static const u8 sNoneDescription[] = _("No special ability.");
static const u8 sStenchDescription[] = _("Helps repel wild POKéMON.");
static const u8 sDrizzleDescription[] = _("Summons rain in battle.");
static const u8 sSpeedBoostDescription[] = _("Gradually boosts Speed.");
static const u8 sBattleArmorDescription[] = _("Blocks critical hits.");
static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks.");
static const u8 sDampDescription[] = _("Prevents self-destruction.");
static const u8 sLimberDescription[] = _("Prevents paralysis.");
static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm.");
static const u8 sStaticDescription[] = _("Paralyzes on contact.");
static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP.");
static const u8 sWaterAbsorbDescription[] = _("Changes water into HP.");
static const u8 sObliviousDescription[] = _("Prevents attraction.");
static const u8 sCloudNineDescription[] = _("Negates weather effects.");
static const u8 sCompoundEyesDescription[] = _("Raises accuracy.");
static const u8 sInsomniaDescription[] = _("Prevents sleep.");
static const u8 sColorChangeDescription[] = _("Changes type to foe's move.");
static const u8 sImmunityDescription[] = _("Prevents poisoning.");
static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
static const u8 sShieldDustDescription[] = _("Prevents added effects.");
static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
static const u8 sIntimidateDescription[] = _("Lowers the foe's Attack.");
static const u8 sShadowTagDescription[] = _("Prevents the foe's escape.");
static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
static const u8 sWonderGuardDescription[] = _("“Supereffective” hits.");
static const u8 sLevitateDescription[] = _("Not hit by Ground attacks.");
static const u8 sEffectSporeDescription[] = _("Leaves spores on contact.");
static const u8 sSynchronizeDescription[] = _("Passes on status problems.");
static const u8 sClearBodyDescription[] = _("Prevents ability reduction.");
static const u8 sNaturalCureDescription[] = _("Heals upon switching out.");
static const u8 sLightningRodDescription[] = _("Draws electrical moves.");
static const u8 sSereneGraceDescription[] = _("Promotes added effects.");
static const u8 sSwiftSwimDescription[] = _("Raises Speed in rain.");
static const u8 sChlorophyllDescription[] = _("Raises Speed in sunshine.");
static const u8 sIlluminateDescription[] = _("Encounter rate increases.");
static const u8 sTraceDescription[] = _("Copies special ability.");
static const u8 sHugePowerDescription[] = _("Raises Attack.");
static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
static const u8 sWaterVeilDescription[] = _("Prevents burns.");
static const u8 sMagnetPullDescription[] = _("Traps Steel-type POKéMON.");
static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
static const u8 sPressureDescription[] = _("Raises foe's PP usage.");
static const u8 sThickFatDescription[] = _("Heat-and-cold protection.");
static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");
static const u8 sRunAwayDescription[] = _("Makes escaping easier.");
static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy.");
static const u8 sHyperCutterDescription[] = _("Prevents Attack reduction.");
static const u8 sPickupDescription[] = _("May pick up items.");
static const u8 sTruantDescription[] = _("Moves only every two turns.");
static const u8 sHustleDescription[] = _("Trades accuracy for power.");
static const u8 sCuteCharmDescription[] = _("Infatuates on contact.");
static const u8 sPlusDescription[] = _("Powers up with Minus.");
static const u8 sMinusDescription[] = _("Powers up with Plus.");
static const u8 sForecastDescription[] = _("Changes with the weather.");
static const u8 sStickyHoldDescription[] = _("Prevents item theft.");
static const u8 sShedSkinDescription[] = _("Heals the body by shedding.");
static const u8 sGutsDescription[] = _("Ups Attack if suffering.");
static const u8 sMarvelScaleDescription[] = _("Ups Defense if suffering.");
static const u8 sLiquidOozeDescription[] = _("Draining causes injury.");
static const u8 sOvergrowDescription[] = _("Ups Grass moves in a pinch.");
static const u8 sBlazeDescription[] = _("Ups Fire moves in a pinch.");
static const u8 sTorrentDescription[] = _("Ups Water moves in a pinch.");
static const u8 sSwarmDescription[] = _("Ups Bug moves in a pinch.");
static const u8 sRockHeadDescription[] = _("Prevents recoil damage.");
static const u8 sDroughtDescription[] = _("Summons sunlight in battle.");
static const u8 sArenaTrapDescription[] = _("Prevents fleeing.");
static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
static const u8 sPurePowerDescription[] = _("Raises Attack.");
static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
static const u8 sAirLockDescription[] = _("Negates weather effects.");
static const u8 sTangledFeetDescription[] = _("Ups evasion if confused.");
static const u8 sMotorDriveDescription[] = _("Electricity raises Speed.");
static const u8 sRivalryDescription[] = _("Powers up against rivals.");
static const u8 sSteadfastDescription[] = _("Flinching raises Speed.");
static const u8 sSnowCloakDescription[] = _("Ups evasion in Hail.");
static const u8 sGluttonyDescription[] = _("Eats Berries early.");
static const u8 sAngerPointDescription[] = _("Critical hits raise Attack.");
static const u8 sUnburdenDescription[] = _("Using a hold item ups Speed.");
static const u8 sHeatproofDescription[] = _("Heat and burn protection.");
static const u8 sSimpleDescription[] = _("Prone to wild stat changes.");
static const u8 sDrySkinDescription[] = _("Prefers moisture to heat.");
static const u8 sDownloadDescription[] = _("Adjusts power favorably.");
static const u8 sIronFistDescription[] = _("Boosts punching moves.");
static const u8 sPoisonHealDescription[] = _("Restores HP if poisoned.");
static const u8 sAdaptabilityDescription[] = _("Boosts same type attacks.");
static const u8 sSkillLinkDescription[] = _("Multi-hit moves hit 5 times.");
static const u8 sHydrationDescription[] = _("Cures status in rain.");
static const u8 sSolarPowerDescription[] = _("Powers up in sunshine.");
static const u8 sQuickFeetDescription[] = _("Ups Speed if suffering.");
static const u8 sNormalizeDescription[] = _("Moves become Normal-type.");
static const u8 sSniperDescription[] = _("Boosts critical hits.");
static const u8 sMagicGuardDescription[] = _("Only damaged by attacks.");
static const u8 sNoGuardDescription[] = _("Ensures that all moves hit.");
static const u8 sStallDescription[] = _("Always moves last.");
static const u8 sTechnicianDescription[] = _("Boosts weaker moves.");
static const u8 sLeafGuardDescription[] = _("Blocks status in sunshine.");
static const u8 sKlutzDescription[] = _("Can't use hold items.");
static const u8 sMoldBreakerDescription[] = _("Moves hit through abilities.");
static const u8 sSuperLuckDescription[] = _("Critical hits land often.");
static const u8 sAftermathDescription[] = _("Fainting damages the foe.");
static const u8 sAnticipationDescription[] = _("Senses dangerous moves.");
static const u8 sForewarnDescription[] = _("Determines a foe's move.");
static const u8 sUnawareDescription[] = _("Ignores stat changes.");
static const u8 sTintedLensDescription[] = _("Ups “not very effective”.");
static const u8 sFilterDescription[] = _("Weakens “supereffective”.");
static const u8 sSlowStartDescription[] = _("Takes a while to get going.");
static const u8 sScrappyDescription[] = _("Hits Ghost-type Pokémon.");
static const u8 sStormDrainDescription[] = _("Draws in Water moves.");
static const u8 sIceBodyDescription[] = _("Slight HP recovery in Hail.");
static const u8 sSnowWarningDescription[] = _("Summons a hailstorm.");
static const u8 sHoneyGatherDescription[] = _("May gather Honey.");
static const u8 sFriskDescription[] = _("Checks a foe's item.");
static const u8 sRecklessDescription[] = _("Boosts moves with recoil.");
static const u8 sMultitypeDescription[] = _("Changes type to its Plate.");
static const u8 sFlowerGiftDescription[] = _("Transforms in sunshine.");
static const u8 sBadDreamsDescription[] = _("Damages sleeping Pokémon.");
static const u8 sPickpocketDescription[] = _("Steals the foe's held item.");
static const u8 sSheerForceDescription[] = _("Trades effects for power.");
static const u8 sContraryDescription[] = _("Inverts stat changes.");
static const u8 sUnnerveDescription[] = _("Foes can't eat Berries.");
static const u8 sDefiantDescription[] = _("Lowered stats up Attack.");
static const u8 sDefeatistDescription[] = _("Gives up at half HP.");
static const u8 sCursedBodyDescription[] = _("Disables moves on contact.");
static const u8 sHealerDescription[] = _("Heals partner Pokémon.");
static const u8 sFriendGuardDescription[] = _("Lowers damage to partner.");
static const u8 sWeakArmorDescription[] = _("Its stats change when hit.");
static const u8 sHeavyMetalDescription[] = _("Doubles weight.");
static const u8 sLightMetalDescription[] = _("Halves weight.");
static const u8 sMultiscaleDescription[] = _("Halves damage at full HP.");
static const u8 sToxicBoostDescription[] = _("Ups Attack if poisoned.");
static const u8 sFlareBoostDescription[] = _("Ups Sp. Atk if burned.");
static const u8 sHarvestDescription[] = _("May recycle a used Berry.");
static const u8 sTelepathyDescription[] = _("Can't be damaged by an ally.");
static const u8 sMoodyDescription[] = _("Stats change gradually.");
static const u8 sOvercoatDescription[] = _("Blocks weather and powder.");
static const u8 sBigPecksDescription[] = _("Prevents Defense loss.");
static const u8 sSandRushDescription[] = _("Ups Speed in a sandstorm.");
static const u8 sWonderSkinDescription[] = _("May avoid status problems.");
static const u8 sAnalyticDescription[] = _("Moving last boosts power.");
static const u8 sIllusionDescription[] = _("Appears as a partner.");
static const u8 sImposterDescription[] = _("Transforms into the foe.");
static const u8 sInfiltratorDescription[] = _("Passes through barriers.");
static const u8 sMummyDescription[] = _("Spreads with contact.");
static const u8 sMoxieDescription[] = _("KOs raise Attack.");
static const u8 sJustifiedDescription[] = _("Dark hits raise Attack.");
static const u8 sRattledDescription[] = _("Raises Speed when scared.");
static const u8 sMagicBounceDescription[] = _("Reflects status moves.");
static const u8 sSapSipperDescription[] = _("Grass increases Attack.");
static const u8 sPranksterDescription[] = _("Status moves go first.");
static const u8 sSandForceDescription[] = _("Powers up in a sandstorm.");
static const u8 sZenModeDescription[] = _("Transforms at half HP.");
static const u8 sVictoryStarDescription[] = _("Raises party accuracy.");
static const u8 sAromaVeilDescription[] = _("Prevents limiting of moves.");
static const u8 sFlowerVeilDescription[] = _("Protects Grass-types.");
static const u8 sCheekPouchDescription[] = _("Eating Berries restores HP.");
static const u8 sProteanDescription[] = _("Changes type to used move.");
static const u8 sFurCoatDescription[] = _("Raises Defense.");
static const u8 sBulletproofDescription[] = _("Avoids some projectiles.");
static const u8 sCompetitiveDescription[] = _("Lowered stats up Sp. Atk.");
static const u8 sStrongJawDescription[] = _("Boosts biting moves.");
static const u8 sRefrigerateDescription[] = _("Normal moves become Ice.");
static const u8 sSweetVeilDescription[] = _("Prevents party from sleep.");
static const u8 sStanceChangeDescription[] = _("Transforms as it battles.");
static const u8 sGaleWingsDescription[] = _("Flying moves go first.");
static const u8 sMegaLauncherDescription[] = _("Boosts pulse moves.");
static const u8 sGrassPeltDescription[] = _("Ups Defense in grass.");
static const u8 sSymbiosisDescription[] = _("Passes its item to an ally.");
static const u8 sToughClawsDescription[] = _("Boosts contact moves.");
static const u8 sPixilateDescription[] = _("Normal moves become Fairy.");
static const u8 sGooeyDescription[] = _("Lowers Speed on contact.");
static const u8 sAerilateDescription[] = _("Normal moves become Flying.");
static const u8 sParentalBondDescription[] = _("Moves hit twice.");
static const u8 sDarkAuraDescription[] = _("Boosts Dark moves.");
static const u8 sFairyAuraDescription[] = _("Boosts Fairy moves.");
static const u8 sAuraBreakDescription[] = _("Reverse aura abilities.");
static const u8 sPrimordialSeaDescription[] = _("Summons heavy rain.");
static const u8 sDesolateLandDescription[] = _("Summons intense sunlight.");
static const u8 sDeltaStreamDescription[] = _("Summons strong winds.");
static const u8 sStaminaDescription[] = _("Boosts Defense when hit.");
static const u8 sWimpOutDescription[] = _("Flees at half HP.");
static const u8 sWaterCompactionDescription[] = _("Water boosts Defense.");
static const u8 sMercilessDescription[] = _("Criticals poisoned foes.");
static const u8 sShieldsDownDescription[] = _("Shell breaks at half HP.");
static const u8 sStakeoutDescription[] = _("Stronger as foes switch in.");
static const u8 sWaterBubbleDescription[] = _("Guards from fire and burns.");
static const u8 sSteelworkerDescription[] = _("Powers up Steel moves.");
static const u8 sBerserkDescription[] = _("Boosts Sp. Atk at low HP.");
static const u8 sSlushRushDescription[] = _("Raises Speed in hail.");
static const u8 sLongReachDescription[] = _("Never makes contact.");
static const u8 sLiquidVoiceDescription[] = _("Makes sound moves Water.");
static const u8 sTriageDescription[] = _("Healing moves go first.");
static const u8 sGalvanizeDescription[] = _("Normal moves turn Electric.");
static const u8 sSurgeSurferDescription[] = _("Faster on electricity.");
static const u8 sSchoolingDescription[] = _("Forms a school when strong.");
static const u8 sDisguiseDescription[] = _("Decoy protects it once.");
static const u8 sBattleBondDescription[] = _("Changes form after a KO.");
static const u8 sPowerConstructDescription[] = _("Cells aid it when weakened.");
static const u8 sCorrosionDescription[] = _("Poisons any type.");
static const u8 sComatoseDescription[] = _("Always drowsing.");
static const u8 sQueenlyMajestyDescription[] = _("Protects from priority.");
static const u8 sInnardsOutDescription[] = _("Hurts foe when defeated.");
static const u8 sDancerDescription[] = _("Dances along with others.");
static const u8 sBatteryDescription[] = _("Boosts ally's Sp. Atk.");
static const u8 sFluffyDescription[] = _("Tougher but flammable.");
static const u8 sSoulHeartDescription[] = _("KOs raise Sp. Atk.");
static const u8 sTanglingHairDescription[] = _("Contact lowers Speed.");
static const u8 sReceiverDescription[] = _("Copies ally's ability.");
static const u8 sBeastBoostDescription[] = _("KOs boost best stat.");
static const u8 sRKSSystemDescription[] = _("Memories change its type.");
static const u8 sElectricSurgeDescription[] = _("Field becomes Electric.");
static const u8 sPsychicSurgeDescription[] = _("Field becomes weird.");
static const u8 sMistySurgeDescription[] = _("Field becomes misty.");
static const u8 sGrassySurgeDescription[] = _("Field becomes grassy.");
static const u8 sFullMetalBodyDescription[] = _("Prevents stat reduction.");
static const u8 sNeuroforceDescription[] = _("Ups “supereffective”.");
static const u8 sIntrepidSwordDescription[] = _("Ups Attack on entry.");
static const u8 sDauntlessShieldDescription[] = _("Ups Defense on entry.");
static const u8 sLiberoDescription[] = _("Changes type to move's.");
static const u8 sBallFetchDescription[] = _("Fetches failed Poké Ball.");
static const u8 sCottonDownDescription[] = _("Lower Speed of all when hit.");
static const u8 sPropellerTailDescription[] = _("Ignores foe's redirection.");
static const u8 sMirrorArmorDescription[] = _("Reflect stat decreases.");
static const u8 sGulpMissileDescription[] = _("If hit, spits prey from sea.");
static const u8 sStalwartDescription[] = _("Ignores foe's redirection.");
static const u8 sSteamEngineDescription[] = _("Fire or Water hits up Speed.");
static const u8 sPunkRockDescription[] = _("Ups and resists sound.");
static const u8 sSandSpitDescription[] = _("Creates a sandstorm if hit.");
static const u8 sIceScalesDescription[] = _("Halves special damage.");
static const u8 sRipenDescription[] = _("Doubles effect of Berries.");
static const u8 sIceFaceDescription[] = _("Take a free hit. Hail renews.");
static const u8 sPowerSpotDescription[] = _("Powers up ally moves.");
static const u8 sMimicryDescription[] = _("Changes type on terrain.");
static const u8 sScreenCleanerDescription[] = _("Removes walls of light.");
static const u8 sSteelySpiritDescription[] = _("Boosts ally's Steel moves.");
static const u8 sPerishBodyDescription[] = _("Foe faints in 3 turns if hit.");
static const u8 sWanderingSpiritDescription[] = _("Trade abilities on contact.");
static const u8 sGorillaTacticsDescription[] = _("Ups Attack and locks move.");
static const u8 sNeutralizingGasDescription[] = _("All Abilities are nullified.");
static const u8 sPastelVeilDescription[] = _("Protects team from poison.");
static const u8 sHungerSwitchDescription[] = _("Changes form each turn.");;
static const u8 sQuickDrawDescription[] = _("Moves first occasionally.");
static const u8 sUnseenFistDescription[] = _("Contact evades protection.");
static const u8 sCuriousMedicineDescription[] = _("Remove ally's stat changes.");
static const u8 sTransistorDescription[] = _("Ups Electric-type moves.");
static const u8 sDragonsMawDescription[] = _("Ups Dragon-type moves.");
static const u8 sChillingNeighDescription[] = _("KOs boost Attack stat.");
static const u8 sGrimNeighDescription[] = _("KOs boost Sp. Atk stat.");
static const u8 sAsOneIceRiderDescription[] = _("Unnerve and Chilling Neigh.");
static const u8 sAsOneShadowRiderDescription[] = _("Unnerve and Grim Neigh.");

const u8 gAbilityNames[ABILITIES_COUNT_GEN8][ABILITY_NAME_LENGTH + 1] =
{
    [ABILITY_NONE] = _("-------"),
    [ABILITY_STENCH] = _("Stench"),
    [ABILITY_DRIZZLE] = _("Drizzle"),
    [ABILITY_SPEED_BOOST] = _("Speed Boost"),
    [ABILITY_BATTLE_ARMOR] = _("Battle Armor"),
    [ABILITY_STURDY] = _("Sturdy"),
    [ABILITY_DAMP] = _("Damp"),
    [ABILITY_LIMBER] = _("Limber"),
    [ABILITY_SAND_VEIL] = _("Sand Veil"),
    [ABILITY_STATIC] = _("Static"),
    [ABILITY_VOLT_ABSORB] = _("Volt Absorb"),
    [ABILITY_WATER_ABSORB] = _("Water Absorb"),
    [ABILITY_OBLIVIOUS] = _("Oblivious"),
    [ABILITY_CLOUD_NINE] = _("Cloud Nine"),
    [ABILITY_COMPOUND_EYES] = _("CompoundEyes"),
    [ABILITY_INSOMNIA] = _("Insomnia"),
    [ABILITY_COLOR_CHANGE] = _("Color Change"),
    [ABILITY_IMMUNITY] = _("Immunity"),
    [ABILITY_FLASH_FIRE] = _("Flash Fire"),
    [ABILITY_SHIELD_DUST] = _("Shield Dust"),
    [ABILITY_OWN_TEMPO] = _("Own Tempo"),
    [ABILITY_SUCTION_CUPS] = _("Suction Cups"),
    [ABILITY_INTIMIDATE] = _("Intimidate"),
    [ABILITY_SHADOW_TAG] = _("Shadow Tag"),
    [ABILITY_ROUGH_SKIN] = _("Rough Skin"),
    [ABILITY_WONDER_GUARD] = _("Wonder Guard"),
    [ABILITY_LEVITATE] = _("Levitate"),
    [ABILITY_EFFECT_SPORE] = _("Effect Spore"),
    [ABILITY_SYNCHRONIZE] = _("Synchronize"),
    [ABILITY_CLEAR_BODY] = _("Clear Body"),
    [ABILITY_NATURAL_CURE] = _("Natural Cure"),
    [ABILITY_LIGHTNING_ROD] = _("LightningRod"),
    [ABILITY_SERENE_GRACE] = _("Serene Grace"),
    [ABILITY_SWIFT_SWIM] = _("Swift Swim"),
    [ABILITY_CHLOROPHYLL] = _("Chlorophyll"),
    [ABILITY_ILLUMINATE] = _("Illuminate"),
    [ABILITY_TRACE] = _("Trace"),
    [ABILITY_HUGE_POWER] = _("Huge Power"),
    [ABILITY_POISON_POINT] = _("Poison Point"),
    [ABILITY_INNER_FOCUS] = _("Inner Focus"),
    [ABILITY_MAGMA_ARMOR] = _("Magma Armor"),
    [ABILITY_WATER_VEIL] = _("Water Veil"),
    [ABILITY_MAGNET_PULL] = _("Magnet Pull"),
    [ABILITY_SOUNDPROOF] = _("Soundproof"),
    [ABILITY_RAIN_DISH] = _("Rain Dish"),
    [ABILITY_SAND_STREAM] = _("Sand Stream"),
    [ABILITY_PRESSURE] = _("Pressure"),
    [ABILITY_THICK_FAT] = _("Thick Fat"),
    [ABILITY_EARLY_BIRD] = _("Early Bird"),
    [ABILITY_FLAME_BODY] = _("Flame Body"),
    [ABILITY_RUN_AWAY] = _("Run Away"),
    [ABILITY_KEEN_EYE] = _("Keen Eye"),
    [ABILITY_HYPER_CUTTER] = _("Hyper Cutter"),
    [ABILITY_PICKUP] = _("Pickup"),
    [ABILITY_TRUANT] = _("Truant"),
    [ABILITY_HUSTLE] = _("Hustle"),
    [ABILITY_CUTE_CHARM] = _("Cute Charm"),
    [ABILITY_PLUS] = _("Plus"),
    [ABILITY_MINUS] = _("Minus"),
    [ABILITY_FORECAST] = _("Forecast"),
    [ABILITY_STICKY_HOLD] = _("Sticky Hold"),
    [ABILITY_SHED_SKIN] = _("Shed Skin"),
    [ABILITY_GUTS] = _("Guts"),
    [ABILITY_MARVEL_SCALE] = _("Marvel Scale"),
    [ABILITY_LIQUID_OOZE] = _("Liquid Ooze"),
    [ABILITY_OVERGROW] = _("Overgrow"),
    [ABILITY_BLAZE] = _("Blaze"),
    [ABILITY_TORRENT] = _("Torrent"),
    [ABILITY_SWARM] = _("Swarm"),
    [ABILITY_ROCK_HEAD] = _("Rock Head"),
    [ABILITY_DROUGHT] = _("Drought"),
    [ABILITY_ARENA_TRAP] = _("Arena Trap"),
    [ABILITY_VITAL_SPIRIT] = _("Vital Spirit"),
    [ABILITY_WHITE_SMOKE] = _("White Smoke"),
    [ABILITY_PURE_POWER] = _("Pure Power"),
    [ABILITY_SHELL_ARMOR] = _("Shell Armor"),
    [ABILITY_AIR_LOCK] = _("Air Lock"),
    [ABILITY_TANGLED_FEET] = _("Tangled Feet"),
    [ABILITY_MOTOR_DRIVE] = _("Motor Drive"),
    [ABILITY_RIVALRY] = _("Rivalry"),
    [ABILITY_STEADFAST] = _("Steadfast"),
    [ABILITY_SNOW_CLOAK] = _("Snow Cloak"),
    [ABILITY_GLUTTONY] = _("Gluttony"),
    [ABILITY_ANGER_POINT] = _("Anger Point"),
    [ABILITY_UNBURDEN] = _("Unburden"),
    [ABILITY_HEATPROOF] = _("Heatproof"),
    [ABILITY_SIMPLE] = _("Simple"),
    [ABILITY_DRY_SKIN] = _("Dry Skin"),
    [ABILITY_DOWNLOAD] = _("Download"),
    [ABILITY_IRON_FIST] = _("Iron Fist"),
    [ABILITY_POISON_HEAL] = _("Poison Heal"),
    [ABILITY_ADAPTABILITY] = _("Adaptability"),
    [ABILITY_SKILL_LINK] = _("Skill Link"),
    [ABILITY_HYDRATION] = _("Hydration"),
    [ABILITY_SOLAR_POWER] = _("Solar Power"),
    [ABILITY_QUICK_FEET] = _("Quick Feet"),
    [ABILITY_NORMALIZE] = _("Normalize"),
    [ABILITY_SNIPER] = _("Sniper"),
    [ABILITY_MAGIC_GUARD] = _("Magic Guard"),
    [ABILITY_NO_GUARD] = _("No Guard"),
    [ABILITY_STALL] = _("Stall"),
    [ABILITY_TECHNICIAN] = _("Technician"),
    [ABILITY_LEAF_GUARD] = _("Leaf Guard"),
    [ABILITY_KLUTZ] = _("Klutz"),
    [ABILITY_MOLD_BREAKER] = _("Mold Breaker"),
    [ABILITY_SUPER_LUCK] = _("Super Luck"),
    [ABILITY_AFTERMATH] = _("Aftermath"),
    [ABILITY_ANTICIPATION] = _("Anticipation"),
    [ABILITY_FOREWARN] = _("Forewarn"),
    [ABILITY_UNAWARE] = _("Unaware"),
    [ABILITY_TINTED_LENS] = _("Tinted Lens"),
    [ABILITY_FILTER] = _("Filter"),
    [ABILITY_SLOW_START] = _("Slow Start"),
    [ABILITY_SCRAPPY] = _("Scrappy"),
    [ABILITY_STORM_DRAIN] = _("Storm Drain"),
    [ABILITY_ICE_BODY] = _("Ice Body"),
    [ABILITY_SOLID_ROCK] = _("Solid Rock"),
    [ABILITY_SNOW_WARNING] = _("Snow Warning"),
    [ABILITY_HONEY_GATHER] = _("Honey Gather"),
    [ABILITY_FRISK] = _("Frisk"),
    [ABILITY_RECKLESS] = _("Reckless"),
    [ABILITY_MULTITYPE] = _("Multitype"),
    [ABILITY_FLOWER_GIFT] = _("Flower Gift"),
    [ABILITY_BAD_DREAMS] = _("Bad Dreams"),
    [ABILITY_PICKPOCKET] = _("Pickpocket"),
    [ABILITY_SHEER_FORCE] = _("Sheer Force"),
    [ABILITY_CONTRARY] = _("Contrary"),
    [ABILITY_UNNERVE] = _("Unnerve"),
    [ABILITY_DEFIANT] = _("Defiant"),
    [ABILITY_DEFEATIST] = _("Defeatist"),
    [ABILITY_CURSED_BODY] = _("Cursed Body"),
    [ABILITY_HEALER] = _("Healer"),
    [ABILITY_FRIEND_GUARD] = _("Friend Guard"),
    [ABILITY_WEAK_ARMOR] = _("Weak Armor"),
    [ABILITY_HEAVY_METAL] = _("Heavy Metal"),
    [ABILITY_LIGHT_METAL] = _("Light Metal"),
    [ABILITY_MULTISCALE] = _("Multiscale"),
    [ABILITY_TOXIC_BOOST] = _("Toxic Boost"),
    [ABILITY_FLARE_BOOST] = _("Flare Boost"),
    [ABILITY_HARVEST] = _("Harvest"),
    [ABILITY_TELEPATHY] = _("Telepathy"),
    [ABILITY_MOODY] = _("Moody"),
    [ABILITY_OVERCOAT] = _("Overcoat"),
    [ABILITY_POISON_TOUCH] = _("Poison Touch"),
    [ABILITY_REGENERATOR] = _("Regenerator"),
    [ABILITY_BIG_PECKS] = _("Big Pecks"),
    [ABILITY_SAND_RUSH] = _("Sand Rush"),
    [ABILITY_WONDER_SKIN] = _("Wonder Skin"),
    [ABILITY_ANALYTIC] = _("Analytic"),
    [ABILITY_ILLUSION] = _("Illusion"),
    [ABILITY_IMPOSTER] = _("Imposter"),
    [ABILITY_INFILTRATOR] = _("Infiltrator"),
    [ABILITY_MUMMY] = _("Mummy"),
    [ABILITY_MOXIE] = _("Moxie"),
    [ABILITY_JUSTIFIED] = _("Justified"),
    [ABILITY_RATTLED] = _("Rattled"),
    [ABILITY_MAGIC_BOUNCE] = _("Magic Bounce"),
    [ABILITY_SAP_SIPPER] = _("Sap Sipper"),
    [ABILITY_PRANKSTER] = _("Prankster"),
    [ABILITY_SAND_FORCE] = _("Sand Force"),
    [ABILITY_IRON_BARBS] = _("Iron Barbs"),
    [ABILITY_ZEN_MODE] = _("Zen Mode"),
    [ABILITY_VICTORY_STAR] = _("Victory Star"),
    [ABILITY_TURBOBLAZE] = _("Turboblaze"),
    [ABILITY_TERAVOLT] = _("Teravolt"),
    [ABILITY_AROMA_VEIL] = _("Aroma Veil"),
    [ABILITY_FLOWER_VEIL] = _("Flower Veil"),
    [ABILITY_CHEEK_POUCH] = _("Cheek Pouch"),
    [ABILITY_PROTEAN] = _("Protean"),
    [ABILITY_FUR_COAT] = _("Fur Coat"),
    [ABILITY_MAGICIAN] = _("Magician"),
    [ABILITY_BULLETPROOF] = _("Bulletproof"),
    [ABILITY_COMPETITIVE] = _("Competitive"),
    [ABILITY_STRONG_JAW] = _("Strong Jaw"),
    [ABILITY_REFRIGERATE] = _("Refrigerate"),
    [ABILITY_SWEET_VEIL] = _("Sweet Veil"),
    [ABILITY_STANCE_CHANGE] = _("StanceChange"),
    [ABILITY_GALE_WINGS] = _("Gale Wings"),
    [ABILITY_MEGA_LAUNCHER] = _("MegaLauncher"),
    [ABILITY_GRASS_PELT] = _("Grass Pelt"),
    [ABILITY_SYMBIOSIS] = _("Symbiosis"),
    [ABILITY_TOUGH_CLAWS] = _("Tough Claws"),
    [ABILITY_PIXILATE] = _("Pixilate"),
    [ABILITY_GOOEY] = _("Gooey"),
    [ABILITY_AERILATE] = _("Aerilate"),
    [ABILITY_PARENTAL_BOND] = _("ParentalBond"),
    [ABILITY_DARK_AURA] = _("Dark Aura"),
    [ABILITY_FAIRY_AURA] = _("Fairy Aura"),
    [ABILITY_AURA_BREAK] = _("Aura Break"),
    [ABILITY_PRIMORDIAL_SEA] = _("PrimrdialSea"),
    [ABILITY_DESOLATE_LAND] = _("DesolateLand"),
    [ABILITY_DELTA_STREAM] = _("Delta Stream"),
    [ABILITY_STAMINA] = _("Stamina"),
    [ABILITY_WIMP_OUT] = _("Wimp Out"),
    [ABILITY_EMERGENCY_EXIT] = _("EmergncyExit"),
    [ABILITY_WATER_COMPACTION] = _("WtrCmpaction"),
    [ABILITY_MERCILESS] = _("Merciless"),
    [ABILITY_SHIELDS_DOWN] = _("Shields Down"),
    [ABILITY_STAKEOUT] = _("Stakeout"),
    [ABILITY_WATER_BUBBLE] = _("Water Bubble"),
    [ABILITY_STEELWORKER] = _("Steelworker"),
    [ABILITY_BERSERK] = _("Berserk"),
    [ABILITY_SLUSH_RUSH] = _("Slush Rush"),
    [ABILITY_LONG_REACH] = _("Long Reach"),
    [ABILITY_LIQUID_VOICE] = _("Liquid Voice"),
    [ABILITY_TRIAGE] = _("Triage"),
    [ABILITY_GALVANIZE] = _("Galvanize"),
    [ABILITY_SURGE_SURFER] = _("Surge Surfer"),
    [ABILITY_SCHOOLING] = _("Schooling"),
    [ABILITY_DISGUISE] = _("Disguise"),
    [ABILITY_BATTLE_BOND] = _("Battle Bond"),
    [ABILITY_POWER_CONSTRUCT] = _("PwrConstruct"),
    [ABILITY_CORROSION] = _("Corrosion"),
    [ABILITY_COMATOSE] = _("Comatose"),
    [ABILITY_QUEENLY_MAJESTY] = _("QueenlyMjsty"),
    [ABILITY_INNARDS_OUT] = _("Innards Out"),
    [ABILITY_DANCER] = _("Dancer"),
    [ABILITY_BATTERY] = _("Battery"),
    [ABILITY_FLUFFY] = _("Fluffy"),
    [ABILITY_DAZZLING] = _("Dazzling"),
    [ABILITY_SOUL_HEART] = _("Soul-Heart"),
    [ABILITY_TANGLING_HAIR] = _("TanglingHair"),
    [ABILITY_RECEIVER] = _("Receiver"),
    [ABILITY_POWER_OF_ALCHEMY] = _("PwrOfAlchemy"),
    [ABILITY_BEAST_BOOST] = _("Beast Boost"),
    [ABILITY_RKS_SYSTEM] = _("RKS System"),
    [ABILITY_ELECTRIC_SURGE] = _("ElectrcSurge"),
    [ABILITY_PSYCHIC_SURGE] = _("PsychicSurge"),
    [ABILITY_MISTY_SURGE] = _("Misty Surge"),
    [ABILITY_GRASSY_SURGE] = _("Grassy Surge"),
    [ABILITY_FULL_METAL_BODY] = _("FullMetalBdy"),
    [ABILITY_SHADOW_SHIELD] = _("ShadowShield"),
    [ABILITY_PRISM_ARMOR] = _("Prism Armor"),
    [ABILITY_NEUROFORCE] = _("Neuroforce"),
    [ABILITY_INTREPID_SWORD] = _("IntrepidSwrd"),
    [ABILITY_DAUNTLESS_SHIELD] = _("DauntlssShld"),
    [ABILITY_LIBERO] = _("Libero"),
    [ABILITY_BALL_FETCH] = _("Ball Fetch"),
    [ABILITY_COTTON_DOWN] = _("Cotton Down"),
    [ABILITY_PROPELLER_TAIL] = _("PropellrTail"),
    [ABILITY_MIRROR_ARMOR] = _("Mirror Armor"),
    [ABILITY_GULP_MISSILE] = _("Gulp Missile"),
    [ABILITY_STALWART] = _("Stalwart"),
    [ABILITY_STEAM_ENGINE] = _("Steam Engine"),
    [ABILITY_PUNK_ROCK] = _("Punk Rock"),
    [ABILITY_SAND_SPIT] = _("Sand Spit"),
    [ABILITY_ICE_SCALES] = _("Ice Scales"),
    [ABILITY_RIPEN] = _("Ripen"),
    [ABILITY_ICE_FACE] = _("Ice Face"),
    [ABILITY_POWER_SPOT] = _("Power Spot"),
    [ABILITY_MIMICRY] = _("Mimicry"),
    [ABILITY_SCREEN_CLEANER] = _("ScreenCleanr"),
    [ABILITY_STEELY_SPIRIT] = _("SteelySpirit"),
    [ABILITY_PERISH_BODY] = _("Perish Body"),
    [ABILITY_WANDERING_SPIRIT] = _("WandrngSprit"),
    [ABILITY_GORILLA_TACTICS] = _("GorillaTacti"),
    [ABILITY_NEUTRALIZING_GAS] = _("NeutrlzngGas"),
    [ABILITY_PASTEL_VEIL] = _("Pastel Veil"),
    [ABILITY_HUNGER_SWITCH] = _("HungerSwitch"),
    [ABILITY_QUICK_DRAW] = _("Quick Draw"),
    [ABILITY_UNSEEN_FIST] = _("Unseen Fist"),
    [ABILITY_CURIOUS_MEDICINE] = _("CuriusMedicn"),
    [ABILITY_TRANSISTOR] = _("Transistor"),
    [ABILITY_DRAGONS_MAW] = _("Dragon's Maw"),
    [ABILITY_CHILLING_NEIGH] = _("ChillngNeigh"),
    [ABILITY_GRIM_NEIGH] = _("Grim Neigh"),
    [ABILITY_AS_ONE_ICE_RIDER] = _("As One"),
    [ABILITY_AS_ONE_SHADOW_RIDER] = _("As One"),
};

const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN8] =
{
    [ABILITY_NONE] = sNoneDescription,
    [ABILITY_STENCH] = sStenchDescription,
    [ABILITY_DRIZZLE] = sDrizzleDescription,
    [ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
    [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
    [ABILITY_STURDY] = sSturdyDescription,
    [ABILITY_DAMP] = sDampDescription,
    [ABILITY_LIMBER] = sLimberDescription,
    [ABILITY_SAND_VEIL] = sSandVeilDescription,
    [ABILITY_STATIC] = sStaticDescription,
    [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
    [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
    [ABILITY_OBLIVIOUS] = sObliviousDescription,
    [ABILITY_CLOUD_NINE] = sCloudNineDescription,
    [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
    [ABILITY_INSOMNIA] = sInsomniaDescription,
    [ABILITY_COLOR_CHANGE] = sColorChangeDescription,
    [ABILITY_IMMUNITY] = sImmunityDescription,
    [ABILITY_FLASH_FIRE] = sFlashFireDescription,
    [ABILITY_SHIELD_DUST] = sShieldDustDescription,
    [ABILITY_OWN_TEMPO] = sOwnTempoDescription,
    [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
    [ABILITY_INTIMIDATE] = sIntimidateDescription,
    [ABILITY_SHADOW_TAG] = sShadowTagDescription,
    [ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
    [ABILITY_WONDER_GUARD] = sWonderGuardDescription,
    [ABILITY_LEVITATE] = sLevitateDescription,
    [ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
    [ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
    [ABILITY_CLEAR_BODY] = sClearBodyDescription,
    [ABILITY_NATURAL_CURE] = sNaturalCureDescription,
    [ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
    [ABILITY_SERENE_GRACE] = sSereneGraceDescription,
    [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
    [ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
    [ABILITY_ILLUMINATE] = sIlluminateDescription,
    [ABILITY_TRACE] = sTraceDescription,
    [ABILITY_HUGE_POWER] = sHugePowerDescription,
    [ABILITY_POISON_POINT] = sPoisonPointDescription,
    [ABILITY_INNER_FOCUS] = sInnerFocusDescription,
    [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
    [ABILITY_WATER_VEIL] = sWaterVeilDescription,
    [ABILITY_MAGNET_PULL] = sMagnetPullDescription,
    [ABILITY_SOUNDPROOF] = sSoundproofDescription,
    [ABILITY_RAIN_DISH] = sRainDishDescription,
    [ABILITY_SAND_STREAM] = sSandStreamDescription,
    [ABILITY_PRESSURE] = sPressureDescription,
    [ABILITY_THICK_FAT] = sThickFatDescription,
    [ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
    [ABILITY_FLAME_BODY] = sFlameBodyDescription,
    [ABILITY_RUN_AWAY] = sRunAwayDescription,
    [ABILITY_KEEN_EYE] = sKeenEyeDescription,
    [ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
    [ABILITY_PICKUP] = sPickupDescription,
    [ABILITY_TRUANT] = sTruantDescription,
    [ABILITY_HUSTLE] = sHustleDescription,
    [ABILITY_CUTE_CHARM] = sCuteCharmDescription,
    [ABILITY_PLUS] = sPlusDescription,
    [ABILITY_MINUS] = sMinusDescription,
    [ABILITY_FORECAST] = sForecastDescription,
    [ABILITY_STICKY_HOLD] = sStickyHoldDescription,
    [ABILITY_SHED_SKIN] = sShedSkinDescription,
    [ABILITY_GUTS] = sGutsDescription,
    [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
    [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
    [ABILITY_OVERGROW] = sOvergrowDescription,
    [ABILITY_BLAZE] = sBlazeDescription,
    [ABILITY_TORRENT] = sTorrentDescription,
    [ABILITY_SWARM] = sSwarmDescription,
    [ABILITY_ROCK_HEAD] = sRockHeadDescription,
    [ABILITY_DROUGHT] = sDroughtDescription,
    [ABILITY_ARENA_TRAP] = sArenaTrapDescription,
    [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
    [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
    [ABILITY_PURE_POWER] = sPurePowerDescription,
    [ABILITY_SHELL_ARMOR] = sShellArmorDescription,
    [ABILITY_AIR_LOCK] = sAirLockDescription,
    [ABILITY_TANGLED_FEET] = sTangledFeetDescription,
    [ABILITY_MOTOR_DRIVE] = sMotorDriveDescription,
    [ABILITY_RIVALRY] = sRivalryDescription,
    [ABILITY_STEADFAST] = sSteadfastDescription,
    [ABILITY_SNOW_CLOAK] = sSnowCloakDescription,
    [ABILITY_GLUTTONY] = sGluttonyDescription,
    [ABILITY_ANGER_POINT] = sAngerPointDescription,
    [ABILITY_UNBURDEN] = sUnburdenDescription,
    [ABILITY_HEATPROOF] = sHeatproofDescription,
    [ABILITY_SIMPLE] = sSimpleDescription,
    [ABILITY_DRY_SKIN] = sDrySkinDescription,
    [ABILITY_DOWNLOAD] = sDownloadDescription,
    [ABILITY_IRON_FIST] = sIronFistDescription,
    [ABILITY_POISON_HEAL] = sPoisonHealDescription,
    [ABILITY_ADAPTABILITY] = sAdaptabilityDescription,
    [ABILITY_SKILL_LINK] = sSkillLinkDescription,
    [ABILITY_HYDRATION] = sHydrationDescription,
    [ABILITY_SOLAR_POWER] = sSolarPowerDescription,
    [ABILITY_QUICK_FEET] = sQuickFeetDescription,
    [ABILITY_NORMALIZE] = sNormalizeDescription,
    [ABILITY_SNIPER] = sSniperDescription,
    [ABILITY_MAGIC_GUARD] = sMagicGuardDescription,
    [ABILITY_NO_GUARD] = sNoGuardDescription,
    [ABILITY_STALL] = sStallDescription,
    [ABILITY_TECHNICIAN] = sTechnicianDescription,
    [ABILITY_LEAF_GUARD] = sLeafGuardDescription,
    [ABILITY_KLUTZ] = sKlutzDescription,
    [ABILITY_MOLD_BREAKER] = sMoldBreakerDescription,
    [ABILITY_SUPER_LUCK] = sSuperLuckDescription,
    [ABILITY_AFTERMATH] = sAftermathDescription,
    [ABILITY_ANTICIPATION] = sAnticipationDescription,
    [ABILITY_FOREWARN] = sForewarnDescription,
    [ABILITY_UNAWARE] = sUnawareDescription,
    [ABILITY_TINTED_LENS] = sTintedLensDescription,
    [ABILITY_FILTER] = sFilterDescription,
    [ABILITY_SLOW_START] = sSlowStartDescription,
    [ABILITY_SCRAPPY] = sScrappyDescription,
    [ABILITY_STORM_DRAIN] = sStormDrainDescription,
    [ABILITY_ICE_BODY] = sIceBodyDescription,
    [ABILITY_SOLID_ROCK] = sFilterDescription,
    [ABILITY_SNOW_WARNING] = sSnowWarningDescription,
    [ABILITY_HONEY_GATHER] = sHoneyGatherDescription,
    [ABILITY_FRISK] = sFriskDescription,
    [ABILITY_RECKLESS] = sRecklessDescription,
    [ABILITY_MULTITYPE] = sMultitypeDescription,
    [ABILITY_FLOWER_GIFT] = sFlowerGiftDescription,
    [ABILITY_BAD_DREAMS] = sBadDreamsDescription,
    [ABILITY_PICKPOCKET] = sPickpocketDescription,
    [ABILITY_SHEER_FORCE] = sSheerForceDescription,
    [ABILITY_CONTRARY] = sContraryDescription,
    [ABILITY_UNNERVE] = sUnnerveDescription,
    [ABILITY_DEFIANT] = sDefiantDescription,
    [ABILITY_DEFEATIST] = sDefeatistDescription,
    [ABILITY_CURSED_BODY] = sCursedBodyDescription,
    [ABILITY_HEALER] = sHealerDescription,
    [ABILITY_FRIEND_GUARD] = sFriendGuardDescription,
    [ABILITY_WEAK_ARMOR] = sWeakArmorDescription,
    [ABILITY_HEAVY_METAL] = sHeavyMetalDescription,
    [ABILITY_LIGHT_METAL] = sLightMetalDescription,
    [ABILITY_MULTISCALE] = sMultiscaleDescription,
    [ABILITY_TOXIC_BOOST] = sToxicBoostDescription,
    [ABILITY_FLARE_BOOST] = sFlareBoostDescription,
    [ABILITY_HARVEST] = sHarvestDescription,
    [ABILITY_TELEPATHY] = sTelepathyDescription,
    [ABILITY_MOODY] = sMoodyDescription,
    [ABILITY_OVERCOAT] = sOvercoatDescription,
    [ABILITY_POISON_TOUCH] = sPoisonPointDescription,
    [ABILITY_REGENERATOR] = sNaturalCureDescription,
    [ABILITY_BIG_PECKS] = sBigPecksDescription,
    [ABILITY_SAND_RUSH] = sSandRushDescription,
    [ABILITY_WONDER_SKIN] = sWonderSkinDescription,
    [ABILITY_ANALYTIC] = sAnalyticDescription,
    [ABILITY_ILLUSION] = sIllusionDescription,
    [ABILITY_IMPOSTER] = sImposterDescription,
    [ABILITY_INFILTRATOR] = sInfiltratorDescription,
    [ABILITY_MUMMY] = sMummyDescription,
    [ABILITY_MOXIE] = sMoxieDescription,
    [ABILITY_JUSTIFIED] = sJustifiedDescription,
    [ABILITY_RATTLED] = sRattledDescription,
    [ABILITY_MAGIC_BOUNCE] = sMagicBounceDescription,
    [ABILITY_SAP_SIPPER] = sSapSipperDescription,
    [ABILITY_PRANKSTER] = sPranksterDescription,
    [ABILITY_SAND_FORCE] = sSandForceDescription,
    [ABILITY_IRON_BARBS] = sRoughSkinDescription,
    [ABILITY_ZEN_MODE] = sZenModeDescription,
    [ABILITY_VICTORY_STAR] = sVictoryStarDescription,
    [ABILITY_TURBOBLAZE] = sMoldBreakerDescription,
    [ABILITY_TERAVOLT] = sMoldBreakerDescription,
    [ABILITY_AROMA_VEIL] = sAromaVeilDescription,
    [ABILITY_FLOWER_VEIL] = sFlowerVeilDescription,
    [ABILITY_CHEEK_POUCH] = sCheekPouchDescription,
    [ABILITY_PROTEAN] = sProteanDescription,
    [ABILITY_FUR_COAT] = sFurCoatDescription,
    [ABILITY_MAGICIAN] = sPickpocketDescription,
    [ABILITY_BULLETPROOF] = sBulletproofDescription,
    [ABILITY_COMPETITIVE] = sCompetitiveDescription,
    [ABILITY_STRONG_JAW] = sStrongJawDescription,
    [ABILITY_REFRIGERATE] = sRefrigerateDescription,
    [ABILITY_SWEET_VEIL] = sSweetVeilDescription,
    [ABILITY_STANCE_CHANGE] = sStanceChangeDescription,
    [ABILITY_GALE_WINGS] = sGaleWingsDescription,
    [ABILITY_MEGA_LAUNCHER] = sMegaLauncherDescription,
    [ABILITY_GRASS_PELT] = sGrassPeltDescription,
    [ABILITY_SYMBIOSIS] = sSymbiosisDescription,
    [ABILITY_TOUGH_CLAWS] = sToughClawsDescription,
    [ABILITY_PIXILATE] = sPixilateDescription,
    [ABILITY_GOOEY] = sGooeyDescription,
    [ABILITY_AERILATE] = sAerilateDescription,
    [ABILITY_PARENTAL_BOND] = sParentalBondDescription,
    [ABILITY_DARK_AURA] = sDarkAuraDescription,
    [ABILITY_FAIRY_AURA] = sFairyAuraDescription,
    [ABILITY_AURA_BREAK] = sAuraBreakDescription,
    [ABILITY_PRIMORDIAL_SEA] = sPrimordialSeaDescription,
    [ABILITY_DESOLATE_LAND] = sDesolateLandDescription,
    [ABILITY_DELTA_STREAM] = sDeltaStreamDescription,
    [ABILITY_STAMINA] = sStaminaDescription,
    [ABILITY_WIMP_OUT] = sWimpOutDescription,
    [ABILITY_EMERGENCY_EXIT] = sWimpOutDescription,
    [ABILITY_WATER_COMPACTION] = sWaterCompactionDescription,
    [ABILITY_MERCILESS] = sMercilessDescription,
    [ABILITY_SHIELDS_DOWN] = sShieldsDownDescription,
    [ABILITY_STAKEOUT] = sStakeoutDescription,
    [ABILITY_WATER_BUBBLE] = sWaterBubbleDescription,
    [ABILITY_STEELWORKER] = sSteelworkerDescription,
    [ABILITY_BERSERK] = sBerserkDescription,
    [ABILITY_SLUSH_RUSH] = sSlushRushDescription,
    [ABILITY_LONG_REACH] = sLongReachDescription,
    [ABILITY_LIQUID_VOICE] = sLiquidVoiceDescription,
    [ABILITY_TRIAGE] = sTriageDescription,
    [ABILITY_GALVANIZE] = sGalvanizeDescription,
    [ABILITY_SURGE_SURFER] = sSurgeSurferDescription,
    [ABILITY_SCHOOLING] = sSchoolingDescription,
    [ABILITY_DISGUISE] = sDisguiseDescription,
    [ABILITY_BATTLE_BOND] = sBattleBondDescription,
    [ABILITY_POWER_CONSTRUCT] = sPowerConstructDescription,
    [ABILITY_CORROSION] = sCorrosionDescription,
    [ABILITY_COMATOSE] = sComatoseDescription,
    [ABILITY_QUEENLY_MAJESTY] = sQueenlyMajestyDescription,
    [ABILITY_INNARDS_OUT] = sInnardsOutDescription,
    [ABILITY_DANCER] = sDancerDescription,
    [ABILITY_BATTERY] = sBatteryDescription,
    [ABILITY_FLUFFY] = sFluffyDescription,
    [ABILITY_DAZZLING] = sQueenlyMajestyDescription,
    [ABILITY_SOUL_HEART] = sSoulHeartDescription,
    [ABILITY_TANGLING_HAIR] = sGooeyDescription,
    [ABILITY_RECEIVER] = sReceiverDescription,
    [ABILITY_POWER_OF_ALCHEMY] = sReceiverDescription,
    [ABILITY_BEAST_BOOST] = sBeastBoostDescription,
    [ABILITY_RKS_SYSTEM] = sRKSSystemDescription,
    [ABILITY_ELECTRIC_SURGE] = sElectricSurgeDescription,
    [ABILITY_PSYCHIC_SURGE] = sPsychicSurgeDescription,
    [ABILITY_MISTY_SURGE] = sMistySurgeDescription,
    [ABILITY_GRASSY_SURGE] = sGrassySurgeDescription,
    [ABILITY_FULL_METAL_BODY] = sFullMetalBodyDescription,
    [ABILITY_SHADOW_SHIELD] = sMultiscaleDescription,
    [ABILITY_PRISM_ARMOR] = sFilterDescription,
    [ABILITY_NEUROFORCE] = sNeuroforceDescription,
    [ABILITY_INTREPID_SWORD] = sIntrepidSwordDescription,
    [ABILITY_DAUNTLESS_SHIELD] = sDauntlessShieldDescription,
    [ABILITY_LIBERO] = sLiberoDescription,
    [ABILITY_BALL_FETCH] = sBallFetchDescription,
    [ABILITY_COTTON_DOWN] = sCottonDownDescription,
    [ABILITY_PROPELLER_TAIL] = sPropellerTailDescription,
    [ABILITY_MIRROR_ARMOR] = sMirrorArmorDescription,
    [ABILITY_GULP_MISSILE] = sGulpMissileDescription,
    [ABILITY_STALWART] = sStalwartDescription,
    [ABILITY_STEAM_ENGINE] = sSteamEngineDescription,
    [ABILITY_PUNK_ROCK] = sPunkRockDescription,
    [ABILITY_SAND_SPIT] = sSandSpitDescription,
    [ABILITY_ICE_SCALES] = sIceScalesDescription,
    [ABILITY_RIPEN] = sRipenDescription,
    [ABILITY_ICE_FACE] = sIceFaceDescription,
    [ABILITY_POWER_SPOT] = sPowerSpotDescription,
    [ABILITY_MIMICRY] = sMimicryDescription,
    [ABILITY_SCREEN_CLEANER] = sScreenCleanerDescription,
    [ABILITY_STEELY_SPIRIT] = sSteelySpiritDescription,
    [ABILITY_PERISH_BODY] = sPerishBodyDescription,
    [ABILITY_WANDERING_SPIRIT] = sWanderingSpiritDescription,
    [ABILITY_GORILLA_TACTICS] = sGorillaTacticsDescription,
    [ABILITY_NEUTRALIZING_GAS] = sNeutralizingGasDescription,
    [ABILITY_PASTEL_VEIL] = sPastelVeilDescription,
    [ABILITY_HUNGER_SWITCH] = sHungerSwitchDescription,
    [ABILITY_QUICK_DRAW] = sQuickDrawDescription,
    [ABILITY_UNSEEN_FIST] = sUnseenFistDescription,
    [ABILITY_CURIOUS_MEDICINE] = sCuriousMedicineDescription,
    [ABILITY_TRANSISTOR] = sTransistorDescription,
    [ABILITY_DRAGONS_MAW] = sDragonsMawDescription,
    [ABILITY_CHILLING_NEIGH] = sChillingNeighDescription,
    [ABILITY_GRIM_NEIGH] = sGrimNeighDescription,
    [ABILITY_AS_ONE_ICE_RIDER] = sAsOneIceRiderDescription,
    [ABILITY_AS_ONE_SHADOW_RIDER] = sAsOneShadowRiderDescription,
};
