#include "constants/battle.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
	.include "asm/macros.inc"
	.include "asm/macros/battle_anim_script.inc"
	.include "constants/constants.inc"

	.section script_data, "aw", %progbits

	.align 2
gMovesWithQuietBGM::
	.2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF

	.align 2
gBattleAnims_Moves::
	.4byte Move_NONE
	.4byte Move_POUND
	.4byte Move_KARATE_CHOP
	.4byte Move_DOUBLE_SLAP
	.4byte Move_COMET_PUNCH
	.4byte Move_MEGA_PUNCH
	.4byte Move_PAY_DAY
	.4byte Move_FIRE_PUNCH
	.4byte Move_ICE_PUNCH
	.4byte Move_THUNDER_PUNCH
	.4byte Move_SCRATCH
	.4byte Move_VICE_GRIP
	.4byte Move_GUILLOTINE
	.4byte Move_RAZOR_WIND
	.4byte Move_SWORDS_DANCE
	.4byte Move_CUT
	.4byte Move_GUST
	.4byte Move_WING_ATTACK
	.4byte Move_WHIRLWIND
	.4byte Move_FLY
	.4byte Move_BIND
	.4byte Move_SLAM
	.4byte Move_VINE_WHIP
	.4byte Move_STOMP
	.4byte Move_DOUBLE_KICK
	.4byte Move_MEGA_KICK
	.4byte Move_JUMP_KICK
	.4byte Move_ROLLING_KICK
	.4byte Move_SAND_ATTACK
	.4byte Move_HEADBUTT
	.4byte Move_HORN_ATTACK
	.4byte Move_FURY_ATTACK
	.4byte Move_HORN_DRILL
	.4byte Move_TACKLE
	.4byte Move_BODY_SLAM
	.4byte Move_WRAP
	.4byte Move_TAKE_DOWN
	.4byte Move_THRASH
	.4byte Move_DOUBLE_EDGE
	.4byte Move_TAIL_WHIP
	.4byte Move_POISON_STING
	.4byte Move_TWINEEDLE
	.4byte Move_PIN_MISSILE
	.4byte Move_LEER
	.4byte Move_BITE
	.4byte Move_GROWL
	.4byte Move_ROAR
	.4byte Move_SING
	.4byte Move_SUPERSONIC
	.4byte Move_SONIC_BOOM
	.4byte Move_DISABLE
	.4byte Move_ACID
	.4byte Move_EMBER
	.4byte Move_FLAMETHROWER
	.4byte Move_MIST
	.4byte Move_WATER_GUN
	.4byte Move_HYDRO_PUMP
	.4byte Move_SURF
	.4byte Move_ICE_BEAM
	.4byte Move_BLIZZARD
	.4byte Move_PSYBEAM
	.4byte Move_BUBBLE_BEAM
	.4byte Move_AURORA_BEAM
	.4byte Move_HYPER_BEAM
	.4byte Move_PECK
	.4byte Move_DRILL_PECK
	.4byte Move_SUBMISSION
	.4byte Move_LOW_KICK
	.4byte Move_COUNTER
	.4byte Move_SEISMIC_TOSS
	.4byte Move_STRENGTH
	.4byte Move_ABSORB
	.4byte Move_MEGA_DRAIN
	.4byte Move_LEECH_SEED
	.4byte Move_GROWTH
	.4byte Move_RAZOR_LEAF
	.4byte Move_SOLAR_BEAM
	.4byte Move_POISON_POWDER
	.4byte Move_STUN_SPORE
	.4byte Move_SLEEP_POWDER
	.4byte Move_PETAL_DANCE
	.4byte Move_STRING_SHOT
	.4byte Move_DRAGON_RAGE
	.4byte Move_FIRE_SPIN
	.4byte Move_THUNDER_SHOCK
	.4byte Move_THUNDERBOLT
	.4byte Move_THUNDER_WAVE
	.4byte Move_THUNDER
	.4byte Move_ROCK_THROW
	.4byte Move_EARTHQUAKE
	.4byte Move_FISSURE
	.4byte Move_DIG
	.4byte Move_TOXIC
	.4byte Move_CONFUSION
	.4byte Move_PSYCHIC
	.4byte Move_HYPNOSIS
	.4byte Move_MEDITATE
	.4byte Move_AGILITY
	.4byte Move_QUICK_ATTACK
	.4byte Move_RAGE
	.4byte Move_TELEPORT
	.4byte Move_NIGHT_SHADE
	.4byte Move_MIMIC
	.4byte Move_SCREECH
	.4byte Move_DOUBLE_TEAM
	.4byte Move_RECOVER
	.4byte Move_HARDEN
	.4byte Move_MINIMIZE
	.4byte Move_SMOKESCREEN
	.4byte Move_CONFUSE_RAY
	.4byte Move_WITHDRAW
	.4byte Move_DEFENSE_CURL
	.4byte Move_BARRIER
	.4byte Move_LIGHT_SCREEN
	.4byte Move_HAZE
	.4byte Move_REFLECT
	.4byte Move_FOCUS_ENERGY
	.4byte Move_BIDE
	.4byte Move_METRONOME
	.4byte Move_MIRROR_MOVE @ doesnt have an actual animation
	.4byte Move_SELF_DESTRUCT
	.4byte Move_EGG_BOMB
	.4byte Move_LICK
	.4byte Move_SMOG
	.4byte Move_SLUDGE
	.4byte Move_BONE_CLUB
	.4byte Move_FIRE_BLAST
	.4byte Move_WATERFALL
	.4byte Move_CLAMP
	.4byte Move_SWIFT
	.4byte Move_SKULL_BASH
	.4byte Move_SPIKE_CANNON
	.4byte Move_CONSTRICT
	.4byte Move_AMNESIA
	.4byte Move_KINESIS
	.4byte Move_SOFT_BOILED
	.4byte Move_HIGH_JUMP_KICK
	.4byte Move_GLARE
	.4byte Move_DREAM_EATER
	.4byte Move_POISON_GAS
	.4byte Move_BARRAGE
	.4byte Move_LEECH_LIFE
	.4byte Move_LOVELY_KISS
	.4byte Move_SKY_ATTACK
	.4byte Move_TRANSFORM
	.4byte Move_BUBBLE
	.4byte Move_DIZZY_PUNCH
	.4byte Move_SPORE
	.4byte Move_FLASH
	.4byte Move_PSYWAVE
	.4byte Move_SPLASH
	.4byte Move_ACID_ARMOR
	.4byte Move_CRABHAMMER
	.4byte Move_EXPLOSION
	.4byte Move_FURY_SWIPES
	.4byte Move_BONEMERANG
	.4byte Move_REST
	.4byte Move_ROCK_SLIDE
	.4byte Move_HYPER_FANG
	.4byte Move_SHARPEN
	.4byte Move_CONVERSION
	.4byte Move_TRI_ATTACK
	.4byte Move_SUPER_FANG
	.4byte Move_SLASH
	.4byte Move_SUBSTITUTE
	.4byte Move_STRUGGLE
	.4byte Move_SKETCH
	.4byte Move_TRIPLE_KICK
	.4byte Move_THIEF
	.4byte Move_SPIDER_WEB
	.4byte Move_MIND_READER
	.4byte Move_NIGHTMARE
	.4byte Move_FLAME_WHEEL
	.4byte Move_SNORE
	.4byte Move_CURSE
	.4byte Move_FLAIL
	.4byte Move_CONVERSION_2
	.4byte Move_AEROBLAST
	.4byte Move_COTTON_SPORE
	.4byte Move_REVERSAL
	.4byte Move_SPITE
	.4byte Move_POWDER_SNOW
	.4byte Move_PROTECT
	.4byte Move_MACH_PUNCH
	.4byte Move_SCARY_FACE
	.4byte Move_FAINT_ATTACK
	.4byte Move_SWEET_KISS
	.4byte Move_BELLY_DRUM
	.4byte Move_SLUDGE_BOMB
	.4byte Move_MUD_SLAP
	.4byte Move_OCTAZOOKA
	.4byte Move_SPIKES
	.4byte Move_ZAP_CANNON
	.4byte Move_FORESIGHT
	.4byte Move_DESTINY_BOND
	.4byte Move_PERISH_SONG
	.4byte Move_ICY_WIND
	.4byte Move_DETECT
	.4byte Move_BONE_RUSH
	.4byte Move_LOCK_ON
	.4byte Move_OUTRAGE
	.4byte Move_SANDSTORM
	.4byte Move_GIGA_DRAIN
	.4byte Move_ENDURE
	.4byte Move_CHARM
	.4byte Move_ROLLOUT
	.4byte Move_FALSE_SWIPE
	.4byte Move_SWAGGER
	.4byte Move_MILK_DRINK
	.4byte Move_SPARK
	.4byte Move_FURY_CUTTER
	.4byte Move_STEEL_WING
	.4byte Move_MEAN_LOOK
	.4byte Move_ATTRACT
	.4byte Move_SLEEP_TALK
	.4byte Move_HEAL_BELL
	.4byte Move_RETURN
	.4byte Move_PRESENT
	.4byte Move_FRUSTRATION
	.4byte Move_SAFEGUARD
	.4byte Move_PAIN_SPLIT
	.4byte Move_SACRED_FIRE
	.4byte Move_MAGNITUDE
	.4byte Move_DYNAMIC_PUNCH
	.4byte Move_MEGAHORN
	.4byte Move_DRAGON_BREATH
	.4byte Move_BATON_PASS
	.4byte Move_ENCORE
	.4byte Move_PURSUIT
	.4byte Move_RAPID_SPIN
	.4byte Move_SWEET_SCENT
	.4byte Move_IRON_TAIL
	.4byte Move_METAL_CLAW
	.4byte Move_VITAL_THROW
	.4byte Move_MORNING_SUN
	.4byte Move_SYNTHESIS
	.4byte Move_MOONLIGHT
	.4byte Move_HIDDEN_POWER
	.4byte Move_CROSS_CHOP
	.4byte Move_TWISTER
	.4byte Move_RAIN_DANCE
	.4byte Move_SUNNY_DAY
	.4byte Move_CRUNCH
	.4byte Move_MIRROR_COAT
	.4byte Move_PSYCH_UP
	.4byte Move_EXTREME_SPEED
	.4byte Move_ANCIENT_POWER
	.4byte Move_SHADOW_BALL
	.4byte Move_FUTURE_SIGHT
	.4byte Move_ROCK_SMASH
	.4byte Move_WHIRLPOOL
	.4byte Move_BEAT_UP
	.4byte Move_FAKE_OUT
	.4byte Move_UPROAR
	.4byte Move_STOCKPILE
	.4byte Move_SPIT_UP
	.4byte Move_SWALLOW
	.4byte Move_HEAT_WAVE
	.4byte Move_HAIL
	.4byte Move_TORMENT
	.4byte Move_FLATTER
	.4byte Move_WILL_O_WISP
	.4byte Move_MEMENTO
	.4byte Move_FACADE
	.4byte Move_FOCUS_PUNCH
	.4byte Move_SMELLING_SALTS
	.4byte Move_FOLLOW_ME
	.4byte Move_NATURE_POWER
	.4byte Move_CHARGE
	.4byte Move_TAUNT
	.4byte Move_HELPING_HAND
	.4byte Move_TRICK
	.4byte Move_ROLE_PLAY
	.4byte Move_WISH
	.4byte Move_ASSIST
	.4byte Move_INGRAIN
	.4byte Move_SUPERPOWER
	.4byte Move_MAGIC_COAT
	.4byte Move_RECYCLE
	.4byte Move_REVENGE
	.4byte Move_BRICK_BREAK
	.4byte Move_YAWN
	.4byte Move_KNOCK_OFF
	.4byte Move_ENDEAVOR
	.4byte Move_ERUPTION
	.4byte Move_SKILL_SWAP
	.4byte Move_IMPRISON
	.4byte Move_REFRESH
	.4byte Move_GRUDGE
	.4byte Move_SNATCH
	.4byte Move_SECRET_POWER
	.4byte Move_DIVE
	.4byte Move_ARM_THRUST
	.4byte Move_CAMOUFLAGE
	.4byte Move_TAIL_GLOW
	.4byte Move_LUSTER_PURGE
	.4byte Move_MIST_BALL
	.4byte Move_FEATHER_DANCE
	.4byte Move_TEETER_DANCE
	.4byte Move_BLAZE_KICK
	.4byte Move_MUD_SPORT
	.4byte Move_ICE_BALL
	.4byte Move_NEEDLE_ARM
	.4byte Move_SLACK_OFF
	.4byte Move_HYPER_VOICE
	.4byte Move_POISON_FANG
	.4byte Move_CRUSH_CLAW
	.4byte Move_BLAST_BURN
	.4byte Move_HYDRO_CANNON
	.4byte Move_METEOR_MASH
	.4byte Move_ASTONISH
	.4byte Move_WEATHER_BALL
	.4byte Move_AROMATHERAPY
	.4byte Move_FAKE_TEARS
	.4byte Move_AIR_CUTTER
	.4byte Move_OVERHEAT
	.4byte Move_ODOR_SLEUTH
	.4byte Move_ROCK_TOMB
	.4byte Move_SILVER_WIND
	.4byte Move_METAL_SOUND
	.4byte Move_GRASS_WHISTLE
	.4byte Move_TICKLE
	.4byte Move_COSMIC_POWER
	.4byte Move_WATER_SPOUT
	.4byte Move_SIGNAL_BEAM
	.4byte Move_SHADOW_PUNCH
	.4byte Move_EXTRASENSORY
	.4byte Move_SKY_UPPERCUT
	.4byte Move_SAND_TOMB
	.4byte Move_SHEER_COLD
	.4byte Move_MUDDY_WATER
	.4byte Move_BULLET_SEED
	.4byte Move_AERIAL_ACE
	.4byte Move_ICICLE_SPEAR
	.4byte Move_IRON_DEFENSE
	.4byte Move_BLOCK
	.4byte Move_HOWL
	.4byte Move_DRAGON_CLAW
	.4byte Move_FRENZY_PLANT
	.4byte Move_BULK_UP
	.4byte Move_BOUNCE
	.4byte Move_MUD_SHOT
	.4byte Move_POISON_TAIL
	.4byte Move_COVET
	.4byte Move_VOLT_TACKLE
	.4byte Move_MAGICAL_LEAF
	.4byte Move_WATER_SPORT
	.4byte Move_CALM_MIND
	.4byte Move_LEAF_BLADE
	.4byte Move_DRAGON_DANCE
	.4byte Move_ROCK_BLAST
	.4byte Move_SHOCK_WAVE
	.4byte Move_WATER_PULSE
	.4byte Move_DOOM_DESIRE
	.4byte Move_PSYCHO_BOOST
@@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@
	.4byte Move_ROOST
	.4byte Move_GRAVITY
	.4byte Move_MIRACLE_EYE
	.4byte Move_WAKE_UP_SLAP
	.4byte Move_HAMMER_ARM
	.4byte Move_GYRO_BALL
	.4byte Move_HEALING_WISH
	.4byte Move_BRINE
	.4byte Move_NATURAL_GIFT
	.4byte Move_FEINT
	.4byte Move_PLUCK
	.4byte Move_TAILWIND
	.4byte Move_ACUPRESSURE
	.4byte Move_METAL_BURST
	.4byte Move_U_TURN
	.4byte Move_CLOSE_COMBAT
	.4byte Move_PAYBACK
	.4byte Move_ASSURANCE
	.4byte Move_EMBARGO
	.4byte Move_FLING
	.4byte Move_PSYCHO_SHIFT
	.4byte Move_TRUMP_CARD
	.4byte Move_HEAL_BLOCK
	.4byte Move_WRING_OUT
	.4byte Move_POWER_TRICK
	.4byte Move_GASTRO_ACID
	.4byte Move_LUCKY_CHANT
	.4byte Move_ME_FIRST
	.4byte Move_COPYCAT
	.4byte Move_POWER_SWAP
	.4byte Move_GUARD_SWAP
	.4byte Move_PUNISHMENT
	.4byte Move_LAST_RESORT
	.4byte Move_WORRY_SEED
	.4byte Move_SUCKER_PUNCH
	.4byte Move_TOXIC_SPIKES
	.4byte Move_HEART_SWAP
	.4byte Move_AQUA_RING
	.4byte Move_MAGNET_RISE
	.4byte Move_FLARE_BLITZ
	.4byte Move_FORCE_PALM
	.4byte Move_AURA_SPHERE
	.4byte Move_ROCK_POLISH
	.4byte Move_POISON_JAB
	.4byte Move_DARK_PULSE
	.4byte Move_NIGHT_SLASH
	.4byte Move_AQUA_TAIL
	.4byte Move_SEED_BOMB
	.4byte Move_AIR_SLASH
	.4byte Move_XSCISSOR
	.4byte Move_BUG_BUZZ
	.4byte Move_DRAGON_PULSE
	.4byte Move_DRAGON_RUSH
	.4byte Move_POWER_GEM
	.4byte Move_DRAIN_PUNCH
	.4byte Move_VACUUM_WAVE
	.4byte Move_FOCUS_BLAST
	.4byte Move_ENERGY_BALL
	.4byte Move_BRAVE_BIRD
	.4byte Move_EARTH_POWER
	.4byte Move_SWITCHEROO
	.4byte Move_GIGA_IMPACT
	.4byte Move_NASTY_PLOT
	.4byte Move_BULLET_PUNCH
	.4byte Move_AVALANCHE
	.4byte Move_ICE_SHARD
	.4byte Move_SHADOW_CLAW
	.4byte Move_THUNDER_FANG
	.4byte Move_ICE_FANG
	.4byte Move_FIRE_FANG
	.4byte Move_SHADOW_SNEAK
	.4byte Move_MUD_BOMB
	.4byte Move_PSYCHO_CUT
	.4byte Move_ZEN_HEADBUTT
	.4byte Move_MIRROR_SHOT
	.4byte Move_FLASH_CANNON
	.4byte Move_ROCK_CLIMB
	.4byte Move_DEFOG
	.4byte Move_TRICK_ROOM
	.4byte Move_DRACO_METEOR
	.4byte Move_DISCHARGE
	.4byte Move_LAVA_PLUME
	.4byte Move_LEAF_STORM
	.4byte Move_POWER_WHIP
	.4byte Move_ROCK_WRECKER
	.4byte Move_CROSS_POISON
	.4byte Move_GUNK_SHOT
	.4byte Move_IRON_HEAD
	.4byte Move_MAGNET_BOMB
	.4byte Move_STONE_EDGE
	.4byte Move_CAPTIVATE
	.4byte Move_STEALTH_ROCK
	.4byte Move_GRASS_KNOT
	.4byte Move_CHATTER
	.4byte Move_JUDGMENT
	.4byte Move_BUG_BITE
	.4byte Move_CHARGE_BEAM
	.4byte Move_WOOD_HAMMER
	.4byte Move_AQUA_JET
	.4byte Move_ATTACK_ORDER
	.4byte Move_DEFEND_ORDER
	.4byte Move_HEAL_ORDER
	.4byte Move_HEAD_SMASH
	.4byte Move_DOUBLE_HIT
	.4byte Move_ROAR_OF_TIME
	.4byte Move_SPECIAL_REND
	.4byte Move_LUNAR_DANCE
	.4byte Move_CRUSH_GRIP
	.4byte Move_MAGMA_STORM
	.4byte Move_DARK_VOID
	.4byte Move_SEED_FLARE
	.4byte Move_OMINOUS_WIND
	.4byte Move_SHADOW_FORCE
@@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@
	.4byte Move_HONE_CLAWS
	.4byte Move_WIDE_GUARD
	.4byte Move_GUARD_SPLIT
	.4byte Move_POWER_SPLIT
	.4byte Move_WONDER_ROOM
	.4byte Move_PSYSHOCK
	.4byte Move_VENOSHOCK
	.4byte Move_AUTOTOMIZE
	.4byte Move_RAGE_POWDER
	.4byte Move_TELEKINESIS
	.4byte Move_MAGIC_ROOM
	.4byte Move_SMACK_DOWN
	.4byte Move_STORM_THROW
	.4byte Move_FLAME_BURST
	.4byte Move_SLUDGE_WAVE
	.4byte Move_QUIVER_DANCE
	.4byte Move_HEAVY_SLAM
	.4byte Move_SYCHRONOISE
	.4byte Move_ELECTRO_BALL
	.4byte Move_SOAK
	.4byte Move_FLAME_CHARGE
	.4byte Move_COIL
	.4byte Move_LOW_SWEEP
	.4byte Move_ACID_SPRAY
	.4byte Move_FOUL_PLAY
	.4byte Move_SIMPLE_BEAM
	.4byte Move_ENTRAINMENT
	.4byte Move_AFTER_YOU
	.4byte Move_ROUND
	.4byte Move_ECHOED_VOICE
	.4byte Move_CHIP_AWAY
	.4byte Move_CLEAR_SMOG
	.4byte Move_STORED_POWER
	.4byte Move_QUICK_GUARD
	.4byte Move_ALLY_SWITCH
	.4byte Move_SCALD
	.4byte Move_SHELL_SMASH
	.4byte Move_HEAL_PULSE
	.4byte Move_HEX
	.4byte Move_SKY_DROP
	.4byte Move_SHIFT_GEAR
	.4byte Move_CIRCLE_THROW
	.4byte Move_INCINERATE
	.4byte Move_QUASH
	.4byte Move_ACROBATICS
	.4byte Move_REFLECT_TYPE
	.4byte Move_RETALITATE
	.4byte Move_FINAL_GAMBIT
	.4byte Move_BESTOW
	.4byte Move_INFERNO
	.4byte Move_WATER_PLEDGE
	.4byte Move_FIRE_PLEDGE
	.4byte Move_GRASS_PLEDGE
	.4byte Move_VOLT_SWITCH
	.4byte Move_STRUGGLE_BUG
	.4byte Move_BULLDOZE
	.4byte Move_FROST_BREATH
	.4byte Move_DRAGON_TAIL
	.4byte Move_WORK_UP
	.4byte Move_ELECTROWEB
	.4byte Move_WILD_CHARGE
	.4byte Move_DRILL_RUN
	.4byte Move_DUAL_CHOP
	.4byte Move_HEART_STAMP
	.4byte Move_HORN_LEECH
	.4byte Move_SACRED_SWORD
	.4byte Move_RAZOR_SHELL
	.4byte Move_HEAT_CRASH
	.4byte Move_LEAF_TORNADO
	.4byte Move_STEAMROLLER
	.4byte Move_COTTON_GUARD
	.4byte Move_NIGHT_DAZE
	.4byte Move_PSYSTRIKE
	.4byte Move_TAIL_SLAP
	.4byte Move_HURRICANE
	.4byte Move_HEAD_CHARGE
	.4byte Move_GEAR_GRIND
	.4byte Move_SEARING_SHOT
	.4byte Move_TECHNO_BLAST
	.4byte Move_RELIC_SONG
	.4byte Move_SECRET_SWORD
	.4byte Move_GLACIATE
	.4byte Move_BOLT_STRIKE
	.4byte Move_BLUE_FLARE
	.4byte Move_FIERY_DANCE
	.4byte Move_FREEZE_SHOCK
	.4byte Move_ICE_BURN
	.4byte Move_SNARL
	.4byte Move_ICICLE_CRASH
	.4byte Move_V_CREATE
	.4byte Move_FUSION_FLARE
	.4byte Move_FUSION_BOLT
@@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@
	.4byte Move_FLYING_PRESS
	.4byte Move_MAT_BLOCK
	.4byte Move_BELCH
	.4byte Move_ROTOTILLER
	.4byte Move_STICKY_WEB
	.4byte Move_FELL_STINGER
	.4byte Move_PHANTOM_FORCE
	.4byte Move_TRICK_OR_TREAT
	.4byte Move_NOBLE_ROAR
	.4byte Move_ION_DELUGE
	.4byte Move_PARABOLIC_CHARGE
	.4byte Move_FORESTS_CURSE
	.4byte Move_PETAL_BLIZZARD
	.4byte Move_FREEZE_DRY
	.4byte Move_DISARMING_VOICE
	.4byte Move_PARTING_SHOT
	.4byte Move_TOPSY_TURVY
	.4byte Move_DRAINING_KISS
	.4byte Move_CRAFTY_SHIELD
	.4byte Move_FLOWER_SHIELD
	.4byte Move_GRASSY_TERRAIN
	.4byte Move_MISTY_TERRAIN
	.4byte Move_ELECTRIFY
	.4byte Move_PLAY_ROUGH
	.4byte Move_FAIRY_WIND
	.4byte Move_MOONBLAST
	.4byte Move_BOOMBURST
	.4byte Move_FAIRY_LOCK
	.4byte Move_KINGS_SHIELD
	.4byte Move_PLAY_NICE
	.4byte Move_CONFIDE
	.4byte Move_DIAMOND_STORM
	.4byte Move_STEAM_ERUPTION
	.4byte Move_HYPERSPACE_HOLE
	.4byte Move_WATER_SHURIKEN
	.4byte Move_MYSTICAL_FIRE
	.4byte Move_SPIKY_SHIELD
	.4byte Move_AROMATIC_MIST
	.4byte Move_EERIE_IMPULSE
	.4byte Move_VENOM_DRENCH
	.4byte Move_POWDER
	.4byte Move_GEOMANCY
	.4byte Move_MAGNETIC_FLUX
	.4byte Move_HAPPY_HOUR
	.4byte Move_ELECTRIC_TERRAIN
	.4byte Move_DAZZLING_GLEAM
	.4byte Move_CELEBRATE
	.4byte Move_HOLD_HANDS
	.4byte Move_BABY_DOLL_EYES
	.4byte Move_NUZZLE
	.4byte Move_HOLD_BACK
	.4byte Move_INFESTATION
	.4byte Move_POWER_UP_PUNCH
	.4byte Move_OBLIVION_WING
	.4byte Move_THOUSAND_ARROWS
	.4byte Move_THOUSAND_WAVES
	.4byte Move_LANDS_WRATH
	.4byte Move_LIGHT_OF_RUIN
	.4byte Move_ORIGIN_PULSE
	.4byte Move_PRECIPICE_BLADES
	.4byte Move_DRAGON_ASCENT
	.4byte Move_HYPERSPACE_FURY
@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@
	.4byte Move_SHORE_UP
	.4byte Move_FIRST_IMPRESSION
	.4byte Move_BANEFUL_BUNKER
	.4byte Move_SPIRIT_SHACKLE
	.4byte Move_DARKEST_LARIAT
	.4byte Move_SPARKLING_ARIA
	.4byte Move_ICE_HAMMER
	.4byte Move_FLORAL_HEALING
	.4byte Move_HIGH_HORSEPOWER
	.4byte Move_STRENGTH_SAP
	.4byte Move_SOLAR_BLADE
	.4byte Move_LEAFAGE
	.4byte Move_SPOTLIGHT
	.4byte Move_TOXIC_THREAD
	.4byte Move_LASER_FOCUS
	.4byte Move_GEAR_UP
	.4byte Move_THROAT_CHOP
	.4byte Move_POLLEN_PUFF
	.4byte Move_ANCHOR_SHOT
	.4byte Move_PSYCHIC_TERRAIN
	.4byte Move_LUNGE
	.4byte Move_FIRE_LASH
	.4byte Move_POWER_TRIP
	.4byte Move_BURN_UP
	.4byte Move_SPEED_SWAP
	.4byte Move_SMART_STRIKE
	.4byte Move_PURIFY
	.4byte Move_REVELATION_DANCE
	.4byte Move_CORE_ENFORCER
	.4byte Move_TROP_KICK
	.4byte Move_INSTRUCT
	.4byte Move_BEAK_BLAST
	.4byte Move_CLANGING_SCALES
	.4byte Move_DRAGON_HAMMER
	.4byte Move_BRUTAL_SWING
	.4byte Move_AURORA_VEIL
	.4byte Move_SHELL_TRAP
	.4byte Move_FLEUR_CANNON
	.4byte Move_PSYCHIC_FANGS
	.4byte Move_STOMPING_TANTRUM
	.4byte Move_SHADOW_BONE
	.4byte Move_ACCELEROCK
	.4byte Move_LIQUIDATION
	.4byte Move_PRISMATIC_LASER
	.4byte Move_SPECTRAL_THIEF
	.4byte Move_SUNSTEEL_STRIKE
	.4byte Move_MOONGEIST_BEAM
	.4byte Move_TEARFUL_LOOK
	.4byte Move_ZING_ZAP
	.4byte Move_NATURES_MADNESS
	.4byte Move_MULTI_ATTACK
	.4byte Move_MIND_BLOWN
	.4byte Move_PLASMA_FISTS
	.4byte Move_PHOTON_GEYSER
	.4byte Move_ZIPPY_ZAP
	.4byte Move_SPLISHY_SPLASH
	.4byte Move_FLOATY_FALL
	.4byte Move_PIKA_PAPOW
	.4byte Move_BOUNCY_BUBBLE
	.4byte Move_BUZZY_BUZZ
	.4byte Move_SIZZLY_SLIDE
	.4byte Move_GLITZY_GLOW
	.4byte Move_BADDY_BAD
	.4byte Move_SAPPY_SEED
	.4byte Move_FREEZY_FROST
	.4byte Move_SPARKLY_SWIRL
	.4byte Move_VEEVEE_VOLLEY
	.4byte Move_DOUBLE_IRON_BASH
@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@
	.4byte Move_DYNAMAX_CANNON
	.4byte Move_SNIPE_SHOT
	.4byte Move_JAW_LOCK
	.4byte Move_STUFF_CHEEKS
	.4byte Move_NO_RETREAT
	.4byte Move_TAR_SHOT
	.4byte Move_MAGIC_POWDER
	.4byte Move_DRAGON_DARTS
	.4byte Move_TEATIME
	.4byte Move_OCTOLOCK
	.4byte Move_BOLT_BEAK
	.4byte Move_FISHIOUS_REND
	.4byte Move_COURT_CHANGE
	.4byte Move_CLANGOROUS_SOUL
	.4byte Move_BODY_PRESS
	.4byte Move_DECORATE
	.4byte Move_DRUM_BEATING
	.4byte Move_SNAP_TRAP
	.4byte Move_PYRO_BALL
	.4byte Move_BEHEMOTH_BLADE
	.4byte Move_BEHEMOTH_BASH
	.4byte Move_AURA_WHEEL
	.4byte Move_BREAKING_SWIPE
	.4byte Move_BRANCH_POKE
	.4byte Move_OVERDRIVE
	.4byte Move_APPLE_ACID
	.4byte Move_GRAV_APPLE
	.4byte Move_SPIRIT_BREAK
	.4byte Move_STRANGE_STEAM
	.4byte Move_LIFE_DEW
	.4byte Move_OBSTRUCT
	.4byte Move_FALSE_SURRENDER
	.4byte Move_METEOR_ASSAULT
	.4byte Move_ETERNA_BEAM
	.4byte Move_STEEL_BEAM
	.4byte Move_EXPANDING_FORCE
	.4byte Move_STEEL_ROLLER
	.4byte Move_SCALE_SHOT
	.4byte Move_METEOR_BEAM
	.4byte Move_SHELL_SIDE_ARM
	.4byte Move_MISTY_EXPLOSION
	.4byte Move_GRASSY_GLIDE
	.4byte Move_RISING_VOLTAGE
	.4byte Move_TERRAIN_PULSE
	.4byte Move_SKITTER_SMACK
	.4byte Move_BURNING_JEALOUSY
	.4byte Move_LASH_OUT
	.4byte Move_POLTERGEIST
	.4byte Move_CORROSIVE_GAS
	.4byte Move_COACHING
	.4byte Move_FLIP_TURN
	.4byte Move_TRIPLE_AXEL
	.4byte Move_DUAL_WINGBEAT
	.4byte Move_SCORCHING_SANDS
	.4byte Move_JUNGLE_HEALING
	.4byte Move_WICKED_BLOW
	.4byte Move_SURGING_STRIKES
	.4byte Move_THUNDER_CAGE
	.4byte Move_DRAGON_ENERGY
	.4byte Move_FREEZING_GLARE
	.4byte Move_FIERY_WRATH
	.4byte Move_THUNDEROUS_KICK
	.4byte Move_GLACIAL_LANCE
	.4byte Move_ASTRAL_BARRAGE
	.4byte Move_EERIE_SPELL
	.4byte Move_COUNT @ cannot be reached, because last move is Eerie Spell

	.align 2
gBattleAnims_StatusConditions::
	.4byte Status_Poison
	.4byte Status_Confusion
	.4byte Status_Burn
	.4byte Status_Infatuation
	.4byte Status_Sleep
	.4byte Status_Paralysis
	.4byte Status_Freeze
	.4byte Status_Curse
	.4byte Status_Nightmare
	.4byte Status_Powder

	.align 2
gBattleAnims_General::
	.4byte General_CastformChange
	.4byte General_StatsChange
	.4byte General_SubstituteFade
	.4byte General_SubstituteAppear
	.4byte General_PokeblockThrow
	.4byte General_ItemKnockoff
	.4byte General_TurnTrap
	.4byte General_HeldItemEffect
	.4byte General_SmokeballEscape
	.4byte General_FocusBand
	.4byte General_Rain
	.4byte General_Sun
	.4byte General_Sandstorm
	.4byte General_Hail
	.4byte General_LeechSeedDrain
	.4byte General_MonHit
	.4byte General_ItemSteal
	.4byte General_SnatchMove
	.4byte General_FutureSightHit
	.4byte General_DoomDesireHit
	.4byte General_FocusPunchSetUp
	.4byte General_IngrainHeal
	.4byte General_WishHeal
	.4byte General_MegaEvolution
	.4byte General_TerrainMisty
	.4byte General_TerrainGrassy
	.4byte General_TerrainElectric
	.4byte General_TerrainPsychic
	.4byte General_IllusionOff
	.4byte General_FormChange
	.4byte General_SlideOffScreen
	.4byte General_RestoreBg
	.4byte General_TotemFlare

	.align 2
gBattleAnims_Special::
	.4byte Special_LevelUp                  @ B_ANIM_LVL_UP
	.4byte Special_SwitchOutPlayerMon       @ B_ANIM_SWITCH_OUT_PLAYER_MON
	.4byte Special_SwitchOutOpponentMon     @ B_ANIM_SWITCH_OUT_OPPONENT_MON
	.4byte Special_BallThrow                @ B_ANIM_BALL_THROW
	.4byte Special_BallThrowWithTrainer     @ B_ANIM_BALL_THROW_WITH_TRAINER
	.4byte Special_SubstituteToMon          @ B_ANIM_SUBSTITUTE_TO_MON
	.4byte Special_MonToSubstitute          @ B_ANIM_MON_TO_SUBSTITUTE
	.4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW

@@@@@@@@@@@@@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@@@@@@@@@@@@
Move_ROOST:
	loadspritegfx ANIM_TAG_WHITE_FEATHER
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_ATTACKER
	monbgprio_29
	playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET
	delay 0
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 64, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 32, 2, 104, 11304, 32, 1
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 0, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 224, 2, 104, 11304, 32, 1
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 128, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 192, 2, 104, 11304, 32, 1
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 160, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 96, 2, 104, 11304, 32, 1
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	call HealingEffect
	waitforvisualfinish
	end

Move_GRAVITY:
	fadetobg BG_COSMIC
	waitbgfadein
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
	createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_DEF_PARTNER, 2, 0, 96, 30
	createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATK_PARTNER, 2, 0, 96, 30
	createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_TARGET, 2, 0, 96, 30
	waitforvisualfinish
	restorebg
	waitbgfadeout
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 1, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 1, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 1, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 1, 1
	setarg 0x7, 0xffff
	waitbgfadein
	waitforvisualfinish
	end

Move_MIRACLE_EYE:
	loadspritegfx ANIM_TAG_TEAL_ALERT
	loadspritegfx ANIM_TAG_OPENING_EYE
	loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
	monbg ANIM_DEF_PARTNER
	call SetPsychicBackground
	playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
	createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
	createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
	delay 40
	playsewithpan SE_M_LEER, SOUND_PAN_TARGET
	createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK
	call MindReaderEyeSpikeEffect
	waitforvisualfinish
	call UnsetPsychicBg
	clearmonbg ANIM_DEF_PARTNER
	end	

Move_WAKE_UP_SLAP:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT	
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTCKER, 3, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 2
	waitforvisualfinish
	createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, 1, 8, 3
	loopsewithpan SE_M_SWAGGER2, +63, 16, 3
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_HAMMER_ARM:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ROCKS
	loadspritegfx ANIM_TAG_SLAM_HIT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
	delay 1
	createsprite gSlamHitSpriteTemplate, ANIM_ATTCKER, 2, 0, 0
	delay 3
	setarg 7, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, 0, 0, 5
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_GYRO_BALL:
	loadspritegfx ANIM_TAG_IMPACT
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
	waitforvisualfinish
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	delay 3
	waitforvisualfinish
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
	waitforvisualfinish
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
	waitforvisualfinish
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
	waitforvisualfinish
	end

Move_HEALING_WISH:
	loadspritegfx ANIM_TAG_GREEN_SPARKLE
	setalpha 0, 16
	createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
	playsewithpan SE_M_MOONLIGHT, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0
	delay 20
	createvisualtask AnimTask_MoonlightEndFade, 2
	waitforvisualfinish
	end

Move_BRINE:
	loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_DIVE, -64
	waitforvisualfinish
	delay 16
	createvisualtask AnimTask_WaterSpoutRain, 5
	playsewithpan SE_M_SURF, +63
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_NATURAL_GIFT:
	loadspritegfx ANIM_TAG_SPARKLE_2
	loadspritegfx ANIM_TAG_HOLLOW_ORB
	monbg ANIM_ATTACKER
	monbgprio_28 ANIM_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
	playsewithpan SE_M_MEGA_KICK, -64
	call GrantingStarsEffect
	waitforvisualfinish
	delay 1
	createvisualtask AnimTask_DragonDanceWaver, 5
	playsewithpan SE_M_TELEPORT, -64
	delay 8
	createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
	delay 30
	playsewithpan SE_M_TELEPORT, -64
	delay 30
	playsewithpan SE_M_TELEPORT, -64
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	delay 1
	end

Move_FEINT:
	loadspritegfx ANIM_TAG_FEINT
	createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	delay 15
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	delay 15
	waitforvisualfinish
	delay 5
	createsprite gFeintZoomSpriteTemplate, ANIM_ATTACKER, 10, 0, 0
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_PLUCK:
	loadspritegfx ANIM_TAG_SEED_BROWN
	loadspritegfx ANIM_TAG_IMPACT
	playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, -10, -5, 1, 2
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, 0, 20, 2, 1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, 1, 20, 1, 1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, 5, 25, 2, -1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 3, -1
	delay 30
	playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 5, 10, 1, 2
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, -4, 20, 1, 1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 20, 0, 1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -9, 25, 1, -1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 2, -1
	delay 30
	playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 2
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -4, 20, 1, 1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 25, 0, 1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -4, -10, 25, 1, 1
	createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 25, 1, 2
	waitforvisualfinish
	end

Move_TAILWIND:
	loadspritegfx ANIM_TAG_FLYING_DIRT
	playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
	call SetHighSpeedBg
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
	delay 12
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
	waitforvisualfinish
	stopsound
	call UnsetHighSpeedBg
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	delay 1
	end

Move_ACUPRESSURE:
	loadspritegfx ANIM_TAG_ACCUPRESSURE
	loadspritegfx ANIM_TAG_SPARK_2
	createsprite gAccupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
	waitforvisualfinish
	call ElectricityEffect
	end

Move_METAL_BURST:
	loadspritegfx ANIM_TAG_ECLIPSING_ORB
	loadspritegfx ANIM_TAG_RED_ORB
	loopsewithpan SE_M_TRI_ATTACK, -64, 18, 3
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
	createvisualtask AnimTask_DefenseCurlDeformMon, 5
	waitforvisualfinish
	setarg 7, -1
	playsewithpan SE_M_REFLECT, -64
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 20, 192
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
	waitforvisualfinish
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
	waitforvisualfinish
	end

Move_U_TURN:
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
	createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
	jumpretfalse UTurnVisible
	createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, TRUE
UTurnContinue:
	delay 20
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
	jumpretfalse UTurnLast
	invisible ANIM_ATTACKER
UTurnLast:
	blendoff
	waitforvisualfinish
	end
UTurnVisible:
	createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE
	goto UTurnContinue

Move_CLOSE_COMBAT:
	loadspritegfx ANIM_TAG_IMPACT	
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	call SetHighSpeedBg
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 10
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_VITAL_THROW2, +63
	delay 10
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_MEGA_KICK2, +63
	delay 10
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 10
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_VITAL_THROW2, +63
	delay 10
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_MEGA_KICK2, +63
	delay 10
	call UnsetHighSpeedBg
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	setarg 7, 0x1000
	delay 1
	end

Move_PAYBACK:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	fadetobg BG_DARK
	waitbgfadein
	delay 0
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0
	playsewithpan SE_M_COMET_PUNCH, +63
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	restorebg
	waitbgfadein
	end

Move_ASSURANCE:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
	monbg ANIM_TARGET
	fadetobg BG_DARK
	waitbgfadein
	delay 0
	setalpha 12, 8
	createsprite gPalmSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
	playsewithpan SE_M_VITAL_THROW2, -64
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 0
	restorebg
	waitbgfadein
	end

Move_EMBARGO:
	loadspritegfx ANIM_TAG_RED_ORB
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_POISON_POWDER, +63, 18, 10
	call EmbargoOrbs1
	call EmbargoOrbs1
	call EmbargoOrbs1
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 10, 1
	playsewithpan SE_M_NIGHTMARE, +63
	clearmonbg ANIM_DEF_PARTNER
	end
EmbargoOrbs1:
	createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
	delay 12
	createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
	delay 12
	createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0
	delay 12
	return

Move_FLING:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_BLACK_BALL
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
	playsewithpan SE_M_SWAGGER, -64
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW, +63
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_PSYCHO_SHIFT:
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_HOLLOW_ORB
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_THIN_RING
	monbg ANIM_ATTACKER
	setalpha 12, 8
	playsewithpan SE_M_MEGA_KICK, -64
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
	delay 30
	waitforvisualfinish
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0
	playsewithpan SE_M_SUPERSONIC, -64
	delay 14
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0
	playsewithpan SE_M_SUPERSONIC, -64
	delay 14
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0
	playsewithpan SE_M_SUPERSONIC, -64
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	end
	clearmonbg ANIM_ATTACKER
	blendoff
	end

Move_TRUMP_CARD:
	loadspritegfx ANIM_TAG_TRUMP_CARD
	loadspritegfx ANIM_TAG_CUT
	loadspritegfx ANIM_TAG_TRUMP_CARD_PARTICLES
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32
	delay 2
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
	delay 2
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32
	delay 2
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
	delay 2
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
	delay 2
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
	delay 2
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
	delay 2
	createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
	delay 3
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -5, -4, 0
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 4, 1
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 8, -3, 0, 2
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 12, -5, 4, 3
	delay 2
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 10, 1, -4, 4
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 6, 1
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -2, 1, 3
	createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 13, -2, 1, 2
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_HEAL_BLOCK:
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_TARGET
	createsoundtask SoundTask_PlaySeChangingVolume, SE_M_ABSORB_2, SOUND_PAN_TARGET, 256, -16, 0, 2
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0
	delay 7
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | 4, 4, 2, 12, 0, RGB_BLACK
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0
	delay 7
	waitforvisualfinish
	delay 11
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | 4, 4, 2, 0, 12, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_WRING_OUT:
	loadspritegfx ANIM_TAG_WRING_OUT
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, FALSE
	delay 3
	createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
	delay 3
	createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
	delay 3
	createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
	delay 3
	createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
	delay 3
	createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_POWER_TRICK:
	loadspritegfx ANIM_TAG_POWER_TRICK
	loopsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET 0xa 0x3
	createvisualtask AnimTask_UproarDistortion 0x2, 0x0
	createsprite gPowerTrickSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, SOUND_PAN_TARGET, 0
	delay 0x10
	createvisualtask AnimTask_UproarDistortion 0x2, 0x0
	delay 0x10
	createvisualtask AnimTask_UproarDistortion 0x2, 0x0
	waitforvisualfinish
	end

Move_GASTRO_ACID:
	loadspritegfx ANIM_TAG_GREEN_POISON_BUBBLE
	monbg ANIM_DEF_PARTNER
	createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, FALSE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 5
	createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, FALSE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 5
	createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, FALSE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 15
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
	createvisualtask AnimTask_BlendColorCycle, 2, ANIM_PAL_DEF, 2, 2, 0, 12, RGB(30, 0, 31)
	createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 0, -22, 0, 15, 55, FALSE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -26, -24, 0, 15, 55, FALSE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 15, -27, 0, 15, 50, FALSE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -15, -17, 0, 10, 45, FALSE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 27, -22, 0, 15, 50, FALSE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_LUCKY_CHANT:
	loadspritegfx ANIM_TAG_GOLD_STARS 
	monbg ANIM_DEF_PARTNER 
	setalpha 12, 8 
	playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
	createsprite gLuckyChantBigStarsSpriteTemplate, 2, 4, 0, -18, 8, 140 
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 8, 100 
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 8, 100
	delay 15
	createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 32, -18, 8, 100
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -32, -18, 8, 100
	delay 15
	createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 24, -18, 8, 100
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -18, -18, 8, 100
	delay 30
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 0, 100
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 0, 100
	delay 30
	createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 20, -16, 14, 80 
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	unloadspritegfx ANIM_TAG_GOLD_STARS 
	end

Move_ME_FIRST:
	end

Move_COPYCAT:
	loadspritegfx ANIM_TAG_GRAY_ORB
	loadspritegfx ANIM_TAG_THIN_RING
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE
	createvisualtask AnimTask_StockpileDeformMon, 5
	call StockpileAbsorb
	call StockpileAbsorb
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
	waitforvisualfinish
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
	playsewithpan SE_M_SUPERSONIC, -64
	delay 14
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
	playsewithpan SE_M_SUPERSONIC, -64
	delay 14
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
	playsewithpan SE_M_SUPERSONIC, -64
	waitforvisualfinish
	end

Move_POWER_SWAP:
	loadspritegfx ANIM_TAG_COLORED_ORBS
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
	delay 2
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32

	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
	delay 2
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
	delay 2
	waitforvisualfinish
	end

Move_GUARD_SWAP:
	loadspritegfx ANIM_TAG_COLORED_ORBS
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
	delay 2
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32

	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
	delay 2
	playsewithpan SE_M_DOUBLE_TEAM, 0
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
	delay 2
	createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
	delay 2
	waitforvisualfinish
	end

Move_PUNISHMENT:
	loadspritegfx ANIM_TAG_SCRATCH 
	loadspritegfx ANIM_TAG_POISON_BUBBLE 
	monbg ANIM_TARGET 
	setalpha 12, 8 
	playsewithpan 155, SOUND_PAN_TARGET 
	createsprite gPunishmentSpriteTemplate, 2, 4, 0, 0, 1, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1  
	waitforvisualfinish 
	clearmonbg ANIM_TARGET 
	blendoff 
	waitforvisualfinish 
	loadspritegfx ANIM_TAG_IMPACT 
	monbg ANIM_TARGET 
	setalpha 12, 8 
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET 
	createsprite gPunishmentImpactSpriteTemplate 2, 4, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish 
	clearmonbg ANIM_TARGET 
	blendoff 
	end

Move_LAST_RESORT:
	fadetobg BG_COSMIC 
	waitbgfadeout 
	createvisualtask AnimTask_StartSlidingBg, 2, 4, 0, 128, 0, -1
	waitbgfadein 
	loadspritegfx ANIM_TAG_IMPACT 
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER 
	createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 2, 4, 2, RGB(31, 31, 31), 10, 0, 0 
	waitforvisualfinish 
	delay 10
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 2, 4
	waitforvisualfinish 
	createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 0, 16, 16, RGB(31, 31, 31) 
	createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4
	delay 3
	waitforvisualfinish 
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 
	createsprite gBasicHitSplatSpriteTemplate, 132, 4, -10, 0, 1, 0
	createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -32, 0, 0, 3 
	waitforvisualfinish 
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 0, 0
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 1, 0 
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 0, 4, 0, 12, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 4, 0, 12, 1 
	createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 16, 0, RGB(31, 31, 31) 
	waitforvisualfinish 
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 0, 1
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 1, 1 
	waitforvisualfinish 
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 7
	waitforvisualfinish 
	call UnsetHighSpeedBg 
	end

Move_WORRY_SEED:
	loadspritegfx ANIM_TAG_WORRY_SEED
	loadspritegfx ANIM_TAG_SMALL_CLOUD
	playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
	createsprite gWorrySeedSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 32, -32
	waitforvisualfinish
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, -1, 0, -1, -1
	createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3,  3,  1, 1, 2, -1
	createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2,  1, 2, 1, -2
	createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3,  3, -2, 1, -1, -2
	waitforvisualfinish
	end

Move_SUCKER_PUNCH:
	loadspritegfx ANIM_TAG_POISON_JAB 
	loadspritegfx ANIM_TAG_IMPACT 
	createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4
	createsprite gSuckerPunchSpriteTemplate, 130, 6, -18, 5, 40, 8, 160, 0
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2  
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, 1, 2  
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET 
	waitforvisualfinish 
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4  
	end

Move_TOXIC_SPIKES:
	loadspritegfx ANIM_TAG_TOXIC_SPIKES
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
	delay 10
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
	delay 10
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
	delay 40
	call PoisonBubblesEffect
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_HEART_SWAP:
	end

Move_AQUA_RING:
	loadspritegfx ANIM_TAG_BLUE_STAR 
	loadspritegfx ANIM_TAG_SMALL_BUBBLES 
	loadspritegfx ANIM_TAG_ICE_CRYSTALS 
	loadspritegfx ANIM_TAG_GUARD_RING 
	monbg ANIM_ATK_PARTNER 
	setalpha 12, 8 
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1  
	delay 5 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, -15, 0, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0  
	setalpha 8, 8 
	playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER, 
	createsprite gGuardRingSpriteTemplate, 2, 0  
	delay 4 
	createsprite gGuardRingSpriteTemplate, 2, 0  
	delay 4 
	createsprite gGuardRingSpriteTemplate, 2, 0  
	waitforvisualfinish 
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 10, RGB(31, 31, 31)
	waitforvisualfinish 
	clearmonbg ANIM_ATK_PARTNER 
	blendoff 
	delay 1 
	call HealingEffect 
	waitforvisualfinish 
	end

Move_MAGNET_RISE:
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_SPARK_2 
	delay 0 
	createvisualtask AnimTask_BlendColorCycle 2, 31, -31, 1, 5, 5, RGB(31, 31, 20) 
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER 
	createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -12, 4, 10, 10, 12, 6 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0 
	delay 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1 
	delay 0 
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER 
	delay 4 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 100, 24, 60, 10, 0, 1, 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 170, 24, 42, 11, 0, 1, 1 
	delay 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1 
	delay 0
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0
	delay 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1
	delay 0
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 100, 24, 60, 10, 0, 1, 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 170, 24, 42, 11, 0, 1, 1 
	delay 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1 
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20)  
	delay 20 
	createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 7, 7, RGB(31, 31, 20)  
	waitforvisualfinish 
	createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20)  
	waitforvisualfinish
	end

Move_FLARE_BLITZ:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_TARGET
	monbgprio_2A ANIM_TARGET
	setalpha 12, 8
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 6
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 10
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	waitforvisualfinish
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 4
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
	waitforvisualfinish
	call SetImpactBackground
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1	
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
	createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, 176, 40
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
	createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, 240, 40
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
	createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, -160, 40
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
	createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, -112, 40
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
	createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 160, 48, 40
	playsewithpan SE_M_COMET_PUNCH, +63
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
	createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -224, -32, 40
	createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 112, -128, 40
	playsewithpan SE_M_COMET_PUNCH, +63		
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_BLACK
	playsewithpan SE_M_COMET_PUNCH, +63	
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 2
	restorebg
	waitbgfadein
	end

Move_FORCE_PALM:
	loadspritegfx ANIM_TAG_SHADOW_BALL 
	loadspritegfx ANIM_TAG_HANDS_AND_FEET 
	loadspritegfx ANIM_TAG_IMPACT 
	monbg ANIM_DEF_PARTNER 
	monbgprio_28 ANIM_TARGET  
	setalpha 12, 8 
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET 
	createsprite gKarateChopSpriteTemplate, 2, 8, -16, 0, 0, 0, 10, 1, 3, 0
	waitforvisualfinish 
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	createsprite gForcePalmSpriteTemplate 3, 4, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	end

Move_AURA_SPHERE:
	loadspritegfx ANIM_TAG_METEOR
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	setalpha 12, 8
	call SetHighSpeedBg
	playsewithpan SE_M_SKY_UPPERCUT, 0
	delay 60
	createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	delay 16
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	call UnsetHighSpeedBg
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	delay 1
	end

Move_ROCK_POLISH:
	loadspritegfx ANIM_TAG_WHITE_STREAK
	loadspritegfx ANIM_TAG_SPARKLE_3
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
	waitforvisualfinish
	loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 10, 7
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -10, 3
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 24, -19
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -28, -15
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -6, -30
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -20, 6
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 2
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -14, -25
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 9, -2
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -1, 0
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 21, 4
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 20
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -7, 24
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -11, 1
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 12, -18
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -14
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -29, 7
	delay 2
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 15, 28
	delay 1
	createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -16
	delay 2
	waitforvisualfinish
	playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -20, 9
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -10, -15
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 1, 17
	delay 1
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -23, -16
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -6
	delay 1
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -16, -7
	delay 1
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 22, -7
	delay 1
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -19, 11
	delay 1
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 12, 12
	delay 1
	createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 0, -17
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK
	waitforvisualfinish
	blendoff
	end

Move_POISON_JAB:
	loadspritegfx ANIM_TAG_PURPLE_JAB
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	setalpha 12, 8
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 3, -31, 10
	delay 2
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -18, -25, 10
	delay 2
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 27, 17, 10
	delay 2
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, 18, 10
	delay 2
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 10, 30, 10
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, 4, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -17, -27, 10
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, -6, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 2, 31, 10
	createvisualtask AnimTask_SwayMon, 5, 0, 3, 0x2000, 6, ANIM_TARGET
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB(16, 0, 16), 12, 0, 1
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 6, 4, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 15, -27, 10
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, 8, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -31, -2, 10
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, 6, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, -18, 10
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, -8, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 8, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, 0, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, -5, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	call PoisonBubblesEffect
	waitforvisualfinish
	blendoff
	end

Move_DARK_PULSE:
	loadspritegfx ANIM_TAG_THIN_RING
	monbg ANIM_TARGET
	fadetobg BG_DARK
	waitbgfadein
	delay 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
	createvisualtask AnimTask_SpiteTargetShadow, 2
	loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
	delay 8
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
	delay 8
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
	delay 8
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
	delay 8
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
	delay 8
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
	delay 8
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	delay 1
	restorebg
	waitbgfadein
	end

Move_NIGHT_SLASH:
	loadspritegfx ANIM_TAG_SLASH
	createvisualtask AnimTask_BlendNightSlash, 2, ANIM_TARGET, 2, 0, 8, 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
	waitforvisualfinish
	createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	delay 40
	createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
	createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_AQUA_TAIL:
	loadspritegfx ANIM_TAG_WATER_IMPACT 
	loadspritegfx ANIM_TAG_SMALL_BUBBLES 
	loadspritegfx ANIM_TAG_ICE_CRYSTALS 
	monbg ANIM_DEF_PARTNER 
	setalpha 12, 8 
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1  
	delay 5 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, -16, 0, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0  
	delay 4 
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER 
	createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0  
	waitforvisualfinish 
	loadspritegfx ANIM_TAG_SLAM_HIT_2 
	loadspritegfx ANIM_TAG_IMPACT 
	createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6  
	delay 4 
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET 
	createsprite gAquaTailKnockOffSpriteTemplate, 130, 2, -16, -16  
	delay 8 
	createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB(31, 31, 31), 10, 0, 0  
	createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 2  
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -12, 10, 0, 3  
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5  
	delay 3 
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 0, 3, 6, 1  
	delay 5 
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6  
	delay 10 
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	end

Move_SEED_BOMB:
	loadspritegfx ANIM_TAG_SEED
	loadspritegfx ANIM_TAG_EXPLOSION
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
	delay 6
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
	delay 6
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
	delay 6
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
	delay 6
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
	delay 6
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
	delay 6
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
	delay 6
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
	waitforvisualfinish
	end

Move_AIR_SLASH:
	loadspritegfx ANIM_TAG_SLASH
	call SetSkyBg
	createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	call UnsetSkyBg
	end

Move_XSCISSOR:
	loadspritegfx ANIM_TAG_CUT
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
	createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
	createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	delay 5
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_BUG_BUZZ:
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
	loadspritegfx ANIM_TAG_THIN_RING
	monbg ANIM_DEF_PARTNER
	call SetBugBg
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
	delay 16
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
	delay 16
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	call UnsetBugBg
	end

Move_DRAGON_PULSE:
	loadspritegfx ANIM_TAG_DRAGON_PULSE
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
	waitforvisualfinish 
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER 
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15  
	call DragonPulseParticle 
	call DragonPulseParticle 
	createvisualtask AnimTask_SwayMon, 5, 0, 6, 51200, 4, ANIM_TARGET  
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 10, 13)  
	call DragonPulseParticle 
	call DragonPulseParticle 
	call DragonPulseParticle 
	call DragonPulseParticle 
	call DragonPulseParticle 
	call DragonPulseParticle 
	call DragonPulseParticle 
	call DragonPulseParticle 
	call DragonPulseParticle 
	waitforvisualfinish 
	delay 1 
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK  
	waitforvisualfinish 
	blendoff
	clearmonbg ANIM_TARGET  
	end 
DragonPulseParticle:
	createsprite gDragonPulseSpriteTemplate, 130, 6, 16, 0, 0, 0, 13, 0  
	delay 4 
	return 

Move_DRAGON_RUSH:
	loadspritegfx ANIM_TAG_SLAM_HIT_2 
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_ROCKS 
	loadspritegfx ANIM_TAG_RED_HEART 
	createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6  
	delay 4 
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET 
	createsprite gDragonRushSpriteTemplate, 131, 2, -16, -16  
	delay 8 
	createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB(31, 31, 31), 10, 0, 0  
	createsprite gBasicHitSplatSpriteTemplate, 3, 4, 0, 0, 1, 1  
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1  
	waitforvisualfinish 
	playsewithpan 131, SOUND_PAN_TARGET 
	createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 20, 24, 14, 2  
	createsprite gRockFragmentSpriteTemplate, 2, 6, 5, 0, -20, 24, 14, 1  
	createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 5, 20, -24, 14, 2  
	createsprite gRockFragmentSpriteTemplate, 2, 6, -5, 0, 20, 24, 14, 2  
	createsprite gRockFragmentSpriteTemplate, 2, 6, 0, -5, 30, 18, 8, 2  
	createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 30, -18, 8, 2  
	createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, 18, 8, 2  
	createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, -18, 8, 2  
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1  
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	end

Move_POWER_GEM: @ Copy of Hidden Power with background blackened
	loadspritegfx ANIM_TAG_POWER_GEM 
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 0, 7, RGB_BLACK
	waitforvisualfinish 
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 5, 1
	delay 4
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
	createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
	createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
	createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
	createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
	createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
	createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
	delay 52
	setarg 7, -1
	playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
	createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 7, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_DRAIN_PUNCH:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_BLUE_STAR
	loadspritegfx ANIM_TAG_ORBS
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_VITAL_THROW2, -64
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
	delay 20
	call MegaDrainAbsorbEffect
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_VACUUM_WAVE:
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_HANDS_AND_FEET 
	loadspritegfx ANIM_TAG_THIN_RING
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 0x7FFF, 3
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_FOCUS_BLAST:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_METEOR
	loadspritegfx ANIM_TAG_FLAT_ROCK
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	setalpha 12, 8
	call SetHighSpeedBg
	createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	call UnsetHighSpeedBg
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	delay 1
	end

Move_ENERGY_BALL:
	loadspritegfx ANIM_TAG_ENERGY_BALL
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB_BLACK
	waitforvisualfinish
	delay 15
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
	createsprite gEnergyBallSpriteTemplate, ANIM_TARGET, 2, 12, 4, 8
	waitforvisualfinish
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_BRAVE_BIRD:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_BIRD
	call SetSkyBg
	monbg ANIM_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
	delay 4
	createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
	waitforvisualfinish
	createvisualtask SoundTask_PlaySE2WithPanning, 5, 238, SOUND_PAN_ATTACKER
	createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
	delay 14
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
	createvisualtask SoundTask_PlaySE1WithPanning, 5, 141, SOUND_PAN_TARGET
	delay 20
	createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
	delay 2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 15, 0, RGB_WHITE
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	call UnsetSkyBg
	end

Move_EARTH_POWER:
	loadspritegfx ANIM_TAG_SMALL_EMBER 
	loadspritegfx ANIM_TAG_FIRE_PLUME 
	createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50
	createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50
	playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
	delay 40
	loopsewithpan 145, SOUND_PAN_TARGET 11, 3
	createvisualtask AnimTask_ShakeMon 5, 5, ANIM_TARGET, 0, 3, 25, 1 
	createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 5, 0
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -10, -15 
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 0, 25 
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 15, 5  
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -25, 0  
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 30, 30 
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, -27, 25 
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 0, 8
	waitforvisualfinish 
	createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 3, 0, 0, 4
	waitforvisualfinish 
	end

Move_SWITCHEROO:
	fadetobg BG_DARK 
	waitbgfadein 
	loadspritegfx ANIM_TAG_ITEM_BAG 
	loadspritegfx ANIM_TAG_SPEED_DUST 
	createsprite gTrickBagSpriteTemplate, 2, 2, -39, 80 
	createsprite gTrickBagSpriteTemplate, 2, 2, -39, 208 
	delay 16
	playsewithpan SE_M_SKETCH, 0
	createvisualtask AnimTask_StretchTargetUp, 3, 0
	createvisualtask AnimTask_StretchAttackerUp, 3, 0  
	delay 30
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 24
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_ATTRACT, 0
	createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2  
	createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 
	waitforvisualfinish 
	restorebg 
	waitbgfadein 
	end

Move_GIGA_IMPACT:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	waitforvisualfinish
	delay 11
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
	delay 6
	@monbg ANIM_DEF_PARTNER 
	@setalpha 12, 8 
	@createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10
	@delay 35
	createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 3, 1, 0, 10, 0, 0
	createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 
	call SetImpactBackground 
	delay 1
	createsprite gSlideMonToOffsetSpriteTemplate 2, 5, 1, -16, 0, 0, 4
	waitforvisualfinish 
	createvisualtask AnimTask_ShakeMonInPlace 2, 5, 1, 4, 0, 12, 1
	waitforvisualfinish 
	delay 2
	createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 0, 0, 5
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 1, 0, 6
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	restorebg 
	waitbgfadein 
	end 

Move_NASTY_PLOT:
	loadspritegfx ANIM_TAG_AMNESIA 
	fadetobg BG_DARK 
	waitbgfadeout 
	createvisualtask AnimTask_FadeScreenToWhite, 5
	waitbgfadein 
	delay 8
	createsprite gQuestionMarkSpriteTemplate, 20, 0
	playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 
	delay 54
	loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3
	waitforvisualfinish 
	call UnsetPsychicBg 
	end 

Move_BULLET_PUNCH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -16, 8, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, -16, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 8, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 0, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 16, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 16, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 16, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 16, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, -8, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 8, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 1, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 9, 0, 8, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish

	clearmonbg ANIM_TARGET
	blendoff
	end

Move_AVALANCHE:
	loadspritegfx ANIM_TAG_ROCKS 
	loadspritegfx ANIM_TAG_ICE_CHUNK 
	monbg ANIM_DEF_PARTNER 
	createsprite gShakeMonOrTerrainSpriteTemplate, 2, 4, 7, 1, 11, 1  
	createsprite gAvalancheSpriteTemplate, 130, 4, -5, 1, -5, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 
	delay 2 
	createsprite gAvalancheSpriteTemplate, 130, 4, 5, 0, 6, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 
	delay 2 
	createsprite gAvalancheSpriteTemplate, 130, 4, 19, 1, 10, 1  
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 
	delay 2 
	createsprite gAvalancheSpriteTemplate 130, 4, -17, 2, -20, 1  
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 
	createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1  
	delay 2 
	call SnowSlide1 
	call SnowSlide1 
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	end
SnowSlide1:
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	return

Move_ICE_SHARD:
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	fadetobg BG_ICE
	waitbgfadein
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 70,  0, 42, 35
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 58,  0, 30, 35
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, -12, 0, 22, 40
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 0,   0, 10, 40
	delay 5
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -30, 10, -12, 45
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -42, 10, -24, 45
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 10, -36, 45
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 10, -24, 45
	delay 5
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 20, 22, 45
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 20, 10, 45
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 20, -2, 30
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0,  8, 20, 10, 30
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31)
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
	waitforvisualfinish
	delay 20
	call IceCrystalEffectShort
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31)
	waitforvisualfinish
	restorebg
	waitbgfadein	
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SHADOW_CLAW:
	loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL 
	loadspritegfx ANIM_TAG_CLAW_SLASH 
	loadspritegfx ANIM_TAG_TORN_METAL 
	fadetobg BG_GHOST
	waitbgfadein
	monbg ANIM_TARGET 
	setalpha 12, 8 
	createsprite gHorizontalLungeSpriteTemplate ANIM_ATTACKER, 2, 6, 4  
	delay 4
	createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 2, 0, 18, 1  
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0  
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET 
	delay 12,
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1  
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET 
	waitforvisualfinish 
	restorebg
	waitbgfadein 
	waitforvisualfinish 
	blendoff 
	clearmonbg ANIM_TARGET 
	end

Move_THUNDER_FANG:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_LIGHTNING
	loadspritegfx ANIM_TAG_SHARP_TEETH
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
	delay 1
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
	delay 1
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
	delay 20
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	end

Move_ICE_FANG:
	monbg ANIM_TARGET
	setalpha 12, 8
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	loadspritegfx ANIM_TAG_SHARP_TEETH
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
	delay 20
	playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
	delay 5
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
	delay 15
	call IceCrystalEffectShort
	delay 5
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	end

Move_FIRE_FANG:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_SHARP_TEETH
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB_RED
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	delay 10
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
	call FireSpreadEffect
	delay 4
	playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	end

Move_SHADOW_SNEAK:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
	loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
	loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0000
	waitforvisualfinish
	playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x1 0x3
	launchtask AnimTask_AttackerFadeToInvisible 0x2 0x1 0x1
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	invisible ANIM_ATTACKER
	delay 0x1
	launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30
	delay 0x30
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xF 0x0
	createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
	call ShadowSneakMovement
	createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
	call ShadowSneakMovement
	createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
	call ShadowSneakMovement
	createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
	call ShadowSneakMovement
	waitforvisualfinish
	visible ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0000
	waitforvisualfinish
	end
ShadowSneakMovement:
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	delay 0x4
	return

Move_MUD_BOMB:
	loadspritegfx ANIM_TAG_MUD_SAND
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
	delay 5
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
	delay 5
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
	delay 5
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
	delay 11
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -27, 44, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, 39, -28, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -42, -42, 20
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 5
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 5
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 5
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 5
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20
	createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20
	waitforvisualfinish
	end

Move_PSYCHO_CUT:
	loadspritegfx ANIM_TAG_SPIRAL 
	loadspritegfx ANIM_TAG_PSYCHO_CUT 
	monbg ANIM_ATK_PARTNER 
	createsprite gPsychoCutSpiralSpriteTemplate, 2, 4, 0, 0, 0, 0
	createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 0,  4, RGB_BLACK
	createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 0, 10, RGB(20, 12, 23)  
	delay 30
	clearmonbg ANIM_ATK_PARTNER 
	waitforvisualfinish 
	monbg ANIM_TARGET 
	monbgprio_28 ANIM_TARGET  
	setalpha 12, 8 
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 
	createsprite gPsychoCutSpriteTemplate, 130, 5, 20, 0, -8, 0, 20
	waitforvisualfinish 
	createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 4,  0, RGB_BLACK
	createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 10, 0, RGB(20, 12, 23)
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_ZEN_HEADBUTT:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT 
	loadspritegfx ANIM_TAG_WATER_IMPACT 
	monbg ANIM_ATTACKER 
	setalpha 12, 8 
	createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 0, 4, 0
	waitforvisualfinish 
	createsprite gZenHeadbuttSpriteTemplate, 66, 1, 0
	delay 18, 
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 2,
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	loadspritegfx ANIM_TAG_IMPACT 
	createsprite gBowMonSpriteTemplate, 2, 1, 0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER 
	waitforvisualfinish 
	delay 2
	createsprite gBowMonSpriteTemplate, 2, 1, 1
	waitforvisualfinish 
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 0, 2, 0, 4, 1 
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1  
	createsprite gBowMonSpriteTemplate, 2, 1, 2 
	createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET 
	waitforvisualfinish 
	createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 4, 4, 0, 0
	clearmonbg ANIM_ATTACKER 
	blendoff 
	delay 1
	end

Move_MIRROR_SHOT:
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
	waitforvisualfinish
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT 
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 10, RGB_WHITEALPHA 
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(21, 21, 21)
	waitforvisualfinish 
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 3 
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 3 
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 3 
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2  
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA
	createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER 
	blendoff 
	end

Move_FLASH_CANNON:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
	monbg ANIM_ATTACKER
	setalpha 13, 8
	createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 30
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 30
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	createsprite gFlashCannonGrayChargeTemplate, ANIM_ATTACKER, 2, 0
	delay 25
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 20
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 15
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 10
	delay 6
	loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
	waitforvisualfinish
	playsewithpan SE_M_PAY_DAY, SOUND_PAN_ATTACKER
	createsprite gFlashCannonBallMovementTemplate, ANIM_TARGET, 2, 0, 0, 0x15
	clearmonbg ANIM_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_Flash, 2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 16, 0, 0x1f
	createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_ROCK_CLIMB:
	createvisualtask AnimTask_Splash, 2, 2, ANIM_ATTACKER, 3
	delay 8
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3
	waitforvisualfinish 
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_MUD_SAND 
	loadspritegfx ANIM_TAG_ROCKS 
	monbg ANIM_DEF_PARTNER 
	monbgprio_28 ANIM_TARGET  
	setalpha 12, 8 
	createvisualtask AnimTask_Rollout, 2, 0 
	waitforvisualfinish 
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 5, 0, 1, 30, 1, RGB(0, 16, 1)
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, -15, 8, 1, 1 
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET 
	delay 1 
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET 
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, -5, -12, 1, 1
	delay 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET 
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, -32, 1, 1 
	delay 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET 
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, 5, -52, 1, 1 
	createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -25, 16, 1, 4 
	delay 4
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 0, 3, 6, 1
	delay 30
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 6
	delay 4
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	end

Move_DEFOG:
	loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
	monbg ANIM_ATTACKER 
	setalpha 12, 8 
	playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
	createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0  
	delay 20
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, -1  
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, -1  
	waitforvisualfinish
	waitforvisualfinish
	delay 16
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, -1
	waitforvisualfinish 
	clearmonbg ANIM_ATTACKER 
	blendoff 
	end 

Move_TRICK_ROOM::
	call InitRoomAnimation
	fadetobg BG_TRICK_ROOM
	waitbgfadein
	delay 0x40
	restorebg
	waitbgfadein
	blendoff
	end
InitRoomAnimation:
	setalpha 8, 8
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
	launchtask AnimTask_ScaleMonAndRestore 5 5 0xfffa 0xfffa 15, 1 1
	return

Move_DRACO_METEOR:
	loadspritegfx ANIM_TAG_WARM_ROCK 
	loadspritegfx ANIM_TAG_GOLD_STARS 
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_ICE_SPIKES 
	playsewithpan SE_M_CHARGE, SOUND_PAN_TARGET 
	fadetobg BG_COSMIC 
	waitbgfadein 
	waitforvisualfinish 
	createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -47, -63, 72, 32, 30  
	delay 10 
	createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -111, -63, 8, 32, 30  
	delay 40 
	createsprite gDracoMetorSpriteTemplate, 131, 4, 0, 0, 0, 30  
	createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -79, -63, 40, 32, 30  
	delay 20 
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 
	delay 10 
	restorebg 
	waitbgfadein 
	waitforvisualfinish 
	end

Move_DISCHARGE:
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_SPARK_2 
	delay 0 
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 20)   
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER 
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
	delay 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 20)  
	delay 10 
	createvisualtask AnimTask_BlendColorCycle 2, 3, -31, 1, 5, 5, RGB(31, 31, 20)  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER 
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
	loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT 
	loadspritegfx ANIM_TAG_IMPACT 
	waitbgfadein 
	monbg ANIM_ATTACKER 
	setalpha 12, 8 
	playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER 
	createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 
	delay 20 
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
	waitforvisualfinish
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
	waitforvisualfinish
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
	createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
	createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 5, 14
	createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATK_PARTNER, 5, 14
	waitforvisualfinish  
	clearmonbg ANIM_ATTACKER 
	blendoff 
	call DischargeElectrify 
	waitforvisualfinish 
	end
DischargeElectrify:
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_ATK_PARTNER
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_ATK_PARTNER
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_ATK_PARTNER
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_ATK_PARTNER
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_ATK_PARTNER
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_ATK_PARTNER
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_ATK_PARTNER
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_DEF_PARTNER
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_ATK_PARTNER
	return

Move_LAVA_PLUME:
	loadspritegfx ANIM_TAG_FIRE_PLUME 
	loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED 
	createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 1, 0, 32, 1
	createvisualtask AnimTask_ShakeMon2 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
	createvisualtask AnimTask_ShakeMon2 2, ANIM_ATK_PARTNER, 1, 0, 32, 1
	waitforvisualfinish 
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 0
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 32
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 64
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 96  
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 128  
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 160  
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 192 
	createsprite gLavaPlumeSpriteTemplate, 130, 1, 224
	playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
	waitforvisualfinish 
	end

Move_LEAF_STORM:
	loadspritegfx ANIM_TAG_RAZOR_LEAF
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_LEAF
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
	waitforvisualfinish
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
	delay 3
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -8, 11, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
	delay 3
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, -36, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, -12, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, 12, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, 36, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, 12, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, -12, 10
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 2
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 36, 0, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, -24, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, 24, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -36, 0, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, 24, 10
	createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, -24, 10
	waitforvisualfinish
	blendoff
	delay 0
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_POWER_WHIP:
	loadspritegfx ANIM_TAG_WHIP_HIT
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 10
	delay 6
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
	delay 6
	call SetImpactBackground
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	restorebg
	waitbgfadein
	end

Move_ROCK_WRECKER:
	jumpargeq 7, 1, RockWrecker_1 
	fadetobg BG_ROCK_WRECKER
	waitbgfadeout 
	createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 1, -1
	goto RockWrecker_2 
RockWrecker_1:
	fadetobg BG_ROCK_WRECKER 
	waitbgfadeout 
	createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 0, -1
	loadspritegfx ANIM_TAG_ROCKS 
	loadspritegfx ANIM_TAG_IMPACT 
	createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 
	delay 3
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257  
	waitforvisualfinish 
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1
	playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 
	createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 0, 20, 24, 14, 2 
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
	createsprite gRockFragmentSpriteTemplate, 130, 6, 5, 0, -20, 24, 14, 1
	createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 5, 20, -18, 14, 2  
	createsprite gRockFragmentSpriteTemplate, 130, 6, -5, 0, -20, -18, 14, 2  
	waitforvisualfinish 
	call UnsetPsychicBg 
	end 
RockWrecker_2:
	loadspritegfx ANIM_TAG_ROCKS 
	loadspritegfx ANIM_TAG_IMPACT 
	createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6
	delay 3 
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER 
	createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257  
	waitforvisualfinish 
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1  
	playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 
	createsprite gRockFragmentSpriteTemplate 130, 6, 0, 0, 20, 24, 14, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1  
	createsprite gRockFragmentSpriteTemplate 130, 6, 5, 0, -20, 24, 14, 1 
	createsprite gRockFragmentSpriteTemplate 130, 6, 0, 5, 20, -18, 14, 2  
	createsprite gRockFragmentSpriteTemplate 130, 6, -5, 0, -20, -18, 14, 2  
	waitforvisualfinish 
	call UnsetPsychicBg 
	end

Move_CROSS_POISON:
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	loadspritegfx ANIM_TAG_CROSS_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
	createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
	waitforvisualfinish
	call PoisonBubblesEffect
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_GUNK_SHOT:
	loadspritegfx ANIM_TAG_WATER_ORB 
	loadspritegfx ANIM_TAG_POISON_BUBBLE 
	loadspritegfx ANIM_TAG_WATER_IMPACT 
	loadspritegfx ANIM_TAG_POISON_BUBBLE 
	monbg ANIM_DEF_PARTNER 
	monbgprio_28 ANIM_TARGET  
	setalpha 12, 8 
	createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
	delay 6
	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 
	createvisualtask AnimTask_StartSinAnimTimer, 5, 1, 100
	call GunkShotParticles 
	call GunkShotParticles 
	call GunkShotParticles 
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 27, 1
	loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 3, 15
	call GunkShotImpact 
	call GunkShotParticles 
	call GunkShotParticles 
	call GunkShotImpact 
	call GunkShotParticles 
	call GunkShotParticles 
	call GunkShotImpact 
	call GunkShotParticles 
	call GunkShotParticles 
	call GunkShotImpact 
	call GunkShotParticles 
	call GunkShotParticles 
	call GunkShotImpact 
	delay 1
	delay 1
	call GunkShotImpact
	call PoisonBubblesEffect
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	end 
GunkShotParticles:
	createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16 
	createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16
	delay 1
	createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16
	createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16  
	delay 1
	return 
GunkShotImpact:
	createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1 
	createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1  
	return

Move_IRON_HEAD:
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_IMPACT
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
	waitforvisualfinish
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 2
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 7, 1
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
	waitforvisualfinish
	end

Move_MAGNET_BOMB:
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_SPARK_2 
	delay 0 
	playsewithpan 119, 192 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24,  190,  12, 0, 1, 0 
	delay 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 
	createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1 
	delay 0 
	playsewithpan 119, 192 
	createsprite gSparkElectricitySpriteTemplate 0, 7, 100, 24, 60, 10, 0, 1, 0 
	createsprite gSparkElectricitySpriteTemplate 0, 7, 170, 24, 42, 11, 0, 1, 1 
	delay 0 
	createsprite gSparkElectricitySpriteTemplate 0, 7, 238, 24, 165, 10, 0, 1, 1 
	delay 0 
	loadspritegfx ANIM_TAG_RED_ORB 
	playsewithpan 152, SOUND_PAN_ATTACKER 
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(19, 31, 31), 12, 5, 1
	delay 4
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	playsewithpan 217, SOUND_PAN_ATTACKER 
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 
	delay 52 
	setarg 7, -1 
	playsewithpan 207, SOUND_PAN_ATTACKER 
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
	loadspritegfx ANIM_TAG_GRAY_SMOKE 
	loadspritegfx ANIM_TAG_BLACK_BALL 
	playsewithpan 177, 63 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0 
	delay 2 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0 
	delay 2 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0 
	delay 2 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0 
	waitforvisualfinish 
	playsewithpan 177, 63 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0 
	delay 2 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0 
	delay 2 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0 
	delay 2 
	createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0 
	waitforvisualfinish 
	end

Move_STONE_EDGE:
	loadspritegfx ANIM_TAG_STONE_EDGE
	loadspritegfx ANIM_TAG_IMPACT
	playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET   
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1
	delay 2
	loopsewithpan 131, SOUND_PAN_TARGET 24, 3
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1 
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1
	delay 2
	createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, -32, -16, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 3, 3, 0, 12, 1
	delay 4
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	delay 4
	createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, 131, 4, 32, 20, 1, 3  
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff
	end

Move_CAPTIVATE:
	loadspritegfx ANIM_TAG_MAGENTA_HEART 
	loadspritegfx ANIM_TAG_SPARKLE_2 
	createvisualtask AnimTask_RockMonBackAndForth, 5, 3, 0, 2, 0
	createsprite gMagentaHeartSpriteTemplate, 3, 2, 0, 20
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 15
	createsprite gMagentaHeartSpriteTemplate, 3, 2, -20, 20 
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 15
	createsprite gMagentaHeartSpriteTemplate, 3, 2, 20, 20
	playsewithpan 228, SOUND_PAN_ATTACKER, 
	call GrantingStarsEffect 
	waitforvisualfinish 
	end

Move_STEALTH_ROCK:
	loadspritegfx ANIM_TAG_STEALTH_ROCK
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
	delay 10
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
	delay 10
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_GRASS_KNOT:
	loadspritegfx ANIM_TAG_RAZOR_LEAF 
	loadspritegfx ANIM_TAG_IMPACT 
	createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4  
	createsprite gGrassKnotSpriteTemplate, 130, 6, -18, 19, 40, 8, 160, 0  
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2  
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, 1, 2  
	playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET 
	waitforvisualfinish 
	createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4  
	end

Move_CHATTER:
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	monbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
	createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x1d, -12, 0
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0xffe3, 1
	delay 16
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
	createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 0xffe3, 1
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe3, -12, 0
	delay 16
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
	createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x18, 0xffe8, 1
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe8, 0xffe8, 0
	waitforvisualfinish
	loadspritegfx ANIM_TAG_ICE_CRYSTALS @FreezingCrystalsSingleBattle particles
	createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -10, -10, 0
	delay 4
	createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 10, 20, 0
	delay 4
	createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfffb, 10, 0
	delay 4
	createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0x11, -12, 0
	delay 4
	createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfff1, 15, 0
	delay 4
	createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0, 0, 0
	delay 4
	createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 20, 2, 0
	clearmonbg ANIM_DEF_PARTNER
	end

Move_JUDGMENT:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_GREEN_SPIKE
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_ELECTRICITY
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUST, 0, 14, 14, 0
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HANDS_AND_FEET, 0, 10, 10, 0
	monbg ANIM_TARGET
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 15, 32767
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 83, 1
	createsprite gJudgmentBlackChargeTemplate, ANIM_TARGET, 1, 1, ANIM_TARGET
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
	call JudgmentInwardSpikes
	delay 5
	call JudgmentInwardSpikes2
	delay 5
	call JudgmentInwardSpikes
	delay 5
	call JudgmentInwardSpikes2
	delay 5
	call JudgmentInwardSpikes
	delay 5
	call JudgmentInwardSpikes2
	delay 5
	call JudgmentInwardSpikes2
	delay 0x2F
	call JudgmentOutwardSpikes
	delay 5
	call JudgmentOutwardSpikes2
	delay 5
	call JudgmentOutwardSpikes
	delay 5
	call JudgmentOutwardSpikes2
	delay 5
	call JudgmentOutwardSpikes
	delay 5
	call JudgmentOutwardSpikes2
	delay 5
	call JudgmentOutwardSpikes
	delay 5
	call JudgmentOutwardSpikes2
	delay 5
	call JudgmentOutwardSpikes
	delay 5
	call JudgmentOutwardSpikes2
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 15, 0, 32767
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end
JudgmentOutwardSpikes:
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16        @up
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16       @upper right
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16          @right
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16       @lower right
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16          @down
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16     @lower left
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16        @left
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16   @upper left
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	return
JudgmentOutwardSpikes2:
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x2D, 0xFF9D, 16   @between up and upper right
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xDF, 0xFF9D, 16   @between right and upper right
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x9F, 0x37, 16     @between right and lower right
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x1F, 0x37, 16     @between lower right and down
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFE0, 0x43, 16   @between lower left and down
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0x43, 16   @between left and lower left
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF2A, 0xFFAA, 16 @between left and upper left
	createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFDA, 0xFF94, 16 @between up and upper left
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	return
JudgmentInwardSpikes:
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16       @up
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16      @upper right
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16         @right
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16      @lower right
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16         @down
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16    @lower left
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16       @left
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16  @upper left
	return
JudgmentInwardSpikes2:
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16    @between up and upper right
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16    @between right and upper right
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16      @between right and lower right
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16      @between lower right and down
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16    @between lower left and down
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16    @between left and lower left
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16  @between left and upper left
	createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16  @between up and upper left
	return

Move_BUG_BITE:
	loadspritegfx ANIM_TAG_ROCKS
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_TARGET
	setalpha 12, 8
	delay 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
	waitforvisualfinish
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
	delay 8
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 30, 29, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 15, 5, -10, 29, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 30, -19, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 5, -30, -19, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 0, 40, 23, 8, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 40, -13, 8, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
	delay 8
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 10, 19, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, -5, -30, 19, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, 0, 10, -29, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -15, -5, -30, -29, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 20, 13, 8, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 20, -23, 8, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
	delay 8
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_CHARGE_BEAM:
	loadspritegfx ANIM_TAG_BLACK_BALL_2
	loadspritegfx ANIM_TAG_SPARK_2
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
	delay 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
	delay 10
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
	delay 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
	delay 20
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
	delay 4
	waitforvisualfinish
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
	createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
	delay 15
	waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
	call ElectricityEffect
	waitforvisualfinish
	end

Move_WOOD_HAMMER:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	delay 3
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	delay 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
	waitforvisualfinish
	delay 2
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_AQUA_JET:
	loadspritegfx ANIM_TAG_SPARKLE_6 
	loadspritegfx ANIM_TAG_ROUND_SHADOW 
	loadspritegfx ANIM_TAG_SPLASH
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER 
	createsprite gDiveBallSpriteTemplate, 2, 4, 0, 0, 13, 336  
	waitforvisualfinish 
	playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
	createsprite gDiveWaterSplashSpriteTemplate, 3, 1, 0 
	call DiveSetUpWaterDroplets 
	call DiveSetUpWaterDroplets 
	call DiveSetUpWaterDroplets 
	call DiveSetUpWaterDroplets 
	call DiveSetUpWaterDroplets 
	loadspritegfx ANIM_TAG_WATER_IMPACT 
	loadspritegfx ANIM_TAG_SMALL_BUBBLES 
	monbg ANIM_DEF_PARTNER 
	setalpha 12, 8 
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET 
	createsprite gDiveWaterSplashSpriteTemplate, 131, 1, 1  
	call DiveAttackWaterDroplets 
	call DiveAttackWaterDroplets 
	call DiveAttackWaterDroplets 
	call DiveAttackWaterDroplets 
	call DiveAttackWaterDroplets 
	delay 12 
	call RisingWaterHitEffect 
	waitforvisualfinish 
	visible 0 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	end

Move_ATTACK_ORDER:
	loadspritegfx ANIM_TAG_ATTACK_ORDER 
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_ROCKS 
	monbg ANIM_DEF_PARTNER 
	monbgprio_28 ANIM_TARGET 
	playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET 	
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 70, 5, 70, 30  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 6, 60, 25  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 60, 7, 60, 30  
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 10, 60, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 100, 50, 4, 50, 26  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 25, 8, 60, 20  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 40, 10, 48, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 30, 6, 45, 25  
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 35, 10, 60, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 20, 8, 40, 0  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 20, 255, 15, 32, 0  
	createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 110, 10, 8, 32, 20  
	waitforvisualfinish 
	createsprite gBasicHitSplatSpriteTemplate 131, 4, -32, -16, 1, 3  
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1  
	createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1   
	delay 4 
	createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3  
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	delay 4 
	createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3  
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	delay 4 
	createsprite gBasicHitSplatSpriteTemplate 131, 4, 32, 20, 1, 3  
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER 
	blendoff 
	end

Move_DEFEND_ORDER:
	loadspritegfx ANIM_TAG_ATTACK_ORDER 
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_ROCKS 
	monbg ANIM_DEF_PARTNER 
	monbgprio_28 ANIM_TARGET  
	playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30  
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25  
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0  
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20  
	waitforvisualfinish 
	loadspritegfx ANIM_TAG_BLUE_STAR 
	waitforvisualfinish 
	clearmonbg ANIM_ATK_PARTNER 
	blendoff 
	delay 1 
	call BideSetUp 
	waitforvisualfinish 
	end

Move_HEAL_ORDER:
	loadspritegfx ANIM_TAG_ATTACK_ORDER 
	loadspritegfx ANIM_TAG_IMPACT 
	loadspritegfx ANIM_TAG_ROCKS 
	monbg ANIM_DEF_PARTNER 
	monbgprio_28 ANIM_TARGET  
	playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30  
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20  
	delay 1 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25  
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0  
	delay 3 
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0  
	createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20  
	waitforvisualfinish 
	loadspritegfx ANIM_TAG_BLUE_STAR 
	waitforvisualfinish 
	clearmonbg ANIM_ATK_PARTNER 
	blendoff 
	delay 1 
	call HealingEffect 
	waitforvisualfinish 
	end

Move_HEAD_SMASH:
	loadspritegfx ANIM_TAG_IMPACT
	call SetImpactBackground 
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 2
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
	loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 2
	restorebg
	waitbgfadein
	end

Move_DOUBLE_HIT:
	loadspritegfx ANIM_TAG_IMPACT 
	monbg ANIM_TARGET 
	setalpha 12, 8 
	createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	delay 8
	waitforvisualfinish
	createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET 
	delay 8
	waitforvisualfinish 
	clearmonbg ANIM_TARGET 
	blendoff 
	end

Move_ROAR_OF_TIME:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_EXPLOSION
	loadspritegfx ANIM_TAG_WATER_GUN
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0
	delay 0x20
	monbg ANIM_ATK_PARTNER
	setalpha 0xc, 0x8
	loopsewithpan 133, SOUND_PAN_ATTACKER 13 3
	call RecoverAbsorbEffect
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, 0
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, -1
	createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff
	delay 0x20
	createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1
	playsewithpan 170, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
	delay 6
	playsewithpan 170, SOUND_PAN_TARGET
	createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 1, 1
	delay 6
	playsewithpan 170, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 16, 1, 1
	delay 6
	playsewithpan 170, SOUND_PAN_TARGET
	createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, -12, 1, 1
	delay 6
	playsewithpan 170, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
	delay 6
	playsewithpan 170, SOUND_PAN_TARGET
	createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 1, 1
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, -1
	waitforvisualfinish
	end

Move_SPECIAL_REND:
	loadspritegfx ANIM_TAG_PUNISHMENT_BLADES
	loadspritegfx ANIM_TAG_PINK_HEART_2       @ANIM_TAG_BERRY_EATEN
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0
	loopsewithpan 133, SOUND_PAN_ATTACKER 13 2
	createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 0
	delay 2
	createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 4
	delay 2
	createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 8
	delay 2
	createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 12
	waitforvisualfinish
	fadetobgfromset BG_SPACIAL_REND_ON_OPPONENT BG_SPACIAL_REND_ON_PLAYER BG_SPACIAL_REND_ON_OPPONENT
	waitbgfadein
	loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 3, 5
	createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xb0, 0x28
	createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff40, 0xf0, 0x28
	createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, SOUND_PAN_ATTACKER, 0xff60, 0x28
	createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff40, 0xff90, 0x28
	createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xa0, 0x30, 0x28
	createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff20, 0xffe0, 0x28
	createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0x70, 0xff80, 0x28
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
	waitforvisualfinish
	restorebg
	waitbgfadein
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 0, 0
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_LUNAR_DANCE:
	loadspritegfx ANIM_TAG_MOON 
	loadspritegfx ANIM_TAG_GREEN_SPARKLE 
	loadspritegfx ANIM_TAG_HOLLOW_ORB 
	setalpha 0, 16 
	createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 1, 0, 16, 0
	waitforvisualfinish 
	createsprite gMoonSpriteTemplate, 2, 2, 120, 56
	createvisualtask AnimTask_AlphaFadeIn, 3, 5, 0, 16, 16, 0, 1
	playsewithpan 211, 0 
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -12, 0  
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -18, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 21, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 0, 0  
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 10, 0
	delay 20
	createvisualtask AnimTask_MoonlightEndFade, 2, 0
	createvisualtask AnimTask_DragonDanceWaver, 5, 0
	playsewithpan 203, SOUND_PAN_ATTACKER
	delay 8
	createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3
	createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 0
	createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 43  
	createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 85  
	createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 128  
	createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 170 
	createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 213
	delay 30
	playsewithpan 203, SOUND_PAN_ATTACKER
	delay 30
	playsewithpan 203, SOUND_PAN_ATTACKER
	waitforvisualfinish 
	clearmonbg ANIM_ATTACKER 
	delay 1 
	end

Move_CRUSH_GRIP:
	loadspritegfx ANIM_TAG_EXPLOSION
	loadspritegfx ANIM_TAG_ACCUPRESSURE
	loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
	setalpha 15, 0
	createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101
	waitforvisualfinish
	createvisualtask AnimTask_CompressTargetHorizontally, 2
	createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0, 0, 1, 1
	delay 3
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0x18, 0xffe8, 1, 1
	delay 3
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xfff0, 16, 1, 1
	delay 3
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xffe8, -12, 1, 1
	delay 3
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 16, 16, 1, 1
	waitforvisualfinish
	blendoff
	end

Move_MAGMA_STORM:
	loadspritegfx ANIM_TAG_SMALL_EMBER 
	fadetobg BG_MAGMA_STORM @Add new bg
	waitbgfadeout
	createvisualtask AnimTask_MoveSeismicTossBg, 3
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET 
	loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
	createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
	call FireSpinEffect 
	call FireSpinEffect 
	createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
	call FireSpinEffect 
	call FireSpinEffect
	createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)	
	call FireSpinEffect 
	restorebg
	waitbgfadeout
	setarg 7, 0xFFF
	waitbgfadein
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_DARK_VOID:
	loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
	loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
	loadspritegfx ANIM_TAG_SPARKLE_2 @Healing Stars
	loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
	fadetobg BG_DARK_VOID
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, 0, 0xFFA0, 1, 0xffff
	waitbgfadein
	createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 0x30
	loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 5, 2
	delay 0x30
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0, 0x70 @Last is speed
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0x15, 0, 0x70 @Last is speed
	delay 0x40
	invisible ANIM_TARGET
	invisible ANIM_DEF_PARTNER
	createsprite gDarkVoidPurpleStarsTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0, 0x20, 0x3c
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0, 16
	delay 0x20
	call UnsetPsychicBg
	visible ANIM_TARGET
	visible ANIM_DEF_PARTNER
	end

Move_SEED_FLARE:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_LEAF @green color
	loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2
	loadspritegfx ANIM_TAG_ORBS @charging circles
	loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation
	monbg ANIM_ATTACKER
	setalpha 14, 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 12, 32767
	waitforvisualfinish
	playsewithpan 133, SOUND_PAN_ATTACKER
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16
	delay 2
	createsprite gSeedFlareGreenChargeTemplate, ANIM_ATTACKER 2, 0
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 20, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 30, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 0xffe2, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 0xffe2, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 30, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16
	delay 2
	createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16
	delay 30
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 0x28, 1
	createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 10, 0x900, 0x60, 1
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
	delay 2
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x5a, 0x800, 0x60, 1
	delay 8
	createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x32, 0xa00, 0x60, 1
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
	delay 2
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 20, 0x900, 0x60, 1
	delay 8
	createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x46, 0x7c0, 0x60, 1
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
	delay 2
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 8
	createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0, 0xb00, 0x60, 1
	delay 10
	createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x3c, 0xa00, 0x60, 1
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 12, 0, 32767
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	end

Move_OMINOUS_WIND:
	loadspritegfx ANIM_TAG_SPARKLE_6
	panse_1B 132, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET 2, 0
	playsewithpan 228, 0
	delay 0
	monbg ANIM_DEF_PARTNER 
	@bankBG_over_partnerBG 
	delay 0 
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0  
	delay 0
	createvisualtask AnimTask_GetAttackerSide, 2, 0  
	jumpargeq 7, 1, OminousWindFadeToBg 
	fadetobg BG_GHOST 
	waitbgfadeout 
	createvisualtask AnimTask_StartSlidingBg, 5, RGB(0, 16, 1), 0, 0, -1  
	goto OminousWindHit 
OminousWindFadeToBg:
	fadetobg BG_GHOST 
	waitbgfadeout 
	createvisualtask AnimTask_StartSlidingBg, 5, -1535, 0, 0, -1
	goto OminousWindHit 
OminousWindHit:
	delay 0
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK
	waitbgfadein
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
	delay 0
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
	delay 0
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
	delay 6
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
	delay 0
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
	delay 0
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
	waitforvisualfinish
	playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
	clearmonbg ANIM_DEF_PARTNER
	delay 0
	restorebg
	waitbgfadeout
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK
	setarg 7, -1
	waitbgfadein
	end

Move_SHADOW_FORCE:
	loadspritegfx ANIM_TAG_ROUND_SHADOW 
	loadspritegfx ANIM_TAG_IMPACT 
	choosetwoturnanim ShadowForcePrep ShadowForceAttack 
ShadowForceWaitEnd:
	waitforvisualfinish 
	end 
ShadowForcePrep:
	monbg ANIM_ATTACKER
	playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER, 
	createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 0
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, 0
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, 0
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
	createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
	delay 80
	createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 1 
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, 1
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, 1
	waitforvisualfinish 
	clearmonbg ANIM_ATTACKER 
	invisible 0
	delay 1
	goto ShadowForceWaitEnd 
ShadowForceAttack:
	monbg ANIM_ATTACKER 
	monbgprio_28 ANIM_ATTACKER 
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	call ShadowForceBg
	waitbgfadein 
	delay 10 
	playsewithpan SOUND_PAN_ATTACKER, 192
	createvisualtask AnimTask_NightShadeClone, 5, 85
	delay 70 
	createvisualtask AnimTask_ShakeMon2 2, 1, 2, 0, 12, 1
	createvisualtask AnimTask_BlendColorCycle 2, 4, 0, 2, 0, 13, 0
	waitforvisualfinish 
	clearmonbg ANIM_ATTACKER 
	delay 1
	call UnsetPsychicBg	
	waitbgfadein 
	goto ShadowForceWaitEnd
ShadowForceBg:
	fadetobg BG_DARK 
	waitbgfadeout 
	createvisualtask AnimTask_FadeScreenToWhite, 5
	waitbgfadein 
	return

@@@@@@@@@@@@@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@@@@@@@@@@@@
Move_HONE_CLAWS:
	loadspritegfx ANIM_TAG_SWIPE
	call HoneClawsAnim
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 6, 6, RGB_BLACK
	call HoneClawsAnim
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 10, 10, RGB_BLACK
	call HoneClawsAnim
	end
HoneClawsAnim:
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 2, 2
	delay 4
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1
	delay 10
	createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 2, 2
	delay 4
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0
	delay 10
	return

Move_WIDE_GUARD:
	loadspritegfx ANIM_TAG_ICE_SPIKES @motion from icy wind
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
	loadspritegfx ANIM_TAG_ROCKS @brown color
	loadspritegfx ANIM_TAG_CONVERSION @conversion
	loadspritegfx ANIM_TAG_WATER_ORB @blue color
	monbg ANIM_ATTACKER
	setalpha 12, 8
	createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x3, 0x0
	waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0x10
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xffe8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xffe8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xffe8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xffe8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xfff8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xfff8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xfff8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xfff8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x8
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x18
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x18
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x18
	delay 3
	createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x18
	delay 0x14
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createvisualtask AnimTask_ConversionAlphaBlend, 5
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	end

Move_GUARD_SPLIT::
	loadspritegfx ANIM_TAG_BLUEGREEN_ORB
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0xC, 0x0
	loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	call GuardSplitLaunch
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0xC, 0x0, 0x0
	waitforvisualfinish
	end
GuardSplitLaunch:
	createsprite gGuardSwapOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0
	createsprite gGuardSwapOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0
	delay 0x5
	return

Move_POWER_SPLIT::
	loadspritegfx ANIM_TAG_RED_HEART
	loadspritegfx ANIM_TAG_BLUEGREEN_ORB
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0xC, 0x0
	loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	call PowerSplitLaunch
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0xC, 0x0, 0x0
	waitforvisualfinish
	end
PowerSplitLaunch:
	createsprite gPowerSplitOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0
	createsprite gPowerSplitOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0
	delay 5
	return

Move_WONDER_ROOM::
	call InitRoomAnimation
	fadetobg BG_WONDER_ROOM
	waitbgfadein
	delay 0x40
	restorebg
	waitbgfadein
	blendoff
	end

Move_PSYSHOCK:
	monbg ANIM_TARGET
	setalpha 8, 8
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, 767
	waitforvisualfinish
	loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_VENOSHOCK:
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	loadspritegfx ANIM_TAG_TOXIC_BUBBLE
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 5
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -16, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 5
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 5
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 5
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 5
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 16, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 5
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 5
	waitforvisualfinish
	delay 15
	end

Move_AUTOTOMIZE:
	loadspritegfx ANIM_TAG_METAL_BITS @Metal Bits
	setalpha 12, 8
	monbg ANIM_ATK_PARTNER
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 0x2, 0x0, 0x18, 0x6, 0x4, 0x4
	createvisualtask AnimTask_TraceMonBlended 0x2, 0x0, 0x4, 0x7, 0xa
	playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1
	delay 0xc
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3
	delay 0xc
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1
	delay 0xc
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2
	createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3
	delay 0x18
	waitforvisualfinish
	stopsound
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_RAGE_POWDER::
	loadspritegfx ANIM_TAG_SPORE @Powder
	loadspritegfx ANIM_TAG_HEART_STAMP @Red Colour
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa
	call RagePowderSprinkle
	call RagePowderSprinkle
	call RagePowderSprinkle
	createvisualtask AnimTask_BlendColorCycle, ANIM_ATTACKER, 0x2, ANIM_PAL_ATK, 0x2, 0x2, 0x0, 0xb, 0x1f
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end
RagePowderSprinkle:
	createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xffec, 0x55, 0x50, 0x0
	delay 0xc
	createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff6, 0xaa, 0x50, 0x0
	delay 0xc
	createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff1, 0x0, 0x50, 0x0
	delay 0xc
	return

Move_TELEKINESIS::
	loadspritegfx ANIM_TAG_SPARKLE_4 @detect
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0x9, 0x0
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 0x1, 0x0, 0x9, 0x7fff
	delay 0x12
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 0xd, 0x14, 0xffec
	waitforvisualfinish
	loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3
	createvisualtask AnimTask_SwayMon, 0x5, 0x1, 0x18, 0xD0, 0x1, ANIM_TARGET
	waitforvisualfinish
	delay 0xA
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x9, 0x0, 0x0
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 0x2, 0x9, 0x0, 0x7fff
	waitforvisualfinish
	end

Move_MAGIC_ROOM::
	call InitRoomAnimation
	fadetobg BG_MAGIC_ROOM
	waitbgfadein
	delay 0x40
	restorebg
	waitbgfadein
	blendoff
	end

Move_SMACK_DOWN::
	loadspritegfx ANIM_TAG_BLACK_BALL
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ROCKS
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x0, 0x0, 0x15, 0xffe7
	waitforvisualfinish
	createvisualtask AnimTask_SmokescreenImpact, 0x8, 0x400, 0x1902
	fadetobg BG_IN_AIR
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, 0x0, 0x0, 0x0, 0xffff
	createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 
	goto SeismicTossWeak

Move_STORM_THROW:	
	call StormThorwAnim
	call StormThorwAnim
	call StormThorwAnim
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	delay 1
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 10, 0xC00, 1, 2
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
	waitforvisualfinish
	end
StormThorwAnim:
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	delay 6
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
	delay 8
	return

Move_FLAME_BURST:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_EXPLOSION
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 18
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, 76, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, 76, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 20, 140, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -20, 140, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, -160, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, -160, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 82, -112, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -82, -112, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 160, -52, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -160, -52, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 224, -32, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -224, -32, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 112, -128, 70
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -112, -128, 70
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	delay 3
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 14, -14, 1, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_SLUDGE_WAVE:
	panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	createvisualtask AnimTask_CreateSurfWave, 0x2, ANIM_SURF_PAL_SLUDGE_WAVE
	waitforvisualfinish
	end

Move_QUIVER_DANCE:
	loadspritegfx ANIM_TAG_HOLLOW_ORB
	monbg ANIM_ATTACKER
	call SetBugBg
	createvisualtask AnimTask_DragonDanceWaver, 5
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	delay 8
	createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB_GREEN, 14, 0, 3
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
	delay 30
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	delay 30
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	call UnsetBugBg
	end

Move_HEAVY_SLAM:
	loadspritegfx ANIM_TAG_CLAW_SLASH
	loadspritegfx ANIM_TAG_IMPACT
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
	waitforvisualfinish
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	waitforvisualfinish
	delay 11
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
	loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
	delay 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
	waitforvisualfinish
	delay 10
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SYCHRONOISE:
	loadspritegfx ANIM_TAG_THIN_RING @hypervoice ring
	loadspritegfx ANIM_TAG_SPARK_2 @yellow color
	loadspritegfx ANIM_TAG_WATER_ORB @blue color
	loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color
	loadspritegfx ANIM_TAG_SMALL_EMBER @flame wheel particle
	loadspritegfx ANIM_TAG_AIR_WAVE_2 @aero particles
	monbg ANIM_DEF_PARTNER
	monbgprio_2A 0x1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken
	waitforvisualfinish
	panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
	delay 0x1
	createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
	delay 0x1
	createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
	delay 0x25
	panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
	delay 0x1
	createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
	delay 0x1
	createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
	waitforvisualfinish
	loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 0x3, 0x5
	createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xb0, 0x28
	createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xf0, 0x28
	createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xff60, 0x28
	createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xff90, 0x28
	createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xa0, 0x30, 0x28
	createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff20, 0xffe0, 0x28
	createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0x70, 0xff80, 0x28
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0xC, 0x0, 0x0 @Darken
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_ELECTRO_BALL:
	loadspritegfx ANIM_TAG_SPARK_2              @yelow
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT      @charge
	loadspritegfx ANIM_TAG_FLASH_CANNON_BALL    @ball
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	createsprite gGrowingChargeOrb2SpriteTemplate, ANIM_ATTACKER, 2, 0
	delay 0x19
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x14
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0xF
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x6
	loopsewithpan SE_M_CHARGE, 0xC, 0x6, 0x5
	waitforvisualfinish
	createsprite gElectroBallCannonBallTemplate, ANIM_TARGET, 2, 16, 16, 8
	waitforvisualfinish
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0x8, 0x1
	call ElectricityEffect
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SOAK:
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 1
	setalpha 12, 8
	createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
	playsewithpan SE_M_BUBBLE, 192
	delay 2
	createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 5, 0, 40, -25
	playsewithpan SE_M_BUBBLE, 192
	delay 2
	createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, -5, 0, 40, -25
	playsewithpan SE_M_BUBBLE, 192
	delay 30
	playsewithpan SE_M_WATERFALL, 63
	createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB_BLUE
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 5, 0, 1, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -5, 0, 1, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0
	delay 2
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_FLAME_CHARGE:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x20, 0x6
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 0x2, 0x0, 0xc, 0x6, 0x6, 0x3
	call FlameChargeSwirl
	delay 0x9
	call FlameChargeSwirl
	delay 0x9
	call FlameChargeSwirl
	delay 0x9
	call FlameChargeSwirl
	delay 0x9
	call FlameChargeSwirl
	waitforvisualfinish
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x5
	delay 0x3
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x0
	createvisualtask AnimTask_ShakeMon, 0x2, 0x1, 0x6, 0x0, 0x8, 0x1
	call FireSpreadEffect
	playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 0x8
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x7
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end
FlameChargeSwirl:
	launchtemplate gFlameChargeEmberTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	return

Move_COIL:
	loadspritegfx ANIM_TAG_TENDRILS
	loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4
	launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2
	delay 0x7
	launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0x0 0x0 0x2
	launchtemplate gConstrictBindingSpriteTemplate 0x82, 0x4, 0x0 0x8 0x1 0x2
	delay 0x7
	launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0xfff8 0x1 0x2
	delay 0x8
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x3 0x0 0x6 0x1
	delay 0x14
	launchtask AnimTask_ShakeMon2 0x83 0x5 0x1 0x4 0x0 0x5 0x1
	launchtask AnimTask_StretchTargetUp 0x3 0x0
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	setarg 0x7 0xffff
	waitforvisualfinish
	end

Move_LOW_SWEEP:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 14, 40, 8, 160, 0
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
	end

Move_ACID_SPRAY:
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	monbg ANIM_TARGET
	createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, -20, FALSE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 33
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 0, 31)
	playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 10, 15, 55, FALSE
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -20, 15, 55, FALSE
	delay 3
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 5, 15, 55, FALSE
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -10, 15, 55, FALSE
	delay 3
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 30, 15, 55, FALSE
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -30, 15, 55, FALSE
	delay 3
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 2, 15, 55, FALSE
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -5, 15, 55, FALSE
	delay 3
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 20, 15, 55, FALSE
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_FOUL_PLAY:
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black colour
	monbg ANIM_TARGET
	setalpha 12, 8
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4
	delay 0x6
	launchtemplate gFoulPlayImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x6 0x1
	playsewithpan SE_M_VITAL_THROW SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 0x3, 0xa, 0x0, 0x0
	launchtemplate gFoulPlayRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0
	delay 0x8
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 0x3, 0xa, 0x0, 0x0
	launchtemplate gFoulPlayRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SIMPLE_BEAM:
	loadspritegfx ANIM_TAG_GOLD_RING @psybeam
	loadspritegfx ANIM_TAG_ROCKS @brown color
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	loadspritegfx ANIM_TAG_THIN_RING @ring
	setalpha 8, 8
	monbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER
	call SimpleBeamsRegular
	call SimpleBeamsRegular
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x7FFF
	launchtask AnimTask_SwayMon 0x5 0x5 0x0 0x6 0x800 0x4 ANIM_TARGET
	call SimpleBeamWithRings
	call SimpleBeamWithRings
	call SimpleBeamWithRings
	call SimpleBeamWithRings
	call SimpleBeamWithRings
	launchtemplate gSimpleBeamBrownRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8
	delay 0x2
	launchtemplate gSimpleBeamPinkRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8
	delay 0x2
	stopsound
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7FFF
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
SimpleBeamsRegular:
	launchtemplate gSimpleBeamBrownTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0
	delay 0x2
	launchtemplate gSimpleBeamPinkTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0
	delay 0x2
	return
SimpleBeamWithRings:
	launchtemplate gSimpleBeamBrownTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0
	launchtemplate gSimpleBeamBrownRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8
	delay 0x2
	launchtemplate gSimpleBeamPinkTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0
	launchtemplate gSimpleBeamPinkRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8
	delay 0x2
	return

Move_ENTRAINMENT:
	createvisualtask AnimTask_TeeterDanceMovement, 5
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 0x18
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 0x18
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 0x18
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 0x18
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x1f 0x1
	waitforvisualfinish
	end

Move_AFTER_YOU:
	loadspritegfx ANIM_TAG_ANGER @rage
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @green color
	launchtask AnimTask_SwayMon 0x5 0x5 0x1 0xF 0x600 0x2 ANIM_ATTACKER
	delay 0x1
	launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0xffec 0xffe0
	launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0xfffb 0xffe5
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	delay 0x14
	launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0x14 0xffe0
	launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0x23 0xffe5
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	waitforvisualfinish
	end

Move_ROUND:
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	createvisualtask AnimTask_MusicNotesRainbowBlend, 2
	waitforvisualfinish
	monbg ANIM_TARGET
	createvisualtask SoundTask_PlayCryHighPitch, 2, 0, 255
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12
	delay 20
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 13, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
	waitforvisualfinish
	end

Move_ECHOED_VOICE:
	loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
	monbg ANIM_DEF_PARTNER
	monbgprio_2A 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x2 0x0 0x8 0x1
	call MetalSoundPlayNote
	call MetalSoundPlayNote
	call MetalSoundPlayNote
	call MetalSoundPlayNote
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 0x0
	waitforvisualfinish
	end
MetalSoundPlayNote:
	panse_1B SE_M_UPROAR, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
	launchtemplate gMetalSoundSpriteTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0x1e 0x0
	delay 0x2
	return

Move_CHIP_AWAY:
	loadspritegfx ANIM_TAG_IMPACT
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x7FFF
	waitforvisualfinish
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x18 0x6 0x1 0x5
	delay 0x4
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1
	launchtemplate gBasicHitSplatSpriteTemplate 0x84, 0x4, 0x0 0x0 0x1 0x1
	playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x7FFF
	waitforvisualfinish
	blendoff
	end

Move_CLEAR_SMOG:
	loadspritegfx ANIM_TAG_MIST_CLOUD
	monbg ANIM_TARGET
	monbgprio_29
	setalpha 12, 8
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MIST_CLOUD, 0, 6, 6, RGB(26, 0, 26)
	loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10
	call ClearSmogCloud
	call ClearSmogCloud
	call ClearSmogCloud
	call ClearSmogCloud
	call ClearSmogCloud
	call ClearSmogCloud
	call ClearSmogCloud
	delay 120
	loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE
	delay 10
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
ClearSmogCloud:
	createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
	delay 7
	return

Move_STORED_POWER:
	loadspritegfx ANIM_TAG_RED_ORB_2
	loadspritegfx ANIM_TAG_IMPACT
	call SetPsychicBackground
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_SpitUpDeformMon, 5
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
	delay 45
	playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
	delay 3
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
	delay 10
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1
	delay 5
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1
	waitforvisualfinish
	call UnsetPsychicBg
	waitforvisualfinish
	end

Move_QUICK_GUARD:
	loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @hand
	loadspritegfx ANIM_TAG_SPARKLE_4 @sparkles
	setalpha 12, 8
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x2 0x0 0xa 0x7FFF
	delay 0x10
	monbg ANIM_ATTACKER
	launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xE 0x0 0x8 0x0 0x0
	launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xfff2 0x0 0x8 0x0 0x0
	delay 0x1
	launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xE 0x0 0x8 0x0 0x0
	launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xfff2 0x0 0x8 0x0 0x0
	delay 0x1
	launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xE 0x0 0x8 0x0 0x0
	launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xfff2 0x0 0x8 0x0 0x0
	waitforvisualfinish
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x0 0xffe3 @up
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x16 0xffec @upper right
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x1D 0x0 @right
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0xffe9 0xffec @upper left
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0xffe2 0x0 @left
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x0 0x1c @down
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x16 0x13 @lower left
	launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0xffea 0x13 @lower right
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	end

Move_ALLY_SWITCH:
	end

Move_SCALD:
	loadspritegfx ANIM_TAG_WATER_ORB
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
	delay 6
	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	createvisualtask AnimTask_StartSinAnimTimer, 5, 100
	call ScaldBeams
	call ScaldBeams
	call ScaldBeams
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
	call ScaldHitSplats
	call ScaldBeams
	call ScaldBeams
	call ScaldHitSplats
	call ScaldBeams
	call ScaldBeams
	call ScaldHitSplats
	call ScaldBeams
	call ScaldBeams
	call ScaldHitSplats
	call ScaldBeams
	call ScaldBeams
	call ScaldHitSplats
	delay 2
	call ScaldHitSplats
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

ScaldBeams:
	createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0
	delay 1
	createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0
	delay 1
	return

ScaldHitSplats:
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 1
	return

Move_SHELL_SMASH:
	end

Move_HEAL_PULSE:
	loadspritegfx ANIM_TAG_GREEN_SPARKLE
	loadspritegfx ANIM_TAG_BLUE_STAR
	loadspritegfx ANIM_TAG_THIN_RING
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1
	delay 3
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1
	delay 3
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
	delay 3
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
	waitforvisualfinish
	waitsound
	call HealingEffect2
	end

Move_HEX:
	loadspritegfx ANIM_TAG_PURPLE_FLAME
	loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x4C4A @;Deep purple
	waitforvisualfinish
	monbg ANIM_TARGET 
	monbgprio_29
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER 
	waitbgfadein 
	launchtask AnimTask_PurpleFlamesOnTarget 0x3 0x0
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x2 0x0 0x25 0x1
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	delay 0x20
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xc 0x4C4A @;Deep purple
	launchtemplate gCurseGhostSpriteTemplate 0x84, 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x10 0x0 0x4C4A @;Deep purple
	waitforvisualfinish
	end

Move_SKY_DROP:
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	loadspritegfx ANIM_TAG_IMPACT
	choosetwoturnanim SkyDropSetup SkyDropUnleash
	end
SkyDropSetup:
	invisible ANIM_ATTACKER
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @mist ball
	loadspritegfx ANIM_TAG_WHITE_FEATHER
	loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
	delay 0x0
	playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
	launchtemplate gSkyDropFlyBallTemplate 0x80 0x6 0x0 0x0 0x0 0x0 0x1e 0x0
	waitforvisualfinish
	invisible ANIM_TARGET
	playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
	launchtemplate gSkyDropTargetFlyingTemplate 0x2 0x4 0x0 0x0 0xd 0x150
	end
SkyDropUnleash:
	visible ANIM_TARGET
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0
	delay 0x7
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtemplate gBasicHitSplatSpriteTemplate 0x82, 0x4, 0x0 0x0 0x1 0x0
	launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x5 0xb 0x1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SHIFT_GEAR:
	loadspritegfx ANIM_TAG_GEAR @Gear
	monbg ANIM_ATTACKER
	playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER
	launchtemplate gShiftGearGearsTemplate 0x2 0x5 ANIM_ATTACKER 0xFFF3 0x8 0x65 0xa
	launchtemplate gShiftGearGearsTemplate 0x2 0x5 ANIM_ATTACKER 0xE 0xFFF8 0x65 0xa
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end

Move_CIRCLE_THROW:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_ICE_CHUNK
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0xc 0x4 0x1 0x2
	waitforvisualfinish
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x14 0x0 0x0 0x4
	delay 0x2
	launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1
	launchtemplate gCircleThrowRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 0x1
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe8 0x0 0x0 0x4
	launchtemplate gCircleThrowRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0
	waitforvisualfinish
	delay 0x3
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x7
	delay 0xb
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0xa
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_INCINERATE:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	delay 1	
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_SwayMon, 5, 0, 3, 0xc00, 8, ANIM_TARGET	
	createvisualtask AnimTask_SwayMon, 5, 0, 3, 0xc00, 8, ANIM_DEF_PARTNER	
	delay 3
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	delay 3
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 3
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	delay 3
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 3
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	delay 3
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 3
	createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
	delay 5
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 0, 8, 1
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_RED, 12, 1, 1
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_DEF_PARTNER, RGB_RED, 12, 1, 1
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate,  ANIM_ATTACKER, 2, 3, 0, 0, 9
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_QUASH:
	loadspritegfx ANIM_TAG_ASSURANCE_HAND  @hand
	fadetobg BG_DARK
	waitbgfadein
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtemplate gQuashArmHitTemplate 0x83, 0x3 0x0 0xffe0 0xf
	delay 0x13
	playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER
	launchtask AnimTask_SquishTarget 0x2 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	restorebg
	waitbgfadein
	end

Move_ACROBATICS:
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
	createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
	waitforvisualfinish
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
	delay 7
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
	createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_REFLECT_TYPE:
	loadspritegfx ANIM_TAG_GUARD_RING @ring around user
	loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color
	loadspritegfx ANIM_TAG_PURPLE_FLAME @violet color
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	monbg ANIM_TARGET
	setalpha 8, 8
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	launchtemplate gReflectTypeBlueStringTemplate 0x82 0x2 0x0 0xa
	delay 0x4
	launchtemplate gReflectTypeVioletStringTemplate 0x82 0x2 0x0 0xfffe
	delay 0x4
	launchtemplate gReflectTypeWhiteStringTemplate 0x82 0x2 0x0 0x16
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	delay 0x1F
	monbg ANIM_ATTACKER
	playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
	launchtemplate gReflectTypeWhiteRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gReflectTypePinkRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gReflectTypeVioletRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gReflectTypeBlueRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gReflectTypeWhiteRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gReflectTypePinkRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gReflectTypeVioletRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gReflectTypeBlueRingTemplate 0x2 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	end

Move_RETALITATE:
	loadspritegfx ANIM_TAG_CUT @Cut
	monbg ANIM_DEF_PARTNER
	setalpha 9, 8
	launchtask AnimTask_AttackerPunchWithTrace 0x2 0x2 0x7128 0xa
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	waitforvisualfinish
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	launchtemplate gGuillotineSpriteTemplate 0x2 0x1 0x0
	launchtemplate gGuillotineSpriteTemplate 0x2 0x1 0x1
	delay 0x38
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x10 0x43D
	waitforvisualfinish
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x043D
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_FINAL_GAMBIT:
	loadspritegfx ANIM_TAG_PINK_CLOUD @yawn animation
	loadspritegfx ANIM_TAG_WATER_IMPACT @blue colour
	loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 @Darken
	waitforvisualfinish
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0xa 0x1
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x2 0x0 0x8 0x7fff
	waitforvisualfinish
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
	launchtemplate gFinalGambitBlueYawnTemplate 0x2 0x3 0x0 0x0 0x25
	delay 0x4
	waitforvisualfinish
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0xf 0x1
	launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffc 0xfffc 0xf 0x1 0x1
	waitforvisualfinish
	monbg ANIM_TARGET
	delay 0x1
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gFinalGambitExplosionTemplate 0x3 0x4 0x0 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	end

Move_BESTOW:
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	panse_1B SE_M_METRONOME, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	launchtask AnimTask_CreateBestowItem 0x2 0x6 0x14 0x0 0x0 0x0 0x28 0xffe7
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_ITEM_BAG @;The generated item sprite uses this tag
	clearmonbg ANIM_TARGET
	end

Move_INFERNO:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	call SetImpactBackground
	loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 40, 4
	createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 94, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 9, RGB_RED
	call InfernoAnim
	call InfernoAnim
	call InfernoAnim
	call InfernoAnim
	call InfernoAnim
	call InfernoAnim
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 9, 0, RGB_RED
	restorebg
	waitbgfadein
	waitforvisualfinish
	end
InfernoAnim:
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -25, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 23, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -21, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 21, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -23, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
	delay 1
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 25, 1
	delay 1
	return

Move_WATER_PLEDGE:
	loadspritegfx ANIM_TAG_WATER_ORB
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET

@left fountain

	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
	delay 6
	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2

@middle fountain (also continues left fountain)

	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0

	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_BLUE
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

@right fountain (also continues middle and left fountains)

	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1

	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_FIRE_PLEDGE:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET

@left fountain

	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
	delay 6
	panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0

	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4	
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2

@middle fountain (also continues left fountain)

	panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0

	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1

	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

@right fountain (also continues middle and left fountains)

	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_GRASS_PLEDGE:
	loadspritegfx ANIM_TAG_LEAF
	loadspritegfx ANIM_TAG_WHIP_HIT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET

	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
	delay 6
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, -16, 0

	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4	
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2

@middle fountain (also continues left fountain)

	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0

	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_GREEN
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1

	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

@right fountain (also continues middle and left fountains)

	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 16, 0

	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24,  10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3,   0, 10, -40, 2
	createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
	delay 4

	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_VOLT_SWITCH:
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_SPARK_2
	loadspritegfx ANIM_TAG_THIN_RING
	monbg ANIM_ATTACKER
	setalpha 12, 8
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 4
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
	delay 4
	createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 45, 1
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
	delay 4
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
	delay 4
	call ElectricityEffect
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_CanBattlerSwitch 1, ANIM_ATTACKER
	jumpretfalse VoltSwitchContinue
	createvisualtask AnimTask_IsTargetSameSide 1
	jumprettrue VoltSwitchAgainstPartner
	createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, -2
VoltSwitchContinue:
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	createvisualtask AnimTask_CanBattlerSwitch 1, ANIM_ATTACKER
	jumpretfalse VoltSwitchLast
	invisible ANIM_ATTACKER
VoltSwitchLast:
	delay 8
	end
@ Attacking the same side requires a change of direction
@ why would you attack your partner though?!
VoltSwitchAgainstPartner:
	createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, +2
	goto VoltSwitchContinue

Move_STRUGGLE_BUG:
	loadspritegfx ANIM_TAG_MOVEMENT_WAVES
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x0a1f
	waitforvisualfinish
	launchtask AnimTask_FlailMovement 0x2 0x1 0x0
	launchtemplate gMovementWavesSpriteTemplate 0x2 0x3 0x0 0x0 0x2
	launchtemplate gMovementWavesSpriteTemplate 0x2 0x3 0x0 0x1 0x2
	loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2
	waitforvisualfinish
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	launchtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg 0x2 0x5 0x0 0x1 0x1e 0x1 0x0
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x0a1f
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_BULLDOZE:
	launchtask AnimTask_Splash 0x2 0x2 0x0 0x3
	delay 0x8
	goto Move_EARTHQUAKE

Move_FROST_BREATH:
	loadspritegfx ANIM_TAG_ICE_CHUNK
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_FIRE_PLUME
	fadetobg BG_ICE
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x300 0x0 0x0 0xffff
	waitbgfadein
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x5 0x5 0x0 0x0 0x2 0x28 0x1
	waitforvisualfinish
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x82 0x5 0x0 0xf 0x0 0x0 0x4
	waitforvisualfinish
	launchtemplate gFrostBreathBlueBreathTemplate 0x82 0x5 0x1e 0xf 0x0 0xa 0xa
	waitforvisualfinish
	loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0xb, 0x3
	launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x3 0x19 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0x5 0x0
	delay 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0xfff6 0xfff1
	delay 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0x82, 0x3, 0x1 0x0 0x19
	delay 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0xf 0x5
	delay 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0xffe7 0x0
	delay 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0x82, 0x3, 0x1 0x1e 0x1e
	delay 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0x82, 0x3, 0x1 0xffe5 0x19
	delay 0x1
	launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0x0 0x8
	waitforvisualfinish
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0xc2 0x3 0x0 0x0 0x4
	waitforvisualfinish
	call UnsetPsychicBg
	end

Move_DRAGON_TAIL:
	loadspritegfx ANIM_TAG_ROCKS
	loadspritegfx ANIM_TAG_SLAM_HIT
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SLAM_HIT, 0x2, 0xD, 0xD, 0x5CAE
	waitforvisualfinish
	setalpha 12, 8
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x14 0x3 0x0 0x4
	delay 0x1
	launchtemplate gSlamHitSpriteTemplate 0x2 0x2 0x0 0x0
	delay 0x3
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xfff4 0xa 0x0 0x3
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5
	call TailWhackDown
	delay 0x3
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x0 0x3 0x6 0x1
	waitforvisualfinish
	delay 0x5
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
TailWhackDown:
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 4 0xfff6 0xfff8 1 1
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	launchtemplate gRockScatterSpriteTemplate, 0x82, 4, -12, 0x1b, 2, 3
	launchtemplate gRockScatterSpriteTemplate, 0x82, 4, 8, 28, 3, 4
	launchtemplate gRockScatterSpriteTemplate, 0x82, 4, -4, 30, 2, 3
	launchtemplate gRockScatterSpriteTemplate, 0x82, 4, 12, 25, 4, 4
	return

Move_WORK_UP:
	loadspritegfx ANIM_TAG_FOCUS_ENERGY
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -28, 26, 2
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 2
	delay 5
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -23, 10, 2
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 23, 10, 2
	delay 5
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -18, 26, 3
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 18, 26, 3
	delay 14
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB(31, 2, 4)
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -13, 26, 2
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 13, 26, 2
	delay 5
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 10, 2
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 10, 2
	delay 5
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -3, 26, 3
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 26, 3
	delay 14
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 26, 2
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 2, 26, 2
	delay 5
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -7, 10, 2
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 7, 10, 2
	delay 5
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 26, 3
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 26, 3
	waitforvisualfinish
	end

Move_ELECTROWEB:
	loadspritegfx ANIM_TAG_SPIDER_WEB
	loadspritegfx ANIM_TAG_WEB_THREAD
	loadspritegfx ANIM_TAG_SPARK_2
	monbg ANIM_DEF_PARTNER
	delay 0
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPIDER_WEB, 0, 6, 6, RGB(31, 30, 1)
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
	waitforvisualfinish
	monbgprio_28 ANIM_TARGET
	waitforvisualfinish
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK

    @ ElectricityEffect looks ugly against both opponents, to do later
	jumpifdoublebattle Move_ELECTROWEB_Wait

	call ElectricityEffect
Move_ELECTROWEB_Wait:
	waitforvisualfinish
	end

Move_WILD_CHARGE:
	loadspritegfx ANIM_TAG_SPARK_2
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gGrowingShockWaveOrbSpriteTemplate 0x2 0x0  @electric circle
	delay 0x1e
	waitforvisualfinish
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2
	call ScreenFlash
	waitforvisualfinish
	call ScreenFlash
	waitforvisualfinish
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x6 0x1 0x0
	waitforvisualfinish
	delay 0xb
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5
	delay 0x6
	launchtemplate gBasicHitSplatSpriteTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x10 0x1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	call ElectricityEffect
	waitforvisualfinish
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
ScreenFlash:
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x07FE
	return

Move_DRILL_RUN:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HORN_HIT
	setalpha 12, 8
	fadetobg BG_FISSURE
	waitbgfadeout
	launchtask AnimTask_PositionFissureBgOnBattler 0x5 0x3 0x1 0x5 0xffff
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 0x2
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x1
	launchtemplate gHornHitSpriteTemplate 0x84 0x3 0x0 0x0 0xc
	waitforvisualfinish
	playse 0x14
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x0 0x2 0x0 0x28 0x1
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0xa 0x0 0x28 0x1
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x2 0x1 0x3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xfffc 0x3 0x1 0x3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xfff8 0xfffb 0x1 0x3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x4 0xfff4 0x1 0x3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x10 0x0 0x1 0x3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x5 0x12 0x1 0x3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xffef 0xc 0x1 0x2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xffeb 0xfff1 0x1 0x2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x8 0xffe5 0x1 0x2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x20 0x0 0x1 0x2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x2
	waitforvisualfinish
	call UnsetPsychicBg
	end

Move_DUAL_CHOP:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_POISON_BUBBLE    @purple
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4
	delay 0x6
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1
	launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0     @left
	launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0     @right
	waitforvisualfinish
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gDualChopImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x4 0x0 0x6 0x1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_HEART_STAMP:
	loadspritegfx ANIM_TAG_HEART_STAMP
	monbg ANIM_TARGET
	loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 0xc, 0x3
	launchtemplate gHeartStampSpinningHeartTemplate, 0x80, 0x4 0x0 0x0 0x1 0x1e
	delay 0x1E
	clearmonbg ANIM_TARGET
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon2 0x83 0x5 0x1 0x4 0x0 0x5 0x1
	launchtask AnimTask_StretchTargetUp 0x3 0x0
	waitforvisualfinish
	end

Move_HORN_LEECH:
	loadspritegfx ANIM_TAG_HORN_LEECH @Horn
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	launchtemplate gHornLeechHornTemplate 0x82, 0x3, 0x0 0x0 0x25
	waitforvisualfinish
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	call GigaDrainAbsorbEffect
	waitforvisualfinish
	call HealingEffect
	waitforvisualfinish
	end

Move_SACRED_SWORD:
	loadspritegfx ANIM_TAG_CUT @Cut
	loadspritegfx ANIM_TAG_SWORD @Sword
	loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour
	loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade
	monbg ANIM_ATTACKER
	setalpha 12, 8
	playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
	launchtemplate gSwordsDanceBladeSpriteTemplate 0x2 0x2 0x0 0x0
	delay 0x16
	launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2715 0x2 0x2 0x7ff2 0x10 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	delay 0x1
	monbg ANIM_TARGET
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	launchtemplate gSacredSwordBladesTemplate 0x81 0x5 0x0 0xa 0x0 0xFF00 0xA
	launchtemplate gSacredSwordCutTemplate 0x2 0x3 0x28 0xffe0 0x0
	delay 0x5
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x0 0x3 0xa 0x1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_RAZOR_SHELL:
	loadspritegfx ANIM_TAG_RAZOR_SHELL
	loadspritegfx ANIM_TAG_CUT
	monbg ANIM_TARGET
	launchtemplate gRazorShellTemplate 0x2 0x5 ANIM_TARGET 0x0 0x0 25 0
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	launchtemplate gCuttingSliceSpriteTemplate 0x1 0x3 0x28 0xffe0 0x0
	delay 0x5
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xa 0x1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	waitforvisualfinish
	end

Move_HEAT_CRASH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_WARM_ROCK
	loadspritegfx ANIM_TAG_ROCKS
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_SUCCESS, SOUND_PAN_TARGET
	launchtemplate gHeatCrashEruptionRockTemplate 0x3 0x3 0x0 0xffe0 0xf
	delay 0x13
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0xfff8 0x1 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x4 0x9 0x1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	delay 0x5
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xa 0xfff8 0x1 0x1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x5 0x1
	launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0xfff4 0x20 0x3 0x4
	launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0x8 0x1f 0x2 0x2
	launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0xfffc 0x1c 0x2 0x3
	launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0xc 0x1e 0x4 0x3
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_LEAF_TORNADO:
	loadspritegfx ANIM_TAG_GUST @Gust
	loadspritegfx ANIM_TAG_LEAF @Leaves
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	playsewithpan SE_M_GUST, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x2 0x2f 0x1
	launchtemplate gEllipticalGustSpriteTemplate 0x2 0x2 0x0 0xfff0
	launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46
	call LeafTornadoVortex
	call LeafTornadoVortex
	call LeafTornadoVortex
	waitforvisualfinish
	stopsound
	clearmonbg ANIM_TARGET
	end
LeafTornadoVortex:
	launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x1
	delay 0x2
	launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x1
	delay 0x2
	launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x1
	delay 0x2
	launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x1
	delay 0x2
	launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x1
	delay 0x2
	launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x1
	delay 0x2
	return

Move_STEAMROLLER:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
	loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 6, 3
	delay 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 3, 1, 0
	delay 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 10, 6, 1, 0
	delay 1
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
	waitforvisualfinish
	delay 10
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_COTTON_GUARD:
	loadspritegfx ANIM_TAG_SPORE
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET 0x12 0x6
	call CreateCottonSpores
	call CottonSporesSpiralInward
	call CottonSporesSpiralInward
	call CottonSporesSpiralInward
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end
CottonSporesSpiralInward:
	launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0x28 0xfff6 0xd
	delay 0x3
	launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xffdd 0xfff6 0xd
	delay 0x3
	launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xf 0xffd8 0xd
	delay 0x3
	launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xfff6 0xffe0 0xd
	delay 0x3
	launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0x19 0xffec 0xd
	delay 0x3
	launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xffd8 0xffec 0xd
	delay 0x3
	launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0x5 0xffd8 0xd
	delay 0x3
	return

Move_NIGHT_DAZE:
	loadspritegfx ANIM_TAG_THIN_RING @uproar
	loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color
	loadspritegfx ANIM_TAG_RED_ORB @circles
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_ORB, SOUND_PAN_ATTACKER
	launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x0
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x20
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x40
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x60
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x80
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0xa0
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x0
	launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0xe0
	delay 0x1
	launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	delay 0x1
	launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	delay 0xF
	launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	delay 0x1
	launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	delay 0x1
	launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	waitforvisualfinish
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x1f 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x2002
	delay 0x6
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x2002
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	end

Move_PSYSTRIKE:
	monbg ANIM_TARGET
	setalpha 8, 8
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_RED
	waitforvisualfinish
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -9, -9, 15, ANIM_TARGET, 1
	waitforvisualfinish
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_TAIL_SLAP:
	loadspritegfx ANIM_TAG_IMPACT @Hit
	loadspritegfx ANIM_TAG_AIR_WAVE_2 @Aeroblast
	loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blades
	monbg ANIM_TARGET
	setalpha 12, 8
	choosetwoturnanim TailSlapRight TailSlapLeft
TailSlapContinue:
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
TailSlapRight:
	launchtemplate gTailSlapTemplate 0x2 0x4 0xfff8 0x0 0x1 0x0
	goto TailSlapContinue
TailSlapLeft:
	launchtemplate gTailSlapTemplate 0x2 0x4 0x8 0x0 0x1 0x0
	goto TailSlapContinue

Move_HURRICANE:
	loadspritegfx ANIM_TAG_GUST
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	fadetobg BG_HIGH_SPEED
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff
	waitbgfadein
	playsewithpan SE_M_GUST, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x40 0x1
	call HurricaneGust
	delay 0xA
	call HurricaneGust
	delay 0xA
	call HurricaneGust
	delay 0xA
	call HurricaneGust
	delay 0xA
	call HurricaneGust
	delay 0xA
	call HurricaneGust
	waitforvisualfinish
	stopsound
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	call UnsetPsychicBg
	end
HurricaneGust:
	createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
	createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
	return

Move_HEAD_CHARGE:
	loadspritegfx ANIM_TAG_IMPACT
	fadetobgfromset BG_GIGA_IMPACT_OPPONENT, BG_GIGA_IMPACT_PLAYER, BG_GIGA_IMPACT_OPPONENT
	waitbgfadein
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 0x2
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x1
	waitforvisualfinish
	launchtask AnimTask_ShakeMon 0x2 0x5 0x0 0x2 0x0 0x4 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x2
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	restorebg
	waitbgfadeout
	end

Move_GEAR_GRIND:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_GEAR @Gear
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER
	launchtemplate gGearGrindTemplate 0x2 0x6 0xffe0 0xffe0 0x0 0x333 0x333 0xa
	launchtemplate gGearGrindTemplate 0x2 0x6 0x20 0x20 0x0 0xfccd 0xfccd 0xa
	delay 0xa
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0x5 0x2
	waitforvisualfinish
	launchtemplate gGearGrindTemplate 0x2 0x6 0x20 0xffe0 0x0 0xfccd 0x333 0xa
	launchtemplate gGearGrindTemplate 0x2 0x6 0xffe0 0x20 0x0 0x333 0xfccd 0xa
	delay 0xa
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x8 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x8 0x4 0x2
	waitforvisualfinish
	stopsound
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SEARING_SHOT:
	loadspritegfx ANIM_TAG_SPARK_2 @yellow color
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
	loadspritegfx ANIM_TAG_WARM_ROCK @eruption
	createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_ELECTRIC_ORBS, 0x0, 0xC, 0xC, 0x0E3E @Orange
	createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_WARM_ROCK, 0x0, 0xB, 0xB, 0x01BE @Orange
	monbg ANIM_ATTACKER
	setalpha 8, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	waitforvisualfinish
	launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x3c 0x2 0xc
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x1F
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x1e
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x1e
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gSearingShotRedChargeTemplate 0x2 0x1 0x0
	delay 0x19
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x14
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0xf
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x0 0x1e 0x19 0xffec
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x20 0x1e 0x19 0xffec
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x40 0x1e 0x19 0xffec
	delay 0x2
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x60 0x1e 0x19 0xffec
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x80 0x1e 0x19 0xffec
	delay 0x2
	launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0xffec
	launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 SOUND_PAN_ATTACKER 0x1e 0x19 0xffec
	delay 0x2
	launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xe0 0x1e 0x19 0xffec
	delay 0xF
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x0 0x1e 0x19 0x0
	delay 0x2
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x20 0x1e 0x19 0x0
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x40 0x1e 0x19 0x0
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x60 0x1e 0x19 0x0
	delay 0x2
	launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x80 0x1e 0x19 0x0
	delay 0x2
	launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0x0
	launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 SOUND_PAN_ATTACKER 0x1e 0x19 0x0
	delay 0x2
	launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xe0 0x1e 0x19 0x0
	delay 0x15
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x1F
	clearmonbg ANIM_ATTACKER
	fadetobg BG_FIRE
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff
	waitbgfadein
	delay 0x1E
	monbg ANIM_ATK_PARTNER
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK_PARTNER | ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER 0x2 0x0 0x9 0x1F
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x1B 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x1B 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATK_PARTNER 0x3 0x0 0x1B 0x1
	playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
	launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, -5, -5, 0x1 0x1E ANIM_TARGET
	launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, 5, 10, 0x1 0x1E ANIM_TARGET
	launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, -5, -5, 0x1 0x1E ANIM_DEF_PARTNER
	launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, 5, 10, 0x1 0x1E ANIM_DEF_PARTNER
	launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, -5, -5, 0x1 0x1E ANIM_ATK_PARTNER
	launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, 5, 10, 0x1 0x1E ANIM_ATK_PARTNER
	delay 0x1E
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK_PARTNER | ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER 0x2 0x9 0x0 0x1F
	delay 0x1E
	call UnsetPsychicBg
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_TECHNO_BLAST:
	launchtask AnimTask_TechnoBlast 0x5 0x0
	jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire
	jumpargeq 0x0, TYPE_WATER, TechnoBlastWater
	jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric
	jumpargeq 0x0, TYPE_ICE, TechnoBlastIce
TechnoBlastNormal:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_ORBS @circles
	loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
	loadspritegfx ANIM_TAG_SPARK_2 @blast particles
	loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
	monbg ANIM_ATTACKER
	setblends 0x80E
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x28 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffd8 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0x28 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0xffd8 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0xffec 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x14 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffec 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteChargeTemplate 0x2 0x1 0x0
	call TechnoBlastWhiteCircles
	call TechnoBlastWhiteCircles
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x28 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffd8 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0x28 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0xffd8 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0xffec 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x14 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffec 0x10
	delay 0x2
	waitforvisualfinish
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastWhiteBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	waitforvisualfinish
	playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
	delay 0x2
	launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	end
TechnoBlastWhiteCircles:
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0x14 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffec 0x1e 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x14 0xffe2 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffec 0xffe2 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x14 0x1e 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0x0 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x0 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x28 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffd8 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0x28 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0xffd8 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0xffec 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x14 0x10
	delay 0x2
	launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffec 0x10
	delay 0x2
	return

TechnoBlastElectric:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_ORBS @circles
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
	loadspritegfx ANIM_TAG_SPARK_2 @blast particles
	loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
	monbg ANIM_ATTACKER
	setblends 0x80E
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8
	launchtemplate gGrowingChargeOrbSpriteTemplate 0x2 0x1 0x0
	call TechnoBlastCharging1
	delay 0xF
	call TechnoBlastCharging2
	delay 0xF
	call TechnoBlastCharging1
	delay 0xF
	call TechnoBlastCharging2
	delay 0xF
	call TechnoBlastCharging1
	delay 0xF
	call TechnoBlastCharging2
	delay 0xF
	call TechnoBlastCharging1
	delay 0xF
	call TechnoBlastCharging2
	delay 0xF
	waitforvisualfinish
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastYellowBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	waitforvisualfinish
	playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
	delay 0x2
	launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
	delay 0x2
	launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2
	delay 0x2
	launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	end
TechnoBlastCharging1:
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	return
TechnoBlastCharging2:
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	return

TechnoBlastWater:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_WATER_ORB @blue color
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
	loadspritegfx ANIM_TAG_SPARK_2 @blast particles
	loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
	loadspritegfx ANIM_TAG_BUBBLE @bubbles
	monbg ANIM_ATTACKER
	setblends 0x80E
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x1
	waitforvisualfinish
	launchtemplate gTechnoBlastBlueChargeTemplate 0x2 0x1 0x0
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0
	waitforvisualfinish
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastBlueBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	waitforvisualfinish
	playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x1
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x1
	delay 0x2
	launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x1
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x1
	delay 0x2
	launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x1
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x1
	delay 0x2
	launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x1
	launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	end

TechnoBlastFire:
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
	loadspritegfx ANIM_TAG_SMALL_RED_EYE @another red color
	loadspritegfx ANIM_TAG_SMALL_EMBER @fire
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
	loadspritegfx ANIM_TAG_SPARK_2 @blast particles
	loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
	monbg ANIM_ATTACKER
	setblends 0x80E
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	launchtemplate gTechnoBlastRedChargeTemplate 0x2 0x1 0x0
	delay 0x5
	call TechnoBlastFireSpiral
	call TechnoBlastFireSpiral
	call TechnoBlastFireSpiral
	waitforvisualfinish
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastRedBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	waitforvisualfinish
	playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
	delay 0x2
	launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	end
TechnoBlastFireSpiral:
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x4
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x8
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0xc
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x10
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x14
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x18
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	return

TechnoBlastIce:
	loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
	loadspritegfx ANIM_TAG_ICE_CHUNK @ice color
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
	loadspritegfx ANIM_TAG_SPARK_2 @blast particles
	loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
	monbg ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	launchtemplate gTechnoBlastIceChargeTemplate 0x2 0x1 0x0
	delay 0x5
	call TechnoBlastIceChargeParticles
	call TechnoBlastIceChargeParticles
	call TechnoBlastIceChargeParticles
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfff6 0xfff6 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xa 0x14 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfffb 0xa 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x11 0xfff4 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gTechnoBlastIceBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	waitforvisualfinish
	playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
	launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0
	delay 0x2
	launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xa 0x14 0x0
	launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfffb 0xa 0x0
	delay 0x2
	launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x11 0xfff4 0x0
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xfff1 0xf 0x0
	delay 0x2
	launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x0 0x0 0x0
	launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0x14 0x2 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end
TechnoBlastIceChargeParticles:
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfff6 0xfff6 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xa 0x14 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfffb 0xa 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x11 0xfff4 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfff1 0xf 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x14 0x2 0x0 0x2
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	return

Move_RELIC_SONG:
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	launchtask AnimTask_MusicNotesRainbowBlend 0x2 0x0
	waitforvisualfinish
	panse_1B 0x1DF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0      @ ???
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x7 0x0 0xc
	delay 0x5
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x6 0x1 0xc
	delay 0x5
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xc 0xffe3 0x1
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe3 0xfff4 0x0
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x1 0x2 0xc
	delay 0x5
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x3 0xc
	delay 0x5
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x18 0xffe8 0x1
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe8 0xffe8 0x0
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x3 0x0 0xc
	delay 0x5
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x1 0xc
	delay 0x5
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x5 0x2 0xc
	delay 0x5
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x6 0x3 0xc
	delay 0x5
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xc 0xffe3 0x1
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe3 0xfff4 0x0
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x0 0xc
	delay 0x5
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x1 0xc
	delay 0x5
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x18 0xffe8 0x1
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe8 0xffe8 0x0
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x1 0x2 0xc
	delay 0x5
	launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x5 0x3 0xc
	delay 0x5
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1
	waitforvisualfinish
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x3 0x3 0x0 0xc 0x1
	delay 0x5
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x5
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x5
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	launchtask AnimTask_MusicNotesClearRainbowBlend 0x2 0x0
	waitforvisualfinish
	end

Move_SECRET_SWORD:
	loadspritegfx ANIM_TAG_CUT @Cut
	loadspritegfx ANIM_TAG_SWORD @Sword
	loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour
	loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade
	monbg ANIM_ATTACKER
	setalpha 12, 8
	playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x0
	launchtemplate gSwordsDanceBladeSpriteTemplate 0x2 0x2 0x0 0x0
	delay 0x16
	launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2715 0x2 0x2 0x7ff2 0x10 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	delay 0x1
	monbg ANIM_TARGET
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	launchtemplate gSecretSwordBladesTemplate 0x81 0x5 0x0 0xa 0x0 0xFF00 0xA
	launchtemplate gCuttingSliceSpriteTemplate 0x2 0x3 0x28 0xffe0 0x0
	delay 0x5
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x0 0x3 0xa 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x10 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_GLACIATE:
	loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
	loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
	loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	fadetobg BG_ICE
	waitbgfadeout
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfff4 0x68 0x0 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfff4 0x48 0x1 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfffa 0x38 0x1 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfffa 0x58 0x0 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x0 0x38 0x0 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x0 0x58 0x1 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x6 0x48 0x0 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x6 0x68 0x1 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xc 0x48 0x0 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xc 0x38 0x1 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x12 0x50 0x0 0x4b
	launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x12 0x48 0x1 0x4b
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER), 0x2, 0x0, 0xA, 0x7FFF
	call IceCrystalEffectLong
	createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER), 0x2, 0xA, 0x0, 0x7FFF
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	call UnsetPsychicBg
	end

Move_BOLT_STRIKE::
	loadspritegfx ANIM_TAG_SPARK_2 @Electricity
	loadspritegfx ANIM_TAG_IMPACT @Hit
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS @Electric Balls
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle
	monbg ANIM_ATTACKER
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x07FE
	launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x40 0x0 0x2
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0xc
	launchtemplate gGrowingShockWaveOrbSpriteTemplate 0x2 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 0x8
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x2 0x4
	delay 0xA
	fadetobg BG_BOLT_STRIKE
	waitbgfadeout
	waitforvisualfinish
	monbg ANIM_TARGET
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5
	delay 0x6
	launchtemplate gBasicHitSplatSpriteTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x07FE
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0x20 0x1
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	call ElectricityEffect
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x07FE
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	call ElectricityEffect
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x07FE
	call UnsetPsychicBg
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0
	blendoff
	waitforvisualfinish
	end

Move_BLUE_FLARE::
	loadspritegfx ANIM_TAG_SMALL_EMBER @Fire
	loadspritegfx ANIM_TAG_METAL_BITS @Blue Flare Colour
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x0
	loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x7, 0x9
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x0 0xffe0 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x16 0xffea 0x10
	delay 0x2
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x1 0x0 0x9 0x1F
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x1e 0x0 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x14 0x14 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x0 0x1c 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0xffed 0x13 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0xffe5 0x0 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0xffee 0xffee 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x0 0xffe7 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x11 0xffef 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x17 0x0 0x10
	delay 0x2
	launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x10 0x10 0x10
	waitforvisualfinish
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	call BlueFlareFireSpin
	call BlueFlareFireSpin
	call BlueFlareFireSpin
	fadetobg BG_FIRE_2
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x0 0xFFFF
	waitbgfadein
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	call BlueFlareFlameSpreadEffect
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x0 0x0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x1 0x9 0x0 0x1f
	call UnsetPsychicBg
	waitforvisualfinish
	end
BlueFlareFireSpin:
	launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x1
	delay 0x2
	launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x1
	delay 0x2
	launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x1
	delay 0x2
	launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x1
	delay 0x2
	launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x1
	delay 0x2
	launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x1
	delay 0x2
	return
BlueFlareFlameSpreadEffect:
	launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0x0 0xb0 0x28
	launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28
	launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0x0 0xff60 0x28
	launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28
	launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28
	launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28
	launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28
	return

Move_FIERY_DANCE::
	loadspritegfx ANIM_TAG_SMALL_EMBER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xc 0x14be
	waitforvisualfinish
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x2 0x40 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x0 0x9 0x1f
	call FireSpinEffect
	call FireSpinEffect
	call FireSpinEffect
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	call FireSpinEffect
	call FireSpinEffect
	call FireSpinEffect
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x9 0x0 0x1f
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xc 0x0 0x14be
	waitforvisualfinish
	end

Move_FREEZE_SHOCK::
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_SPARK_2
	loadspritegfx ANIM_TAG_ICE_CHUNK @Ice Ball
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle
	choosetwoturnanim FreezeShockCharge FreezeShockAttack
FreezeShockCharge:
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x0 0x2 0x10
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x0 0xf 0x7fff
	launchtemplate gFreezeShockCircleTemplate 0x2 0x0  @electric circle
	delay 0x14
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0xf 0x0 0x7fff
	waitforvisualfinish
	end
FreezeShockAttack:
	loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x5, 0x5
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	monbg ANIM_TARGET
	waitforvisualfinish
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
	launchtemplate gFreezeShockIceBallTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	waitforvisualfinish
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	delay 0xf
	waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x13
	call ElectricityEffect
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0
	waitforvisualfinish
	end

Move_ICE_BURN::
	loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
	loadspritegfx ANIM_TAG_ICE_CHUNK @white color
	loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
	loadspritegfx ANIM_TAG_SMALL_EMBER
	choosetwoturnanim IceBurnCharge, IceBurnUnleash
	waitforvisualfinish
	end
IceBurnCharge:
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x4, 0x3
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x8 0x0 0x0
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x0 0x2 0x10
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x0 0xf 0x7fff
	delay 0x14
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0xf 0x0 0x7fff
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	end
IceBurnUnleash:
	monbg ANIM_TARGET
	fadetobg BG_ICE
	waitbgfadeout
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x7fff
	launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfff4 0x68 0x0 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfff4 0x48 0x1 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfffa 0x38 0x1 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfffa 0x58 0x0 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x0 0x38 0x0 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x0 0x58 0x1 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x6 0x48 0x0 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x6 0x68 0x1 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xc 0x48 0x0 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xc 0x38 0x1 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x12 0x50 0x0 0x4b
	launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x12 0x48 0x1 0x4b
	call FireSpreadEffect
	playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xa 0x14 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfffb 0xa 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x11 0xfff4 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xfff1 0xf 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x0 0x0 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0x14 0x2 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7fff
	waitforvisualfinish
	restorebg
	clearmonbg ANIM_TARGET
	end

Move_SNARL::
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	fadetobg BG_DARK
	waitbgfadeout
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1
	delay 0x10
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xc 0xffe3 0x1
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe3 0xfff4 0x0
	delay 0x10
	launchtask AnimTask_UproarDistortion 0x2 0x1 0x0
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x18 0xffe8 0x1
	launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe8 0xffe8 0x0
	waitforvisualfinish
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x3 0x3 0x0 0xc 0x1
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	call UnsetPsychicBg
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_ICICLE_CRASH::
	loadspritegfx ANIM_TAG_ICICLE_SPEAR @Icicle
	fadetobg BG_ICE
	waitbgfadein
	monbg ANIM_DEF_PARTNER
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xfffb 0x0 0xfffb 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x5 0x0 0x6 0x1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x13 0x0 0xa 0x01
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffe9 0x0 0xfff6 0x1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x5 0x32 0x1
	delay 0x2
	call LaunchIcicleCrashSpear
	call LaunchIcicleCrashSpear
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	restorebg
	waitbgfadeout
	end
LaunchIcicleCrashSpear:
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x1c 0x0 0xa 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xfff6 0x0 0xfffb 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xa 0x0 0x6 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x18 0x0 0xa 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffe0 0x0 0xfff6 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x1e 0x0 0xa 0x0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x2
	return

Move_V_CREATE::
	loadspritegfx ANIM_TAG_SMALL_EMBER @fire blast flame
	loadspritegfx ANIM_TAG_THIN_RING @calm mind animation
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
	loadspritegfx ANIM_TAG_ECLIPSING_ORB @defense curl animation
	monbg ANIM_ATK_PARTNER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 @Darken
	launchtemplate gVCreateRedOrbTemplate 0x2 0x4 0x0 0x11 0x0 0x1
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gVCreateRedRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x1f
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	call VCreateFlames
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_SMALL_EMBER
	unloadspritegfx ANIM_TAG_THIN_RING
	unloadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
	unloadspritegfx ANIM_TAG_ECLIPSING_ORB
	loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
	loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation
	clearmonbg ANIM_ATK_PARTNER
	fadetobg BG_FIRE                   @Mr. DS Fire
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff
	waitbgfadein
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	launchtask AnimTask_WindUpLunge 0x5 0x7 0x0 0xffe8 0x8 0x17 0xa 0x28 0xa
	delay 0x23
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x5 0x32 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x1f
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1
	delay 0x6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 0x1 0x1
	delay 0x6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 0x1 0x1
	delay 0x6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 0x1 0x1
	delay 0x6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0x10 0x1 0x1
	waitforvisualfinish
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4
	launchtemplate gClawSlashSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0
	launchtemplate gClawSlashSpriteTemplate 0x82, 0x3, 0xa 0xfff6 0x1
	waitforvisualfinish
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x4 0x0 0xc 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x1f
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x1f
	delay 0x2
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	call UnsetPsychicBg
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0xffff
	waitforvisualfinish
	end
VCreateFlames:
	launchtemplate gVCreateFlameTemplate 0x82 0x5 0x0 0x1 0x16 0xFFEA 0x10 @upperright
	launchtemplate gVCreateFlameTemplate 0x82 0x5 0x0 0x1 0xFFEE 0xFFEE 0x10 @upperleft
	delay 0x3
	return

Move_FUSION_FLARE::
	loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ball
	loadspritegfx ANIM_TAG_VERTICAL_HEX @ball palette
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @flame palette
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @particles
	loadspritegfx ANIM_TAG_THIN_RING @ring
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0x0, 0xD, 0xD, 0x015B   @Reddish Orange
	monbg ANIM_TARGET
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	call FusionFlareBuff
	delay 0x8
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x1F
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1
	launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x8 0x1 0x0
	delay 0x8
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	launchtemplate gFusionFlareRedBallUpTemplate 0x2 0x0
	delay 0x20
	launchtemplate gFusionFlareRedBallTemplate 0x3 0x3 0x0 0xffA0 0x2F
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1
	delay 0x29
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xb 0x1F
	delay 0x5
	launchtemplate gFusionFlareRedRingTemplate 0x3 0x6 0x1 0x1 0x1 0x1 0x1F 0x8
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0
	launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x1 0x2 0x10
	delay 0x5
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
FusionFlareBuff:
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1
	return

Move_FUSION_BOLT::
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_ELECTRICITY
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x7960     @Blue Electricity
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xC, 0xC, 0x7960   @Blue Electricity
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0x0, 0xC, 0xC, 0x7960   @Blue Electricity
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x0, 0x0, 0xE, 0x0
	waitforvisualfinish
	launchtemplate gVoltTackleOrbSlideSpriteTemplate 0x1 0x0
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	invisible ANIM_ATTACKER
	waitforvisualfinish
	delay 0x8
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x0
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x1
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	waitforvisualfinish
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x2
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x3
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	waitforvisualfinish
	launchtemplate gFusionBoltBallTemplate 0x82 0x1 0x10
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
	delay 0x8
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0xa 0x0 0x12 0x1
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x1 0x10 0x10
	delay 0x2
	launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x1 0xfff0 0xfff0
	delay 0x8
	launchtask AnimTask_VoltTackleAttackerReappear 0x5 0x0
	waitforvisualfinish
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x3 0x0 0x9 0x1
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0x10 0x10
	delay 0x2
	launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0xfff0 0xfff0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0xE 0x0 0x0
	waitforvisualfinish
	end

@@@@@@@@@@@@@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@@@@@@@@@@@@
Move_FLYING_PRESS::
	loadspritegfx ANIM_TAG_ROUND_SHADOW @fly/bounce
	loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
	setblends 0xF
	playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
	launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150
	waitforvisualfinish
	delay 0xF
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0
	delay 0x2
	launchtask AnimTask_SquishTarget 0x2 0x0
	delay 0x5
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0x8 0x1 0x0
	delay 0x2
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0x8 0x1 0x0
	delay 0x2
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0x8 0x1 0x0
	delay 0x2
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0xfff8 0x1 0x0
	delay 0x2
	launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0x8 0x1 0x0
	waitforvisualfinish
	blendoff
	end

Move_MAT_BLOCK::
	loadspritegfx ANIM_TAG_CONVERSION
	loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL @green color
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	setblends 0x10
	delay 0x0
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0x18
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0x18
	delay 0x3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0x8
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0x8
	delay 0x3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0xfff8
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0xfff8
	delay 0x3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0xffe8
	launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0xffe8
	delay 0x14
	launchtask AnimTask_ConversionAlphaBlend 0x5 0x0
	waitforvisualfinish
	delay 0x1
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_BELCH::
	loadspritegfx ANIM_TAG_BERRY_NORMAL
	loadspritegfx ANIM_TAG_EXPLOSION @Explosion
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_SUCCESS, SOUND_PAN_ATTACKER
	launchtemplate gBelchBerryTemplate 0x2 0x6 0x14 0xfff8 0xfff8 0xfff8 0x14 0xffe0
	delay 0x13
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0xa 0x0 0x14 0x1
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 0x1 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 0x1 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 0x1 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0x10 0x1 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0x18 0x1 0x1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_ROTOTILLER::
	loadspritegfx ANIM_TAG_MUD_SAND
	loadspritegfx ANIM_TAG_DIRT_MOUND
	loadspritegfx ANIM_TAG_GREEN_SPARKLE
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x112C
	waitforvisualfinish
	launchtemplate gDirtMoundSpriteTemplate 0x1 0x3 0x0 0x0 0xb4
	launchtemplate gDirtMoundSpriteTemplate 0x1 0x3 0x0 0x1 0xb4
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x6 0x4 0x2 0x4
	call DigThrowDirt
	call DigThrowDirt
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x6 0x4 0x2 0x4
	call DigThrowDirt
	call DigThrowDirt
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x112C
	waitforvisualfinish
	end

Move_STICKY_WEB:
	loadspritegfx ANIM_TAG_SPIDER_WEB
	loadspritegfx ANIM_TAG_WEB_THREAD
	monbg ANIM_DEF_PARTNER
	delay 0
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
	waitforvisualfinish
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	waitforvisualfinish
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE
	delay 50
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, -30, 30, TRUE
	delay 50
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 30, -30, TRUE
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
	end

Move_FELL_STINGER:
	loadspritegfx ANIM_TAG_NEEDLE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	fadetobg BG_DARK
	waitbgfadein
	delay 0
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	waitforvisualfinish
	delay 1
	restorebg
	waitbgfadein
	clearmonbg ANIM_TARGET
	end

Move_PHANTOM_FORCE:
	choosetwoturnanim PhantomForceSetUp, PhantomForceUnleash
PhantomForceEnd:
	end
PhantomForceSetUp:
	invisible ANIM_ATTACKER
	goto PhantomForceEnd
PhantomForceUnleash:
	visible ANIM_ATTACKER
	goto PhantomForceEnd

Move_TRICK_OR_TREAT:
	end

Move_NOBLE_ROAR:
	loadspritegfx ANIM_TAG_NOISE_LINE
	monbg ANIM_ATTACKER
	monbgprio_28 0
	setalpha 8, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(4, 0, 0)
	waitforvisualfinish
	createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 2
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
	call RoarEffect
	delay 10
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
	delay 10
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(4, 0, 0)
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	waitforvisualfinish
	delay 20
	end

Move_ION_DELUGE:
	end

Move_PARABOLIC_CHARGE:
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_LIGHTNING
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_ATTACKER
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 6, RGB(18, 16, 3)
	waitforvisualfinish
	createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 3, 20, 20
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	delay 12
	createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
	delay 30
	jumpifdoublebattle ParabolicChargeDouble
	createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET
	delay 12
	waitforvisualfinish
	createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 16, 16, RGB_BLACK
	delay 4
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK
ParabolicChargeHeal:
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	waitforvisualfinish
	call HealingEffect
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 6, 0, RGB(18, 16, 3)
	waitforvisualfinish
	blendoff
	end
ParabolicChargeDouble:
	createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET
	createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_DEF_PARTNER
	createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_ATK_PARTNER
	delay 12
	waitforvisualfinish
	createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET
	createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_DEF_PARTNER
	createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_ATK_PARTNER
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 6, 18, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 0, 6, 18, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 16, 16, RGB_BLACK
	delay 4
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 0, 0, RGB_BLACK
	goto ParabolicChargeHeal;

Move_FORESTS_CURSE:
	loadspritegfx ANIM_TAG_ROOTS @frenzy plant
	loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT @curse
	monbg ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	waitforvisualfinish
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x8 0x02E3
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1
	waitforvisualfinish
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1
	waitforvisualfinish
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0
	launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1
	waitforvisualfinish
	launchtemplate gCurseGhostSpriteTemplate 0x82 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x2 0x0 0xe 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x8 0x0 0x02E3
	delay 0x3
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end

Move_PETAL_BLIZZARD::
	loadspritegfx ANIM_TAG_LEAF
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_FLOWER
	monbg 0x3
	monbgprio_28 0x1
	playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
	delay 0x1
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0x6, 0x3c, 0x19
	delay 0x1
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x3c, 0x7, 0x3c, 0x1e
	launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x73 0x37 0xA 0x3c 0x1e
	delay 0x3
	launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x64 0x32 0x4 0x32 0x1A
	delay 0x1
	launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x69 0x19 0x8 0x3c 0x14
	delay 0x1
	launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x73 0x28 0xA 0x30 0x1E
	delay 0x3
	launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x78 0x1E 0x6 0x2d 0x19
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x23, 0xA, 0x3c, 0x1e
	delay 0x3
	launchtemplate gPetalBlizzardTwister2Template 0x82 0x5 0x69 0x14 0x8 0x28 0x0
	delay 0x3
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xff, 0xf, 0x20, 0x0
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x6e, 0xA, 0x8, 0x20, 0x14
	waitforvisualfinish
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 ANIM_TARGET 0x3 0x0 0xC 0x1
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0xC 0x1
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 ANIM_ATK_PARTNER 0x3 0x0 0xC 0x1
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg 0x3
	blendoff
	end

Move_FREEZE_DRY::
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
	delay 20
	playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
	delay 5
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
	delay 17
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
	waitforvisualfinish
	delay 15
	call IceCrystalEffectShort
	delay 5
	loadspritegfx ANIM_TAG_ICE_CUBE
	createvisualtask AnimTask_FrozenIceCube, 2
	waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_DISARMING_VOICE::
	loadspritegfx ANIM_TAG_NOISE_LINE
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6e7d
	waitforvisualfinish
	launchtask SoundTask_PlayDoubleCry 0x2 0x2 0x0 0xff
	call RoarEffect
	delay 0xA
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x1 0x0 0x1A 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x1A 0x1
	waitforvisualfinish
	launchtask SoundTask_WaitForCry 0x5 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6e7d
	waitforvisualfinish
	end

Move_PARTING_SHOT:
	loadspritegfx ANIM_TAG_NOISE_LINE
	fadetobg BG_DARK
	waitbgfadein
	delay 0
	createvisualtask SoundTask_PlayDoubleCry, 2, 0, 255
	call RoarEffect
	delay 10
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
	waitforvisualfinish
	createvisualtask SoundTask_WaitForCry, 5
	waitforvisualfinish
	delay 1
	restorebg
	waitbgfadein
	end

Move_TOPSY_TURVY:
	loadspritegfx ANIM_TAG_SWEAT_DROP
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 0, 4, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_RotateVertically, 2, ANIM_TARGET, 768
	createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 0, 8, RGB(9, 0, 16)
	playsewithpan SE_ROTATING_GATE, SOUND_PAN_TARGET
	delay 116
	createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 8, 0, RGB(9, 0, 16)
	playsewithpan SE_FALL, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 4, 0, RGB_BLACK
	waitforvisualfinish
	blendoff
	end

Move_DRAINING_KISS:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_RED_HEART
	loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
	createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
	delay 15
	createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8
	waitforvisualfinish
	playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	delay 5
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
	waitforvisualfinish
	delay 3
	call AbsorbEffect
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	end

Move_CRAFTY_SHIELD::
	loadspritegfx ANIM_TAG_CRAFTY_SHIELD
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x5 0x4DBF
	setblends 0x10
	delay 0x0
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0xffe8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0xffe8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0xffe8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0xffe8
	delay 0x3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0xfff8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0xfff8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0xfff8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0xfff8
	delay 0x3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0x8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0x8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0x8
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0x8
	delay 0x3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0x18
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0x18
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0x18
	delay 0x3
	launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0x18
	delay 0x14
	playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER
	launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2722 0x1 0x1 0x37ff 0xc 0x0 0x0
	delay 0x6
	launchtask AnimTask_ConversionAlphaBlend 0x5 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x5 0x0 0x4DBF
	waitforvisualfinish
	delay 0x1
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_FLOWER_SHIELD::
	loadspritegfx ANIM_TAG_FLOWER
	loadspritegfx ANIM_TAG_IMPACT
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6e7d
	waitforvisualfinish
	playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
	launchtemplate gPetalDanceBigFlowerSpriteTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x10 0xffe8 0x8 0x64
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xfff0 0xffe8 0x8 0x64
	delay 0xf
	launchtemplate gPetalDanceBigFlowerSpriteTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x20 0xffe8 0x8 0x64
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xffe0 0xffe8 0x8 0x64
	delay 0xf
	launchtemplate gPetalDanceBigFlowerSpriteTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x18 0xffe8 0x8 0x64
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xffe8 0xffe8 0x8 0x64
	delay 0x1e
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x10 0xffe8 0x0 0x64
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xfff0 0xffe8 0x0 0x64
	delay 0x1e
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x14 0xfff0 0xe 0x50
	launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xffec 0xfff2 0x10 0x50
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6e7d
	waitforvisualfinish
	blendoff
	end

Move_GRASSY_TERRAIN::
	loadspritegfx ANIM_TAG_ORBS @Recover Ball
	loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(11, 26, 11), 12, 5, 1
	delay 4
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
	createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
	createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
	createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
	createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
	createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
	createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 4, RGB(11, 26, 11)
	delay 52
	setarg 7, 0xFFFF
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 0
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 32
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 64
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 96
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 128
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 160
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 192
	createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 224
	panse_26 SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0x0
	waitforvisualfinish
	delay 4
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(31, 24, 31)
	waitforvisualfinish
	restorebg
	waitbgfadein
	end

Move_MISTY_TERRAIN::
	loadspritegfx ANIM_TAG_ORBS @Recover Ball
	loadspritegfx ANIM_TAG_WATER_GUN @Light Blue Colour
	loadspritegfx ANIM_TAG_GREEN_SPARKLE
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 24, 31), 12, 5, 1
	delay 4
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
	createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
	createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
	createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
	createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
	createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
	createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 7, RGB(31, 24, 31)
	delay 52
	setarg 7, 0xFFFF
	playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 0
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 32
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 64
	playse SE_M_COSMIC_POWER
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 96
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 128
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 160
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 192
	createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 224
	waitforvisualfinish
	delay 4
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 7, 0, RGB(31, 24, 31)
	waitforvisualfinish
	restorebg
	waitbgfadein
	end

Move_ELECTRIFY::
	loadspritegfx ANIM_TAG_GUARD_RING @ring around user
	loadspritegfx ANIM_TAG_SPARK_2 @yellow color
	loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
	loadspritegfx ANIM_TAG_SPARK @electric travel
	loadspritegfx ANIM_TAG_THIN_RING @ring
	monbg ANIM_ATTACKER
	loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0xa 0x4
	launchtemplate gElectrifyRingTemplate 0x2 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0x4
	launchtemplate gElectrifyRingTemplate 0x2 0x0
	delay 0x4
	launchtemplate gElectrifyRingTemplate 0x2 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	waitforvisualfinish
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0 0x28 0x2
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	delay 0xA
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x0 0xB 0x039B
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x3 0x039B
	delay 0x4
	clearmonbg ANIM_ATTACKER
	delay 0x1
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
	launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0
	delay 0x1
	launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
	delay 0x1
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
	launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
	delay 0x1
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
	delay 0x2
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
	delay 0x2
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2
	delay 0x2
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0
	delay 0x2
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0xB 0x0 0x039B
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x3 0x0 0x039B
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_PLAY_ROUGH::
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_PINK_HEART
	loadspritegfx ANIM_TAG_DUCK
	monbg 0x3
	setalpha 12, 8
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0xa
	waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x14
	waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x1e
	waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x28
	waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x32
	waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x3c
	waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x46
	waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x50
	waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x5a
	launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xffee 0x6 0x6 0x4
	launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x1 0x12 0x6 0x6 0x4
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff00 0xffd6
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x80 0xfff2
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x1a0 0xffda
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff80 0xffea
	delay 0x0
	call SubmissionHit
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xa0 0xffe0
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff00 0xffd8
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x80 0xfff0
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x1a0 0xffda
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff80 0xffea
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xfe80 0xffe1
	delay 0x0
	call SubmissionHit
	playsewithpan SE_M_DIVE, SOUND_PAN_TARGET
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff00 0xffd6
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x80 0xfff2
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x1a0 0xffda
	launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff80 0xffea
	delay 0x0
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xa0 0xffe0
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff00 0xffd8
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x80 0xfff0
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x1a0 0xffda
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff80 0xffea
	launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xfe80 0xffe1
	delay 0x0
	call SubmissionHit
	waitforvisualfinish
	delay 0xD
	stopsound
	clearmonbg 0x3
	blendoff
	waitforvisualfinish
	end

Move_FAIRY_WIND::
	loadspritegfx ANIM_TAG_PINK_CLOUD
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6e7d
	waitforvisualfinish
	playsewithpan SE_M_GUST, SOUND_PAN_TARGET
	launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0x14 0x1
	delay 0x5
	launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x5 0x16 0xffee 0x1
	delay 0x5
	launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0xfff6 0x16 0xf 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x2 0x0 0x12 0x1
	delay 0x5
	launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0xffec 0x1
	delay 0x5
	launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0xc 0x1
	delay 0x5
	waitforvisualfinish
	stopsound
	playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6e7d
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_MOONBLAST:
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_MOON
	loadspritegfx ANIM_TAG_GREEN_SPARKLE
	loadspritegfx ANIM_TAG_BLUE_STAR
	setalpha 0, 16
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
	waitforvisualfinish
	createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
	createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
	panse_1B SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0
	delay 40
	playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
	createsprite gMistBallSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 0, 0, 30, 0
	delay 30
	loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 5, 4
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
	delay 4
	createvisualtask AnimTask_MoonlightEndFade, 2
	waitforvisualfinish
	blendoff
	end

Move_BOOMBURST:
	loadspritegfx ANIM_TAG_EXPLOSION
	loadspritegfx ANIM_TAG_THIN_RING
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10
	createvisualtask SoundTask_PlayCryWithEcho, 5
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
	createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 6, 1
	createvisualtask SoundTask_WaitForCry, 2, 1, 0, 6, 1
	delay 20
	jumpifdoublebattle Boomburst_Doubles
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
Boomburst_Last:
	delay 4
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10
	waitforvisualfinish
	end
Boomburst_Doubles:
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 2, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 2, 1
	delay 4
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
	goto Boomburst_Last

Move_FAIRY_LOCK::
	loadspritegfx ANIM_TAG_CHAIN_LINK @Chain Colour
	loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS @Fairy Lock Chain
	setalpha 8, 8
	monbg ANIM_ATK_PARTNER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6B1F
	waitforvisualfinish
	loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x7
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x33
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x2
	waitforvisualfinish
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x32
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x6
	launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x35
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6B1F
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_KINGS_SHIELD::
	loadspritegfx ANIM_TAG_PROTECT  @protect
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0x0, 0xC, 0xC, 0x318C   @Gray
	goto Move_PROTECT

Move_PLAY_NICE::
	loadspritegfx ANIM_TAG_RED_HEART
	loopsewithpan SE_M_SANDSTORM, SOUND_PAN_ATTACKER, 0xc, 0x3
	launchtask AnimTask_SwayMon 0x5 0x5 0x0 0xc 0x1000 0x4 0x0
	delay 0xF
	launchtemplate gRedHeartProjectileSpriteTemplate 0x83 0x2 0x14 0xfff8
	end

Move_CONFIDE::
	loadspritegfx ANIM_TAG_CONFIDE @Confide Bubble
	launchtask AnimTask_Splash 0x2 0x2 ANIM_ATTACKER 0x3
	launchtemplate gConfideBubbleTemplate 0xb 0x2 0x0 0x64
	playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
	waitforvisualfinish
	end

Move_DIAMOND_STORM::
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x1888
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ICE_CRYSTALS, 0, 0xD, 0xD, 0x7DDE  @Pink
	waitforvisualfinish
	panse_1B SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff6 0x0 0xfff6 0x48 0x1
	launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x50 0x0 0x0 0x1
	delay 0x3
	launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff1 0x0 0xfff1 0x48 0x1
	launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x50 0x0 0x0 0x1
	delay 0x3
	launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfffb 0x0 0xfffb 0x48 0x1
	launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x50 0x0 0x0 0x1
	delay 0x3
	launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff6 0x0 0xfff6 0x48 0x1
	launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x50 0x0 0x0 0x1
	delay 0x3
	launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xffec 0x0 0xffec 0x48 0x1
	launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xf 0x0 0xf 0x50 0x0 0x0 0x1
	delay 0x3
	launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff1 0x0 0xfff1 0x48 0x1
	launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x50 0x0 0x0 0x1
	delay 0x3
	launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xffe7 0x0 0xffe7 0x48 0x1
	launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0x14 0x0 0x14 0x50 0x0 0x0 0x1
	delay 0x3
	playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x78 0x46 0x5 0x46 0x1e
	delay 0x1
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x37 0x6 0x3c 0x19
	delay 0x1
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x3c 0x7 0x3c 0x1e
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x37 0xa 0x3c 0x1e
	delay 0x3
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x64 0x32 0x4 0x32 0x1a
	delay 0x1
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x69 0x19 0x8 0x3c 0x14
	delay 0x1
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x28 0xa 0x30 0x1e
	delay 0x3
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x78 0x1e 0x6 0x2d 0x19
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x23 0xa 0x3c 0x1e
	delay 0x3
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x69 0x14 0x8 0x28 0x0
	delay 0x3
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x14 0xff 0xf 0x20 0x0
	launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x6e 0xa 0x8 0x20 0x14
	waitforvisualfinish
	@this is the buffet part
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x3 0x3 0x0 0xc 0x1
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xF 0x0 0x1888
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_STEAM_ERUPTION::
	loadspritegfx ANIM_TAG_STEAM_ERUPTION @Steam Eruption Particle
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x043D
	delay 0x20
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	call SteamEruptionBreath
	call SteamEruptionBreath
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x0 0x9 0x1f
	call SteamEruptionBreath
	delay 0x2
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x2 0x0 0x15 0x1
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	call SteamEruptionBreath
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x9 0x0 0x1f
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x043D
	waitforvisualfinish
	end
SteamEruptionBreath:
	launchtemplate gSteamEruptionBreathTemplate 0x82 0x5 0x0 0x5 0x0 0x5 0x14
	delay 0x1
	return

Move_HYPERSPACE_HOLE::
	loadspritegfx ANIM_TAG_IMPACT @Hits
	loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
	loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
	loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison Colour
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x7FFF
	waitforvisualfinish
	playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
	invisible ANIM_ATTACKER
	delay 0x1
	visible ANIM_ATTACKER
	delay 0x1
	invisible ANIM_ATTACKER
	delay 0x1
	visible ANIM_ATTACKER
	delay 0x1
	invisible ANIM_ATTACKER
	waitsound
	launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30
	delay 0x17
	launchtask AnimTask_IsTargetSameSide 0x2 0x0
	launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0
	delay 0x19
	visible ANIM_ATTACKER
	invisible ANIM_ATTACKER
	delay 0x5
	launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0
	call HyperspaceHoleMovement
	launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0xa 0x14 0x0
	call HyperspaceHoleMovement
	launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0xfffb 0xa 0x0
	call HyperspaceHoleMovement
	launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0x11 0xfff4 0x0
	call HyperspaceHoleMovement
	waitforvisualfinish
	visible ANIM_ATTACKER
	delay 0x1
	invisible ANIM_ATTACKER
	delay 0x1
	visible ANIM_ATTACKER
	delay 0x1
	invisible ANIM_ATTACKER
	delay 0x1
	visible ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x7FFF
	waitforvisualfinish
	end
HyperspaceHoleMovement:
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x3 0x0 0xf 0x1
	delay 0x4
	return

Move_WATER_SHURIKEN::
	loadspritegfx ANIM_TAG_WATER_ORB @blue color
	loadspritegfx ANIM_TAG_YELLOW_STAR @swift
	loadspritegfx ANIM_TAG_BLUE_RING_2 @rings
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @bubbles
	loadspritegfx ANIM_TAG_IMPACT @hydro pump hit
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0x87, 0xffc0, SOUND_PAN_TARGET, 0x5, 0x5, 0x0, 0x5
	launchtemplate gWaterShurikenStarTemplate 0x82, 0x3, 0x0 0x0 0x27
	delay 0x8
	launchtemplate gWaterShurikenRingTemplate 0x82, 0x4, 0x0 0x0 0x28 0xf
	delay 0x5
	launchtemplate gWaterShurikenRingTemplate 0x82, 0x4, 0x0 0x0 0x28 0xf
	delay 0x5
	launchtemplate gWaterShurikenRingTemplate 0x82, 0x4, 0x0 0x0 0x28 0xf
	delay 0xC
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	launchtemplate gWaterShurikenImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_MYSTICAL_FIRE::
	call SetPsychicBackground
	loadspritegfx ANIM_TAG_FIRE
	setalpha 8, 8
	playse 0xb1
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0xa 0x1
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x0 0x2 0x0 0x8 0x7fff
	waitforvisualfinish
	waitsound
	blendoff
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0xffff 0x0
	delay 0x1
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x0 0x1
	delay 0x1
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0xffff 0xffff
	delay 0x1
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x2 0x1
	delay 0x1
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x1 0xffff
	delay 0x1
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0xffff 0x1
	delay 0x1
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x1 0xfffe
	delay 0x1
	launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x3 0x1
	playse 0x8c
	waitforvisualfinish
	call UnsetPsychicBg
	end

Move_SPIKY_SHIELD::
	loadspritegfx ANIM_TAG_PROTECT
	loadspritegfx ANIM_TAG_GREEN_SPIKE
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10
	launchtemplate gProtectSpriteTemplate 0x2 0x3 0x18 0x0 0x5a
	delay 0xF
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x0 0xFFE0 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x16 0xFFEA 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x1E 0x0 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x14 0x14 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x0 0x1C 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0xFFED 0x13 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0xFFE5 0x0 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0xFFEE 0xFFEE 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x0 0xFFE7 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x11 0xFFEF 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x17 0x0 0x10
	delay 0x2
	launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x10 0x10 0x10
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	end

Move_AROMATIC_MIST::
	loadspritegfx ANIM_TAG_PINK_PETAL
	playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6E7D
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x64
	delay 0x19
	setpan 0x0
	call SweetScentEffect
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x2 0x37 0x0
	setpan SOUND_PAN_TARGET
	createvisualtask AnimTask_BlendColorCycle, 2, (ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER), 1, 5, 5, 13, 0x56bf
	call SweetScentEffect
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6E7D
	waitforvisualfinish
	end

Move_EERIE_IMPULSE::
	loadspritegfx ANIM_TAG_THIN_RING  @hypervoice circle
	loadspritegfx ANIM_TAG_SPARK  @electric particles
	loadspritegfx ANIM_TAG_SPARK_2  @electric particles
	loadspritegfx ANIM_TAG_BLUE_STAR  @heal particles
	loadspritegfx ANIM_TAG_SPARK_H  @lighter yellow particle
	loadspritegfx ANIM_TAG_GOLD_RING  @psybeam ring
	monbg ANIM_DEF_PARTNER
	waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0x13
	delay 0x4
	launchtemplate gEerieImpulseRingTemplate 0x0 0x7 0x2d 0x0 0x0 0x0 0x0 0x0 0x1
	delay 0xB
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 0
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 1
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 0
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, SOUND_PAN_ATTACKER, 40, 2
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 0
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 1
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 0
 	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, SOUND_PAN_ATTACKER, 40, 2
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 0
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 1
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 0
	launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 2
	waitforvisualfinish
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0x0 0xfffb 0x1 0x0 0x20 0x10
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
	delay 0x7
	launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0xfff1 0xa 0x1 0x0 0x20 0x10
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
	delay 0x7
	launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0xfff1 0xfff1 0x1 0x0 0x20 0x10
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2
	delay 0x7
	launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0xa 0xfffb 0x1 0x0 0x20 0x10
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0
	launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_VENOM_DRENCH::
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	monbg ANIM_DEF_PARTNER
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xfffb 0x1 0xfffb 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x5 0x0 0x6 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x13 0x1 0xa 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffe9 0x2 0xfff6 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	call AcidDrench
	call AcidDrench
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end
AcidDrench:
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x1c 0x1 0xa 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xfff6 0x1 0xfffb 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xa 0x0 0x6 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x18 0x1 0xa 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffe0 0x2 0xfff6 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x1e 0x2 0xa 0x0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 0x2
	return

Move_POWDER::
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
	loadspritegfx ANIM_TAG_SPORE @powder
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa
	call POWDER_SPORE
	call POWDER_SPORE
	call POWDER_SPORE
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end
POWDER_SPORE:
	launchtemplate gPowderBlackSporeTemplate 0x2 0x5 0x0 0xffec 0x55 0x50 0x0
	delay 0xc
	launchtemplate gPowderBlackSporeTemplate 0x2 0x5 0x0 0xfff6 0xaa 0x50 0x0
	delay 0xc
	launchtemplate gPowderBlackSporeTemplate 0x2 0x5 0x0 0xfff1 0x0 0x50 0x0
	delay 0xc
	return

Move_GEOMANCY::
	loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex
	loadspritegfx ANIM_TAG_GUARD_RING @safeguard
	loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
	loadspritegfx ANIM_TAG_WHIP_HIT @green color
	loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
	loadspritegfx ANIM_TAG_SMALL_EMBER @dragon claw buff / red color
	monbg ANIM_ATK_PARTNER
	setalpha 8, 8
	choosetwoturnanim GeomancyChargeUp GeomancyUnleash
GeomancyChargeUp:
	loadspritegfx ANIM_TAG_FOCUS_ENERGY @endure buff effect
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_M_COSMIC_POWER, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x5f 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x1F
	call GeomancyRingBuff
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x2C0
	call GeomancyRingBuff
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x7C60
	call GeomancyRingBuff
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x5 0x0 0x7C60
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATK_PARTNER
	end
GeomancyRingBuff:
	launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x0
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x0
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyBlueCellVortexTemplate 0x2 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x0
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1
	delay 0x2
	launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x0
	delay 0x2
	launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x0
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyBlueCellVortexTemplate 0x2 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x0
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x0
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
	delay 0x2
	launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x0
	delay 0x2
	launchtemplate gGeomancyBlueCellVortexTemplate 0x2 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x0
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x0
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x0
	delay 0x2
	return
GeomancyUnleash:
	loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x24CF
	playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	delay 0x1
	launchtemplate gGeomancyRingTemplate 0x2 0x0
	waitforvisualfinish
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x10 0x4D01
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x25 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x1F
	launchtemplate gGeomancyRedCellRaiseTemplate 0x2 0x5 0x14 0x20 0xffd0 0x32 0x1
	launchtemplate gGeomancyGreenCellRaiseTemplate 0x2 0x5 0x0 0x20 0xffda 0x19 0x1
	launchtemplate gGeomancyBlueCellRaiseTemplate 0x2 0x5 0x20 0x20 0xffe4 0x28 0x1
	launchtemplate gGeomancyRedCellRaiseTemplate 0x2 0x5 0xffec 0x20 0xffd0 0x32 0x1
	launchtemplate gGeomancyGreenCellRaiseTemplate 0x2 0x5 0x14 0x20 0xffe4 0x3c 0x1
	launchtemplate gGeomancyBlueCellRaiseTemplate 0x2 0x5 0x0 0x20 0xffe4 0x1e 0x1
	call GeomancyRageBuff
	call GeomancyRageBuff
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x4D01
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x5 0x0 0x1F
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATK_PARTNER
	end
GeomancyRageBuff:
	launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0x5 0x0
	delay 0x1
	launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0xfff6 0xfff1
	delay 0x1
	launchtemplate gGeomancyYellowRageTemplate 0x82, 0x3, 0x0 0x0 0x19
	delay 0x1
	launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0xf 0x5
	delay 0x1
	launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0xffe7 0x0
	delay 0x1
	launchtemplate gGeomancyYellowRageTemplate 0x82, 0x3, 0x0 0x1e 0x1e
	delay 0x1
	launchtemplate gGeomancyYellowRageTemplate 0x82, 0x3, 0x0 0xffe5 0x19
	delay 0x1
	launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0x0 0x8
	delay 0x1
	return

Move_MAGNETIC_FLUX::
	loadspritegfx ANIM_TAG_THIN_RING @uproar
	loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect
	loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
	createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK), 2, 0, 9, 0x243B
	createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK_PARTNER), 2, 0, 9, 0x243B
	loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 0x12, 0x3
	launchtask AnimTask_DefenseCurlDeformMon 0x5 0x0
	call MagneticFluxSparks1
	delay 0xA
	call MagneticFluxSparks2
	delay 0xA
	call MagneticFluxSparks1
	delay 0xA
	launchtemplate gMagneticFluxUproarTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	call MagneticFluxSparks2
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK), 2, 9, 0, 0x243B
	createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK_PARTNER), 2, 9, 0, 0x243B
	waitforvisualfinish
	end
MagneticFluxSparks1:
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	return
MagneticFluxSparks2:
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	return

Move_HAPPY_HOUR::
	loadspritegfx ANIM_TAG_COIN
	monbg ANIM_ATTACKER
	loopsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET, 0x8, 10
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xfffb 0x0 0xfffb 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x5 0x0 0x6 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x13 0x0 0xa 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffe9 0x0 0xfff6 0x1
	delay 0x2
	call CoinShower
	call CoinShower
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end
CoinShower:
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x1c 0x0 0xa 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xfff6 0x0 0xfffb 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xa 0x0 0x6 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x18 0x0 0xa 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffe0 0x0 0xfff6 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x1
	delay 0x2
	launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x1e 0x0 0xa 0x1
	delay 0x2
	return

Move_ELECTRIC_TERRAIN::
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 5, 1
	delay 4
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
	createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
	createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
	createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
	createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
	createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
	createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 4, RGB(28, 28, 0)
	delay 52
	setarg 7, 0xFFFF
	playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 0
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 32
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 64
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 96
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 128
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 160
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 192
	createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 224
	loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x16, 0x3
	waitforvisualfinish
	delay 2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(28, 28, 0)
	waitforvisualfinish
	restorebg
	waitbgfadein
	end

Move_DAZZLING_GLEAM::
	loadspritegfx ANIM_TAG_SPARKLE_2
	loadspritegfx ANIM_TAG_BLUE_STAR
	launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x2 0x0 0xd 0x7fff
	playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER
	@call 0x081D56B3 -> middle of GrantingStarsEffect
	createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
	delay 8
	waitforvisualfinish
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x0 0x3 0x0 0x10 0x7fff
	delay 0x4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x0 0xd 0x0 0x7fff
	waitforvisualfinish
	clearmonbg 0x0
	blendoff
	end

Move_CELEBRATE::
	loadspritegfx ANIM_TAG_ITEM_BAG
	launchtemplate gCelebrateBagTemplate 0x2 0x1 0x0
	playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 0x12
	playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
	delay 0x47
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER 0x16 0x3
	end

Move_HOLD_HANDS::
	loadspritegfx ANIM_TAG_TAG_HAND @hand
	loadspritegfx ANIM_TAG_MAGENTA_HEART @charm
	loadspritegfx ANIM_TAG_VERTICAL_HEX @red
	playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0xc 0x6 0x6 0x3
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	delay 0x8
	launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	waitforvisualfinish
	launchtask AnimTask_HelpingHandAttackerMovement 0x5 0x0
	launchtemplate gHelpingHandClapSpriteTemplate 0x28 0x1 0x0
	launchtemplate gHelpingHandClapSpriteTemplate 0x28 0x1 0x1
	delay 0x13
	playsewithpan SE_M_ENCORE, 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x2 0x2 0x0 0x5 0x1
	delay 0xe
	playsewithpan SE_M_ENCORE, 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x2 0x2 0x0 0x5 0x1
	delay 0x14
	playsewithpan SE_M_ENCORE, 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x2 0x3 0x0 0xa 0x1
	launchtask AnimTask_BlendMonInAndOut 0x2 0x5 0x2 0x3ff 0xc 0x1 0x1
	end

Move_BABY_DOLL_EYES::
	loadspritegfx ANIM_TAG_LEER
	loadspritegfx ANIM_TAG_PINK_CLOUD
	loadspritegfx ANIM_TAG_OPENING_EYE @eye
	setalpha 8, 8
	monbg ANIM_DEF_PARTNER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0xA 0x7FFF
	waitforvisualfinish
	launchtemplate gOpeningEyeSpriteTemplate 0x5 0x4 0x0 0x0 0x1 0x0
	delay 0x20
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffb 0xfffb 0xa 0x0 0x1
	waitforvisualfinish
	delay 0xa
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x1 0x0 0x9 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x9 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0xA 0x0 0x7FFF
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_NUZZLE::
	loadspritegfx ANIM_TAG_MAGENTA_HEART
	loadspritegfx ANIM_TAG_ITEM_BAG
	loadspritegfx ANIM_TAG_SPARK_2
	loadspritegfx ANIM_TAG_IMPACT
	launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0
	launchtemplate gMagentaHeartSpriteTemplate 0x3 0x2 0x0 0x14
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 0xf
	launchtemplate gMagentaHeartSpriteTemplate 0x3 0x2 0xffec 0x14
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 0xf
	launchtemplate gMagentaHeartSpriteTemplate 0x3 0x2 0x14 0x14
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x2
	call ElectricityEffectNoSound
	waitforvisualfinish
	end

Move_HOLD_BACK::
	loadspritegfx ANIM_TAG_PAW_PRINT    @ yellow/brown
	loadspritegfx ANIM_TAG_IMPACT       @ hit
	loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe
	loadspritegfx ANIM_TAG_THIN_RING    @ ring
	loadspritegfx ANIM_TAG_DUCK         @ dizzy punch
	loadspritegfx ANIM_TAG_PAIN_SPLIT   @ pain split
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	launchtemplate gHoldBackSwipeTemplate 0x82, 0x3, 0x0 0x0 0x1
	waitforvisualfinish
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x3 0x0 0xa 0x1
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x2
	launchtemplate gHoldBackRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0
	launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xa0 0xffe0
	launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xff00 0xffd8
	launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0x80 0xfff0
	launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0x1a0 0xffda
	launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xff80 0xffea
	launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xfe80 0xffe1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_INFESTATION::
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x4f 0x1
	loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 0x4F
	call InfestationVortex
	call InfestationVortex
	call InfestationVortex
	call InfestationVortex
	call InfestationVortex
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end
InfestationVortex:
	launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x1
	delay 0x1
	launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x1
	delay 0x1
	launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x1
	delay 0x1
	launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x1
	delay 0x1
	launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x1
	delay 0x1
	launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x1
	delay 0x1
	return

Move_POWER_UP_PUNCH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_BREATH
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_GrowAndShrink, 2,
	playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_OBLIVION_WING::
	loadspritegfx ANIM_TAG_HYDRO_PUMP
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	loadspritegfx ANIM_TAG_BLUE_STAR
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F    @Pinkish Red
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F  @Pinkish Red
	playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
	launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xE 0x0   @Black
	waitforvisualfinish
	createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
	call OblivionWingBeam
	call OblivionWingBeam
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 40 0x1
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x4 0x0 0xc 0x289F @Pinkish Red  
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	call OblivionWingBeam
	delay 15
	visible ANIM_ATTACKER
	call HealingEffect
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x0   @From black
	waitforvisualfinish
	end
OblivionWingBeam:
	launchtemplate gOblivionWingBeamTemplate 0x82, 0x6, 0, -90, 0, 20, 0x15 0x0
	delay 0x2
	launchtemplate gOblivionWingBeamTemplate 0x82, 0x6, 0, -90, 0, 20, 0x15 0x0
	delay 0x2
	return

Move_THOUSAND_ARROWS::
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_ELECTRICITY @charge animation
	loadspritegfx ANIM_TAG_LEAF @green color
	loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2
	loadspritegfx ANIM_TAG_ZYGARDE_HEXES @hexagon
	loadspritegfx ANIM_TAG_VERTICAL_HEX @arrow
	loadspritegfx ANIM_TAG_NEEDLE @sting
	monbg ANIM_ATTACKER
	setblends 0x80e
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	launchtemplate gThousandArrowsGreenChargeTemplate 0x2 0x1 0x0
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x18
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x18
	call ThousandArrowsHexes
	call ThousandArrowsHexes
	call ThousandArrowsHexes
	call ThousandArrowsHexes
	call ThousandArrowsHexes
	call ThousandArrowsHexes
	call ThousandArrowsHexes
	launchtemplate gThousandArrowsGreenDischargeTemplate 0x2 0x3 0x0 0x10 0x10
	delay 0x2
	launchtemplate gThousandArrowsGreenDischargeTemplate 0x2 0x3 0x0 0xfff0 0xfff0
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 0x30
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x32
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x32
	call ThousandArrowsDown
	call ThousandArrowsDown
	call ThousandArrowsDown
	call ThousandArrowsDown
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0xffff
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	end
ThousandArrowsHexes:
	launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0xfffc 0xfff0
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0x100D 0xfff0
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0x4 0xfff4
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0xfff0 0xfff0
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	return
ThousandArrowsDown:
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xdc 0x3c
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x3c 0x64
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x8c 0x37
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xb4 0x32
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x14 0x5a
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x5a 0x5a
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xa0 0x3c
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x1e 0x5a
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x78 0x3c
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xc8 0x28
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	return

Move_THOUSAND_WAVES::
	loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex
	loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation
	loadspritegfx ANIM_TAG_LEAF @green color
	loadspritegfx ANIM_TAG_IMPACT @pound hits
	monbg ANIM_ATK_PARTNER
	setalpha 8, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x0
	launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x2b
	launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x55
	launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x80
	launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xaa
	launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xd5
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER            @I placed this one here, because it ruins the teleport animation
	loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15
 	call ThousandWavesRecover
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xfff6 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffdd 0x8 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffdd 0xfff6 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x8 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xf 0xffd8 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xfff6 0xffe0 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x5 0x27 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x19 0xffec 0xd
	delay 0x3
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0xffec 0xd
	delay 0x3
	launchtask AnimTask_AttackerStretchAndDisappear 0x2 0x0
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x5 0xffd8 0xd
	waitforvisualfinish
	panse_1B SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	delay 0x4
	launchtask AnimTask_MoveHeatWaveTargets 0x5 0x0
	delay 0xc
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0xa 0x900 0x60 0x1
	delay 0x2
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x5a 0x800 0x60 0x1
	delay 0x2
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x32 0xa00 0x60 0x1
	delay 0x2
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x14 0x900 0x60 0x1
	delay 0x2
	call ThousandWavesRotatingImpact
	call ThousandWavesRotatingImpact
	waitforvisualfinish
	launchtask AnimTask_ExtremeSpeedMonReappear 0x2 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0xffff
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	end
ThousandWavesRecover:
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x28 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0xffd8 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x0 0x28 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x0 0xffd8 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xffec 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x14 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0xffec 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0x14 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffec 0x1e 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x14 0xffe2 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffec 0xffe2 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x14 0x1e 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0x0 0x10
	delay 0x2
	launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x0 0x10
	delay 0x2
	return
ThousandWavesRotatingImpact:
	launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x1c 0x180 0x32 0x8 0x32 0x1 @1
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x46 0x7c0 0x60 0x1
	delay 0x2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x0 0x0 0x3
	launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1    @2
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x0 0xb00 0x60 0x1
	delay 0x2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x5 0xfff4 0x3
	launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x21 0x1a0 0x28 0x4 0x2a 0x1  @3
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x3c 0xa00 0x60 0x1
	delay 0x2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0xfffa 0x9 0x3
	launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x1f 0x120 0x2d 0x6 0xffd6 0x1  @4
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0xa 0x900 0x60 0x1
	delay 0x2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0xfffa 0xfff4 0x3
	launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x1c 0x1c0 0x2d 0xb 0x2e 0x1  @5
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x5a 0x800 0x60 0x1
	delay 0x2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x5 0x9 0x3
	launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x21 0x1d0 0x32 0xa 0xffce 0x1  @6
	launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x32 0xa00 0x60 0x1
	delay 0x2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0xfffa 0x0 0x3
	return

Move_LANDS_WRATH::
	loadspritegfx ANIM_TAG_WATER_ORB @whirl motion
	loadspritegfx ANIM_TAG_SPARK_2 @yellow color
	monbg ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xE 0x0
	waitforvisualfinish
	call LandsWrathVortex
	call LandsWrathVortex
	call LandsWrathVortex
	call LandsWrathVortex
	waitforvisualfinish
	fadetobg BG_FISSURE
	waitbgfadeout
	playsewithpan SE_M_EARTHQUAKE, 0x0
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x32
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x32
	launchtask AnimTask_PositionFissureBgOnBattler 0x5 0x3 0x1 0x5 0xffff
	waitbgfadein
	waitforvisualfinish
	call UnsetPsychicBg
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0
	clearmonbg ANIM_ATTACKER
	end
LandsWrathVortex:
	playsewithpan SE_M_SACRED_FIRE2 SOUND_PAN_TARGET
	launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 0x0
	delay 0x2
	launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 0x0
	delay 0x2
	launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a 0x0
	delay 0x2
	launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 0x0
	delay 0x2
	launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e 0x0
	delay 0x2
	launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce 0x0
	delay 0x2
	return

Move_LIGHT_OF_RUIN::
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS @launchtask particles
	loadspritegfx ANIM_TAG_ORBS @beam particles
	loadspritegfx ANIM_TAG_ELECTRICITY @discharge
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	loadspritegfx ANIM_TAG_EXPLOSION @explosion
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 0xC, 0xC, 0x6DDE @Pink
	waitforvisualfinish
	launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
	panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x6B1F
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1
	createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 0x10, 0, 0
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x32 0x1
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	call LightOfRuinBeam
	delay 0x20
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gLightOfRuinPinkDischargeTemplate 0x2 0x3 0x1 0x10 0x10
	delay 0x2
	launchtemplate gLightOfRuinPinkDischargeTemplate 0x2 0x3 0x1 0xfff0 0xfff0
	delay 0x5
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x5 0xb 0x1
	launchtemplate gLightOfRuinPinkExplosionTemplate 0x3 0x4 0x0 0x0 0x1 0x1
	delay 0x10
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x7FFF
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL_BATTLERS 0x1 0x0 0x0 0x0
	waitforvisualfinish
	end
LightOfRuinBeam:
	launchtemplate gLightOfRuinPinkOrbsTemplate 0x82 0x0
	launchtemplate gLightOfRuinPinkOrbsTemplate 0x82 0x0
	delay 0x1
	return

Move_ORIGIN_PULSE::
	loadspritegfx ANIM_TAG_THIN_RING @uproar
	loadspritegfx ANIM_TAG_WATER_ORB @blue color
	loadspritegfx ANIM_TAG_ORBS @circles
	loadspritegfx ANIM_TAG_GREEN_SPIKE @inward
	loadspritegfx ANIM_TAG_IMPACT @hits
	setalpha 8, 8
	fadetobg BG_WATER
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x400 0x0 0x1 0xffff
	waitbgfadein
	launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	delay 0x10
	launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	delay 0x10
	launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	playsewithpan SE_INTRO_BLAST, SOUND_PAN_ATTACKER
 	waitforvisualfinish
	launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x0
	launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x2b
	launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x55
	launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x80
	launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0xaa
	launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0xd5
	delay 0x35
	launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	delay 0x10
	launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	waitforvisualfinish
	delay 0x2F
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x0 0xFF90 0x10 @up
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x5F 0xFF9D 0x10 @upper right
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x73 0x0 0x10 @right
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x4F 0x37 0x10 @lower right
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x0 0x53 0x10 @down
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFB0 0x43 0x10 @lower left
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFF60 0x0 0x10 @left
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFAA 0xFF94 0x10 @upper left
	delay 0x5
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x2D 0xFF9D 0x10 @between up and upper right
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xDF 0xFF9D 0x10 @between right and upper right
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x9F 0x37 0x10 @between right and lower right
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x1F 0x37 0x10 @between lower right and down
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFE0 0x43 0x10 @between lower left and down
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFF60 0x43 0x10 @between left and lower left
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFF2A 0xFFAA 0x10 @between left and upper left
	launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFDA 0xFF94 0x10 @between up and upper left
	waitforvisualfinish
	monbg ANIM_DEF_PARTNER
	launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0xffb0 0xfff0 0x1 0x1
	stopsound
	playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER
	delay 0x5
	launchtemplate gOriginPulseBlueImpactTemplate 0x83 0x2 0x1 0x1
	delay 0x5
	launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0x0 0x0 0x1 0x1
	delay 0x5
	launchtemplate gOriginPulseBlueImpactTemplate 0x83 0x2 0x1 0x1
	delay 0x5
	launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0xffc0 0x14 0x1 0x1
	delay 0x5
	launchtemplate gOriginPulseBlueImpactTemplate 0x83 0x2 0x1 0x1
	delay 0x5
	launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0xffe0 0x5 0x1 0x1
	waitsound
	call UnsetPsychicBg
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_PRECIPICE_BLADES::
	loadspritegfx ANIM_TAG_LARGE_SPIKE
	loadspritegfx ANIM_TAG_FIRE_PLUME
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LARGE_SPIKE, 0, 10, 10, 0x159F     @Blood orange
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	fadetobg 0x15
	waitbgfadeout
	launchtask AnimTask_PositionFissureBgOnBattler 0x5 0x3 0x1 0x5 0xffff
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x5
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x5
	playsewithpan SE_M_EARTHQUAKE, 0x0
	launchtask AnimTask_IsTargetPlayerSide 0x2 0x0
	jumpargeq 0x7, ANIM_TARGET, PrecipiceBladesOpponent
PrecipiceBladesPlayer:
	launchtemplate gPrecipiceBladesSpikeTemplate 3, 0x5, ANIM_ATTACKER, -45, 5, 145 0x0
	delay 10
	launchtemplate gPrecipiceBladesSpikeTemplate 3, 0x5, ANIM_ATTACKER, 10, 7, 135 0x0
	delay 10
	launchtemplate gPrecipiceBladesSpikeTemplate 4, 0x5, ANIM_ATTACKER, -30, 15, 125 0x0
	delay 5
	launchtemplate gPrecipiceBladesSpikeTemplate 5, 0x5, ANIM_ATTACKER, -10, 17, 120 0x0
PrecipiceBladesContinue:
	delay 0x10
	launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, -15, 18, ANIM_TARGET
	launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, -15, 18, ANIM_DEF_PARTNER
	delay 0x20
	launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, 15, 18, ANIM_TARGET
	launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, 15, 18, ANIM_DEF_PARTNER
	delay 0x20
	stopsound
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	launchtemplate gPrecipiceBladesLargeSpikeTemplate 0x82, 0x5, ANIM_TARGET, 0, -25, 40, 0x0
	launchtemplate gPrecipiceBladesLargeSpikeTemplate 0x82, 0x5, ANIM_DEF_PARTNER, 0, -25, 40, 0x0
	delay 0x6
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x82, 0x5, ANIM_TARGET, -20 0 0x6 0x1
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x82, 0x5, ANIM_DEF_PARTNER, -20 0 0x6 0x1
	delay 0x22
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x82, 0x3 ANIM_TARGET 0x0 0x6
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x82, 0x3 ANIM_DEF_PARTNER 0x0 0x6
	waitforvisualfinish
	call UnsetPsychicBg
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
PrecipiceBladesOpponent:
	launchtemplate gPrecipiceBladesSpikeTemplate 0x43, 0x5, ANIM_ATTACKER, 35, -5, 145 0x0
	delay 10
	launchtemplate gPrecipiceBladesSpikeTemplate 0x43, 0x5, ANIM_ATTACKER, -20, -7, 135 0x0
	delay 10
	launchtemplate gPrecipiceBladesSpikeTemplate 0x44, 0x5, ANIM_ATTACKER, 20, -15, 125 0x0
	delay 5
	launchtemplate gPrecipiceBladesSpikeTemplate 0x45, 0x5, ANIM_ATTACKER, 0, -17, 120 0x0
	goto PrecipiceBladesContinue

Move_DRAGON_ASCENT::
	loadspritegfx ANIM_TAG_DRAGON_ASCENT
	loadspritegfx ANIM_TAG_IMPACT
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 11, 11, RGB(16, 31, 16)
	fadetobg BG_COSMIC
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg, 0x2 0x4, 0, 128, 0, -1
	waitbgfadein
	playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
	invisible ANIM_ATTACKER
	launchtemplate gDragonAscentFlyUpTemplate 0x2 0x7 0x0 0x0 0x400 0x24 0x15 0x1 ANIM_ATTACKER
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal, 0xa 0x5, (ANIM_PAL_ATK | ANIM_PAL_BG | ANIM_PAL_BG_4 | ANIM_PAL_BG_5), 4, 0, 14, RGB(21, 31, 27)
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	launchtask AnimTask_StartSlidingBg, 0x5 0x4, -7304, -784, 1, -1
	delay 2
	launchtask AnimTask_BlendBattleAnimPal, 0xa 0x5, (ANIM_PAL_ATK | ANIM_PAL_BG | ANIM_PAL_BG_4 | ANIM_PAL_BG_5), 0, 14, 0, RGB(21, 31, 27)
	waitforvisualfinish
	delay 1
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	launchtemplate gDragonAscentDrakeTemplate, 2, 0x1 5
	delay 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtemplate gBasicHitSplatSpriteTemplate, 0x84, 0x4, -10, 0, 1, 0
	launchtemplate gSlideMonToOffsetSpriteTemplate, 2, 0x5, 0x1, -32, 0, 0, 3
	launchtask AnimTask_ShakeMonInPlace, 0x2 0x5, ANIM_TARGET, 6, 0, 12, 1
	launchtask AnimTask_BlendBattleAnimPal, 0xa 0x5, (ANIM_PAL_ATK | ANIM_PAL_BG | ANIM_PAL_BG_4 | ANIM_PAL_BG_5), 2, 16, 0, RGB(26, 31, 0)
	waitforvisualfinish
	delay 3
	launchtemplate gSlideMonToOriginalPosSpriteTemplate, 2, 0x3, 1, 0, 7
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	call UnsetPsychicBg
	end

Move_HYPERSPACE_FURY::
	loadspritegfx ANIM_TAG_HOOPA_HAND @Hoopa Hand
	loadspritegfx ANIM_TAG_HOOPA_RING @Hoopa Ring
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xA 0x0
	waitforvisualfinish
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
	launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x0
	delay 0x5
	launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x4
	delay 0x5
	launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x8
	delay 0x5
	launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0xc
	delay 0x5
	launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x10
	delay 0x15
	invisible ANIM_ATTACKER
	waitforvisualfinish
	fadetobg BG_HYPERSPACE_FURY
	waitbgfadeout
	launchtask AnimTask_SetPsychicBackground 0x5 0x0
	waitbgfadein
	loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 0x2, 0x10
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x20 0x1
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x0 0xffe0 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x16 0xffea 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x1e 0x0 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtask AnimTask_IsTargetSameSide 0x2 0x0
	launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x14 0x14 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x0 0x1c 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0xffed 0x13 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0xffe5 0x0 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0xffee 0xffee 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x0 0xffe7 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x11 0xffef 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x17 0x0 0x10
	call HyperspaceFuryRandomImpact
	delay 0x2
	launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x10 0x10 0x10
	call HyperspaceFuryRandomImpact
	delay 0x7
	launchtask SoundTask_PlayDoubleCry 0x2 0x2 ANIM_ATTACKER 0xff
	visible ANIM_ATTACKER
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x0 0x3 0x20 0x1
	playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
	invisible ANIM_ATTACKER
	call UnsetPsychicBg
	waitforvisualfinish
	visible ANIM_ATTACKER
	delay 0x1
	invisible ANIM_ATTACKER
	delay 0x1
	visible ANIM_ATTACKER
	delay 0x1
	invisible ANIM_ATTACKER
	delay 0x1
	visible ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0
	end
HyperspaceFuryRandomImpact:
	launchtemplate gHyperspaceFuryImpactTemplate 0x83 0x2 0x1 0x1
	return

@@@@@@@@@@@@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@@@@@@@@@@@@
Move_SHORE_UP::
	loadspritegfx ANIM_TAG_FLYING_DIRT @sandstorm
	loadspritegfx ANIM_TAG_BLUE_STAR @heal2
	playsewithpan SE_M_SANDSTORM, 0x0
	launchtask AnimTask_LoadSandstormBackground 0x5 0x1 0x0
	delay 0x10
	launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0xa 0x900 0x60 0x0
	delay 0xa
	launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x5a 0x800 0x60 0x0
	delay 0xa
	launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x32 0xa00 0x60 0x0
	delay 0xa
	launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x14 0x900 0x60 0x0
	delay 0xa
	launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x46 0x7c0 0x60 0x0
	delay 0xa
	launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x0 0xb00 0x60 0x0
	delay 0xa
	launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x3c 0xa00 0x60 0x0
	call HealingEffect
	waitforvisualfinish
	end

Move_FIRST_IMPRESSION::
	loadspritegfx ANIM_TAG_SWEAT_BEAD @astonish
	loadspritegfx ANIM_TAG_IMPACT @pound hit
	loadspritegfx ANIM_TAG_RAZOR_LEAF @green
	launchtemplate gSprayWaterDropletSpriteTemplate 0x85 0x2 0x0 0x1
	playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
	launchtemplate gSprayWaterDropletSpriteTemplate 0x85 0x2 0x1 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	launchtask AnimTask_StretchTargetUp 0x3 0x0
	waitforvisualfinish
	delay 0x19
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x6
	waitforvisualfinish
	monbg ANIM_TARGET   @This is placed here on purpose (to not ruin astonishs animation)
	delay 0x1
	launchtemplate gFirstImpressionPoundTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0
	loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 0xA 0x2
	delay 0x1
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe4 0x0 0x0 0x3
	waitforvisualfinish
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x4 0x0 0xc 0x1
	waitforvisualfinish
	delay 0xa
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x6
	delay 0x5
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_BANEFUL_BUNKER::
	loadspritegfx ANIM_TAG_PROTECT @protect
	loadspritegfx ANIM_TAG_POISON_BUBBLE @poison
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER 0x10
	launchtemplate gProtectSpriteTemplate 0x2 0x3 0x18 0x0 0x5a
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	delay 0x4
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	delay 0x4
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0
	delay 0x4
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0
	delay 0x4
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0
	delay 0x4
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0
	delay 0x4
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0
	delay 0x4
	launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	end

Move_SPIRIT_SHACKLE::
	loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow
	loadspritegfx ANIM_TAG_CHAIN_LINK @Chain
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	waitforvisualfinish
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	launchtemplate gSpiritShackleArrowTemplate 0x82 0x5 0x10 0x0 0x0 0x0 0xf
	delay 0x8
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0xa 0x1
	waitforvisualfinish
	loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x1c, 0x2
	launchtemplate gSpiritShackleChainTemplate 0x82 0x2 0xfff0 0xfff0
	delay 0x4
	launchtemplate gSpiritShackleChainTemplate 0x82 0x2 0xfff0 0x0
	delay 0x4
	launchtemplate gSpiritShackleChainTemplate 0x82 0x2 0xfff0 0x10
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_DARKEST_LARIAT::
	fadetobg BG_DARK
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0x0 0x0 0xffff
	waitbgfadein
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0xa
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x14
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x1e
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x28
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x32
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x3c
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x46
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x50
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x5a
	launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xffee 0x6 0x6 0x4
	launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x1 0x12 0x6 0x6 0x4
	call DarkestLariatImpact
	call DarkestLariatImpact
	call DarkestLariatImpact
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	call UnsetPsychicBg
	end
DarkestLariatImpact:
	launchtemplate gDarkestLariatImpactTemplate 0x3 0x4 0x0 0xfff4 0x1 0x1
	delay 0x8
	launchtemplate gDarkestLariatImpactTemplate 0x3 0x4 0xfff4 0x8 0x1 0x1
	delay 0x8
	launchtemplate gDarkestLariatImpactTemplate 0x3 0x4 0xc 0x0 0x1 0x1
	delay 0x8
	return

Move_SPARKLING_ARIA::
	loadspritegfx ANIM_TAG_WATER_ORB @blue color
	loadspritegfx ANIM_TAG_BUBBLE @circles
	loadspritegfx ANIM_TAG_HYDRO_PUMP @hydro pump
	monbg ANIM_ATTACKER
	setblends 0x80E
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xE 0x0
	waitforvisualfinish
	launchtemplate gSparklingAriaBlueChargeTemplate 0x2 0x1 0x0
	call SparklingAriaCharge
	call SparklingAriaCharge
	call SparklingAriaCharge
	waitforvisualfinish
	delay 0x1E
	playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER
	call SparklingAriaRain
	call SparklingAriaRain
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	end
SparklingAriaRain:
	launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0xdc 0x3c
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaBubbleRainTemplate 0x82, 0x3, 0x1 0x3c 0x64
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x8c 0x37
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0xb4 0x32
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x14 0x5a
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaBubbleRainTemplate 0x82, 0x3, 0x1 0x5a 0x5a
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0xa0 0x3c
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x1e 0x5a
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x78 0x3c
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	launchtemplate gSparklingAriaBubbleRainTemplate 0x82, 0x3, 0x1 0xc8 0x28
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1
	delay 0x2
	return
SparklingAriaCharge:
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0x14 0xa 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0x19 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xffec 0x14 0x19 0x0
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xc 0x0 0x19 0x0
	delay 0x4
	return

Move_ICE_HAMMER::
	loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @punch
	loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
	loadspritegfx ANIM_TAG_ECLIPSING_ORB @gray color
	loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	launchtemplate gIceHammerPunchStompTemplate 0x83, 0x3 0x0 0xffe0 0xf
	delay 0x13
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtask AnimTask_SquishTarget 0x2 0x0
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfff4 0x68 0x0 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfff4 0x48 0x1 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfffa 0x38 0x1 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfffa 0x58 0x0 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x0 0x38 0x0 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x0 0x58 0x1 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x6 0x48 0x0 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x6 0x68 0x1 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xc 0x48 0x0 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xc 0x38 0x1 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x12 0x50 0x0 0x4b
	launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x12 0x48 0x1 0x4b
	call IceCrystalEffectShort
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	blendoff
	end

Move_FLORAL_HEALING::
	loadspritegfx ANIM_TAG_SPARKLE_2 @heal
	loadspritegfx ANIM_TAG_FLOWER @flowers
	loadspritegfx ANIM_TAG_LEAF @leaves
	loadspritegfx ANIM_TAG_ORBS @circles
	loadspritegfx ANIM_TAG_PINK_PETAL @pink particles
	monbg ANIM_ATTACKER
	monbg ANIM_TARGET
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	call CIRCLES_LEAVES
	call CIRCLES_LEAVES
	waitforvisualfinish
	panse_1B SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	playsewithpan SE_M_TWISTER, 0x0
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x46 0x1 0x40
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3c 0x0 0x40
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x50 0x1 0x40
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3a 0x0 0x78
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5a 0x0 0x40
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x30 0x0 0x40   @2
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5f 0x1 0x50
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x4b 0x1 0x40
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x55 0x0 0x78
	delay 0x2
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa
	call FloralHealingSpores
	call FloralHealingSpores
	call FloralHealingSpores
	waitforvisualfinish
	playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
	launchtemplate gGrantingStarsSpriteTemplate 0x10 0x7 0xfff1 0x0 0x1 0x0 0x20 0x3c 0x1
	delay 0x8
	launchtemplate gGrantingStarsSpriteTemplate 0x10 0x7 0xc 0xfffb 0x1 0x0 0x20 0x3c 0x1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	clearmonbg ANIM_ATTACKER
	end
FloralHealingSpores:
	launchtemplate gFloralHealingFlowerTemplate 0x2 0x5 0x0 0xffec 0x55 0x50 0x0
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x46 0x1 0x40
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3c 0x0 0x40
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x50 0x1 0x40
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3a 0x0 0x78
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5a 0x0 0x40
	delay 0x3
	launchtemplate gFloralHealingFlowerTemplate 0x2 0x5 0x0 0xfff6 0xaa 0x50 0x0
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x30 0x0 0x40
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5f 0x1 0x50
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x4b 0x1 0x40
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x55 0x0 0x78
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x46 0x1 0x40
	delay 0x3
	launchtemplate gFloralHealingFlowerTemplate 0x2 0x5 0x0 0xfff1 0x0 0x50 0x0
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3c 0x0 0x40
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x50 0x1 0x40
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3a 0x0 0x78
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78
	delay 0x2
	launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5a 0x0 0x40
	delay 0x2
	launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x30 0x0 0x40
	delay 0x3
	return
CIRCLES_LEAVES:
	launchtemplate gFloralHealingOrbsTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 0x0
	delay 0x2
	launchtemplate gFloralHealingLeavesTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 0x0
	delay 0x2
	launchtemplate gFloralHealingOrbsTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a 0x0
	delay 0x2
	launchtemplate gFloralHealingLeavesTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 0x0
	delay 0x2
	launchtemplate gFloralHealingOrbsTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e 0x0
	delay 0x2
	launchtemplate gFloralHealingLeavesTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce 0x0
	delay 0x2
	return

Move_HIGH_HORSEPOWER::
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @horseshoe
	monbg ANIM_TARGET
	delay 0x2
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x0
	setalpha 12, 8
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
	launchtemplate gHighHorsepowerHorseshoeTemplate 0x3 0x4 0x0 0x0 0x1 0x32
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x7 0x7fff
	delay 0x32
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	call SetImpactBackground
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x16 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x0 0x7fff
	launchtemplate gComplexPaletteBlendSpriteTemplate 0x2 0x7 0x1f 0x3 0x1 0x0 0x8 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 0x2
	restorebg
	waitbgfadein
	end

Move_STRENGTH_SAP::
	loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
	loadspritegfx ANIM_TAG_TEAL_ALERT @inward
	loadspritegfx ANIM_TAG_RED_HEART @heart color
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	loadspritegfx ANIM_TAG_ORBS @absorb
	loadspritegfx ANIM_TAG_SPARKLE_2 @stars
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0x8 0x3 0x1 0x0
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x46 0x0 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x28 0x28 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xa 0xffc4 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffce 0xffd8 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffd8 0x28 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x32 0xffce 0x6
	delay 0x2
	launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x32 0xffe2 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x3c 0xa 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x0 0x3c 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x0 0xffd8 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffc4 0x14 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffc4 0xffe2 0x6
	delay 0x2
	launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffce 0x32 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffc4 0x14 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffd8 0xffd8 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x14 0xffc4 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x32 0xffce 0x6
	launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x23 0x28 0x6
	delay 0x2
	launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x3 0x07FD
	delay 0x5
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x0 0x5 0x8 0x1a
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xa 0xfffb 0xfff8 0x1a
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xfffb 0xf 0x10 0x21
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x0 0xfff1 0xfff0 0x24
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x0 0x5 0x8 0x1a
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xa 0xfffb 0xfff8 0x1a
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xfff6 0x14 0x14 0x27
	delay 0x4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x5 0xffee 0xffec 0x23
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x3 0x0 0x07FD
	loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3
	call GrantingStarsEffect
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_SOLAR_BLADE::
	loadspritegfx ANIM_TAG_ORBS
	choosetwoturnanim SolarBeamSetUp SolarBladeUnleash
SolarBladeUnleash:
	loadspritegfx ANIM_TAG_SWORD @swords dance
	loadspritegfx ANIM_TAG_CLAW_SLASH @blade hit
	loadspritegfx ANIM_TAG_SPARK_2 @yellow color
	loadspritegfx ANIM_TAG_SUNLIGHT @sun rays
	monbg ANIM_ATTACKER
	setblends 0x30d
	createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 1, 0, 6, 0x7fff
	waitforvisualfinish
	playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x10 0x6 0x1 0x4
	launchtemplate gSwordsDanceBladeSpriteTemplate 0x2 0x2 0x0 0x0
	call SolarBladeSunRays
	call SolarBladeSunRays
	call SolarBladeSunRays
	call SolarBladeSunRays
	launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2715 0x2 0x2 0x7ff2 0x10 0x0 0x0
	waitforvisualfinish
	call SetSolarbeamBg
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	launchtemplate gSolarBladeImpactTemplate 0x82, 0x3, 0x0 0x0 0x1
	delay 0x2
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0xC 0x1
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 1, 6, 0, 0x7fff
	waitforvisualfinish
	call UnsetPsychicBg
	clearmonbg ANIM_ATTACKER
	blendoff
	end
SolarBladeSunRays:
	launchtemplate gSunlightRaySpriteTemplate 0x28 0x0
	delay 0x6
	return

Move_LEAFAGE::
	loadspritegfx ANIM_TAG_RAZOR_LEAF @leaf
	loadspritegfx ANIM_TAG_IMPACT @hit
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	launchtemplate gRazorLeafCutterSpriteTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0x14 0x1
	launchtemplate gRazorLeafCutterSpriteTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0xffec 0x1
	launchtemplate gRazorLeafCutterSpriteTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0x0 0x1
	delay 0x14
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	launchtemplate gLeafageImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_SPOTLIGHT::
	loadspritegfx ANIM_TAG_SPOTLIGHT
	loadspritegfx ANIM_TAG_TAG_HAND
	launchtask AnimTask_CreateSpotlight 0x2 0x0
	launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0x0 0xa 0x0
	waitforvisualfinish
	playsewithpan SE_CONTEST_ICON_CHANGE, SOUND_PAN_ATTACKER
	launchtemplate gSpotlightSpriteTemplate 0x82 0x2 0x0 0xfff8
	delay 0x40
	launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0xa 0x0 0x1
	waitforvisualfinish
	launchtask AnimTask_RemoveSpotlight 0x2 0x0
	end

Move_TOXIC_THREAD::
	loadspritegfx ANIM_TAG_STRING
	loadspritegfx ANIM_TAG_WEB_THREAD
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038        @Purple
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038  @Purple
	monbg ANIM_DEF_PARTNER
	delay 0x0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x9 0x0
	waitforvisualfinish
	loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 0x9, 0x6
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	waitforvisualfinish
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	launchtemplate gToxicThreadString 0x82 0x2 0x0 0xa
	delay 0x4
	launchtemplate gToxicThreadString 0x82 0x2 0x0 0xfffe
	delay 0x4
	launchtemplate gToxicThreadString 0x82 0x2 0x0 0x16
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x9 0x0 0x0
	end

Move_LASER_FOCUS::
	loadspritegfx ANIM_TAG_EYE_SPARKLE @red
	loadspritegfx ANIM_TAG_OPENING_EYE @eyes
	loadspritegfx ANIM_TAG_LEER @leer
	monbg ANIM_ATTACKER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	launchtemplate gLaserFocusRedEyesTemplate 0x5 0x4 0x0 0x0 0x0 0x0
	waitforvisualfinish
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	launchtemplate gLeerSpriteTemplate 0x2 0x2 0x18 0xfff4
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end

Move_GEAR_UP::
	loadspritegfx ANIM_TAG_GEAR
	loadspritegfx ANIM_TAG_SPARK_2 @sparks
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x039B
	launchtemplate gGearUpGearsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0xF
	playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
	launchtemplate gGearUpGearsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0xF
	playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
	launchtemplate gGearUpGearsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0xF
	playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
	call GearUpSparks
	call GearUpSparks
	call GearUpSparks
	playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x039B
	waitforvisualfinish
	end
GearUpSparks:
	playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0xF
	playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0xF
	return

Move_THROAT_CHOP::
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @karate chop
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xfff0 0x0 0x0 0x0 0xa 0x1 0x3 0x0
	waitforvisualfinish
	launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	delay 0x3
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	delay 0x3
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	delay 0x3
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	delay 0x3
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	delay 0x3
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	delay 0x3
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	delay 0x3
	launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1
	waitforvisualfinish
	launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_POLLEN_PUFF::
	launchtask AnimTask_IsTargetSameSide 0x5 0x0
	jumpargeq 0x0, 0x1, PollenPuffAlly
PollenPuffOpponent:
	loadspritegfx ANIM_TAG_SPARKLE_2 @stars
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch
	loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
	loadspritegfx ANIM_TAG_SPORE @ball
	loadspritegfx ANIM_TAG_FLAT_ROCK @brown color
	loadspritegfx ANIM_TAG_ORBS @hit
	monbg ANIM_ATTACKER
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x0
	waitforvisualfinish
	launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	delay 0xD
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	delay 0xD
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	delay 0xD
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	clearmonbg ANIM_ATTACKER
	waitforvisualfinish
	stopsound
	monbg ANIM_TARGET
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xA0 0x28 0x0
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x110 0x28 0x0
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xB0 0x28 0x0
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x100 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x90 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x110 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xB0 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x100 0x28 0x0
	delay 0x1
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	launchtemplate gPollenPuffSporeTemplate 0x82 0x6 0xa 0x0 0x0 0x0 0x19 0xffe0
	waitforvisualfinish
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x0 0xFFE0 0x10 @up
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0xFFEE 0xFFEE 0x10 @upperleft
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x0 0x1C 0x10 @down
	delay 0x4
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0xFFE5 0x0 0x10 @left
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x14 0x14 0x10 @lowerright
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0xFFED 0x13 0x10 @lowerleft
	delay 0x4
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x1E 0x0 0x10 @right
	launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x16 0xFFEA 0x10 @upperright
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
PollenPuffAlly:
	loadspritegfx ANIM_TAG_SPARKLE_2 @stars
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch
	loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
	loadspritegfx ANIM_TAG_SPORE @ball
	monbg ANIM_ATTACKER
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x0
	waitforvisualfinish
	launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	delay 0xD
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	delay 0xD
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	delay 0xD
	launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
	clearmonbg ANIM_ATTACKER
	waitforvisualfinish
	stopsound
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
	monbg ANIM_TARGET
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xa0 0x28 0x0
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x120 0x28 0x0
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e SOUND_PAN_ATTACKER 0x28 0x0
	launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x110 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xa0 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x120 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e SOUND_PAN_ATTACKER 0x28 0x0
	launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x110 0x28 0x0
	delay 0x1
	launchtemplate gPollenPuffSporeTemplate 0x82 0x6 0xa 0x0 0x0 0x0 0x19 0xffe0
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_SPARKLE_2 @stars
	loadspritegfx ANIM_TAG_BLUE_STAR @heal
	playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
	launchtemplate gPollenPuffHealTemplate 0x2 0x4 0x0 0xfffb 0x1 0x0
	delay 0x7
	launchtemplate gPollenPuffHealTemplate 0x2 0x4 0xfff1 0xa 0x1 0x0
	delay 0x7
	launchtemplate gPollenPuffHealTemplate 0x2 0x4 0xfff1 0xfff1 0x1 0x0
	delay 0x7
	launchtemplate gPollenPuffHealTemplate 0x2 0x4 0xa 0xfffb 0x1 0x0
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x1 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_ANCHOR_SHOT::
	loadspritegfx ANIM_TAG_CHAIN_LINK
	loadspritegfx ANIM_TAG_ANCHOR
	playsewithpan SE_FALL SOUND_PAN_TARGET
	monbg ANIM_TARGET
	launchtemplate gAnchorShotAngledAnchorTemplate 0x2 0x3 0x0 0x0 0x35
	waitforvisualfinish
	launchtemplate gAnchorShotAnchorTemplate 0x3 0x3 0x0 0xffe0 0xf
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	delay 0x25
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	waitforvisualfinish
	loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER 0x1c 0x2
	launchtemplate gAnchorShotChainTemplate 0x82 0x2 0xfff0 0xfff0
	delay 0x4
	launchtemplate gAnchorShotChainTemplate 0x82 0x2 0xfff0 0x0
	delay 0x4
	launchtemplate gAnchorShotChainTemplate 0x82 0x2 0xfff0 0x10
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_PSYCHIC_TERRAIN::
	loadspritegfx ANIM_TAG_ORBS @Recover Ball
	loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star
	loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 0, 13), 12, 5, 1
	delay 4
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
	createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
	createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
	createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
	createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
	createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
	createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 4, RGB(27, 0, 13)
	delay 52
	setarg 7, 0xFFFF
	playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 0
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 32
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 64
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 96
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 128
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 160
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 192
	createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 224
	loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3
	waitforvisualfinish
	delay 4
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(27, 0, 13)
	waitforvisualfinish
	restorebg
	waitbgfadein
	end

Move_LUNGE::
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_TEAL_ALERT @hit particles
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost charge
	loadspritegfx ANIM_TAG_LEAF @green
	loadspritegfx ANIM_TAG_RAZOR_LEAF @green
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @ball
	monbg ANIM_ATK_PARTNER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x3 0x0 0xf0 0x0
	loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa
	launchtemplate gLungeGreenChargeTemplate 0x2 0x0
	delay 0x6e
	delay 0x3e
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	delay 0x15
	clearmonbg ANIM_ATK_PARTNER
	invisible ANIM_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	launchtemplate gLungeGreenBubbleTemplate 0x82 0x6 0xa 0x0 0x0 0x0 0x19 0xffe0
	delay 0xF
	monbg ANIM_DEF_PARTNER
	delay 0x1
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x46 0x0 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x28 0x28 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xa 0xffc4 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffce 0xffd8 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffd8 0x28 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x32 0xffce 0x6
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x5 0xb 0x1
	delay 0x2
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x32 0xffe2 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x3c 0xa 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x0 0x3c 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x0 0xffd8 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffc4 0x14 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffc4 0xffe2 0x6
	delay 0x2
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffce 0x32 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffc4 0x14 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffd8 0xffd8 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x14 0xffc4 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x32 0xffce 0x6
	launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x23 0x28 0x6
	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtemplate gLungeGreenImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2
	waitforvisualfinish
	visible ANIM_ATTACKER
	clearmonbg ANIM_DEF_PARTNER
	end

Move_FIRE_LASH::
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x4
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x8
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0xc
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x10
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x14
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x18
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x6
	delay 0x4
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x8 0x1
	launchtask AnimTask_BlendMonInAndOut 0x3 0x5 0x1 0x1f 0xc 0x1 0x1
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	loadspritegfx ANIM_TAG_SLASH
	launchtemplate gSlashSliceSpriteTemplate 0x82, 0x3, 0x1 0xfff8 0x0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gSlashSliceSpriteTemplate 0x82, 0x3, 0x1 0x8 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x12 0x1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 0x7
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x9
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_POWER_TRIP::
	loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
	loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color
	loadspritegfx ANIM_TAG_IMPACT @hit
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	call PowerTripBuffUp
	delay 0x8
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1
	call PowerTripBuffUp
	delay 0x8
	call PowerTripBuffUp
	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtemplate gPowerTripImpactTemplate 0x2 0x4 0xFFF5 0xA 0x1 0x2
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x5
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtemplate gPowerTripImpactTemplate 0x2 0x4 0x0 0xFFF5 0x1 0x2
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x5
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtemplate gPowerTripImpactTemplate 0x2 0x4 0xA 0x0 0x1 0x2
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end
PowerTripBuffUp:
	launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
	delay 0x4
	launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xe 0x1c 0x1
	delay 0x4
	launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
	delay 0x4
	launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
	delay 0x4
	launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1
	return

Move_BURN_UP::
	loadspritegfx ANIM_TAG_THIN_RING @ring
	loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
	loadspritegfx ANIM_TAG_PINK_CLOUD @yawn
	loadspritegfx ANIM_TAG_SMALL_EMBER @fire
	monbg ANIM_DEF_PARTNER
	setblends 0x120C
	fadetobg BG_FIRE
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff
	waitbgfadein
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x5 0x1c
	waitforvisualfinish
	launchtask AnimTask_AllocBackupPalBuffer 0x5 0x0
	waitforvisualfinish
	launchtask AnimTask_CopyPalUnfadedToBackup 0x5 0x2 0x0 0x1
	delay 0x1
	launchtask AnimTask_CopyPalFadedToUnfaded 0x5 0x1 0x0
	delay 0x1
	loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2
	launchtask AnimTask_CopyPalUnfadedToBackup 0x5 0x2 0x1 0x0
	delay 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x0 0xd 0x1c
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x2 0x0 0xf 0x1
	waitforvisualfinish
	delay 0x1E
	launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	waitforvisualfinish
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtemplate gBurnUpRedYawnTemplate 0x80, 0x6 0x0 0x0 0x0 0x0 0x1e 0x0
	delay 0x1
	launchtask AnimTask_CopyPalFadedToUnfaded 0x5 0x1 0x1
	delay 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0x0 0xd 0x4a52
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x3 0x0 0xf 0x1
	delay 0xF
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x0 0xC 0x1C
	delay 0x1
	launchtask AnimTask_CopyPalUnfadedFromBackup 0x5 0x2 0x0 0x1
	delay 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x5 0x0 0x1c
	delay 0x1
	launchtask AnimTask_CopyPalUnfadedFromBackup 0x5 0x2 0x1 0x0
	delay 0x1
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x2 0x0 0xf 0x1
	call FireSpreadEffect
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0xd 0x0 0x4a52
	delay 0x1
	launchtask AnimTask_FreeBackupPalBuffer 0x5 0x0
	delay 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0xC 0x0 0x1C
	waitforvisualfinish
	call UnsetPsychicBg
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SPEED_SWAP::
	loadspritegfx ANIM_TAG_THIN_RING @ring
	loadspritegfx ANIM_TAG_ICE_CHUNK @blue green
	loadspritegfx ANIM_TAG_ORBS @circle
	monbg ANIM_TARGET
	panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0
	delay 0xf
	launchtemplate gSpeedSwapCircleTemplate 0x82 0x2 0xfff4 0x18
	delay 0x5
	launchtemplate gSpeedSwapRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x0 0xFFE0 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x16 0xFFEA 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x1E 0x0 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x14 0x14 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x0 0x1C 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0xFFED 0x13 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0xFFE5 0x0 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0xFFEE 0xFFEE 0x10
	waitforvisualfinish
	panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0
	launchtemplate gSpeedSwapOrbMissileTemplate 0x80 0x6 0x0 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gSpeedSwapRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x0 0xFFE0 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x16 0xFFEA 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x1E 0x0 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x14 0x14 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x0 0x1C 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0xFFED 0x13 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0xFFE5 0x0 0x10
	launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0xFFEE 0xFFEE 0x10
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_SMART_STRIKE::
	loadspritegfx ANIM_TAG_POWER_GEM @gem
	loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
	loadspritegfx ANIM_TAG_LOCK_ON
	launchtemplate gLockOnTargetSpriteTemplate 0x28 0x0
	launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x1
	launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x2
	launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x3
	launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x4
	delay 0x78
	setarg 0x7 0xffff
	waitforvisualfinish
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	call SonicBoomProjectile
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0xa 0x1
	loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
	launchtemplate gSmartStrikeImpactTemplate 0x84 0x5 0x0 0x0 0x8 0x1 0x0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x0 0xffe8 0xa
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x11 0xffef 0xa
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x18 0x0 0xa
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x11 0x11 0xa
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x0 0x18 0xa
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0xffef 0x11 0xa
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0xffe8 0x0 0xa
	launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0xffef 0xffef 0xa
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	waitforvisualfinish
	end

Move_PURIFY::
	loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @Ball
	loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
	loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	launchtemplate gPurifyWhiteBallTemplate 0x2 0x6 0x14 0xfff8 0xfff8 0xfff8 0x14 0xffe0
	delay 0x13
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfff4 0x68 0x0 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfff4 0x48 0x1 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfffa 0x38 0x1 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfffa 0x58 0x0 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x0 0x38 0x0 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x0 0x58 0x1 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x6 0x48 0x0 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x6 0x68 0x1 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xc 0x48 0x0 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xc 0x38 0x1 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x12 0x50 0x0 0x4b
	launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x12 0x48 0x1 0x4b
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_REVELATION_DANCE::
	loadspritegfx ANIM_TAG_ORBS @circles
	loadspritegfx ANIM_TAG_FLOWER @particles
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @another yellow
	loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom
	loadspritegfx ANIM_TAG_THIN_RING @ring
	monbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x0
	waitforvisualfinish
	playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
	launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0
	launchtemplate gRevelationDanceYellowOrbsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x10 0xffe8 0x8 0x64
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xfff0 0xffe8 0x8 0x64
	delay 0xf
	launchtemplate gRevelationDanceYellowOrbsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x20 0xffe8 0x8 0x64
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xffe0 0xffe8 0x8 0x64
	delay 0xf
	launchtemplate gRevelationDanceYellowOrbsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x18 0xffe8 0x8 0x64
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xffe8 0xffe8 0x8 0x64
	delay 0x1e
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x10 0xffe8 0x0 0x64
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xfff0 0xffe8 0x0 0x64
	delay 0x1e
	launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x14 0xfff0 0xe 0x50
	launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xffec 0xfff2 0x10 0x50
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_FLOWER @particles
	loadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_SMALL_EMBER @light yellow
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	launchtemplate gRevelationDanceYellowAirWaveTemplate 0x82 0x5 0x10 0x0 0x0 0x0 0xf
	waitforvisualfinish
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtemplate gRevelationDanceYellowImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2
	launchtemplate gRevelationDanceYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
	launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0x0 0xb0 0x28
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER
	launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28
	launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0x0 0xff60 0x28
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER
	launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28
	launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28
	launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28
	launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xF 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_CORE_ENFORCER::
	loadspritegfx ANIM_TAG_SPARK_2    @yellow color
	loadspritegfx ANIM_TAG_LEAF       @green color
	loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color
	loadspritegfx ANIM_TAG_WATER_ORB  @blue color
	loadspritegfx ANIM_TAG_THIN_RING  @rings
	loadspritegfx ANIM_TAG_SHOCK_3    @circle from thunderbolt
	monbg ANIM_ATTACKER
	setalpha 12, 8
	fadetobg BG_COSMIC
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xFC00 0x1 0xffff
	waitbgfadein
	loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER 0xd 0xA
	launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	launchtemplate gCoreEnforcerBlueRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	waitforvisualfinish
	launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	waitforvisualfinish
	launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	launchtemplate gCoreEnforcerYellowRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	waitforvisualfinish
	launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	waitforvisualfinish
	launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	launchtemplate gCoreEnforcerGreenRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	waitforvisualfinish
	launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	delay 0x5
	launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_SPARK_2 @yellow color
	unloadspritegfx ANIM_TAG_LEAF @green color
	unloadspritegfx ANIM_TAG_RAZOR_LEAF @another green color
	unloadspritegfx ANIM_TAG_WATER_ORB @blue color
	unloadspritegfx ANIM_TAG_THIN_RING @rings
	unloadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ORBS @charging particles
	loadspritegfx ANIM_TAG_SNORE_Z
	loadspritegfx ANIM_TAG_EXPLOSION
	clearmonbg ANIM_ATTACKER
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F    @Yellow
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501      @Royal Blue
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688   @Green
	delay 0x10
	monbg ANIM_TARGET
	launchtask AnimTask_CreateSmallSolarbeamOrbs 0x5 0x0
	panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_TARGET 0x2 0x0 0x41 0x1
	launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_DEF_PARTNER 0x2 0x0 0x41 0x1
	launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x0
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff5 0xffe2 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfffa 0xffe2 0x1 0x3
	delay 0x1
 	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xffff 0xffe2 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x5 0xffe2 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xA 0xffe2 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xF 0xffe2 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x14 0xffe2 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xF 0xffe7 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x2
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xC 0xffea 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x9 0xffed 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x6 0xfff0 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x3 0xfff3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x3
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x0 0xfff6 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfffc 0xfff9 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff9 0xfffc 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff6 0xffff 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x4
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff3 0x3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff8 0x3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfffd 0x3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x2 0x3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x5
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x7 0x3 0x1 0x3
	delay 0x1
 	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xC 0x3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x11 0x3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x16 0x3 0x1 0x3
	delay 0x1
	launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x6
	delay 0x7
	launchtemplate gCoreEnforcerSnoreTemplate 0x2 0x2 0x0 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0x1e 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_DEF_PARTNER 0x2 0x0 0x1e 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_ATK_PARTNER 0x2 0x0 0x1e 0x1
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0x0 0x0 ANIM_TARGET 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0x18 0xffe8 ANIM_TARGET 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0xfff0 0x10 ANIM_TARGET 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1
	delay 0x6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0xffe8 0x18 ANIM_TARGET 0x1
	waitforvisualfinish
	call UnsetPsychicBg
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_TROP_KICK::
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @kick
	loadspritegfx ANIM_TAG_LEAF @leaves
	loadspritegfx ANIM_TAG_FLOWER @flowers
	monbg ANIM_DEF_PARTNER
	launchtemplate gTropKickGreenFootTemplate 0x2 0x8 0xfff0 0x8 0x0 0x0 0xa 0x1 0x1 0x1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 0xA
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, 192, 176, 40
	launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, -192, 240, 40
	launchtemplate gTropKickFlowerTemplate, ANIM_TARGET, 5, 0, 10, 192, -160, 40
	launchtemplate gTropKickFlowerTemplate, ANIM_TARGET, 5, 0, 10, -192, -112, 40
	launchtemplate gTropKickFlowerTemplate, ANIM_TARGET, 5, 0, 10, 160, 48, 40
	launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, -224, -32, 40
	launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, 112, -128, 40
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_INSTRUCT::
	loadspritegfx ANIM_TAG_FINGER @finger
	loadspritegfx ANIM_TAG_SPOTLIGHT @spotlight
	setalpha 12, 8
	launchtemplate gMetronomeFingerSpriteTemplate 0xc 0x1 0x0
	delay 0x18
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0x16, 0x3
	waitforvisualfinish
	launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0x0 0xa 0x0
	waitforvisualfinish
	launchtemplate gSpotlightSpriteTemplate 0x82 0x2 0x0 0xfff8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x8 0x7DB9
	delay 0x4
	monbg ANIM_TARGET
	launchtask AnimTask_BlendMonInAndOut 0x5 0x5 0x0 0x37b 0xc 0x1 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x29 0x1
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	delay 0x1A
	launchtask AnimTask_BlendMonInAndOut 0x5 0x5 0x0 0x37b 0xc 0x1 0x1
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	delay 0x1A
	launchtask AnimTask_BlendMonInAndOut 0x5 0x5 0x0 0x37b 0xc 0x1 0x1
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	delay 0x1D
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x8 0x0 0x7DB9
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_BEAK_BLAST::
	loadspritegfx ANIM_TAG_SMALL_EMBER @Fire
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	delay 0x3
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x1f
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0
	waitforvisualfinish
	end
BeakBlastUnleash:
	loadspritegfx ANIM_TAG_IMPACT
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x1F
	waitforvisualfinish
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 0x2
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x1
	delay 0x2
	loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET 0x4 0x8
	launchtask AnimTask_DrillPeckHitSplats 0x5 0x0
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x12 0x1
	waitforvisualfinish
	launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x2
	waitforvisualfinish
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x6
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x1F
	waitforvisualfinish
	end

Move_CLANGING_SCALES::
	loadspritegfx ANIM_TAG_METAL_SOUND_WAVES @metal sound
	loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color
	monbg ANIM_DEF_PARTNER
	monbgprio_2A 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x2002
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_METAL_SOUND_WAVES, 0, 10, 10, 0x642D
	waitforvisualfinish
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x2 0x0 0x8 0x1
	call ClangingScalesMetalSound
	call ClangingScalesMetalSound
	call ClangingScalesMetalSound
	call ClangingScalesMetalSound
	delay 0x5
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x0 0x3 0xf 0x1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 0x0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x2002
	waitforvisualfinish
	end
ClangingScalesMetalSound:
	panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	launchtemplate gClangingScalesPurpleMetalSoundTemplate 0x82 0x7 0x10 0x0 0x0 0x0 0x1e 0x0 ANIM_TARGET
	launchtemplate gClangingScalesPurpleMetalSoundTemplate 0x82 0x7 0x10 0x0 0x0 0x0 0x1e 0x0 ANIM_DEF_PARTNER
	delay 0x2
	return

Move_DRAGON_HAMMER::
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	loadspritegfx ANIM_TAG_GRAY_SMOKE
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F    @Pinkish purple
	fadetobg BG_COSMIC
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0, -500, 0x0 0xffff
	waitbgfadein
	setblends 0xF
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5
	delay 0x6	
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0
	delay 0x2
	launchtask AnimTask_SquishTarget 0x2 0x0
	delay 0x5
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
	delay 51
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5
	waitforvisualfinish
	call UnsetPsychicBg
	blendoff
	end

Move_BRUTAL_SWING::
	loadspritegfx ANIM_TAG_IMPACT @hits
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
	monbg ANIM_TARGET
	setalpha 12, 8
	fadetobg BG_DARK
	waitbgfadeout
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x6 0x1 0x0
	waitforvisualfinish
	delay 0xb
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5
	delay 0x6
	launchtemplate gBrutalSwingBasicImpactTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x15 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x0 0x3 0x15 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATK_PARTNER 0x0 0x3 0x15 0x1
	delay 0x4
	launchtemplate gBrutalSwingRandomImpactTemplate 0x83 0x2 0x1 0x1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gBrutalSwingRandomImpactTemplate 0x83 0x2 0x1 0x1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gBrutalSwingBasicImpactTemplate 0x83 0x4 0x20 0x14 0x1 0x1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitsound
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x6
	waitforvisualfinish
	restorebg
	blendoff
	clearmonbg ANIM_TARGET
	end

Move_AURORA_VEIL::
	loadspritegfx ANIM_TAG_GUARD_RING
	fadetobg BG_AURORA
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x400 0x0 0x0 0xffff
	waitbgfadein
	monbg ANIM_ATK_PARTNER
	setalpha 8, 8
	playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
	launchtemplate gAuroraVeilRingTemplate 0x2 0x0
	delay 0x4
	launchtemplate gAuroraVeilRingTemplate 0x2 0x0
	delay 0x4
	launchtemplate gAuroraVeilRingTemplate 0x2 0x0
	waitforvisualfinish
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0xa 0x0 0x2 0x0 0xa 0x7fff
	waitforvisualfinish
	call UnsetPsychicBg
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_SHELL_TRAP::
ShellTrapChargeUp:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	call FireSpreadEffect
	delay 0x4
	playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
	delay 0x15
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x2
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0xA 0x1 0x2
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xA 0x0 0x1 0x2
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xA 0xA 0x1 0x2
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
ShellTrapUnleash:
	loadspritegfx ANIM_TAG_IMPACT @pound
	loadspritegfx ANIM_TAG_SMALL_RED_EYE @red
	loadspritegfx ANIM_TAG_SMALL_EMBER @fire
	loadspritegfx ANIM_TAG_ICE_CRYSTALS @fire launches
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red
	monbg ANIM_TARGET
	waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10
	delay 0x6
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x4
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x8
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0xc
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x10
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x14
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x2
	launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x18
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2
	delay 0x5
	waitforvisualfinish
	call ShellTrapFireLaunch1
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x38 0x4 0x4 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x38 0x4 0x4 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x38 0xfffc 0x3 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0xfffc 0x5 0x1
	delay 0x3
	call ShellTrapFireLaunch2
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x3
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end
ShellTrapFireLaunch1:
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x38 0x4 0x4 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x38 0x4 0x4 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x38 0xfffc 0x3 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0xfffc 0x5 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xf 0x0 0xf 0x38 0x4 0x4 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0x4 0x4 0x1
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x14 0x0 0x14 0x38 0x4 0x4 0x1
	delay 0x3
	return
ShellTrapFireLaunch2:
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x38 0x4 0x4 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x38 0x4 0x4 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x38 0xfffc 0x3 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0xfffc 0x5 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xf 0x0 0xf 0x38 0x4 0x4 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0x4 0x4 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x3
	launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x14 0x0 0x14 0x38 0x4 0x4 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 0x3
	return

Move_FLEUR_CANNON::
	loadspritegfx ANIM_TAG_ORBS @beam particles
	loadspritegfx ANIM_TAG_ELECTRICITY @discharge
	loadspritegfx ANIM_TAG_PINK_PETAL @pink color
	loadspritegfx ANIM_TAG_PINK_HEART @pink color
	setalpha 12, 8
	monbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x7440
	waitforvisualfinish
	panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1
	createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 16, 0, 0
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x32 0x1
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	call FleurCannonBeam
	delay 0x20
	launchtemplate gFleurCannonDischargeTemplate 0x2 0x3 0x1 0x10 0x10
	delay 0x2
	launchtemplate gFleurCannonDischargeTemplate 0x2 0x3 0x1 0xfff0 0xfff0
	delay 0x5
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x5 0xb 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x7440
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
FleurCannonBeam:
	launchtemplate gFleurCannonOrbTemplate 0x82 0x0
	launchtemplate gFleurCannonOrbTemplate 0x82 0x0
	delay 0x1
	launchtemplate gFleurCannonOrbTemplate 0x82 0x0
	launchtemplate gFleurCannonOrbTemplate 0x82 0x0
	delay 0x1
	return

Move_PSYCHIC_FANGS::
	loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth
	loadspritegfx ANIM_TAG_IMPACT @Hit
	loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @Screen
	loadspritegfx ANIM_TAG_TORN_METAL @Broken Screen
	monbg ANIM_TARGET
	call SetPsychicBackground
	setalpha 12, 8
	choosetwoturnanim PsychicFangsRegular PsychicFangsDestroyWall
PsychicFangsRegular:
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0xffe0 0x1 0x333 0x333 0xa
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0x20 0x5 0xfccd 0xfccd 0xa
	delay 0xa
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0x5 0x2
	delay 0x10
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0xffe0 0x7 0xfccd 0x333 0xa
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0x20 0x3 0x333 0xfccd 0xa
	delay 0xa
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x8 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x8 0x4 0x2
PsychicFangsEnd:
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	call UnsetPsychicBg
	end
PsychicFangsDestroyWall:
	launchtemplate gBrickBreakWallSpriteTemplate 0x3 0x5 0x1 0x0 0x0 0x21 0xa
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0xffe0 0x1 0x333 0x333 0xa
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0x20 0x5 0xfccd 0xfccd 0xa
	delay 0xa
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0x5 0x2
	delay 0x10
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0xffe0 0x7 0xfccd 0x333 0xa
	launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0x20 0x3 0x333 0xfccd 0xa
	delay 0xa
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x8 0x0 0x1 0x1
	launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x0 0xfff8 0xfff4
	launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x1 0x8 0xfff4
	launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x2 0xfff8 0xc
	launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x3 0x8 0xc
	playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x8 0x4 0x2
	delay 0x10
	goto PsychicFangsEnd

Move_STOMPING_TANTRUM::
	loadspritegfx ANIM_TAG_ROCKS @rock colour
	loadspritegfx ANIM_TAG_SMALL_ROCK @small rock
	loadspritegfx ANIM_TAG_IMPACT @pound hit
	loadspritegfx ANIM_TAG_SMALL_EMBER @hit color
	monbg ANIM_TARGET
	launchtask AnimTask_Splash 0x2 0x2 ANIM_ATTACKER 0x3
	delay 0x5
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x5
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x5
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x0
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x1
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x2
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x3
	call StompingTantrumImpact
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 0x25
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x0
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x1
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x2
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x3
	call StompingTantrumImpact
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 0x25
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x0
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x1
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x2
	launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x3
	call StompingTantrumImpact
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end
StompingTantrumImpact:
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x1
	return

Move_SHADOW_BONE::
	loadspritegfx ANIM_TAG_BONE
	loadspritegfx ANIM_TAG_IMPACT
	fadetobg BG_NIGHTMARE
	waitbgfadein
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
	launchtemplate gSpinningBoneSpriteTemplate 0x2 0x5 0xffd6 0xffe7 0x0 0x0 0xf
	delay 0xc
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x5 0x5 0x1
	launchtemplate gComplexPaletteBlendSpriteTemplate 0x2 0x7 0x7 0x5 0x1 0x0 0xa 0x0 0x0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	launchtask AnimTask_NightmareClone 0x2 0x0
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x28 0x1
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	waitforvisualfinish
	restorebg
	waitbgfadein
	clearmonbg 0x3
	blendoff
	end

Move_ACCELEROCK::
	loadspritegfx ANIM_TAG_ROCKS
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x18 0x6 0x1 0x5
	launchtask AnimTask_TraceMonBlended 0x2 0x4 0x0 0x4 0x7 0x3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	delay 0x4
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1
	launchtemplate gBasicHitSplatSpriteTemplate 0x84, 0x4, 0x0 0x0 0x1 0x1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x5 0x1 0x3 0x0 0x5 0x1
	launchtemplate gRockFragmentSpriteTemplate 0x82 0x6 0x5 0x0 0xffec 0x18 0xe 0x1
	launchtemplate gRockFragmentSpriteTemplate 0x82 0x6 0x0 0x5 0x14 0xffe8 0xe 0x2
	launchtemplate gRockFragmentSpriteTemplate 0x82 0x6 0xfffb 0x0 0xffec 0xffe8 0xe 0x2
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x5 0x1 0x3 0x0 0x5 0x1
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	waitforvisualfinish
	end

Move_LIQUIDATION::
	loadspritegfx ANIM_TAG_WATER_IMPACT
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4
	delay 0x6
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x6 0x1
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	waitforvisualfinish
	call RisingWaterHitEffect
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_PRISMATIC_LASER::
	loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color
	loadspritegfx ANIM_TAG_SPARK_H @yellow color
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
	loadspritegfx ANIM_TAG_RAZOR_LEAF @green color
	loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
	loadspritegfx ANIM_TAG_TEAL_ALERT @straight lines
	loadspritegfx ANIM_TAG_GREEN_SPIKE @needle arm animation
	loadspritegfx ANIM_TAG_NEEDLE @sting
	monbg ANIM_ATTACKER
	setblends 0x80E
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
	launchtemplate gPrismaticLaserChargeTemplate 0x2 0x1 0x0
	call PrismaticLaserInwardSpikes
	playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
	call PrismaticLaserInwardSpikes
	playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
	call PrismaticLaserInwardSpikes
	playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
	call PrismaticLaserInwardSpikes
	playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
	delay 0x1E
	call PrismaticLaserOutwardSpikes
	delay 0x5
	call PrismaticLaserOutwardSpikes2
	delay 0x5
	call PrismaticLaserOutwardSpikes
	delay 0x5
	call PrismaticLaserOutwardSpikes2
	delay 0x5
	call PrismaticLaserOutwardSpikes
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_TEAL_ALERT
	unloadspritegfx ANIM_TAG_GREEN_SPIKE
	unloadspritegfx ANIM_TAG_ICE_CHUNK
	unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	delay 0x1E
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x32
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x32
	playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
	call PrismaticLaserRain
	call PrismaticLaserRain
	call PrismaticLaserRain
	call PrismaticLaserRain
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	end
PrismaticLaserOutwardSpikes:
	launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0x0 0xFF90 0x10 @up
	launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0x5F 0xFF9D 0x10 @upper right
	launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0x73 0x0 0x10 @right
	launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0x4F 0x37 0x10 @lower right
	launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0x0 0x53 0x10 @down
	launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0xFFB0 0x43 0x10 @lower left
	launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0xFF60 0x0 0x10 @left
	launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0xFFAA 0xFF94 0x10 @upper left
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	return
PrismaticLaserOutwardSpikes2:
	launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0xFFE0 0x43 0x10 @between lower left and down
	launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0x1F 0x37 0x10 @between lower right and down
	launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0xFFDA 0xFF94 0x10 @between up and upper left
	launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0xFF60 0x43 0x10 @between left and lower left
	launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0xFF2A 0xFFAA 0x10 @between left and upper left
	launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0x2D 0xFF9D 0x10 @between up and upper right
	launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0xDF 0xFF9D 0x10 @between right and upper right
	launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0x9F 0x37 0x10 @between right and lower right
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	return
PrismaticLaserInwardSpikes:
	launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0x0 0xFF90 0x10 @up
	launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0xFFE0 0x43 0x10 @between lower left and down
	delay 0x1
	launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0x5F 0xFF9D 0x10 @upper right
	launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0x1F 0x37 0x10 @between lower right and down
	launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0xFFDA 0xFF94 0x10 @between up and upper left
	delay 0x1
	launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0x73 0x0 0x10 @right
	launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0xFF60 0x43 0x10 @between left and lower left
	delay 0x1
	launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0x4F 0x37 0x10 @lower right
	launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0xFF2A 0xFFAA 0x10 @between left and upper left
	delay 0x1
	launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0x0 0x53 0x10 @down
	launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0x2D 0xFF9D 0x10 @between up and upper right
	delay 0x1
	launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0xFFB0 0x43 0x10 @lower left
	launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0xDF 0xFF9D 0x10 @between right and upper right
	delay 0x1
	launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0xFF60 0x0 0x10 @left
	launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0x9F 0x37 0x10 @between right and lower right
	delay 0x1
	launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0xFFAA 0xFF94 0x10 @upper left
	delay 0x1
	return
PrismaticLaserRain:
	launchtemplate gPrismaticLaserYellowRainTemplate 0x82, 0x4, 35, 0x3c, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserGreenRainTemplate  0x82, 0x4, -30, 0x44, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserRedRainTemplate    0x82, 0x4, 27, 0x37, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserVioletRainTemplate 0x82, 0x4, -20, 0x32, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserYellowRainTemplate 0x82, 0x4, 33, 0x3a, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserGreenRainTemplate  0x82, 0x4, -12, 0x3a, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserRedRainTemplate    0x82, 0x4, 19, 0x3c, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserVioletRainTemplate 0x82, 0x4, -38, 0x3a, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserYellowRainTemplate 0x82, 0x4, 5, 0x3c, 4, ANIM_TARGET
	delay 0x2
	launchtemplate gPrismaticLaserGreenRainTemplate  0x82, 0x4, -23, 0x28, 4, ANIM_TARGET
	return

Move_SPECTRAL_THIEF::
	choosetwoturnanim SpectralThiefSteal SpectralThiefUnleash
SpectralThiefUnleash:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black Colour
	loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
	loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
	loadspritegfx ANIM_TAG_WHITE_SHADOW @destiny bond
	loadspritegfx ANIM_TAG_IMPACT @hits
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	fadetobg BG_GHOST
	waitbgfadein
	delay 0x5
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0x8 0x0 0x0
	invisible 0x0
	delay 0x2
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x0 0x0
	delay 0x2
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x0 0x0
	delay 0x2
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x0 0x0
	delay 0x2
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0x8 0x0 0x0
	delay 0x2
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x0 0x0
	delay 0x2
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x0 0x0
	delay 0x2
	launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x0 0x0
	waitforvisualfinish
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30
	delay 0x30
	launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x0 0x2 0x0 0x18 0x1
	launchtask AnimTask_BlendBattleAnimPalExclude 0x2 0x5 0x6 0x1 0x0 0xc 0x77bd
	delay 0x18
	launchtask AnimTask_BlendBattleAnimPalExclude 0x2 0x5 0x6 0x1 0xc 0x0 0x77bd
	waitforvisualfinish
	setblends 0x1000
	delay 0x1
	monbg_22 ANIM_TARGET
	launchtask AnimTask_MoveTargetMementoShadow 0x5 0x0
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg_23 ANIM_TARGET
	delay 0x1
	blendoff
	delay 0x1
	setalpha 12, 8
	monbg ANIM_TARGET
	delay 0x1
	launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x4
	launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xa 0x14 0x0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x4
	launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xfffb 0xa 0x0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x4
	launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0x11 0xfff4 0x0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x4
	launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xfff1 0xf 0x0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x4
	launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0x0 0x0 0x0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x4
	launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0x14 0x2 0x0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	waitforvisualfinish
	visible 0x0
	delay 0x2
	restorebg
	waitbgfadein
	clearmonbg ANIM_TARGET
	blendoff
	end
SpectralThiefSteal:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
	loadspritegfx ANIM_TAG_ORBS @mimic
	loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
	setblends 0x50b
	monbgprio_29
	panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0
	delay 0xf
	launchtemplate gSpectralThiefBlackOrbsTemplate 0x82 0x2 0xfff4 0x18
	delay 0xB
	setarg 0x7 0xffff
	waitforvisualfinish
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	call SpectralThiefBuffUp
	delay 0x8
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1
	call SpectralThiefBuffUp
	delay 0x8
	call SpectralThiefBuffUp
	waitforvisualfinish
	blendoff
	end
SpectralThiefBuffUp:
	launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
	delay 0x4
	launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xe 0x1c 0x1
	delay 0x4
	launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
	delay 0x4
	launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
	delay 0x4
	launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1
	return

Move_SUNSTEEL_STRIKE::
	loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
	loadspritegfx ANIM_TAG_AIR_WAVE_2 @black color
	loadspritegfx ANIM_TAG_ROCKS @rock colour
	loadspritegfx ANIM_TAG_SMALL_ROCK @small rock
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	launchtemplate gSunsteelStrikeBlackFlyBallTemplate 0x2 0x4 0x0 0x0 0xd 0x150
	launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0x1 0x1A
	delay 0x18
	launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x0     @The rock particles mess up the fly animation
	launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x1
	launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x2
	launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x3
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly
	unloadspritegfx ANIM_TAG_AIR_WAVE_2 @black color
	loadspritegfx ANIM_TAG_METEOR @superpower
	loadspritegfx ANIM_TAG_GOLD_RING @beam
	loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
	loadspritegfx ANIM_TAG_IMPACT @hit
	playsewithpan SE_ORB, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_BG | ANIM_PAL_ATK), 3, 0, 15, 0
	waitforvisualfinish
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	call SunsteelStrikeBeam
	stopsound
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	launchtemplate gSunsteelStrikeSuperpowerTemplate 0x82 0x1 0x14
	delay 0x14
	launchtemplate gSunsteelStrikeRedImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x0
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x6 0x0 0x8 0x1
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_METEOR @superpower
	unloadspritegfx ANIM_TAG_GOLD_RING @beam
	unloadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
	unloadspritegfx ANIM_TAG_IMPACT @hit
	loadspritegfx ANIM_TAG_SMALL_EMBER @FireSpreadEffect
	call FireSpreadEffect
	delay 0x4
	playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	visible ANIM_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_BG | ANIM_PAL_ATK), 3, 15, 0, 0
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_TARGET
	end
SunsteelStrikeBeam:
	launchtemplate gSunsteelStrikeYellowBeamTemplate 0x82 0x1 0x14
	delay 0x1
	launchtemplate gSunsteelStrikeRedBeamTemplate 0x82 0x1 0x14
	delay 0x1
	return

Move_MOONGEIST_BEAM::
	loadspritegfx ANIM_TAG_MOON
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_ORBS @hyper beam
	loadspritegfx ANIM_TAG_WATER_GUN @water gun colour
	loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple colour
	setalpha 8, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 15, 15, 0x7FFF   @White
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0, 15, 15, 0x7FFC   @Light Blue
	waitforvisualfinish
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
	launchtemplate gMoonSpriteTemplate 0x80 0x2 0x20 0x15
	launchtask AnimTask_AlphaFadeIn 0x3 0x5 0x0 0x10 0x10 0x0 0x1
	call MoongeistBeamCharge
	call MoongeistBeamCharge
	call MoongeistBeamCharge
	call MoongeistBeamCharge
	launchtemplate gGrowingChargeOrbSpriteTemplate 0x2 0x1 0x0 @;Charge circle
	call MoongeistBeamCharge
	delay 0x20
	createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xCC, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1
	createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 0x10, 0, 0
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x32 0x1
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0xb 0x6739
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	call MoongeistBeamOrbs
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0xb 0x0 0x6739
	delay 0x1A
	stopsound
	launchtask AnimTask_MoonlightEndFade 0x2 0x0
	end
MoongeistBeamCharge:
	launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 40, 0, 0, 0, 30, 10     @From right
	launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -40, 0, 0, 0, 30, -10   @From left
	launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, -40, 0, 0, 30, -20 @From top left
	launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, -40, 0, 0, 30, 20   @From top right
	launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20    @From bottom right
	launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, 40, 0, 0, 30, -20  @From bottom left
	delay 0x5
	return
MoongeistBeamOrbs:
	launchtemplate gMoongeistBeamBlueOrbsTemplate 0x82 0x0
	launchtemplate gMoongeistBeamPurpleOrbsTemplate 0x82 0x0
	delay 0x1
	return

Move_TEARFUL_LOOK::
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @tears
	loadspritegfx ANIM_TAG_OPENING_EYE @eye
	monbg ANIM_DEF_PARTNER
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x5 0x7DE0
	waitforvisualfinish
	playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
	launchtemplate gOpeningEyeSpriteTemplate 0x5 0x4 0x0 0x0 0x1 0x0
	delay 0x35
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0xC, 0x2
	delay 0x8
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x0
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x1
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x2
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x3
	delay 0x8
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x0
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x1
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x2
	launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x3
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x5 0x0 0x7DE0
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_ZING_ZAP::
	loadspritegfx ANIM_TAG_SPARK_2 @sparks
	loadspritegfx ANIM_TAG_YELLOW_BALL @ball
	loadspritegfx ANIM_TAG_THIN_RING @ring
	loadspritegfx ANIM_TAG_SPARK_H @yellow color
	loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
	monbg ANIM_TARGET
	call ZingZapSparks1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1
	delay 0xA
	call ZingZapSparks2
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1
	delay 0xA
	call ZingZapSparks1
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1
	delay 0xA
	call ZingZapSparks2
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1
	delay 0xA
	launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x18 0x6 0x1 0x5
	delay 0x4
	call ZingZapSparks1
	invisible 0x0
	launchtemplate gZingZapYellowBallTemplate 0x82, 0x3, 0x0 0x0 0xF
	delay 0xA
	call ZingZapSparks2
	delay 0x5
	stopsound
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	waitforvisualfinish
	launchtemplate gZingZapRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1
	call ElectricityEffect
	visible 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end
ZingZapSparks1:
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	return
ZingZapSparks2:
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	return

Move_NATURES_MADNESS::
	loadspritegfx ANIM_TAG_ICE_CRYSTALS @small circles
	loadspritegfx ANIM_TAG_THIN_RING @ring
	loadspritegfx ANIM_TAG_SPARKLE_2 @stars
	loadspritegfx ANIM_TAG_PINK_PETAL @pink
	loadspritegfx ANIM_TAG_ICE_CHUNK @blue green
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
	loadspritegfx ANIM_TAG_TEAL_ALERT @charge particles
	loadspritegfx ANIM_TAG_ECLIPSING_ORB @blue green
	monbg ANIM_ATTACKER
	setblends 0x80E
	delay 0x1
	loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xa 0xa 0x19 0x0
	delay 0x4
	launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0
	delay 0x4
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x14 0xa 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x14 0xa 0x19 0x0
	delay 0x4
	launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0
	delay 0x4
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0
	delay 0x4
	launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x19 0x14 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x19 0x14 0x19 0x0
	delay 0x4
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xffec 0x14 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xffec 0x14 0x19 0x0
	delay 0x4
	launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xc 0x0 0x19 0x0
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xc 0x0 0x19 0x0
	clearmonbg ANIM_ATTACKER
	delay 0x1
	monbg ANIM_TARGET
	waitforvisualfinish
	launchtemplate gNaturesMadnessGrayRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
	delay 0xe
	launchtemplate gNaturesMadnessGrayRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
	delay 0xe
	launchtemplate gNaturesMadnessGrayRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xa 0xa 0x19 0x1
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x1
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x14 0xa 0x19 0x1
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x1
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x1
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x19 0x14 0x19 0x1
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xffec 0x14 0x19 0x1
	launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xc 0x0 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xa 0xa 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x14 0xa 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x19 0x14 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xffec 0x14 0x19 0x1
	launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xc 0x0 0x19 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x5
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	delay 0x5
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_MULTI_ATTACK::
	loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
	loadspritegfx ANIM_TAG_CUT @cut
	monbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	call MultiAttackBuff
	delay 0x8
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x7fff
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1
	call MultiAttackBuff
	delay 0x8
	call MultiAttackBuff
	waitforvisualfinish
	delay 0xF
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	launchtemplate gCuttingSliceSpriteTemplate 0x2 0x3 0x28 0xffe0 0x0
	launchtemplate gCuttingSliceSpriteTemplate 0x2 0x3 0x28 0xffd0 0x0
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end
MultiAttackBuff:
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1
	return

Move_MIND_BLOWN::
	loadspritegfx ANIM_TAG_PINK_HEART @pink color
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @blue color
	loadspritegfx ANIM_TAG_BLACEPHALON_HEAD @head
	loadspritegfx ANIM_TAG_ORBS @circles
	loadspritegfx ANIM_TAG_IMPACT @hit
	monbg ANIM_TARGET
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0
	waitforvisualfinish
	playsewithpan SE_FALL, SOUND_PAN_TARGET
	launchtemplate gMindBlownHeadTemplate 0x82, 0x3, 0x0 0x0 0x25
	waitforvisualfinish
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0xf 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_DEF_PARTNER 0x2 0x0 0xf 0x1
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_ATK_PARTNER 0x2 0x0 0xf 0x1
	delay 0x1
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	launchtemplate gMindBlownBlueImpactTemplate 0x83 0x2 0x1 0x0
	launchtemplate gMindBlownPinkImpactTemplate 0x83 0x2 0x1 0x0
	call MindBlownBlueOrbs
	delay 0x1
	call MindBlownPinkOrbs
	delay 0x1
	call MindBlownBlueOrbs
	delay 0x1
	call MindBlownPinkOrbs
	delay 0x1
	call MindBlownBlueOrbs
	delay 0x1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_TARGET
	end
MindBlownBlueOrbs:
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x0 0xFF90 0x8 @up
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x5F 0xFF9D 0x8 @upper right
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x73 0x0 0x8 @right
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x4F 0x37 0x8 @lower right
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x0 0x53 0x8 @down
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0xFFB0 0x43 0x8 @lower left
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0xFF60 0x0 0x8 @left
	launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0xFFAA 0xFF94 0x8 @upper left
	return
MindBlownPinkOrbs:
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0x2D 0xFF9D 0x8 @between up and upper right
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xDF 0xFF9D 0x8 @between right and upper right
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0x9F 0x37 0x8 @between right and lower right
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0x1F 0x37 0x8 @between lower right and down
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFFE0 0x43 0x8 @between lower left and down
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFF60 0x43 0x8 @between left and lower left
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFF2A 0xFFAA 0x8 @between left and upper left
	launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFFDA 0xFF94 0x8 @between up and upper left
	return

Move_PLASMA_FISTS::
	loadspritegfx ANIM_TAG_SHOCK_3 @charge
	loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect
	loadspritegfx ANIM_TAG_SPARK @shock wave
	loadspritegfx ANIM_TAG_IMPACT @thunder punch
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @thunder punch
	loadspritegfx ANIM_TAG_LIGHTNING @thunder punch
	monbg ANIM_ATTACKER
	setalpha 12, 8
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0
	waitforvisualfinish
	launchtemplate gPlasmaFistsChargeTemplate 0x2 0x1 0x0
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x3 0x5c 0x1
	call PlasmaFistSpark1
	delay 0xA
	call PlasmaFistSpark2
	delay 0xA
	call PlasmaFistSpark1
	delay 0xA
	call PlasmaFistSpark2
	delay 0xA
	call PlasmaFistSpark1
	delay 0xA
	call PlasmaFistSpark2
	delay 0xA
	call PlasmaFistSpark1
	delay 0xA
	call PlasmaFistSpark2
	delay 0xA
	call PlasmaFistSpark1
	delay 0xA
	call PlasmaFistSpark2
	delay 0xA
	call PlasmaFistSpark1
	delay 0xA
	call PlasmaFistSpark2
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	launchtask AnimTask_ShockWaveProgressingBolt 0x5 0x0
	waitforvisualfinish
	monbg ANIM_TARGET
	call PlasmaFistsImpact
	waitforvisualfinish
	call PlasmaFistsImpact
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
PlasmaFistSpark1:
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x2 0x0 0xb 0x5bff
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	return
PlasmaFistSpark2:
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	return
PlasmaFistsImpact:
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtemplate gFistFootSpriteTemplate 0x84 0x5 0x0 0x0 0x8 0x1 0x0
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1
	delay 0x1
	launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101
	delay 0x1
	launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0xffd0
	delay 0x1
	launchtemplate gLightningSpriteTemplate 0x2 0x2 0x0 0xfff0
	delay 0x1
	launchtemplate gLightningSpriteTemplate 0x2 0x2 0x0 0x10
	delay 0x1
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101
	delay 0x2
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x2
	return

Move_PHOTON_GEYSER::
	loadspritegfx ANIM_TAG_SHOCK_3 @charge
	loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect
	loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
	loadspritegfx ANIM_TAG_THIN_RING @calm mind
	loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
	loadspritegfx ANIM_TAG_ORBS @recover
	monbg ANIM_ATTACKER
	setalpha 12, 8
	launchtemplate gPhotonGeyserChargeTemplate 0x2 0x1 0x0
	call PhotonGeyserSparks1
	launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0xffd8 0xffd8 0x10
	launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x0 0x28 0x10
	delay 0xA
	call PhotonGeyserSparks2
	delay 0xA
	call PhotonGeyserSparks1
	delay 0xA
	call PhotonGeyserSparks2
	delay 0xA
	call PhotonGeyserSparks1
	launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x0 0xffd8 0x10
	launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x28 0x14 0x10
	delay 0xA
	call PhotonGeyserSparks2
	delay 0xA
	call PhotonGeyserSparks1
	delay 0xA
	call PhotonGeyserSparks2
	delay 0xA
	call PhotonGeyserSparks1
	launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0xffd8 0x0 0x10
	launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x28 0x0 0x10
	delay 0xA
	call PhotonGeyserSparks2
	delay 0xA
	call PhotonGeyserSparks1
	delay 0xA
	call PhotonGeyserSparks2
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x0
	clearmonbg ANIM_ATTACKER
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
	unloadspritegfx ANIM_TAG_ORBS @recover
	unloadspritegfx ANIM_TAG_SHOCK_3 @charge
	loadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
	loadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
	loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
	launchtemplate gPhotonGeyserWhiteRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8
	launchtemplate gPhotonGeyserZapBallTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
	launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2
	waitforvisualfinish
	monbg ANIM_TARGET
	launchtemplate gPhotonGeyserYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
	unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
	unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
    @Shoot beam to the sky
	loadspritegfx ANIM_TAG_STRAIGHT_BEAM
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x6 0x0 0x10 0x43FF  @Light yellow
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0x60 0x1
	panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
	call PhotonGeyserBeam
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x10 0x0 0x43FF  @Light yellow
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xF 0x0 0x0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
PhotonGeyserSparks1:
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gThinRingShrinkingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0
	launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0
	delay 0x0
	launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0
	launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1
	return
PhotonGeyserSparks2:
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0
	launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1
	delay 0x0
	launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1
	return
PhotonGeyserBeam:
	launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0,  19, ANIM_TARGET, 180, 2, 6
	delay 0x1
	launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0,   3, ANIM_TARGET, 180, 2, 5
	delay 0x1
	launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -13, ANIM_TARGET, 180, 2, 4
	delay 0x1
	launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -29, ANIM_TARGET, 180, 2, 3
	delay 0x1
	launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -45, ANIM_TARGET, 180, 2, 2
	delay 0x1
	launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -61, ANIM_TARGET, 180, 2, 1
	delay 0x1
	launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -77, ANIM_TARGET, 180, 2, 0
	return

Move_ZIPPY_ZAP::
	end @to do:

Move_SPLISHY_SPLASH::
	end @to do:

Move_FLOATY_FALL::
	end @to do:

Move_PIKA_PAPOW::
	end @to do:

Move_BOUNCY_BUBBLE::
	end @to do:

Move_BUZZY_BUZZ::
	end @to do:

Move_SIZZLY_SLIDE::
	end @to do:

Move_GLITZY_GLOW::
	end @to do:

Move_BADDY_BAD::
	end @to do:

Move_SAPPY_SEED::
	end @to do:

Move_FREEZY_FROST::
	end @to do:

Move_SPARKLY_SWIRL::
	end @to do:

Move_VEEVEE_VOLLEY::
	end @to do:

Move_DOUBLE_IRON_BASH::
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_IMPACT
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2
	launchtask AnimTask_MetallicShine 0x5 0x3 0x0 0x0 0x0
	waitforvisualfinish
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2
	launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xc 0x4 0x1 0x4
	launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46
	launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0     @wing attack
	launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0       @wing attack
	delay 0x18
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x9
	delay 0x11
	launchtemplate gBasicHitSplatSpriteTemplate 0x84, 0x4, 0x0 0x0 0x1 0x1
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe0 0x0 0x0 0x3
	waitforvisualfinish
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0xb
	waitforvisualfinish
	delay 0x3
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x7
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

@@@@@@@@@@@@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@@@@@@@@@@@@
Move_DYNAMAX_CANNON::
	goto Move_HYPER_BEAM

Move_SNIPE_SHOT::
	loadspritegfx ANIM_TAG_IMPACT_2
	loadspritegfx ANIM_TAG_LEER
	launchtask AnimTask_BlendBattleAnimPal 10 5 ANIM_PAL_BG 0 0 16, 0 @;Black
	waitforvisualfinish
 	launchtemplate gLeerSpriteTemplate 0x82, 2 0x18 -12
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 0x20
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	launchtemplate gSnipeShotBallTemplate 0x82, 3, 0 0 16,
	waitforvisualfinish
	launchtask AnimTask_ShakeMon2 2 5 1 4 0 8, 1
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 10 5 ANIM_PAL_BG 0 16, 0 0 @;Black
	waitforvisualfinish
	end

Move_JAW_LOCK::
	loadspritegfx ANIM_TAG_SHARP_TEETH
	loadspritegfx ANIM_TAG_IMPACT
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x0B1D @Light orange
	monbg ANIM_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0   @Black
	waitforvisualfinish
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET 
	launchtemplate gJawLockTeethTemplate 0x2 0x7 0xffe0 0xffe0 0x1 0x333 0x333 0xa 15
	launchtemplate gJawLockTeethTemplate 0x2 0x7 0x20 0x20 0x5 0xfccd 0xfccd 0xa 15
	delay 0xa 
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1 
	launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0xA 0x2  
	waitforvisualfinish 
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0 @;Black
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	delay 0x1
	end

Move_STUFF_CHEEKS::
	loadspritegfx ANIM_TAG_BERRY_NORMAL
	loadspritegfx ANIM_TAG_SHARP_TEETH
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_SPARKLE_2
	playsewithpan SE_M_METRONOME, 0xc0
	launchtemplate gFloatingBerryTemplate 1 0x1 0x0
	delay 0x45
	launchtask AnimTask_IsTargetPlayerSide 0x2 0x0
	jumpargeq 0x7 0x1 BERRYEAT_ON_PLAYER
BerryEatingOpponent:
	call BiteOpponent
	delay 0x10
	call BiteOpponent
	delay 0xA
	goto POST_BERRY_EAT
BERRYEAT_ON_PLAYER:
	call BitePlayer
	delay 0x10
	call BitePlayer
	delay 0xA
POST_BERRY_EAT:
	playsewithpan SE_SHINY, 0xc0
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x2 0x3 0x7 0x0 0x67f1
	launchtemplate gThinRingExpandingSpriteTemplate 3 0x4 0x0 0x0 0x0 0x0
	waitforvisualfinish
	end
BitePlayer:
	playsewithpan SE_M_BITE, 0x3f
	launchtemplate gSharpTeethSpriteTemplate 2 0x6 0x27 0xffD0 0x0 0x0 0x333 0xa
	launchtemplate gSharpTeethSpriteTemplate 2 0x6 0x27 0x10 0x4 0x0 0xfccd 0xa
	return
BiteOpponent:
	playsewithpan SE_M_BITE, 0x3f
	launchtemplate gSharpTeethSpriteTemplate 2 0x6 0xffDF 0xffD0 0x0 0x0 0x333 0xa
	launchtemplate gSharpTeethSpriteTemplate 2 0x6 0xffDF 0x10 0x4 0x0 0xfccd 0xa
	return

Move_NO_RETREAT::
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER 0x7 0x12
	launchtemplate gNoRetreatFlameTemplate 2, 0x5 ANIM_ATTACKER,  20, 10, 0xA0, 0
	launchtemplate gNoRetreatFlameTemplate 2, 0x5 ANIM_ATTACKER, -20, 10, 0xA0, 0
	launchtask AnimTask_TeeterDanceMovement 0x5 0x0 
	waitforvisualfinish
	end

Move_TAR_SHOT::
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0    @Black
	monbg ANIM_TARGET 
	launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0  
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 0x5 
	launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0xffe8 0x0  
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER 
	delay 0xf 
	launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_TARGET 0x2 0x0 0xa 0x1
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0x10 0x0 @;Black
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xffe6 0xffe8 0x0 0xf 0x37  
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET 
	delay 0xa 
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xf 0xffe5 0x0 0xC 0x32  
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET 
	delay 0xa 
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xfff1 0xffef 0x0 0xa 0x2d  
	playsewithpan SE_M_BUBBLE SOUND_PAN_TARGET
	waitforvisualfinish 
	clearmonbg ANIM_TARGET 
	end

Move_MAGIC_POWDER::
	loadspritegfx ANIM_TAG_POISON_POWDER
	loadspritegfx ANIM_TAG_WATER_GUN
	loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER 0xE 0x8
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xffe2 0xffea 0x75 0x50 0x5 0x1  
	launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xa 0xffea 0x75 0x50 0xfffb 0x1  
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xffe7 0xffea 0x75 0x70 0x5 0x3  
	delay 0xf 
	launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfffb 0xffea 0x75 0x50 0xfffb 0x1  
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0x5 0xffea 0x75 0x60 0x5 0x1  
	launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0x0 0xffea 0x75 0x45 0xfffb 0x1  
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xfff1 0xffea 0x75 0x70 0x5 0x2  
	delay 0x1e 
	launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfff1 0xffea 0x75 0x70 0x5 0x2  
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xf 0xffea 0x75 0x50 0xfffb 0x1  
	launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfff6 0xffea 0x75 0x60 0x7 0x2  
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xfffb 0xffea 0x75 0x5a 0xfff8 0x0  
	delay 0x14 
	launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfff6 0xffea 0x75 0x50 0xfffb 0x1  
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0x0 0xffea 0x75 0x59 0x5 0x2  
	launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0x14 0xffea 0x75 0x70 0xfff8 0x2  
	launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0x5 0xffea 0x75 0x50 0x5 0x1  
	waitforvisualfinish
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET 
	launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffa 0xfffa 0xf 0x1 0x1
	waitforvisualfinish
	end

Move_DRAGON_DARTS::
	loadspritegfx ANIM_TAG_DREEPY
	loadspritegfx ANIM_TAG_EXPLOSION
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER
	launchtemplate gDreepyMissileTemplate 0x82, 0x3, 0x0 0x0 0x19
	delay 0x19
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x10 0x1
	launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x0 0x0 0x1 0x1
	waitforvisualfinish
	end

Move_TEATIME::
	goto Move_MILK_DRINK

Move_OCTOLOCK::
	loadspritegfx ANIM_TAG_TENDRILS
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98    @Pinkish Red
	loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4
	launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2 
	delay 0x7 
	launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0x0 0x0 0x2 
	launchtemplate gConstrictBindingSpriteTemplate 0x82, 0x4, 0x0 0x8 0x1 0x2 
	delay 0x7 
	launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0xfff8 0x1 0x2 
	delay 0x8 
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x3 0x0 0x6 0x1 
	delay 0x14
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0x8 0x1f
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET 
	setarg 0x7 0xffff 
	waitforvisualfinish
	end

Move_BOLT_BEAK::
	loadspritegfx ANIM_TAG_HORN_HIT
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_SPARK_2
	loadspritegfx ANIM_TAG_ELECTRICITY
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D    @Yellow
	call BoltBeakSparks
	waitforvisualfinish 
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff 
	launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 
	delay 0x4 
	launchtemplate gHornHitSpriteTemplate 0x84 0x3 0x8 0x8 0xa 
	waitforvisualfinish 
	launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1 
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x6 0x1 
	waitforvisualfinish 
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x4 0xffe1 0x2 0x0 0x6 0x5bff 
	call ElectricityEffect 
	waitforvisualfinish 
	end
BoltBeakSparks:
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 
	delay 0x0
	launchtemplate gBoltBeakBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 
	delay 0x0 
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff 
	delay 0xa 
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x5 0x5 0x5bff 
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER 
	launchtemplate gBoltBeakBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 
	launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 
	delay 0x0 
	launchtemplate gBoltBeakBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 
	delay 0x0 
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x76E1 
	delay 0x14 
	launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x4 0x4 0x76E1 
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER 
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x0 0x14 0x0 0x0 
	launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x40 0x14 0x1 0x0 
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x80 0x14 0x0 0x0 
	launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x20 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x0 
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x20 0x14 0x0 0x0 
	launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x60 0x14 0x1 0x0 
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0xa0 0x14 0x0 0x0 
	launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0xe0 0x14 0x2 0x0 
	delay 0x4 
	return

Move_FISHIOUS_REND::
	loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x726A @Blue Teeth
	playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
	launchtemplate gFishiousRendTeethTemplate, 0x80, 0x2, 50, 4
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0xC 0x2
	call FishousRendBubbles
	waitforvisualfinish
	end
FishousRendBubbles:
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xF 0x0  
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xF 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0  
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xffec 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xffec 0x0
	delay 0x2
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0  
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0  
	delay 0x2 
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0
	launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0
	return 

Move_COURT_CHANGE::
	goto Move_TRICK_ROOM

Move_CLANGOROUS_SOUL::
	loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
	loadspritegfx ANIM_TAG_WATER_ORB @blue
	loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
	loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
	loadspritegfx ANIM_TAG_SPARKLE_2 @stars
	launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0
	call ClangorousSoulStarBuffEffect
	call ClangorousSoulStarBuffEffect
	call ClangorousSoulStarBuffEffect
	waitforvisualfinish
	loadspritegfx ANIM_TAG_VERTICAL_HEX @red
	loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @fist
	createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_RIGHT_FIST, 1
	createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_LEFT_FIST, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	loadspritegfx ANIM_TAG_THIN_RING @ring
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	launchtemplate gClangorousSoulRedRingTemplate 0x3 0x4 0x0 0x0 0x0 0x0
	waitforvisualfinish
	end
ClangorousSoulStarBuffEffect:
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	launchtemplate gClangorousSoulBlueBuffTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
	delay 0x4
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1
	delay 0x4
	launchtemplate gClangorousSoulPurpleBuffTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
	launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xfff1 0x0 0x0 0x0 0x20 0x3c
	delay 0x4
	launchtemplate gClangorousSoulWhiteBuffTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
	delay 0x4
	launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xc 0xfffb 0x0 0x0 0x20 0x3c
	return

Move_BODY_PRESS::
	loadspritegfx ANIM_TAG_ROUND_SHADOW @fly and bounce animation
	loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 0xD, 0xD, 0x1E5D  @Orange
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x6 0x1 0x0
	delay 0x7
	launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150   @Fly up
	waitforvisualfinish
	delay 0x2F
	launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0   @Bounce down
	delay 0x2
	playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER
	launchtask AnimTask_SquishTarget 0x2 0x0
	waitforvisualfinish
	end

Move_DECORATE::
	end @to do:

Move_DRUM_BEATING::
	loadspritegfx ANIM_TAG_MUSIC_NOTES 
	loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
	loadspritegfx ANIM_TAG_ROOTS
	loadspritegfx ANIM_TAG_IMPACT
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MUSIC_NOTES, 0, 0xD, 0xD, 0x03AC   @Green
	monbg ANIM_TARGET 
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	call BellyDrumRight 
	launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER 
	delay 0xf 
	call BellyDrumLeft 
	launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x1 0x1 0x0 
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER 
	delay 0xf 
	call BellyDrumRight 
	launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x3 0x3 0x80 
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER 
	delay 0x7 
	call BellyDrumLeft 
	launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x2 0x0 0x80 
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER 
	delay 0x7 
	call BellyDrumRight 
	launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x1 0x1 0x0 
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER 
	delay 0x7 
	call BellyDrumLeft 
	launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x0 0x3 0x0 
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
	launchtemplate gFrenzyPlantRootSpriteTemplate 0x2 0x6 0x55 0x10 0x6 0x0 0x3 0x50 
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 
	delay 0x5 
	launchtemplate gFrenzyPlantRootSpriteTemplate 0x2 0x6 0x55 0xfff0 0xfffa 0x0 0x2 0x4b 
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 
	delay 0x5 
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff6 0xfff6 0x1 0x3 
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET 
	launchtask AnimTask_ShakeMon 0x3 0x5 ANIM_TARGET 0x8 0x0 0x14 0x1
	delay 0x3 
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xa 0x8 0x1 0x3 
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET 
	delay 0x3 
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xa 0xfffd 0x1 0x2 
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET 
	delay 0x3 
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfffd 0x1 0x1 0x2 
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET 
	delay 0x2 
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff6 0x1 0x1 0x1 
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET 
	delay 0x2 
	launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0xa 0x1 0x1 
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET 
	waitforvisualfinish
	clearmonbg ANIM_TARGET 
	blendoff 
	end 

Move_SNAP_TRAP::
	end @ to do:

Move_PYRO_BALL::
	loadspritegfx ANIM_TAG_FLAT_ROCK
	loadspritegfx ANIM_TAG_SMALL_EMBER
	playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop
	launchtemplate gPyroBallRockTemplate, 2, 0x3, 0, 0, 0
	delay 0x19
	playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop
	delay 0x19
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x3 0x0 0x7 0x043D
	launchtemplate gPyroBallBurningRockTemplate, 2, 0x3, 0, 0, 0
	delay 0x19
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	delay 0x19
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	launchtemplate gPyroBallFlamesUpTemplate, 2, 0x3, 0, 0, 1
	delay 0x19
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	launchtemplate gPyroBallEmberBallTemplate, 2, 0x6, 0, 10, 0, 5, 20, -20
	waitforvisualfinish
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xc 0x1f
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1
	call FireSpreadEffect
	delay 0x20
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x043D
	waitforvisualfinish
	end

Move_BEHEMOTH_BLADE::
	goto Move_SACRED_SWORD

Move_BEHEMOTH_BASH::
	goto Move_SUNSTEEL_STRIKE

Move_AURA_WHEEL::
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_SPARK_2
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x303B   @Pinkish-Red Electricity
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0x0, 0xC, 0xC, 0x76E1 @Blue Electricity
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0x0, 0xA, 0xA, 0x303B  @Pinkish-Red
	setalpha 12, 8
	monbg ANIM_DEF_PARTNER
	monbgprio_2A 0x1 
	launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x0  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	delay 0x2 
	launchtemplate gAuraWheelRedElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x4  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	delay 0x2 
	launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x8  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	delay 0x2 
	launchtemplate gAuraWheelRedElectricityTemplate 3, 0x4 0x0 0x0 0x38 0xc  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	delay 0x2 
	launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x10  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	delay 0x2 
	launchtemplate gAuraWheelRedElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x14  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	delay 0x2 
	launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x18  
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	waitforvisualfinish 
	launchtemplate gSlideMonToOffsetSpriteTemplate 2, 0x5 0x0 0x18 0x0 0x0 0x6  
	delay 0x4
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x17 0x1  
	launchtemplate gBasicHitSplatSpriteTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 2, 12, 0, 0x76E1  @Revert blue Electricity
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0x0 0x28 0x0 0x8003
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0x40 0x28 0x1 0x8003
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0x80 0x28 0x0 0x8003
	launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0xc0 0x28 0x2 0x8003
	delay 0x7 
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 2, 0x3 0x0 0x0 0x9  
	waitforvisualfinish 
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_BREAKING_SWIPE::
	loadspritegfx ANIM_TAG_IMPACT @hits
	loadspritegfx ANIM_TAG_SPARK_2
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, 0x001F  @Red
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0, 12, 12, 0x001F @Red
	monbg ANIM_TARGET
	setalpha 12, 8
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x1
	launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0x5 0x0 0x5 0x0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x15 0x1
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x0 0x3 0x15 0x1
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x1
	launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x1
	launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0xfff8 0x8 0x5 0x2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 0x4
	launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x1
	launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0xffec 0xf 0x5 0x1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitsound
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_TARGET
	end

Move_BRANCH_POKE::
	loadspritegfx ANIM_TAG_BRANCH
	loadspritegfx ANIM_TAG_IMPACT
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	launchtemplate gBranchPokeBranchTemplate, 0x82, 0x3 0x0 0x0 0x25
	waitforvisualfinish
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1
	launchtemplate gFlashingHitSplatSpriteTemplate, 0x83, 0x4 0x0 0x0 0x1 0x1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_OVERDRIVE::
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_SPARK_2
	loadspritegfx ANIM_TAG_ELECTRICITY
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1  @Blue Electricity
	call BoltBeakSparks
	waitforvisualfinish
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF    @Yellow Electricity
	call OverdriveRings
	delay 0x8
	call OverdriveRings
	delay 0x10
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1     @Blue Electricity
	waitforvisualfinish 
	end
OverdriveRings:
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1f 0x3 0x8 0x0 0x3ff
	launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffb 0xfffb 0x5 0x0 0x0  
	launchtemplate gHyperVoiceRingSpriteTemplate 0x0 0x7 0x2d 0x0 0x0 0x0 0x0 0x0 0x1  
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x1 0x0 0x6 0x1  
	launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x6 0x1  
	launchtask AnimTask_ShakeBattleTerrain 0x2 0x4 0x1 0x0 0x6 0x1  
	launchtask SoundTask_WaitForCry 0x5 0x0  
	return

Move_APPLE_ACID::
	loadspritegfx ANIM_TAG_APPLE
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 12, 12, 0x061D   @Orange
	playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
	launchtemplate gAppleAcidFloatingAppleTemplate 0xc 0x1 0x0
	delay 0x30
	monbg ANIM_TARGET 
	launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0  
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER 
	delay 0x5 
	launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x18 0x0  
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER 
	delay 0x5 
	launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0xffe8 0x0  
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER 
	delay 0xf 
	launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_TARGET 0x2 0x0 0xa 0x1
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0x0 0xffea 0x0 0xf 0x37  
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET 
	delay 0xa 
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xffe6 0xffe8 0x0 0xf 0x37  
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET 
	delay 0xa 
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xf 0xffe5 0x0 0xf 0x32  
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET 
	delay 0xa 
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xfff1 0xffef 0x0 0xa 0x2d  
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET 
	delay 0xa 
	launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0x1b 0xffea 0x0 0xf 0x32  
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET 
	waitforvisualfinish 
	clearmonbg ANIM_TARGET 
	end

Move_GRAV_APPLE::
	loadspritegfx ANIM_TAG_APPLE
	fadetobg BG_IN_AIR
	waitbgfadeout
	launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xf800 0x0 0xffff
	waitbgfadein
	call SmallAppleShower
	call SmallAppleShower
	launchtemplate gGravAppleLargeApple, 0x82, 0x4, 0x0, 0x3c, 4, ANIM_TARGET
	delay 0x7
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0 0x15 0x0 0x4
	delay 0x30
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10
	waitforvisualfinish
	call UnsetPsychicBg
	end
SmallAppleShower:
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, 35, 0x3c, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, -30, 0x44, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, 27, 0x37, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, -20, 0x32, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, 33, 0x3a, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, -12, 0x3a, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, 19, 0x3c, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, -38, 0x3a, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, 5, 0x3c, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	launchtemplate gGravAppleSmallApple, 0x82, 0x4, -23, 0x28, 4, ANIM_TARGET
	playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
	delay 0x2
	return

Move_SPIRIT_BREAK::
	goto Move_PSYCHIC

Move_STRANGE_STEAM::
	loadspritegfx ANIM_TAG_PINK_CLOUD
	loadspritegfx ANIM_TAG_FINGER
	loadspritegfx ANIM_TAG_WATER_GUN @blue colour
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FINGER, 0, 10, 10, 0x4798  @Green
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x4, 0xA
	call StrangeSteamCloud
	call StrangeSteamCloud
	call StrangeSteamCloud
	launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0x2A 0x1
	call StrangeSteamCloud
	call StrangeSteamCloud
	call StrangeSteamCloud
	call StrangeSteamCloud
	call StrangeSteamCloud
	call StrangeSteamCloud
	call StrangeSteamCloud
	call StrangeSteamCloud
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end
StrangeSteamCloud:
	launchtemplate gStrangeSteamPinkCloudTemplate 0x82 0x5 0xf 0xf 0x14 0x0 0x0
	launchtemplate gStrangeSteamGreenCloudTemplate 0x82 0x5 0xf 0xf 0x14 0xa 0x5
	launchtemplate gStrangeSteamPinkCloudTemplate 0x82 0x5 0xf 0xf 0x14 0xfff6 0xfffb
	launchtemplate gStrangeSteamGreenCloudTemplate 0x82 0x5 0xf 0xf 0x14 0x14 0xa
	launchtemplate gStrangeSteamBlueCloudTemplate 0x82 0x5 0xf 0xf 0x14 0xffec 0xfff6
	delay 0x2
	return

Move_LIFE_DEW::
	loadspritegfx ANIM_TAG_WATER_DROPLET
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_ATK_PARTNER
	launchtemplate gLifeDewDropletTemplate, 2, 0x3, 0, 0, ANIM_ATTACKER
	launchtemplate gLifeDewDropletTemplate, 2, 0x3, 0, 0, ANIM_ATK_PARTNER
	delay 0x15
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitforvisualfinish
	playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER 
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 0, -5, ANIM_ATTACKER, FALSE
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 0, -5, ANIM_ATK_PARTNER, FALSE
	delay 0x7 
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, 10, ANIM_ATTACKER, FALSE
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, 10, ANIM_ATK_PARTNER, FALSE
	delay 0x7 
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, -15, ANIM_ATTACKER, FALSE
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, -15, ANIM_ATK_PARTNER, FALSE
	delay 0x7 
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 10, -5, ANIM_ATTACKER, FALSE
	launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 10, -5, ANIM_ATK_PARTNER, FALSE
	delay 0x7
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	end

Move_OBSTRUCT::
	loadspritegfx ANIM_TAG_NOISE_LINE @growl
	loadspritegfx ANIM_TAG_PROTECT
	loadspritegfx ANIM_TAG_OBSTRUCT_CROSS
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_NOISE_LINE, 0, 10, 10, 0   @Black
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, 0      @Black
	launchtask SoundTask_PlayDoubleCry 0x2 0x2 ANIM_ATTACKER 0xff
	call RoarEffect
	waitforvisualfinish
	delay 0x10
	monbg ANIM_ATK_PARTNER 
	monbgprio_28 ANIM_ATTACKER  
	waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 
	launchtemplate gProtectSpriteTemplate, 2, 0x3 0x18 0x0 0x5a @;Protect
	waitforvisualfinish
	launchtemplate gObstructCrossTemplate, 2, 0x4 0x0 0x0 0x1 0x24  
	playsewithpan SE_M_LEER, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER 
	end

Move_FALSE_SURRENDER::
	goto Move_FEINT

Move_METEOR_ASSAULT::
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_METEOR
	loadspritegfx ANIM_TAG_EXPLOSION
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, 0x0B1D   @Light orange
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 1, 0, 9, 0x0B1D	  @Light orange
	launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x30 0x0 0x4
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	waitforvisualfinish
	invisible ANIM_ATTACKER
	launchtemplate gGrowingSuperpowerTemplate, 0x83, 0x1 0x0
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	delay 0xF
	createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0x10, 0x7FFF @Screen flash white
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x5 0x20 0x1
	call BasicExplosion
	call BasicExplosion
	waitforvisualfinish
	visible ANIM_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF    @Screen revert from white
	waitforvisualfinish
	end
BasicExplosion:
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x0 0x0 0x1 0x1
	delay 0x3
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x18 0xffe8 0x1 0x1
	delay 0x3
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0xfff0 0x10 0x1 0x1
	delay 0x3
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0xffe8 0xfff4 0x1 0x1
	delay 0x3
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x10 0x10 0x1 0x1
	return

Move_ETERNA_BEAM::
	goto Move_HYPER_BEAM

Move_STEEL_BEAM::
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_SPIKES
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x6B59   @To gray
	launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 0x14
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x9, 15
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 72 0x1
	call SteelBeamShards
	call SteelBeamShards
	launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET, -30, 0x0 TRUE 145
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	call SteelBeamShards
	waitforvisualfinish
	launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
	launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59    @From gray
	waitforvisualfinish
	end
SteelBeamShards:
	launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x0 0x0
	launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xa 0x5
	launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xfff6 0xfffb
	delay 0x2
	launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x14 0xa
	launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
	delay 0x2

Move_EXPANDING_FORCE::
	end @to do:

Move_STEEL_ROLLER::
	end @to do:

Move_SCALE_SHOT::
	end @to do:

Move_METEOR_BEAM::
	end @to do:

Move_SHELL_SIDE_ARM::
	end @to do:

Move_MISTY_EXPLOSION::
	end @to do:

Move_GRASSY_GLIDE::
	end @to do:

Move_RISING_VOLTAGE::
	end @to do:

Move_TERRAIN_PULSE::
	end @to do:

Move_SKITTER_SMACK::
	end @to do:

Move_BURNING_JEALOUSY::
	end @to do:

Move_LASH_OUT::
	end @to do:

Move_POLTERGEIST::
	end @to do:

Move_CORROSIVE_GAS::
	end @to do:

Move_COACHING::
	end @to do:

Move_FLIP_TURN::
	end @to do:

Move_TRIPLE_AXEL::
	end @to do:

Move_DUAL_WINGBEAT::
	end @to do:

Move_SCORCHING_SANDS::
	end @to do:

Move_JUNGLE_HEALING::
	end @to do:

Move_WICKED_BLOW::
	end @to do:

Move_SURGING_STRIKES::
	end @to do:

Move_THUNDER_CAGE::
	end @to do:

Move_DRAGON_ENERGY::
	end @to do:

Move_FREEZING_GLARE::
	end @to do:

Move_FIERY_WRATH::
	end @to do:

Move_THUNDEROUS_KICK::
	end @to do:

Move_GLACIAL_LANCE::
	end @to do:

Move_ASTRAL_BARRAGE::
	end @to do:

Move_EERIE_SPELL::
	end @to do:

@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
Move_NONE:
Move_MIRROR_MOVE:
Move_POUND:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_DOUBLE_SLAP:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
DoubleSlapContinue:
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
DoubleSlapLeft:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
	goto DoubleSlapContinue
DoubleSlapRight:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2
	goto DoubleSlapContinue

Move_POISON_POWDER:
	loadspritegfx ANIM_TAG_POISON_POWDER
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
	delay 15
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
	delay 30
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
	delay 20
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
	createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
	waitforvisualfinish
	end

Move_STUN_SPORE:
	loadspritegfx ANIM_TAG_STUN_SPORE
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
	delay 15
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
	delay 30
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
	delay 20
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
	createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
	waitforvisualfinish
	end

Move_SLEEP_POWDER:
	loadspritegfx ANIM_TAG_SLEEP_POWDER
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
	delay 15
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
	delay 30
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
	delay 20
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
	createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
	waitforvisualfinish
	end

Move_SWIFT:
	loadspritegfx ANIM_TAG_YELLOW_STAR
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
	delay 5
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
	delay 5
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1
	delay 5
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
	delay 5
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
	delay 5
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_STRENGTH:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
	waitforvisualfinish
	delay 10
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4
	delay 4
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1
	delay 4
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1
	delay 4
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_TACKLE:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_BODY_SLAM:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	waitforvisualfinish
	delay 11
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
	loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
	delay 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
	waitforvisualfinish
	delay 10
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SUPERSONIC:
	loadspritegfx ANIM_TAG_GOLD_RING
	monbg ANIM_ATK_PARTNER
	monbgprio_2A ANIM_ATTACKER
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
	call SupersonicRing
	call SupersonicRing
	call SupersonicRing
	call SupersonicRing
	call SupersonicRing
	call SupersonicRing
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end
SupersonicRing:
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
	createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
	delay 2
	return

Move_SCREECH:
	loadspritegfx ANIM_TAG_PURPLE_RING
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1
	call ScreechRing
	call ScreechRing
	delay 16
	createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET
	waitforvisualfinish
	end
ScreechRing:
	playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER
	createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
	delay 2
	return

Move_FLAME_WHEEL:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	delay 2
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
	delay 4
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	call FireSpreadEffect
	delay 7
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

FlameWheel1: @ Unused
	createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50
	delay 4
	return

Move_PIN_MISSILE:
	loadspritegfx ANIM_TAG_NEEDLE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
	delay 15
	createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
	delay 4
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
	delay 9
	createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
	delay 4
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
	delay 14
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_ICICLE_SPEAR:
	loadspritegfx ANIM_TAG_ICICLE_SPEAR
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
	createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
	delay 15
	createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
	delay 4
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
	delay 9
	createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
	delay 4
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
	delay 14
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_TAKE_DOWN:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
	delay 35
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	delay 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
	waitforvisualfinish
	delay 2
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_DOUBLE_EDGE:
	loadspritegfx ANIM_TAG_IMPACT
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
	waitforvisualfinish
	delay 10
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	delay 3
	waitforvisualfinish
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
	waitforvisualfinish
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
	waitforvisualfinish
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
	waitforvisualfinish
	end

Move_POISON_STING:
	loadspritegfx ANIM_TAG_NEEDLE
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	waitforvisualfinish
	call PoisonBubblesEffect
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_TWINEEDLE:
	loadspritegfx ANIM_TAG_NEEDLE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2
	createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20
	createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
	delay 20
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
	createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
	loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2
	delay 1
	createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_FIRE_BLAST:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	createsoundtask sub_8158B30, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2
	call FireBlastRing
	call FireBlastRing
	call FireBlastRing
	delay 24
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 8, RGB_BLACK
	waitforvisualfinish
	delay 19
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1
	call FireBlastCross
	delay 3
	call FireBlastCross
	delay 3
	call FireBlastCross
	delay 3
	call FireBlastCross
	delay 3
	call FireBlastCross
	delay 3
	call FireBlastCross
	delay 3
	call FireBlastCross
	delay 3
	call FireBlastCross
	delay 3
	call FireBlastCross
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 2, 8, 0, RGB_BLACK
	waitforvisualfinish
	end
FireBlastRing:
	createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
	createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51
	createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102
	createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153
	createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
	delay 5
	return
FireBlastCross:
	createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
	createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
	createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
	createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2
	createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2
	return

Move_LEECH_SEED:
	loadspritegfx ANIM_TAG_SEED
	playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
	createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32
	delay 8
	playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
	createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40
	delay 8
	playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
	createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37
	delay 12
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8
	waitforvisualfinish
	end

Move_EMBER:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2
	createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1
	delay 4
	createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1
	delay 4
	createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
	delay 16
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	call EmberFireHit
	call EmberFireHit
	call EmberFireHit
	end

EmberFireHit:
	createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, ANIM_TARGET, 1
	delay 4
	return

SetImpactBackground:
	delay 2
	createvisualtask AnimTask_IsContest, 2
	jumprettrue SetImpactContestsBG
	createvisualtask AnimTask_IsTargetPlayerSide, 2
	jumpretfalse SetImpactOpponentBG
	jumprettrue SetImpactPlayerBG
SetImpactBackgroundRet:
	return
SetImpactOpponentBG:
	changebg BG_IMPACT_OPPONENT
	goto SetImpactBackgroundRet
SetImpactPlayerBG:
	changebg BG_IMPACT_PLAYER
	goto SetImpactBackgroundRet
SetImpactContestsBG:
	changebg BG_IMPACT_CONTESTS
	goto SetImpactBackgroundRet

Move_MEGA_PUNCH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_TARGET
	delay 2
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
	setalpha 12, 8
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
	createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
	delay 50
	call SetImpactBackground
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 2
	restorebg
	waitbgfadein
	end

Move_MEGA_KICK:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_TARGET
	delay 2
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
	setalpha 12, 8
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
	createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
	delay 50
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	call SetImpactBackground
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 2
	restorebg
	waitbgfadein
	end

Move_COMET_PUNCH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_TARGET
	setalpha 12, 8
	choosetwoturnanim CometPunchLeft, CometPunchRight
CometPunchContinue:
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
CometPunchLeft:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, ANIM_TARGET, 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
	goto CometPunchContinue
CometPunchRight:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, ANIM_TARGET, 2
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
	goto CometPunchContinue

Move_SONIC_BOOM:
	loadspritegfx ANIM_TAG_AIR_WAVE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	call SonicBoomProjectile
	call SonicBoomProjectile
	call SonicBoomProjectile
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
	call SonicBoomHit
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
SonicBoomProjectile:
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
	delay 4
	return
SonicBoomHit:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
	delay 4
	return

Move_THUNDER_SHOCK:
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_SPARK_2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
	waitforvisualfinish
	delay 10
	createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	delay 9
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 13, 0, RGB_BLACK
	waitforvisualfinish
	delay 20
	call ElectricityEffect
	waitforvisualfinish
	delay 20
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_THUNDERBOLT:
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_SHOCK_3
	loadspritegfx ANIM_TAG_SPARK_2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
	waitforvisualfinish
	delay 10
	createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	delay 7
	createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	delay 7
	createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	delay 9
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 13, 0, RGB_BLACK
	waitforvisualfinish
	delay 20
	createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
	playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	delay 0
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK
	delay 6
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK
	delay 6
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK
	delay 6
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK
	waitforvisualfinish
	delay 20
	waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
	call ElectricityEffect
	waitforvisualfinish
	delay 20
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_THUNDER_WAVE:
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_SPARK_2
	loadspritegfx ANIM_TAG_SPARK_H
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
	waitforvisualfinish
	delay 10
	createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
	delay 20
	loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4
	createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
	delay 4
	createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
	delay 4
	createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_BEAT_UP:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_TARGET
	setalpha 12, 8
	choosetwoturnanim BeatUpLeft, BeatUpRight
BeatUpContinue:
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
BeatUpLeft:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	goto BeatUpContinue
BeatUpRight:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	goto BeatUpContinue

Move_STOMP:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
	delay 19
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_TAIL_WHIP:
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3
	waitforvisualfinish
	end

Move_CUT:
	loadspritegfx ANIM_TAG_CUT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
	delay 5
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_HIDDEN_POWER:
	loadspritegfx ANIM_TAG_RED_ORB
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1
	delay 4
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
	createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
	delay 52
	setarg 7, 0xFFFF
	playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
	createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
	end

Move_REVERSAL:
	loadspritegfx ANIM_TAG_BLUE_ORB
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
	waitforvisualfinish
	delay 30
	createvisualtask AnimTask_BlendColorCycle, 2, 31, 3, 2, 0, 10, RGB_WHITE
	delay 10
	playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
	createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
	createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
	createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
	createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
	createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
	createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
	waitforvisualfinish
	delay 20
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	delay 8
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
	end

Move_PURSUIT:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	fadetobg BG_DARK
	waitbgfadein
	delay 0
	setalpha 12, 8
	choosetwoturnanim PursuitNormal, PursuitOnSwitchout
PursuitContinue:
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 0
	restorebg
	waitbgfadein
	end
PursuitNormal:
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
	goto PursuitContinue
PursuitOnSwitchout:
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
	goto PursuitContinue

Move_SPIKE_CANNON:
	loadspritegfx ANIM_TAG_NEEDLE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4
	waitforvisualfinish
	loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20
	createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
	createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20
	waitforvisualfinish
	createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
	createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
	createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
	loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SWORDS_DANCE:
	loadspritegfx ANIM_TAG_SWORD
	monbg ANIM_ATTACKER
	setalpha 12, 8
	playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
	createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
	delay 22
	createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	delay 1
	end

Move_PSYCH_UP:
	loadspritegfx ANIM_TAG_SPIRAL
	monbg ANIM_ATK_PARTNER
	createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK
	setalpha 12, 8
	loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10
	createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
	createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER
	delay 127
	delay 4
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 9, 2, 2, 10, 0, RGB_YELLOW
	delay 30
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	waitforvisualfinish
	end

Move_DIZZY_PUNCH:
	loadspritegfx ANIM_TAG_DUCK
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	call DizzyPunchLunge
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
	delay 10
	call DizzyPunchLunge
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22
	createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
DizzyPunchLunge:
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	delay 6
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
	return

Move_FIRE_SPIN:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
	call FireSpinEffect
	call FireSpinEffect
	call FireSpinEffect
	waitforvisualfinish
	end

FireSpinEffect:
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_TARGET
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_TARGET
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_TARGET
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_TARGET
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_TARGET
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_TARGET
	delay 2
	return

Move_FURY_CUTTER:
	loadspritegfx ANIM_TAG_CUT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createvisualtask AnimTask_IsFuryCutterHitRight, 2
	jumpretfalse FuryCutterLeft
	goto FuryCutterRight
FuryCutterContinue:
	createvisualtask AnimTask_GetFuryCutterHitCount, 2
	jumpreteq 1, FuryCutterContinue2
	jumpreteq 2, FuryCutterMedium
	jumpreteq 3, FuryCutterStrong
	goto FuryCutterStrongest
FuryCutterContinue2:
	delay 5
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end
FuryCutterLeft:
	createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
	goto FuryCutterContinue
FuryCutterRight:
	createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
	goto FuryCutterContinue
FuryCutterMedium:
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0
	goto FuryCutterContinue2
FuryCutterStrong:
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
	goto FuryCutterContinue2
FuryCutterStrongest:
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
	goto FuryCutterContinue2

Move_SELF_DESTRUCT:
	loadspritegfx ANIM_TAG_EXPLOSION
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_RED
	createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
	createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
	createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
	createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
	createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
	call SelfDestructExplode
	call SelfDestructExplode
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 9, 0, RGB_RED
	end
SelfDestructExplode:
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
	delay 6
	return

Move_SLAM:
	loadspritegfx ANIM_TAG_SLAM_HIT
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
	delay 1
	createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
	delay 3
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	delay 3
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
	waitforvisualfinish
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_VINE_WHIP:
	loadspritegfx ANIM_TAG_WHIP_HIT
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
	delay 6
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
	delay 6
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1
	end

Move_DRILL_PECK:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_WHIRLWIND_LINES
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 2
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
	delay 2
	loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8
	createvisualtask AnimTask_DrillPeckHitSplats, 5
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
	waitforvisualfinish
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
	waitforvisualfinish
	end

Move_WATERFALL:
	loadspritegfx ANIM_TAG_WATER_IMPACT
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
	delay 5
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER
	waitforvisualfinish
	delay 10
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
	delay 6
	call RisingWaterHitEffect
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

RisingWaterHitEffect:
	playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
	delay 2
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, ANIM_TARGET, 1
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
	createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
	return

Move_EXPLOSION:
	loadspritegfx ANIM_TAG_EXPLOSION
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8
	createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
	createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
	createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
	createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
	createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
	call Explosion1
	call Explosion1
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 16, RGB_WHITE
	delay 50
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 16, 0, RGB_WHITE
	end
Explosion1:
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
	delay 6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
	delay 6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
	delay 6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
	delay 6
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
	delay 6
	return

Move_DEFENSE_CURL:
	loadspritegfx ANIM_TAG_ECLIPSING_ORB
	loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
	createvisualtask AnimTask_DefenseCurlDeformMon, 5
	waitforvisualfinish
	createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
	waitforvisualfinish
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
	waitforvisualfinish
	end

Move_PROTECT:
	loadspritegfx ANIM_TAG_PROTECT
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16
	createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	end

Move_DETECT:
	loadspritegfx ANIM_TAG_SPARKLE_4
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 9, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_WHITE
	delay 18
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20
	waitforvisualfinish
	delay 10
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 9, 0, RGB_BLACK
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 9, 0, RGB_WHITE
	waitforvisualfinish
	end

Move_FRUSTRATION:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ANGER
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_GetFrustrationPowerLevel, 1
	jumpreteq 0, Frustration_Strongest
	jumpreteq 1, Frustration_Strong
	jumpreteq 2, Frustration_Medium
	goto Frustration_Weak
Frustration_Continue:
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
Frustration_Strongest:
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
	waitforvisualfinish
	delay 20
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
	waitforvisualfinish
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
	waitforvisualfinish
	delay 10
	createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
	delay 5
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
	goto Frustration_Continue
Frustration_Strong:
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
	waitforvisualfinish
	delay 20
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
	waitforvisualfinish
	delay 5
	createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
	delay 7
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
	delay 14
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
	delay 14
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
	goto Frustration_Continue
Frustration_Medium:
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
	waitforvisualfinish
	delay 5
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 6
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 6
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
	goto Frustration_Continue
Frustration_Weak:
	createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
	waitforvisualfinish
	delay 10
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
	delay 12
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
	goto Frustration_Continue

Move_SAFEGUARD:
	loadspritegfx ANIM_TAG_GUARD_RING
	monbg ANIM_ATK_PARTNER
	setalpha 8, 8
	playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
	createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
	delay 4
	createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
	delay 4
	createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
	waitforvisualfinish
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 0, 10, RGB_WHITE
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_PAIN_SPLIT:
	loadspritegfx ANIM_TAG_PAIN_SPLIT
	createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER
	createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET
	delay 10
	playsewithpan SE_M_SWAGGER2, 0
	createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0
	createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0
	waitforvisualfinish
	createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER
	createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET
	delay 10
	playsewithpan SE_M_SWAGGER2, 0
	createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1
	createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1
	waitforvisualfinish
	createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER
	createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET
	delay 10
	playsewithpan SE_M_SWAGGER2, 0
	createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2
	createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2
	end

Move_VICE_GRIP:
	loadspritegfx ANIM_TAG_CUT
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
	createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
	createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1
	delay 9
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_GUILLOTINE:
	loadspritegfx ANIM_TAG_CUT
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
	waitbgfadein
	playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
	createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0
	createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_BLACK
	delay 9
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
	delay 46
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	restorebg
	waitbgfadein
	end

Move_PAY_DAY:
	loadspritegfx ANIM_TAG_COIN
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152
	waitforvisualfinish
	playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
	createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_OUTRAGE:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3
	createvisualtask AnimTask_BlendColorCycle, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
	delay 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
	call OutrageFlames
	call OutrageFlames
	waitforvisualfinish
	end
OutrageFlames:
	delay 3
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
	delay 0
	createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
	return

Move_SPARK:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_SPARK_2
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
	delay 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
	delay 10
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
	delay 0
	createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
	delay 0
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
	delay 20
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
	createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
	delay 4
	waitforvisualfinish
	createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 4
	playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	createvisualtask AnimTask_BlendColorCycle, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
	call ElectricityEffect
	waitforvisualfinish
	end

Move_ATTRACT:
	loadspritegfx ANIM_TAG_RED_HEART
	loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
	createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
	delay 15
	createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8
	waitforvisualfinish
	playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
	waitforvisualfinish
	waitplaysewithpan SE_M_ATTRACT2, 0, 15
	createvisualtask AnimTask_HeartsBackground, 5
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90
	createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90
	delay 75
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
	end

Move_GROWTH:
	call GrowthEffect
	waitforvisualfinish
	call GrowthEffect
	waitforvisualfinish
	end
GrowthEffect:
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
	return

Move_WHIRLWIND:
	loadspritegfx ANIM_TAG_WHIRLWIND_LINES
	createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0
	createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1
	createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 60, 2
	createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, ANIM_TARGET, 60, 3
	createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4
	createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0
	delay 5
	loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
	delay 29
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5
	delay 7
	playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
	createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8
	waitforvisualfinish
	end

Move_CONFUSE_RAY:
	loadspritegfx ANIM_TAG_YELLOW_BALL
	monbg ANIM_DEF_PARTNER
	fadetobg BG_GHOST
	waitbgfadein
	createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
	createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, RGB(31, 10, 0)
	createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
	waitforvisualfinish
	setalpha 8, 8
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
	waitforvisualfinish
	delay 0
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	restorebg
	waitbgfadein
	end

Move_LOCK_ON:
	loadspritegfx ANIM_TAG_LOCK_ON
	createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40
	createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1
	createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2
	createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3
	createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4  @ Also transitions to red target
	delay 120
	setarg 7, 0xFFFF  @ Signal target to flash/disappear
	waitforvisualfinish
	end

Move_MEAN_LOOK:
	loadspritegfx ANIM_TAG_EYE
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
	loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4
	waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85
	createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2
	delay 120
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
	delay 30
	clearmonbg ANIM_DEF_PARTNER
	waitforvisualfinish
	end

Move_ROCK_THROW:
	loadspritegfx ANIM_TAG_ROCKS
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 6
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 6
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1
	delay 6
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 6
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_ROCK_SLIDE:
	loadspritegfx ANIM_TAG_ROCKS
	monbg ANIM_DEF_PARTNER
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1
	delay 2
	call RockSlideRocks
	call RockSlideRocks
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

RockSlideRocks:
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 2
	return

Move_THIEF:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	delay 1
	fadetobg BG_DARK
	waitbgfadein
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	delay 6
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1
	waitforvisualfinish
	delay 20
	clearmonbg ANIM_TARGET
	blendoff
	restorebg
	waitbgfadein
	end

Move_BUBBLE_BEAM:
	loadspritegfx ANIM_TAG_BUBBLE
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	delay 1
	call BulbblebeamCreateBubbles
	createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
	call BulbblebeamCreateBubbles
	call BulbblebeamCreateBubbles
	waitforvisualfinish
	call WaterBubblesEffectShort
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
BulbblebeamCreateBubbles:
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	delay 3
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	delay 3
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	delay 3
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	delay 3
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	delay 3
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	delay 3
	return

Move_ICY_WIND:
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	loadspritegfx ANIM_TAG_ICE_SPIKES
	monbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 0, 4, RGB_BLACK
	fadetobg BG_ICE
	waitbgfadeout
	playsewithpan SE_M_ICY_WIND, 0
	waitbgfadein
	waitforvisualfinish
	panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	call IcyWindSwirlingSnowballs
	delay 5
	call IcyWindSwirlingSnowballs
	playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
	delay 55
	call IceSpikesEffectLong
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	restorebg
	waitbgfadeout
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 4, 0, RGB_BLACK
	waitbgfadein
	end
IcyWindSwirlingSnowballs:
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
	delay 5
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
	delay 5
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
	delay 5
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
	delay 5
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
	return

Move_SMOKESCREEN:
	loadspritegfx ANIM_TAG_BLACK_SMOKE
	loadspritegfx ANIM_TAG_BLACK_BALL
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
	waitforvisualfinish
	createvisualtask AnimTask_SmokescreenImpact, 2
	delay 2
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75
	createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75
	waitforvisualfinish
	end

Move_CONVERSION:
	loadspritegfx ANIM_TAG_CONVERSION
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	setalpha 16, 0
	delay 0
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24
	delay 3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
	delay 3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8
	delay 3
	playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24
	delay 3
	createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
	delay 20
	playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0
	delay 6
	createvisualtask AnimTask_ConversionAlphaBlend, 5
	waitforvisualfinish
	delay 1
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_CONVERSION_2:
	loadspritegfx ANIM_TAG_CONVERSION
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	setalpha 0, 16
	delay 0
	playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130
	createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135
	createvisualtask AnimTask_Conversion2AlphaBlend, 5
	delay 60
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	delay 10
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	delay 10
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	delay 10
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	delay 10
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	delay 10
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	delay 10
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	delay 10
	playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_ROLLING_KICK:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 6
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
	delay 5
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_HEADBUTT:
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 2
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_HORN_ATTACK:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HORN_HIT
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 2
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
	createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_FURY_ATTACK:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HORN_HIT
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
	choosetwoturnanim FuryAttackRight, FuryAttackLeft
FuryAttackContinue:
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	waitforvisualfinish
	end

FuryAttackRight:
	createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
	waitforvisualfinish
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	goto FuryAttackContinue

FuryAttackLeft:
	createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
	waitforvisualfinish
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	goto FuryAttackContinue

Move_HORN_DRILL:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HORN_HIT
	jumpifcontest HornDrillInContest
	fadetobg BG_DRILL
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
HornDrillContinue:
	waitbgfadein
	setalpha 12, 8
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 2
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
	createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12
	waitforvisualfinish
	playse SE_BANG
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	delay 4
	createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
	waitforvisualfinish
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	end

HornDrillInContest:
	fadetobg BG_DRILL_CONTESTS
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
	goto HornDrillContinue

Move_THRASH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	createvisualtask AnimTask_ThrashMoveMonHorizontal, 2
	createvisualtask AnimTask_ThrashMoveMonVertical, 2
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 28
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 28
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	end

Move_SING:
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	monbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_MusicNotesRainbowBlend, 2
	waitforvisualfinish
	panse_1B SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12
	delay 4
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
	waitforvisualfinish
	end

Move_LOW_KICK:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
	end

Move_EARTHQUAKE:
	createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50
	createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
	playsewithpan SE_M_EARTHQUAKE, 0
	delay 10
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
	delay 16
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
	end

Move_FISSURE:
	loadspritegfx ANIM_TAG_MUD_SAND
	createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50
	createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
	playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
	delay 8
	call FissureDirtPlumeFar
	delay 15
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
	delay 15
	call FissureDirtPlumeClose
	delay 15
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
	delay 15
	call FissureDirtPlumeFar
	delay 50
	fadetobg BG_FISSURE
	waitbgfadeout
	createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
	waitbgfadein
	delay 40
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	end

FissureDirtPlumeFar:
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
	playsewithpan SE_M_DIG, SOUND_PAN_TARGET
	return

FissureDirtPlumeClose:
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
	createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
	playsewithpan SE_M_DIG, SOUND_PAN_TARGET
	return

Move_DIG:
	choosetwoturnanim DigSetUp, DigUnleash
DigEnd:
	end
DigSetUp:
	loadspritegfx ANIM_TAG_MUD_SAND
	loadspritegfx ANIM_TAG_DIRT_MOUND
	createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180
	createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180
	monbg_22 ANIM_ATTACKER
	delay 1
	createvisualtask AnimTask_DigDownMovement, 2, FALSE
	delay 6
	call DigThrowDirt
	call DigThrowDirt
	call DigThrowDirt
	call DigThrowDirt
	call DigThrowDirt
	waitforvisualfinish
	clearmonbg_23 ANIM_ATTACKER
	delay 1
	createvisualtask AnimTask_DigDownMovement, 2, TRUE
	goto DigEnd
DigUnleash:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_DIRT_MOUND
	createvisualtask AnimTask_DigUpMovement, 2, FALSE
	waitforvisualfinish
	monbg ANIM_ATTACKER
	createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48
	createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48
	delay 1
	createvisualtask AnimTask_DigUpMovement, 2, TRUE
	delay 16
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
	clearmonbg ANIM_ATTACKER
	goto DigEnd
DigThrowDirt:
	createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
	createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
	createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
	createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 32
	return

Move_MEDITATE:
	call SetPsychicBackground
	createvisualtask AnimTask_MeditateStretchAttacker, 2
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	delay 16
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	call UnsetPsychicBg
	end

Move_AGILITY:
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 12
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 12
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	delay 1
	end

Move_QUICK_ATTACK:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	delay 4
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	waitforvisualfinish
	end

Move_RAGE:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ANGER
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
	createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	delay 20
	createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_TELEPORT:
	call SetPsychicBackground
	createvisualtask AnimTask_Teleport, 2
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	delay 15
	call UnsetPsychicBg
	waitforvisualfinish
	end

Move_DOUBLE_TEAM:
	createvisualtask AnimTask_DoubleTeam, 2
	setalpha 12, 8
	monbg ANIM_ATK_PARTNER
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 32
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 24
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	delay 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	delay 1
	end

Move_MINIMIZE:
	setalpha 10, 8
	createvisualtask AnimTask_Minimize, 2
	loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3
	waitforvisualfinish
	blendoff
	end

Move_METRONOME:
	loadspritegfx ANIM_TAG_FINGER
	loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
	createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
	playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
	delay 6
	createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
	delay 24
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
	waitforvisualfinish
	end

Move_SKULL_BASH:
	choosetwoturnanim SkullBashSetUp, SkullBashAttack
SkullBashEnd:
	end
SkullBashSetUp:
	call SkullBashSetUpHeadDown
	call SkullBashSetUpHeadDown
	waitforvisualfinish
	goto SkullBashEnd
SkullBashSetUpHeadDown:
	createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
	waitforvisualfinish
	createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1
	waitforvisualfinish
	return
SkullBashAttack:
	loadspritegfx ANIM_TAG_IMPACT
	createvisualtask AnimTask_SkullBashPosition, 2, 0
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	playse SE_BANG
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
	loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3
	waitforvisualfinish
	createvisualtask AnimTask_SkullBashPosition, 2, 1
	goto SkullBashEnd

Move_AMNESIA:
	loadspritegfx ANIM_TAG_AMNESIA
	call SetPsychicBackground
	delay 8
	createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
	playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
	delay 54
	loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3
	waitforvisualfinish
	call UnsetPsychicBg
	end

Move_KINESIS:
	loadspritegfx ANIM_TAG_ALERT
	loadspritegfx ANIM_TAG_BENT_SPOON
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	call SetPsychicBackground
	createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20
	createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
	createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
	loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2
	delay 60
	playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER
	delay 30
	loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2
	delay 70
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
	waitforvisualfinish
	call UnsetPsychicBg
	end

Move_GLARE:
	loadspritegfx ANIM_TAG_SMALL_RED_EYE
	loadspritegfx ANIM_TAG_EYE_SPARKLE
	createvisualtask AnimTask_GlareEyeDots, 5, 0
	playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 0, 16, RGB_BLACK
	waitforvisualfinish
	createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
	createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
	createvisualtask AnimTask_ScaryFace, 5
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	delay 2
	createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 16, 0, RGB_BLACK
	end

Move_BARRAGE:
	loadspritegfx ANIM_TAG_RED_BALL
	createvisualtask AnimTask_BarrageBall, 3
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	delay 24
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
	createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
	createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
	loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
	end

Move_SKY_ATTACK:
	choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash
SkyAttackEnd:
	end
SkyAttackSetUp:
	monbg ANIM_DEF_PARTNER
	setalpha 12, 11
	createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID
	jumpretfalse SkyAttackSetUpAgainstOpponent
	goto SkyAttackSetUpAgainstPartner
SkyAttackSetUpAgainstOpponent:
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 27, 1, 0, 12, RGB_BLACK
	waitforvisualfinish
	delay 12
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK
	createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
	loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE
	delay 20
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 25, 1, 8, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	goto SkyAttackEnd
SkyAttackSetUpAgainstPartner:
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 1, 0, 12, RGB_BLACK
	waitforvisualfinish
	delay 12
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK
	createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
	playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
	delay 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE
	delay 20
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	goto SkyAttackEnd
SkyAttackUnleash:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_BIRD
	call SetSkyBg
	monbg ANIM_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
	delay 4
	createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
	waitforvisualfinish
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
	createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
	delay 14
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	delay 20
	createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
	delay 2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 15, 0, RGB_WHITE
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	call UnsetSkyBg
	goto SkyAttackEnd

Move_FLASH:
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_Flash, 2
	waitforvisualfinish
	end

Move_SPLASH:
	createvisualtask AnimTask_Splash, 2, 0, 3
	delay 8
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3
	waitforvisualfinish
	end

Move_ACID_ARMOR:
	monbg ANIM_ATTACKER
	setalpha 15, 0
	createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER
	playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	delay 1
	end

Move_SHARPEN:
	loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
	createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2
	waitforvisualfinish
	end

Move_SUPER_FANG:
	loadspritegfx ANIM_TAG_FANG_ATTACK
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1
	createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1
	waitforvisualfinish
	delay 20
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 4
	createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	delay 8
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
	waitforvisualfinish
	blendoff
	end

Move_SLASH:
	loadspritegfx ANIM_TAG_SLASH
	createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_STRUGGLE:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_MOVEMENT_WAVES
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
	createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
	createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
	loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SKETCH:
	loadspritegfx ANIM_TAG_PENCIL
	monbg ANIM_TARGET
	createvisualtask AnimTask_SketchDrawMon, 2
	createsprite gPencilSpriteTemplate, ANIM_TARGET, 2
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	createvisualtask AnimTask_Splash, 2, 0, 2
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2
	end

Move_NIGHTMARE:
	fadetobg BG_GHOST
	waitbgfadein
	jumpifcontest NightmareInContest
	monbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_NightmareClone, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	restorebg
	waitbgfadein
	end
NightmareInContest:
	createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	waitforvisualfinish
	restorebg
	waitbgfadein
	end

Move_FLAIL:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
	loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2
	waitforvisualfinish
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SPITE:
	fadetobg BG_GHOST
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	waitbgfadein
	monbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 6, 0, 8, RGB_WHITE
	createvisualtask AnimTask_SpiteTargetShadow, 2
	loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
	waitforvisualfinish
	restorebg
	waitbgfadein
	clearmonbg ANIM_TARGET
	end

SetHighSpeedBg:
	createvisualtask AnimTask_GetAttackerSide, 2
	jumprettrue SetHighSpeedBgPlayer
	fadetobg BG_HIGHSPEED_OPPONENT
	goto SetHighSpeedBgFade
SetHighSpeedBgPlayer:
	fadetobg BG_HIGHSPEED_PLAYER
SetHighSpeedBgFade:
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
	waitbgfadein
	return

UnsetHighSpeedBg:
	restorebg
	waitbgfadeout
	setarg 7, -1
	waitbgfadein
	return

Move_MACH_PUNCH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_ATK_PARTNER
	call SetHighSpeedBg
	delay 0
	setalpha 9, 8
	createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	call UnsetHighSpeedBg
	end

Move_FORESIGHT:
	loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 16, 0
	createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET
	delay 17
	loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4
	delay 48
	delay 24
	playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
	delay 10
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1
	playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	end

Move_DESTINY_BOND:
	loadspritegfx ANIM_TAG_WHITE_SHADOW
	fadetobg BG_GHOST
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	waitbgfadein
	createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
	playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
	delay 48
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29)
	delay 24
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29)
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	waitforvisualfinish
	restorebg
	waitbgfadein
	blendoff
	clearmonbg 5
	end

Move_ENDURE:
	loadspritegfx ANIM_TAG_FOCUS_ENERGY
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	call EndureEffect
	delay 8
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
	call EndureEffect
	delay 8
	call EndureEffect
	waitforvisualfinish
	end

EndureEffect:
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2
	delay 4
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1
	delay 4
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2
	delay 4
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3
	delay 4
	createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1
	return

Move_CHARM:
	loadspritegfx ANIM_TAG_MAGENTA_HEART
	createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 15
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 15
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	end

Move_ROLLOUT:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_MUD_SAND
	loadspritegfx ANIM_TAG_ROCKS
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_Rollout, 2
	waitforvisualfinish
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_FALSE_SWIPE:
	loadspritegfx ANIM_TAG_SLASH_2
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
	delay 16
	createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	delay 2
	createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16
	delay 2
	createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	delay 2
	createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48
	delay 2
	createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	delay 2
	createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80
	delay 2
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	end

Move_SWAGGER:
	loadspritegfx ANIM_TAG_BREATH
	loadspritegfx ANIM_TAG_ANGER
	createvisualtask AnimTask_GrowAndShrink, 2
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
	loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
	waitforvisualfinish
	delay 24
	createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
	delay 12
	createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Move_MILK_DRINK:
	loadspritegfx ANIM_TAG_MILK_BOTTLE
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_TARGET
	createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2
	delay 40
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	delay 12
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	delay 20
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
	playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	call HealingEffect2
	waitforvisualfinish
	end

Move_MAGNITUDE:
	createvisualtask AnimTask_IsPowerOver99, 2
	waitforvisualfinish
	jumpargeq 15, FALSE, MagnitudeRegular
	jumpargeq 15, TRUE, MagnitudeIntense
MagnitudeEnd:
	end
MagnitudeRegular:
	createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
	createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
	loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
	goto MagnitudeEnd
MagnitudeIntense:
	createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
	createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
	loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
	delay 10
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
	delay 16
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
	goto MagnitudeEnd

Move_RAPID_SPIN:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_RAPID_SPIN
	monbg ANIM_ATTACKER
	createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
	createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
	loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	waitforvisualfinish
	delay 8
	createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
	loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end

Move_MOONLIGHT:
	loadspritegfx ANIM_TAG_MOON
	loadspritegfx ANIM_TAG_GREEN_SPARKLE
	loadspritegfx ANIM_TAG_BLUE_STAR
	setalpha 0, 16
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
	waitforvisualfinish
	createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
	createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
	playsewithpan SE_M_MOONLIGHT, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0
	delay 30
	createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0
	delay 20
	createvisualtask AnimTask_MoonlightEndFade, 2
	waitforvisualfinish
	call HealingEffect
	waitforvisualfinish
	end

Move_EXTREME_SPEED:
	loadspritegfx ANIM_TAG_SPEED_DUST
	loadspritegfx ANIM_TAG_IMPACT
	call SetHighSpeedBg
	createvisualtask AnimTask_AttackerStretchAndDisappear, 2
	loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3
	waitforvisualfinish
	delay 1
	createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
	monbg ANIM_TARGET
	setalpha 12, 8
	delay 18
	createvisualtask AnimTask_ExtremeSpeedImpact, 2
	delay 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3
	delay 10
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3
	delay 10
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3
	waitforvisualfinish
	createvisualtask AnimTask_SpeedDust, 2
	delay 10
	createvisualtask AnimTask_ExtremeSpeedMonReappear, 2
	loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4
	waitforvisualfinish
	call UnsetHighSpeedBg
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	setarg 7, 0x1000
	delay 1
	end

Move_UPROAR:
	loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
	loadspritegfx ANIM_TAG_THIN_RING
	monbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
	delay 16
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
	delay 16
	createvisualtask AnimTask_UproarDistortion, 2, 0
	createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
	playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
	createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_HEAT_WAVE:
	loadspritegfx ANIM_TAG_FLYING_DIRT
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED
	createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE
	createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED
	panse_1B SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	delay 4
	createvisualtask AnimTask_MoveHeatWaveTargets, 5
	delay 12
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
	end

@ Also used by Hail weather
Move_HAIL:
	loadspritegfx ANIM_TAG_HAIL
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 6, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_Hail, 5
	loopsewithpan SE_M_HAIL, 0, 8, 10
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 6, 0, RGB_BLACK
	end

Move_TORMENT:
	loadspritegfx ANIM_TAG_ANGER
	loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
	createvisualtask AnimTask_TormentAttacker, 2
	waitforvisualfinish
	createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
	createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
	delay 20
	createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
	end

Move_MEMENTO:
	setalpha 0, 16
	delay 1
	createvisualtask AnimTask_InitMementoShadow, 2
	delay 1
	createvisualtask AnimTask_MoveAttackerMementoShadow, 5
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	delay 48
	playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask sub_8114470, 2
	delay 12
	setalpha 0, 16
	delay 1
	monbg_22 ANIM_TARGET
	createvisualtask AnimTask_MoveTargetMementoShadow, 5
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg_23 ANIM_TARGET
	delay 1
	blendoff
	delay 1
	end

Move_FACADE:
	loadspritegfx ANIM_TAG_SWEAT_DROP
	createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3
	createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72
	loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3
	end

Move_SMELLING_SALTS:
	loadspritegfx ANIM_TAG_TAG_HAND
	loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
	createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2
	createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2
	delay 32
	createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2
	loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2
	waitforvisualfinish
	delay 4
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2
	createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3
	loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3
	end

Move_FOLLOW_ME:
	loadspritegfx ANIM_TAG_FINGER
	createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0
	playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 18
	playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
	delay 71
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
	end

Move_CHARGE:
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_ELECTRICITY
	monbg ANIM_ATTACKER
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 30
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 30
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
	delay 25
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 20
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 15
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 10
	delay 6
	loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
	waitforvisualfinish
	createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
	delay 2
	createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
	clearmonbg ANIM_ATTACKER
	blendoff
	end

Move_TAUNT:
	loadspritegfx ANIM_TAG_FINGER_2
	loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
	loadspritegfx ANIM_TAG_ANGER
	createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45
	playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
	delay 6
	createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
	delay 4
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2
	waitforvisualfinish
	delay 8
	createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
	waitforvisualfinish
	delay 12
	createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
	playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
	end

Move_HELPING_HAND:
	loadspritegfx ANIM_TAG_TAG_HAND
	createvisualtask AnimTask_HelpingHandAttackerMovement, 5
	createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0
	createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1
	delay 19
	playsewithpan SE_M_ENCORE, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
	delay 14
	playsewithpan SE_M_ENCORE, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
	delay 20
	playsewithpan SE_M_ENCORE, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
	createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
	end

Move_ASSIST:
	loadspritegfx ANIM_TAG_PAW_PRINT
	createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
	delay 2
	createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
	playsewithpan SE_M_SCRATCH, 0
	delay 2
	createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
	playsewithpan SE_M_SCRATCH, 0
	delay 2
	createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
	playsewithpan SE_M_SCRATCH, 0
	delay 2
	createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
	playsewithpan SE_M_SCRATCH, 0
	end

Move_SUPERPOWER:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_METEOR
	loadspritegfx ANIM_TAG_FLAT_ROCK
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	setalpha 12, 8
	createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	delay 20
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
	delay 40
	createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
	delay 8
	createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112
	delay 8
	createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104
	delay 8
	createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96
	delay 8
	createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
	delay 74
	createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	delay 16
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	delay 1
	end

Move_RECYCLE:
	loadspritegfx ANIM_TAG_RECYCLE
	monbg ANIM_ATTACKER
	setalpha 0, 16
	delay 1
	createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2
	loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3
	waitforvisualfinish
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	delay 1
	end

Move_BRICK_BREAK:
	loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_TORN_METAL
	choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
BrickBreakNormal:
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
	delay 4
	delay 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
	delay 20
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
	delay 20
	createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
	delay 37
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end
BrickBreakShatteredWall:
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
	delay 4
	createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
	delay 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
	delay 20
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
	delay 20
	createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
	delay 37
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
	createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
	createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
	createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
	playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

Move_YAWN:
	loadspritegfx ANIM_TAG_PINK_CLOUD
	createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
	playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
	playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
	delay 4
	createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1
	delay 4
	createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
	waitforvisualfinish
	createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET
	playsewithpan SE_M_YAWN, SOUND_PAN_TARGET
	end

Move_ENDEAVOR:
	loadspritegfx ANIM_TAG_SWEAT_DROP
	loadspritegfx ANIM_TAG_IMPACT
	createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
	delay 6
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	delay 24
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	end

Move_ERUPTION:
	loadspritegfx ANIM_TAG_WARM_ROCK
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, RGB_RED
	waitforvisualfinish
	createvisualtask AnimTask_EruptionLaunchRocks, 2
	waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
	waitforvisualfinish
	createvisualtask AnimTask_EruptionLaunchRocks, 2
	waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
	waitforvisualfinish
	delay 30
	createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
	createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
	createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
	createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
	createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
	createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
	delay 22
	createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60
	createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60
	loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
	delay 80
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, RGB_RED
	end

Move_SKILL_SWAP:
	loadspritegfx ANIM_TAG_BLUEGREEN_ORB
	call SetPsychicBackground
	createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
	loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3
	delay 16
	createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1
	waitforvisualfinish
	call UnsetPsychicBg
	end

Move_IMPRISON:
	loadspritegfx ANIM_TAG_HOLLOW_ORB
	loadspritegfx ANIM_TAG_X_SIGN
	call SetPsychicBackground
	monbg ANIM_DEF_PARTNER
	createvisualtask AnimTask_ImprisonOrbs, 5
	delay 8
	loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5
	waitforvisualfinish
	delay 4
	createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40
	createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10
	playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
	clearmonbg ANIM_DEF_PARTNER
	call UnsetPsychicBg
	end

Move_GRUDGE:
	loadspritegfx ANIM_TAG_PURPLE_FLAME
	monbg ANIM_ATTACKER
	monbgprio_29
	fadetobg BG_GHOST
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	waitbgfadein
	createvisualtask AnimTask_GrudgeFlames, 3
	loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4
	delay 10
	delay 80
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	waitforvisualfinish
	restorebg
	waitbgfadein
	clearmonbg ANIM_ATTACKER
	end

Move_CAMOUFLAGE:
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	setalpha 16, 0
	createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
	delay 16
	createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
	playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 8
	createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
	waitforvisualfinish
	createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATK_PARTNER
	end

Move_TAIL_GLOW:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	monbg ANIM_ATTACKER
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
	waitforvisualfinish
	createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER
	delay 18
	loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
	clearmonbg ANIM_ATTACKER
	blendoff
	delay 1
	end

Move_LUSTER_PURGE:
	loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_IMPACT
	fadetobg BG_PSYCHIC
	waitbgfadeout
	createvisualtask AnimTask_FadeScreenToWhite, 5
	waitbgfadein
	monbg ANIM_ATTACKER
	setalpha 12, 8
	playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
	createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
	delay 20
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
	waitforvisualfinish
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
	waitforvisualfinish
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	delay 3
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
	createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	call UnsetPsychicBg
	end

Move_MIST_BALL:
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_WHITE_FEATHER
	delay 0
	playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
	createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
	waitforvisualfinish
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
	delay 0
	playsewithpan SE_M_HAZE, 0
	createvisualtask AnimTask_LoadMistTiles, 5
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 3, 0, 16, RGB_WHITE
	delay 8
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
	delay 70
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 16, 0, RGB_WHITE
	end

Move_FEATHER_DANCE:
	loadspritegfx ANIM_TAG_WHITE_FEATHER
	monbg ANIM_DEF_PARTNER
	monbgprio_29
	playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET
	delay 0
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
	delay 6
	createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_TEETER_DANCE:
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	loadspritegfx ANIM_TAG_DUCK
	createvisualtask AnimTask_TeeterDanceMovement, 5
	createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 24
	createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 24
	createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 24
	createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	delay 24
	createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2
	playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
	end

Move_MUD_SPORT:
	loadspritegfx ANIM_TAG_MUD_SAND
	createvisualtask AnimTask_Splash, 2, 0, 6
	delay 24
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 32
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 32
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14
	playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
	delay 16
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60
	waitplaysewithpan SE_M_BUBBLE2, 0, 15
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100
	waitplaysewithpan SE_M_BUBBLE2, 0, 25
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55
	waitplaysewithpan SE_M_BUBBLE2, 0, 14
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50
	waitplaysewithpan SE_M_BUBBLE2, 0, 10
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90
	waitplaysewithpan SE_M_BUBBLE2, 0, 22
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90
	waitplaysewithpan SE_M_BUBBLE2, 0, 22
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60
	waitplaysewithpan SE_M_BUBBLE2, 0, 15
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90
	waitplaysewithpan SE_M_BUBBLE2, 0, 22
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60
	waitplaysewithpan SE_M_BUBBLE2, 0, 15
	delay 2
	createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40
	waitplaysewithpan SE_M_BUBBLE2, 0, 10
	end

Move_NEEDLE_ARM:
	loadspritegfx ANIM_TAG_GREEN_SPIKE
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16
	delay 2
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10
	createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10
	end

Move_SLACK_OFF:
	loadspritegfx ANIM_TAG_BLUE_STAR
	createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER
	playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
	waitforvisualfinish
	call HealingEffect
	waitforvisualfinish
	end

Move_CRUSH_CLAW:
	loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
	loadspritegfx ANIM_TAG_CLAW_SLASH
	loadspritegfx ANIM_TAG_TORN_METAL
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	delay 4
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	delay 12
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_TARGET
	end

Move_AROMATHERAPY:
	playsewithpan SE_M_PETAL_DANCE, 0
	loadspritegfx ANIM_TAG_FLOWER
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_SPARKLE_2
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 0, 7, RGB(13, 31, 12)
	delay 1
	monbg ANIM_ATTACKER
	delay 1
	createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
	createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
	createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
	delay 20
	createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
	createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
	createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
	delay 10
	createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
	createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
	createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, RGB(13, 31, 12)
	delay 1
	playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_StatusClearedEffect, 2, 1
	waitforvisualfinish
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
	delay 8
	createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
	waitforvisualfinish
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 43, 3, 10, 0, RGB(13, 31, 12)
	createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
	waitforvisualfinish
	end

Move_FAKE_TEARS:
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31)
	waitforvisualfinish
	createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4
	delay 8
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
	delay 8
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
	delay 8
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
	delay 8
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
	createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
	waitforvisualfinish
	end

Move_AIR_CUTTER:
	loadspritegfx ANIM_TAG_AIR_WAVE
	loadspritegfx ANIM_TAG_CUT
	loadspritegfx ANIM_TAG_IMPACT
	delay 0
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	delay 0
	createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128  @ 6 * 256 == Q_8_8(6)
	waitforvisualfinish
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
	delay 5
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	delay 0
	end

Move_ODOR_SLEUTH:
	monbg ANIM_TARGET
	createvisualtask AnimTask_OdorSleuthMovement, 5
	delay 24
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	delay 6
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	delay 1
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	end

Move_GRASS_WHISTLE:
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB(18, 31, 12)
	waitforvisualfinish
	createvisualtask AnimTask_MusicNotesRainbowBlend, 2
	waitforvisualfinish
	panse_1B SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
	delay 5
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
	delay 4
	createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
	delay 4
	waitforvisualfinish
	createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB(18, 31, 12)
	waitforvisualfinish
	end

Move_TICKLE:
	loadspritegfx ANIM_TAG_EYE_SPARKLE
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK
	waitforvisualfinish
	createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
	createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK
	waitforvisualfinish
	delay 20
	createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
	delay 12
	createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8
	waitforvisualfinish
	end

Move_WATER_SPOUT:
	loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_WaterSpoutLaunch, 5
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	delay 44
	playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 16
	createvisualtask AnimTask_WaterSpoutRain, 5
	playsewithpan SE_M_SURF, SOUND_PAN_TARGET
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SHADOW_PUNCH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	fadetobg BG_GHOST
	waitbgfadein
	monbg ANIM_ATK_PARTNER
	setalpha 9, 8
	createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	restorebg
	waitbgfadein
	end

Move_EXTRASENSORY:
	call SetPsychicBackground
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
	createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
	createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
	createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	call UnsetPsychicBg
	end

Move_AERIAL_ACE:
	loadspritegfx ANIM_TAG_CUT
	monbg ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
	createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	delay 5
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_IRON_DEFENSE:
	loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
	waitforvisualfinish
	end

Move_BLOCK:
	loadspritegfx ANIM_TAG_X_SIGN
	createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	end

Move_HOWL:
	loadspritegfx ANIM_TAG_NOISE_LINE
	createvisualtask AnimTask_DeepInhale, 2, 0
	delay 12
	call RoarEffect
	createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
	waitforvisualfinish
	delay 30
	end

Move_BULK_UP:
	loadspritegfx ANIM_TAG_BREATH
	createvisualtask AnimTask_GrowAndShrink, 2
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
	loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
	waitforvisualfinish
	end

Move_COVET:
	loadspritegfx ANIM_TAG_MAGENTA_HEART
	loadspritegfx ANIM_TAG_ITEM_BAG
	createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 15
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	delay 15
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3
	end

Move_VOLT_TACKLE:
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_ELECTRICITY
	monbg ANIM_ATTACKER
	setalpha 12, 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 8, RGB_BLACK
	waitforvisualfinish
	createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	delay 8
	createvisualtask AnimTask_VoltTackleBolt, 5, 0
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_VoltTackleBolt, 5, 1
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_VoltTackleBolt, 5, 2
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_VoltTackleBolt, 5, 3
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_VoltTackleBolt, 5, 4
	playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
	delay 8
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
	delay 2
	createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
	delay 8
	createvisualtask AnimTask_VoltTackleAttackerReappear, 5
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
	createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
	delay 2
	createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 8, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_WATER_SPORT:
	loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
	createvisualtask AnimTask_WaterSport, 5
	delay 8
	playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
	delay 44
	playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
	delay 44
	playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
	delay 44
	panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	end

Move_CALM_MIND:
	loadspritegfx ANIM_TAG_THIN_RING
	monbg ANIM_ATK_PARTNER
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE
	waitforvisualfinish
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
	delay 14
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
	delay 14
	createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 16, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	end

Move_LEAF_BLADE:
	loadspritegfx ANIM_TAG_LEAF
	loadspritegfx ANIM_TAG_CROSS_IMPACT
	createvisualtask AnimTask_LeafBlade, 5
	delay 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	delay 50
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	delay 50
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	playsewithpan SE_M_CUT, SOUND_PAN_TARGET
	waitforvisualfinish
	monbg ANIM_TARGET
	setalpha 12, 8
	delay 12
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1
	createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
	playsewithpan SE_M_LEER, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_DRAGON_DANCE:
	loadspritegfx ANIM_TAG_HOLLOW_ORB
	monbg ANIM_ATTACKER
	monbgprio_28 ANIM_ATTACKER
	delay 1
	createvisualtask AnimTask_DragonDanceWaver, 5
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	delay 8
	createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
	createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
	delay 30
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	delay 30
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	delay 1
	end

Move_SHOCK_WAVE:
	loadspritegfx ANIM_TAG_ELECTRIC_ORBS
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	loadspritegfx ANIM_TAG_SPARK
	loadspritegfx ANIM_TAG_LIGHTNING
	monbg ANIM_ATTACKER
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
	playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
	delay 12
	createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
	delay 30
	createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET
	delay 12
	waitforvisualfinish
	createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 3, 16, 0, RGB_WHITE
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 16, 16, RGB_BLACK
	delay 4
	createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	end

Move_HARDEN:
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
	waitforvisualfinish
	end

Move_BELLY_DRUM:
	loadspritegfx ANIM_TAG_MUSIC_NOTES
	loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
	createvisualtask AnimTask_MusicNotesRainbowBlend, 2
	waitforvisualfinish
	call BellyDrumRight
	createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
	delay 15
	call BellyDrumLeft
	createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
	delay 15
	call BellyDrumRight
	createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
	delay 7
	call BellyDrumLeft
	createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
	delay 7
	call BellyDrumRight
	createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
	delay 7
	call BellyDrumLeft
	createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
	playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
	waitforvisualfinish
	end

BellyDrumLeft:
	createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
	return

BellyDrumRight:
	createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
	return

Move_MIND_READER:
	loadspritegfx ANIM_TAG_TEAL_ALERT
	loadspritegfx ANIM_TAG_OPENING_EYE
	loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
	createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
	createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
	delay 40
	playsewithpan SE_M_LEER, SOUND_PAN_TARGET
	createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK
	call MindReaderEyeSpikeEffect
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

MindReaderEyeSpikeEffect:
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
	delay 2
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6
	delay 2
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
	createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6
	delay 2
	return

Move_ICE_PUNCH:
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
	delay 20
	playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
	createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
	delay 5
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
	createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
	delay 17
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
	waitforvisualfinish
	delay 15
	call IceCrystalEffectShort
	delay 5
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_REST:
	playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
	loadspritegfx ANIM_TAG_LETTER_Z
	createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
	delay 20
	createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
	delay 20
	createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
	waitforvisualfinish
	end

Move_CONFUSION:
	monbg ANIM_DEF_PARTNER
	call SetPsychicBackground
	setalpha 8, 8
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
	waitforvisualfinish
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	delay 1
	call UnsetPsychicBg
	end

Move_PSYCHIC:
	monbg ANIM_DEF_PARTNER
	call SetPsychicBackground
	setalpha 8, 8
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
	waitforvisualfinish
	loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	delay 1
	call UnsetPsychicBg
	end

Move_FUTURE_SIGHT:
	goto FutureSight
FutureSightContinue:
	waitforvisualfinish
	delay 1
	call UnsetPsychicBg
	end
FutureSight:
	monbg ANIM_ATK_PARTNER
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	call SetPsychicBackground
	setalpha 8, 8
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	goto FutureSightContinue

Move_THUNDER:
	loadspritegfx ANIM_TAG_LIGHTNING
	fadetobg BG_THUNDER
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1
	waitbgfadein
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
	delay 16
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12
	delay 20
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
	delay 5
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
	delay 30
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 5
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
	delay 10
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0
	delay 2
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, 1, 2, 16, 0, RGB_BLACK
	waitforvisualfinish
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	end

Move_THUNDER_PUNCH:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_LIGHTNING
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
	waitforvisualfinish
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	delay 1
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
	delay 1
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
	delay 20
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SACRED_FIRE:
	loadspritegfx ANIM_TAG_FIRE
	loadspritegfx ANIM_TAG_FIRE_PLUME
	loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
	delay 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
	delay 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
	delay 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
	delay 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
	delay 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
	delay 1
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
	delay 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	waitforvisualfinish
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
	delay 10
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
	delay 10
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
	delay 1
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	waitforvisualfinish
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 1
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
	waitforvisualfinish
	end

Move_SCRATCH:
	loadspritegfx ANIM_TAG_SCRATCH
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_DRAGON_BREATH:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 9, RGB_RED
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	delay 2
	createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 9, 0, RGB_RED
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_ROAR:
	loadspritegfx ANIM_TAG_NOISE_LINE
	monbg ANIM_ATTACKER
	monbgprio_28 ANIM_ATTACKER
	setalpha 8, 8
	createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 2
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
	call RoarEffect
	delay 20
	createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 2
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	waitforvisualfinish
	createvisualtask SoundTask_WaitForCry, 5
	waitforvisualfinish
	end

RoarEffect:
	createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
	createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
	createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
	delay 15
	createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
	createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
	createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
	return

Move_GROWL:
	loadspritegfx ANIM_TAG_NOISE_LINE
	createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 255
	call RoarEffect
	delay 10
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
	waitforvisualfinish
	createvisualtask SoundTask_WaitForCry, 5
	waitforvisualfinish
	end

Move_SNORE:
	loadspritegfx ANIM_TAG_SNORE_Z
	monbg ANIM_ATK_PARTNER
	setalpha 8, 8
	call SnoreEffect
	delay 30
	call SnoreEffect
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end
SnoreEffect:
	playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
	createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
	createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
	createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
	return

Move_LIGHT_SCREEN:
	loadspritegfx ANIM_TAG_SPARKLE_3
	loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
	setalpha 0, 16
	waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
	createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL
	delay 10
	call SpecialScreenSparkle
	waitforvisualfinish
	delay 1
	blendoff
	end

SpecialScreenSparkle:
	createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, 1
	delay 6
	createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, 1
	delay 5
	createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, 1
	delay 7
	createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, 1
	delay 6
	createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, 1
	delay 6
	createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, 1
	return

Move_MIRROR_COAT:
	loadspritegfx ANIM_TAG_SPARKLE_3
	loadspritegfx ANIM_TAG_RED_LIGHT_WALL
	setalpha 0, 16
	createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL
	delay 10
	playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
	call SpecialScreenSparkle
	waitforvisualfinish
	delay 1
	blendoff
	end

Move_REFLECT:
	loadspritegfx ANIM_TAG_SPARKLE_4
	loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
	setalpha 0, 16
	waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
	createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL
	delay 20
	createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, 1
	delay 7
	createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, 1
	delay 7
	createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, 1
	waitforvisualfinish
	delay 1
	blendoff
	end

Move_BARRIER:
	loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
	setalpha 0, 16
	waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
	createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL
	waitforvisualfinish
	delay 1
	blendoff
	end

Move_BUBBLE:
	loadspritegfx ANIM_TAG_BUBBLE
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	monbg ANIM_TARGET
	setalpha 12, 8
	delay 1
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
	delay 6
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
	delay 6
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
	delay 6
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
	delay 6
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
	delay 6
	createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
	waitforvisualfinish
	call WaterBubblesEffectLong
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_SMOG:
	loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
	monbg ANIM_DEF_PARTNER
	monbgprio_29
	setalpha 12, 8
	loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10
	call SmogCloud
	call SmogCloud
	call SmogCloud
	call SmogCloud
	call SmogCloud
	call SmogCloud
	call SmogCloud
	delay 120
	loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
	delay 10
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
SmogCloud:
	createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
	delay 7
	return

Move_FAINT_ATTACK:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_ATTACKER
	fadetobg BG_DARK
	waitbgfadein
	delay 0
	playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
	createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	invisible ANIM_ATTACKER
	delay 1
	createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
	setalpha 12, 8
	monbg ANIM_TARGET
	delay 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	setarg 7, 0x1000
	delay 32
	createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2
	monbg ANIM_ATTACKER
	createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	delay 1
	restorebg
	waitbgfadein
	end

Move_SAND_ATTACK:
	loadspritegfx ANIM_TAG_MUD_SAND
	monbg ANIM_ATK_PARTNER
	monbgprio_28 ANIM_ATTACKER
	setalpha 12, 8
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
	call SandAttackDirt
	call SandAttackDirt
	call SandAttackDirt
	call SandAttackDirt
	call SandAttackDirt
	call SandAttackDirt
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end
SandAttackDirt:
	createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
	createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10
	createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10
	createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5
	createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5
	delay 2
	return

Move_MUD_SLAP:
	loadspritegfx ANIM_TAG_MUD_SAND
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
	call MudSlapMud
	call MudSlapMud
	call MudSlapMud
	call MudSlapMud
	call MudSlapMud
	call MudSlapMud
	waitforvisualfinish
	end
MudSlapMud:
	createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
	createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5
	createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5
	createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10
	createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10
	delay 2
	return

Move_DRAGON_RAGE:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_FIRE_PLUME
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
	waitforvisualfinish
	createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
	waitforvisualfinish
	loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25
	delay 1
	createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4
	waitforvisualfinish
	end

Move_RAIN_DANCE:
	loadspritegfx ANIM_TAG_RAIN_DROPS
	playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
	createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
	delay 120
	delay 30
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_BITE:
	loadspritegfx ANIM_TAG_SHARP_TEETH
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
	delay 10
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	end

Move_CRUNCH:
	loadspritegfx ANIM_TAG_SHARP_TEETH
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	fadetobg BG_DARK
	waitbgfadein
	setalpha 12, 8
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
	delay 10
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
	waitforvisualfinish
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
	createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
	delay 10
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	delay 1
	restorebg
	waitbgfadein
	end

Move_CLAMP:
	loadspritegfx ANIM_TAG_CLAMP
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
	createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
	createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
	delay 10
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_ICE_BEAM:
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
	waitforvisualfinish
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
	delay 1
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31)
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	call IceBeamCreateCrystals
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
	delay 1
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
	waitforvisualfinish
	delay 20
	call IceCrystalEffectShort
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31)
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end
IceBeamCreateCrystals:
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
	createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
	createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
	delay 1
	return

Move_WITHDRAW:
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_Withdraw, 5
	waitforvisualfinish
	end

Move_AURORA_BEAM:
	loadspritegfx ANIM_TAG_RAINBOW_RINGS
	fadetobg BG_AURORA
	waitbgfadein
	playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER
	setarg 7, 0
	createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
	call AuroraBeamCreateRings
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1
	call AuroraBeamCreateRings
	call AuroraBeamCreateRings
	call AuroraBeamCreateRings
	setarg 7, 0xFFFF
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
	call AuroraBeamCreateRings
	call AuroraBeamCreateRings
	call AuroraBeamCreateRings
	call AuroraBeamCreateRings
	call AuroraBeamCreateRings
	call AuroraBeamCreateRings
	waitforvisualfinish
	restorebg
	waitbgfadein
	end
AuroraBeamCreateRings:
	createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
	delay 1
	createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
	delay 1
	createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
	delay 1
	createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
	delay 1
	return

Move_SOLAR_BEAM:
	loadspritegfx ANIM_TAG_ORBS
	choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
SolarBeamEnd:
	waitforvisualfinish
	end
SolarBeamSetUp:
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	call SolarBeamAbsorbEffect
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	goto SolarBeamEnd
SolarBeamAbsorbEffect:
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16
	delay 2
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16
	delay 2
	return
SolarBeamUnleash:
	call SetSolarbeamBg
	panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
	delay 4
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(25, 31, 0)
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
	delay 4
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
	delay 4
	call SolarBeamUnleash1
	call SolarBeamUnleash1
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(25, 31, 0)
	call UnsetSolarbeamBg
	goto SolarBeamEnd
SolarBeamUnleash1:
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
	delay 4
	createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
	delay 4
	return

Move_BLIZZARD:
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	monbg ANIM_DEF_PARTNER
	call SetHighSpeedBg
	waitforvisualfinish
	panse_1B SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	call BlizzardIceCrystals
	call BlizzardIceCrystals
	playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET
	waitforvisualfinish
	call IceCrystalEffectLong
	waitforvisualfinish
	delay 20
	call UnsetHighSpeedBg
	clearmonbg ANIM_DEF_PARTNER
	end
BlizzardIceCrystals:
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
	createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
	delay 3
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
	createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
	delay 3
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
	createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
	delay 3
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
	createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
	delay 3
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
	createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
	delay 3
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
	createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
	delay 3
	createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
	createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
	delay 3
	return

Move_POWDER_SNOW:
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	monbg ANIM_DEF_PARTNER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK
	waitforvisualfinish
	panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	call PowderSnowSnowballs
	call PowderSnowSnowballs
	playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
	waitforvisualfinish
	waitsound
	call IceCrystalEffectLong
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 20
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 3, 0, RGB_BLACK
	end
PowderSnowSnowballs:
	createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
	delay 3
	createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
	delay 3
	createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
	delay 3
	createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
	delay 3
	createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
	delay 3
	createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
	delay 3
	createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
	delay 3
	return

Move_HYDRO_PUMP:
	loadspritegfx ANIM_TAG_WATER_ORB
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
	delay 6
	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	createvisualtask AnimTask_StartSinAnimTimer, 5, 100
	call HydroPumpBeams
	call HydroPumpBeams
	call HydroPumpBeams
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
	call HydroPumpHitSplats
	call HydroPumpBeams
	call HydroPumpBeams
	call HydroPumpHitSplats
	call HydroPumpBeams
	call HydroPumpBeams
	call HydroPumpHitSplats
	call HydroPumpBeams
	call HydroPumpBeams
	call HydroPumpHitSplats
	call HydroPumpBeams
	call HydroPumpBeams
	call HydroPumpHitSplats
	delay 1
	delay 1
	call HydroPumpHitSplats
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
HydroPumpBeams:
	createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
	createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
	delay 1
	createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
	createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
	delay 1
	return
HydroPumpHitSplats	:
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1
	return

Move_SIGNAL_BEAM:
	loadspritegfx ANIM_TAG_GLOWY_RED_ORB
	loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB
	loadspritegfx ANIM_TAG_DUCK
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
	delay 6
	panse_1B SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
	createvisualtask AnimTask_StartSinAnimTimer, 5, 100
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, 961, 8
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	call SignalBeamOrbs
	waitforvisualfinish
	end
SignalBeamOrbs:
	createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
	createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16
	delay 1
	return

Move_ABSORB:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
	waitforvisualfinish
	playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	delay 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
	waitforvisualfinish
	delay 3
	call AbsorbEffect
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

AbsorbEffect:
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
	delay 4
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
	delay 4
	return

Move_MEGA_DRAIN:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(13, 31, 12)
	waitforvisualfinish
	playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
	delay 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
	waitforvisualfinish
	delay 3
	call MegaDrainAbsorbEffect
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(13, 31, 12)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

MegaDrainAbsorbEffect:
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
	delay 4
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
	delay 4
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	delay 4
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	delay 4
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
	delay 4
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	delay 4
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	delay 4
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
	delay 4
	return

Move_GIGA_DRAIN:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
	waitforvisualfinish
	playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
	delay 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
	waitforvisualfinish
	delay 3
	call GigaDrainAbsorbEffect
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

GigaDrainAbsorbEffect:
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
	delay 4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
	delay 4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
	delay 4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	delay 4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	delay 4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
	delay 4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
	delay 4
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
	delay 4
	return

Move_LEECH_LIFE:
	loadspritegfx ANIM_TAG_NEEDLE
	loadspritegfx ANIM_TAG_ORBS
	delay 1
	loadspritegfx ANIM_TAG_BLUE_STAR
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	setalpha 12, 8
	delay 1
	createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
	delay 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
	waitforvisualfinish
	call AbsorbEffect
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SYNTHESIS:
	loadspritegfx ANIM_TAG_SPARKLE_2
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	call GrantingStarsEffect
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_SPARKLE_2
	delay 1
	loadspritegfx ANIM_TAG_BLUE_STAR
	call HealingEffect
	waitforvisualfinish
	end

Move_TOXIC:
	loadspritegfx ANIM_TAG_TOXIC_BUBBLE
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	call ToxicBubbles
	call ToxicBubbles
	waitforvisualfinish
	delay 15
	call PoisonBubblesEffect
	waitforvisualfinish
	end
ToxicBubbles:
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 15
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 15
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 15
	createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 15
	return

Move_SLUDGE:
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
	call PoisonBubblesEffect
	waitforvisualfinish
	end

Move_SLUDGE_BOMB:
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	call SludgeBombProjectile
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
	playsewithpan SE_M_DIG, SOUND_PAN_TARGET
	delay 5
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
	playsewithpan SE_M_DIG, SOUND_PAN_TARGET
	delay 5
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
	createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
	playsewithpan SE_M_DIG, SOUND_PAN_TARGET
	delay 0
	waitsound
	waitforvisualfinish
	call PoisonBubblesEffect
	waitforvisualfinish
	end
SludgeBombProjectile:
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
	delay 3
	return

Move_ACID:
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	monbg ANIM_DEF_PARTNER
	createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, TRUE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 5
	createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, TRUE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 5
	createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, TRUE
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 15
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55, TRUE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55, TRUE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50, TRUE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45, TRUE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	delay 10
	createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50, TRUE
	playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_BONEMERANG:
	loadspritegfx ANIM_TAG_BONE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER
	createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
	delay 20
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1
	delay 17
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_BONE_CLUB:
	loadspritegfx ANIM_TAG_BONE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
	createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
	delay 12
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_BONE_RUSH:
	loadspritegfx ANIM_TAG_BONE
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
	createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
	delay 12
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SPIKES:
	loadspritegfx ANIM_TAG_SPIKES
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
	delay 10
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
	delay 10
	waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
	createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_MEGAHORN:
	loadspritegfx ANIM_TAG_HORN_HIT_2
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	jumpifcontest MegahornInContest
	fadetobg BG_DRILL
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
MegahornContinue:
	waitbgfadein
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
	waitforvisualfinish
	delay 10
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
	delay 3
	createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
	delay 4
	playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
	delay 10
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	end
MegahornInContest:
	fadetobg BG_DRILL_CONTESTS
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
	goto MegahornContinue

Move_GUST:
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_GUST, SOUND_PAN_TARGET
	createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
	createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_WING_ATTACK:
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
	createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
	createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
	createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
	createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
	delay 24
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
	delay 17
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
	loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_PECK:
	loadspritegfx ANIM_TAG_IMPACT
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
	createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3
	waitforvisualfinish
	end

Move_AEROBLAST:
	loadspritegfx ANIM_TAG_AIR_WAVE_2
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	call SetSkyBg
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	call AeroblastBeam
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
	call AeroblastBeam
	call AeroblastBeam
	call AeroblastBeam
	call AeroblastBeam
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	delay 0
	call UnsetSkyBg
	end
AeroblastBeam:
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
	delay 3
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
	delay 3
	return

Move_WATER_GUN:
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
	playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
	createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	delay 10
	createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	delay 10
	createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_CRABHAMMER:
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 1
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
	waitforvisualfinish
	delay 8
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4
	waitforvisualfinish
	loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET
	delay 4
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET
	delay 4
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET
	delay 4
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET
	delay 4
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET
	delay 4
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET
	delay 4
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET
	delay 4
	createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SURF:
	createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SURF
	delay 24
	panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	waitforvisualfinish
	end

Move_FLAMETHROWER:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
	delay 6
	createvisualtask AnimTask_StartSinAnimTimer, 5, 100
	panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	call FlamethrowerCreateFlames
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

FlamethrowerCreateFlames:
	createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
	delay 2
	createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
	delay 2
	return

@ Also used by Sandstorm weather
Move_SANDSTORM:
	loadspritegfx ANIM_TAG_FLYING_DIRT
	playsewithpan SE_M_SANDSTORM, 0
	createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE
	delay 16
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
	delay 10
	createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
	end

Move_WHIRLPOOL:
	loadspritegfx ANIM_TAG_WATER_ORB
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	delay 0
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
	playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
	call WhirlpoolEffect
	call WhirlpoolEffect
	call WhirlpoolEffect
	delay 12
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

WhirlpoolEffect:
	createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET
	delay 2
	createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET
	delay 2
	createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET
	delay 2
	createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET
	delay 2
	createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET
	delay 2
	createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET
	delay 2
	return

Move_FLY:
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	loadspritegfx ANIM_TAG_IMPACT
	choosetwoturnanim FlySetUp, FlyUnleash
FlyEnd:
	waitforvisualfinish
	end

FlySetUp:
	playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
	createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
	goto FlyEnd

FlyUnleash:
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE
	delay 20
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	goto FlyEnd

Move_BOUNCE:
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	loadspritegfx ANIM_TAG_IMPACT
	choosetwoturnanim BounceSetUp, BounceUnleash
BounceEnd:
	end

BounceSetUp:
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
	goto BounceEnd

BounceUnleash:
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
	delay 7
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	goto BounceEnd

Move_KARATE_CHOP:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
	createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
	waitforvisualfinish
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_CROSS_CHOP:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_CROSS_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
	createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
	createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
	delay 40
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
	createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_JUMP_KICK:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 3
	createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_HIGH_JUMP_KICK:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8
	waitforvisualfinish
	delay 10
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
	delay 2
	createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
	playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
	delay 3
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1
	waitforvisualfinish
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_DOUBLE_KICK:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_TRIPLE_KICK:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	jumpifmoveturn 0, TripleKickLeft
	jumpifmoveturn 1, TripleKickRight
	goto TripleKickCenter
TripleKickContinue:
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

TripleKickLeft:
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
	goto TripleKickContinue

TripleKickRight:
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
	goto TripleKickContinue

TripleKickCenter:
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	goto TripleKickContinue

Move_DYNAMIC_PUNCH:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_EXPLOSION
	loadspritegfx ANIM_TAG_EXPLOSION_6
	delay 1
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
	delay 1
	waitsound
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_COUNTER:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0
	delay 3
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 1
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0
	delay 3
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 1
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_VITAL_THROW:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
	waitforvisualfinish
	delay 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
	delay 11
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_ROCK_SMASH:
	loadspritegfx ANIM_TAG_ROCKS
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	delay 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
	waitforvisualfinish
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_SUBMISSION:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70
	waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80
	waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90
	createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
	createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
	call SubmissionHit
	call SubmissionHit
	call SubmissionHit
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

SubmissionHit:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, ANIM_TARGET, 1
	delay 8
	return

@ Also used by Sunny weather
Move_SUNNY_DAY:
	loadspritegfx ANIM_TAG_SUNLIGHT
	monbg ANIM_ATK_PARTNER
	setalpha 13, 3
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE
	waitforvisualfinish
	panse_26 SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
	call SunnyDayLightRay
	call SunnyDayLightRay
	call SunnyDayLightRay
	call SunnyDayLightRay
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 6, 0, RGB_WHITE
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

SunnyDayLightRay:
	createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
	delay 6
	return

Move_COTTON_SPORE:
	loadspritegfx ANIM_TAG_SPORE
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10
	call CreateCottonSpores
	call CreateCottonSpores
	call CreateCottonSpores
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

CreateCottonSpores:
	createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
	delay 12
	createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
	delay 12
	createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0
	delay 12
	return

Move_SPORE:
	loadspritegfx ANIM_TAG_SPORE
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_SporeDoubleBattle, 2
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11
	call CreateSpore
	call CreateSpore
	call CreateSpore
	waitforvisualfinish
	delay 1
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

CreateSpore:
	createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1
	delay 12
	createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1
	delay 12
	createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1
	delay 12
	return

Move_PETAL_DANCE:
	loadspritegfx ANIM_TAG_FLOWER
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
	createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100
	delay 15
	createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100
	delay 15
	createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100
	delay 30
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100
	delay 30
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80
	createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5
	delay 3
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
	waitforvisualfinish
	delay 8
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_RAZOR_LEAF:
	loadspritegfx ANIM_TAG_LEAF
	loadspritegfx ANIM_TAG_RAZOR_LEAF
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	delay 1
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
	delay 60
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
	delay 20
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_NATURE_POWER:
	@ No actual animation, uses the animation of a move from sNaturePowerMoves instead

Move_ANCIENT_POWER:
	loadspritegfx ANIM_TAG_ROCKS
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	delay 10
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
	delay 10
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
	createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
	delay 3
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_OCTAZOOKA:
	loadspritegfx ANIM_TAG_GRAY_SMOKE
	loadspritegfx ANIM_TAG_BLACK_BALL
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
	createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0
	waitforvisualfinish
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
	delay 2
	createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
	waitforvisualfinish
	end

Move_MIST:
	loadspritegfx ANIM_TAG_MIST_CLOUD
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15
	call MistCloud
	call MistCloud
	call MistCloud
	call MistCloud
	call MistCloud
	call MistCloud
	call MistCloud
	delay 32
	createvisualtask AnimTask_BlendColorCycle, 2, 10, 8, 2, 0, 14, RGB_WHITE
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

MistCloud:
	createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
	delay 7
	return

Move_HAZE:
	waitforvisualfinish
	playsewithpan SE_M_HAZE, 0
	createvisualtask AnimTask_HazeScrollingFog, 5
	delay 30
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 2, 0, 16, RGB_BLACK
	delay 90
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 1, 16, 0, RGB_BLACK
	end

Move_FIRE_PUNCH:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB_RED
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
	createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
	call FireSpreadEffect
	delay 4
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

FireSpreadEffect:
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
	createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
	return

Move_LEER:
	loadspritegfx ANIM_TAG_LEER
	monbg ANIM_ATTACKER
	monbgprio_28 ANIM_ATTACKER
	setalpha 8, 8
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
	waitforvisualfinish
	delay 10
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	blendoff
	delay 1
	waitforvisualfinish
	end

Move_DREAM_EATER:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	call SetPsychicBackground
	setalpha 8, 8
	playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
	waitforvisualfinish
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1
	call DreamEaterAbsorb
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	delay 1
	call UnsetPsychicBg
	end
DreamEaterAbsorb:
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
	createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
	delay 4
	return

Move_POISON_GAS:
	loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	delay 0
	monbg ANIM_DEF_PARTNER
	monbgprio_29
	setalpha 12, 8
	delay 0
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
	delay 4
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
	delay 4
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
	delay 4
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
	delay 4
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
	delay 4
	playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
	createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
	delay 40
	loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_DEF_PARTNER
	delay 0
	end

Move_BIND:
	createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER
	goto BindWrap

BindWrap:
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	call BindWrapSqueezeTarget
	call BindWrapSqueezeTarget
	waitforvisualfinish
	end
BindWrapSqueezeTarget:
	createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0
	delay 16
	return

Move_WRAP:
	createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4
	goto BindWrap

Move_PSYBEAM:
	loadspritegfx ANIM_TAG_GOLD_RING
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	call SetPsychicBackground
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
	call PsybeamRings
	call PsybeamRings
	createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
	call PsybeamRings
	call PsybeamRings
	call PsybeamRings
	call PsybeamRings
	call PsybeamRings
	call PsybeamRings
	call PsybeamRings
	call PsybeamRings
	call PsybeamRings
	waitforvisualfinish
	delay 1
	call UnsetPsychicBg
	end
PsybeamRings:
	createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
	delay 4
	return

Move_HYPNOSIS:
	loadspritegfx ANIM_TAG_GOLD_RING
	call SetPsychicBackground
	call HypnosisRings
	call HypnosisRings
	call HypnosisRings
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
	waitforvisualfinish
	delay 1
	call UnsetPsychicBg
	end
HypnosisRings:
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
	createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
	createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
	delay 6
	return

Move_PSYWAVE:
	loadspritegfx ANIM_TAG_BLUE_RING
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	call SetPsychicBackground
	createvisualtask AnimTask_StartSinAnimTimer, 5, 100
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
	call PsywaveRings
	call PsywaveRings
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
	call PsywaveRings
	call PsywaveRings
	call PsywaveRings
	call PsywaveRings
	waitforvisualfinish
	delay 1
	call UnsetPsychicBg
	end
PsywaveRings:
	createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
	delay 4
	createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
	delay 4
	return

Move_ZAP_CANNON:
	loadspritegfx ANIM_TAG_BLACK_BALL_2
	loadspritegfx ANIM_TAG_SPARK_2
	playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
	createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
	createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
	delay 15
	waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
	call ElectricityEffect
	waitforvisualfinish
	end

Move_STEEL_WING:
	loadspritegfx ANIM_TAG_GUST
	loadspritegfx ANIM_TAG_IMPACT
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
	waitforvisualfinish
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
	createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
	createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
	createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
	createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
	delay 24
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
	delay 17
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_IRON_TAIL:
	loadspritegfx ANIM_TAG_IMPACT
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
	waitforvisualfinish
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Move_POISON_TAIL:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23)
	waitforvisualfinish
	monbg ANIM_TARGET
	setalpha 12, 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
	clearmonbg ANIM_TARGET
	blendoff
	call PoisonBubblesEffect
	waitforvisualfinish
	end

Move_METAL_CLAW:
	loadspritegfx ANIM_TAG_CLAW_SLASH
	loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
	createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
	waitforvisualfinish
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	delay 2
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
	delay 8
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	delay 2
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
	waitforvisualfinish
	end

Move_NIGHT_SHADE:
	monbg ANIM_ATTACKER
	monbgprio_28 ANIM_ATTACKER
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	fadetobg BG_GHOST
	waitbgfadein
	delay 10
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_NightShadeClone, 5, 85
	delay 70
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 0, 2, 0, 13, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	delay 1
	restorebg
	waitbgfadein
	end

Move_EGG_BOMB:
	loadspritegfx ANIM_TAG_EXPLOSION
	loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
	playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	delay 3
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	delay 3
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	delay 3
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	delay 3
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	delay 3
	waitforvisualfinish
	end

Move_SHADOW_BALL:
	loadspritegfx ANIM_TAG_SHADOW_BALL
	fadetobg BG_GHOST
	waitbgfadein
	delay 15
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
	createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
	waitforvisualfinish
	playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
	waitforvisualfinish
	restorebg
	waitbgfadein
	end

Move_LICK:
	loadspritegfx ANIM_TAG_LICK
	delay 15
	playsewithpan SE_M_LICK, SOUND_PAN_TARGET
	createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
	waitforvisualfinish
	end

Move_FOCUS_ENERGY:
	loadspritegfx ANIM_TAG_FOCUS_ENERGY
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	call EndureEffect
	delay 8
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_WHITE
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
	call EndureEffect
	delay 8
	call EndureEffect
	waitforvisualfinish
	end

Move_BIDE:
	choosetwoturnanim BideSetUp, BideUnleash
	end
BideSetUp:
	loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
	waitforvisualfinish
	end

BideUnleash:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 0, 11, RGB_RED
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
	waitforvisualfinish
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1
	delay 5
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1
	delay 5
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1
	waitforvisualfinish
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 11, 0, RGB_RED
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_STRING_SHOT:
	loadspritegfx ANIM_TAG_STRING
	loadspritegfx ANIM_TAG_WEB_THREAD
	monbg ANIM_DEF_PARTNER
	delay 0
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
	waitforvisualfinish
	loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	call StringShotThread
	waitforvisualfinish
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
	delay 4
	createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
	delay 4
	createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 1
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
	end

StringShotThread:
	createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
	delay 1
	return

Move_SPIDER_WEB:
	loadspritegfx ANIM_TAG_SPIDER_WEB
	loadspritegfx ANIM_TAG_WEB_THREAD
	monbg ANIM_DEF_PARTNER
	delay 0
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
	waitforvisualfinish
	monbgprio_28 ANIM_TARGET
	loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	call SpiderWebThread
	waitforvisualfinish
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
	end

SpiderWebThread:
	createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
	delay 1
	return

Move_RAZOR_WIND:
	choosetwoturnanim RazorWindSetUp, RazorWindUnleash
RazorWindEnd:
	waitforvisualfinish
	end

RazorWindSetUp:
	loadspritegfx ANIM_TAG_GUST
	playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
	createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
	createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
	createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
	waitforvisualfinish
	playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER
	goto RazorWindEnd

RazorWindUnleash:
	loadspritegfx ANIM_TAG_AIR_WAVE_2
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
	delay 2
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
	delay 2
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
	delay 17
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	goto RazorWindEnd

Move_DISABLE:
	loadspritegfx ANIM_TAG_SPARKLE_4
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 8, 8
	playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
	createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16
	waitforvisualfinish
	createvisualtask AnimTask_GrowAndGreyscale, 5
	loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4
	waitforvisualfinish
	delay 1
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_RECOVER:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_ATK_PARTNER
	setalpha 12, 8
	loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
	call RecoverAbsorbEffect
	call RecoverAbsorbEffect
	call RecoverAbsorbEffect
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	delay 1
	call HealingEffect
	waitforvisualfinish
	end

RecoverAbsorbEffect:
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
	delay 3
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
	delay 3
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
	delay 3
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
	delay 3
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
	delay 3
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
	delay 3
	createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
	delay 3
	return

Move_MIMIC:
	loadspritegfx ANIM_TAG_ORBS
	setalpha 11, 5
	monbg_22 ANIM_DEF_PARTNER
	monbgprio_29
	panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
	createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
	delay 15
	createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
	delay 10
	setarg 7, 0xFFFF
	waitforvisualfinish
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 11, RGB_WHITE
	waitforvisualfinish
	clearmonbg_23 ANIM_DEF_PARTNER
	blendoff
	end

Move_CONSTRICT:
	loadspritegfx ANIM_TAG_TENDRILS
	loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4
	createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2
	delay 7
	createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2
	createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2
	delay 7
	createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2
	delay 8
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
	delay 20
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	setarg 7, 0xFFFF
	waitforvisualfinish
	end

Move_CURSE:
	choosetwoturnanim CurseGhost, CurseStats
CurseGhost:
	loadspritegfx ANIM_TAG_NAIL
	loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
	monbg ANIM_ATK_PARTNER
	createvisualtask AnimTask_CurseStretchingBlackBg, 5
	waitforvisualfinish
	delay 20
	createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
	delay 60
	call CurseGhostShakeFromNail
	delay 41
	call CurseGhostShakeFromNail
	delay 41
	call CurseGhostShakeFromNail
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	delay 1
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 16, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end
CurseGhostShakeFromNail:
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0
	playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER
	return
CurseStats:
	createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER
	waitforvisualfinish
	delay 10
	call CurseStats1
	waitforvisualfinish
	end
CurseStats1:
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5
	createvisualtask AnimTask_BlendColorCycle, 5, 2, 4, 2, 0, 10, RGB_RED
	return

Move_SOFT_BOILED:
	loadspritegfx ANIM_TAG_BREAKING_EGG
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_ATK_PARTNER
	playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
	createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0
	createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1
	delay 120
	delay 7
	playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
	createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
	delay 8
	createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
	delay 60
	setarg 7, 0xFFFF
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	call HealingEffect2
	end

Move_HEAL_BELL:
	loadspritegfx ANIM_TAG_BELL
	loadspritegfx ANIM_TAG_MUSIC_NOTES_2
	loadspritegfx ANIM_TAG_THIN_RING
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 0, 0, 10, RGB_WHITE
	waitforvisualfinish
	createvisualtask AnimTask_LoadMusicNotesPals, 5
	createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1
	delay 12
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
	call HealBellRing
	delay 33
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
	call HealBellRing
	delay 33
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
	createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
	call HealBellRing
	waitforvisualfinish
	createvisualtask AnimTask_FreeMusicNotesPals, 5
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_BELL
	unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
	unloadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_SPARKLE_2
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
	delay 8
	createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_SPARKLE_2
	loadspritegfx ANIM_TAG_THIN_RING
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30)
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE
	createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
	end
HealBellRing:
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30)
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE
	createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
	return

Move_FAKE_OUT:
	playsewithpan SE_M_FLATTER, 0
	createvisualtask AnimTask_FakeOut, 5
	waitforvisualfinish
	playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
	createvisualtask AnimTask_StretchTargetUp, 3
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
	end

Move_SCARY_FACE:
	loadspritegfx ANIM_TAG_EYE_SPARKLE
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 0, 16, RGB_BLACK
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 10
	playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaryFace, 5
	delay 13
	createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
	createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
	waitforvisualfinish
	createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
	playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_SWEET_KISS:
	loadspritegfx ANIM_TAG_RED_HEART
	loadspritegfx ANIM_TAG_ANGEL
	createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
	delay 23
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
	delay 23
	playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30
	playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
	createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
	end

Move_LOVELY_KISS:
	loadspritegfx ANIM_TAG_PINK_HEART
	loadspritegfx ANIM_TAG_DEVIL
	createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24
	playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET
	waitforvisualfinish
	playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
	createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42
	createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14
	createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38
	createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22
	end

Move_FURY_SWIPES:
	loadspritegfx ANIM_TAG_SWIPE
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5
	delay 4
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1
	delay 10
	createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5
	delay 4
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
	end

Move_INGRAIN:
	loadspritegfx ANIM_TAG_ROOTS
	loadspritegfx ANIM_TAG_ORBS
	createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	delay 10
	createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	delay 10
	createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	delay 10
	createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	delay 40
	createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30
	delay 5
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 5
	createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 5
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 5
	createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	delay 10
	waitforvisualfinish
	end

Move_PRESENT:
	loadspritegfx ANIM_TAG_ITEM_BAG
	createvisualtask AnimTask_IsHealingMove, 2
	createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1
	playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 14
	playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER
	delay 14
	playsewithpan SE_M_BUBBLE2, 0
	delay 20
	playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET
	waitforvisualfinish
	jumpretfalse PresentDamage
	jumprettrue PresentHeal
	end

PresentDamage:
	loadspritegfx ANIM_TAG_EXPLOSION
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
	end

PresentHeal:
	loadspritegfx ANIM_TAG_GREEN_SPARKLE
	loadspritegfx ANIM_TAG_BLUE_STAR
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1
	delay 3
	createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
	waitforvisualfinish
	waitsound
	call HealingEffect2
	end

Move_BATON_PASS:
	loadspritegfx ANIM_TAG_POKEBALL
	playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
	createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
	end

Move_PERISH_SONG:
	loadspritegfx ANIM_TAG_MUSIC_NOTES_2
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224
	createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240
	createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0
	delay 20
	panse_1B SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	delay 80
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 0
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 0
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 0
	delay 100
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 1
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 1
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 1
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 1
	waitforvisualfinish
	end

Move_SLEEP_TALK:
	loadspritegfx ANIM_TAG_LETTER_Z
	createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
	delay 20
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
	playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
	delay 6
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
	delay 6
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
	delay 20
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
	playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
	delay 6
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
	delay 6
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
	delay 20
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
	playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
	delay 6
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
	delay 6
	createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
	waitforvisualfinish
	end

Move_HYPER_FANG:
	loadspritegfx ANIM_TAG_FANG_ATTACK
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	delay 1
	delay 2
	createvisualtask AnimTask_IsContest, 2
	jumprettrue HyperFangInContest
	createvisualtask AnimTask_IsTargetPlayerSide, 2
	jumpretfalse HyperFangOnOpponent
	goto HyperFangOnPlayer
HyperFangContinue:
	waitbgfadeout
	createsprite gFangSpriteTemplate, ANIM_TARGET, 2
	waitbgfadein
	createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1
	playsewithpan SE_M_LEER, SOUND_PAN_TARGET
	delay 20
	restorebg
	waitbgfadein
	waitforvisualfinish
	end
HyperFangOnOpponent:
	fadetobg BG_IMPACT_OPPONENT
	goto HyperFangContinue
HyperFangOnPlayer:
	fadetobg BG_IMPACT_PLAYER
	goto HyperFangContinue
HyperFangInContest:
	fadetobg BG_IMPACT_CONTESTS
	goto HyperFangContinue

Move_TRI_ATTACK:
	loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE
	createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
	playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
	delay 20
	playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
	delay 20
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
	delay 16
	loadspritegfx ANIM_TAG_FIRE
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
	delay 1
	createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
	delay 2
	createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1
	waitforvisualfinish
	loadspritegfx ANIM_TAG_LIGHTNING
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
	delay 1
	createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
	delay 20
	createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0
	delay 2
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	waitforvisualfinish
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	call IceCrystalEffectShort
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_WILL_O_WISP:
	loadspritegfx ANIM_TAG_WISP_FIRE
	loadspritegfx ANIM_TAG_WISP_ORB
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10
	createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0
	createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
	delay 3
	createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
	delay 3
	createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2
	delay 3
	createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
	delay 40
	createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
	waitforvisualfinish
	monbgprio_29
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1
	createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
	createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
	createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84
	createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126
	createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168
	createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_ENCORE:
	loadspritegfx ANIM_TAG_SPOTLIGHT
	loadspritegfx ANIM_TAG_TAG_HAND
	createvisualtask AnimTask_CreateSpotlight, 2
	createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
	waitforvisualfinish
	createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
	createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
	createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9
	createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
	createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
	delay 16
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
	createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
	waitforvisualfinish
	createvisualtask AnimTask_RemoveSpotlight, 2
	end

Move_TRICK:
	loadspritegfx ANIM_TAG_ITEM_BAG
	loadspritegfx ANIM_TAG_SPEED_DUST
	createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80
	createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
	delay 16
	playsewithpan SE_M_SKETCH, 0
	createvisualtask AnimTask_StretchTargetUp, 3
	createvisualtask AnimTask_StretchAttackerUp, 3
	delay 30
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 24
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_DOUBLE_TEAM, 0
	delay 16
	playsewithpan SE_M_ATTRACT, 0
	createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2
	createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2
	waitforvisualfinish
	end

Move_WISH:
	loadspritegfx ANIM_TAG_GOLD_STARS
	loadspritegfx ANIM_TAG_SPARKLE_2
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
	waitforvisualfinish
	panse_27 SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
	createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40
	waitforvisualfinish
	delay 60
	loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3
	call GrantingStarsEffect
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
	waitforvisualfinish
	end

Move_STOCKPILE:
	loadspritegfx ANIM_TAG_GRAY_ORB
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE
	createvisualtask AnimTask_StockpileDeformMon, 5
	call StockpileAbsorb
	call StockpileAbsorb
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
	end
StockpileAbsorb:
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13
	delay 1
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13
	delay 1
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13
	delay 1
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13
	delay 1
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13
	delay 1
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13
	delay 1
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13
	delay 1
	createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13
	delay 1
	return

Move_SPIT_UP:
	loadspritegfx ANIM_TAG_RED_ORB_2
	loadspritegfx ANIM_TAG_IMPACT
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_SpitUpDeformMon, 5
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
	delay 45
	playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
	delay 3
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
	delay 5
	jumpifmoveturn 2, SpitUpStrong
	jumpifmoveturn 3, SpitUpStrongest
SpitUpContinue:
	delay 5
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1
	delay 5
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1
	waitforvisualfinish
	end
SpitUpStrong:
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
	goto SpitUpContinue
SpitUpStrongest:
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
	createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240
	goto SpitUpContinue

Move_SWALLOW:
	loadspritegfx ANIM_TAG_BLUE_ORB
	loadspritegfx ANIM_TAG_BLUE_STAR
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_SwallowDeformMon, 5
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
	delay 38
	playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1
	call SwallowEffect
	jumpifmoveturn 2, SwallowGood
	jumpifmoveturn 3, SwallowBest
SwallowContinue:
	waitforvisualfinish
	call HealingEffect
	end
SwallowEffect:
	createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8
	delay 1
	createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
	delay 1
	createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8
	delay 1
	createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8
	delay 1
	createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
	delay 1
	return
SwallowGood:
	call SwallowEffect
	goto SwallowContinue
SwallowBest:
	call SwallowEffect
	call SwallowEffect
	goto SwallowContinue

Move_TRANSFORM:
	monbg ANIM_ATTACKER
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
	createvisualtask AnimTask_TransformMon, 2, 0, 0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end

Move_MORNING_SUN:
	loadspritegfx ANIM_TAG_GREEN_STAR
	loadspritegfx ANIM_TAG_BLUE_STAR
	createvisualtask AnimTask_MorningSunLightBeam, 5
	delay 8
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 8, 0, 12, RGB_WHITE
	delay 14
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	call MorningSunStar
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 3, 12, 0, RGB_WHITE
	waitforvisualfinish
	waitsound
	call HealingEffect
	end
MorningSunStar:
	createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
	delay 5
	return

Move_SWEET_SCENT:
	loadspritegfx ANIM_TAG_PINK_PETAL
	playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
	delay 25
	setpan 0
	call SweetScentEffect
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
	setpan SOUND_PAN_TARGET
	createvisualtask AnimTask_BlendColorCycle, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
	call SweetScentEffect
	waitforvisualfinish
	end
SweetScentEffect:
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
	delay 5
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64
	delay 2
	createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120
	delay 2
	return

Move_HYPER_BEAM:
	loadspritegfx ANIM_TAG_ORBS
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 0, 16, RGB_BLACK
	waitforvisualfinish
	delay 10
	playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
	waitforvisualfinish
	delay 30
	createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
	createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 11, RGB(25, 25, 25)
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	call HyperBeamOrbs
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 11, 0, RGB(25, 25, 25)
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, RGB_BLACK
	end
HyperBeamOrbs:
	createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
	createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
	delay 1
	return

Move_FLATTER:
	loadspritegfx ANIM_TAG_SPOTLIGHT
	loadspritegfx ANIM_TAG_CONFETTI
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
	createvisualtask AnimTask_CreateSpotlight, 2
	createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
	waitforvisualfinish
	createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
	delay 0
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
	delay 10
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
	delay 0
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	call CreateFlatterConfetti
	delay 5
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
	waitforvisualfinish
	createvisualtask AnimTask_RemoveSpotlight, 2
	end
CreateFlatterConfetti:
	createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER
	createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET
	return

Move_ROLE_PLAY:
	monbg ANIM_ATK_PARTNER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_WHITE
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK
	waitforvisualfinish
	playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30
	createvisualtask AnimTask_RolePlaySilhouette, 2
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 16, 0, RGB_WHITE
	delay 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, RGB_BLACK
	end

Move_REFRESH:
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_SPARKLE_2
	playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_StatusClearedEffect, 2, 0
	waitforvisualfinish
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	call GrantingStarsEffect
	waitforvisualfinish
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
	createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
	end

Move_BLAZE_KICK:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_SMALL_EMBER
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
	delay 30
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
	call FireSpreadEffect
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_HYPER_VOICE:
	loadspritegfx ANIM_TAG_THIN_RING
	createvisualtask SoundTask_PlayCryWithEcho, 5, 0
	call HyperVoiceEffect
	waitforvisualfinish
	delay 8
	createvisualtask SoundTask_PlayCryWithEcho, 5, 1
	call HyperVoiceEffect
	waitforvisualfinish
	end
HyperVoiceEffect:
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, RGB_YELLOW
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
	createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
	createvisualtask SoundTask_WaitForCry, 5
	return

Move_SAND_TOMB:
	loadspritegfx ANIM_TAG_MUD_SAND
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1
	playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
	call SandTombSwirlingDirt
	call SandTombSwirlingDirt
	call SandTombSwirlingDirt
	delay 22
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0)
	waitforvisualfinish
	end

SandTombSwirlingDirt:
	createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, ANIM_TARGET
	delay 2
	createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, ANIM_TARGET
	delay 2
	createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, ANIM_TARGET
	delay 2
	createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, ANIM_TARGET
	delay 2
	createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, ANIM_TARGET
	delay 2
	createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, ANIM_TARGET
	delay 2
	return

Move_SHEER_COLD:
	fadetobg BG_ICE
	waitbgfadeout
	playsewithpan SE_M_ICY_WIND, 0
	waitbgfadein
	loadspritegfx ANIM_TAG_ICE_CUBE
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_FrozenIceCube, 2
	waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	restorebg
	waitbgfadein
	end

Move_ARM_THRUST:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	loadspritegfx ANIM_TAG_IMPACT
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
	delay 6
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
	waitforvisualfinish
	createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	choosetwoturnanim ArmThrustRight, ArmThrustLeft
ArmThrustContinue:
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
	waitforvisualfinish
	blendoff
	end
ArmThrustRight:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
	goto ArmThrustContinue
ArmThrustLeft:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2
	goto ArmThrustContinue

Move_MUDDY_WATER:
	panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_MUDDY_WATER
	waitforvisualfinish
	end

Move_BULLET_SEED:
	loadspritegfx ANIM_TAG_SEED
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	delay 5
	createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
	waitforvisualfinish
	end

Move_DRAGON_CLAW:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_CLAW_SLASH
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 0, 8, RGB(31, 19, 0)
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
	call DragonClawFireSpiral
	call DragonClawFireSpiral
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
	delay 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
	delay 2
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
	delay 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
	createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
	createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 8, 0, RGB(31, 19, 0)
	waitforvisualfinish
	end
DragonClawFireSpiral:
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
	delay 2
	createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
	delay 2
	return
	end

Move_MUD_SHOT:
	loadspritegfx ANIM_TAG_BROWN_ORB
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
	delay 6
	createvisualtask AnimTask_StartSinAnimTimer, 5, 100
	panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
	call MudShotOrbs
	call MudShotOrbs
	call MudShotOrbs
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
	call MudShotOrbs
	call MudShotOrbs
	call MudShotOrbs
	call MudShotOrbs
	call MudShotOrbs
	call MudShotOrbs
	call MudShotOrbs
	call MudShotOrbs
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
MudShotOrbs:
	createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
	delay 2
	createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
	delay 2
	return

Move_METEOR_MASH:
	loadspritegfx ANIM_TAG_GOLD_STARS
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	panse_1B SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0
	fadetobg BG_COSMIC
	waitbgfadein
	waitforvisualfinish
	createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30
	delay 10
	createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
	delay 40
	createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
	createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
	delay 20
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1
	waitforvisualfinish
	delay 10
	restorebg
	waitbgfadein
	waitforvisualfinish
	end

Move_REVENGE:
	loadspritegfx ANIM_TAG_PURPLE_SCRATCH
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10
	waitforvisualfinish
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 4, 2, 8, RGB_RED
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
	loadspritegfx ANIM_TAG_PURPLE_SWIPE
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
	delay 4
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_PURPLE_SWIPE
	loadspritegfx ANIM_TAG_IMPACT
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
	createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 8
	createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_POISON_FANG:
	loadspritegfx ANIM_TAG_FANG_ATTACK
	loadspritegfx ANIM_TAG_POISON_BUBBLE
	playsewithpan SE_M_BITE, SOUND_PAN_TARGET
	createsprite gFangSpriteTemplate, ANIM_TARGET, 2
	delay 10
	createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
	waitforvisualfinish
	createvisualtask AnimTask_BlendColorCycle, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26)
	call PoisonBubblesEffect
	waitforvisualfinish
	end

Move_SUBSTITUTE:
	playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_MonToSubstitute, 2
	end

Move_FRENZY_PLANT:
	loadspritegfx ANIM_TAG_ROOTS
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 0, 5, RGB_BLACK
	waitforvisualfinish
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100
	playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95
	playsewithpan SE_M_SCRATCH, -43
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90
	playsewithpan SE_M_SCRATCH, -22
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85
	playsewithpan SE_M_SCRATCH, 0
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85
	playsewithpan SE_M_SCRATCH, +21
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85
	playsewithpan SE_M_SCRATCH, +42
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	delay 5
	createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75
	playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
	delay 3
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	delay 3
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	delay 3
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	delay 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

Move_METAL_SOUND:
	loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
	monbg ANIM_DEF_PARTNER
	monbgprio_2A ANIM_TARGET
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
	call MetalSoundRings
	call MetalSoundRings
	call MetalSoundRings
	call MetalSoundRings
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	delay 0
	waitforvisualfinish
	end
MetalSoundRings:
	panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
	delay 2
	return

Move_FOCUS_PUNCH:
	goto FocusPunch
FocusPunchEnd:
	waitforvisualfinish
	end
FocusPunch:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_HANDS_AND_FEET
	delay 1
	createvisualtask AnimTask_IsContest, 2
	jumprettrue FocusPunchInContest
	createvisualtask AnimTask_IsTargetPlayerSide, 2
	jumpretfalse FocusPunchOnOpponent
	jumprettrue FocusPunchOnPlayer
FocusPunchContinue:
	waitbgfadein
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
	createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
	delay 10
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	restorebg
	waitbgfadein
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	goto FocusPunchEnd
FocusPunchOnOpponent:
	fadetobg BG_IMPACT_OPPONENT
	goto FocusPunchContinue
FocusPunchOnPlayer:
	fadetobg BG_IMPACT_PLAYER
	goto FocusPunchContinue
FocusPunchInContest:
	fadetobg BG_IMPACT_CONTESTS
	goto FocusPunchContinue

Move_RETURN:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createvisualtask AnimTask_GetReturnPowerLevel, 2
	delay 2
	jumpreteq 0, ReturnWeak
	jumpreteq 1, ReturnMedium
	jumpreteq 2, ReturnStrong
	jumpreteq 3, ReturnStrongest
ReturnContinue:
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
ReturnWeak:
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	goto ReturnContinue
ReturnMedium:
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	waitforvisualfinish
	delay 11
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	goto ReturnContinue
ReturnStrong:
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	goto ReturnContinue
ReturnStrongest:
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, RGB_BLACK
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	waitforvisualfinish
	delay 4
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	waitforvisualfinish
	delay 2
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
	waitforvisualfinish
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	delay 5
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
	waitforvisualfinish
	call ReturnStrongestHit
	call ReturnStrongestHit
	call ReturnStrongestHit
	call ReturnStrongestHit
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK
	goto ReturnContinue
ReturnStrongestHit:
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
	waitforvisualfinish
	return

Move_COSMIC_POWER:
	loadspritegfx ANIM_TAG_SPARKLE_2
	createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0
	playsewithpan SE_M_COSMIC_POWER, 0
	createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK
	waitforvisualfinish
	fadetobg BG_COSMIC
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
	waitbgfadein
	delay 70
	createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
	delay 8
	createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
	delay 40
	createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, RGB_BLACK
	waitforvisualfinish
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	waitforvisualfinish
	end

Move_BLAST_BURN:
	loadspritegfx ANIM_TAG_FIRE_PLUME
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
	delay 25
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 25
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
	createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_ROCK_TOMB:
	loadspritegfx ANIM_TAG_X_SIGN
	loadspritegfx ANIM_TAG_ROCKS
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
	waitforvisualfinish
	createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
	delay 8
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	delay 8
	createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
	delay 8
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	delay 8
	createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
	delay 8
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	delay 8
	createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
	delay 8
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	delay 24
	playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
	createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
	createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
	waitforvisualfinish
	end

SetBugBg:
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 0, 4, RGB_BLACK
	createvisualtask AnimTask_GetAttackerSide, 2
	jumprettrue SetBugBgPlayer
	fadetobg BG_BUG_OPPONENT
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
	goto SetBugBgFade
SetBugBgPlayer:
	fadetobg BG_BUG_PLAYER
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1
SetBugBgFade:
	delay 0
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK
	waitbgfadein
	return

UnsetBugBg:
	restorebg
	waitbgfadeout
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK
	setarg 7, -1
	waitbgfadein
	return

Move_SILVER_WIND:
	loadspritegfx ANIM_TAG_SPARKLE_6
	panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	playsewithpan SE_M_MORNING_SUN, 0
	delay 0
	monbg ANIM_DEF_PARTNER
	monbgprio_29
	delay 0
	call SetBugBg
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
	delay 0
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
	delay 0
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
	delay 6
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
	createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
	delay 0
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
	createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
	delay 0
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
	createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
	waitforvisualfinish
	playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
	clearmonbg ANIM_DEF_PARTNER
	delay 0
	call UnsetBugBg
	end

Move_SNATCH:
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
	end

Move_DIVE:
	loadspritegfx ANIM_TAG_SPLASH
	loadspritegfx ANIM_TAG_SWEAT_BEAD
	choosetwoturnanim DiveSetUp, DiveAttack
DiveSetUp:
	loadspritegfx ANIM_TAG_ROUND_SHADOW
	playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
	createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
	waitforvisualfinish
	playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
	createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
	call DiveSetUpWaterDroplets
	call DiveSetUpWaterDroplets
	call DiveSetUpWaterDroplets
	call DiveSetUpWaterDroplets
	call DiveSetUpWaterDroplets
	end
DiveSetUpWaterDroplets:
	createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
	createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
	return
DiveAttack:
	loadspritegfx ANIM_TAG_WATER_IMPACT
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
	createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
	call DiveAttackWaterDroplets
	call DiveAttackWaterDroplets
	call DiveAttackWaterDroplets
	call DiveAttackWaterDroplets
	call DiveAttackWaterDroplets
	delay 12
	call RisingWaterHitEffect
	waitforvisualfinish
	visible ANIM_ATTACKER
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
DiveAttackWaterDroplets:
	createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
	createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
	return

Move_ROCK_BLAST:
	loadspritegfx ANIM_TAG_ROCKS
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
	delay 3
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
	createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
	createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
	createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
	waitforvisualfinish
	end

Move_OVERHEAT:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 18
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, RGB(28, 0, 0)
	waitforvisualfinish
	createvisualtask AnimTask_AllocBackupPalBuffer, 5
	waitforvisualfinish
	createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1
	delay 1
	createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
	delay 1
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0)
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
	waitforvisualfinish
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
	delay 5
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
	delay 5
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
	createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
	delay 5
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1
	delay 6
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, ANIM_TARGET, 0
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, ANIM_TARGET, 0
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	delay 8
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0
	playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
	createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18)
	createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1
	waitforvisualfinish
	createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, RGB(28, 0, 0)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	waitforvisualfinish
	delay 15
	createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0
	delay 1
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, RGB(18, 18, 18)
	waitforvisualfinish
	createvisualtask AnimTask_FreeBackupPalBuffer, 5
	waitforvisualfinish
	end

Move_HYDRO_CANNON:
	loadspritegfx ANIM_TAG_WATER_ORB
	loadspritegfx ANIM_TAG_WATER_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
	createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2
	delay 10
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	delay 30
	panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
	call HydroCannonBeam
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
	createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	call HydroCannonBeam
	createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	call HydroCannonBeam
	createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	call HydroCannonBeam
	createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	call HydroCannonBeam
	createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	call HydroCannonBeam
	createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
	waitforvisualfinish
	createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
HydroCannonBeam:
	createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
	delay 1
	createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
	delay 1
	createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
	delay 1
	createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
	delay 1
	createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
	return

Move_ASTONISH:
	loadspritegfx ANIM_TAG_SWEAT_BEAD
	playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
	delay 25
	createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
	playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
	createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
	createvisualtask AnimTask_StretchTargetUp, 3
	waitforvisualfinish
	end

Move_SEISMIC_TOSS:
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ROCKS
	setarg 7, 0
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	waitforvisualfinish
	createvisualtask AnimTask_GetSeismicTossDamageLevel, 3
	delay 1
	fadetobg BG_IN_AIR
	waitbgfadeout
	createvisualtask AnimTask_MoveSeismicTossBg, 3
	playsewithpan SE_M_SKY_UPPERCUT, 0
	waitbgfadein
	waitforvisualfinish
	createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
	jumpreteq 0, SeismicTossWeak
	jumpreteq 1, SeismicTossMedium
	jumpreteq 2, SeismicTossStrong
SeismicTossContinue:
	restorebg
	waitbgfadeout
	setarg 7, 0xFFF
	waitbgfadein
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end
SeismicTossWeak:
	call SeismicTossRockScatter1
	delay 16
	call SeismicTossRockScatter2
	goto SeismicTossContinue
SeismicTossMedium:
	call SeismicTossRockScatter1
	delay 14
	call SeismicTossRockScatter2
	delay 14
	call SeismicTossRockScatter1
	goto SeismicTossContinue
SeismicTossStrong:
	call SeismicTossRockScatter2
	delay 10
	call SeismicTossRockScatter1
	delay 10
	call SeismicTossRockScatter2
	delay 10
	call SeismicTossRockScatter1
	goto SeismicTossContinue
SeismicTossRockScatter1:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
	return
SeismicTossRockScatter2:
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
	return

Move_MAGIC_COAT:
	loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
	setalpha 0, 16
	waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
	createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL
	waitforvisualfinish
	delay 1
	blendoff
	end

Move_WATER_PULSE:
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	loadspritegfx ANIM_TAG_BLUE_RING_2
	monbg ANIM_TARGET
	monbgprio_28 ANIM_TARGET
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, RGB(0, 25, 28)
	delay 10
	createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
	createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
	createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
	createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
	createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	waitforvisualfinish
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
	createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
	delay 5
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
	createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
	delay 5
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
	createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
	delay 13
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB(0, 25, 28)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Move_PSYCHO_BOOST:
	loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
	monbg ANIM_ATK_PARTNER
	fadetobg BG_PSYCHIC
	waitbgfadeout
	createvisualtask AnimTask_FadeScreenToWhite, 5
	waitbgfadein
	delay 6
	createvisualtask AnimTask_BlendColorCycle, 2, 1, 2, 8, 0, 10, RGB_BLACK
	delay 0
	monbgprio_28 ANIM_ATTACKER
	setalpha 8, 8
	delay 10
	createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
	loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10
	createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2
	delay 110
	loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1
	playsewithpan SE_M_LEER, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	call UnsetPsychicBg
	end

Move_KNOCK_OFF:
	loadspritegfx ANIM_TAG_SLAM_HIT_2
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
	delay 4
	playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
	createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
	delay 8
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
	delay 3
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
	delay 5
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
	delay 10
	waitforvisualfinish
	end

Move_DOOM_DESIRE:
	createvisualtask GetIsDoomDesireHitTurn, 2
	delay 1
	monbg ANIM_ATK_PARTNER
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK
	waitforvisualfinish
	setalpha 8, 8
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
	waitforvisualfinish
	delay 20
	createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

Move_SKY_UPPERCUT:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	fadetobg BG_IN_AIR
	waitbgfadeout
	playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55
	waitbgfadein
	setalpha 12, 8
	delay 38
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5
	delay 4
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1
	delay 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	delay 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1
	delay 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1
	delay 1
	playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1
	createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4
	delay 4
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
	delay 30
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
	delay 4
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	end

Move_SECRET_POWER:
	createvisualtask AnimTask_GetBattleTerrain, 5
	jumpargeq 0, BATTLE_TERRAIN_GRASS,      Move_NEEDLE_ARM
	jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
	jumpargeq 0, BATTLE_TERRAIN_SAND,       Move_MUD_SHOT
	jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
	jumpargeq 0, BATTLE_TERRAIN_WATER,      Move_SURF
	jumpargeq 0, BATTLE_TERRAIN_POND,       Move_BUBBLE_BEAM
	jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN,   Move_ROCK_THROW
	jumpargeq 0, BATTLE_TERRAIN_CAVE,       Move_BITE
	jumpargeq 0, BATTLE_TERRAIN_BUILDING,   Move_STRENGTH
	goto Move_SLAM

Move_TWISTER:
	loadspritegfx ANIM_TAG_LEAF
	loadspritegfx ANIM_TAG_IMPACT
	loadspritegfx ANIM_TAG_ROCKS
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
	delay 1
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25
	delay 1
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30
	delay 3
	createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26
	delay 1
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20
	delay 1
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30
	delay 3
	createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30
	delay 3
	createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0
	delay 3
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
	createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
	waitforvisualfinish
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
	delay 4
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 4
	createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	delay 4
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
	playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_MAGICAL_LEAF:
	loadspritegfx ANIM_TAG_LEAF
	loadspritegfx ANIM_TAG_RAZOR_LEAF
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	delay 1
	loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
	createvisualtask AnimTask_CycleMagicalLeafPal, 5
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
	delay 2
	createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
	delay 60
	playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
	createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
	delay 30
	playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	delay 20
	setarg 7, 0xFFFF
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

Move_ICE_BALL:
	loadspritegfx ANIM_TAG_ICE_CHUNK
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	createvisualtask AnimTask_GetIceBallCounter, 5, 0
	jumpargeq 0, 4, IceBallSetIceBg
IceBallContinue:
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
	createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
	delay 28
	playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
	createvisualtask AnimTask_GetIceBallCounter, 5, 0
	jumpargeq 0, 0, IceBallWeakest
	jumpargeq 0, 1, IceBallWeak
	jumpargeq 0, 2, IceBallMediun
	jumpargeq 0, 3, IceBallStrong
	jumpargeq 0, 4, IceBallStrongest
IceBallContinue2:
	createvisualtask AnimTask_GetIceBallCounter, 5, 0
	jumpargeq 0, 4, IceBallUnsetIceBg
IceBallEnd:
	end
IceBallSetIceBg:
	fadetobg BG_ICE
	goto IceBallContinue
IceBallUnsetIceBg:
	waitbgfadein
	delay 45
	restorebg
	waitbgfadein
	goto IceBallEnd
IceBallWeakest:
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	goto IceBallContinue2
IceBallWeak:
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	goto IceBallContinue2
IceBallMediun:
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	goto IceBallContinue2
IceBallStrong:
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	goto IceBallContinue2
IceBallStrongest:
	createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	call IceBallImpactShard
	goto IceBallContinue2
IceBallImpactShard:
	createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16
	return

Move_WEATHER_BALL:
	loadspritegfx ANIM_TAG_WEATHER_BALL
	createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
	delay 8
	playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
	createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
	waitforvisualfinish
	delay 15
	playsewithpan SE_M_DETECT, 0
	createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
	waitforvisualfinish
	createvisualtask AnimTask_GetWeather, 2
	delay 1
	jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal
	jumpreteq ANIM_WEATHER_SUN, WeatherBallFire
	jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater
	jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm
	jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce
WeatherBallNormal:
	loadspritegfx ANIM_TAG_IMPACT
	createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
	waitforvisualfinish
	playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
	waitforvisualfinish
	end
WeatherBallFire:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	delay 10
	createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	delay 10
	createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	waitforvisualfinish
	playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
	waitforvisualfinish
	end
WeatherBallWater:
	loadspritegfx ANIM_TAG_SMALL_BUBBLES
	createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	delay 8
	createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	delay 13
	createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
	playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
	playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
	waitforvisualfinish
	end
WeatherBallSandstorm:
	loadspritegfx ANIM_TAG_ROCKS
	createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 5
	createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	delay 14
	createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
	playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
	waitforvisualfinish
	playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
	createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	waitforvisualfinish
	end
WeatherBallIce:
	loadspritegfx ANIM_TAG_HAIL
	loadspritegfx ANIM_TAG_ICE_CRYSTALS
	createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
	playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
	delay 10
	createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
	playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
	delay 10
	createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
	playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	call IceCrystalEffectShort
	waitforvisualfinish
	end

Move_COUNT:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

IceCrystalEffectShort:
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	return

IceCrystalEffectLong:
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	delay 4
	createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
	playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
	return

IceSpikesEffectShort: @ Unused
	loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0
	return

IceSpikesEffectLong:
	loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1
	delay 4
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1
	createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1
	return

GrantingStarsEffect:
	createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
	delay 8
	createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
	delay 8
	return

HealingEffect:
	playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
	createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0
	delay 7
	return

HealingEffect2:
	playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0
	delay 7
	createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0
	delay 7
	return

PoisonBubblesEffect:
	createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 6
	createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 6
	createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 6
	createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 6
	createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	delay 6
	createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0
	playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
	return

WaterBubblesEffectShort:
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	return

WaterBubblesEffectLong:
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	delay 6
	createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1
	playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
	return

ElectricityEffect:
	playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
ElectricityEffectNoSound:
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET
	delay 2
	createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET
	return

ConfusionEffect:
	loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6
	createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90
	createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90
	createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90
	createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90
	createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90
	return

SetPsychicBackground:
	fadetobg BG_PSYCHIC
	waitbgfadeout
	createvisualtask AnimTask_SetPsychicBackground, 5
	waitbgfadein
	return

UnsetPsychicBg:
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	return

SetSkyBg:
	jumpifcontest SetSkyBgContest
	fadetobg BG_SKY
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
SetSkyBgContinue:
	waitbgfadein
	return
SetSkyBgContest:
	fadetobg BG_SKY_CONTESTS
	waitbgfadeout
	createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
	goto SetSkyBgContinue

UnsetSkyBg:
	restorebg
	waitbgfadeout
	setarg 7, 0xFFFF
	waitbgfadein
	return

SetSolarbeamBg:
	createvisualtask AnimTask_IsContest, 2
	jumprettrue SetSolarbeamBgContest
	createvisualtask AnimTask_IsTargetPlayerSide, 2
	jumpretfalse SetSolarbeamBgOpponent
	goto SetSolarbeamBgPlayer
SetSolarbeamBgContinue:
	waitbgfadein
	return
SetSolarbeamBgContest:
	fadetobg BG_SOLARBEAM_CONTESTS
	goto SetSolarbeamBgContinue
SetSolarbeamBgPlayer:
	fadetobg BG_SOLARBEAM_PLAYER
	goto SetSolarbeamBgContinue
SetSolarbeamBgOpponent:
	fadetobg BG_SOLARBEAM_OPPONENT
	goto SetSolarbeamBgContinue

UnsetSolarbeamBg:
	restorebg
	waitbgfadein
	return

Status_Poison:
	loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
	end

Status_Confusion:
	loadspritegfx ANIM_TAG_DUCK
	call ConfusionEffect
	end

Status_Burn:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
	call BurnFlame
	call BurnFlame
	call BurnFlame
	waitforvisualfinish
	end
BurnFlame:
	createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
	delay 4
	return

Status_Infatuation:
	loadspritegfx ANIM_TAG_MAGENTA_HEART
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
	delay 15
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
	delay 15
	playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
	createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
	end

Status_Sleep:
	loadspritegfx ANIM_TAG_LETTER_Z
	playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
	createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
	delay 30
	createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
	end

Status_Paralysis:
	loadspritegfx ANIM_TAG_SPARK_2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
	call ElectricityEffect
	end

Status_Freeze:
	playsewithpan SE_M_ICY_WIND, 0
	loadspritegfx ANIM_TAG_ICE_CUBE
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
	createvisualtask AnimTask_FrozenIceCube, 2
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Status_Curse:
	loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Status_Nightmare:
	loadspritegfx ANIM_TAG_DEVIL
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
	createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

Status_Powder:
	end

General_CastformChange:
	createvisualtask AnimTask_IsMonInvisible, 2
	jumpreteq 1, CastformChangeSkipAnim
	goto CastformChangeContinue
CastformChangeContinue:
	monbg ANIM_ATTACKER
	playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
	waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
	createvisualtask AnimTask_TransformMon, 2, 1, 0
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end
CastformChangeSkipAnim:
	createvisualtask AnimTask_CastformGfxDataChange, 2, 1
	end

General_StatsChange:
	createvisualtask AnimTask_StatsChange, 5
	waitforvisualfinish
	end

General_SubstituteFade:
	monbg ANIM_ATTACKER
	createvisualtask AnimTask_SubstituteFadeToInvisible, 5
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
	waitforvisualfinish
	delay 1
	clearmonbg ANIM_ATTACKER
	delay 2
	blendoff
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 0, RGB_WHITE
	createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
	end

General_SubstituteAppear:
	createvisualtask AnimTask_MonToSubstitute, 2
	end

General_PokeblockThrow:
	createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0
	createvisualtask AnimTask_LoadPokeblockGfx, 2
	delay 0
	waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22
	createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32
	delay 50
	loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2
	createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_FreePokeblockGfx, 2
	end

General_ItemKnockoff:
	loadspritegfx ANIM_TAG_ITEM_BAG
	createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2
	end

General_TurnTrap:
	createvisualtask AnimTask_GetTrappedMoveAnimId, 5
	jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin
	jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
	jumpargeq 0, TRAP_ANIM_CLAMP,     Status_Clamp
	jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
	jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
	goto Status_BindWrap
Status_BindWrap:
	loadspritegfx ANIM_TAG_TENDRILS
	loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2
	createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1
	delay 7
	createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1
	delay 3
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
	delay 20
	setarg 7, 0xFFFF
	playsewithpan SE_M_BIND, SOUND_PAN_TARGET
	waitforvisualfinish
	end

Status_FireSpin:
	loadspritegfx ANIM_TAG_SMALL_EMBER
	playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
	call FireSpinEffect
	call FireSpinEffect
	waitforvisualfinish
	stopsound
	end

Status_Whirlpool:
	loadspritegfx ANIM_TAG_WATER_ORB
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	setalpha 12, 8
	delay 0
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
	playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
	call WhirlpoolEffect
	call WhirlpoolEffect
	delay 12
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23)
	waitforvisualfinish
	stopsound
	clearmonbg ANIM_DEF_PARTNER
	end

Status_Clamp:
	loadspritegfx ANIM_TAG_CLAMP
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
	createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
	createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
	delay 10
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	waitforvisualfinish
	end

Status_SandTomb:
	loadspritegfx ANIM_TAG_MUD_SAND
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
	createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
	playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
	call SandTombSwirlingDirt
	call SandTombSwirlingDirt
	delay 22
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0)
	waitforvisualfinish
	stopsound
	end

Status_Infestation:
	loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
	loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles
	monbg ANIM_DEF_PARTNER
	monbgprio_28 ANIM_TARGET
	createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320
	launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 30 0x1
	loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30
	call InfestationVortex
	call InfestationVortex
	waitforvisualfinish
	launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	end

General_HeldItemEffect:
	loadspritegfx ANIM_TAG_THIN_RING
	loadspritegfx ANIM_TAG_SPARKLE_2
	delay 0
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
	waitforvisualfinish
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
	waitforvisualfinish
	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
	waitforvisualfinish
	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
	call GrantingStarsEffect
	waitforvisualfinish
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, RGB(17, 31, 25)
	createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
	waitforvisualfinish
	end

General_SmokeballEscape:
	loadspritegfx ANIM_TAG_PINK_CLOUD
	monbg ANIM_ATTACKER
	setalpha 12, 4
	delay 0
	playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30
	delay 4
	playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30
	delay 12
	playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
	delay 12
	playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
	delay 4
	playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
	createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
	delay 14
	playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46
	delay 0
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46
	delay 0
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46
	delay 0
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46
	delay 0
	createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	invisible ANIM_ATTACKER
	delay 0
	blendoff
	end

General_FocusBand:
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED
	waitforvisualfinish
	delay 6
	createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15
	end

General_Rain:
	loadspritegfx ANIM_TAG_RAIN_DROPS
	playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
	waitforvisualfinish
	createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
	createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
	delay 50
	waitforvisualfinish
	createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK
	waitforvisualfinish
	end

General_Sun:
	goto Move_SUNNY_DAY

General_Sandstorm:
	goto Move_SANDSTORM

General_Hail:
	goto Move_HAIL

General_LeechSeedDrain:
	createvisualtask AnimTask_GetBattlersFromArg, 5
	delay 0
	goto Move_ABSORB

General_MonHit:
	loadspritegfx ANIM_TAG_IMPACT
	monbg ANIM_TARGET
	setalpha 12, 8
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	blendoff
	end

General_ItemSteal:
	loadspritegfx ANIM_TAG_ITEM_BAG
	createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2
	createvisualtask AnimTask_SetTargetToEffectBattler, 2  @ Redundant with above
	delay 1
	createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1
	end

General_SnatchMove:
	loadspritegfx ANIM_TAG_ITEM_BAG
	createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2
	call SnatchMoveTrySwapFromSubstitute
	delay 1
	createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET
	waitforvisualfinish
	createvisualtask AnimTask_IsTargetSameSide, 2
	jumpretfalse SnatchOpposingMonMove
	goto SnatchPartnerMonMove
SnatchMoveContinue:
	waitforvisualfinish
	call SnatchMoveTrySwapToSubstitute
	end
SnatchOpposingMonMove:
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_SnatchOpposingMonMove, 2
	goto SnatchMoveContinue
SnatchPartnerMonMove:
	playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
	createvisualtask AnimTask_SnatchPartnerMove, 2
	goto SnatchMoveContinue

General_FutureSightHit:
	createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
	monbg ANIM_DEF_PARTNER
	playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
	call SetPsychicBackground
	setalpha 8, 8
	playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
	waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
	createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
	waitforvisualfinish
	createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	waitforvisualfinish
	delay 1
	call UnsetPsychicBg
	end

General_DoomDesireHit:
	createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
	loadspritegfx ANIM_TAG_EXPLOSION
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
	waitforvisualfinish
	delay 10
	createvisualtask AnimTask_DoomDesireLightBeam, 5
	delay 9
	playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
	delay 9
	playsewithpan SE_M_CONFUSE_RAY, 0
	delay 9
	playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
	delay 25
	createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
	delay 6
	playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
	createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
	waitforvisualfinish
	end

General_FocusPunchSetUp:
	loadspritegfx ANIM_TAG_FOCUS_ENERGY
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	call EndureEffect
	delay 8
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
	createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
	call EndureEffect
	delay 8
	call EndureEffect
	waitforvisualfinish
	end

General_IngrainHeal:
	loadspritegfx ANIM_TAG_ORBS
	loadspritegfx ANIM_TAG_BLUE_STAR
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
	waitforvisualfinish
	delay 3
	call AbsorbEffect
	waitforvisualfinish
	delay 15
	call HealingEffect
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12)
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	end

General_WishHeal:
	loadspritegfx ANIM_TAG_SPARKLE_2
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
	waitforvisualfinish
	playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
	call GrantingStarsEffect
	waitforvisualfinish
	unloadspritegfx ANIM_TAG_SPARKLE_2
	loadspritegfx ANIM_TAG_BLUE_STAR
	call HealingEffect
	waitforvisualfinish
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
	end

General_IllusionOff:
	monbg ANIM_TARGET
	createvisualtask AnimTask_TransformMon, 2, 0, 1
	waitforvisualfinish
	clearmonbg ANIM_TARGET
	end

General_FormChange:
	monbg ANIM_ATTACKER
	createvisualtask AnimTask_TransformMon, 2, 0, 1
	waitforvisualfinish
	clearmonbg ANIM_ATTACKER
	end

General_SlideOffScreen:
	createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, +3
	waitforvisualfinish
	createvisualtask AnimTask_SetInvisible, 1, ANIM_TARGET, TRUE
	waitforvisualfinish
	end

General_MegaEvolution:
	loadspritegfx ANIM_TAG_MEGA_STONE
	loadspritegfx ANIM_TAG_MEGA_PARTICLES
	loadspritegfx ANIM_TAG_MEGA_SYMBOL
	monbg ANIM_ATTACKER
	setalpha 12, 8
	loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
	createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
	call MegaEvolutionParticles
	call MegaEvolutionParticles
	call MegaEvolutionParticles
	waitforvisualfinish
	playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
	createsprite gMegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
	delay 20
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
	waitforvisualfinish
	createvisualtask AnimTask_TransformMon, 2, 0, 1
	createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
	createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
	waitforvisualfinish
	createsprite gMegaSymbolSpriteTemplate ANIM_ATTACKER, 2
	waitforvisualfinish
	clearmonbg ANIM_ATK_PARTNER
	blendoff
	end

MegaEvolutionParticles:
	createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
	delay 3
	createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
	delay 3
	createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
	delay 3
	createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
	delay 3
	createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
	delay 3
	createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
	delay 3
	createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
	delay 3
	return

General_TerrainMisty:
	end

General_TerrainGrassy:
	end

General_TerrainElectric:
	end

General_TerrainPsychic:
	end

General_RestoreBg:
	restorebg
	waitbgfadein
	end

General_TotemFlare::
	loadspritegfx ANIM_TAG_FOCUS_ENERGY
	loadspritegfx ANIM_TAG_WHIP_HIT @green color
	loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
	loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
	monbg ANIM_ATTACKER
	setblends 0x80c
	playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
	launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x6 0x0 0xb 0x1f
	call RainbowEndureEffect
	call RainbowEndureEffect
	call RainbowEndureEffect
	call RainbowEndureEffect
	call RainbowEndureEffect
	waitforvisualfinish
	blendoff
	clearmonbg ANIM_ATTACKER
	end

RainbowEndureEffect:
	launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
	delay 0x3
	launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
	delay 0x3
	launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
	delay 0x3
	launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
	delay 0x3
	return

SnatchMoveTrySwapFromSubstitute:
	createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
	jumprettrue SnatchMoveSwapSubstituteForMon
SnatchMoveTrySwapFromSubstituteEnd:
	waitforvisualfinish
	return
SnatchMoveSwapSubstituteForMon:
	createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
	waitforvisualfinish
	goto SnatchMoveTrySwapFromSubstituteEnd

SnatchMoveTrySwapToSubstitute:
	createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
	jumprettrue SnatchMoveSwapMonForSubstitute
SnatchMoveTrySwapToSubstituteEnd:
	waitforvisualfinish
	return
SnatchMoveSwapMonForSubstitute:
	createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
	waitforvisualfinish
	goto SnatchMoveTrySwapToSubstituteEnd

@ Healthbox blue flash effect on level up
Special_LevelUp:
	playsewithpan SE_EXP_MAX, 0
	createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
	delay 0
	createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
	waitforvisualfinish
	createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
	end

Special_SwitchOutPlayerMon:
	createvisualtask AnimTask_SwitchOutBallEffect, 2
	delay 10
	createvisualtask AnimTask_SwitchOutShrinkMon, 2
	end

Special_SwitchOutOpponentMon:
	createvisualtask AnimTask_SwitchOutBallEffect, 2
	delay 10
	createvisualtask AnimTask_SwitchOutShrinkMon, 2
	end

Special_BallThrow:
	createvisualtask AnimTask_LoadBallGfx, 2
	delay 0
	playsewithpan SE_BALL_THROW, 0
	createvisualtask AnimTask_ThrowBall, 2
	createvisualtask AnimTask_IsBallBlockedByTrainer, 2
	jumpreteq -1, BallThrowTrainerBlock
BallThrowEnd:
	waitforvisualfinish
	createvisualtask AnimTask_FreeBallGfx, 2
	end
BallThrowTrainerBlock:
	loadspritegfx ANIM_TAG_IMPACT
	delay 25
	monbg ANIM_DEF_PARTNER
	setalpha 12, 8
	delay 0
	playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
	createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2
	waitforvisualfinish
	clearmonbg ANIM_DEF_PARTNER
	blendoff
	goto BallThrowEnd

Special_BallThrowWithTrainer:
	createvisualtask AnimTask_LoadBallGfx, 2
	delay 0
	createvisualtask AnimTask_ThrowBall_StandingTrainer, 2
	waitforvisualfinish
	createvisualtask AnimTask_FreeBallGfx, 2
	end

Special_SubstituteToMon:
	createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
	end

Special_MonToSubstitute:
	createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
	end

Special_CriticalCaptureBallThrow:
	createvisualtask AnimTask_LoadBallGfx, 2
	delay 0
	playsewithpan SE_FALL, 0
	createvisualtask AnimTask_ThrowBall, 2
	createvisualtask AnimTask_IsBallBlockedByTrainer, 2
	jumpreteq -1, BallThrowTrainerBlock
	goto BallThrowEnd
