0,
    sAnim_CHIMCHAR_1,
};

static const union AnimCmd *const sAnims_MONFERNO[] ={
    sAnim_GeneralFrame0,
    sAnim_MONFERNO_1,
};

static const union AnimCmd *const sAnims_INFERNAPE[] ={
    sAnim_GeneralFrame0,
    sAnim_INFERNAPE_1,
};

static const union AnimCmd *const sAnims_PIPLUP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIPLUP_1,
};

static const union AnimCmd *const sAnims_PRINPLUP[] ={
    sAnim_GeneralFrame0,
    sAnim_PRINPLUP_1,
};

static const union AnimCmd *const sAnims_EMPOLEON[] ={
    sAnim_GeneralFrame0,
    sAnim_EMPOLEON_1,
};

static const union AnimCmd *const sAnims_STARLY[] ={
    sAnim_GeneralFrame0,
    sAnim_STARLY_1,
};

static const union AnimCmd *const sAnims_STARAVIA[] ={
    sAnim_GeneralFrame0,
    sAnim_STARAVIA_1,
};

static const union AnimCmd *const sAnims_STARAPTOR[] ={
    sAnim_GeneralFrame0,
    sAnim_STARAPTOR_1,
};

static const union AnimCmd *const sAnims_BIDOOF[] ={
    sAnim_GeneralFrame0,
    sAnim_BIDOOF_1,
};

static const union AnimCmd *const sAnims_BIBAREL[] ={
    sAnim_GeneralFrame0,
    sAnim_BIBAREL_1,
};

static const union AnimCmd *const sAnims_KRICKETOT[] ={
    sAnim_GeneralFrame0,
    sAnim_KRICKETOT_1,
};

static const union AnimCmd *const sAnims_KRICKETUNE[] ={
    sAnim_GeneralFrame0,
    sAnim_KRICKETUNE_1,
};

static const union AnimCmd *const sAnims_SHINX[] ={
    sAnim_GeneralFrame0,
    sAnim_SHINX_1,
};

static const union AnimCmd *const sAnims_LUXIO[] ={
    sAnim_GeneralFrame0,
    sAnim_LUXIO_1,
};

static const union AnimCmd *const sAnims_LUXRAY[] ={
    sAnim_GeneralFrame0,
    sAnim_LUXRAY_1,
};

static const union AnimCmd *const sAnims_BUDEW[] ={
    sAnim_GeneralFrame0,
    sAnim_BUDEW_1,
};

static const union AnimCmd *const sAnims_ROSERADE[] ={
    sAnim_GeneralFrame0,
    sAnim_ROSERADE_1,
};

static const union AnimCmd *const sAnims_CRANIDOS[] ={
    sAnim_GeneralFrame0,
    sAnim_CRANIDOS_1,
};

static const union AnimCmd *const sAnims_RAMPARDOS[] ={
    sAnim_GeneralFrame0,
    sAnim_RAMPARDOS_1,
};

static const union AnimCmd *const sAnims_SHIELDON[] ={
    sAnim_GeneralFrame0,
    sAnim_SHIELDON_1,
};

static const union AnimCmd *const sAnims_BASTIODON[] ={
    sAnim_GeneralFrame0,
    sAnim_BASTIODON_1,
};

static const union AnimCmd *const sAnims_BURMY[] ={
    sAnim_GeneralFrame0,
    sAnim_BURMY_1,
};

static const union AnimCmd *const sAnims_WORMADAM[] ={
    sAnim_GeneralFrame0,
    sAnim_WORMADAM_1,
};

static const union AnimCmd *const sAnims_MOTHIM[] ={
    sAnim_GeneralFrame0,
    sAnim_MOTHIM_1,
};

static const union AnimCmd *const sAnims_COMBEE[] ={
    sAnim_GeneralFrame0,
    sAnim_COMBEE_1,
};

static const union AnimCmd *const sAnims_VESPIQUEN[] ={
    sAnim_GeneralFrame0,
    sAnim_VESPIQUEN_1,
};

static const union AnimCmd *const sAnims_PACHIRISU[] ={
    sAnim_GeneralFrame0,
    sAnim_PACHIRISU_1,
};

static const union AnimCmd *const sAnims_BUIZEL[] ={
    sAnim_GeneralFrame0,
    sAnim_BUIZEL_1,
};

static const union AnimCmd *const sAnims_FLOATZEL[] ={
    sAnim_GeneralFrame0,
    sAnim_FLOATZEL_1,
};

static const union AnimCmd *const sAnims_CHERUBI[] ={
    sAnim_GeneralFrame0,
    sAnim_CHERUBI_1,
};

static const union AnimCmd *const sAnims_CHERRIM[] ={
    sAnim_CHERRIM_NORMAL,
    sAnim_CHERRIM_SUN,
};

static const union AnimCmd *const sAnims_SHELLOS[] ={
    sAnim_GeneralFrame0,
    sAnim_SHELLOS_1,
};

static const union AnimCmd *const sAnims_GASTRODON[] ={
    sAnim_GeneralFrame0,
    sAnim_GASTRODON_1,
};

static const union AnimCmd *const sAnims_AMBIPOM[] ={
    sAnim_GeneralFrame0,
    sAnim_AMBIPOM_1,
};

static const union AnimCmd *const sAnims_DRIFLOON[] ={
    sAnim_GeneralFrame0,
    sAnim_DRIFLOON_1,
};

static const union AnimCmd *const sAnims_DRIFBLIM[] ={
    sAnim_GeneralFrame0,
    sAnim_DRIFBLIM_1,
};

static const union AnimCmd *const sAnims_BUNEARY[] ={
    sAnim_GeneralFrame0,
    sAnim_BUNEARY_1,
};

static const union AnimCmd *const sAnims_LOPUNNY[] ={
    sAnim_GeneralFrame0,
    sAnim_LOPUNNY_1,
};

static const union AnimCmd *const sAnims_MISMAGIUS[] ={
    sAnim_GeneralFrame0,
    sAnim_MISMAGIUS_1,
};

static const union AnimCmd *const sAnims_HONCHKROW[] ={
    sAnim_GeneralFrame0,
    sAnim_HONCHKROW_1,
};

static const union AnimCmd *const sAnims_GLAMEOW[] ={
    sAnim_GeneralFrame0,
    sAnim_GLAMEOW_1,
};

static const union AnimCmd *const sAnims_PURUGLY[] ={
    sAnim_GeneralFrame0,
    sAnim_PURUGLY_1,
};

static const union AnimCmd *const sAnims_CHINGLING[] ={
    sAnim_GeneralFrame0,
    sAnim_CHINGLING_1,
};

static const union AnimCmd *const sAnims_STUNKY[] ={
    sAnim_GeneralFrame0,
    sAnim_STUNKY_1,
};

static const union AnimCmd *const sAnims_SKUNTANK[] ={
    sAnim_GeneralFrame0,
    sAnim_SKUNTANK_1,
};

static const union AnimCmd *const sAnims_BRONZOR[] ={
    sAnim_GeneralFrame0,
    sAnim_BRONZOR_1,
};

static const union AnimCmd *const sAnims_BRONZONG[] ={
    sAnim_GeneralFrame0,
    sAnim_BRONZONG_1,
};

static const union AnimCmd *const sAnims_BONSLY[] ={
    sAnim_GeneralFrame0,
    sAnim_BONSLY_1,
};

static const union AnimCmd *const sAnims_MIME_JR[] ={
    sAnim_GeneralFrame0,
    sAnim_MIME_JR_1,
};

static const union AnimCmd *const sAnims_HAPPINY[] ={
    sAnim_GeneralFrame0,
    sAnim_HAPPINY_1,
};

static const union AnimCmd *const sAnims_CHATOT[] ={
    sAnim_GeneralFrame0,
    sAnim_CHATOT_1,
};

static const union AnimCmd *const sAnims_SPIRITOMB[] ={
    sAnim_GeneralFrame0,
    sAnim_SPIRITOMB_1,
};

static const union AnimCmd *const sAnims_GIBLE[] ={
    sAnim_GeneralFrame0,
    sAnim_GIBLE_1,
};

static const union AnimCmd *const sAnims_GABITE[] ={
    sAnim_GeneralFrame0,
    sAnim_GABITE_1,
};

static const union AnimCmd *const sAnims_GARCHOMP[] ={
    sAnim_GeneralFrame0,
    sAnim_GARCHOMP_1,
};

static const union AnimCmd *const sAnims_MUNCHLAX[] ={
    sAnim_GeneralFrame0,
    sAnim_MUNCHLAX_1,
};

static const union AnimCmd *const sAnims_RIOLU[] ={
    sAnim_GeneralFrame0,
    sAnim_RIOLU_1,
};

static const union AnimCmd *const sAnims_LUCARIO[] ={
    sAnim_GeneralFrame0,
    sAnim_LUCARIO_1,
};

static const union AnimCmd *const sAnims_HIPPOPOTAS[] ={
    sAnim_GeneralFrame0,
    sAnim_HIPPOPOTAS_1,
};

static const union AnimCmd *const sAnims_HIPPOWDON[] ={
    sAnim_GeneralFrame0,
    sAnim_HIPPOWDON_1,
};

static const union AnimCmd *const sAnims_SKORUPI[] ={
    sAnim_GeneralFrame0,
    sAnim_SKORUPI_1,
};

static const union AnimCmd *const sAnims_DRAPION[] ={
    sAnim_GeneralFrame0,
    sAnim_DRAPION_1,
};

static const union AnimCmd *const sAnims_CROAGUNK[] ={
    sAnim_GeneralFrame0,
    sAnim_CROAGUNK_1,
};

static const union AnimCmd *const sAnims_TOXICROAK[] ={
    sAnim_GeneralFrame0,
    sAnim_TOXICROAK_1,
};

static const union AnimCmd *const sAnims_CARNIVINE[] ={
    sAnim_GeneralFrame0,
    sAnim_CARNIVINE_1,
};

static const union AnimCmd *const sAnims_FINNEON[] ={
    sAnim_GeneralFrame0,
    sAnim_FINNEON_1,
};

static const union AnimCmd *const sAnims_LUMINEON[] ={
    sAnim_GeneralFrame0,
    sAnim_LUMINEON_1,
};

static const union AnimCmd *const sAnims_MANTYKE[] ={
    sAnim_GeneralFrame0,
    sAnim_MANTYKE_1,
};

static const union AnimCmd *const sAnims_SNOVER[] ={
    sAnim_GeneralFrame0,
    sAnim_SNOVER_1,
};

static const union AnimCmd *const sAnims_ABOMASNOW[] ={
    sAnim_GeneralFrame0,
    sAnim_ABOMASNOW_1,
};

static const union AnimCmd *const sAnims_WEAVILE[] ={
    sAnim_GeneralFrame0,
    sAnim_WEAVILE_1,
};

static const union AnimCmd *const sAnims_MAGNEZONE[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGNEZONE_1,
};

static const union AnimCmd *const sAnims_LICKILICKY[] ={
    sAnim_GeneralFrame0,
    sAnim_LICKILICKY_1,
};

static const union AnimCmd *const sAnims_RHYPERIOR[] ={
    sAnim_GeneralFrame0,
    sAnim_RHYPERIOR_1,
};

static const union AnimCmd *const sAnims_TANGROWTH[] ={
    sAnim_GeneralFrame0,
    sAnim_TANGROWTH_1,
};

static const union AnimCmd *const sAnims_ELECTIVIRE[] ={
    sAnim_GeneralFrame0,
    sAnim_ELECTIVIRE_1,
};

static const union AnimCmd *const sAnims_MAGMORTAR[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGMORTAR_1,
};

static const union AnimCmd *const sAnims_TOGEKISS[] ={
    sAnim_GeneralFrame0,
    sAnim_TOGEKISS_1,
};

static const union AnimCmd *const sAnims_YANMEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_YANMEGA_1,
};

static const union AnimCmd *const sAnims_LEAFEON[] ={
    sAnim_GeneralFrame0,
    sAnim_LEAFEON_1,
};

static const union AnimCmd *const sAnims_GLACEON[] ={
    sAnim_GeneralFrame0,
    sAnim_GLACEON_1,
};

static const union AnimCmd *const sAnims_GLISCOR[] ={
    sAnim_GeneralFrame0,
    sAnim_GLISCOR_1,
};

static const union AnimCmd *const sAnims_MAMOSWINE[] ={
    sAnim_GeneralFrame0,
    sAnim_MAMOSWINE_1,
};

static const union AnimCmd *const sAnims_PORYGON_Z[] ={
    sAnim_GeneralFrame0,
    sAnim_PORYGON_Z_1,
};

static const union AnimCmd *const sAnims_GALLADE[] ={
    sAnim_GeneralFrame0,
    sAnim_GALLADE_1,
};

static const union AnimCmd *const sAnims_PROBOPASS[] ={
    sAnim_GeneralFrame0,
    sAnim_PROBOPASS_1,
};

static const union AnimCmd *const sAnims_DUSKNOIR[] ={
    sAnim_GeneralFrame0,
    sAnim_DUSKNOIR_1,
};

static const union AnimCmd *const sAnims_FROSLASS[] ={
    sAnim_GeneralFrame0,
    sAnim_FROSLASS_1,
};

static const union AnimCmd *const sAnims_ROTOM[] ={
    sAnim_GeneralFrame0,
    sAnim_ROTOM_1,
};

static const union AnimCmd *const sAnims_ROTOM_HEAT[] ={
    sAnim_GeneralFrame0,
    sAnim_RotomHeat_1,
};

static const union AnimCmd *const sAnims_ROTOM_FROST[] ={
    sAnim_GeneralFrame0,
    sAnim_RotomFrost_1,
};

static const union AnimCmd *const sAnims_ROTOM_FAN[] ={
    sAnim_GeneralFrame0,
    sAnim_RotomFan_1,
};

static const union AnimCmd *const sAnims_ROTOM_MOW[] ={
    sAnim_GeneralFrame0,
    sAnim_RotomMow_1,
};

static const union AnimCmd *const sAnims_ROTOM_WASH[] ={
    sAnim_GeneralFrame0,
    sAnim_RotomWash_1,
};

static const union AnimCmd *const sAnims_UXIE[] ={
    sAnim_GeneralFrame0,
    sAnim_UXIE_1,
};

static const union AnimCmd *const sAnims_MESPRIT[] ={
    sAnim_GeneralFrame0,
    sAnim_MESPRIT_1,
};

static const union AnimCmd *const sAnims_AZELF[] ={
    sAnim_GeneralFrame0,
    sAnim_AZELF_1,
};

static const union AnimCmd *const sAnims_DIALGA[] ={
    sAnim_GeneralFrame0,
    sAnim_DIALGA_1,
};

static const union AnimCmd *const sAnims_PALKIA[] ={
    sAnim_GeneralFrame0,
    sAnim_PALKIA_1,
};

static const union AnimCmd *const sAnims_HEATRAN[] ={
    sAnim_GeneralFrame0,
    sAnim_HEATRAN_1,
};

static const union AnimCmd *const sAnims_REGIGIGAS[] ={
    sAnim_GeneralFrame0,
    sAnim_REGIGIGAS_1,
};

static const union AnimCmd *const sAnims_GIRATINA[] ={
    sAnim_GeneralFrame0,
    sAnim_GIRATINA_1,
};

static const union AnimCmd *const sAnims_CRESSELIA[] ={
    sAnim_GeneralFrame0,
    sAnim_CRESSELIA_1,
};

static const union AnimCmd *const sAnims_PHIONE[] ={
    sAnim_GeneralFrame0,
    sAnim_PHIONE_1,
};

static const union AnimCmd *const sAnims_MANAPHY[] ={
    sAnim_GeneralFrame0,
    sAnim_MANAPHY_1,
};

static const union AnimCmd *const sAnims_DARKRAI[] ={
    sAnim_GeneralFrame0,
    sAnim_DARKRAI_1,
};

static const union AnimCmd *const sAnims_SHAYMIN[] ={
    sAnim_GeneralFrame0,
    sAnim_SHAYMIN_1,
};

static const union AnimCmd *const sAnims_ARCEUS[] ={
    sAnim_GeneralFrame0,
    sAnim_ARCEUS_1,
};

static const union AnimCmd *const sAnims_VICTINI[] ={
    sAnim_GeneralFrame0,
    sAnim_VICTINI_1,
};

static const union AnimCmd *const sAnims_SNIVY[] ={
    sAnim_GeneralFrame0,
    sAnim_SNIVY_1,
};

static const union AnimCmd *const sAnims_SERVINE[] ={
    sAnim_GeneralFrame0,
    sAnim_SERVINE_1,
};

static const union AnimCmd *const sAnims_SERPERIOR[] ={
    sAnim_GeneralFrame0,
    sAnim_SERPERIOR_1,
};

static const union AnimCmd *const sAnims_TEPIG[] ={
    sAnim_GeneralFrame0,
    sAnim_TEPIG_1,
};

static const union AnimCmd *const sAnims_PIGNITE[] ={
    sAnim_GeneralFrame0,
    sAnim_PIGNITE_1,
};

static const union AnimCmd *const sAnims_EMBOAR[] ={
    sAnim_GeneralFrame0,
    sAnim_EMBOAR_1,
};

static const union AnimCmd *const sAnims_OSHAWOTT[] ={
    sAnim_GeneralFrame0,
    sAnim_OSHAWOTT_1,
};

static const union AnimCmd *const sAnims_DEWOTT[] ={
    sAnim_GeneralFrame0,
    sAnim_DEWOTT_1,
};

static const union AnimCmd *const sAnims_SAMUROTT[] ={
    sAnim_GeneralFrame0,
    sAnim_SAMUROTT_1,
};

static const union AnimCmd *const sAnims_PATRAT[] ={
    sAnim_GeneralFrame0,
    sAnim_PATRAT_1,
};

static const union AnimCmd *const sAnims_WATCHOG[] ={
    sAnim_GeneralFrame0,
    sAnim_WATCHOG_1,
};

static const union AnimCmd *const sAnims_LILLIPUP[] ={
    sAnim_GeneralFrame0,
    sAnim_LILLIPUP_1,
};

static const union AnimCmd *const sAnims_HERDIER[] ={
    sAnim_GeneralFrame0,
    sAnim_HERDIER_1,
};

static const union AnimCmd *const sAnims_STOUTLAND[] ={
    sAnim_GeneralFrame0,
    sAnim_STOUTLAND_1,
};

static const union AnimCmd *const sAnims_PURRLOIN[] ={
    sAnim_GeneralFrame0,
    sAnim_PURRLOIN_1,
};

static const union AnimCmd *const sAnims_LIEPARD[] ={
    sAnim_GeneralFrame0,
    sAnim_LIEPARD_1,
};

static const union AnimCmd *const sAnims_PANSAGE[] ={
    sAnim_GeneralFrame0,
    sAnim_PANSAGE_1,
};

static const union AnimCmd *const sAnims_SIMISAGE[] ={
    sAnim_GeneralFrame0,
    sAnim_SIMISAGE_1,
};

static const union AnimCmd *const sAnims_PANSEAR[] ={
    sAnim_GeneralFrame0,
    sAnim_PANSEAR_1,
};

static const union AnimCmd *const sAnims_SIMISEAR[] ={
    sAnim_GeneralFrame0,
    sAnim_SIMISEAR_1,
};

static const union AnimCmd *const sAnims_PANPOUR[] ={
    sAnim_GeneralFrame0,
    sAnim_PANPOUR_1,
};

static const union AnimCmd *const sAnims_SIMIPOUR[] ={
    sAnim_GeneralFrame0,
    sAnim_SIMIPOUR_1,
};

static const union AnimCmd *const sAnims_MUNNA[] ={
    sAnim_GeneralFrame0,
    sAnim_MUNNA_1,
};

static const union AnimCmd *const sAnims_MUSHARNA[] ={
    sAnim_GeneralFrame0,
    sAnim_MUSHARNA_1,
};

static const union AnimCmd *const sAnims_PIDOVE[] ={
    sAnim_GeneralFrame0,
    sAnim_PIDOVE_1,
};

static const union AnimCmd *const sAnims_TRANQUILL[] ={
    sAnim_GeneralFrame0,
    sAnim_TRANQUILL_1,
};

static const union AnimCmd *const sAnims_UNFEZANT[] ={
    sAnim_GeneralFrame0,
    sAnim_UNFEZANT_1,
};

static const union AnimCmd *const sAnims_BLITZLE[] ={
    sAnim_GeneralFrame0,
    sAnim_BLITZLE_1,
};

static const union AnimCmd *const sAnims_ZEBSTRIKA[] ={
    sAnim_GeneralFrame0,
    sAnim_ZEBSTRIKA_1,
};

static const union AnimCmd *const sAnims_ROGGENROLA[] ={
    sAnim_GeneralFrame0,
    sAnim_ROGGENROLA_1,
};

static const union AnimCmd *const sAnims_BOLDORE[] ={
    sAnim_GeneralFrame0,
    sAnim_BOLDORE_1,
};

static const union AnimCmd *const sAnims_GIGALITH[] ={
    sAnim_GeneralFrame0,
    sAnim_GIGALITH_1,
};

static const union AnimCmd *const sAnims_WOOBAT[] ={
    sAnim_GeneralFrame0,
    sAnim_WOOBAT_1,
};

static const union AnimCmd *const sAnims_SWOOBAT[] ={
    sAnim_GeneralFrame0,
    sAnim_SWOOBAT_1,
};

static const union AnimCmd *const sAnims_DRILBUR[] ={
    sAnim_GeneralFrame0,
    sAnim_DRILBUR_1,
};

static const union AnimCmd *const sAnims_EXCADRILL[] ={
    sAnim_GeneralFrame0,
    sAnim_EXCADRILL_1,
};

static const union AnimCmd *const sAnims_AUDINO[] ={
    sAnim_GeneralFrame0,
    sAnim_AUDINO_1,
};

static const union AnimCmd *const sAnims_TIMBURR[] ={
    sAnim_GeneralFrame0,
    sAnim_TIMBURR_1,
};

static const union AnimCmd *const sAnims_GURDURR[] ={
    sAnim_GeneralFrame0,
    sAnim_GURDURR_1,
};

static const union AnimCmd *const sAnims_CONKELDURR[] ={
    sAnim_GeneralFrame0,
    sAnim_CONKELDURR_1,
};

static const union AnimCmd *const sAnims_TYMPOLE[] ={
    sAnim_GeneralFrame0,
    sAnim_TYMPOLE_1,
};

static const union AnimCmd *const sAnims_PALPITOAD[] ={
    sAnim_GeneralFrame0,
    sAnim_PALPITOAD_1,
};

static const union AnimCmd *const sAnims_SEISMITOAD[] ={
    sAnim_GeneralFrame0,
    sAnim_SEISMITOAD_1,
};

static const union AnimCmd *const sAnims_THROH[] ={
    sAnim_GeneralFrame0,
    sAnim_THROH_1,
};

static const union AnimCmd *const sAnims_SAWK[] ={
    sAnim_GeneralFrame0,
    sAnim_SAWK_1,
};

static const union AnimCmd *const sAnims_SEWADDLE[] ={
    sAnim_GeneralFrame0,
    sAnim_SEWADDLE_1,
};

static const union AnimCmd *const sAnims_SWADLOON[] ={
    sAnim_GeneralFrame0,
    sAnim_SWADLOON_1,
};

static const union AnimCmd *const sAnims_LEAVANNY[] ={
    sAnim_GeneralFrame0,
    sAnim_LEAVANNY_1,
};

static const union AnimCmd *const sAnims_VENIPEDE[] ={
    sAnim_GeneralFrame0,
    sAnim_VENIPEDE_1,
};

static const union AnimCmd *const sAnims_WHIRLIPEDE[] ={
    sAnim_GeneralFrame0,
    sAnim_WHIRLIPEDE_1,
};

static const union AnimCmd *const sAnims_SCOLIPEDE[] ={
    sAnim_GeneralFrame0,
    sAnim_SCOLIPEDE_1,
};

static const union AnimCmd *const sAnims_COTTONEE[] ={
    sAnim_GeneralFrame0,
    sAnim_COTTONEE_1,
};

static const union AnimCmd *const sAnims_WHIMSICOTT[] ={
    sAnim_GeneralFrame0,
    sAnim_WHIMSICOTT_1,
};

static const union AnimCmd *const sAnims_PETILIL[] ={
    sAnim_GeneralFrame0,
    sAnim_PETILIL_1,
};

static const union AnimCmd *const sAnims_LILLIGANT[] ={
    sAnim_GeneralFrame0,
    sAnim_LILLIGANT_1,
};

static const union AnimCmd *const sAnims_BASCULIN[] ={
    sAnim_GeneralFrame0,
    sAnim_BASCULIN_1,
};

static const union AnimCmd *const sAnims_SANDILE[] ={
    sAnim_GeneralFrame0,
    sAnim_SANDILE_1,
};

static const union AnimCmd *const sAnims_KROKOROK[] ={
    sAnim_GeneralFrame0,
    sAnim_KROKOROK_1,
};

static const union AnimCmd *const sAnims_KROOKODILE[] ={
    sAnim_GeneralFrame0,
    sAnim_KROOKODILE_1,
};

static const union AnimCmd *const sAnims_DARUMAKA[] ={
    sAnim_GeneralFrame0,
    sAnim_DARUMAKA_1,
};

static const union AnimCmd *const sAnims_DARMANITAN[] ={
    sAnim_GeneralFrame0,
    sAnim_DARMANITAN_1,
};

static const union AnimCmd *const sAnims_MARACTUS[] ={
    sAnim_GeneralFrame0,
    sAnim_MARACTUS_1,
};

static const union AnimCmd *const sAnims_DWEBBLE[] ={
    sAnim_GeneralFrame0,
    sAnim_DWEBBLE_1,
};

static const union AnimCmd *const sAnims_CRUSTLE[] ={
    sAnim_GeneralFrame0,
    sAnim_CRUSTLE_1,
};

static const union AnimCmd *const sAnims_SCRAGGY[] ={
    sAnim_GeneralFrame0,
    sAnim_SCRAGGY_1,
};

static const union AnimCmd *const sAnims_SCRAFTY[] ={
    sAnim_GeneralFrame0,
    sAnim_SCRAFTY_1,
};

static const union AnimCmd *const sAnims_SIGILYPH[] ={
    sAnim_GeneralFrame0,
    sAnim_SIGILYPH_1,
};

static const union AnimCmd *const sAnims_YAMASK[] ={
    sAnim_GeneralFrame0,
    sAnim_YAMASK_1,
};

static const union AnimCmd *const sAnims_COFAGRIGUS[] ={
    sAnim_GeneralFrame0,
    sAnim_COFAGRIGUS_1,
};

static const union AnimCmd *const sAnims_TIRTOUGA[] ={
    sAnim_GeneralFrame0,
    sAnim_TIRTOUGA_1,
};

static const union AnimCmd *const sAnims_CARRACOSTA[] ={
    sAnim_GeneralFrame0,
    sAnim_CARRACOSTA_1,
};

static const union AnimCmd *const sAnims_ARCHEN[] ={
    sAnim_GeneralFrame0,
    sAnim_ARCHEN_1,
};

static const union AnimCmd *const sAnims_ARCHEOPS[] ={
    sAnim_GeneralFrame0,
    sAnim_ARCHEOPS_1,
};

static const union AnimCmd *const sAnims_TRUBBISH[] ={
    sAnim_GeneralFrame0,
    sAnim_TRUBBISH_1,
};

static const union AnimCmd *const sAnims_GARBODOR[] ={
    sAnim_GeneralFrame0,
    sAnim_GARBODOR_1,
};

static const union AnimCmd *const sAnims_ZORUA[] ={
    sAnim_GeneralFrame0,
    sAnim_ZORUA_1,
};

static const union AnimCmd *const sAnims_ZOROARK[] ={
    sAnim_GeneralFrame0,
    sAnim_ZOROARK_1,
};

static const union AnimCmd *const sAnims_MINCCINO[] ={
    sAnim_GeneralFrame0,
    sAnim_MINCCINO_1,
};

static const union AnimCmd *const sAnims_CINCCINO[] ={
    sAnim_GeneralFrame0,
    sAnim_CINCCINO_1,
};

static const union AnimCmd *const sAnims_GOTHITA[] ={
    sAnim_GeneralFrame0,
    sAnim_GOTHITA_1,
};

static const union AnimCmd *const sAnims_GOTHORITA[] ={
    sAnim_GeneralFrame0,
    sAnim_GOTHORITA_1,
};

static const union AnimCmd *const sAnims_GOTHITELLE[] ={
    sAnim_GeneralFrame0,
    sAnim_GOTHITELLE_1,
};

static const union AnimCmd *const sAnims_SOLOSIS[] ={
    sAnim_GeneralFrame0,
    sAnim_SOLOSIS_1,
};

static const union AnimCmd *const sAnims_DUOSION[] ={
    sAnim_GeneralFrame0,
    sAnim_DUOSION_1,
};

static const union AnimCmd *const sAnims_REUNICLUS[] ={
    sAnim_GeneralFrame0,
    sAnim_REUNICLUS_1,
};

static const union AnimCmd *const sAnims_DUCKLETT[] ={
    sAnim_GeneralFrame0,
    sAnim_DUCKLETT_1,
};

static const union AnimCmd *const sAnims_SWANNA[] ={
    sAnim_GeneralFrame0,
    sAnim_SWANNA_1,
};

static const union AnimCmd *const sAnims_VANILLITE[] ={
    sAnim_GeneralFrame0,
    sAnim_VANILLITE_1,
};

static const union AnimCmd *const sAnims_VANILLISH[] ={
    sAnim_GeneralFrame0,
    sAnim_VANILLISH_1,
};

static const union AnimCmd *const sAnims_VANILLUXE[] ={
    sAnim_GeneralFrame0,
    sAnim_VANILLUXE_1,
};

static const union AnimCmd *const sAnims_DEERLING[] ={
    sAnim_GeneralFrame0,
    sAnim_DEERLING_1,
};

static const union AnimCmd *const sAnims_SAWSBUCK[] ={
    sAnim_GeneralFrame0,
    sAnim_SAWSBUCK_1,
};

static const union AnimCmd *const sAnims_EMOLGA[] ={
    sAnim_GeneralFrame0,
    sAnim_EMOLGA_1,
};

static const union AnimCmd *const sAnims_KARRABLAST[] ={
    sAnim_GeneralFrame0,
    sAnim_KARRABLAST_1,
};

static const union AnimCmd *const sAnims_ESCAVALIER[] ={
    sAnim_GeneralFrame0,
    sAnim_ESCAVALIER_1,
};

static const union AnimCmd *const sAnims_FOONGUS[] ={
    sAnim_GeneralFrame0,
    sAnim_FOONGUS_1,
};

static const union AnimCmd *const sAnims_AMOONGUSS[] ={
    sAnim_GeneralFrame0,
    sAnim_AMOONGUSS_1,
};

static const union AnimCmd *const sAnims_FRILLISH[] ={
    sAnim_GeneralFrame0,
    sAnim_FRILLISH_1,
};

static const union AnimCmd *const sAnims_JELLICENT[] ={
    sAnim_GeneralFrame0,
    sAnim_JELLICENT_1,
};

static const union AnimCmd *const sAnims_ALOMOMOLA[] ={
    sAnim_GeneralFrame0,
    sAnim_ALOMOMOLA_1,
};

static const union AnimCmd *const sAnims_JOLTIK[] ={
    sAnim_GeneralFrame0,
    sAnim_JOLTIK_1,
};

static const union AnimCmd *const sAnims_GALVANTULA[] ={
    sAnim_GeneralFrame0,
    sAnim_GALVANTULA_1,
};

static const union AnimCmd *const sAnims_FERROSEED[] ={
    sAnim_GeneralFrame0,
    sAnim_FERROSEED_1,
};

static const union AnimCmd *const sAnims_FERROTHORN[] ={
    sAnim_GeneralFrame0,
    sAnim_FERROTHORN_1,
};

static const union AnimCmd *const sAnims_KLINK[] ={
    sAnim_GeneralFrame0,
    sAnim_KLINK_1,
};

static const union AnimCmd *const sAnims_KLANG[] ={
    sAnim_GeneralFrame0,
    sAnim_KLANG_1,
};

static const union AnimCmd *const sAnims_KLINKLANG[] ={
    sAnim_GeneralFrame0,
    sAnim_KLINKLANG_1,
};

static const union AnimCmd *const sAnims_TYNAMO[] ={
    sAnim_GeneralFrame0,
    sAnim_TYNAMO_1,
};

static const union AnimCmd *const sAnims_EELEKTRIK[] ={
    sAnim_GeneralFrame0,
    sAnim_EELEKTRIK_1,
};

static const union AnimCmd *const sAnims_EELEKTROSS[] ={
    sAnim_GeneralFrame0,
    sAnim_EELEKTROSS_1,
};

static const union AnimCmd *const sAnims_ELGYEM[] ={
    sAnim_GeneralFrame0,
    sAnim_ELGYEM_1,
};

static const union AnimCmd *const sAnims_BEHEEYEM[] ={
    sAnim_GeneralFrame0,
    sAnim_BEHEEYEM_1,
};

static const union AnimCmd *const sAnims_LITWICK[] ={
    sAnim_GeneralFrame0,
    sAnim_LITWICK_1,
};

static const union AnimCmd *const sAnims_LAMPENT[] ={
    sAnim_GeneralFrame0,
    sAnim_LAMPENT_1,
};

static const union AnimCmd *const sAnims_CHANDELURE[] ={
    sAnim_GeneralFrame0,
    sAnim_CHANDELURE_1,
};

static const union AnimCmd *const sAnims_AXEW[] ={
    sAnim_GeneralFrame0,
    sAnim_AXEW_1,
};

static const union AnimCmd *const sAnims_FRAXURE[] ={
    sAnim_GeneralFrame0,
    sAnim_FRAXURE_1,
};

static const union AnimCmd *const sAnims_HAXORUS[] ={
    sAnim_GeneralFrame0,
    sAnim_HAXORUS_1,
};

static const union AnimCmd *const sAnims_CUBCHOO[] ={
    sAnim_GeneralFrame0,
    sAnim_CUBCHOO_1,
};

static const union AnimCmd *const sAnims_BEARTIC[] ={
    sAnim_GeneralFrame0,
    sAnim_BEARTIC_1,
};

static const union AnimCmd *const sAnims_CRYOGONAL[] ={
    sAnim_GeneralFrame0,
    sAnim_CRYOGONAL_1,
};

static const union AnimCmd *const sAnims_SHELMET[] ={
    sAnim_GeneralFrame0,
    sAnim_SHELMET_1,
};

static const union AnimCmd *const sAnims_ACCELGOR[] ={
    sAnim_GeneralFrame0,
    sAnim_ACCELGOR_1,
};

static const union AnimCmd *const sAnims_STUNFISK[] ={
    sAnim_GeneralFrame0,
    sAnim_STUNFISK_1,
};

static const union AnimCmd *const sAnims_MIENFOO[] ={
    sAnim_GeneralFrame0,
    sAnim_MIENFOO_1,
};

static const union AnimCmd *const sAnims_MIENSHAO[] ={
    sAnim_GeneralFrame0,
    sAnim_MIENSHAO_1,
};

static const union AnimCmd *const sAnims_DRUDDIGON[] ={
    sAnim_GeneralFrame0,
    sAnim_DRUDDIGON_1,
};

static const union AnimCmd *const sAnims_GOLETT[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLETT_1,
};

static const union AnimCmd *const sAnims_GOLURK[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLURK_1,
};

static const union AnimCmd *const sAnims_PAWNIARD[] ={
    sAnim_GeneralFrame0,
    sAnim_PAWNIARD_1,
};

static const union AnimCmd *const sAnims_BISHARP[] ={
    sAnim_GeneralFrame0,
    sAnim_BISHARP_1,
};

static const union AnimCmd *const sAnims_BOUFFALANT[] ={
    sAnim_GeneralFrame0,
    sAnim_BOUFFALANT_1,
};

static const union AnimCmd *const sAnims_RUFFLET[] ={
    sAnim_GeneralFrame0,
    sAnim_RUFFLET_1,
};

static const union AnimCmd *const sAnims_BRAVIARY[] ={
    sAnim_GeneralFrame0,
    sAnim_BRAVIARY_1,
};

static const union AnimCmd *const sAnims_VULLABY[] ={
    sAnim_GeneralFrame0,
    sAnim_VULLABY_1,
};

static const union AnimCmd *const sAnims_MANDIBUZZ[] ={
    sAnim_GeneralFrame0,
    sAnim_MANDIBUZZ_1,
};

static const union AnimCmd *const sAnims_HEATMOR[] ={
    sAnim_GeneralFrame0,
    sAnim_HEATMOR_1,
};

static const union AnimCmd *const sAnims_DURANT[] ={
    sAnim_GeneralFrame0,
    sAnim_DURANT_1,
};

static const union AnimCmd *const sAnims_DEINO[] ={
    sAnim_GeneralFrame0,
    sAnim_DEINO_1,
};

static const union AnimCmd *const sAnims_ZWEILOUS[] ={
    sAnim_GeneralFrame0,
    sAnim_ZWEILOUS_1,
};

static const union AnimCmd *const sAnims_HYDREIGON[] ={
    sAnim_GeneralFrame0,
    sAnim_HYDREIGON_1,
};

static const union AnimCmd *const sAnims_LARVESTA[] ={
    sAnim_GeneralFrame0,
    sAnim_LARVESTA_1,
};

static const union AnimCmd *const sAnims_VOLCARONA[] ={
    sAnim_GeneralFrame0,
    sAnim_VOLCARONA_1,
};

static const union AnimCmd *const sAnims_COBALION[] ={
    sAnim_GeneralFrame0,
    sAnim_COBALION_1,
};

static const union AnimCmd *const sAnims_TERRAKION[] ={
    sAnim_GeneralFrame0,
    sAnim_TERRAKION_1,
};

static const union AnimCmd *const sAnims_VIRIZION[] ={
    sAnim_GeneralFrame0,
    sAnim_VIRIZION_1,
};

static const union AnimCmd *const sAnims_TORNADUS[] ={
    sAnim_GeneralFrame0,
    sAnim_TORNADUS_1,
};

static const union AnimCmd *const sAnims_THUNDURUS[] ={
    sAnim_GeneralFrame0,
    sAnim_THUNDURUS_1,
};

static const union AnimCmd *const sAnims_RESHIRAM[] ={
    sAnim_GeneralFrame0,
    sAnim_RESHIRAM_1,
};

static const union AnimCmd *const sAnims_ZEKROM[] ={
    sAnim_GeneralFrame0,
    sAnim_ZEKROM_1,
};

static const union AnimCmd *const sAnims_LANDORUS[] ={
    sAnim_GeneralFrame0,
    sAnim_LANDORUS_1,
};

static const union AnimCmd *const sAnims_KYUREM[] ={
    sAnim_GeneralFrame0,
    sAnim_KYUREM_1,
};

static const union AnimCmd *const sAnims_KELDEO[] ={
    sAnim_GeneralFrame0,
    sAnim_KELDEO_1,
};

static const union AnimCmd *const sAnims_MELOETTA[] ={
    sAnim_GeneralFrame0,
    sAnim_MELOETTA_1,
};

static const union AnimCmd *const sAnims_GENESECT[] ={
    sAnim_GeneralFrame0,
    sAnim_GENESECT_1,
};

static const union AnimCmd *const sAnims_CHESPIN[] ={
    sAnim_GeneralFrame0,
    sAnim_CHESPIN_1,
};

static const union AnimCmd *const sAnims_QUILLADIN[] ={
    sAnim_GeneralFrame0,
    sAnim_QUILLADIN_1,
};

static const union AnimCmd *const sAnims_CHESNAUGHT[] ={
    sAnim_GeneralFrame0,
    sAnim_CHESNAUGHT_1,
};

static const union AnimCmd *const sAnims_FENNEKIN[] ={
    sAnim_GeneralFrame0,
    sAnim_FENNEKIN_1,
};

static const union AnimCmd *const sAnims_BRAIXEN[] ={
    sAnim_GeneralFrame0,
    sAnim_BRAIXEN_1,
};

static const union AnimCmd *const sAnims_DELPHOX[] ={
    sAnim_GeneralFrame0,
    sAnim_DELPHOX_1,
};

static const union AnimCmd *const sAnims_FROAKIE[] ={
    sAnim_GeneralFrame0,
    sAnim_FROAKIE_1,
};

static const union AnimCmd *const sAnims_FROGADIER[] ={
    sAnim_GeneralFrame0,
    sAnim_FROGADIER_1,
};

static const union AnimCmd *const sAnims_GRENINJA[] ={
    sAnim_GeneralFrame0,
    sAnim_GRENINJA_1,
};

static const union AnimCmd *const sAnims_BUNNELBY[] ={
    sAnim_GeneralFrame0,
    sAnim_BUNNELBY_1,
};

static const union AnimCmd *const sAnims_DIGGERSBY[] ={
    sAnim_GeneralFrame0,
    sAnim_DIGGERSBY_1,
};

static const union AnimCmd *const sAnims_FLETCHLING[] ={
    sAnim_GeneralFrame0,
    sAnim_FLETCHLING_1,
};

static const union AnimCmd *const sAnims_FLETCHINDER[] ={
    sAnim_GeneralFrame0,
    sAnim_FLETCHINDER_1,
};

static const union AnimCmd *const sAnims_TALONFLAME[] ={
    sAnim_GeneralFrame0,
    sAnim_TALONFLAME_1,
};

static const union AnimCmd *const sAnims_SCATTERBUG[] ={
    sAnim_GeneralFrame0,
    sAnim_SCATTERBUG_1,
};

static const union AnimCmd *const sAnims_SPEWPA[] ={
    sAnim_GeneralFrame0,
    sAnim_SPEWPA_1,
};

static const union AnimCmd *const sAnims_VIVILLON[] ={
    sAnim_GeneralFrame0,
    sAnim_VIVILLON_1,
};

static const union AnimCmd *const sAnims_LITLEO[] ={
    sAnim_GeneralFrame0,
    sAnim_LITLEO_1,
};

static const union AnimCmd *const sAnims_PYROAR[] ={
    sAnim_GeneralFrame0,
    sAnim_PYROAR_1,
};

static const union AnimCmd *const sAnims_FLABEBE[] ={
    sAnim_GeneralFrame0,
    sAnim_FLABEBE_1,
};

static const union AnimCmd *const sAnims_FLOETTE[] ={
    sAnim_GeneralFrame0,
    sAnim_FLOETTE_1,
};

static const union AnimCmd *const sAnims_FLORGES[] ={
    sAnim_GeneralFrame0,
    sAnim_FLORGES_1,
};

static const union AnimCmd *const sAnims_SKIDDO[] ={
    sAnim_GeneralFrame0,
    sAnim_SKIDDO_1,
};

static const union AnimCmd *const sAnims_GOGOAT[] ={
    sAnim_GeneralFrame0,
    sAnim_GOGOAT_1,
};

static const union AnimCmd *const sAnims_PANCHAM[] ={
    sAnim_GeneralFrame0,
    sAnim_PANCHAM_1,
};

static const union AnimCmd *const sAnims_PANGORO[] ={
    sAnim_GeneralFrame0,
    sAnim_PANGORO_1,
};

static const union AnimCmd *const sAnims_FURFROU[] ={
    sAnim_GeneralFrame0,
    sAnim_FURFROU_1,
};

static const union AnimCmd *const sAnims_ESPURR[] ={
    sAnim_GeneralFrame0,
    sAnim_ESPURR_1,
};

static const union AnimCmd *const sAnims_MEOWSTIC[] ={
    sAnim_GeneralFrame0,
    sAnim_MEOWSTIC_1,
};

static const union AnimCmd *const sAnims_HONEDGE[] ={
    sAnim_GeneralFrame0,
    sAnim_HONEDGE_1,
};

static const union AnimCmd *const sAnims_DOUBLADE[] ={
    sAnim_GeneralFrame0,
    sAnim_DOUBLADE_1,
};

static const union AnimCmd *const sAnims_AEGISLASH[] ={
    sAnim_GeneralFrame0,
    sAnim_AEGISLASH_1,
};

static const union AnimCmd *const sAnims_SPRITZEE[] ={
    sAnim_GeneralFrame0,
    sAnim_SPRITZEE_1,
};

static const union AnimCmd *const sAnims_AROMATISSE[] ={
    sAnim_GeneralFrame0,
    sAnim_AROMATISSE_1,
};

static const union AnimCmd *const sAnims_SWIRLIX[] ={
    sAnim_GeneralFrame0,
    sAnim_SWIRLIX_1,
};

static const union AnimCmd *const sAnims_SLURPUFF[] ={
    sAnim_GeneralFrame0,
    sAnim_SLURPUFF_1,
};

static const union AnimCmd *const sAnims_INKAY[] ={
    sAnim_GeneralFrame0,
    sAnim_INKAY_1,
};

static const union AnimCmd *const sAnims_MALAMAR[] ={
    sAnim_GeneralFrame0,
    sAnim_MALAMAR_1,
};

static const union AnimCmd *const sAnims_BINACLE[] ={
    sAnim_GeneralFrame0,
    sAnim_BINACLE_1,
};

static const union AnimCmd *const sAnims_BARBARACLE[] ={
    sAnim_GeneralFrame0,
    sAnim_BARBARACLE_1,
};

static const union AnimCmd *const sAnims_SKRELP[] ={
    sAnim_GeneralFrame0,
    sAnim_SKRELP_1,
};

static const union AnimCmd *const sAnims_DRAGALGE[] ={
    sAnim_GeneralFrame0,
    sAnim_DRAGALGE_1,
};

static const union AnimCmd *const sAnims_CLAUNCHER[] ={
    sAnim_GeneralFrame0,
    sAnim_CLAUNCHER_1,
};

static const union AnimCmd *const sAnims_CLAWITZER[] ={
    sAnim_GeneralFrame0,
    sAnim_CLAWITZER_1,
};

static const union AnimCmd *const sAnims_HELIOPTILE[] ={
    sAnim_GeneralFrame0,
    sAnim_HELIOPTILE_1,
};

static const union AnimCmd *const sAnims_HELIOLISK[] ={
    sAnim_GeneralFrame0,
    sAnim_HELIOLISK_1,
};

static const union AnimCmd *const sAnims_TYRUNT[] ={
    sAnim_GeneralFrame0,
    sAnim_TYRUNT_1,
};

static const union AnimCmd *const sAnims_TYRANTRUM[] ={
    sAnim_GeneralFrame0,
    sAnim_TYRANTRUM_1,
};

static const union AnimCmd *const sAnims_AMAURA[] ={
    sAnim_GeneralFrame0,
    sAnim_AMAURA_1,
};

static const union AnimCmd *const sAnims_AURORUS[] ={
    sAnim_GeneralFrame0,
    sAnim_AURORUS_1,
};

static const union AnimCmd *const sAnims_SYLVEON[] ={
    sAnim_GeneralFrame0,
    sAnim_SYLVEON_1,
};

static const union AnimCmd *const sAnims_HAWLUCHA[] ={
    sAnim_GeneralFrame0,
    sAnim_HAWLUCHA_1,
};

static const union AnimCmd *const sAnims_DEDENNE[] ={
    sAnim_GeneralFrame0,
    sAnim_DEDENNE_1,
};

static const union AnimCmd *const sAnims_CARBINK[] ={
    sAnim_GeneralFrame0,
    sAnim_CARBINK_1,
};

static const union AnimCmd *const sAnims_GOOMY[] ={
    sAnim_GeneralFrame0,
    sAnim_GOOMY_1,
};

static const union AnimCmd *const sAnims_SLIGGOO[] ={
    sAnim_GeneralFrame0,
    sAnim_SLIGGOO_1,
};

static const union AnimCmd *const sAnims_GOODRA[] ={
    sAnim_GeneralFrame0,
    sAnim_GOODRA_1,
};

static const union AnimCmd *const sAnims_KLEFKI[] ={
    sAnim_GeneralFrame0,
    sAnim_KLEFKI_1,
};

static const union AnimCmd *const sAnims_PHANTUMP[] ={
    sAnim_GeneralFrame0,
    sAnim_PHANTUMP_1,
};

static const union AnimCmd *const sAnims_TREVENANT[] ={
    sAnim_GeneralFrame0,
    sAnim_TREVENANT_1,
};

static const union AnimCmd *const sAnims_PUMPKABOO[] ={
    sAnim_GeneralFrame0,
    sAnim_PUMPKABOO_1,
};

static const union AnimCmd *const sAnims_GOURGEIST[] ={
    sAnim_GeneralFrame0,
    sAnim_GOURGEIST_1,
};

static const union AnimCmd *const sAnims_BERGMITE[] ={
    sAnim_GeneralFrame0,
    sAnim_BERGMITE_1,
};

static const union AnimCmd *const sAnims_AVALUGG[] ={
    sAnim_GeneralFrame0,
    sAnim_AVALUGG_1,
};

static const union AnimCmd *const sAnims_NOIBAT[] ={
    sAnim_GeneralFrame0,
    sAnim_NOIBAT_1,
};

static const union AnimCmd *const sAnims_NOIVERN[] ={
    sAnim_GeneralFrame0,
    sAnim_NOIVERN_1,
};

static const union AnimCmd *const sAnims_XERNEAS[] ={
    sAnim_GeneralFrame0,
    sAnim_XERNEAS_1,
};

static const union AnimCmd *const sAnims_YVELTAL[] ={
    sAnim_GeneralFrame0,
    sAnim_YVELTAL_1,
};

static const union AnimCmd *const sAnims_ZYGARDE[] ={
    sAnim_GeneralFrame0,
    sAnim_ZYGARDE_1,
};

static const union AnimCmd *const sAnims_DIANCIE[] ={
    sAnim_GeneralFrame0,
    sAnim_DIANCIE_1,
};

static const union AnimCmd *const sAnims_HOOPA[] ={
    sAnim_GeneralFrame0,
    sAnim_HOOPA_1,
};

static const union AnimCmd *const sAnims_VOLCANION[] ={
    sAnim_GeneralFrame0,
    sAnim_VOLCANION_1,
};

static const union AnimCmd *const sAnims_ROWLET[] ={
    sAnim_GeneralFrame0,
    sAnim_ROWLET_1,
};

static const union AnimCmd *const sAnims_DARTRIX[] ={
    sAnim_GeneralFrame0,
    sAnim_DARTRIX_1,
};

static const union AnimCmd *const sAnims_DECIDUEYE[] ={
    sAnim_GeneralFrame0,
    sAnim_DECIDUEYE_1,
};

static const union AnimCmd *const sAnims_LITTEN[] ={
    sAnim_GeneralFrame0,
    sAnim_LITTEN_1,
};

static const union AnimCmd *const sAnims_TORRACAT[] ={
    sAnim_GeneralFrame0,
    sAnim_TORRACAT_1,
};

static const union AnimCmd *const sAnims_INCINEROAR[] ={
    sAnim_GeneralFrame0,
    sAnim_INCINEROAR_1,
};

static const union AnimCmd *const sAnims_POPPLIO[] ={
    sAnim_GeneralFrame0,
    sAnim_POPPLIO_1,
};

static const union AnimCmd *const sAnims_BRIONNE[] ={
    sAnim_GeneralFrame0,
    sAnim_BRIONNE_1,
};

static const union AnimCmd *const sAnims_PRIMARINA[] ={
    sAnim_GeneralFrame0,
    sAnim_PRIMARINA_1,
};

static const union AnimCmd *const sAnims_PIKIPEK[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKIPEK_1,
};

static const union AnimCmd *const sAnims_TRUMBEAK[] ={
    sAnim_GeneralFrame0,
    sAnim_TRUMBEAK_1,
};

static const union AnimCmd *const sAnims_TOUCANNON[] ={
    sAnim_GeneralFrame0,
    sAnim_TOUCANNON_1,
};

static const union AnimCmd *const sAnims_YUNGOOS[] ={
    sAnim_GeneralFrame0,
    sAnim_YUNGOOS_1,
};

static const union AnimCmd *const sAnims_GUMSHOOS[] ={
    sAnim_GeneralFrame0,
    sAnim_GUMSHOOS_1,
};

static const union AnimCmd *const sAnims_GRUBBIN[] ={
    sAnim_GeneralFrame0,
    sAnim_GRUBBIN_1,
};

static const union AnimCmd *const sAnims_CHARJABUG[] ={
    sAnim_GeneralFrame0,
    sAnim_CHARJABUG_1,
};

static const union AnimCmd *const sAnims_VIKAVOLT[] ={
    sAnim_GeneralFrame0,
    sAnim_VIKAVOLT_1,
};

static const union AnimCmd *const sAnims_CRABRAWLER[] ={
    sAnim_GeneralFrame0,
    sAnim_CRABRAWLER_1,
};

static const union AnimCmd *const sAnims_CRABOMINABLE[] ={
    sAnim_GeneralFrame0,
    sAnim_CRABOMINABLE_1,
};

static const union AnimCmd *const sAnims_ORICORIO[] ={
    sAnim_GeneralFrame0,
    sAnim_ORICORIO_1,
};

static const union AnimCmd *const sAnims_CUTIEFLY[] ={
    sAnim_GeneralFrame0,
    sAnim_CUTIEFLY_1,
};

static const union AnimCmd *const sAnims_RIBOMBEE[] ={
    sAnim_GeneralFrame0,
    sAnim_RIBOMBEE_1,
};

static const union AnimCmd *const sAnims_ROCKRUFF[] ={
    sAnim_GeneralFrame0,
    sAnim_ROCKRUFF_1,
};

static const union AnimCmd *const sAnims_LYCANROC[] ={
    sAnim_GeneralFrame0,
    sAnim_LYCANROC_1,
};

static const union AnimCmd *const sAnims_WISHIWASHI[] ={
    sAnim_GeneralFrame0,
    sAnim_WISHIWASHI_1,
};

static const union AnimCmd *const sAnims_MAREANIE[] ={
    sAnim_GeneralFrame0,
    sAnim_MAREANIE_1,
};

static const union AnimCmd *const sAnims_TOXAPEX[] ={
    sAnim_GeneralFrame0,
    sAnim_TOXAPEX_1,
};

static const union AnimCmd *const sAnims_MUDBRAY[] ={
    sAnim_GeneralFrame0,
    sAnim_MUDBRAY_1,
};

static const union AnimCmd *const sAnims_MUDSDALE[] ={
    sAnim_GeneralFrame0,
    sAnim_MUDSDALE_1,
};

static const union AnimCmd *const sAnims_DEWPIDER[] ={
    sAnim_GeneralFrame0,
    sAnim_DEWPIDER_1,
};

static const union AnimCmd *const sAnims_ARAQUANID[] ={
    sAnim_GeneralFrame0,
    sAnim_ARAQUANID_1,
};

static const union AnimCmd *const sAnims_FOMANTIS[] ={
    sAnim_GeneralFrame0,
    sAnim_FOMANTIS_1,
};

static const union AnimCmd *const sAnims_LURANTIS[] ={
    sAnim_GeneralFrame0,
    sAnim_LURANTIS_1,
};

static const union AnimCmd *const sAnims_MORELULL[] ={
    sAnim_GeneralFrame0,
    sAnim_MORELULL_1,
};

static const union AnimCmd *const sAnims_SHIINOTIC[] ={
    sAnim_GeneralFrame0,
    sAnim_SHIINOTIC_1,
};

static const union AnimCmd *const sAnims_SALANDIT[] ={
    sAnim_GeneralFrame0,
    sAnim_SALANDIT_1,
};

static const union AnimCmd *const sAnims_SALAZZLE[] ={
    sAnim_GeneralFrame0,
    sAnim_SALAZZLE_1,
};

static const union AnimCmd *const sAnims_STUFFUL[] ={
    sAnim_GeneralFrame0,
    sAnim_STUFFUL_1,
};

static const union AnimCmd *const sAnims_BEWEAR[] ={
    sAnim_GeneralFrame0,
    sAnim_BEWEAR_1,
};

static const union AnimCmd *const sAnims_BOUNSWEET[] ={
    sAnim_GeneralFrame0,
    sAnim_BOUNSWEET_1,
};

static const union AnimCmd *const sAnims_STEENEE[] ={
    sAnim_GeneralFrame0,
    sAnim_STEENEE_1,
};

static const union AnimCmd *const sAnims_TSAREENA[] ={
    sAnim_GeneralFrame0,
    sAnim_TSAREENA_1,
};

static const union AnimCmd *const sAnims_COMFEY[] ={
    sAnim_GeneralFrame0,
    sAnim_COMFEY_1,
};

static const union AnimCmd *const sAnims_ORANGURU[] ={
    sAnim_GeneralFrame0,
    sAnim_ORANGURU_1,
};

static const union AnimCmd *const sAnims_PASSIMIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_PASSIMIAN_1,
};

static const union AnimCmd *const sAnims_WIMPOD[] ={
    sAnim_GeneralFrame0,
    sAnim_WIMPOD_1,
};

static const union AnimCmd *const sAnims_GOLISOPOD[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLISOPOD_1,
};

static const union AnimCmd *const sAnims_SANDYGAST[] ={
    sAnim_GeneralFrame0,
    sAnim_SANDYGAST_1,
};

static const union AnimCmd *const sAnims_PALOSSAND[] ={
    sAnim_GeneralFrame0,
    sAnim_PALOSSAND_1,
};

static const union AnimCmd *const sAnims_PYUKUMUKU[] ={
    sAnim_GeneralFrame0,
    sAnim_PYUKUMUKU_1,
};

static const union AnimCmd *const sAnims_TYPE_NULL[] ={
    sAnim_GeneralFrame0,
    sAnim_TYPE_NULL_1,
};

static const union AnimCmd *const sAnims_SILVALLY[] ={
    sAnim_GeneralFrame0,
    sAnim_SILVALLY_1,
};

static const union AnimCmd *const sAnims_MINIOR[] ={
    sAnim_GeneralFrame0,
    sAnim_MINIOR_1,
};

static const union AnimCmd *const sAnims_KOMALA[] ={
    sAnim_GeneralFrame0,
    sAnim_KOMALA_1,
};

static const union AnimCmd *const sAnims_TURTONATOR[] ={
    sAnim_GeneralFrame0,
    sAnim_TURTONATOR_1,
};

static const union AnimCmd *const sAnims_TOGEDEMARU[] ={
    sAnim_GeneralFrame0,
    sAnim_TOGEDEMARU_1,
};

static const union AnimCmd *const sAnims_MIMIKYU[] ={
    sAnim_GeneralFrame0,
    sAnim_MIMIKYU_1,
};

static const union AnimCmd *const sAnims_BRUXISH[] ={
    sAnim_GeneralFrame0,
    sAnim_BRUXISH_1,
};

static const union AnimCmd *const sAnims_DRAMPA[] ={
    sAnim_GeneralFrame0,
    sAnim_DRAMPA_1,
};

static const union AnimCmd *const sAnims_DHELMISE[] ={
    sAnim_GeneralFrame0,
    sAnim_DHELMISE_1,
};

static const union AnimCmd *const sAnims_JANGMO_O[] ={
    sAnim_GeneralFrame0,
    sAnim_JANGMO_O_1,
};

static const union AnimCmd *const sAnims_HAKAMO_O[] ={
    sAnim_GeneralFrame0,
    sAnim_HAKAMO_O_1,
};

static const union AnimCmd *const sAnims_KOMMO_O[] ={
    sAnim_GeneralFrame0,
    sAnim_KOMMO_O_1,
};

static const union AnimCmd *const sAnims_TAPU_KOKO[] ={
    sAnim_GeneralFrame0,
    sAnim_TAPU_KOKO_1,
};

static const union AnimCmd *const sAnims_TAPU_LELE[] ={
    sAnim_GeneralFrame0,
    sAnim_TAPU_LELE_1,
};

static const union AnimCmd *const sAnims_TAPU_BULU[] ={
    sAnim_GeneralFrame0,
    sAnim_TAPU_BULU_1,
};

static const union AnimCmd *const sAnims_TAPU_FINI[] ={
    sAnim_GeneralFrame0,
    sAnim_TAPU_FINI_1,
};

static const union AnimCmd *const sAnims_COSMOG[] ={
    sAnim_GeneralFrame0,
    sAnim_COSMOG_1,
};

static const union AnimCmd *const sAnims_COSMOEM[] ={
    sAnim_GeneralFrame0,
    sAnim_COSMOEM_1,
};

static const union AnimCmd *const sAnims_SOLGALEO[] ={
    sAnim_GeneralFrame0,
    sAnim_SOLGALEO_1,
};

static const union AnimCmd *const sAnims_LUNALA[] ={
    sAnim_GeneralFrame0,
    sAnim_LUNALA_1,
};

static const union AnimCmd *const sAnims_NIHILEGO[] ={
    sAnim_GeneralFrame0,
    sAnim_NIHILEGO_1,
};

static const union AnimCmd *const sAnims_BUZZWOLE[] ={
    sAnim_GeneralFrame0,
    sAnim_BUZZWOLE_1,
};

static const union AnimCmd *const sAnims_PHEROMOSA[] ={
    sAnim_GeneralFrame0,
    sAnim_PHEROMOSA_1,
};

static const union AnimCmd *const sAnims_XURKITREE[] ={
    sAnim_GeneralFrame0,
    sAnim_XURKITREE_1,
};

static const union AnimCmd *const sAnims_CELESTEELA[] ={
    sAnim_GeneralFrame0,
    sAnim_CELESTEELA_1,
};

static const union AnimCmd *const sAnims_KARTANA[] ={
    sAnim_GeneralFrame0,
    sAnim_KARTANA_1,
};

static const union AnimCmd *const sAnims_GUZZLORD[] ={
    sAnim_GeneralFrame0,
    sAnim_GUZZLORD_1,
};

static const union AnimCmd *const sAnims_NECROZMA[] ={
    sAnim_GeneralFrame0,
    sAnim_NECROZMA_1,
};

static const union AnimCmd *const sAnims_MAGEARNA[] ={
    sAnim_GeneralFrame0,
    sAnim_MAGEARNA_1,
};

static const union AnimCmd *const sAnims_MARSHADOW[] ={
    sAnim_GeneralFrame0,
    sAnim_MARSHADOW_1,
};

static const union AnimCmd *const sAnims_POIPOLE[] ={
    sAnim_GeneralFrame0,
    sAnim_POIPOLE_1,
};

static const union AnimCmd *const sAnims_NAGANADEL[] ={
    sAnim_GeneralFrame0,
    sAnim_NAGANADEL_1,
};

static const union AnimCmd *const sAnims_STAKATAKA[] ={
    sAnim_GeneralFrame0,
    sAnim_STAKATAKA_1,
};

static const union AnimCmd *const sAnims_BLACEPHALON[] ={
    sAnim_GeneralFrame0,
    sAnim_BLACEPHALON_1,
};

static const union AnimCmd *const sAnims_ZERAORA[] ={
    sAnim_GeneralFrame0,
    sAnim_ZERAORA_1,
};

static const union AnimCmd *const sAnims_MELTAN[] ={
    sAnim_GeneralFrame0,
    sAnim_MELTAN_1,
};

static const union AnimCmd *const sAnims_MELMETAL[] ={
    sAnim_GeneralFrame0,
    sAnim_MELMETAL_1,
};

static const union AnimCmd *const sAnims_GROOKEY[] ={
    sAnim_GeneralFrame0,
    sAnim_GROOKEY_1,
};

static const union AnimCmd *const sAnims_THWACKEY[] ={
    sAnim_GeneralFrame0,
    sAnim_THWACKEY_1,
};

static const union AnimCmd *const sAnims_RILLABOOM[] ={
    sAnim_GeneralFrame0,
    sAnim_RILLABOOM_1,
};

static const union AnimCmd *const sAnims_SCORBUNNY[] ={
    sAnim_GeneralFrame0,
    sAnim_SCORBUNNY_1,
};

static const union AnimCmd *const sAnims_RABOOT[] ={
    sAnim_GeneralFrame0,
    sAnim_RABOOT_1,
};

static const union AnimCmd *const sAnims_CINDERACE[] ={
    sAnim_GeneralFrame0,
    sAnim_CINDERACE_1,
};

static const union AnimCmd *const sAnims_SOBBLE[] ={
    sAnim_GeneralFrame0,
    sAnim_SOBBLE_1,
};

static const union AnimCmd *const sAnims_DRIZZILE[] ={
    sAnim_GeneralFrame0,
    sAnim_DRIZZILE_1,
};

static const union AnimCmd *const sAnims_INTELEON[] ={
    sAnim_GeneralFrame0,
    sAnim_INTELEON_1,
};

static const union AnimCmd *const sAnims_SKWOVET[] ={
    sAnim_GeneralFrame0,
    sAnim_SKWOVET_1,
};

static const union AnimCmd *const sAnims_GREEDENT[] ={
    sAnim_GeneralFrame0,
    sAnim_GREEDENT_1,
};

static const union AnimCmd *const sAnims_ROOKIDEE[] ={
    sAnim_GeneralFrame0,
    sAnim_ROOKIDEE_1,
};

static const union AnimCmd *const sAnims_CORVISQUIRE[] ={
    sAnim_GeneralFrame0,
    sAnim_CORVISQUIRE_1,
};

static const union AnimCmd *const sAnims_CORVIKNIGHT[] ={
    sAnim_GeneralFrame0,
    sAnim_CORVIKNIGHT_1,
};

static const union AnimCmd *const sAnims_BLIPBUG[] ={
    sAnim_GeneralFrame0,
    sAnim_BLIPBUG_1,
};

static const union AnimCmd *const sAnims_DOTTLER[] ={
    sAnim_GeneralFrame0,
    sAnim_DOTTLER_1,
};

static const union AnimCmd *const sAnims_ORBEETLE[] ={
    sAnim_GeneralFrame0,
    sAnim_ORBEETLE_1,
};

static const union AnimCmd *const sAnims_NICKIT[] ={
    sAnim_GeneralFrame0,
    sAnim_NICKIT_1,
};

static const union AnimCmd *const sAnims_THIEVUL[] ={
    sAnim_GeneralFrame0,
    sAnim_THIEVUL_1,
};

static const union AnimCmd *const sAnims_GOSSIFLEUR[] ={
    sAnim_GeneralFrame0,
    sAnim_GOSSIFLEUR_1,
};

static const union AnimCmd *const sAnims_ELDEGOSS[] ={
    sAnim_GeneralFrame0,
    sAnim_ELDEGOSS_1,
};

static const union AnimCmd *const sAnims_WOOLOO[] ={
    sAnim_GeneralFrame0,
    sAnim_WOOLOO_1,
};

static const union AnimCmd *const sAnims_DUBWOOL[] ={
    sAnim_GeneralFrame0,
    sAnim_DUBWOOL_1,
};

static const union AnimCmd *const sAnims_CHEWTLE[] ={
    sAnim_GeneralFrame0,
    sAnim_CHEWTLE_1,
};

static const union AnimCmd *const sAnims_DREDNAW[] ={
    sAnim_GeneralFrame0,
    sAnim_DREDNAW_1,
};

static const union AnimCmd *const sAnims_YAMPER[] ={
    sAnim_GeneralFrame0,
    sAnim_YAMPER_1,
};

static const union AnimCmd *const sAnims_BOLTUND[] ={
    sAnim_GeneralFrame0,
    sAnim_BOLTUND_1,
};

static const union AnimCmd *const sAnims_ROLYCOLY[] ={
    sAnim_GeneralFrame0,
    sAnim_ROLYCOLY_1,
};

static const union AnimCmd *const sAnims_CARKOL[] ={
    sAnim_GeneralFrame0,
    sAnim_CARKOL_1,
};

static const union AnimCmd *const sAnims_COALOSSAL[] ={
    sAnim_GeneralFrame0,
    sAnim_COALOSSAL_1,
};

static const union AnimCmd *const sAnims_APPLIN[] ={
    sAnim_GeneralFrame0,
    sAnim_APPLIN_1,
};

static const union AnimCmd *const sAnims_FLAPPLE[] ={
    sAnim_GeneralFrame0,
    sAnim_FLAPPLE_1,
};

static const union AnimCmd *const sAnims_APPLETUN[] ={
    sAnim_GeneralFrame0,
    sAnim_APPLETUN_1,
};

static const union AnimCmd *const sAnims_SILICOBRA[] ={
    sAnim_GeneralFrame0,
    sAnim_SILICOBRA_1,
};

static const union AnimCmd *const sAnims_SANDACONDA[] ={
    sAnim_GeneralFrame0,
    sAnim_SANDACONDA_1,
};

static const union AnimCmd *const sAnims_CRAMORANT[] ={
    sAnim_GeneralFrame0,
    sAnim_CRAMORANT_1,
};

static const union AnimCmd *const sAnims_ARROKUDA[] ={
    sAnim_GeneralFrame0,
    sAnim_ARROKUDA_1,
};

static const union AnimCmd *const sAnims_BARRASKEWDA[] ={
    sAnim_GeneralFrame0,
    sAnim_BARRASKEWDA_1,
};

static const union AnimCmd *const sAnims_TOXEL[] ={
    sAnim_GeneralFrame0,
    sAnim_TOXEL_1,
};

static const union AnimCmd *const sAnims_TOXTRICITY[] ={
    sAnim_GeneralFrame0,
    sAnim_TOXTRICITY_1,
};

static const union AnimCmd *const sAnims_SIZZLIPEDE[] ={
    sAnim_GeneralFrame0,
    sAnim_SIZZLIPEDE_1,
};

static const union AnimCmd *const sAnims_CENTISKORCH[] ={
    sAnim_GeneralFrame0,
    sAnim_CENTISKORCH_1,
};

static const union AnimCmd *const sAnims_CLOBBOPUS[] ={
    sAnim_GeneralFrame0,
    sAnim_CLOBBOPUS_1,
};

static const union AnimCmd *const sAnims_GRAPPLOCT[] ={
    sAnim_GeneralFrame0,
    sAnim_GRAPPLOCT_1,
};

static const union AnimCmd *const sAnims_SINISTEA[] ={
    sAnim_GeneralFrame0,
    sAnim_SINISTEA_1,
};

static const union AnimCmd *const sAnims_POLTEAGEIST[] ={
    sAnim_GeneralFrame0,
    sAnim_POLTEAGEIST_1,
};

static const union AnimCmd *const sAnims_HATENNA[] ={
    sAnim_GeneralFrame0,
    sAnim_HATENNA_1,
};

static const union AnimCmd *const sAnims_HATTREM[] ={
    sAnim_GeneralFrame0,
    sAnim_HATTREM_1,
};

static const union AnimCmd *const sAnims_HATTERENE[] ={
    sAnim_GeneralFrame0,
    sAnim_HATTERENE_1,
};

static const union AnimCmd *const sAnims_IMPIDIMP[] ={
    sAnim_GeneralFrame0,
    sAnim_IMPIDIMP_1,
};

static const union AnimCmd *const sAnims_MORGREM[] ={
    sAnim_GeneralFrame0,
    sAnim_MORGREM_1,
};

static const union AnimCmd *const sAnims_GRIMMSNARL[] ={
    sAnim_GeneralFrame0,
    sAnim_GRIMMSNARL_1,
};

static const union AnimCmd *const sAnims_OBSTAGOON[] ={
    sAnim_GeneralFrame0,
    sAnim_OBSTAGOON_1,
};

static const union AnimCmd *const sAnims_PERRSERKER[] ={
    sAnim_GeneralFrame0,
    sAnim_PERRSERKER_1,
};

static const union AnimCmd *const sAnims_CURSOLA[] ={
    sAnim_GeneralFrame0,
    sAnim_CURSOLA_1,
};

static const union AnimCmd *const sAnims_SIRFETCHD[] ={
    sAnim_GeneralFrame0,
    sAnim_SIRFETCHD_1,
};

static const union AnimCmd *const sAnims_MR_RIME[] ={
    sAnim_GeneralFrame0,
    sAnim_MR_RIME_1,
};

static const union AnimCmd *const sAnims_RUNERIGUS[] ={
    sAnim_GeneralFrame0,
    sAnim_RUNERIGUS_1,
};

static const union AnimCmd *const sAnims_MILCERY[] ={
    sAnim_GeneralFrame0,
    sAnim_MILCERY_1,
};

static const union AnimCmd *const sAnims_ALCREMIE[] ={
    sAnim_GeneralFrame0,
    sAnim_ALCREMIE_1,
};

static const union AnimCmd *const sAnims_FALINKS[] ={
    sAnim_GeneralFrame0,
    sAnim_FALINKS_1,
};

static const union AnimCmd *const sAnims_PINCURCHIN[] ={
    sAnim_GeneralFrame0,
    sAnim_PINCURCHIN_1,
};

static const union AnimCmd *const sAnims_SNOM[] ={
    sAnim_GeneralFrame0,
    sAnim_SNOM_1,
};

static const union AnimCmd *const sAnims_FROSMOTH[] ={
    sAnim_GeneralFrame0,
    sAnim_FROSMOTH_1,
};

static const union AnimCmd *const sAnims_STONJOURNER[] ={
    sAnim_GeneralFrame0,
    sAnim_STONJOURNER_1,
};

static const union AnimCmd *const sAnims_EISCUE[] ={
    sAnim_GeneralFrame0,
    sAnim_EISCUE_1,
};

static const union AnimCmd *const sAnims_INDEEDEE[] ={
    sAnim_GeneralFrame0,
    sAnim_INDEEDEE_1,
};

static const union AnimCmd *const sAnims_MORPEKO[] ={
    sAnim_GeneralFrame0,
    sAnim_MORPEKO_1,
};

static const union AnimCmd *const sAnims_CUFANT[] ={
    sAnim_GeneralFrame0,
    sAnim_CUFANT_1,
};

static const union AnimCmd *const sAnims_COPPERAJAH[] ={
    sAnim_GeneralFrame0,
    sAnim_COPPERAJAH_1,
};

static const union AnimCmd *const sAnims_DRACOZOLT[] ={
    sAnim_GeneralFrame0,
    sAnim_DRACOZOLT_1,
};

static const union AnimCmd *const sAnims_ARCTOZOLT[] ={
    sAnim_GeneralFrame0,
    sAnim_ARCTOZOLT_1,
};

static const union AnimCmd *const sAnims_DRACOVISH[] ={
    sAnim_GeneralFrame0,
    sAnim_DRACOVISH_1,
};

static const union AnimCmd *const sAnims_ARCTOVISH[] ={
    sAnim_GeneralFrame0,
    sAnim_ARCTOVISH_1,
};

static const union AnimCmd *const sAnims_DURALUDON[] ={
    sAnim_GeneralFrame0,
    sAnim_DURALUDON_1,
};

static const union AnimCmd *const sAnims_DREEPY[] ={
    sAnim_GeneralFrame0,
    sAnim_DREEPY_1,
};

static const union AnimCmd *const sAnims_DRAKLOAK[] ={
    sAnim_GeneralFrame0,
    sAnim_DRAKLOAK_1,
};

static const union AnimCmd *const sAnims_DRAGAPULT[] ={
    sAnim_GeneralFrame0,
    sAnim_DRAGAPULT_1,
};

static const union AnimCmd *const sAnims_ZACIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_ZACIAN_1,
};

static const union AnimCmd *const sAnims_ZAMAZENTA[] ={
    sAnim_GeneralFrame0,
    sAnim_ZAMAZENTA_1,
};

static const union AnimCmd *const sAnims_ETERNATUS[] ={
    sAnim_GeneralFrame0,
    sAnim_ETERNATUS_1,
};

static const union AnimCmd *const sAnims_KUBFU[] ={
    sAnim_GeneralFrame0,
    sAnim_KUBFU_1,
};

static const union AnimCmd *const sAnims_URSHIFU[] ={
    sAnim_GeneralFrame0,
    sAnim_URSHIFU_1,
};

static const union AnimCmd *const sAnims_ZARUDE[] ={
    sAnim_GeneralFrame0,
    sAnim_ZARUDE_1,
};

static const union AnimCmd *const sAnims_REGIELEKI[] ={
    sAnim_GeneralFrame0,
    sAnim_REGIELEKI_1,
};

static const union AnimCmd *const sAnims_REGIDRAGO[] ={
    sAnim_GeneralFrame0,
    sAnim_REGIDRAGO_1,
};

static const union AnimCmd *const sAnims_GLASTRIER[] ={
    sAnim_GeneralFrame0,
    sAnim_GLASTRIER_1,
};

static const union AnimCmd *const sAnims_SPECTRIER[] ={
    sAnim_GeneralFrame0,
    sAnim_SPECTRIER_1,
};

static const union AnimCmd *const sAnims_CALYREX[] ={
    sAnim_GeneralFrame0,
    sAnim_CALYREX_1,
};

static const union AnimCmd *const sAnims_VENUSAUR_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_VENUSAUR_MEGA_1,
};

static const union AnimCmd *const sAnims_CHARIZARD_MEGA_X[] ={
    sAnim_GeneralFrame0,
    sAnim_CHARIZARD_MEGA_X_1,
};

static const union AnimCmd *const sAnims_CHARIZARD_MEGA_Y[] ={
    sAnim_GeneralFrame0,
    sAnim_CHARIZARD_MEGA_Y_1,
};

static const union AnimCmd *const sAnims_BLASTOISE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_BLASTOISE_MEGA_1,
};

static const union AnimCmd *const sAnims_BEEDRILL_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_BEEDRILL_MEGA_1,
};

static const union AnimCmd *const sAnims_PIDGEOT_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_PIDGEOT_MEGA_1,
};

static const union AnimCmd *const sAnims_ALAKAZAM_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_ALAKAZAM_MEGA_1,
};

static const union AnimCmd *const sAnims_SLOWBRO_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_SLOWBRO_MEGA_1,
};

static const union AnimCmd *const sAnims_GENGAR_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_GENGAR_MEGA_1,
};

static const union AnimCmd *const sAnims_KANGASKHAN_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_KANGASKHAN_MEGA_1,
};

static const union AnimCmd *const sAnims_PINSIR_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_PINSIR_MEGA_1,
};

static const union AnimCmd *const sAnims_GYARADOS_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_GYARADOS_MEGA_1,
};

static const union AnimCmd *const sAnims_AERODACTYL_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_AERODACTYL_MEGA_1,
};

static const union AnimCmd *const sAnims_MEWTWO_MEGA_X[] ={
    sAnim_GeneralFrame0,
    sAnim_MEWTWO_MEGA_X_1,
};

static const union AnimCmd *const sAnims_MEWTWO_MEGA_Y[] ={
    sAnim_GeneralFrame0,
    sAnim_MEWTWO_MEGA_Y_1,
};

static const union AnimCmd *const sAnims_AMPHAROS_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_AMPHAROS_MEGA_1,
};

static const union AnimCmd *const sAnims_STEELIX_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_STEELIX_MEGA_1,
};

static const union AnimCmd *const sAnims_SCIZOR_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_SCIZOR_MEGA_1,
};

static const union AnimCmd *const sAnims_HERACROSS_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_HERACROSS_MEGA_1,
};

static const union AnimCmd *const sAnims_HOUNDOOM_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_HOUNDOOM_MEGA_1,
};

static const union AnimCmd *const sAnims_TYRANITAR_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_TYRANITAR_MEGA_1,
};

static const union AnimCmd *const sAnims_SCEPTILE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_SCEPTILE_MEGA_1,
};

static const union AnimCmd *const sAnims_BLAZIKEN_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_BLAZIKEN_MEGA_1,
};

static const union AnimCmd *const sAnims_SWAMPERT_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_SWAMPERT_MEGA_1,
};

static const union AnimCmd *const sAnims_GARDEVOIR_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_GARDEVOIR_MEGA_1,
};

static const union AnimCmd *const sAnims_SABLEYE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_SABLEYE_MEGA_1,
};

static const union AnimCmd *const sAnims_MAWILE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_MAWILE_MEGA_1,
};

static const union AnimCmd *const sAnims_AGGRON_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_AGGRON_MEGA_1,
};

static const union AnimCmd *const sAnims_MEDICHAM_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_MEDICHAM_MEGA_1,
};

static const union AnimCmd *const sAnims_MANECTRIC_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_MANECTRIC_MEGA_1,
};

static const union AnimCmd *const sAnims_SHARPEDO_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_SHARPEDO_MEGA_1,
};

static const union AnimCmd *const sAnims_CAMERUPT_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_CAMERUPT_MEGA_1,
};

static const union AnimCmd *const sAnims_ALTARIA_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_ALTARIA_MEGA_1,
};

static const union AnimCmd *const sAnims_BANETTE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_BANETTE_MEGA_1,
};

static const union AnimCmd *const sAnims_ABSOL_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_ABSOL_MEGA_1,
};

static const union AnimCmd *const sAnims_GLALIE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_GLALIE_MEGA_1,
};

static const union AnimCmd *const sAnims_SALAMENCE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_SALAMENCE_MEGA_1,
};

static const union AnimCmd *const sAnims_METAGROSS_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_METAGROSS_MEGA_1,
};

static const union AnimCmd *const sAnims_LATIAS_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_LATIAS_MEGA_1,
};

static const union AnimCmd *const sAnims_LATIOS_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_LATIOS_MEGA_1,
};

static const union AnimCmd *const sAnims_KYOGRE_PRIMAL[] ={
    sAnim_GeneralFrame0,
    sAnim_KYOGRE_PRIMAL_1,
};

static const union AnimCmd *const sAnims_GROUDON_PRIMAL[] ={
    sAnim_GeneralFrame0,
    sAnim_GROUDON_PRIMAL_1,
};

static const union AnimCmd *const sAnims_RAYQUAZA_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_RAYQUAZA_MEGA_1,
};

static const union AnimCmd *const sAnims_LOPUNNY_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_LOPUNNY_MEGA_1,
};

static const union AnimCmd *const sAnims_GARCHOMP_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_GARCHOMP_MEGA_1,
};

static const union AnimCmd *const sAnims_LUCARIO_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_LUCARIO_MEGA_1,
};

static const union AnimCmd *const sAnims_ABOMASNOW_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_ABOMASNOW_MEGA_1,
};

static const union AnimCmd *const sAnims_GALLADE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_GALLADE_MEGA_1,
};

static const union AnimCmd *const sAnims_AUDINO_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_AUDINO_MEGA_1,
};

static const union AnimCmd *const sAnims_DIANCIE_MEGA[] ={
    sAnim_GeneralFrame0,
    sAnim_DIANCIE_MEGA_1,
};

static const union AnimCmd *const sAnims_RATTATA_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_RATTATA_ALOLAN_1,
};

static const union AnimCmd *const sAnims_RATICATE_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_RATICATE_ALOLAN_1,
};

static const union AnimCmd *const sAnims_RAICHU_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_RAICHU_ALOLAN_1,
};

static const union AnimCmd *const sAnims_SANDSHREW_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_SANDSHREW_ALOLAN_1,
};

static const union AnimCmd *const sAnims_SANDSLASH_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_SANDSLASH_ALOLAN_1,
};

static const union AnimCmd *const sAnims_VULPIX_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_VULPIX_ALOLAN_1,
};

static const union AnimCmd *const sAnims_NINETALES_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_NINETALES_ALOLAN_1,
};

static const union AnimCmd *const sAnims_DIGLETT_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_DIGLETT_ALOLAN_1,
};

static const union AnimCmd *const sAnims_DUGTRIO_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_DUGTRIO_ALOLAN_1,
};

static const union AnimCmd *const sAnims_MEOWTH_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_MEOWTH_ALOLAN_1,
};

static const union AnimCmd *const sAnims_PERSIAN_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_PERSIAN_ALOLAN_1,
};

static const union AnimCmd *const sAnims_GEODUDE_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_GEODUDE_ALOLAN_1,
};

static const union AnimCmd *const sAnims_GRAVELER_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_GRAVELER_ALOLAN_1,
};

static const union AnimCmd *const sAnims_GOLEM_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_GOLEM_ALOLAN_1,
};

static const union AnimCmd *const sAnims_GRIMER_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_GRIMER_ALOLAN_1,
};

static const union AnimCmd *const sAnims_MUK_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_MUK_ALOLAN_1,
};

static const union AnimCmd *const sAnims_EXEGGUTOR_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_EXEGGUTOR_ALOLAN_1,
};

static const union AnimCmd *const sAnims_MAROWAK_ALOLAN[] ={
    sAnim_GeneralFrame0,
    sAnim_MAROWAK_ALOLAN_1,
};

static const union AnimCmd *const sAnims_MEOWTH_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_MEOWTH_GALARIAN_1,
};

static const union AnimCmd *const sAnims_PONYTA_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_PONYTA_GALARIAN_1,
};

static const union AnimCmd *const sAnims_RAPIDASH_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_RAPIDASH_GALARIAN_1,
};

static const union AnimCmd *const sAnims_SLOWPOKE_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_SLOWPOKE_GALARIAN_1,
};

static const union AnimCmd *const sAnims_SLOWBRO_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_SLOWBRO_GALARIAN_1,
};

static const union AnimCmd *const sAnims_FARFETCHD_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_FARFETCHD_GALARIAN_1,
};

static const union AnimCmd *const sAnims_WEEZING_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_WEEZING_GALARIAN_1,
};

static const union AnimCmd *const sAnims_MR_MIME_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_MR_MIME_GALARIAN_1,
};

static const union AnimCmd *const sAnims_ARTICUNO_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_ARTICUNO_GALARIAN_1,
};

static const union AnimCmd *const sAnims_ZAPDOS_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_ZAPDOS_GALARIAN_1,
};

static const union AnimCmd *const sAnims_MOLTRES_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_MOLTRES_GALARIAN_1,
};

static const union AnimCmd *const sAnims_SLOWKING_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_SLOWKING_GALARIAN_1,
};

static const union AnimCmd *const sAnims_CORSOLA_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_CORSOLA_GALARIAN_1,
};

static const union AnimCmd *const sAnims_ZIGZAGOON_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_ZIGZAGOON_GALARIAN_1,
};

static const union AnimCmd *const sAnims_LINOONE_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_LINOONE_GALARIAN_1,
};

static const union AnimCmd *const sAnims_DARUMAKA_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_DARUMAKA_GALARIAN_1,
};

static const union AnimCmd *const sAnims_DARMANITAN_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_DARMANITAN_GALARIAN_1,
};

static const union AnimCmd *const sAnims_YAMASK_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_YAMASK_GALARIAN_1,
};

static const union AnimCmd *const sAnims_STUNFISK_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_STUNFISK_GALARIAN_1,
};

static const union AnimCmd *const sAnims_SHAYMIN_SKY[] ={
    sAnim_GeneralFrame0,
    sAnim_SHAYMIN_SKY_1,
};

static const union AnimCmd *const sAnims_GIRATINA_ORIGIN[] ={
    sAnim_GeneralFrame0,
    sAnim_GIRATINA_ORIGIN_1,
};

static const union AnimCmd *const sAnims_DARMANITAN_ZEN_MODE[] ={
    sAnim_GeneralFrame0,
    sAnim_DARMANITAN_ZEN_MODE_1,
};

static const union AnimCmd *const sAnims_DARMANITAN_ZEN_MODE_GALARIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_DARMANITAN_ZEN_MODE_GALARIAN_1,
};

static const union AnimCmd *const sAnims_TORNADUS_THERIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_TORNADUS_THERIAN_1,
};

static const union AnimCmd *const sAnims_THUNDURUS_THERIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_THUNDURUS_THERIAN_1,
};

static const union AnimCmd *const sAnims_LANDORUS_THERIAN[] ={
    sAnim_GeneralFrame0,
    sAnim_LANDORUS_THERIAN_1,
};

static const union AnimCmd *const sAnims_KELDEO_RESOLUTE[] ={
    sAnim_GeneralFrame0,
    sAnim_KELDEO_RESOLUTE_1,
};

static const union AnimCmd *const sAnims_MELOETTA_PIROUETTE[] ={
    sAnim_GeneralFrame0,
    sAnim_MELOETTA_PIROUETTE_1,
};

static const union AnimCmd *const sAnims_AEGISLASH_BLADE[] ={
    sAnim_GeneralFrame0,
    sAnim_AEGISLASH_BLADE_1,
};

static const union AnimCmd *const sAnims_HOOPA_UNBOUND[] ={
    sAnim_GeneralFrame0,
    sAnim_HOOPA_UNBOUND_1,
};

static const union AnimCmd *const sAnims_MINIOR_CORE[] ={
    sAnim_GeneralFrame0,
    sAnim_MINIOR_CORE_1,
};

static const union AnimCmd *const sAnims_WISHIWASHI_SCHOOL[] ={
    sAnim_GeneralFrame0,
    sAnim_WISHIWASHI_SCHOOL_1,
};

static const union AnimCmd *const sAnims_KYUREM_BLACK[] ={
    sAnim_GeneralFrame0,
    sAnim_KYUREM_BLACK_1,
};

static const union AnimCmd *const sAnims_KYUREM_WHITE[] ={
    sAnim_GeneralFrame0,
    sAnim_KYUREM_WHITE_1,
};

static const union AnimCmd *const sAnims_MIMIKYU_BUSTED[] ={
    sAnim_GeneralFrame0,
    sAnim_MIMIKYU_BUSTED_1,
};

static const union AnimCmd *const sAnims_LYCANROC_MIDNIGHT[] ={
    sAnim_GeneralFrame0,
    sAnim_LYCANROC_MIDNIGHT_1,
};

static const union AnimCmd *const sAnims_LYCANROC_DUSK[] ={
    sAnim_GeneralFrame0,
    sAnim_LYCANROC_DUSK_1,
};

static const union AnimCmd *const sAnims_ZYGARDE_10[] ={
    sAnim_GeneralFrame0,
    sAnim_ZYGARDE_10_1,
};

static const union AnimCmd *const sAnims_ZYGARDE_COMPLETE[] ={
    sAnim_GeneralFrame0,
    sAnim_ZYGARDE_COMPLETE_1,
};

static const union AnimCmd *const sAnims_DEOXYS_ATTACK[] ={
    sAnim_GeneralFrame0,
    sAnim_DEOXYS_ATTACK_1,
    sAnim_DEOXYS_ATTACK_2,
};

static const union AnimCmd *const sAnims_DEOXYS_DEFENSE[] ={
    sAnim_GeneralFrame0,
    sAnim_DEOXYS_DEFENSE_1,
    sAnim_DEOXYS_DEFENSE_2,
};

static const union AnimCmd *const sAnims_DEOXYS_SPEED[] ={
    sAnim_GeneralFrame0,
    sAnim_DEOXYS_SPEED_1,
    sAnim_DEOXYS_SPEED_2,
};

static const union AnimCmd *const sAnims_PIKACHU_COSPLAY[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_COSPLAY_1,
};

static const union AnimCmd *const sAnims_PIKACHU_ROCK_STAR[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_ROCK_STAR_1,
};

static const union AnimCmd *const sAnims_PIKACHU_BELLE[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_BELLE_1,
};

static const union AnimCmd *const sAnims_PIKACHU_POP_STAR[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_POP_STAR_1,
};

static const union AnimCmd *const sAnims_PIKACHU_PH_D[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_PH_D_1,
};

static const union AnimCmd *const sAnims_PIKACHU_LIBRE[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_LIBRE_1,
};

static const union AnimCmd *const sAnims_PIKACHU_ORIGINAL_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_ORIGINAL_CAP_1,
};

static const union AnimCmd *const sAnims_PIKACHU_HOENN_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_HOENN_CAP_1,
};

static const union AnimCmd *const sAnims_PIKACHU_SINNOH_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_SINNOH_CAP_1,
};

static const union AnimCmd *const sAnims_PIKACHU_UNOVA_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_UNOVA_CAP_1,
};

static const union AnimCmd *const sAnims_PIKACHU_KALOS_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_KALOS_CAP_1,
};

static const union AnimCmd *const sAnims_PIKACHU_ALOLA_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_ALOLA_CAP_1,
};

static const union AnimCmd *const sAnims_PIKACHU_PARTNER_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_PARTNER_CAP_1,
};

static const union AnimCmd *const sAnims_PIKACHU_WORLD_CAP[] ={
    sAnim_GeneralFrame0,
    sAnim_PIKACHU_WORLD_CAP_1,
};

static const union AnimCmd *const sAnims_PICHU_SPIKY_EARED[] ={
    sAnim_GeneralFrame0,
    sAnim_PICHU_SPIKY_EARED_1,
};

#define ANIM_CMD(name)             [SPECIES_##name] = sAnims_##name
#define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims

const union AnimCmd *const *const gMonFrontAnimsPtrTable[] =
{
    ANIM_CMD(NONE),
    ANIM_CMD(BULBASAUR),
    ANIM_CMD(IVYSAUR),
    ANIM_CMD(VENUSAUR),
    ANIM_CMD(CHARMANDER),
    ANIM_CMD(CHARMELEON),
    ANIM_CMD(CHARIZARD),
    ANIM_CMD(SQUIRTLE),
    ANIM_CMD(WARTORTLE),
    ANIM_CMD(BLASTOISE),
    ANIM_CMD(CATERPIE),
    ANIM_CMD(METAPOD),
    ANIM_CMD(BUTTERFREE),
    ANIM_CMD(WEEDLE),
    ANIM_CMD(KAKUNA),
    ANIM_CMD(BEEDRILL),
    ANIM_CMD(PIDGEY),
    ANIM_CMD(PIDGEOTTO),
    ANIM_CMD(PIDGEOT),
    ANIM_CMD(RATTATA),
    ANIM_CMD(RATICATE),
    ANIM_CMD(SPEAROW),
    ANIM_CMD(FEAROW),
    ANIM_CMD(EKANS),
    ANIM_CMD(ARBOK),
    ANIM_CMD(PIKACHU),
    ANIM_CMD(RAICHU),
    ANIM_CMD(SANDSHREW),
    ANIM_CMD(SANDSLASH),
    ANIM_CMD(NIDORAN_F),
    ANIM_CMD(NIDORINA),
    ANIM_CMD(NIDOQUEEN),
    ANIM_CMD(NIDORAN_M),
    ANIM_CMD(NIDORINO),
    ANIM_CMD(NIDOKING),
    ANIM_CMD(CLEFAIRY),
    ANIM_CMD(CLEFABLE),
    ANIM_CMD(VULPIX),
    ANIM_CMD(NINETALES),
    ANIM_CMD(JIGGLYPUFF),
    ANIM_CMD(WIGGLYTUFF),
    ANIM_CMD(ZUBAT),
    ANIM_CMD(GOLBAT),
    ANIM_CMD(ODDISH),
    ANIM_CMD(GLOOM),
    ANIM_CMD(VILEPLUME),
    ANIM_CMD(PARAS),
    ANIM_CMD(PARASECT),
    ANIM_CMD(VENONAT),
    ANIM_CMD(VENOMOTH),
    ANIM_CMD(DIGLETT),
    ANIM_CMD(DUGTRIO),
    ANIM_CMD(MEOWTH),
    ANIM_CMD(PERSIAN),
    ANIM_CMD(PSYDUCK),
    ANIM_CMD(GOLDUCK),
    ANIM_CMD(MANKEY),
    ANIM_CMD(PRIMEAPE),
    ANIM_CMD(GROWLITHE),
    ANIM_CMD(ARCANINE),
    ANIM_CMD(POLIWAG),
    ANIM_CMD(POLIWHIRL),
    ANIM_CMD(POLIWRATH),
    ANIM_CMD(ABRA),
    ANIM_CMD(KADABRA),
    ANIM_CMD(ALAKAZAM),
    ANIM_CMD(MACHOP),
    ANIM_CMD(MACHOKE),
    ANIM_CMD(MACHAMP),
    ANIM_CMD(BELLSPROUT),
    ANIM_CMD(WEEPINBELL),
    ANIM_CMD(VICTREEBEL),
    ANIM_CMD(TENTACOOL),
    ANIM_CMD(TENTACRUEL),
    ANIM_CMD(GEODUDE),
    ANIM_CMD(GRAVELER),
    ANIM_CMD(GOLEM),
    ANIM_CMD(PONYTA),
    ANIM_CMD(RAPIDASH),
    ANIM_CMD(SLOWPOKE),
    ANIM_CMD(SLOWBRO),
    ANIM_CMD(MAGNEMITE),
    ANIM_CMD(MAGNETON),
    ANIM_CMD(FARFETCHD),
    ANIM_CMD(DODUO),
    ANIM_CMD(DODRIO),
    ANIM_CMD(SEEL),
    ANIM_CMD(DEWGONG),
    ANIM_CMD(GRIMER),
    ANIM_CMD(MUK),
    ANIM_CMD(SHELLDER),
    ANIM_CMD(CLOYSTER),
    ANIM_CMD(GASTLY),
    ANIM_CMD(HAUNTER),
    ANIM_CMD(GENGAR),
    ANIM_CMD(ONIX),
    ANIM_CMD(DROWZEE),
    ANIM_CMD(HYPNO),
    ANIM_CMD(KRABBY),
    ANIM_CMD(KINGLER),
    ANIM_CMD(VOLTORB),
    ANIM_CMD(ELECTRODE),
    ANIM_CMD(EXEGGCUTE),
    ANIM_CMD(EXEGGUTOR),
    ANIM_CMD(CUBONE),
    ANIM_CMD(MAROWAK),
    ANIM_CMD(HITMONLEE),
    ANIM_CMD(HITMONCHAN),
    ANIM_CMD(LICKITUNG),
    ANIM_CMD(KOFFING),
    ANIM_CMD(WEEZING),
    ANIM_CMD(RHYHORN),
    ANIM_CMD(RHYDON),
    ANIM_CMD(CHANSEY),
    ANIM_CMD(TANGELA),
    ANIM_CMD(KANGASKHAN),
    ANIM_CMD(HORSEA),
    ANIM_CMD(SEADRA),
    ANIM_CMD(GOLDEEN),
    ANIM_CMD(SEAKING),
    ANIM_CMD(STARYU),
    ANIM_CMD(STARMIE),
    ANIM_CMD(MR_MIME),
    ANIM_CMD(SCYTHER),
    ANIM_CMD(JYNX),
    ANIM_CMD(ELECTABUZZ),
    ANIM_CMD(MAGMAR),
    ANIM_CMD(PINSIR),
    ANIM_CMD(TAUROS),
    ANIM_CMD(MAGIKARP),
    ANIM_CMD(GYARADOS),
    ANIM_CMD(LAPRAS),
    ANIM_CMD(DITTO),
    ANIM_CMD(EEVEE),
    ANIM_CMD(VAPOREON),
    ANIM_CMD(JOLTEON),
    ANIM_CMD(FLAREON),
    ANIM_CMD(PORYGON),
    ANIM_CMD(OMANYTE),
    ANIM_CMD(OMASTAR),
    ANIM_CMD(KABUTO),
    ANIM_CMD(KABUTOPS),
    ANIM_CMD(AERODACTYL),
    ANIM_CMD(SNORLAX),
    ANIM_CMD(ARTICUNO),
    ANIM_CMD(ZAPDOS),
    ANIM_CMD(MOLTRES),
    ANIM_CMD(DRATINI),
    ANIM_CMD(DRAGONAIR),
    ANIM_CMD(DRAGONITE),
    ANIM_CMD(MEWTWO),
    ANIM_CMD(MEW),
    ANIM_CMD(CHIKORITA),
    ANIM_CMD(BAYLEEF),
    ANIM_CMD(MEGANIUM),
    ANIM_CMD(CYNDAQUIL),
    ANIM_CMD(QUILAVA),
    ANIM_CMD(TYPHLOSION),
    ANIM_CMD(TOTODILE),
    ANIM_CMD(CROCONAW),
    ANIM_CMD(FERALIGATR),
    ANIM_CMD(SENTRET),
    ANIM_CMD(FURRET),
    ANIM_CMD(HOOTHOOT),
    ANIM_CMD(NOCTOWL),
    ANIM_CMD(LEDYBA),
    ANIM_CMD(LEDIAN),
    ANIM_CMD(SPINARAK),
    ANIM_CMD(ARIADOS),
    ANIM_CMD(CROBAT),
    ANIM_CMD(CHINCHOU),
    ANIM_CMD(LANTURN),
    ANIM_CMD(PICHU),
    ANIM_CMD(CLEFFA),
    ANIM_CMD(IGGLYBUFF),
    ANIM_CMD(TOGEPI),
    ANIM_CMD(TOGETIC),
    ANIM_CMD(NATU),
    ANIM_CMD(XATU),
    ANIM_CMD(MAREEP),
    ANIM_CMD(FLAAFFY),
    ANIM_CMD(AMPHAROS),
    ANIM_CMD(BELLOSSOM),
    ANIM_CMD(MARILL),
    ANIM_CMD(AZUMARILL),
    ANIM_CMD(SUDOWOODO),
    ANIM_CMD(POLITOED),
    ANIM_CMD(HOPPIP),
    ANIM_CMD(SKIPLOOM),
    ANIM_CMD(JUMPLUFF),
    ANIM_CMD(AIPOM),
    ANIM_CMD(SUNKERN),
    ANIM_CMD(SUNFLORA),
    ANIM_CMD(YANMA),
    ANIM_CMD(WOOPER),
    ANIM_CMD(QUAGSIRE),
    ANIM_CMD(ESPEON),
    ANIM_CMD(UMBREON),
    ANIM_CMD(MURKROW),
    ANIM_CMD(SLOWKING),
    ANIM_CMD(MISDREAVUS),
    ANIM_CMD(UNOWN),
    ANIM_CMD(WOBBUFFET),
    ANIM_CMD(GIRAFARIG),
    ANIM_CMD(PINECO),
    ANIM_CMD(FORRETRESS),
    ANIM_CMD(DUNSPARCE),
    ANIM_CMD(GLIGAR),
    ANIM_CMD(STEELIX),
    ANIM_CMD(SNUBBULL),
    ANIM_CMD(GRANBULL),
    ANIM_CMD(QWILFISH),
    ANIM_CMD(SCIZOR),
    ANIM_CMD(SHUCKLE),
    ANIM_CMD(HERACROSS),
    ANIM_CMD(SNEASEL),
    ANIM_CMD(TEDDIURSA),
    ANIM_CMD(URSARING),
    ANIM_CMD(SLUGMA),
    ANIM_CMD(MAGCARGO),
    ANIM_CMD(SWINUB),
    ANIM_CMD(PILOSWINE),
    ANIM_CMD(CORSOLA),
    ANIM_CMD(REMORAID),
    ANIM_CMD(OCTILLERY),
    ANIM_CMD(DELIBIRD),
    ANIM_CMD(MANTINE),
    ANIM_CMD(SKARMORY),
    ANIM_CMD(HOUNDOUR),
    ANIM_CMD(HOUNDOOM),
    ANIM_CMD(KINGDRA),
    ANIM_CMD(PHANPY),
    ANIM_CMD(DONPHAN),
    ANIM_CMD(PORYGON2),
    ANIM_CMD(STANTLER),
    ANIM_CMD(SMEARGLE),
    ANIM_CMD(TYROGUE),
    ANIM_CMD(HITMONTOP),
    ANIM_CMD(SMOOCHUM),
    ANIM_CMD(ELEKID),
    ANIM_CMD(MAGBY),
    ANIM_CMD(MILTANK),
    ANIM_CMD(BLISSEY),
    ANIM_CMD(RAIKOU),
    ANIM_CMD(ENTEI),
    ANIM_CMD(SUICUNE),
    ANIM_CMD(LARVITAR),
    ANIM_CMD(PUPITAR),
    ANIM_CMD(TYRANITAR),
    ANIM_CMD(LUGIA),
    ANIM_CMD(HO_OH),
    ANIM_CMD(CELEBI),
    ANIM_CMD(TREECKO),
    ANIM_CMD(GROVYLE),
    ANIM_CMD(SCEPTILE),
    ANIM_CMD(TORCHIC),
    ANIM_CMD(COMBUSKEN),
    ANIM_CMD(BLAZIKEN),
    ANIM_CMD(MUDKIP),
    ANIM_CMD(MARSHTOMP),
    ANIM_CMD(SWAMPERT),
    ANIM_CMD(POOCHYENA),
    ANIM_CMD(MIGHTYENA),
    ANIM_CMD(ZIGZAGOON),
    ANIM_CMD(LINOONE),
    ANIM_CMD(WURMPLE),
    ANIM_CMD(SILCOON),
    ANIM_CMD(BEAUTIFLY),
    ANIM_CMD(CASCOON),
    ANIM_CMD(DUSTOX),
    ANIM_CMD(LOTAD),
    ANIM_CMD(LOMBRE),
    ANIM_CMD(LUDICOLO),
    ANIM_CMD(SEEDOT),
    ANIM_CMD(NUZLEAF),
    ANIM_CMD(SHIFTRY),
    ANIM_CMD(NINCADA),
    ANIM_CMD(NINJASK),
    ANIM_CMD(SHEDINJA),
    ANIM_CMD(TAILLOW),
    ANIM_CMD(SWELLOW),
    ANIM_CMD(SHROOMISH),
    ANIM_CMD(BRELOOM),
    ANIM_CMD(SPINDA),
    ANIM_CMD(WINGULL),
    ANIM_CMD(PELIPPER),
    ANIM_CMD(SURSKIT),
    ANIM_CMD(MASQUERAIN),
    ANIM_CMD(WAILMER),
    ANIM_CMD(WAILORD),
    ANIM_CMD(SKITTY),
    ANIM_CMD(DELCATTY),
    ANIM_CMD(KECLEON),
    ANIM_CMD(BALTOY),
    ANIM_CMD(CLAYDOL),
    ANIM_CMD(NOSEPASS),
    ANIM_CMD(TORKOAL),
    ANIM_CMD(SABLEYE),
    ANIM_CMD(BARBOACH),
    ANIM_CMD(WHISCASH),
    ANIM_CMD(LUVDISC),
    ANIM_CMD(CORPHISH),
    ANIM_CMD(CRAWDAUNT),
    ANIM_CMD(FEEBAS),
    ANIM_CMD(MILOTIC),
    ANIM_CMD(CARVANHA),
    ANIM_CMD(SHARPEDO),
    ANIM_CMD(TRAPINCH),
    ANIM_CMD(VIBRAVA),
    ANIM_CMD(FLYGON),
    ANIM_CMD(MAKUHITA),
    ANIM_CMD(HARIYAMA),
    ANIM_CMD(ELECTRIKE),
    ANIM_CMD(MANECTRIC),
    ANIM_CMD(NUMEL),
    ANIM_CMD(CAMERUPT),
    ANIM_CMD(SPHEAL),
    ANIM_CMD(SEALEO),
    ANIM_CMD(WALREIN),
    ANIM_CMD(CACNEA),
    ANIM_CMD(CACTURNE),
    ANIM_CMD(SNORUNT),
    ANIM_CMD(GLALIE),
    ANIM_CMD(LUNATONE),
    ANIM_CMD(SOLROCK),
    ANIM_CMD(AZURILL),
    ANIM_CMD(SPOINK),
    ANIM_CMD(GRUMPIG),
    ANIM_CMD(PLUSLE),
    ANIM_CMD(MINUN),
    ANIM_CMD(MAWILE),
    ANIM_CMD(MEDITITE),
    ANIM_CMD(MEDICHAM),
    ANIM_CMD(SWABLU),
    ANIM_CMD(ALTARIA),
    ANIM_CMD(WYNAUT),
    ANIM_CMD(DUSKULL),
    ANIM_CMD(DUSCLOPS),
    ANIM_CMD(ROSELIA),
    ANIM_CMD(SLAKOTH),
    ANIM_CMD(VIGOROTH),
    ANIM_CMD(SLAKING),
    ANIM_CMD(GULPIN),
    ANIM_CMD(SWALOT),
    ANIM_CMD(TROPIUS),
    ANIM_CMD(WHISMUR),
    ANIM_CMD(LOUDRED),
    ANIM_CMD(EXPLOUD),
    ANIM_CMD(CLAMPERL),
    ANIM_CMD(HUNTAIL),
    ANIM_CMD(GOREBYSS),
    ANIM_CMD(ABSOL),
    ANIM_CMD(SHUPPET),
    ANIM_CMD(BANETTE),
    ANIM_CMD(SEVIPER),
    ANIM_CMD(ZANGOOSE),
    ANIM_CMD(RELICANTH),
    ANIM_CMD(ARON),
    ANIM_CMD(LAIRON),
    ANIM_CMD(AGGRON),
    ANIM_CMD(CASTFORM),
    ANIM_CMD(VOLBEAT),
    ANIM_CMD(ILLUMISE),
    ANIM_CMD(LILEEP),
    ANIM_CMD(CRADILY),
    ANIM_CMD(ANORITH),
    ANIM_CMD(ARMALDO),
    ANIM_CMD(RALTS),
    ANIM_CMD(KIRLIA),
    ANIM_CMD(GARDEVOIR),
    ANIM_CMD(BAGON),
    ANIM_CMD(SHELGON),
    ANIM_CMD(SALAMENCE),
    ANIM_CMD(BELDUM),
    ANIM_CMD(METANG),
    ANIM_CMD(METAGROSS),
    ANIM_CMD(REGIROCK),
    ANIM_CMD(REGICE),
    ANIM_CMD(REGISTEEL),
    ANIM_CMD(KYOGRE),
    ANIM_CMD(GROUDON),
    ANIM_CMD(RAYQUAZA),
    ANIM_CMD(LATIAS),
    ANIM_CMD(LATIOS),
    ANIM_CMD(JIRACHI),
    ANIM_CMD(DEOXYS),
    ANIM_CMD(CHIMECHO),
    ANIM_CMD(TURTWIG),
    ANIM_CMD(GROTLE),
    ANIM_CMD(TORTERRA),
    ANIM_CMD(CHIMCHAR),
    ANIM_CMD(MONFERNO),
    ANIM_CMD(INFERNAPE),
    ANIM_CMD(PIPLUP),
    ANIM_CMD(PRINPLUP),
    ANIM_CMD(EMPOLEON),
    ANIM_CMD(STARLY),
    ANIM_CMD(STARAVIA),
    ANIM_CMD(STARAPTOR),
    ANIM_CMD(BIDOOF),
    ANIM_CMD(BIBAREL),
    ANIM_CMD(KRICKETOT),
    ANIM_CMD(KRICKETUNE),
    ANIM_CMD(SHINX),
    ANIM_CMD(LUXIO),
    ANIM_CMD(LUXRAY),
    ANIM_CMD(BUDEW),
    ANIM_CMD(ROSERADE),
    ANIM_CMD(CRANIDOS),
    ANIM_CMD(RAMPARDOS),
    ANIM_CMD(SHIELDON),
    ANIM_CMD(BASTIODON),
    ANIM_CMD(BURMY),
    ANIM_CMD(WORMADAM),
    ANIM_CMD(MOTHIM),
    ANIM_CMD(COMBEE),
    ANIM_CMD(VESPIQUEN),
    ANIM_CMD(PACHIRISU),
    ANIM_CMD(BUIZEL),
    ANIM_CMD(FLOATZEL),
    ANIM_CMD(CHERUBI),
    ANIM_CMD(CHERRIM),
    ANIM_CMD(SHELLOS),
    ANIM_CMD(GASTRODON),
    ANIM_CMD(AMBIPOM),
    ANIM_CMD(DRIFLOON),
    ANIM_CMD(DRIFBLIM),
    ANIM_CMD(BUNEARY),
    ANIM_CMD(LOPUNNY),
    ANIM_CMD(MISMAGIUS),
    ANIM_CMD(HONCHKROW),
    ANIM_CMD(GLAMEOW),
    ANIM_CMD(PURUGLY),
    ANIM_CMD(CHINGLING),
    ANIM_CMD(STUNKY),
    ANIM_CMD(SKUNTANK),
    ANIM_CMD(BRONZOR),
    ANIM_CMD(BRONZONG),
    ANIM_CMD(BONSLY),
    ANIM_CMD(MIME_JR),
    ANIM_CMD(HAPPINY),
    ANIM_CMD(CHATOT),
    ANIM_CMD(SPIRITOMB),
    ANIM_CMD(GIBLE),
    ANIM_CMD(GABITE),
    ANIM_CMD(GARCHOMP),
    ANIM_CMD(MUNCHLAX),
    ANIM_CMD(RIOLU),
    ANIM_CMD(LUCARIO),
    ANIM_CMD(HIPPOPOTAS),
    ANIM_CMD(HIPPOWDON),
    ANIM_CMD(SKORUPI),
    ANIM_CMD(DRAPION),
    ANIM_CMD(CROAGUNK),
    ANIM_CMD(TOXICROAK),
    ANIM_CMD(CARNIVINE),
    ANIM_CMD(FINNEON),
    ANIM_CMD(LUMINEON),
    ANIM_CMD(MANTYKE),
    ANIM_CMD(SNOVER),
    ANIM_CMD(ABOMASNOW),
    ANIM_CMD(WEAVILE),
    ANIM_CMD(MAGNEZONE),
    ANIM_CMD(LICKILICKY),
    ANIM_CMD(RHYPERIOR),
    ANIM_CMD(TANGROWTH),
    ANIM_CMD(ELECTIVIRE),
    ANIM_CMD(MAGMORTAR),
    ANIM_CMD(TOGEKISS),
    ANIM_CMD(YANMEGA),
    ANIM_CMD(LEAFEON),
    ANIM_CMD(GLACEON),
    ANIM_CMD(GLISCOR),
    ANIM_CMD(MAMOSWINE),
    ANIM_CMD(PORYGON_Z),
    ANIM_CMD(GALLADE),
    ANIM_CMD(PROBOPASS),
    ANIM_CMD(DUSKNOIR),
    ANIM_CMD(FROSLASS),
    ANIM_CMD(ROTOM),
    ANIM_CMD(UXIE),
    ANIM_CMD(MESPRIT),
    ANIM_CMD(AZELF),
    ANIM_CMD(DIALGA),
    ANIM_CMD(PALKIA),
    ANIM_CMD(HEATRAN),
    ANIM_CMD(REGIGIGAS),
    ANIM_CMD(GIRATINA),
    ANIM_CMD(CRESSELIA),
    ANIM_CMD(PHIONE),
    ANIM_CMD(MANAPHY),
    ANIM_CMD(DARKRAI),
    ANIM_CMD(SHAYMIN),
    ANIM_CMD(ARCEUS),
    ANIM_CMD(VICTINI),
    ANIM_CMD(SNIVY),
    ANIM_CMD(SERVINE),
    ANIM_CMD(SERPERIOR),
    ANIM_CMD(TEPIG),
    ANIM_CMD(PIGNITE),
    ANIM_CMD(EMBOAR),
    ANIM_CMD(OSHAWOTT),
    ANIM_CMD(DEWOTT),
    ANIM_CMD(SAMUROTT),
    ANIM_CMD(PATRAT),
    ANIM_CMD(WATCHOG),
    ANIM_CMD(LILLIPUP),
    ANIM_CMD(HERDIER),
    ANIM_CMD(STOUTLAND),
    ANIM_CMD(PURRLOIN),
    ANIM_CMD(LIEPARD),
    ANIM_CMD(PANSAGE),
    ANIM_CMD(SIMISAGE),
    ANIM_CMD(PANSEAR),
    ANIM_CMD(SIMISEAR),
    ANIM_CMD(PANPOUR),
    ANIM_CMD(SIMIPOUR),
    ANIM_CMD(MUNNA),
    ANIM_CMD(MUSHARNA),
    ANIM_CMD(PIDOVE),
    ANIM_CMD(TRANQUILL),
    ANIM_CMD(UNFEZANT),
    ANIM_CMD(BLITZLE),
    ANIM_CMD(ZEBSTRIKA),
    ANIM_CMD(ROGGENROLA),
    ANIM_CMD(BOLDORE),
    ANIM_CMD(GIGALITH),
    ANIM_CMD(WOOBAT),
    ANIM_CMD(SWOOBAT),
    ANIM_CMD(DRILBUR),
    ANIM_CMD(EXCADRILL),
    ANIM_CMD(AUDINO),
    ANIM_CMD(TIMBURR),
    ANIM_CMD(GURDURR),
    ANIM_CMD(CONKELDURR),
    ANIM_CMD(TYMPOLE),
    ANIM_CMD(PALPITOAD),
    ANIM_CMD(SEISMITOAD),
    ANIM_CMD(THROH),
    ANIM_CMD(SAWK),
    ANIM_CMD(SEWADDLE),
    ANIM_CMD(SWADLOON),
    ANIM_CMD(LEAVANNY),
    ANIM_CMD(VENIPEDE),
    ANIM_CMD(WHIRLIPEDE),
    ANIM_CMD(SCOLIPEDE),
    ANIM_CMD(COTTONEE),
    ANIM_CMD(WHIMSICOTT),
    ANIM_CMD(PETILIL),
    ANIM_CMD(LILLIGANT),
    ANIM_CMD(BASCULIN),
    ANIM_CMD(SANDILE),
    ANIM_CMD(KROKOROK),
    ANIM_CMD(KROOKODILE),
    ANIM_CMD(DARUMAKA),
    ANIM_CMD(DARMANITAN),
    ANIM_CMD(MARACTUS),
    ANIM_CMD(DWEBBLE),
    ANIM_CMD(CRUSTLE),
    ANIM_CMD(SCRAGGY),
    ANIM_CMD(SCRAFTY),
    ANIM_CMD(SIGILYPH),
    ANIM_CMD(YAMASK),
    ANIM_CMD(COFAGRIGUS),
    ANIM_CMD(TIRTOUGA),
    ANIM_CMD(CARRACOSTA),
    ANIM_CMD(ARCHEN),
    ANIM_CMD(ARCHEOPS),
    ANIM_CMD(TRUBBISH),
    ANIM_CMD(GARBODOR),
    ANIM_CMD(ZORUA),
    ANIM_CMD(ZOROARK),
    ANIM_CMD(MINCCINO),
    ANIM_CMD(CINCCINO),
    ANIM_CMD(GOTHITA),
    ANIM_CMD(GOTHORITA),
    ANIM_CMD(GOTHITELLE),
    ANIM_CMD(SOLOSIS),
    ANIM_CMD(DUOSION),
    ANIM_CMD(REUNICLUS),
    ANIM_CMD(DUCKLETT),
    ANIM_CMD(SWANNA),
    ANIM_CMD(VANILLITE),
    ANIM_CMD(VANILLISH),
    ANIM_CMD(VANILLUXE),
    ANIM_CMD(DEERLING),
    ANIM_CMD(SAWSBUCK),
    ANIM_CMD(EMOLGA),
    ANIM_CMD(KARRABLAST),
    ANIM_CMD(ESCAVALIER),
    ANIM_CMD(FOONGUS),
    ANIM_CMD(AMOONGUSS),
    ANIM_CMD(FRILLISH),
    ANIM_CMD(JELLICENT),
    ANIM_CMD(ALOMOMOLA),
    ANIM_CMD(JOLTIK),
    ANIM_CMD(GALVANTULA),
    ANIM_CMD(FERROSEED),
    ANIM_CMD(FERROTHORN),
    ANIM_CMD(KLINK),
    ANIM_CMD(KLANG),
    ANIM_CMD(KLINKLANG),
    ANIM_CMD(TYNAMO),
    ANIM_CMD(EELEKTRIK),
    ANIM_CMD(EELEKTROSS),
    ANIM_CMD(ELGYEM),
    ANIM_CMD(BEHEEYEM),
    ANIM_CMD(LITWICK),
    ANIM_CMD(LAMPENT),
    ANIM_CMD(CHANDELURE),
    ANIM_CMD(AXEW),
    ANIM_CMD(FRAXURE),
    ANIM_CMD(HAXORUS),
    ANIM_CMD(CUBCHOO),
    ANIM_CMD(BEARTIC),
    ANIM_CMD(CRYOGONAL),
    ANIM_CMD(SHELMET),
    ANIM_CMD(ACCELGOR),
    ANIM_CMD(STUNFISK),
    ANIM_CMD(MIENFOO),
    ANIM_CMD(MIENSHAO),
    ANIM_CMD(DRUDDIGON),
    ANIM_CMD(GOLETT),
    ANIM_CMD(GOLURK),
    ANIM_CMD(PAWNIARD),
    ANIM_CMD(BISHARP),
    ANIM_CMD(BOUFFALANT),
    ANIM_CMD(RUFFLET),
    ANIM_CMD(BRAVIARY),
    ANIM_CMD(VULLABY),
    ANIM_CMD(MANDIBUZZ),
    ANIM_CMD(HEATMOR),
    ANIM_CMD(DURANT),
    ANIM_CMD(DEINO),
    ANIM_CMD(ZWEILOUS),
    ANIM_CMD(HYDREIGON),
    ANIM_CMD(LARVESTA),
    ANIM_CMD(VOLCARONA),
    ANIM_CMD(COBALION),
    ANIM_CMD(TERRAKION),
    ANIM_CMD(VIRIZION),
    ANIM_CMD(TORNADUS),
    ANIM_CMD(THUNDURUS),
    ANIM_CMD(RESHIRAM),
    ANIM_CMD(ZEKROM),
    ANIM_CMD(LANDORUS),
    ANIM_CMD(KYUREM),
    ANIM_CMD(KELDEO),
    ANIM_CMD(MELOETTA),
    ANIM_CMD(GENESECT),
    ANIM_CMD(CHESPIN),
    ANIM_CMD(QUILLADIN),
    ANIM_CMD(CHESNAUGHT),
    ANIM_CMD(FENNEKIN),
    ANIM_CMD(BRAIXEN),
    ANIM_CMD(DELPHOX),
    ANIM_CMD(FROAKIE),
    ANIM_CMD(FROGADIER),
    ANIM_CMD(GRENINJA),
    ANIM_CMD(BUNNELBY),
    ANIM_CMD(DIGGERSBY),
    ANIM_CMD(FLETCHLING),
    ANIM_CMD(FLETCHINDER),
    ANIM_CMD(TALONFLAME),
    ANIM_CMD(SCATTERBUG),
    ANIM_CMD(SPEWPA),
    ANIM_CMD(VIVILLON),
    ANIM_CMD(LITLEO),
    ANIM_CMD(PYROAR),
    ANIM_CMD(FLABEBE),
    ANIM_CMD(FLOETTE),
    ANIM_CMD(FLORGES),
    ANIM_CMD(SKIDDO),
    ANIM_CMD(GOGOAT),
    ANIM_CMD(PANCHAM),
    ANIM_CMD(PANGORO),
    ANIM_CMD(FURFROU),
    ANIM_CMD(ESPURR),
    ANIM_CMD(MEOWSTIC),
    ANIM_CMD(HONEDGE),
    ANIM_CMD(DOUBLADE),
    ANIM_CMD(AEGISLASH),
    ANIM_CMD(SPRITZEE),
    ANIM_CMD(AROMATISSE),
    ANIM_CMD(SWIRLIX),
    ANIM_CMD(SLURPUFF),
    ANIM_CMD(INKAY),
    ANIM_CMD(MALAMAR),
    ANIM_CMD(BINACLE),
    ANIM_CMD(BARBARACLE),
    ANIM_CMD(SKRELP),
    ANIM_CMD(DRAGALGE),
    ANIM_CMD(CLAUNCHER),
    ANIM_CMD(CLAWITZER),
    ANIM_CMD(HELIOPTILE),
    ANIM_CMD(HELIOLISK),
    ANIM_CMD(TYRUNT),
    ANIM_CMD(TYRANTRUM),
    ANIM_CMD(AMAURA),
    ANIM_CMD(AURORUS),
    ANIM_CMD(SYLVEON),
    ANIM_CMD(HAWLUCHA),
    ANIM_CMD(DEDENNE),
    ANIM_CMD(CARBINK),
    ANIM_CMD(GOOMY),
    ANIM_CMD(SLIGGOO),
    ANIM_CMD(GOODRA),
    ANIM_CMD(KLEFKI),
    ANIM_CMD(PHANTUMP),
    ANIM_CMD(TREVENANT),
    ANIM_CMD(PUMPKABOO),
    ANIM_CMD(GOURGEIST),
    ANIM_CMD(BERGMITE),
    ANIM_CMD(AVALUGG),
    ANIM_CMD(NOIBAT),
    ANIM_CMD(NOIVERN),
    ANIM_CMD(XERNEAS),
    ANIM_CMD(YVELTAL),
    ANIM_CMD(ZYGARDE),
    ANIM_CMD(DIANCIE),
    ANIM_CMD(HOOPA),
    ANIM_CMD(VOLCANION),
    ANIM_CMD(ROWLET),
    ANIM_CMD(DARTRIX),
    ANIM_CMD(DECIDUEYE),
    ANIM_CMD(LITTEN),
    ANIM_CMD(TORRACAT),
    ANIM_CMD(INCINEROAR),
    ANIM_CMD(POPPLIO),
    ANIM_CMD(BRIONNE),
    ANIM_CMD(PRIMARINA),
    ANIM_CMD(PIKIPEK),
    ANIM_CMD(TRUMBEAK),
    ANIM_CMD(TOUCANNON),
    ANIM_CMD(YUNGOOS),
    ANIM_CMD(GUMSHOOS),
    ANIM_CMD(GRUBBIN),
    ANIM_CMD(CHARJABUG),
    ANIM_CMD(VIKAVOLT),
    ANIM_CMD(CRABRAWLER),
    ANIM_CMD(CRABOMINABLE),
    ANIM_CMD(ORICORIO),
    ANIM_CMD(CUTIEFLY),
    ANIM_CMD(RIBOMBEE),
    ANIM_CMD(ROCKRUFF),
    ANIM_CMD(LYCANROC),
    ANIM_CMD(WISHIWASHI),
    ANIM_CMD(MAREANIE),
    ANIM_CMD(TOXAPEX),
    ANIM_CMD(MUDBRAY),
    ANIM_CMD(MUDSDALE),
    ANIM_CMD(DEWPIDER),
    ANIM_CMD(ARAQUANID),
    ANIM_CMD(FOMANTIS),
    ANIM_CMD(LURANTIS),
    ANIM_CMD(MORELULL),
    ANIM_CMD(SHIINOTIC),
    ANIM_CMD(SALANDIT),
    ANIM_CMD(SALAZZLE),
    ANIM_CMD(STUFFUL),
    ANIM_CMD(BEWEAR),
    ANIM_CMD(BOUNSWEET),
    ANIM_CMD(STEENEE),
    ANIM_CMD(TSAREENA),
    ANIM_CMD(COMFEY),
    ANIM_CMD(ORANGURU),
    ANIM_CMD(PASSIMIAN),
    ANIM_CMD(WIMPOD),
    ANIM_CMD(GOLISOPOD),
    ANIM_CMD(SANDYGAST),
    ANIM_CMD(PALOSSAND),
    ANIM_CMD(PYUKUMUKU),
    ANIM_CMD(TYPE_NULL),
    ANIM_CMD(SILVALLY),
    ANIM_CMD(MINIOR),
    ANIM_CMD(KOMALA),
    ANIM_CMD(TURTONATOR),
    ANIM_CMD(TOGEDEMARU),
    ANIM_CMD(MIMIKYU),
    ANIM_CMD(BRUXISH),
    ANIM_CMD(DRAMPA),
    ANIM_CMD(DHELMISE),
    ANIM_CMD(JANGMO_O),
    ANIM_CMD(HAKAMO_O),
    ANIM_CMD(KOMMO_O),
    ANIM_CMD(TAPU_KOKO),
    ANIM_CMD(TAPU_LELE),
    ANIM_CMD(TAPU_BULU),
    ANIM_CMD(TAPU_FINI),
    ANIM_CMD(COSMOG),
    ANIM_CMD(COSMOEM),
    ANIM_CMD(SOLGALEO),
    ANIM_CMD(LUNALA),
    ANIM_CMD(NIHILEGO),
    ANIM_CMD(BUZZWOLE),
    ANIM_CMD(PHEROMOSA),
    ANIM_CMD(XURKITREE),
    ANIM_CMD(CELESTEELA),
    ANIM_CMD(KARTANA),
    ANIM_CMD(GUZZLORD),
    ANIM_CMD(NECROZMA),
    ANIM_CMD(MAGEARNA),
    ANIM_CMD(MARSHADOW),
    ANIM_CMD(POIPOLE),
    ANIM_CMD(NAGANADEL),
    ANIM_CMD(STAKATAKA),
    ANIM_CMD(BLACEPHALON),
    ANIM_CMD(ZERAORA),
    ANIM_CMD(MELTAN),
    ANIM_CMD(MELMETAL),
    ANIM_CMD(GROOKEY),
    ANIM_CMD(THWACKEY),
    ANIM_CMD(RILLABOOM),
    ANIM_CMD(SCORBUNNY),
    ANIM_CMD(RABOOT),
    ANIM_CMD(CINDERACE),
    ANIM_CMD(SOBBLE),
    ANIM_CMD(DRIZZILE),
    ANIM_CMD(INTELEON),
    ANIM_CMD(SKWOVET),
    ANIM_CMD(GREEDENT),
    ANIM_CMD(ROOKIDEE),
    ANIM_CMD(CORVISQUIRE),
    ANIM_CMD(CORVIKNIGHT),
    ANIM_CMD(BLIPBUG),
    ANIM_CMD(DOTTLER),
    ANIM_CMD(ORBEETLE),
    ANIM_CMD(NICKIT),
    ANIM_CMD(THIEVUL),
    ANIM_CMD(GOSSIFLEUR),
    ANIM_CMD(ELDEGOSS),
    ANIM_CMD(WOOLOO),
    ANIM_CMD(DUBWOOL),
    ANIM_CMD(CHEWTLE),
    ANIM_CMD(DREDNAW),
    ANIM_CMD(YAMPER),
    ANIM_CMD(BOLTUND),
    ANIM_CMD(ROLYCOLY),
    ANIM_CMD(CARKOL),
    ANIM_CMD(COALOSSAL),
    ANIM_CMD(APPLIN),
    ANIM_CMD(FLAPPLE),
    ANIM_CMD(APPLETUN),
    ANIM_CMD(SILICOBRA),
    ANIM_CMD(SANDACONDA),
    ANIM_CMD(CRAMORANT),
    ANIM_CMD(ARROKUDA),
    ANIM_CMD(BARRASKEWDA),
    ANIM_CMD(TOXEL),
    ANIM_CMD(TOXTRICITY),
    ANIM_CMD(SIZZLIPEDE),
    ANIM_CMD(CENTISKORCH),
    ANIM_CMD(CLOBBOPUS),
    ANIM_CMD(GRAPPLOCT),
    ANIM_CMD(SINISTEA),
    ANIM_CMD(POLTEAGEIST),
    ANIM_CMD(HATENNA),
    ANIM_CMD(HATTREM),
    ANIM_CMD(HATTERENE),
    ANIM_CMD(IMPIDIMP),
    ANIM_CMD(MORGREM),
    ANIM_CMD(GRIMMSNARL),
    ANIM_CMD(OBSTAGOON),
    ANIM_CMD(PERRSERKER),
    ANIM_CMD(CURSOLA),
    ANIM_CMD(SIRFETCHD),
    ANIM_CMD(MR_RIME),
    ANIM_CMD(RUNERIGUS),
    ANIM_CMD(MILCERY),
    ANIM_CMD(ALCREMIE),
    ANIM_CMD(FALINKS),
    ANIM_CMD(PINCURCHIN),
    ANIM_CMD(SNOM),
    ANIM_CMD(FROSMOTH),
    ANIM_CMD(STONJOURNER),
    ANIM_CMD(EISCUE),
    ANIM_CMD(INDEEDEE),
    ANIM_CMD(MORPEKO),
    ANIM_CMD(CUFANT),
    ANIM_CMD(COPPERAJAH),
    ANIM_CMD(DRACOZOLT),
    ANIM_CMD(ARCTOZOLT),
    ANIM_CMD(DRACOVISH),
    ANIM_CMD(ARCTOVISH),
    ANIM_CMD(DURALUDON),
    ANIM_CMD(DREEPY),
    ANIM_CMD(DRAKLOAK),
    ANIM_CMD(DRAGAPULT),
    ANIM_CMD(ZACIAN),
    ANIM_CMD(ZAMAZENTA),
    ANIM_CMD(ETERNATUS),
    ANIM_CMD(KUBFU),
    ANIM_CMD(URSHIFU),
    ANIM_CMD(ZARUDE),
    ANIM_CMD(REGIELEKI),
    ANIM_CMD(REGIDRAGO),
    ANIM_CMD(GLASTRIER),
    ANIM_CMD(SPECTRIER),
    ANIM_CMD(CALYREX),
    ANIM_CMD(VENUSAUR_MEGA),
    ANIM_CMD(CHARIZARD_MEGA_X),
    ANIM_CMD(CHARIZARD_MEGA_Y),
    ANIM_CMD(BLASTOISE_MEGA),
    ANIM_CMD(BEEDRILL_MEGA),
    ANIM_CMD(PIDGEOT_MEGA),
    ANIM_CMD(ALAKAZAM_MEGA),
    ANIM_CMD(SLOWBRO_MEGA),
    ANIM_CMD(GENGAR_MEGA),
    ANIM_CMD(KANGASKHAN_MEGA),
    ANIM_CMD(PINSIR_MEGA),
    ANIM_CMD(GYARADOS_MEGA),
    ANIM_CMD(AERODACTYL_MEGA),
    ANIM_CMD(MEWTWO_MEGA_X),
    ANIM_CMD(MEWTWO_MEGA_Y),
    ANIM_CMD(AMPHAROS_MEGA),
    ANIM_CMD(STEELIX_MEGA),
    ANIM_CMD(SCIZOR_MEGA),
    ANIM_CMD(HERACROSS_MEGA),
    ANIM_CMD(HOUNDOOM_MEGA),
    ANIM_CMD(TYRANITAR_MEGA),
    ANIM_CMD(SCEPTILE_MEGA),
    ANIM_CMD(BLAZIKEN_MEGA),
    ANIM_CMD(SWAMPERT_MEGA),
    ANIM_CMD(GARDEVOIR_MEGA),
    ANIM_CMD(SABLEYE_MEGA),
    ANIM_CMD(MAWILE_MEGA),
    ANIM_CMD(AGGRON_MEGA),
    ANIM_CMD(MEDICHAM_MEGA),
    ANIM_CMD(MANECTRIC_MEGA),
    ANIM_CMD(SHARPEDO_MEGA),
    ANIM_CMD(CAMERUPT_MEGA),
    ANIM_CMD(ALTARIA_MEGA),
    ANIM_CMD(BANETTE_MEGA),
    ANIM_CMD(ABSOL_MEGA),
    ANIM_CMD(GLALIE_MEGA),
    ANIM_CMD(SALAMENCE_MEGA),
    ANIM_CMD(METAGROSS_MEGA),
    ANIM_CMD(LATIAS_MEGA),
    ANIM_CMD(LATIOS_MEGA),
    ANIM_CMD(LOPUNNY_MEGA),
    ANIM_CMD(GARCHOMP_MEGA),
    ANIM_CMD(LUCARIO_MEGA),
    ANIM_CMD(ABOMASNOW_MEGA),
    ANIM_CMD(GALLADE_MEGA),
    ANIM_CMD(AUDINO_MEGA),
    ANIM_CMD(DIANCIE_MEGA),
    ANIM_CMD(RAYQUAZA_MEGA),
    ANIM_CMD(KYOGRE_PRIMAL),
    ANIM_CMD(GROUDON_PRIMAL),
    ANIM_CMD(RATTATA_ALOLAN),
    ANIM_CMD(RATICATE_ALOLAN),
    ANIM_CMD(RAICHU_ALOLAN),
    ANIM_CMD(SANDSHREW_ALOLAN),
    ANIM_CMD(SANDSLASH_ALOLAN),
    ANIM_CMD(VULPIX_ALOLAN),
    ANIM_CMD(NINETALES_ALOLAN),
    ANIM_CMD(DIGLETT_ALOLAN),
    ANIM_CMD(DUGTRIO_ALOLAN),
    ANIM_CMD(MEOWTH_ALOLAN),
    ANIM_CMD(PERSIAN_ALOLAN),
    ANIM_CMD(GEODUDE_ALOLAN),
    ANIM_CMD(GRAVELER_ALOLAN),
    ANIM_CMD(GOLEM_ALOLAN),
    ANIM_CMD(GRIMER_ALOLAN),
    ANIM_CMD(MUK_ALOLAN),
    ANIM_CMD(EXEGGUTOR_ALOLAN),
    ANIM_CMD(MAROWAK_ALOLAN),
    ANIM_CMD(MEOWTH_GALARIAN),
    ANIM_CMD(PONYTA_GALARIAN),
    ANIM_CMD(RAPIDASH_GALARIAN),
    ANIM_CMD(SLOWPOKE_GALARIAN),
    ANIM_CMD(SLOWBRO_GALARIAN),
    ANIM_CMD(FARFETCHD_GALARIAN),
    ANIM_CMD(WEEZING_GALARIAN),
    ANIM_CMD(MR_MIME_GALARIAN),
    ANIM_CMD(ARTICUNO_GALARIAN),
    ANIM_CMD(ZAPDOS_GALARIAN),
    ANIM_CMD(MOLTRES_GALARIAN),
    ANIM_CMD(SLOWKING_GALARIAN),
    ANIM_CMD(CORSOLA_GALARIAN),
    ANIM_CMD(ZIGZAGOON_GALARIAN),
    ANIM_CMD(LINOONE_GALARIAN),
    ANIM_CMD(DARUMAKA_GALARIAN),
    ANIM_CMD(DARMANITAN_GALARIAN),
    ANIM_CMD(YAMASK_GALARIAN),
    ANIM_CMD(STUNFISK_GALARIAN),
    ANIM_CMD(PIKACHU_COSPLAY),
    ANIM_CMD(PIKACHU_ROCK_STAR),
    ANIM_CMD(PIKACHU_BELLE),
    ANIM_CMD(PIKACHU_POP_STAR),
    ANIM_CMD(PIKACHU_PH_D),
    ANIM_CMD(PIKACHU_LIBRE),
    ANIM_CMD(PIKACHU_ORIGINAL_CAP),
    ANIM_CMD(PIKACHU_HOENN_CAP),
    ANIM_CMD(PIKACHU_SINNOH_CAP),
    ANIM_CMD(PIKACHU_UNOVA_CAP),
    ANIM_CMD(PIKACHU_KALOS_CAP),
    ANIM_CMD(PIKACHU_ALOLA_CAP),
    ANIM_CMD(PIKACHU_PARTNER_CAP),
    ANIM_CMD(PIKACHU_WORLD_CAP),
    ANIM_CMD(PICHU_SPIKY_EARED),
    ANIM_CMD(UNOWN_B),
    ANIM_CMD(UNOWN_C),
    ANIM_CMD(UNOWN_D),
    ANIM_CMD(UNOWN_E),
    ANIM_CMD(UNOWN_F),
    ANIM_CMD(UNOWN_G),
    ANIM_CMD(UNOWN_H),
    ANIM_CMD(UNOWN_I),
    ANIM_CMD(UNOWN_J),
    ANIM_CMD(UNOWN_K),
    ANIM_CMD(UNOWN_L),
    ANIM_CMD(UNOWN_M),
    ANIM_CMD(UNOWN_N),
    ANIM_CMD(UNOWN_O),
    ANIM_CMD(UNOWN_P),
    ANIM_CMD(UNOWN_Q),
    ANIM_CMD(UNOWN_R),
    ANIM_CMD(UNOWN_S),
    ANIM_CMD(UNOWN_T),
    ANIM_CMD(UNOWN_U),
    ANIM_CMD(UNOWN_V),
    ANIM_CMD(UNOWN_W),
    ANIM_CMD(UNOWN_X),
    ANIM_CMD(UNOWN_Y),
    ANIM_CMD(UNOWN_Z),
    ANIM_CMD(UNOWN_EMARK),
    ANIM_CMD(UNOWN_QMARK),
    ANIM_CMD_FULL(CASTFORM_SUNNY, sAnims_CASTFORM),
    ANIM_CMD_FULL(CASTFORM_RAINY, sAnims_CASTFORM),
    ANIM_CMD_FULL(CASTFORM_SNOWY, sAnims_CASTFORM),
    ANIM_CMD(DEOXYS_ATTACK),
    ANIM_CMD(DEOXYS_DEFENSE),
    ANIM_CMD(DEOXYS_SPEED),
    ANIM_CMD_FULL(BURMY_SANDY_CLOAK, sAnims_BURMY),
    ANIM_CMD_FULL(BURMY_TRASH_CLOAK, sAnims_BURMY),
    ANIM_CMD_FULL(WORMADAM_SANDY_CLOAK, sAnims_WORMADAM),
    ANIM_CMD_FULL(WORMADAM_TRASH_CLOAK, sAnims_WORMADAM),
    ANIM_CMD_FULL(CHERRIM_SUNSHINE, sAnims_CHERRIM),
    ANIM_CMD_FULL(SHELLOS_EAST_SEA, sAnims_SHELLOS),
    ANIM_CMD_FULL(GASTRODON_EAST_SEA, sAnims_GASTRODON),
    ANIM_CMD(ROTOM_HEAT),
    ANIM_CMD(ROTOM_WASH),
    ANIM_CMD(ROTOM_FROST),
    ANIM_CMD(ROTOM_FAN),
    ANIM_CMD(ROTOM_MOW),
    ANIM_CMD(GIRATINA_ORIGIN),
    ANIM_CMD(SHAYMIN_SKY),
    ANIM_CMD_FULL(ARCEUS_FIGHTING, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_FLYING, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_POISON, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_GROUND, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_ROCK, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_BUG, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_GHOST, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_STEEL, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_FIRE, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_WATER, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_GRASS, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_ELECTRIC, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_PSYCHIC, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_ICE, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_DRAGON, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_DARK, sAnims_ARCEUS),
    ANIM_CMD_FULL(ARCEUS_FAIRY, sAnims_ARCEUS),
    ANIM_CMD_FULL(BASCULIN_BLUE_STRIPED, sAnims_BASCULIN),
    ANIM_CMD(DARMANITAN_ZEN_MODE),
    ANIM_CMD(DARMANITAN_ZEN_MODE_GALARIAN),
    ANIM_CMD_FULL(DEERLING_SUMMER, sAnims_DEERLING),
    ANIM_CMD_FULL(DEERLING_AUTUMN, sAnims_DEERLING),
    ANIM_CMD_FULL(DEERLING_WINTER, sAnims_DEERLING),
    ANIM_CMD_FULL(SAWSBUCK_SUMMER, sAnims_SAWSBUCK),
    ANIM_CMD_FULL(SAWSBUCK_AUTUMN, sAnims_SAWSBUCK),
    ANIM_CMD_FULL(SAWSBUCK_WINTER, sAnims_SAWSBUCK),
    ANIM_CMD(TORNADUS_THERIAN),
    ANIM_CMD(THUNDURUS_THERIAN),
    ANIM_CMD(LANDORUS_THERIAN),
    ANIM_CMD(KYUREM_WHITE),
    ANIM_CMD(KYUREM_BLACK),
    ANIM_CMD(MELOETTA_PIROUETTE),
    ANIM_CMD(KELDEO_RESOLUTE),
    ANIM_CMD_FULL(GENESECT_DOUSE_DRIVE, sAnims_GENESECT),
    ANIM_CMD_FULL(GENESECT_SHOCK_DRIVE, sAnims_GENESECT),
    ANIM_CMD_FULL(GENESECT_BURN_DRIVE, sAnims_GENESECT),
    ANIM_CMD_FULL(GENESECT_CHILL_DRIVE, sAnims_GENESECT),
    ANIM_CMD_FULL(GRENINJA_BATTLE_BOND, sAnims_GRENINJA),
    ANIM_CMD_FULL(GRENINJA_ASH, sAnims_GRENINJA),
    ANIM_CMD_FULL(VIVILLON_POLAR, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_TUNDRA, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_CONTINENTAL, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_GARDEN, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_ELEGANT, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_MEADOW, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_MODERN, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_MARINE, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_ARCHIPELAGO, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_HIGH_PLAINS, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_SANDSTORM, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_RIVER, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_MONSOON, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_SAVANNA, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_SUN, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_OCEAN, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_JUNGLE, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_FANCY, sAnims_VIVILLON),
    ANIM_CMD_FULL(VIVILLON_POKE_BALL, sAnims_VIVILLON),
    ANIM_CMD_FULL(FLABEBE_YELLOW_FLOWER, sAnims_FLABEBE),
    ANIM_CMD_FULL(FLABEBE_ORANGE_FLOWER, sAnims_FLABEBE),
    ANIM_CMD_FULL(FLABEBE_BLUE_FLOWER, sAnims_FLABEBE),
    ANIM_CMD_FULL(FLABEBE_WHITE_FLOWER, sAnims_FLABEBE),
    ANIM_CMD_FULL(FLOETTE_YELLOW_FLOWER, sAnims_FLOETTE),
    ANIM_CMD_FULL(FLOETTE_ORANGE_FLOWER, sAnims_FLOETTE),
    ANIM_CMD_FULL(FLOETTE_BLUE_FLOWER, sAnims_FLOETTE),
    ANIM_CMD_FULL(FLOETTE_WHITE_FLOWER, sAnims_FLOETTE),
    ANIM_CMD_FULL(FLOETTE_ETERNAL_FLOWER, sAnims_FLOETTE),
    ANIM_CMD_FULL(FLORGES_YELLOW_FLOWER, sAnims_FLORGES),
    ANIM_CMD_FULL(FLORGES_ORANGE_FLOWER, sAnims_FLORGES),
    ANIM_CMD_FULL(FLORGES_BLUE_FLOWER, sAnims_FLORGES),
    ANIM_CMD_FULL(FLORGES_WHITE_FLOWER, sAnims_FLORGES),
    ANIM_CMD_FULL(FURFROU_HEART_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_STAR_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_DIAMOND_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_DEBUTANTE_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_MATRON_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_DANDY_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_LA_REINE_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_KABUKI_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(FURFROU_PHARAOH_TRIM, sAnims_FURFROU),
    ANIM_CMD_FULL(MEOWSTIC_FEMALE, sAnims_MEOWSTIC),
    ANIM_CMD(AEGISLASH_BLADE),
    ANIM_CMD_FULL(PUMPKABOO_SMALL, sAnims_PUMPKABOO),
    ANIM_CMD_FULL(PUMPKABOO_LARGE, sAnims_PUMPKABOO),
    ANIM_CMD_FULL(PUMPKABOO_SUPER, sAnims_PUMPKABOO),
    ANIM_CMD_FULL(GOURGEIST_SMALL, sAnims_GOURGEIST),
    ANIM_CMD_FULL(GOURGEIST_LARGE, sAnims_GOURGEIST),
    ANIM_CMD_FULL(GOURGEIST_SUPER, sAnims_GOURGEIST),
    ANIM_CMD_FULL(XERNEAS_ACTIVE, sAnims_XERNEAS),
    ANIM_CMD(ZYGARDE_10),
    ANIM_CMD_FULL(ZYGARDE_10_POWER_CONSTRUCT, sAnims_ZYGARDE),
    ANIM_CMD_FULL(ZYGARDE_50_POWER_CONSTRUCT, sAnims_ZYGARDE),
    ANIM_CMD(ZYGARDE_COMPLETE),
    ANIM_CMD(HOOPA_UNBOUND),
    ANIM_CMD_FULL(ORICORIO_POM_POM, sAnims_ORICORIO),
    ANIM_CMD_FULL(ORICORIO_PAU, sAnims_ORICORIO),
    ANIM_CMD_FULL(ORICORIO_SENSU, sAnims_ORICORIO),
    ANIM_CMD_FULL(ROCKRUFF_OWN_TEMPO, sAnims_ROCKRUFF),
    ANIM_CMD(LYCANROC_MIDNIGHT),
    ANIM_CMD(LYCANROC_DUSK),
    ANIM_CMD(WISHIWASHI_SCHOOL),
    ANIM_CMD_FULL(SILVALLY_FIGHTING, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_FLYING, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_POISON, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_GROUND, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_ROCK, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_BUG, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_GHOST, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_STEEL, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_FIRE, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_WATER, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_GRASS, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_ELECTRIC, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_PSYCHIC, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_ICE, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_DRAGON, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_DARK, sAnims_SILVALLY),
    ANIM_CMD_FULL(SILVALLY_FAIRY, sAnims_SILVALLY),
    ANIM_CMD_FULL(MINIOR_METEOR_ORANGE, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_METEOR_YELLOW, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_METEOR_GREEN, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_METEOR_BLUE, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_METEOR_INDIGO, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_METEOR_VIOLET, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_CORE_RED, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_CORE_ORANGE, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_CORE_YELLOW, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_CORE_GREEN, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_CORE_BLUE, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_CORE_INDIGO, sAnims_MINIOR),
    ANIM_CMD_FULL(MINIOR_CORE_VIOLET, sAnims_MINIOR),
    ANIM_CMD(MIMIKYU_BUSTED),
    ANIM_CMD_FULL(NECROZMA_DUSK_MANE, sAnims_NECROZMA),
    ANIM_CMD_FULL(NECROZMA_DAWN_WINGS, sAnims_NECROZMA),
    ANIM_CMD_FULL(NECROZMA_ULTRA, sAnims_NECROZMA),
    ANIM_CMD_FULL(MAGEARNA_ORIGINAL_COLOR, sAnims_MAGEARNA),
    ANIM_CMD_FULL(CRAMORANT_GULPING, sAnims_CRAMORANT),
    ANIM_CMD_FULL(CRAMORANT_GORGING, sAnims_CRAMORANT),
    ANIM_CMD_FULL(TOXTRICITY_LOW_KEY, sAnims_TOXTRICITY),
    ANIM_CMD_FULL(SINISTEA_ANTIQUE, sAnims_SINISTEA),
    ANIM_CMD_FULL(POLTEAGEIST_ANTIQUE, sAnims_POLTEAGEIST),
    ANIM_CMD_FULL(ALCREMIE_RUBY_CREAM, sAnims_ALCREMIE),
    ANIM_CMD_FULL(ALCREMIE_MATCHA_CREAM, sAnims_ALCREMIE),
    ANIM_CMD_FULL(ALCREMIE_MINT_CREAM, sAnims_ALCREMIE),
    ANIM_CMD_FULL(ALCREMIE_LEMON_CREAM, sAnims_ALCREMIE),
    ANIM_CMD_FULL(ALCREMIE_SALTED_CREAM, sAnims_ALCREMIE),
    ANIM_CMD_FULL(ALCREMIE_RUBY_SWIRL, sAnims_ALCREMIE),
    ANIM_CMD_FULL(ALCREMIE_CARAMEL_SWIRL, sAnims_ALCREMIE),
    ANIM_CMD_FULL(ALCREMIE_RAINBOW_SWIRL, sAnims_ALCREMIE),
    ANIM_CMD_FULL(EISCUE_NOICE_FACE, sAnims_EISCUE),
    ANIM_CMD_FULL(INDEEDEE_FEMALE, sAnims_INDEEDEE),
    ANIM_CMD_FULL(MORPEKO_HANGRY, sAnims_MORPEKO),
    ANIM_CMD_FULL(ZACIAN_CROWNED_SWORD, sAnims_ZACIAN),
    ANIM_CMD_FULL(ZAMAZENTA_CROWNED_SHIELD, sAnims_ZAMAZENTA),
    ANIM_CMD_FULL(ETERNATUS_ETERNAMAX, sAnims_ETERNATUS),
    ANIM_CMD_FULL(URSHIFU_RAPID_STRIKE_STYLE, sAnims_URSHIFU),
    ANIM_CMD_FULL(ZARUDE_DADA, sAnims_ZARUDE),
    ANIM_CMD_FULL(CALYREX_ICE_RIDER, sAnims_CALYREX),
    ANIM_CMD_FULL(CALYREX_SHADOW_RIDER, sAnims_CALYREX),
    ANIM_CMD(EGG),
};

#undef ANIM_CMD
#undef ANIM_CMD_FULL
