static const u8 sNullDescription[] = _(
    "");

static const u8 sPoundDescription[] = _(
    "Pounds the foe with\n"
    "forelegs or tail.");

static const u8 sKarateChopDescription[] = _(
    "A chopping attack with a\n"
    "high critical-hit ratio.");

static const u8 sDoubleSlapDescription[] = _(
    "Repeatedly slaps the foe\n"
    "2 to 5 times.");

static const u8 sCometPunchDescription[] = _(
    "Repeatedly punches the foe\n"
    "2 to 5 times.");

static const u8 sMegaPunchDescription[] = _(
    "A strong punch thrown with\n"
    "incredible power.");

static const u8 sPayDayDescription[] = _(
    "Throws coins at the foe.\n"
    "Money is recovered after.");

static const u8 sFirePunchDescription[] = _(
    "A fiery punch that may burn\n"
    "the foe.");

static const u8 sIcePunchDescription[] = _(
    "An icy punch that may\n"
    "freeze the foe.");

static const u8 sThunderPunchDescription[] = _(
    "An electrified punch that\n"
    "may paralyze the foe.");

static const u8 sScratchDescription[] = _(
    "Scratches the foe with\n"
    "sharp claws.");

static const u8 sViseGripDescription[] = _(
    "Grips the foe with large and\n"
    "powerful pincers.");

static const u8 sGuillotineDescription[] = _(
    "A powerful pincer attack\n"
    "that may cause fainting.");

static const u8 sRazorWindDescription[] = _(
    "A 2-turn move that strikes\n"
    "the foe on the 2nd turn.");

static const u8 sSwordsDanceDescription[] = _(
    "A fighting dance that\n"
    "sharply raises ATTACK.");

static const u8 sCutDescription[] = _(
    "Cuts the foe with sharp\n"
    "scythes, claws, etc.");

static const u8 sGustDescription[] = _(
    "Strikes the foe with a gust\n"
    "of wind whipped up by wings.");

static const u8 sWingAttackDescription[] = _(
    "Strikes the foe with wings\n"
    "spread wide.");

static const u8 sWhirlwindDescription[] = _(
    "Blows away the foe with\n"
    "wind and ends the battle.");

static const u8 sFlyDescription[] = _(
    "Flies up on the first turn,\n"
    "then strikes the next turn.");

static const u8 sBindDescription[] = _(
    "Binds and squeezes the foe\n"
    "for 2 to 5 turns.");

static const u8 sSlamDescription[] = _(
    "Slams the foe with a long\n"
    "tail, vine, etc.");

static const u8 sVineWhipDescription[] = _(
    "Strikes the foe with\n"
    "slender, whiplike vines.");

static const u8 sStompDescription[] = _(
    "Stomps the enemy with a big\n"
    "foot. May cause flinching.");

static const u8 sDoubleKickDescription[] = _(
    "A double-kicking attack\n"
    "that strikes the foe twice.");

static const u8 sMegaKickDescription[] = _(
    "An extremely powerful kick\n"
    "with intense force.");

static const u8 sJumpKickDescription[] = _(
    "A strong jumping kick. May\n"
    "miss and hurt the kicker.");

static const u8 sRollingKickDescription[] = _(
    "A fast kick delivered from\n"
    "a rapid spin.");

static const u8 sSandAttackDescription[] = _(
    "Reduces the foe's accuracy\n"
    "by hurling sand in its face.");

static const u8 sHeadbuttDescription[] = _(
    "A ramming attack that may\n"
    "cause flinching.");

static const u8 sHornAttackDescription[] = _(
    "Jabs the foe with sharp\n"
    "horns.");

static const u8 sFuryAttackDescription[] = _(
    "Jabs the foe 2 to 5 times\n"
    "with sharp horns, etc.");

static const u8 sHornDrillDescription[] = _(
    "A one-hit KO attack that\n"
    "uses a horn like a drill.");

static const u8 sTackleDescription[] = _(
    "Charges the foe with a full-\n"
    "body tackle.");

static const u8 sBodySlamDescription[] = _(
    "A full-body slam that may\n"
    "cause paralysis.");

static const u8 sWrapDescription[] = _(
    "Wraps and squeezes the foe\n"
    "2 to 5 times with vines, etc.");

static const u8 sTakeDownDescription[] = _(
    "A reckless charge attack\n"
    "that also hurts the user.");

static const u8 sThrashDescription[] = _(
    "A rampage of 2 to 3 turns\n"
    "that confuses the user.");

static const u8 sDoubleEdgeDescription[] = _(
    "A life-risking tackle that\n"
    "also hurts the user.");

static const u8 sTailWhipDescription[] = _(
    "Wags the tail to lower the\n"
    "foe's DEFENSE.");

static const u8 sPoisonStingDescription[] = _(
    "A toxic attack with barbs,\n"
    "etc., that may poison.");

static const u8 sTwineedleDescription[] = _(
    "Stingers on the forelegs\n"
    "jab the foe twice.");

static const u8 sPinMissileDescription[] = _(
    "Sharp pins are fired to\n"
    "strike 2 to 5 times.");

static const u8 sLeerDescription[] = _(
    "Frightens the foe with a\n"
    "leer to lower DEFENSE.");

static const u8 sBiteDescription[] = _(
    "Bites with vicious fangs.\n"
    "May cause flinching.");

static const u8 sGrowlDescription[] = _(
    "Growls cutely to reduce the\n"
    "foe's ATTACK.");

static const u8 sRoarDescription[] = _(
    "Makes the foe flee to end\n"
    "the battle.");

static const u8 sSingDescription[] = _(
    "A soothing song lulls the\n"
    "foe into a deep slumber.");

static const u8 sSupersonicDescription[] = _(
    "Emits bizarre sound waves\n"
    "that may confuse the foe.");

static const u8 sSonicBoomDescription[] = _(
    "Launches shock waves that\n"
    "always inflict 20 HP damage.");

static const u8 sDisableDescription[] = _(
    "Psychically disables one of\n"
    "the foe's moves.");

static const u8 sAcidDescription[] = _(
    "Sprays a hide-melting acid.\n"
    "May lower DEFENSE.");

static const u8 sEmberDescription[] = _(
    "A weak fire attack that may\n"
    "inflict a burn.");

static const u8 sFlamethrowerDescription[] = _(
    "A powerful fire attack that\n"
    "may inflict a burn.");

static const u8 sMistDescription[] = _(
    "Creates a mist that stops\n"
    "reduction of abilities.");

static const u8 sWaterGunDescription[] = _(
    "Squirts water to attack\n"
    "the foe.");

static const u8 sHydroPumpDescription[] = _(
    "Blasts water at high power\n"
    "to strike the foe.");

static const u8 sSurfDescription[] = _(
    "Creates a huge wave, then\n"
    "crashes it down on the foe.");

static const u8 sIceBeamDescription[] = _(
    "Blasts the foe with an icy\n"
    "beam that may freeze it.");

static const u8 sBlizzardDescription[] = _(
    "Hits the foe with an icy\n"
    "storm that may freeze it.");

static const u8 sPsybeamDescription[] = _(
    "Fires a peculiar ray that\n"
    "may confuse the foe.");

static const u8 sBubbleBeamDescription[] = _(
    "Forcefully sprays bubbles\n"
    "that may lower SPEED.");

static const u8 sAuroraBeamDescription[] = _(
    "Fires a rainbow-colored\n"
    "beam that may lower ATTACK.");

static const u8 sHyperBeamDescription[] = _(
    "Powerful, but leaves the\n"
    "user immobile the next turn.");

static const u8 sPeckDescription[] = _(
    "Attacks the foe with a\n"
    "jabbing beak, etc.");

static const u8 sDrillPeckDescription[] = _(
    "A corkscrewing attack with\n"
    "the beak acting as a drill.");

static const u8 sSubmissionDescription[] = _(
    "A reckless body slam that\n"
    "also hurts the user.");

static const u8 sLowKickDescription[] = _(
    "A kick that inflicts more\n"
    "damage on heavier foes.");

static const u8 sCounterDescription[] = _(
    "Retaliates any physical hit\n"
    "with double the power.");

static const u8 sSeismicTossDescription[] = _(
    "Inflicts damage identical\n"
    "to the user's level.");

static const u8 sStrengthDescription[] = _(
    "Builds enormous power,\n"
    "then slams the foe.");

static const u8 sAbsorbDescription[] = _(
    "An attack that absorbs\n"
    "half the damage inflicted.");

static const u8 sMegaDrainDescription[] = _(
    "An attack that absorbs\n"
    "half the damage inflicted.");

static const u8 sLeechSeedDescription[] = _(
    "Plants a seed on the foe to\n"
    "steal HP on every turn.");

static const u8 sGrowthDescription[] = _(
    "Forces the body to grow\n"
    "and heightens SP. ATK.");

static const u8 sRazorLeafDescription[] = _(
    "Cuts the enemy with leaves.\n"
    "High critical-hit ratio.");

static const u8 sSolarBeamDescription[] = _(
    "Absorbs light in one turn,\n"
    "then attacks next turn.");

static const u8 sPoisonPowderDescription[] = _(
    "Scatters a toxic powder\n"
    "that may poison the foe.");

static const u8 sStunSporeDescription[] = _(
    "Scatters a powder that may\n"
    "paralyze the foe.");

static const u8 sSleepPowderDescription[] = _(
    "Scatters a powder that may\n"
    "cause the foe to sleep.");

static const u8 sPetalDanceDescription[] = _(
    "A rampage of 2 to 3 turns\n"
    "that confuses the user.");

static const u8 sStringShotDescription[] = _(
    "Binds the foe with string\n"
    "to reduce its SPEED.");

static const u8 sDragonRageDescription[] = _(
    "Launches shock waves that\n"
    "always inflict 40 HP damage.");

static const u8 sFireSpinDescription[] = _(
    "Traps the foe in a ring of\n"
    "fire for 2 to 5 turns.");

static const u8 sThunderShockDescription[] = _(
    "An electrical attack that\n"
    "may paralyze the foe.");

static const u8 sThunderboltDescription[] = _(
    "A strong electrical attack\n"
    "that may paralyze the foe.");

static const u8 sThunderWaveDescription[] = _(
    "A weak jolt of electricity\n"
    "that paralyzes the foe.");

static const u8 sThunderDescription[] = _(
    "A lightning attack that may\n"
    "cause paralysis.");

static const u8 sRockThrowDescription[] = _(
    "Throws small rocks to\n"
    "strike the foe.");

static const u8 sEarthquakeDescription[] = _(
    "A powerful quake, but has\n"
    "no effect on flying foes.");

static const u8 sFissureDescription[] = _(
    "A one-hit KO move that\n"
    "drops the foe in a fissure.");

static const u8 sDigDescription[] = _(
    "Digs underground the first\n"
    "turn and strikes next turn.");

static const u8 sToxicDescription[] = _(
    "Poisons the foe with an\n"
    "intensifying toxin.");

static const u8 sConfusionDescription[] = _(
    "A psychic attack that may\n"
    "cause confusion.");

static const u8 sPsychicDescription[] = _(
    "A powerful psychic attack\n"
    "that may lower SP. DEF.");

static const u8 sHypnosisDescription[] = _(
    "A hypnotizing move that\n"
    "may induce sleep.");

static const u8 sMeditateDescription[] = _(
    "Meditates in a peaceful\n"
    "fashion to raise ATTACK.");

static const u8 sAgilityDescription[] = _(
    "Relaxes the body to sharply\n"
    "boost SPEED.");

static const u8 sQuickAttackDescription[] = _(
    "An extremely fast attack\n"
    "that always strikes first.");

static const u8 sRageDescription[] = _(
    "Raises the user's ATTACK\n"
    "every time it is hit.");

static const u8 sTeleportDescription[] = _(
    "A psychic move for fleeing\n"
    "from battle instantly.");

static const u8 sNightShadeDescription[] = _(
    "Inflicts damage identical\n"
    "to the user's level.");

static const u8 sMimicDescription[] = _(
    "Copies a move used by the\n"
    "foe during one battle.");

static const u8 sScreechDescription[] = _(
    "Emits a screech to sharply\n"
    "reduce the foe's DEFENSE.");

static const u8 sDoubleTeamDescription[] = _(
    "Creates illusory copies to\n"
    "raise evasiveness.");

static const u8 sRecoverDescription[] = _(
    "Recovers up to half the\n"
    "user's maximum HP.");

static const u8 sHardenDescription[] = _(
    "Stiffens the body's \n"
    "muscles to raise DEFENSE.");

static const u8 sMinimizeDescription[] = _(
    "Minimizes the user's size\n"
    "to raise evasiveness.");

static const u8 sSmokescreenDescription[] = _(
    "Lowers the foe's accuracy\n"
    "using smoke, ink, etc.");

static const u8 sConfuseRayDescription[] = _(
    "A sinister ray that\n"
    "confuses the foe.");

static const u8 sWithdrawDescription[] = _(
    "Withdraws the body into its\n"
    "hard shell to raise DEFENSE.");

static const u8 sDefenseCurlDescription[] = _(
    "Curls up to conceal weak\n"
    "spots and raise DEFENSE.");

static const u8 sBarrierDescription[] = _(
    "Creates a barrier that\n"
    "sharply raises DEFENSE.");

static const u8 sLightScreenDescription[] = _(
    "Creates a wall of light that\n"
    "lowers SP. ATK damage.");

static const u8 sHazeDescription[] = _(
    "Creates a black haze that\n"
    "eliminates all stat changes.");

static const u8 sReflectDescription[] = _(
    "Creates a wall of light that\n"
    "weakens physical attacks.");

static const u8 sFocusEnergyDescription[] = _(
    "Focuses power to raise the\n"
    "critical-hit ratio.");

static const u8 sBideDescription[] = _(
    "Endures attack for 2\n"
    "turns to retaliate double.");

static const u8 sMetronomeDescription[] = _(
    "Waggles a finger to use any\n"
    "POKéMON move at random.");

static const u8 sMirrorMoveDescription[] = _(
    "Counters the foe's attack\n"
    "with the same move.");

static const u8 sSelfDestructDescription[] = _(
    "Inflicts severe damage but\n"
    "makes the user faint.");

static const u8 sEggBombDescription[] = _(
    "An egg is forcibly hurled at\n"
    "the foe.");

static const u8 sLickDescription[] = _(
    "Licks with a long tongue to\n"
    "injure. May also paralyze.");

static const u8 sSmogDescription[] = _(
    "An exhaust-gas attack\n"
    "that may also poison.");

static const u8 sSludgeDescription[] = _(
    "Sludge is hurled to inflict\n"
    "damage. May also poison.");

static const u8 sBoneClubDescription[] = _(
    "Clubs the foe with a bone.\n"
    "May cause flinching.");

static const u8 sFireBlastDescription[] = _(
    "Incinerates everything it\n"
    "strikes. May cause a burn.");

static const u8 sWaterfallDescription[] = _(
    "Charges the foe with speed\n"
    "to climb waterfalls.");

static const u8 sClampDescription[] = _(
    "Traps and squeezes the\n"
    "foe for 2 to 5 turns.");

static const u8 sSwiftDescription[] = _(
    "Sprays star-shaped rays\n"
    "that never miss.");

static const u8 sSkullBashDescription[] = _(
    "Tucks in the head, then\n"
    "attacks on the next turn.");

static const u8 sSpikeCannonDescription[] = _(
    "Launches sharp spikes that\n"
    "strike 2 to 5 times.");

static const u8 sConstrictDescription[] = _(
    "Constricts to inflict pain.\n"
    "May lower SPEED.");

static const u8 sAmnesiaDescription[] = _(
    "Forgets about something\n"
    "and sharply raises SP. DEF.");

static const u8 sKinesisDescription[] = _(
    "Distracts the foe.\n"
    "May lower accuracy.");

static const u8 sSoftBoiledDescription[] = _(
    "Recovers up to half the\n"
    "user's maximum HP.");

static const u8 sHighJumpKickDescription[] = _(
    "A jumping knee kick. If it\n"
    "misses, the user is hurt.");

static const u8 sGlareDescription[] = _(
    "Intimidates and frightens\n"
    "the foe into paralysis.");

static const u8 sDreamEaterDescription[] = _(
    "Takes one half the damage\n"
    "inflicted on a sleeping foe.");

static const u8 sPoisonGasDescription[] = _(
    "Envelops the foe in a toxic\n"
    "gas that may poison.");

static const u8 sBarrageDescription[] = _(
    "Hurls round objects at the\n"
    "foe 2 to 5 times.");

static const u8 sLeechLifeDescription[] = _(
    "An attack that steals half\n"
    "the damage inflicted.");

static const u8 sLovelyKissDescription[] = _(
    "Demands a kiss with a scary\n"
    "face that induces sleep.");

static const u8 sSkyAttackDescription[] = _(
    "Searches out weak spots,\n"
    "then strikes the next turn.");

static const u8 sTransformDescription[] = _(
    "Alters the user's cells to\n"
    "become a copy of the foe.");

static const u8 sBubbleDescription[] = _(
    "An attack using bubbles.\n"
    "May lower the foe's SPEED.");

static const u8 sDizzyPunchDescription[] = _(
    "A rhythmic punch that may\n"
    "confuse the foe.");

static const u8 sSporeDescription[] = _(
    "Scatters a cloud of spores\n"
    "that always induce sleep.");

static const u8 sFlashDescription[] = _(
    "Looses a powerful blast of\n"
    "light that cuts accuracy.");

static const u8 sPsywaveDescription[] = _(
    "Attacks with a psychic\n"
    "wave of varying intensity.");

static const u8 sSplashDescription[] = _(
    "It's just a splash...\n"
    "Has no effect whatsoever.");

static const u8 sAcidArmorDescription[] = _(
    "Liquifies the user's body\n"
    "to sharply raise DEFENSE.");

static const u8 sCrabhammerDescription[] = _(
    "Hammers with a pincer. Has a\n"
    "high critical-hit ratio.");

static const u8 sExplosionDescription[] = _(
    "Inflicts severe damage but\n"
    "makes the user faint.");

static const u8 sFurySwipesDescription[] = _(
    "Rakes the foe with sharp\n"
    "claws, etc., 2 to 5 times.");

static const u8 sBonemerangDescription[] = _(
    "Throws a bone boomerang\n"
    "that strikes twice.");

static const u8 sRestDescription[] = _(
    "The user sleeps for 2 turns,\n"
    "restoring HP and status.");

static const u8 sRockSlideDescription[] = _(
    "Large boulders are hurled.\n"
    "May cause flinching.");

static const u8 sHyperFangDescription[] = _(
    "Attacks with sharp fangs.\n"
    "May cause flinching.");

static const u8 sSharpenDescription[] = _(
    "Reduces the polygon count\n"
    "and raises ATTACK.");

static const u8 sConversionDescription[] = _(
    "Changes the user's type\n"
    "into a known move's type.");

static const u8 sTriAttackDescription[] = _(
    "Fires three types of beams\n"
    "at the same time.");

static const u8 sSuperFangDescription[] = _(
    "Attacks with sharp fangs\n"
    "and cuts half the foe's HP.");

static const u8 sSlashDescription[] = _(
    "Slashes with claws, etc. Has\n"
    "a high critical-hit ratio.");

static const u8 sSubstituteDescription[] = _(
    "Creates a decoy using 1/4\n"
    "of the user's maximum HP.");

static const u8 sStruggleDescription[] = _(
    "Used only if all PP are gone.\n"
    "Also hurts the user a little.");

static const u8 sSketchDescription[] = _(
    "Copies the foe's last move\n"
    "permanently.");

static const u8 sTripleKickDescription[] = _(
    "Kicks the foe 3 times in a\n"
    "row with rising intensity.");

static const u8 sThiefDescription[] = _(
    "While attacking, it may\n"
    "steal the foe's held item.");

static const u8 sSpiderWebDescription[] = _(
    "Ensnares the foe to stop it\n"
    "from fleeing or switching.");

static const u8 sMindReaderDescription[] = _(
    "Senses the foe's action to\n"
    "ensure the next move's hit.");

static const u8 sNightmareDescription[] = _(
    "Inflicts 1/4 damage on a\n"
    "sleeping foe every turn.");

static const u8 sFlameWheelDescription[] = _(
    "A fiery charge attack that\n"
    "may inflict a burn.");

static const u8 sSnoreDescription[] = _(
    "A loud attack that can be\n"
    "used only while asleep.");

static const u8 sCurseDescription[] = _(
    "A move that functions\n"
    "differently for GHOSTS.");

static const u8 sFlailDescription[] = _(
    "Inflicts more damage when\n"
    "the user's HP is down.");

static const u8 sConversion2Description[] = _(
    "Makes the user resistant\n"
    "to the last attack's type.");

static const u8 sAeroblastDescription[] = _(
    "Launches a vacuumed blast.\n"
    "High critical-hit ratio.");

static const u8 sCottonSporeDescription[] = _(
    "Spores cling to the foe,\n"
    "sharply reducing SPEED.");

static const u8 sReversalDescription[] = _(
    "Inflicts more damage when\n"
    "the user's HP is down.");

static const u8 sSpiteDescription[] = _(
    "Spitefully cuts the PP\n"
    "of the foe's last move.");

static const u8 sPowderSnowDescription[] = _(
    "Blasts the foe with a snowy\n"
    "gust. May cause freezing.");

static const u8 sProtectDescription[] = _(
    "Evades attack, but may fail\n"
    "if used in succession.");

static const u8 sMachPunchDescription[] = _(
    "A punch is thrown at wicked\n"
    "speed to strike first.");

static const u8 sScaryFaceDescription[] = _(
    "Frightens with a scary face\n"
    "to sharply reduce SPEED.");

static const u8 sFeintAttackDescription[] = _(
    "Draws the foe close, then\n"
    "strikes without fail.");

static const u8 sSweetKissDescription[] = _(
    "Demands a kiss with a cute\n"
    "look. May cause confusion.");

static const u8 sBellyDrumDescription[] = _(
    "Maximizes ATTACK while\n"
    "sacrificing HP.");

static const u8 sSludgeBombDescription[] = _(
    "Sludge is hurled to inflict\n"
    "damage. May also poison.");

static const u8 sMudSlapDescription[] = _(
    "Hurls mud in the foe's face\n"
    "to reduce its accuracy.");

static const u8 sOctazookaDescription[] = _(
    "Fires a lump of ink to\n"
    "damage and cut accuracy.");

static const u8 sSpikesDescription[] = _(
    "Sets spikes that hurt a \n"
    "foe switching in.");

static const u8 sZapCannonDescription[] = _(
    "Powerful and sure to cause\n"
    "paralysis, but inaccurate.");

static const u8 sForesightDescription[] = _(
    "Negates the foe's efforts\n"
    "to heighten evasiveness.");

static const u8 sDestinyBondDescription[] = _(
    "If the user faints, the foe\n"
    "is also made to faint.");

static const u8 sPerishSongDescription[] = _(
    "Any POKéMON hearing this\n"
    "song faints in 3 turns.");

static const u8 sIcyWindDescription[] = _(
    "A chilling attack that\n"
    "lowers the foe's SPEED.");

static const u8 sDetectDescription[] = _(
    "Evades attack, but may fail\n"
    "if used in succession.");

static const u8 sBoneRushDescription[] = _(
    "Strikes the foe with a bone\n"
    "in hand 2 to 5 times.");

static const u8 sLockOnDescription[] = _(
    "Locks on to the foe to\n"
    "ensure the next move hits.");

static const u8 sOutrageDescription[] = _(
    "A rampage of 2 to 3 turns\n"
    "that confuses the user.");

static const u8 sSandstormDescription[] = _(
    "Causes a sandstorm that\n"
    "rages for several turns.");

static const u8 sGigaDrainDescription[] = _(
    "An attack that steals half\n"
    "the damage inflicted.");

static const u8 sEndureDescription[] = _(
    "Endures any attack for\n"
    "1 turn, leaving at least 1HP.");

static const u8 sCharmDescription[] = _(
    "Charms the foe and sharply\n"
    "reduces its ATTACK.");

static const u8 sRolloutDescription[] = _(
    "An attack lasting 5 turns\n"
    "with rising intensity.");

static const u8 sFalseSwipeDescription[] = _(
    "An attack that leaves the\n"
    "foe with at least 1 HP.");

static const u8 sSwaggerDescription[] = _(
    "Confuses the foe, but also\n"
    "sharply raises ATTACK.");

static const u8 sMilkDrinkDescription[] = _(
    "Recovers up to half the\n"
    "user's maximum HP.");

static const u8 sSparkDescription[] = _(
    "An electrified tackle that\n"
    "may paralyze the foe.");

static const u8 sFuryCutterDescription[] = _(
    "An attack that intensifies\n"
    "on each successive hit.");

static const u8 sSteelWingDescription[] = _(
    "Strikes the foe with hard\n"
    "wings spread wide.");

static const u8 sMeanLookDescription[] = _(
    "Fixes the foe with a mean\n"
    "look that prevents escape.");

static const u8 sAttractDescription[] = _(
    "Makes the opposite gender\n"
    "less likely to attack.");

static const u8 sSleepTalkDescription[] = _(
    "Uses an available move\n"
    "randomly while asleep.");

static const u8 sHealBellDescription[] = _(
    "Chimes soothingly to heal\n"
    "all status abnormalities.");

static const u8 sReturnDescription[] = _(
    "An attack that increases\n"
    "in power with friendship.");

static const u8 sPresentDescription[] = _(
    "A gift in the form of a\n"
    "bomb. May restore HP.");

static const u8 sFrustrationDescription[] = _(
    "An attack that is stronger\n"
    "if the TRAINER is disliked.");

static const u8 sSafeguardDescription[] = _(
    "A mystical force prevents\n"
    "all status problems.");

static const u8 sPainSplitDescription[] = _(
    "Adds the user and foe's HP,\n"
    "then shares them equally.");

static const u8 sSacredFireDescription[] = _(
    "A mystical fire attack that\n"
    "may inflict a burn.");

static const u8 sMagnitudeDescription[] = _(
    "A ground-shaking attack\n"
    "of random intensity.");

static const u8 sDynamicPunchDescription[] = _(
    "Powerful and sure to cause\n"
    "confusion, but inaccurate.");

static const u8 sMegahornDescription[] = _(
    "A brutal ramming attack\n"
    "using out-thrust horns.");

static const u8 sDragonBreathDescription[] = _(
    "Strikes the foe with an\n"
    "incredible blast of breath.");

static const u8 sBatonPassDescription[] = _(
    "Switches out the user while\n"
    "keeping effects in play.");

static const u8 sEncoreDescription[] = _(
    "Makes the foe repeat its\n"
    "last move over 2 to 6 turns.");

static const u8 sPursuitDescription[] = _(
    "Inflicts bad damage if used\n"
    "on a foe switching out.");

static const u8 sRapidSpinDescription[] = _(
    "Spins the body at high\n"
    "speed to strike the foe.");

static const u8 sSweetScentDescription[] = _(
    "Allures the foe to reduce\n"
    "evasiveness.");

static const u8 sIronTailDescription[] = _(
    "Attacks with a rock-hard\n"
    "tail. May lower DEFENSE.");

static const u8 sMetalClawDescription[] = _(
    "A claw attack that may\n"
    "raise the user's ATTACK.");

static const u8 sVitalThrowDescription[] = _(
    "Makes the user's move last,\n"
    "but it never misses.");

static const u8 sMorningSunDescription[] = _(
    "Restores HP. The amount\n"
    "varies with the weather.");

static const u8 sSynthesisDescription[] = _(
    "Restores HP. The amount\n"
    "varies with the weather.");

static const u8 sMoonlightDescription[] = _(
    "Restores HP. The amount\n"
    "varies with the weather.");

static const u8 sHiddenPowerDescription[] = _(
    "The effectiveness varies\n"
    "with the user.");

static const u8 sCrossChopDescription[] = _(
    "A double-chopping attack.\n"
    "High critical-hit ratio.");

static const u8 sTwisterDescription[] = _(
    "Whips up a vicious twister\n"
    "to tear at the foe.");

static const u8 sRainDanceDescription[] = _(
    "Boosts the power of WATER-\n"
    "type moves for 5 turns.");

static const u8 sSunnyDayDescription[] = _(
    "Boosts the power of FIRE-\n"
    "type moves for 5 turns.");

static const u8 sCrunchDescription[] = _(
    "Crunches with sharp fangs.\n"
    "May lower DEFENSE.");

static const u8 sMirrorCoatDescription[] = _(
    "Counters the foe's special\n"
    "attack at double the power.");

static const u8 sPsychUpDescription[] = _(
    "Copies the foe's effect(s)\n"
    "and gives to the user.");

static const u8 sExtremeSpeedDescription[] = _(
    "An extremely fast and\n"
    "powerful attack.");

static const u8 sAncientPowerDescription[] = _(
    "An attack that may raise\n"
    "all stats.");

static const u8 sShadowBallDescription[] = _(
    "Hurls a black blob that may\n"
    "lower the foe's SP. DEF.");

static const u8 sFutureSightDescription[] = _(
    "Heightens inner power to\n"
    "strike 2 turns later.");

static const u8 sRockSmashDescription[] = _(
    "A rock-crushing attack\n"
    "that may lower DEFENSE.");

static const u8 sWhirlpoolDescription[] = _(
    "Traps and hurts the foe in\n"
    "a whirlpool for 2 to 5 turns.");

static const u8 sBeatUpDescription[] = _(
    "Summons party POKéMON to\n"
    "join in the attack.");

static const u8 sFakeOutDescription[] = _(
    "A 1st-turn, 1st-strike move\n"
    "that causes flinching.");

static const u8 sUproarDescription[] = _(
    "Causes an uproar for 2 to 5\n"
    "turns and prevents sleep.");

static const u8 sStockpileDescription[] = _(
    "Charges up power for up to\n"
    "3 turns.");

static const u8 sSpitUpDescription[] = _(
    "Releases stockpiled power\n"
    "(the more the better).");

static const u8 sSwallowDescription[] = _(
    "Absorbs stockpiled power\n"
    "and restores HP.");

static const u8 sHeatWaveDescription[] = _(
    "Exhales a hot breath on the\n"
    "foe. May inflict a burn.");

static const u8 sHailDescription[] = _(
    "Summons a hailstorm that\n"
    "strikes every turn.");

static const u8 sTormentDescription[] = _(
    "Torments the foe and stops\n"
    "successive use of a move.");

static const u8 sFlatterDescription[] = _(
    "Confuses the foe, but\n"
    "raises its SP. ATK.");

static const u8 sWillOWispDescription[] = _(
    "Inflicts a burn on the foe\n"
    "with intense fire.");

static const u8 sMementoDescription[] = _(
    "The user faints and lowers\n"
    "the foe's abilities.");

static const u8 sFacadeDescription[] = _(
    "Boosts ATTACK when burned,\n"
    "paralyzed, or poisoned.");

static const u8 sFocusPunchDescription[] = _(
    "A powerful loyalty attack.\n"
    "The user flinches if hit.");

static const u8 sSmellingSaltsDescription[] = _(
    "Powerful against paralyzed\n"
    "foes, but also heals them.");

static const u8 sFollowMeDescription[] = _(
    "Draws attention to make\n"
    "foes attack only the user.");

static const u8 sNaturePowerDescription[] = _(
    "The type of attack varies\n"
    "depending on the location.");

static const u8 sChargeDescription[] = _(
    "Charges power to boost the\n"
    "electric move used next.");

static const u8 sTauntDescription[] = _(
    "Taunts the foe into only\n"
    "using attack moves.");

static const u8 sHelpingHandDescription[] = _(
    "Boosts the power of the\n"
    "recipient's moves.");

static const u8 sTrickDescription[] = _(
    "Tricks the foe into trading\n"
    "held items.");

static const u8 sRolePlayDescription[] = _(
    "Mimics the target and\n"
    "copies its special ability.");

static const u8 sWishDescription[] = _(
    "A wish that restores HP.\n"
    "It takes time to work.");

static const u8 sAssistDescription[] = _(
    "Attacks randomly with one\n"
    "of the partner's moves.");

static const u8 sIngrainDescription[] = _(
    "Lays roots that restore HP.\n"
    "The user can't switch out.");

static const u8 sSuperpowerDescription[] = _(
    "Boosts strength sharply,\n"
    "but lowers abilities.");

static const u8 sMagicCoatDescription[] = _(
    "Reflects special effects\n"
    "back to the attacker.");

static const u8 sRecycleDescription[] = _(
    "Recycles a used item for\n"
    "one more use.");

static const u8 sRevengeDescription[] = _(
    "An attack that gains power\n"
    "if injured by the foe.");

static const u8 sBrickBreakDescription[] = _(
    "Destroys barriers such as\n"
    "REFLECT and causes damage.");

static const u8 sYawnDescription[] = _(
    "Lulls the foe into yawning,\n"
    "then sleeping next turn.");

static const u8 sKnockOffDescription[] = _(
    "Knocks down the foe's held\n"
    "item to prevent its use.");

static const u8 sEndeavorDescription[] = _(
    "Gains power if the user's HP\n"
    "is lower than the foe's HP.");

static const u8 sEruptionDescription[] = _(
    "The higher the user's HP,\n"
    "the more damage caused.");

static const u8 sSkillSwapDescription[] = _(
    "The user swaps special\n"
    "abilities with the target.");

static const u8 sImprisonDescription[] = _(
    "Prevents foes from using\n"
    "moves known by the user.");

static const u8 sRefreshDescription[] = _(
    "Heals poisoning, paralysis,\n"
    "or a burn.");

static const u8 sGrudgeDescription[] = _(
    "If the user faints, deletes\n"
    "all PP of foe's last move.");

static const u8 sSnatchDescription[] = _(
    "Steals the effects of the\n"
    "move the target uses next.");

static const u8 sSecretPowerDescription[] = _(
    "An attack with effects\n"
    "that vary by location.");

static const u8 sDiveDescription[] = _(
    "Dives underwater the first\n"
    "turn and strikes next turn.");

static const u8 sArmThrustDescription[] = _(
    "Straight-arm punches that\n"
    "strike the foe 2 to 5 times.");

static const u8 sCamouflageDescription[] = _(
    "Alters the POKéMON's type\n"
    "depending on the location.");

static const u8 sTailGlowDescription[] = _(
    "Flashes a light that sharply\n"
    "raises SP. ATK.");

static const u8 sLusterPurgeDescription[] = _(
    "Attacks with a burst of\n"
    "light. May lower SP. DEF.");

static const u8 sMistBallDescription[] = _(
    "Attacks with a flurry of\n"
    "down. May lower SP. ATK.");

static const u8 sFeatherDanceDescription[] = _(
    "Envelops the foe with down\n"
    "to sharply reduce ATTACK.");

static const u8 sTeeterDanceDescription[] = _(
    "Confuses all POKéMON on\n"
    "the scene.");

static const u8 sBlazeKickDescription[] = _(
    "A kick with a high critical-\n"
    "hit ratio. May cause a burn.");

static const u8 sMudSportDescription[] = _(
    "Covers the user in mud to\n"
    "raise electrical resistance.");

static const u8 sIceBallDescription[] = _(
    "A 5-turn attack that gains\n"
    "power on successive hits.");

static const u8 sNeedleArmDescription[] = _(
    "Attacks with thorny arms.\n"
    "May cause flinching.");

static const u8 sSlackOffDescription[] = _(
    "Slacks off and restores\n"
    "half the maximum HP.");

static const u8 sHyperVoiceDescription[] = _(
    "A loud attack that uses\n"
    "sound waves to injure.");

static const u8 sPoisonFangDescription[] = _(
    "A sharp-fanged attack.\n"
    "May badly poison the foe.");

static const u8 sCrushClawDescription[] = _(
    "Tears at the foe with sharp\n"
    "claws. May lower DEFENSE.");

static const u8 sBlastBurnDescription[] = _(
    "Powerful, but leaves the\n"
    "user immobile the next turn.");

static const u8 sHydroCannonDescription[] = _(
    "Powerful, but leaves the\n"
    "user immobile the next turn.");

static const u8 sMeteorMashDescription[] = _(
    "Fires a meteor-like punch.\n"
    "May raise ATTACK.");

static const u8 sAstonishDescription[] = _(
    "An attack that may shock\n"
    "the foe into flinching.");

static const u8 sWeatherBallDescription[] = _(
    "The move's type and power\n"
    "change with the weather.");

static const u8 sAromatherapyDescription[] = _(
    "Heals all status problems\n"
    "with a soothing scent.");

static const u8 sFakeTearsDescription[] = _(
    "Feigns crying to sharply\n"
    "lower the foe's SP. DEF.");

static const u8 sAirCutterDescription[] = _(
    "Hacks with razorlike wind.\n"
    "High critical-hit ratio.");

static const u8 sOverheatDescription[] = _(
    "Allows a full-power attack,\n"
    "but sharply lowers SP. ATK.");

static const u8 sOdorSleuthDescription[] = _(
    "Negates the foe's efforts\n"
    "to heighten evasiveness.");

static const u8 sRockTombDescription[] = _(
    "Stops the foe from moving\n"
    "with rocks and cuts SPEED.");

static const u8 sSilverWindDescription[] = _(
    "A powdery attack that may\n"
    "raise abilities.");

static const u8 sMetalSoundDescription[] = _(
    "Emits a horrible screech\n"
    "that sharply lowers SP. DEF.");

static const u8 sGrassWhistleDescription[] = _(
    "Lulls the foe into sleep\n"
    "with a pleasant melody.");

static const u8 sTickleDescription[] = _(
    "Makes the foe laugh to\n"
    "lower ATTACK and DEFENSE.");

static const u8 sCosmicPowerDescription[] = _(
    "Raises DEFENSE and SP. DEF\n"
    "with a mystic power.");

static const u8 sWaterSpoutDescription[] = _(
    "Inflicts more damage if the\n"
    "user's HP is high.");

static const u8 sSignalBeamDescription[] = _(
    "A strange beam attack that\n"
    "may confuse the foe.");

static const u8 sShadowPunchDescription[] = _(
    "An unavoidable punch that\n"
    "is thrown from shadows.");

static const u8 sExtrasensoryDescription[] = _(
    "Attacks with a peculiar\n"
    "power. May cause flinching.");

static const u8 sSkyUppercutDescription[] = _(
    "An uppercut thrown as if\n"
    "leaping into the sky.");

static const u8 sSandTombDescription[] = _(
    "Traps and hurts the foe in\n"
    "quicksand for 2 to 5 turns.");

static const u8 sSheerColdDescription[] = _(
    "A chilling attack that\n"
    "causes fainting if it hits.");

static const u8 sMuddyWaterDescription[] = _(
    "Attacks with muddy water.\n"
    "May lower accuracy.");

static const u8 sBulletSeedDescription[] = _(
    "Shoots 2 to 5 seeds in a row\n"
    "to strike the foe.");

static const u8 sAerialAceDescription[] = _(
    "An extremely speedy and\n"
    "unavoidable attack.");

static const u8 sIcicleSpearDescription[] = _(
    "Attacks the foe by firing\n"
    "2 to 5 icicles in a row.");

static const u8 sIronDefenseDescription[] = _(
    "Hardens the body's surface\n"
    "to sharply raise DEFENSE.");

static const u8 sBlockDescription[] = _(
    "Blocks the foe's way to\n"
    "prevent escape.");

static const u8 sHowlDescription[] = _(
    "Howls to raise the spirit\n"
    "and boosts ATTACK.");

static const u8 sDragonClawDescription[] = _(
    "Slashes the foe with sharp\n"
    "claws.");

static const u8 sFrenzyPlantDescription[] = _(
    "Powerful, but leaves the\n"
    "user immobile the next turn.");

static const u8 sBulkUpDescription[] = _(
    "Bulks up the body to boost\n"
    "both ATTACK and DEFENSE.");

static const u8 sBounceDescription[] = _(
    "Bounces up, then down the\n"
    "next turn. May paralyze.");

static const u8 sMudShotDescription[] = _(
    "Hurls mud at the foe and\n"
    "reduces SPEED.");

static const u8 sPoisonTailDescription[] = _(
    "Has a high critical-hit\n"
    "ratio. May also poison.");

static const u8 sCovetDescription[] = _(
    "Cutely begs to obtain an\n"
    "item held by the foe.");

static const u8 sVoltTackleDescription[] = _(
    "A life-risking tackle that\n"
    "slightly hurts the user.");

static const u8 sMagicalLeafDescription[] = _(
    "Attacks with a strange leaf\n"
    "that cannot be evaded.");

static const u8 sWaterSportDescription[] = _(
    "The user becomes soaked to\n"
    "raise resistance to fire.");

static const u8 sCalmMindDescription[] = _(
    "Raises SP. ATK and SP. DEF\n"
    "by focusing the mind.");

static const u8 sLeafBladeDescription[] = _(
    "Slashes with a sharp leaf.\n"
    "High critical-hit ratio.");

static const u8 sDragonDanceDescription[] = _(
    "A mystical dance that ups\n"
    "ATTACK and SPEED.");

static const u8 sRockBlastDescription[] = _(
    "Hurls boulders at the foe\n"
    "2 to 5 times in a row.");

static const u8 sShockWaveDescription[] = _(
    "A fast and unavoidable\n"
    "electric attack.");

static const u8 sWaterPulseDescription[] = _(
    "Attacks with ultrasonic\n"
    "waves. May confuse the foe.");

static const u8 sDoomDesireDescription[] = _(
    "Summons strong sunlight to\n"
    "attack 2 turns later.");

static const u8 sPsychoBoostDescription[] = _(
    "Allows a full-power attack,\n"
    "but sharply lowers SP. ATK.");

static const u8 sROOSTDescription[] = _(
    "Restores the user's HP by\n"
    "half of its max HP.");

static const u8 sGRAVITYDescription[] = _(
    "Gravity is intensified\n"
    "negating levitation.");

static const u8 sMIRACLE_EYEDescription[] = _(
    "Makes GHOSTS and evasive\n"
    "foes easier to hit.");

static const u8 sWAKE_UP_SLAPDescription[] = _(
    "Powerful against sleeping\n"
    "foes, but also heals them.");

static const u8 sHAMMER_ARMDescription[] = _(
    "A swinging fist attack\n"
    "that also lowers Speed.");

static const u8 sGYRO_BALLDescription[] = _(
    "A high-speed spin that does\n"
    "more damage to faster foes.");

static const u8 sHEALING_WISHDescription[] = _(
    "The user faints to heal up\n"
    "the recipient.");

static const u8 sBRINEDescription[] = _(
    "Does double damage to foes\n"
    "with half HP.");

static const u8 sNATURAL_GIFTDescription[] = _(
    "The effectiveness varies\n"
    "with the held Berry.");

static const u8 sFEINTDescription[] = _(
    "An attack that hits foes\n"
    "using moves like Protect.");

static const u8 sPLUCKDescription[] = _(
    "Eats the foe's held Berry\n"
    "gaining its effect.");

static const u8 sTAILWINDDescription[] = _(
    "Whips up a turbulent breeze\n"
    "that raises Speed.");

static const u8 sACUPRESSUREDescription[] = _(
    "The user sharply raises\n"
    "one of its stats.");

static const u8 sMETAL_BURSTDescription[] = _(
    "Retaliates any hit with\n"
    "greater power.");

static const u8 sU_TURNDescription[] = _(
    "Does damage then switches\n"
    "out the user.");

static const u8 sCLOSE_COMBATDescription[] = _(
    "A strong attack but lowers\n"
    "the defensive stats.");

static const u8 sPAYBACKDescription[] = _(
    "An attack that gains power\n"
    "if the user moves last.");

static const u8 sASSURANCEDescription[] = _(
    "An attack that gains power\n"
    "if the foe has been hurt.");

static const u8 sEMBARGODescription[] = _(
    "Prevents the foe from\n"
    "using any items.");

static const u8 sFLINGDescription[] = _(
    "The effectiveness varies\n"
    "with the held item.");

static const u8 sPSYCHO_SHIFTDescription[] = _(
    "Transfers status problems\n"
    "to the foe.");

static const u8 sTRUMP_CARDDescription[] = _(
    "The less PP the move has\n"
    "the more damage it does.");

static const u8 sHEAL_BLOCKDescription[] = _(
    "Prevents the foe from\n"
    "recovering any HP.");

static const u8 sWRING_OUTDescription[] = _(
    "The higher the foe's HP\n"
    "the more damage caused.");

static const u8 sPOWER_TRICKDescription[] = _(
    "The user swaps its Attack\n"
    "and Defense stats.");

static const u8 sGASTRO_ACIDDescription[] = _(
    "Stomach acid suppresses\n"
    "the foe's ability.");

static const u8 sLUCKY_CHANTDescription[] = _(
    "Prevents the foe from\n"
    "landing critical hits.");

static const u8 sME_FIRSTDescription[] = _(
    "Executes the foe's attack\n"
    "with greater power.");

static const u8 sCOPYCATDescription[] = _(
    "The user mimics the last\n"
    "move used by a foe.");

static const u8 sPOWER_SWAPDescription[] = _(
    "Swaps changes to Attack\n"
    "and Sp. Atk with the foe.");

static const u8 sGUARD_SWAPDescription[] = _(
    "Swaps changes to Defense\n"
    "and Sp. Def with the foe.");

static const u8 sPUNISHMENTDescription[] = _(
    "Does more damage if the\n"
    "foe has powered up.");

static const u8 sLAST_RESORTDescription[] = _(
    "Can only be used if every\n"
    "other move has been used.");

static const u8 sWORRY_SEEDDescription[] = _(
    "Plants a seed on the foe\n"
    "giving it Insomnia.");

static const u8 sSUCKER_PUNCHDescription[] = _(
    "Strikes first if the foe\n"
    "is preparing an attack.");

static const u8 sTOXIC_SPIKESDescription[] = _(
    "Sets spikes that poison a\n"
    "foe switching in.");

static const u8 sHEART_SWAPDescription[] = _(
    "Swaps any stat changes\n"
    "with the foe.");

static const u8 sAQUA_RINGDescription[] = _(
    "Forms a veil of water\n"
    "that restores HP.");

static const u8 sMAGNET_RISEDescription[] = _(
    "The user levitates with\n"
    "electromagnetism.");

static const u8 sFLARE_BLITZDescription[] = _(
    "A charge that may burn the\n"
    "foe. Also hurts the user.");

static const u8 sFORCE_PALMDescription[] = _(
    "A shock wave attack that\n"
    "may paralyze the foe.");

static const u8 sAURA_SPHEREDescription[] = _(
    "Attacks with an aura blast\n"
    "that cannot be evaded.");

static const u8 sROCK_POLISHDescription[] = _(
    "Polishes the body to\n"
    "sharply raise Speed.");

static const u8 sPOISON_JABDescription[] = _(
    "A stabbing attack that\n"
    "may poison the foe.");

static const u8 sDARK_PULSEDescription[] = _(
    "Attacks with a horrible\n"
    "aura. May cause flinching.");

static const u8 sNIGHT_SLASHDescription[] = _(
    "Hits as soon as possible.\n"
    "High critical-hit ratio.");

static const u8 sAQUA_TAILDescription[] = _(
    "The user swings its tail\n"
    "like a wave to attack.");

static const u8 sSEED_BOMBDescription[] = _(
    "A barrage of hard seeds\n"
    "is fired at the foe.");

static const u8 sAIR_SLASHDescription[] = _(
    "Attacks with a blade of\n"
    "air. May cause flinching.");

static const u8 sX_SCISSORDescription[] = _(
    "Slashes the foe with crossed\n"
    "scythes, claws, etc.");

static const u8 sBUG_BUZZDescription[] = _(
    "A damaging sound wave that\n"
    "may lower Sp. Def.");

static const u8 sDRAGON_PULSEDescription[] = _(
    "Generates a shock wave to\n"
    "damage the foe.");

static const u8 sDRAGON_RUSHDescription[] = _(
    "Tackles the foe with menace.\n"
    "May cause flinching.");

static const u8 sPOWER_GEMDescription[] = _(
    "Attacks with rays of light\n"
    "that sparkle like diamonds.");

static const u8 sVACUUM_WAVEDescription[] = _(
    "Whirls its fists to send\n"
    "a wave that strikes first.");

static const u8 sFOCUS_BLASTDescription[] = _(
    "Attacks at full power.\n"
    "May lower Sp. Def.");

static const u8 sENERGY_BALLDescription[] = _(
    "Draws power from nature to\n"
    "attack. May lower Sp. Def.");

static const u8 sBRAVE_BIRDDescription[] = _(
    "A low altitude charge that\n"
    "also hurts the user.");

static const u8 sEARTH_POWERDescription[] = _(
    "Makes the ground erupt with\n"
    "power. May lower Sp. Def.");

static const u8 sSWITCHEROODescription[] = _(
    "Swaps items with the foe\n"
    "faster than the eye can see.");

static const u8 sNASTY_PLOTDescription[] = _(
    "Thinks bad thoughts to\n"
    "sharply boost Sp. Atk.");

static const u8 sBULLET_PUNCHDescription[] = _(
    "Punches as fast as a bul-\n"
    "let. It always hits first.");

static const u8 sICE_SHARDDescription[] = _(
    "Hurls a chunk of ice that\n"
    "always strike first.");

static const u8 sSHADOW_CLAWDescription[] = _(
    "Strikes with a shadow claw.\n"
    "High critical-hit ratio.");

static const u8 sTHUNDER_FANGDescription[] = _(
    "May cause flinching or\n"
    "leave the foe paralyzed.");

static const u8 sICE_FANGDescription[] = _(
    "May cause flinching or\n"
    "leave the foe frozen.");

static const u8 sFIRE_FANGDescription[] = _(
    "May cause flinching or\n"
    "leave the foe with a burn.");

static const u8 sSHADOW_SNEAKDescription[] = _(
    "Extends the user's shadow\n"
    "to strike first.");

static const u8 sMUD_BOMBDescription[] = _(
    "Throws a blob of mud to\n"
    "damage and cut accuracy.");

static const u8 sPSYCHO_CUTDescription[] = _(
    "Tears with psychic blades.\n"
    "High critical-hit ratio.");

static const u8 sZEN_HEADBUTTDescription[] = _(
    "Hits with a strong head-\n"
    "butt. May cause flinching.");

static const u8 sMIRROR_SHOTDescription[] = _(
    "Emits a flash of energy to\n"
    "damage and cut accuracy.");

static const u8 sFLASH_CANNONDescription[] = _(
    "Releases a blast of light\n"
    "that may lower Sp. Def.");

static const u8 sROCK_CLIMBDescription[] = _(
    "A charging attack that may\n"
    "confuse the foe.");

static const u8 sDEFOGDescription[] = _(
    "Removes obstacles and\n"
    "lowers evasion.");

static const u8 sTRICK_ROOMDescription[] = _(
    "Slower POKéMON get to move\n"
    "first for 5 turns.");

static const u8 sDRACO_METEORDescription[] = _(
    "Casts comets onto the foe.\n"
    "Harshly lowers the Sp. Atk.");

static const u8 sDISCHARGEDescription[] = _(
    "Zaps the foes with electri-\n"
    "city. May paralyze them.");

static const u8 sPOWER_WHIPDescription[] = _(
    "Violently lashes the foe\n"
    "with vines or tentacles.");

static const u8 sCROSS_POISONDescription[] = _(
    "A slash that may poison a\n"
    "foe and do critical damage.");

static const u8 sGUNK_SHOTDescription[] = _(
    "Shoots filthy garbage at\n"
    "the foe. May also poison.");

static const u8 sIRON_HEADDescription[] = _(
    "Slams the foe with a hard\n"
    "head. May cause flinching.");

static const u8 sMAGNET_BOMBDescription[] = _(
    "Launches a magnet that\n"
    "strikes without fail.");

static const u8 sSTONE_EDGEDescription[] = _(
    "Stabs the foe with stones.\n"
    "High critical-hit ratio.");

static const u8 sCAPTIVATEDescription[] = _(
    "Makes the opposite gender\n"
    "sharply reduce its Sp. Atk.");

static const u8 sSTEALTH_ROCKDescription[] = _(
    "Sets floating stones that\n"
    "hurt a foe switching in.");

static const u8 sGRASS_KNOTDescription[] = _(
    "A snare attack that does\n"
    "more damage to heavier foes.");

static const u8 sCHATTERDescription[] = _(
    "Attacks with a sound wave\n"
    "that causes confusion.");

static const u8 sJUDGMENTDescription[] = _(
    "The type varies with the\n"
    "kind of Plate held.");

static const u8 sCHARGE_BEAMDescription[] = _(
    "Fires a beam of electricity.\n"
    "May raise Sp. Atk.");

static const u8 sWOOD_HAMMERDescription[] = _(
    "Slams the body into a foe\n"
    "The user gets hurt too.");

static const u8 sAQUA_JETDescription[] = _(
    "Strikes first by dashing\n"
    "at the foe at a high speed.");

static const u8 sATTACK_ORDERDescription[] = _(
    "Underlings pummel the foe.\n"
    "High critical-hit ratio.");

static const u8 sDEFEND_ORDERDescription[] = _(
    "Raises Defense and Sp. Def\n"
    "with a living shield.");

static const u8 sHEAL_ORDERDescription[] = _(
    "The user's underlings show\n"
    "up to heal half its max HP.");

static const u8 sHEAD_SMASHDescription[] = _(
    "A life-risking headbutt that\n"
    "seriously hurts the user.");

static const u8 sDOUBLE_HITDescription[] = _(
    "Slams the foe with a tail\n"
    "etc. Strikes twice.");

static const u8 sROAR_OF_TIMEDescription[] = _(
    "Powerful, but leaves the\n"
    "user immobile the next turn.");

static const u8 sSPACIAL_RENDDescription[] = _(
    "Tears the foe, and space.\n"
    "High critical-hit ratio.");

static const u8 sMAGMA_STORMDescription[] = _(
    "Traps the foe in a vortex\n"
    "of fire for 2 to 5 turns.");

static const u8 sDARK_VOIDDescription[] = _(
    "Drags the foe into total\n"
    "darkness, inducing Sleep.");

static const u8 sSEED_FLAREDescription[] = _(
    "Generates a shock wave that\n"
    "sharply reduces Sp. Def.");

static const u8 sOMINOUS_WINDDescription[] = _(
    "A repulsive attack that may\n"
    "raise all stats.");

static const u8 sSHADOW_FORCEDescription[] = _(
    "Vanishes on the first turn\n"
    "then strikes the next turn.");

static const u8 sHONE_CLAWSDescription[] = _(
    "Sharpens its claws to raise\n"
    "Attack and Accuracy.");

static const u8 sWIDE_GUARDDescription[] = _(
    "Evades wide-ranging attacks\n"
    "for one turn.");

static const u8 sGUARD_SPLITDescription[] = _(
    "Averages changes to Defense\n"
    "and Sp. Def with the foe.");

static const u8 sPOWER_SPLITDescription[] = _(
    "Averages changes to Attack\n"
    "and Sp. Atk with the foe.");

static const u8 sWONDER_ROOMDescription[] = _(
    "Defense and Sp. Def stats\n"
    "are swapped for 5 turns.");

static const u8 sPSYSHOCKDescription[] = _(
    "Attacks with a psychic wave\n"
    "that does physical damage.");

static const u8 sTAIL_SLAPDescription[] = _(
    "Strikes the foe with its\n"
    "tail 2 to 5 times.");

static const u8 sVENOSHOCKDescription[] = _(
    "Does double damage if the\n"
    "foe is poisoned.");

static const u8 sAUTOTOMIZEDescription[] = _(
    "Sheds additional weight to\n"
    "sharply boost Speed.");

static const u8 sRAGE_POWDERDescription[] = _(
    "Scatters powder to make\n"
    "foes attack only the user.");

static const u8 sTELEKINESISDescription[] = _(
    "Makes the foe float. It is\n"
    "easier to hit for 3 turns.");

static const u8 sMAGIC_ROOMDescription[] = _(
    "Hold items lose their\n"
    "effects for 5 turns.");

static const u8 sSMACK_DOWNDescription[] = _(
    "Throws a rock to knock the\n"
    "foe down to the ground.");

static const u8 sSTORM_THROWDescription[] = _(
    "This attack always results\n"
    "in a critical hit.");

static const u8 sFLAME_BURSTDescription[] = _(
    "A bursting flame that does\n"
    "damage to all foes.");

static const u8 sSLUDGE_WAVEDescription[] = _(
    "Swamps the foe with a wave\n"
    "of sludge. May also poison.");

static const u8 sQUIVER_DANCEDescription[] = _(
    "Dances to raise Sp. Atk\n"
    "Sp. Def and Speed.");

static const u8 sHEAVY_SLAMDescription[] = _(
    "Does more damage if the\n"
    "user outweighs the foe.");

static const u8 sSYNCHRONOISEDescription[] = _(
    "An odd shock wave that only\n"
    "damages same-type foes.");

static const u8 sELECTRO_BALLDescription[] = _(
    "Hurls an orb that does more\n"
    "damage to slower foes.");

static const u8 sSOAKDescription[] = _(
    "Sprays water at the foe\n"
    "making it Water-type.");

static const u8 sFLAME_CHARGEDescription[] = _(
    "Attacks in a cloak of\n"
    "flames. Raises Speed.");

static const u8 sCOILDescription[] = _(
    "Coils up to raise Attack\n"
    "Defense and Accuracy.");

static const u8 sLOW_SWEEPDescription[] = _(
    "Attacks the foe's legs\n"
    "lowering its Speed.");

static const u8 sACID_SPRAYDescription[] = _(
    "Sprays a hide-melting acid.\n"
    "Sharply reduces Sp. Def.");

static const u8 sFOUL_PLAYDescription[] = _(
    "The higher the foe's Attack\n"
    "the more damage caused.");

static const u8 sSIMPLE_BEAMDescription[] = _(
    "A beam that changes the\n"
    "foe's ability to Simple.");

static const u8 sENTRAINMENTDescription[] = _(
    "Makes the foe mimic the\n"
    "user, gaining its ability.");

static const u8 sAFTER_YOUDescription[] = _(
    "Helps out the foe, letting\n"
    "it move next.");

static const u8 sROUNDDescription[] = _(
    "A song that inflicts damage.\n"
    "Others can join in too.");

static const u8 sECHOED_VOICEDescription[] = _(
    "Does more damage every turn\n"
    "it is used.");

static const u8 sCHIP_AWAYDescription[] = _(
    "Strikes through the foe's\n"
    "stat changes.");

static const u8 sCLEAR_SMOGDescription[] = _(
    "Attacks with white haze that\n"
    "eliminates all stat changes.");

static const u8 sSTORED_POWERDescription[] = _(
    "The higher the user's stats\n"
    "the more damage caused.");

static const u8 sQUICK_GUARDDescription[] = _(
    "Evades priority attacks\n"
    "for one turn.");

static const u8 sALLY_SWITCHDescription[] = _(
    "The user switches places\n"
    "with its partner.");

static const u8 sSCALDDescription[] = _(
    "Shoots boiling water at the\n"
    "foe. May inflict a burn.");

static const u8 sSHELL_SMASHDescription[] = _(
    "Raises offensive stats, but\n"
    "lowers defensive stats.");

static const u8 sHEAL_PULSEDescription[] = _(
    "Recovers up to half the\n"
    "target's maximum HP.");

static const u8 sHEXDescription[] = _(
    "Does double damage if the\n"
    "foe has a status problem.");

static const u8 sSKY_DROPDescription[] = _(
    "Takes the foe into the sky\n"
    "then drops it the next turn.");

static const u8 sSHIFT_GEARDescription[] = _(
    "Rotates its gears to raise\n"
    "Attack and Speed.");

static const u8 sCIRCLE_THROWDescription[] = _(
    "Knocks the foe away to end\n"
    "the battle.");

static const u8 sINCINERATEDescription[] = _(
    "Burns up Berries and Gems\n"
    "preventing their use.");

static const u8 sQUASHDescription[] = _(
    "Suppresses the foe, making\n"
    "it move last.");

static const u8 sACROBATICSDescription[] = _(
    "Does double damage if the\n"
    "user has no item.");

static const u8 sREFLECT_TYPEDescription[] = _(
    "The user reflects the foe's\n"
    "type, copying it.");

static const u8 sRETALIATEDescription[] = _(
    "An attack that does more\n"
    "damage if an ally fainted.");

static const u8 sFINAL_GAMBITDescription[] = _(
    "The user faints to damage\n"
    "the foe equal to its HP.");

static const u8 sBESTOWDescription[] = _(
    "The user gives its held\n"
    "item to the foe.");

static const u8 sINFERNODescription[] = _(
    "Powerful and sure to inflict\n"
    "a burn, but inaccurate.");

static const u8 sWATER_PLEDGEDescription[] = _(
    "Attacks with a column of\n"
    "water. May make a rainbow.");

static const u8 sFIRE_PLEDGEDescription[] = _(
    "Attacks with a column of\n"
    "fire. May burn the grass.");

static const u8 sGRASS_PLEDGEDescription[] = _(
    "Attacks with a column of\n"
    "grass. May create a swamp.");

static const u8 sSTRUGGLE_BUGDescription[] = _(
    "Resisting, the user attacks\n"
    "the foe. Lowers Sp. Atk.");

static const u8 sBULLDOZEDescription[] = _(
    "Stomps down on the ground.\n"
    "Lowers Speed.");

static const u8 sWORK_UPDescription[] = _(
    "The user is roused.\n"
    "Ups Attack and Sp. Atk.");

static const u8 sELECTROWEBDescription[] = _(
    "Snares the foe with an\n"
    "electric net. Lowers Speed.");

static const u8 sWILD_CHARGEDescription[] = _(
    "An electrical tackle that\n"
    "also hurts the user.");

static const u8 sDRILL_RUNDescription[] = _(
    "Spins its body like a drill.\n"
    "High critical-hit ratio.");

static const u8 sDUAL_CHOPDescription[] = _(
    "Attacks with brutal hits\n"
    "that strike twice.");

static const u8 sHEART_STAMPDescription[] = _(
    "A sudden blow after a cute\n"
    "act. May cause flinching.");

static const u8 sRAZOR_SHELLDescription[] = _(
    "Tears at the foe with sharp\n"
    "shells. May lower Defense.");

static const u8 sLEAF_TORNADODescription[] = _(
    "Circles the foe with leaves\n"
    "to damage and cut accuracy.");

static const u8 sSTEAMROLLERDescription[] = _(
    "Crushes the foe with its\n"
    "body. May cause flinching.");

static const u8 sCOTTON_GUARDDescription[] = _(
    "Wraps its body in cotton.\n"
    "Drastically raises Defense.");

static const u8 sNIGHT_DAZEDescription[] = _(
    "Looses a pitch-black shock\n"
    "wave. May lower accuracy.");

static const u8 sHURRICANEDescription[] = _(
    "Traps the foe in a fierce\n"
    "wind. May cause confusion.");

static const u8 sHEAD_CHARGEDescription[] = _(
    "A charge using guard hair.\n"
    "It hurts the user a little.");

static const u8 sGEAR_GRINDDescription[] = _(
    "Throws two steel gears\n"
    "that strike twice.");

static const u8 sTECHNO_BLASTDescription[] = _(
    "The type varies with the\n"
    "kind of Drive held.");

static const u8 sRELIC_SONGDescription[] = _(
    "Attacks with an ancient\n"
    "song. May induce sleep.");

static const u8 sSECRET_SWORDDescription[] = _(
    "Cuts with a long horn that\n"
    "does physical damage.");

static const u8 sGLACIATEDescription[] = _(
    "Blows very cold air at the\n"
    "foe. It lowers their Speed.");

static const u8 sBOLT_STRIKEDescription[] = _(
    "Strikes with a great amount\n"
    "of lightning. May paralyze.");

static const u8 sBLUE_FLAREDescription[] = _(
    "Engulfs the foe in a blue\n"
    "flame. May inflict a burn.");

static const u8 sFIERY_DANCEDescription[] = _(
    "Dances cloaked in flames.\n"
    "May raise Sp. Atk.");

static const u8 sFREEZE_SHOCKDescription[] = _(
    "A powerful 2-turn move that\n"
    "may paralyze the foe.");

static const u8 sICE_BURNDescription[] = _(
    "A powerful 2-turn move that\n"
    "may inflict a burn.");

static const u8 sSNARLDescription[] = _(
    "Yells and rants at the foe\n"
    "lowering its Sp. Atk.");

static const u8 sICICLE_CRASHDescription[] = _(
    "Drops large icicles on the\n"
    "foe. May cause flinching.");

static const u8 sV_CREATEDescription[] = _(
    "Very powerful, but lowers\n"
    "Defense, Sp. Def and Speed.");

static const u8 sFUSION_FLAREDescription[] = _(
    "Summons a fireball. Works\n"
    "well with a thunderbolt.");

static const u8 sFUSION_BOLTDescription[] = _(
    "Summons a thunderbolt.\n"
    "Works well with a fireball.");

static const u8 sFLYING_PRESSDescription[] = _(
    "This attack does Fighting\n"
    "and Flying-type damage.");

static const u8 sMAT_BLOCKDescription[] = _(
    "Evades damaging moves\n"
    "for one turn.");

static const u8 sBELCHDescription[] = _(
    "Lets out a loud belch.\n"
    "Must eat a Berry to use it.");

static const u8 sROTOTILLERDescription[] = _(
    "Ups the Attack and Sp. Atk\n"
    "of Grass-type POKéMON.");

static const u8 sSTICKY_WEBDescription[] = _(
    "Weaves a sticky net that\n"
    "slows foes switching in.");

static const u8 sFELL_STINGERDescription[] = _(
    "If it knocks out a foe\n"
    "the Attack stat is raised.");

static const u8 sTRICK_OR_TREATDescription[] = _(
    "Goes trick-or-treating\n"
    "making the foe Ghost-type.");

static const u8 sNOBLE_ROARDescription[] = _(
    "Intimidates the foe, to cut\n"
    "Attack and Sp. Atk.");

static const u8 sION_DELUGEDescription[] = _(
    "Electrifies Normal-type\n"
    "moves with charged atoms.");

static const u8 sPARABOLIC_CHARGEDescription[] = _(
    "Damages adjacent Pokémon and\n"
    "heals up by half of it.");

static const u8 sFORESTS_CURSEDescription[] = _(
    "Puts a curse on the foe\n"
    "making the foe Grass-type.");

static const u8 sPETAL_BLIZZARDDescription[] = _(
    "Stirs up a violent storm\n"
    "of petals to attack.");

static const u8 sFREEZE_DRYDescription[] = _(
    "Super effective on Water-\n"
    "types. May cause freezing.");

static const u8 sDISARMING_VOICEDescription[] = _(
    "Lets out a charming cry\n"
    "that cannot be evaded.");

static const u8 sPARTING_SHOTDescription[] = _(
    "Lowers the foe's Attack and\n"
    "Sp. Atk, then switches out.");

static const u8 sTOPSY_TURVYDescription[] = _(
    "Swaps all stat changes that\n"
    "affect the target.");

static const u8 sDRAINING_KISSDescription[] = _(
    "An attack that absorbs over\n"
    "half the damage inflicted.");

static const u8 sCRAFTY_SHIELDDescription[] = _(
    "Evades status moves for\n"
    "one turn.");

static const u8 sFLOWER_SHIELDDescription[] = _(
    "Raises the Defense of\n"
    "Grass-type POKéMON.");

static const u8 sGRASSY_TERRAINDescription[] = _(
    "The ground turns to grass\n"
    "for 5 turns. Restores HP.");

static const u8 sMISTY_TERRAINDescription[] = _(
    "Covers the ground with mist\n"
    "for 5 turns. Blocks status.");

static const u8 sELECTRIFYDescription[] = _(
    "Electrifies the foe, making\n"
    "its next move Electric-type.");

static const u8 sPLAY_ROUGHDescription[] = _(
    "Plays rough with the foe.\n"
    "May lower Attack.");

static const u8 sFAIRY_WINDDescription[] = _(
    "Stirs up a fairy wind to\n"
    "strike the foe.");

static const u8 sMOONBLASTDescription[] = _(
    "Attacks with the power of\n"
    "the moon. May lower Sp. Atk.");

static const u8 sBOOMBURSTDescription[] = _(
    "Attacks everything with a\n"
    "destructive sound wave.");

static const u8 sFAIRY_LOCKDescription[] = _(
    "Locks down the battlefield\n"
    "preventing escape next turn.");

static const u8 sKINGS_SHIELDDescription[] = _(
    "Evades damage, and sharply\n"
    "reduces Attack if struck.");

static const u8 sPLAY_NICEDescription[] = _(
    "Befriend the foe, lowering\n"
    "its Attack without fail.");

static const u8 sCONFIDEDescription[] = _(
    "Shares a secret with the\n"
    "foe, lowering Sp. Atk.");

static const u8 sDIAMOND_STORMDescription[] = _(
    "Whips up a storm of\n"
    "diamonds. May up Defense.");

static const u8 sSTEAM_ERUPTIONDescription[] = _(
    "Immerses the foe in heated\n"
    "steam. May inflict a burn.");

static const u8 sHYPERSPACE_HOLEDescription[] = _(
    "Uses a warp hole to attack.\n"
    "Can't be evaded.");

static const u8 sWATER_SHURIKENDescription[] = _(
    "Throws 2 to 5 stars that\n"
    "are sure to strike first.");

static const u8 sMYSTICAL_FIREDescription[] = _(
    "Breathes a special, hot\n"
    "fire. May lower Sp. Atk.");

static const u8 sSPIKY_SHIELDDescription[] = _(
    "Evades attack, and damages\n"
    "the foe if struck.");

static const u8 sAROMATIC_MISTDescription[] = _(
    "Raises the Sp. Def of a\n"
    "partner POKéMON.");

static const u8 sEERIE_IMPULSEDescription[] = _(
    "Exposes the foe to a pulse\n"
    "that sharply cuts Sp. Atk.");

static const u8 sVENOM_DRENCHDescription[] = _(
    "Lowers the Attack, Sp. Atk\n"
    "and Speed of a poisoned foe.");

static const u8 sPOWDERDescription[] = _(
    "Damages the foe if it uses\n"
    "a Fire-type move.");

static const u8 sGEOMANCYDescription[] = _(
    "Raises Sp. Atk, Sp. Def and\n"
    "Speed on the 2nd turn.");

static const u8 sMAGNETIC_FLUXDescription[] = _(
    "Boosts the defenses of\n"
    "those with Plus or Minus.");

static const u8 sHAPPY_HOURDescription[] = _(
    "Doubles the amount of\n"
    "Prize Money received.");

static const u8 sELECTRIC_TERRAINDescription[] = _(
    "Electrifies the ground for\n"
    "5 turns. Prevents sleep.");

static const u8 sDAZZLING_GLEAMDescription[] = _(
    "Damages foes by emitting\n"
    "a bright flash.");

static const u8 sCELEBRATEDescription[] = _(
    "Congratulates you on your\n"
    "special day.");

static const u8 sHOLD_HANDSDescription[] = _(
    "The user and ally hold hands\n"
    "making them happy.");

static const u8 sBABYDOLL_EYESDescription[] = _(
    "Lowers the foe's Attack\n"
    "before it can move.");

static const u8 sNUZZLEDescription[] = _(
    "Rubs its cheecks against\n"
    "the foe, paralyzing it.");

static const u8 sINFESTATIONDescription[] = _(
    "The foe is infested and\n"
    "attacked for 2 to 5 turns.");

static const u8 sPOWER_UP_PUNCHDescription[] = _(
    "A hard punch that raises\n"
    "the user's Attack.");

static const u8 sTHOUSAND_ARROWSDescription[] = _(
    "Can hit Flying foes, then\n"
    "knocks them to the ground.");

static const u8 sTHOUSAND_WAVESDescription[] = _(
    "Those hit by the wave can\n"
    "no longer escape.");

static const u8 sLANDS_WRATHDescription[] = _(
    "Gathers the energy of the\n"
    "land to attack every foe.");

static const u8 sLIGHT_OF_RUINDescription[] = _(
    "Fires a great beam of light\n"
    "that also hurts the user.");

static const u8 sORIGIN_PULSEDescription[] = _(
    "Beams of glowing blue light\n"
    "blast both foes.");

static const u8 sPRECIPICE_BLADESDescription[] = _(
    "Fearsome blades of stone\n"
    "attack both foes.");

static const u8 sLAVA_PLUMEDescription[] = _(
    "Scarlet flames torch\n"
    "everything around the user.");

static const u8 sLEAF_STORMDescription[] = _(
    "Whips up a storm of leaves.\n"
    "Harshly lowers the Sp. Atk.");

static const u8 sSHORE_UPDescription[] = _(
    "Restores the user's HP.\n"
    "More HP in a sandstorm.");

static const u8 sFIRST_IMPRESSIONDescription[] = _(
    "Hits hard and first.\n"
    "Only works first turn.");

static const u8 sBANEFUL_BUNKERDescription[] = _(
    "Protects user and poisons\n"
    "foes on contact.");

static const u8 sSPIRIT_SHACKLEDescription[] = _(
    "After being hit, foes can\n"
    "no longer escape.");

static const u8 sDARKEST_LARIATDescription[] = _(
    "Swings the arms to strike\n"
    "It ignores stat changes.");

static const u8 sSPARKLING_ARIADescription[] = _(
    "Sings with bubbles. Cures\n"
    "burns on contact.");

static const u8 sICE_HAMMERDescription[] = _(
    "Swings the fist to strike.\n"
    "Lowers the user's SPEED.");

static const u8 sFLORAL_HEALINGDescription[] = _(
    "Restores an ally's HP.\n"
    "Heals more on grass.");

static const u8 sHIGH_HORSEPOWERDescription[] = _(
    "Slams hard into the foe with\n"
    "its entire body.");

static const u8 sSTRENGTH_SAPDescription[] = _(
    "Saps the foe's Attack to\n"
    "heal HP, then drops Attack.");

static const u8 sSOLAR_BLADEDescription[] = _(
    "Charges first turn, then\n"
    "chops with a blade of light.");

static const u8 sLEAFAGEDescription[] = _(
    "Attacks with a flurry of\n"
    "small leaves.");

static const u8 sSPOTLIGHTDescription[] = _(
    "Makes the foe attack the\n"
    "spotlighted POKéMON.");

static const u8 sTOXIC_THREADDescription[] = _(
    "Attacks with a thread that\n"
    "poisons and drops Speed.");

static const u8 sLASER_FOCUSDescription[] = _(
    "Guarantees the next move\n"
    "will be a critical hit.");

static const u8 sGEAR_UPDescription[] = _(
    "Boosts the attacks of\n"
    "those with Plus or Minus.");

static const u8 sTHROAT_CHOPDescription[] = _(
    "Chops the throat to disable\n"
    "sound moves for a while.");

static const u8 sPOLLEN_PUFFDescription[] = _(
    "Explodes on foes, but\n"
    "restores ally's HP.");

static const u8 sANCHOR_SHOTDescription[] = _(
    "Strangles the foe with a\n"
    "chain. The foe can't flinch.");

static const u8 sPSYCHIC_TERRAINDescription[] = _(
    "The ground turns weird for\n"
    "5 turns. Blocks priority.");

static const u8 sLUNGEDescription[] = _(
    "Lunges at the foe to lower\n"
    "its Attack stat.");

static const u8 sFIRE_LASHDescription[] = _(
    "Whips the foe with fire\n"
    "lowering its Defense.");

static const u8 sPOWER_TRIPDescription[] = _(
    "It hits harder the more\n"
    "stat boosts the user has.");

static const u8 sBURN_UPDescription[] = _(
    "Burns out the user fully\n"
    "removing the Fire type.");

static const u8 sSPEED_SWAPDescription[] = _(
    "Swaps user's Speed with\n"
    "the target's.");

static const u8 sSMART_STRIKEDescription[] = _(
    "Hits with an accurate\n"
    "horn that never misses.");

static const u8 sPURIFYDescription[] = _(
    "Cures the foe's status\n"
    "to restore HP.");

static const u8 sREVELATION_DANCEDescription[] = _(
    "Dances with mystical power.\n"
    "Matches user's first type.");

static const u8 sCORE_ENFORCERDescription[] = _(
    "Hits with a ray that\n"
    "nullifies the foe's ability.");

static const u8 sTROP_KICKDescription[] = _(
    "An intense kick from the\n"
    "tropics. Lowers Attack.");

static const u8 sINSTRUCTDescription[] = _(
    "Orders the target to use\n"
    "its last move again.");

static const u8 sBEAK_BLASTDescription[] = _(
    "Heats up beak to attack.\n"
    "Burns foe on contact.");

static const u8 sCLANGING_SCALESDescription[] = _(
    "Makes a big noise with\n"
    "its scales. Drops Defense.");

static const u8 sDRAGON_HAMMERDescription[] = _(
    "Swings its whole body\n"
    "like a hammer to damage.");

static const u8 sBRUTAL_SWINGDescription[] = _(
    "Violently swings around\n"
    "to hurt everyone nearby.");

static const u8 sAURORA_VEILDescription[] = _(
    "Weakens all attacks, but\n"
    "only usable with hail.");

static const u8 sSHELL_TRAPDescription[] = _(
    "Sets a shell trap that\n"
    "damages on contact.");

static const u8 sFLEUR_CANNONDescription[] = _(
    "A strong ray that harshly\n"
    "lowers Sp. Attack.");

static const u8 sPSYCHIC_FANGSDescription[] = _(
    "Chomps with psychic fangs.\n"
    "Destroys any barriers.");

static const u8 sSTOMPING_TANTRUMDescription[] = _(
    "Stomps around angrily.\n"
    "Stronger after a failure.");

static const u8 sSHADOW_BONEDescription[] = _(
    "Strikes with a haunted\n"
    "bone. Might drop Defense.");

static const u8 sACCELEROCKDescription[] = _(
    "Hits with a high-speed\n"
    "rock that always goes first.");

static const u8 sLIQUIDATIONDescription[] = _(
    "Slams the foe with water.\n"
    "Can lower Defense.");

static const u8 sPRISMATIC_LASERDescription[] = _(
    "A high power laser that\n"
    "forces recharge next turn.");

static const u8 sSPECTRAL_THIEFDescription[] = _(
    "Steals the target's stat\n"
    "boosts, then attacks.");

static const u8 sSUNSTEEL_STRIKEDescription[] = _(
    "A sun-fueled strike that\n"
    "ignores abilities.");

static const u8 sMOONGEIST_BEAMDescription[] = _(
    "A moon-powered beam that\n"
    "ignores abilities.");

static const u8 sTEARFUL_LOOKDescription[] = _(
    "The user tears up, dropping\n"
    "Attack and Sp. Attack.");

static const u8 sZING_ZAPDescription[] = _(
    "An electrified impact that\n"
    "can cause flinching.");

static const u8 sNATURES_MADNESSDescription[] = _(
    "Halves the foe's HP with\n"
    "the power of nature.");

static const u8 sMULTI_ATTACKDescription[] = _(
    "An attack that changes\n"
    "with Memories.");

static const u8 sMIND_BLOWNDescription[] = _(
    "It explodes the user's head\n"
    "to damage everything around.");

static const u8 sPLASMA_FISTSDescription[] = _(
    "Hits with electrical fists.\n"
    "Normal moves become Electric.");

static const u8 sPHOTON_GEYSERDescription[] = _(
    "User's highest attack stat\n"
    "determines its category.");

static const u8 sZIPPY_ZAPDescription[] = _(
    "Electric bursts always go\n"
    "first and land a critical hit.");

static const u8 sSPLISHY_SPLASHDescription[] = _(
    "A huge electrified wave that\n"
    "may paralyze the foe.");

static const u8 sFLOATY_FALLDescription[] = _(
    "Floats in air and dives at\n"
    "angle. May cause flinching.");

static const u8 sPIKA_PAPOWDescription[] = _(
    "Pikachu's love increases its\n"
    "power. It never misses.");

static const u8 sBOUNCY_BUBBLEDescription[] = _(
    "An attack that absorbs\n"
#if B_UPDATED_MOVE_DATA >= GEN_8
    "all the damage inflicted.");
#else
    "half the damage inflicted.");
#endif

static const u8 sBUZZY_BUZZDescription[] = _(
    "Shoots a jolt of electricity\n"
    "that always paralyzes.");

static const u8 sSIZZLY_SLIDEDescription[] = _(
    "User cloaked in fire charges.\n"
    "Leaves the foe with a burn.");

static const u8 sGLITZY_GLOWDescription[] = _(
    "Telekinetic force that sets\n"
    "wall, lowering Sp. Atk damage.");

static const u8 sBADDY_BADDescription[] = _(
    "Acting badly, attacks. Sets\n"
    "wall, lowering Attack damage.");

static const u8 sSAPPY_SEEDDescription[] = _(
    "Giant stalk scatters seeds\n"
    "that drain HP every turn.");

static const u8 sFREEZY_FROSTDescription[] = _(
    "Crystal from cold haze hits.\n"
    "Eliminates all stat changes.");

static const u8 sSPARKLY_SWIRLDescription[] = _(
    "Wrap foe with whirlwind of\n"
    "scent. Heals party's status.");

static const u8 sVEEVEE_VOLLEYDescription[] = _(
    "Eevee's love increases its\n"
    "power. It never misses.");

static const u8 sDOUBLE_IRON_BASHDescription[] = _(
    "The user spins and hits with\n"
    "its arms. May cause flinch.");
    
// GEN 8
static const u8 sDYNAMAX_CANNONDescription[] = _(
    "Fires a strong beam. Deals\n"
    "2x damage to Dynamaxed foes.");
    
static const u8 sSNIPE_SHOTDescription[] = _(
    "The user ignores effects\n"
    "that draw in moves.");
    
static const u8 sJAW_LOCKDescription[] = _(
    "Prevents the user and\n"
    "the target from escaping.");
    
static const u8 sSTUFF_CHEEKSDescription[] = _(
    "Consumes the user's Berry,\n"
    "then sharply raises Def.");
    
static const u8 sNO_RETREATDescription[] = _(
    "Raises all of the user's\n"
    "stats but prevents escape.");
    
static const u8 sTAR_SHOTDescription[] = _(
    "Lowers the foe's Speed and\n"
    "makes it weak to Fire.");
    
static const u8 sMAGIC_POWDERDescription[] = _(
    "Magic powder changes the\n"
    "target into a Psychic-type.");
    
static const u8 sDRAGON_DARTSDescription[] = _(
    "The user attacks twice. Two\n"
    "targets are hit once each.");
    
static const u8 sTEATIMEDescription[] = _(
    "All Pokémon have teatime\n"
    "and eat their Berries.");
    
static const u8 sOCTOLOCKDescription[] = _(
    "Traps the foe to lower Def\n"
    "and Sp. Def fall each turn.");
    
static const u8 sBOLT_BEAKDescription[] = _(
    "Double power if the user\n"
    "moves before the target.");
    
static const u8 sFISHIOUS_RENDDescription[] = _(
    "Double power if the user\n"
    "moves before the target.");
    
static const u8 sCOURT_CHANGEDescription[] = _(
    "The user swaps effects on\n"
    "either side of the field.");
    
static const u8 sCLANGOROUS_SOULDescription[] = _(
    "The user uses some of its\n"
    "HP to raise all its stats.");
    
static const u8 sBODY_PRESSDescription[] = _(
    "Does more damage the\n"
    "higher the user's Def.");
    
static const u8 sDECORATEDescription[] = _(
    "The user sharply raises\n"
    "the target's Atk and Sp.Atk");
    
static const u8 sDRUM_BEATINGDescription[] = _(
    "Plays a drum to attack.\n"
    "The foe's Speed is lowered.");
    
static const u8 sSNAP_TRAPDescription[] = _(
    "Snares the target in a snap\n"
    "trap for four to five turns.");
    
static const u8 sPYRO_BALLDescription[] = _(
    "Launches a fiery ball at the\n"
    "target. It may cause a burn.");
    
static const u8 sBEHEMOTH_BLADEDescription[] = _(
    "Strikes as a sword. It deals\n"
    "2x damage to Dynamaxed foes.");
    
static const u8 sBEHEMOTH_BASHDescription[] = _(
    "Attacks as a sheild. Deals\n"
    "2x damage to Dynamaxed foes.");
    
static const u8 sAURA_WHEELDescription[] = _(
    "Raises Speed to attack. The\n"
    "Type is based on its form.");
    
static const u8 sBREAKING_SWIPEDescription[] = _(
    "Swings its tail to attack.\n"
    "Lowers the Atk of those hit.");
    
static const u8 sBRANCH_POKEDescription[] = _(
    "The user pokes the target\n"
    "with a pointed branch.");
    
static const u8 sOVERDRIVEDescription[] = _(
    "The user twangs its guitar,\n"
    "causing strong vibrations.");
    
static const u8 sAPPLE_ACIDDescription[] = _(
    "Attacks with tart apple acid\n"
    "to lower the foe's Sp. Def.");
    
static const u8 sGRAV_APPLEDescription[] = _(
    "Drops an apple from above.\n"
    "Lowers the foe's Defense.");
    
static const u8 sSPIRIT_BREAKDescription[] = _(
    "Attacks with spirit-breaking\n"
    "force. Lowers Sp. Atk.");
    
static const u8 sSTRANGE_STEAMDescription[] = _(
    "Emits a strange steam to\n"
    "potentially confuse the foe.");
    
static const u8 sLIFE_DEWDescription[] = _(
    "Scatters water to restore\n"
    "the HP of itself and allies.");
    
static const u8 sOBSTRUCTDescription[] = _(
    "Protects itself, harshly\n"
    "lowering Def on contact.");
    
static const u8 sFALSE_SURRENDERDescription[] = _(
    "Bows to stab the foe\n"
    "with hair. It never misses.");
    
static const u8 sMETEOR_ASSAULTDescription[] = _(
    "Attacks with a thick leek.\n"
    "The user must then rest.");
    
static const u8 sETERNABEAMDescription[] = _(
    "Eternatus' strongest move.\n"
    "The user rests next turn.");
    
static const u8 sSTEEL_BEAMDescription[] = _(
    "Fires a beam of steel from\n"
    "its body. It hurts the user.");

static const u8 sEXPANDING_FORCEDescription[] = _(
    "Power goes up and damages\n"
    "all foes on Psychic Terrain.");

static const u8 sSTEEL_ROLLERDescription[] = _(
    "Destroys terrain. Fails if\n"
    "ground isn't terrain.");

static const u8 sSCALE_SHOTDescription[] = _(
    "Shoots scales 2 to 5 times.\n"
    "Ups Speed, lowers defense.");

static const u8 sMETEOR_BEAMDescription[] = _(
    "A 2-turn move that raises\n"
    "Sp. Attack before attacking.");

static const u8 sSHELL_SIDE_ARMDescription[] = _(
    "Uses higher of physical and\n"
    "special damage. May poison.");

static const u8 sMISTY_EXPLOSIONDescription[] = _(
    "Hit everything and faint.\n"
    "Powers up on Misty Terrain.");

static const u8 sGRASSY_GLIDEDescription[] = _(
    "Gliding on ground, hits. Goes\n"
    "first on Grassy Terrain.");

static const u8 sRISING_VOLTAGEDescription[] = _(
    "This move's power doubles\n"
    "when on Electric Terrain.");

static const u8 sTERRAIN_PULSEDescription[] = _(
    "Type and power changes\n"
    "depending on the terrain.");

static const u8 sSKITTER_SMACKDescription[] = _(
    "User skitters behind foe to\n"
    "attack. Lowers foe's Sp. Atk.");

static const u8 sBURNING_JEALOUSYDescription[] = _(
    "Foes that have stats upped\n"
    "during the turn get burned.");

static const u8 sLASH_OUTDescription[] = _(
    "If stats lowered during this\n"
    "turn, power is doubled.");

static const u8 sPOLTERGEISTDescription[] = _(
    "Control foe's item to attack.\n"
    "Fails if foe has no item.");

static const u8 sCORROSIVE_GASDescription[] = _(
    "Highly acidic gas melts items\n"
    "held by surrounding Pokémon.");

static const u8 sCOACHINGDescription[] = _(
    "Properly coaches allies to\n"
    "up their Attack and Defense.");

static const u8 sFLIP_TURNDescription[] = _(
    "Attacks and rushes back to\n"
    "switch with a party Pokémon.");

static const u8 sTRIPLE_AXELDescription[] = _(
    "A 3-kick attack that gets\n"
    "more powerful with each hit.");

static const u8 sDUAL_WINGBEATDescription[] = _(
    "User slams the target with\n"
    "wings and hits twice in a row.");

static const u8 sSCORCHING_SANDSDescription[] = _(
    "Throws scorching sand at\n"
    "the target. May leave a burn.");

static const u8 sJUNGLE_HEALINGDescription[] = _(
    "Heals HP and status of\n"
    "itself and allies in battle.");

static const u8 sWICKED_BLOWDescription[] = _(
    "Mastering the Dark style,\n"
    "strikes with a critical hit.");

static const u8 sSURGING_STRIKESDescription[] = _(
    "Mastering the Water style,\n"
    "strikes with 3 critical hits.");

static const u8 sTHUNDER_CAGEDescription[] = _(
    "Traps the foe in a cage of\n"
    "electricity for 2 to 5 turns.");

static const u8 sDRAGON_ENERGYDescription[] = _(
    "The higher the user's HP\n"
    "the more damage caused.");

static const u8 sFREEZING_GLAREDescription[] = _(
    "Shoots psychic power from\n"
    "the eyes. May freeze the foe.");

static const u8 sFIERY_WRATHDescription[] = _(
    "An attack fueled by your\n"
    "wrath. May cause flinching.");

static const u8 sTHUNDEROUS_KICKDescription[] = _(
    "Uses a lightning-like kick\n"
    "to hit. Lowers foe's Defense.");

static const u8 sGLACIAL_LANCEDescription[] = _(
    "Strikes by hurling a blizzard-\n"
    "cloaked icicle lance at a foe.");

static const u8 sASTRAL_BARRAGEDescription[] = _(
    "Strikes by sending a frightful\n"
    "amount of ghosts at a foe.");

static const u8 sEERIE_SPELLDescription[] = _(
    "Attacks with psychic power.\n"
    "Foe's last move has 3 PP cut.");

static const u8 sNotDoneYetDescription[] = _(
    "Not done yet.");

// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
{
    [MOVE_POUND - 1] = sPoundDescription,
    [MOVE_KARATE_CHOP - 1] = sKarateChopDescription,
    [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapDescription,
    [MOVE_COMET_PUNCH - 1] = sCometPunchDescription,
    [MOVE_MEGA_PUNCH - 1] = sMegaPunchDescription,
    [MOVE_PAY_DAY - 1] = sPayDayDescription,
    [MOVE_FIRE_PUNCH - 1] = sFirePunchDescription,
    [MOVE_ICE_PUNCH - 1] = sIcePunchDescription,
    [MOVE_THUNDER_PUNCH - 1] = sThunderPunchDescription,
    [MOVE_SCRATCH - 1] = sScratchDescription,
    [MOVE_VISE_GRIP - 1] = sViseGripDescription,
    [MOVE_GUILLOTINE - 1] = sGuillotineDescription,
    [MOVE_RAZOR_WIND - 1] = sRazorWindDescription,
    [MOVE_SWORDS_DANCE - 1] = sSwordsDanceDescription,
    [MOVE_CUT - 1] = sCutDescription,
    [MOVE_GUST - 1] = sGustDescription,
    [MOVE_WING_ATTACK - 1] = sWingAttackDescription,
    [MOVE_WHIRLWIND - 1] = sWhirlwindDescription,
    [MOVE_FLY - 1] = sFlyDescription,
    [MOVE_BIND - 1] = sBindDescription,
    [MOVE_SLAM - 1] = sSlamDescription,
    [MOVE_VINE_WHIP - 1] = sVineWhipDescription,
    [MOVE_STOMP - 1] = sStompDescription,
    [MOVE_DOUBLE_KICK - 1] = sDoubleKickDescription,
    [MOVE_MEGA_KICK - 1] = sMegaKickDescription,
    [MOVE_JUMP_KICK - 1] = sJumpKickDescription,
    [MOVE_ROLLING_KICK - 1] = sRollingKickDescription,
    [MOVE_SAND_ATTACK - 1] = sSandAttackDescription,
    [MOVE_HEADBUTT - 1] = sHeadbuttDescription,
    [MOVE_HORN_ATTACK - 1] = sHornAttackDescription,
    [MOVE_FURY_ATTACK - 1] = sFuryAttackDescription,
    [MOVE_HORN_DRILL - 1] = sHornDrillDescription,
    [MOVE_TACKLE - 1] = sTackleDescription,
    [MOVE_BODY_SLAM - 1] = sBodySlamDescription,
    [MOVE_WRAP - 1] = sWrapDescription,
    [MOVE_TAKE_DOWN - 1] = sTakeDownDescription,
    [MOVE_THRASH - 1] = sThrashDescription,
    [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeDescription,
    [MOVE_TAIL_WHIP - 1] = sTailWhipDescription,
    [MOVE_POISON_STING - 1] = sPoisonStingDescription,
    [MOVE_TWINEEDLE - 1] = sTwineedleDescription,
    [MOVE_PIN_MISSILE - 1] = sPinMissileDescription,
    [MOVE_LEER - 1] = sLeerDescription,
    [MOVE_BITE - 1] = sBiteDescription,
    [MOVE_GROWL - 1] = sGrowlDescription,
    [MOVE_ROAR - 1] = sRoarDescription,
    [MOVE_SING - 1] = sSingDescription,
    [MOVE_SUPERSONIC - 1] = sSupersonicDescription,
    [MOVE_SONIC_BOOM - 1] = sSonicBoomDescription,
    [MOVE_DISABLE - 1] = sDisableDescription,
    [MOVE_ACID - 1] = sAcidDescription,
    [MOVE_EMBER - 1] = sEmberDescription,
    [MOVE_FLAMETHROWER - 1] = sFlamethrowerDescription,
    [MOVE_MIST - 1] = sMistDescription,
    [MOVE_WATER_GUN - 1] = sWaterGunDescription,
    [MOVE_HYDRO_PUMP - 1] = sHydroPumpDescription,
    [MOVE_SURF - 1] = sSurfDescription,
    [MOVE_ICE_BEAM - 1] = sIceBeamDescription,
    [MOVE_BLIZZARD - 1] = sBlizzardDescription,
    [MOVE_PSYBEAM - 1] = sPsybeamDescription,
    [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamDescription,
    [MOVE_AURORA_BEAM - 1] = sAuroraBeamDescription,
    [MOVE_HYPER_BEAM - 1] = sHyperBeamDescription,
    [MOVE_PECK - 1] = sPeckDescription,
    [MOVE_DRILL_PECK - 1] = sDrillPeckDescription,
    [MOVE_SUBMISSION - 1] = sSubmissionDescription,
    [MOVE_LOW_KICK - 1] = sLowKickDescription,
    [MOVE_COUNTER - 1] = sCounterDescription,
    [MOVE_SEISMIC_TOSS - 1] = sSeismicTossDescription,
    [MOVE_STRENGTH - 1] = sStrengthDescription,
    [MOVE_ABSORB - 1] = sAbsorbDescription,
    [MOVE_MEGA_DRAIN - 1] = sMegaDrainDescription,
    [MOVE_LEECH_SEED - 1] = sLeechSeedDescription,
    [MOVE_GROWTH - 1] = sGrowthDescription,
    [MOVE_RAZOR_LEAF - 1] = sRazorLeafDescription,
    [MOVE_SOLAR_BEAM - 1] = sSolarBeamDescription,
    [MOVE_POISON_POWDER - 1] = sPoisonPowderDescription,
    [MOVE_STUN_SPORE - 1] = sStunSporeDescription,
    [MOVE_SLEEP_POWDER - 1] = sSleepPowderDescription,
    [MOVE_PETAL_DANCE - 1] = sPetalDanceDescription,
    [MOVE_STRING_SHOT - 1] = sStringShotDescription,
    [MOVE_DRAGON_RAGE - 1] = sDragonRageDescription,
    [MOVE_FIRE_SPIN - 1] = sFireSpinDescription,
    [MOVE_THUNDER_SHOCK - 1] = sThunderShockDescription,
    [MOVE_THUNDERBOLT - 1] = sThunderboltDescription,
    [MOVE_THUNDER_WAVE - 1] = sThunderWaveDescription,
    [MOVE_THUNDER - 1] = sThunderDescription,
    [MOVE_ROCK_THROW - 1] = sRockThrowDescription,
    [MOVE_EARTHQUAKE - 1] = sEarthquakeDescription,
    [MOVE_FISSURE - 1] = sFissureDescription,
    [MOVE_DIG - 1] = sDigDescription,
    [MOVE_TOXIC - 1] = sToxicDescription,
    [MOVE_CONFUSION - 1] = sConfusionDescription,
    [MOVE_PSYCHIC - 1] = sPsychicDescription,
    [MOVE_HYPNOSIS - 1] = sHypnosisDescription,
    [MOVE_MEDITATE - 1] = sMeditateDescription,
    [MOVE_AGILITY - 1] = sAgilityDescription,
    [MOVE_QUICK_ATTACK - 1] = sQuickAttackDescription,
    [MOVE_RAGE - 1] = sRageDescription,
    [MOVE_TELEPORT - 1] = sTeleportDescription,
    [MOVE_NIGHT_SHADE - 1] = sNightShadeDescription,
    [MOVE_MIMIC - 1] = sMimicDescription,
    [MOVE_SCREECH - 1] = sScreechDescription,
    [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamDescription,
    [MOVE_RECOVER - 1] = sRecoverDescription,
    [MOVE_HARDEN - 1] = sHardenDescription,
    [MOVE_MINIMIZE - 1] = sMinimizeDescription,
    [MOVE_SMOKESCREEN - 1] = sSmokescreenDescription,
    [MOVE_CONFUSE_RAY - 1] = sConfuseRayDescription,
    [MOVE_WITHDRAW - 1] = sWithdrawDescription,
    [MOVE_DEFENSE_CURL - 1] = sDefenseCurlDescription,
    [MOVE_BARRIER - 1] = sBarrierDescription,
    [MOVE_LIGHT_SCREEN - 1] = sLightScreenDescription,
    [MOVE_HAZE - 1] = sHazeDescription,
    [MOVE_REFLECT - 1] = sReflectDescription,
    [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyDescription,
    [MOVE_BIDE - 1] = sBideDescription,
    [MOVE_METRONOME - 1] = sMetronomeDescription,
    [MOVE_MIRROR_MOVE - 1] = sMirrorMoveDescription,
    [MOVE_SELF_DESTRUCT - 1] = sSelfDestructDescription,
    [MOVE_EGG_BOMB - 1] = sEggBombDescription,
    [MOVE_LICK - 1] = sLickDescription,
    [MOVE_SMOG - 1] = sSmogDescription,
    [MOVE_SLUDGE - 1] = sSludgeDescription,
    [MOVE_BONE_CLUB - 1] = sBoneClubDescription,
    [MOVE_FIRE_BLAST - 1] = sFireBlastDescription,
    [MOVE_WATERFALL - 1] = sWaterfallDescription,
    [MOVE_CLAMP - 1] = sClampDescription,
    [MOVE_SWIFT - 1] = sSwiftDescription,
    [MOVE_SKULL_BASH - 1] = sSkullBashDescription,
    [MOVE_SPIKE_CANNON - 1] = sSpikeCannonDescription,
    [MOVE_CONSTRICT - 1] = sConstrictDescription,
    [MOVE_AMNESIA - 1] = sAmnesiaDescription,
    [MOVE_KINESIS - 1] = sKinesisDescription,
    [MOVE_SOFT_BOILED - 1] = sSoftBoiledDescription,
    [MOVE_HIGH_JUMP_KICK - 1] = sHighJumpKickDescription,
    [MOVE_GLARE - 1] = sGlareDescription,
    [MOVE_DREAM_EATER - 1] = sDreamEaterDescription,
    [MOVE_POISON_GAS - 1] = sPoisonGasDescription,
    [MOVE_BARRAGE - 1] = sBarrageDescription,
    [MOVE_LEECH_LIFE - 1] = sLeechLifeDescription,
    [MOVE_LOVELY_KISS - 1] = sLovelyKissDescription,
    [MOVE_SKY_ATTACK - 1] = sSkyAttackDescription,
    [MOVE_TRANSFORM - 1] = sTransformDescription,
    [MOVE_BUBBLE - 1] = sBubbleDescription,
    [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchDescription,
    [MOVE_SPORE - 1] = sSporeDescription,
    [MOVE_FLASH - 1] = sFlashDescription,
    [MOVE_PSYWAVE - 1] = sPsywaveDescription,
    [MOVE_SPLASH - 1] = sSplashDescription,
    [MOVE_ACID_ARMOR - 1] = sAcidArmorDescription,
    [MOVE_CRABHAMMER - 1] = sCrabhammerDescription,
    [MOVE_EXPLOSION - 1] = sExplosionDescription,
    [MOVE_FURY_SWIPES - 1] = sFurySwipesDescription,
    [MOVE_BONEMERANG - 1] = sBonemerangDescription,
    [MOVE_REST - 1] = sRestDescription,
    [MOVE_ROCK_SLIDE - 1] = sRockSlideDescription,
    [MOVE_HYPER_FANG - 1] = sHyperFangDescription,
    [MOVE_SHARPEN - 1] = sSharpenDescription,
    [MOVE_CONVERSION - 1] = sConversionDescription,
    [MOVE_TRI_ATTACK - 1] = sTriAttackDescription,
    [MOVE_SUPER_FANG - 1] = sSuperFangDescription,
    [MOVE_SLASH - 1] = sSlashDescription,
    [MOVE_SUBSTITUTE - 1] = sSubstituteDescription,
    [MOVE_STRUGGLE - 1] = sStruggleDescription,
    [MOVE_SKETCH - 1] = sSketchDescription,
    [MOVE_TRIPLE_KICK - 1] = sTripleKickDescription,
    [MOVE_THIEF - 1] = sThiefDescription,
    [MOVE_SPIDER_WEB - 1] = sSpiderWebDescription,
    [MOVE_MIND_READER - 1] = sMindReaderDescription,
    [MOVE_NIGHTMARE - 1] = sNightmareDescription,
    [MOVE_FLAME_WHEEL - 1] = sFlameWheelDescription,
    [MOVE_SNORE - 1] = sSnoreDescription,
    [MOVE_CURSE - 1] = sCurseDescription,
    [MOVE_FLAIL - 1] = sFlailDescription,
    [MOVE_CONVERSION_2 - 1] = sConversion2Description,
    [MOVE_AEROBLAST - 1] = sAeroblastDescription,
    [MOVE_COTTON_SPORE - 1] = sCottonSporeDescription,
    [MOVE_REVERSAL - 1] = sReversalDescription,
    [MOVE_SPITE - 1] = sSpiteDescription,
    [MOVE_POWDER_SNOW - 1] = sPowderSnowDescription,
    [MOVE_PROTECT - 1] = sProtectDescription,
    [MOVE_MACH_PUNCH - 1] = sMachPunchDescription,
    [MOVE_SCARY_FACE - 1] = sScaryFaceDescription,
    [MOVE_FEINT_ATTACK - 1] = sFeintAttackDescription,
    [MOVE_SWEET_KISS - 1] = sSweetKissDescription,
    [MOVE_BELLY_DRUM - 1] = sBellyDrumDescription,
    [MOVE_SLUDGE_BOMB - 1] = sSludgeBombDescription,
    [MOVE_MUD_SLAP - 1] = sMudSlapDescription,
    [MOVE_OCTAZOOKA - 1] = sOctazookaDescription,
    [MOVE_SPIKES - 1] = sSpikesDescription,
    [MOVE_ZAP_CANNON - 1] = sZapCannonDescription,
    [MOVE_FORESIGHT - 1] = sForesightDescription,
    [MOVE_DESTINY_BOND - 1] = sDestinyBondDescription,
    [MOVE_PERISH_SONG - 1] = sPerishSongDescription,
    [MOVE_ICY_WIND - 1] = sIcyWindDescription,
    [MOVE_DETECT - 1] = sDetectDescription,
    [MOVE_BONE_RUSH - 1] = sBoneRushDescription,
    [MOVE_LOCK_ON - 1] = sLockOnDescription,
    [MOVE_OUTRAGE - 1] = sOutrageDescription,
    [MOVE_SANDSTORM - 1] = sSandstormDescription,
    [MOVE_GIGA_DRAIN - 1] = sGigaDrainDescription,
    [MOVE_ENDURE - 1] = sEndureDescription,
    [MOVE_CHARM - 1] = sCharmDescription,
    [MOVE_ROLLOUT - 1] = sRolloutDescription,
    [MOVE_FALSE_SWIPE - 1] = sFalseSwipeDescription,
    [MOVE_SWAGGER - 1] = sSwaggerDescription,
    [MOVE_MILK_DRINK - 1] = sMilkDrinkDescription,
    [MOVE_SPARK - 1] = sSparkDescription,
    [MOVE_FURY_CUTTER - 1] = sFuryCutterDescription,
    [MOVE_STEEL_WING - 1] = sSteelWingDescription,
    [MOVE_MEAN_LOOK - 1] = sMeanLookDescription,
    [MOVE_ATTRACT - 1] = sAttractDescription,
    [MOVE_SLEEP_TALK - 1] = sSleepTalkDescription,
    [MOVE_HEAL_BELL - 1] = sHealBellDescription,
    [MOVE_RETURN - 1] = sReturnDescription,
    [MOVE_PRESENT - 1] = sPresentDescription,
    [MOVE_FRUSTRATION - 1] = sFrustrationDescription,
    [MOVE_SAFEGUARD - 1] = sSafeguardDescription,
    [MOVE_PAIN_SPLIT - 1] = sPainSplitDescription,
    [MOVE_SACRED_FIRE - 1] = sSacredFireDescription,
    [MOVE_MAGNITUDE - 1] = sMagnitudeDescription,
    [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchDescription,
    [MOVE_MEGAHORN - 1] = sMegahornDescription,
    [MOVE_DRAGON_BREATH - 1] = sDragonBreathDescription,
    [MOVE_BATON_PASS - 1] = sBatonPassDescription,
    [MOVE_ENCORE - 1] = sEncoreDescription,
    [MOVE_PURSUIT - 1] = sPursuitDescription,
    [MOVE_RAPID_SPIN - 1] = sRapidSpinDescription,
    [MOVE_SWEET_SCENT - 1] = sSweetScentDescription,
    [MOVE_IRON_TAIL - 1] = sIronTailDescription,
    [MOVE_METAL_CLAW - 1] = sMetalClawDescription,
    [MOVE_VITAL_THROW - 1] = sVitalThrowDescription,
    [MOVE_MORNING_SUN - 1] = sMorningSunDescription,
    [MOVE_SYNTHESIS - 1] = sSynthesisDescription,
    [MOVE_MOONLIGHT - 1] = sMoonlightDescription,
    [MOVE_HIDDEN_POWER - 1] = sHiddenPowerDescription,
    [MOVE_CROSS_CHOP - 1] = sCrossChopDescription,
    [MOVE_TWISTER - 1] = sTwisterDescription,
    [MOVE_RAIN_DANCE - 1] = sRainDanceDescription,
    [MOVE_SUNNY_DAY - 1] = sSunnyDayDescription,
    [MOVE_CRUNCH - 1] = sCrunchDescription,
    [MOVE_MIRROR_COAT - 1] = sMirrorCoatDescription,
    [MOVE_PSYCH_UP - 1] = sPsychUpDescription,
    [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedDescription,
    [MOVE_ANCIENT_POWER - 1] = sAncientPowerDescription,
    [MOVE_SHADOW_BALL - 1] = sShadowBallDescription,
    [MOVE_FUTURE_SIGHT - 1] = sFutureSightDescription,
    [MOVE_ROCK_SMASH - 1] = sRockSmashDescription,
    [MOVE_WHIRLPOOL - 1] = sWhirlpoolDescription,
    [MOVE_BEAT_UP - 1] = sBeatUpDescription,
    [MOVE_FAKE_OUT - 1] = sFakeOutDescription,
    [MOVE_UPROAR - 1] = sUproarDescription,
    [MOVE_STOCKPILE - 1] = sStockpileDescription,
    [MOVE_SPIT_UP - 1] = sSpitUpDescription,
    [MOVE_SWALLOW - 1] = sSwallowDescription,
    [MOVE_HEAT_WAVE - 1] = sHeatWaveDescription,
    [MOVE_HAIL - 1] = sHailDescription,
    [MOVE_TORMENT - 1] = sTormentDescription,
    [MOVE_FLATTER - 1] = sFlatterDescription,
    [MOVE_WILL_O_WISP - 1] = sWillOWispDescription,
    [MOVE_MEMENTO - 1] = sMementoDescription,
    [MOVE_FACADE - 1] = sFacadeDescription,
    [MOVE_FOCUS_PUNCH - 1] = sFocusPunchDescription,
    [MOVE_SMELLING_SALTS - 1] = sSmellingSaltsDescription,
    [MOVE_FOLLOW_ME - 1] = sFollowMeDescription,
    [MOVE_NATURE_POWER - 1] = sNaturePowerDescription,
    [MOVE_CHARGE - 1] = sChargeDescription,
    [MOVE_TAUNT - 1] = sTauntDescription,
    [MOVE_HELPING_HAND - 1] = sHelpingHandDescription,
    [MOVE_TRICK - 1] = sTrickDescription,
    [MOVE_ROLE_PLAY - 1] = sRolePlayDescription,
    [MOVE_WISH - 1] = sWishDescription,
    [MOVE_ASSIST - 1] = sAssistDescription,
    [MOVE_INGRAIN - 1] = sIngrainDescription,
    [MOVE_SUPERPOWER - 1] = sSuperpowerDescription,
    [MOVE_MAGIC_COAT - 1] = sMagicCoatDescription,
    [MOVE_RECYCLE - 1] = sRecycleDescription,
    [MOVE_REVENGE - 1] = sRevengeDescription,
    [MOVE_BRICK_BREAK - 1] = sBrickBreakDescription,
    [MOVE_YAWN - 1] = sYawnDescription,
    [MOVE_KNOCK_OFF - 1] = sKnockOffDescription,
    [MOVE_ENDEAVOR - 1] = sEndeavorDescription,
    [MOVE_ERUPTION - 1] = sEruptionDescription,
    [MOVE_SKILL_SWAP - 1] = sSkillSwapDescription,
    [MOVE_IMPRISON - 1] = sImprisonDescription,
    [MOVE_REFRESH - 1] = sRefreshDescription,
    [MOVE_GRUDGE - 1] = sGrudgeDescription,
    [MOVE_SNATCH - 1] = sSnatchDescription,
    [MOVE_SECRET_POWER - 1] = sSecretPowerDescription,
    [MOVE_DIVE - 1] = sDiveDescription,
    [MOVE_ARM_THRUST - 1] = sArmThrustDescription,
    [MOVE_CAMOUFLAGE - 1] = sCamouflageDescription,
    [MOVE_TAIL_GLOW - 1] = sTailGlowDescription,
    [MOVE_LUSTER_PURGE - 1] = sLusterPurgeDescription,
    [MOVE_MIST_BALL - 1] = sMistBallDescription,
    [MOVE_FEATHER_DANCE - 1] = sFeatherDanceDescription,
    [MOVE_TEETER_DANCE - 1] = sTeeterDanceDescription,
    [MOVE_BLAZE_KICK - 1] = sBlazeKickDescription,
    [MOVE_MUD_SPORT - 1] = sMudSportDescription,
    [MOVE_ICE_BALL - 1] = sIceBallDescription,
    [MOVE_NEEDLE_ARM - 1] = sNeedleArmDescription,
    [MOVE_SLACK_OFF - 1] = sSlackOffDescription,
    [MOVE_HYPER_VOICE - 1] = sHyperVoiceDescription,
    [MOVE_POISON_FANG - 1] = sPoisonFangDescription,
    [MOVE_CRUSH_CLAW - 1] = sCrushClawDescription,
    [MOVE_BLAST_BURN - 1] = sBlastBurnDescription,
    [MOVE_HYDRO_CANNON - 1] = sHydroCannonDescription,
    [MOVE_METEOR_MASH - 1] = sMeteorMashDescription,
    [MOVE_ASTONISH - 1] = sAstonishDescription,
    [MOVE_WEATHER_BALL - 1] = sWeatherBallDescription,
    [MOVE_AROMATHERAPY - 1] = sAromatherapyDescription,
    [MOVE_FAKE_TEARS - 1] = sFakeTearsDescription,
    [MOVE_AIR_CUTTER - 1] = sAirCutterDescription,
    [MOVE_OVERHEAT - 1] = sOverheatDescription,
    [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthDescription,
    [MOVE_ROCK_TOMB - 1] = sRockTombDescription,
    [MOVE_SILVER_WIND - 1] = sSilverWindDescription,
    [MOVE_METAL_SOUND - 1] = sMetalSoundDescription,
    [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleDescription,
    [MOVE_TICKLE - 1] = sTickleDescription,
    [MOVE_COSMIC_POWER - 1] = sCosmicPowerDescription,
    [MOVE_WATER_SPOUT - 1] = sWaterSpoutDescription,
    [MOVE_SIGNAL_BEAM - 1] = sSignalBeamDescription,
    [MOVE_SHADOW_PUNCH - 1] = sShadowPunchDescription,
    [MOVE_EXTRASENSORY - 1] = sExtrasensoryDescription,
    [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutDescription,
    [MOVE_SAND_TOMB - 1] = sSandTombDescription,
    [MOVE_SHEER_COLD - 1] = sSheerColdDescription,
    [MOVE_MUDDY_WATER - 1] = sMuddyWaterDescription,
    [MOVE_BULLET_SEED - 1] = sBulletSeedDescription,
    [MOVE_AERIAL_ACE - 1] = sAerialAceDescription,
    [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearDescription,
    [MOVE_IRON_DEFENSE - 1] = sIronDefenseDescription,
    [MOVE_BLOCK - 1] = sBlockDescription,
    [MOVE_HOWL - 1] = sHowlDescription,
    [MOVE_DRAGON_CLAW - 1] = sDragonClawDescription,
    [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantDescription,
    [MOVE_BULK_UP - 1] = sBulkUpDescription,
    [MOVE_BOUNCE - 1] = sBounceDescription,
    [MOVE_MUD_SHOT - 1] = sMudShotDescription,
    [MOVE_POISON_TAIL - 1] = sPoisonTailDescription,
    [MOVE_COVET - 1] = sCovetDescription,
    [MOVE_VOLT_TACKLE - 1] = sVoltTackleDescription,
    [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafDescription,
    [MOVE_WATER_SPORT - 1] = sWaterSportDescription,
    [MOVE_CALM_MIND - 1] = sCalmMindDescription,
    [MOVE_LEAF_BLADE - 1] = sLeafBladeDescription,
    [MOVE_DRAGON_DANCE - 1] = sDragonDanceDescription,
    [MOVE_ROCK_BLAST - 1] = sRockBlastDescription,
    [MOVE_SHOCK_WAVE - 1] = sShockWaveDescription,
    [MOVE_WATER_PULSE - 1] = sWaterPulseDescription,
    [MOVE_DOOM_DESIRE - 1] = sDoomDesireDescription,
    [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostDescription,
    [MOVE_ROOST - 1] = sROOSTDescription,
    [MOVE_GRAVITY - 1] = sGRAVITYDescription,
    [MOVE_MIRACLE_EYE - 1] = sMIRACLE_EYEDescription,
    [MOVE_WAKE_UP_SLAP - 1] = sWAKE_UP_SLAPDescription,
    [MOVE_HAMMER_ARM - 1] = sHAMMER_ARMDescription,
    [MOVE_GYRO_BALL - 1] = sGYRO_BALLDescription,
    [MOVE_HEALING_WISH - 1] = sHEALING_WISHDescription,
    [MOVE_BRINE - 1] = sBRINEDescription,
    [MOVE_NATURAL_GIFT - 1] = sNATURAL_GIFTDescription,
    [MOVE_FEINT - 1] = sFEINTDescription,
    [MOVE_PLUCK - 1] = sPLUCKDescription,
    [MOVE_TAILWIND - 1] = sTAILWINDDescription,
    [MOVE_ACUPRESSURE - 1] = sACUPRESSUREDescription,
    [MOVE_METAL_BURST - 1] = sMETAL_BURSTDescription,
    [MOVE_U_TURN - 1] = sU_TURNDescription,
    [MOVE_CLOSE_COMBAT - 1] = sCLOSE_COMBATDescription,
    [MOVE_PAYBACK - 1] = sPAYBACKDescription,
    [MOVE_ASSURANCE - 1] = sASSURANCEDescription,
    [MOVE_EMBARGO - 1] = sEMBARGODescription,
    [MOVE_FLING - 1] = sFLINGDescription,
    [MOVE_PSYCHO_SHIFT - 1] = sPSYCHO_SHIFTDescription,
    [MOVE_TRUMP_CARD - 1] = sTRUMP_CARDDescription,
    [MOVE_HEAL_BLOCK - 1] = sHEAL_BLOCKDescription,
    [MOVE_WRING_OUT - 1] = sWRING_OUTDescription,
    [MOVE_POWER_TRICK - 1] = sPOWER_TRICKDescription,
    [MOVE_GASTRO_ACID - 1] = sGASTRO_ACIDDescription,
    [MOVE_LUCKY_CHANT - 1] = sLUCKY_CHANTDescription,
    [MOVE_ME_FIRST - 1] = sME_FIRSTDescription,
    [MOVE_COPYCAT - 1] = sCOPYCATDescription,
    [MOVE_POWER_SWAP - 1] = sPOWER_SWAPDescription,
    [MOVE_GUARD_SWAP - 1] = sGUARD_SWAPDescription,
    [MOVE_PUNISHMENT - 1] = sPUNISHMENTDescription,
    [MOVE_LAST_RESORT - 1] = sLAST_RESORTDescription,
    [MOVE_WORRY_SEED - 1] = sWORRY_SEEDDescription,
    [MOVE_SUCKER_PUNCH - 1] = sSUCKER_PUNCHDescription,
    [MOVE_TOXIC_SPIKES - 1] = sTOXIC_SPIKESDescription,
    [MOVE_HEART_SWAP - 1] = sHEART_SWAPDescription,
    [MOVE_AQUA_RING - 1] = sAQUA_RINGDescription,
    [MOVE_MAGNET_RISE - 1] = sMAGNET_RISEDescription,
    [MOVE_FLARE_BLITZ - 1] = sFLARE_BLITZDescription,
    [MOVE_FORCE_PALM - 1] = sFORCE_PALMDescription,
    [MOVE_AURA_SPHERE - 1] = sAURA_SPHEREDescription,
    [MOVE_ROCK_POLISH - 1] = sROCK_POLISHDescription,
    [MOVE_POISON_JAB - 1] = sPOISON_JABDescription,
    [MOVE_DARK_PULSE - 1] = sDARK_PULSEDescription,
    [MOVE_NIGHT_SLASH - 1] = sNIGHT_SLASHDescription,
    [MOVE_AQUA_TAIL - 1] = sAQUA_TAILDescription,
    [MOVE_SEED_BOMB - 1] = sSEED_BOMBDescription,
    [MOVE_AIR_SLASH - 1] = sAIR_SLASHDescription,
    [MOVE_X_SCISSOR - 1] = sX_SCISSORDescription,
    [MOVE_BUG_BUZZ - 1] = sBUG_BUZZDescription,
    [MOVE_DRAGON_PULSE - 1] = sDRAGON_PULSEDescription,
    [MOVE_DRAGON_RUSH - 1] = sDRAGON_RUSHDescription,
    [MOVE_POWER_GEM - 1] = sPOWER_GEMDescription,
    [MOVE_DRAIN_PUNCH - 1] = sDRAINING_KISSDescription,
    [MOVE_VACUUM_WAVE - 1] = sVACUUM_WAVEDescription,
    [MOVE_FOCUS_BLAST - 1] = sFOCUS_BLASTDescription,
    [MOVE_ENERGY_BALL - 1] = sENERGY_BALLDescription,
    [MOVE_BRAVE_BIRD - 1] = sBRAVE_BIRDDescription,
    [MOVE_EARTH_POWER - 1] = sEARTH_POWERDescription,
    [MOVE_SWITCHEROO - 1] = sSWITCHEROODescription,
    [MOVE_GIGA_IMPACT - 1] = sHyperBeamDescription,
    [MOVE_NASTY_PLOT - 1] = sNASTY_PLOTDescription,
    [MOVE_BULLET_PUNCH - 1] = sBULLET_PUNCHDescription,
    [MOVE_AVALANCHE - 1] = sRevengeDescription,
    [MOVE_ICE_SHARD - 1] = sICE_SHARDDescription,
    [MOVE_SHADOW_CLAW - 1] = sSHADOW_CLAWDescription,
    [MOVE_THUNDER_FANG - 1] = sTHUNDER_FANGDescription,
    [MOVE_ICE_FANG - 1] = sICE_FANGDescription,
    [MOVE_FIRE_FANG - 1] = sFIRE_FANGDescription,
    [MOVE_SHADOW_SNEAK - 1] = sSHADOW_SNEAKDescription,
    [MOVE_MUD_BOMB - 1] = sMUD_BOMBDescription,
    [MOVE_PSYCHO_CUT - 1] = sPSYCHO_CUTDescription,
    [MOVE_ZEN_HEADBUTT - 1] = sZEN_HEADBUTTDescription,
    [MOVE_MIRROR_SHOT - 1] = sMIRROR_SHOTDescription,
    [MOVE_FLASH_CANNON - 1] = sFLASH_CANNONDescription,
    [MOVE_ROCK_CLIMB - 1] = sROCK_CLIMBDescription,
    [MOVE_DEFOG - 1] = sDEFOGDescription,
    [MOVE_TRICK_ROOM - 1] = sTRICK_ROOMDescription,
    [MOVE_DRACO_METEOR - 1] = sDRACO_METEORDescription,
    [MOVE_DISCHARGE - 1] = sDISCHARGEDescription,
    [MOVE_LAVA_PLUME - 1] = sLAVA_PLUMEDescription,
    [MOVE_LEAF_STORM - 1] = sLEAF_STORMDescription,
    [MOVE_POWER_WHIP - 1] = sPOWER_WHIPDescription,
    [MOVE_ROCK_WRECKER - 1] = sHyperBeamDescription,
    [MOVE_CROSS_POISON - 1] = sCROSS_POISONDescription,
    [MOVE_GUNK_SHOT - 1] = sGUNK_SHOTDescription,
    [MOVE_IRON_HEAD - 1] = sIRON_HEADDescription,
    [MOVE_MAGNET_BOMB - 1] = sMAGNET_BOMBDescription,
    [MOVE_STONE_EDGE - 1] = sSTONE_EDGEDescription,
    [MOVE_CAPTIVATE - 1] = sCAPTIVATEDescription,
    [MOVE_STEALTH_ROCK - 1] = sSTEALTH_ROCKDescription,
    [MOVE_GRASS_KNOT - 1] = sGRASS_KNOTDescription,
    [MOVE_CHATTER - 1] = sCHATTERDescription,
    [MOVE_JUDGMENT - 1] = sJUDGMENTDescription,
    [MOVE_BUG_BITE - 1] = sPLUCKDescription,
    [MOVE_CHARGE_BEAM - 1] = sCHARGE_BEAMDescription,
    [MOVE_WOOD_HAMMER - 1] = sWOOD_HAMMERDescription,
    [MOVE_AQUA_JET - 1] = sAQUA_JETDescription,
    [MOVE_ATTACK_ORDER - 1] = sATTACK_ORDERDescription,
    [MOVE_DEFEND_ORDER - 1] = sDEFEND_ORDERDescription,
    [MOVE_HEAL_ORDER - 1] = sHEAL_ORDERDescription,
    [MOVE_HEAD_SMASH - 1] = sHEAD_SMASHDescription,
    [MOVE_DOUBLE_HIT - 1] = sDOUBLE_HITDescription,
    [MOVE_ROAR_OF_TIME - 1] = sROAR_OF_TIMEDescription,
    [MOVE_SPACIAL_REND - 1] = sSPACIAL_RENDDescription,
    [MOVE_LUNAR_DANCE - 1] = sHEALING_WISHDescription,
    [MOVE_CRUSH_GRIP - 1] = sWRING_OUTDescription,
    [MOVE_MAGMA_STORM - 1] = sMAGMA_STORMDescription,
    [MOVE_DARK_VOID - 1] = sDARK_VOIDDescription,
    [MOVE_SEED_FLARE - 1] = sSEED_FLAREDescription,
    [MOVE_OMINOUS_WIND - 1] = sOMINOUS_WINDDescription,
    [MOVE_SHADOW_FORCE - 1] = sSHADOW_FORCEDescription,
    [MOVE_HONE_CLAWS - 1] = sHONE_CLAWSDescription,
    [MOVE_WIDE_GUARD - 1] = sWIDE_GUARDDescription,
    [MOVE_GUARD_SPLIT - 1] = sGUARD_SPLITDescription,
    [MOVE_POWER_SPLIT - 1] = sPOWER_SPLITDescription,
    [MOVE_WONDER_ROOM - 1] = sWONDER_ROOMDescription,
    [MOVE_PSYSHOCK - 1] = sPSYSHOCKDescription,
    [MOVE_VENOSHOCK - 1] = sVENOSHOCKDescription,
    [MOVE_AUTOTOMIZE - 1] = sAUTOTOMIZEDescription,
    [MOVE_RAGE_POWDER - 1] = sRAGE_POWDERDescription,
    [MOVE_TELEKINESIS - 1] = sTELEKINESISDescription,
    [MOVE_MAGIC_ROOM - 1] = sMAGIC_ROOMDescription,
    [MOVE_SMACK_DOWN - 1] = sSMACK_DOWNDescription,
    [MOVE_STORM_THROW - 1] = sSTORM_THROWDescription,
    [MOVE_FLAME_BURST - 1] = sFLAME_BURSTDescription,
    [MOVE_SLUDGE_WAVE - 1] = sSLUDGE_WAVEDescription,
    [MOVE_QUIVER_DANCE - 1] = sQUIVER_DANCEDescription,
    [MOVE_HEAVY_SLAM - 1] = sHEAVY_SLAMDescription,
    [MOVE_SYNCHRONOISE - 1] = sSYNCHRONOISEDescription,
    [MOVE_ELECTRO_BALL - 1] = sELECTRO_BALLDescription,
    [MOVE_SOAK - 1] = sSOAKDescription,
    [MOVE_FLAME_CHARGE - 1] = sFLAME_CHARGEDescription,
    [MOVE_COIL - 1] = sCOILDescription,
    [MOVE_LOW_SWEEP - 1] = sLOW_SWEEPDescription,
    [MOVE_ACID_SPRAY - 1] = sACID_SPRAYDescription,
    [MOVE_FOUL_PLAY - 1] = sFOUL_PLAYDescription,
    [MOVE_SIMPLE_BEAM - 1] = sSIMPLE_BEAMDescription,
    [MOVE_ENTRAINMENT - 1] = sENTRAINMENTDescription,
    [MOVE_AFTER_YOU - 1] = sAFTER_YOUDescription,
    [MOVE_ROUND - 1] = sROUNDDescription,
    [MOVE_ECHOED_VOICE - 1] = sECHOED_VOICEDescription,
    [MOVE_CHIP_AWAY - 1] = sCHIP_AWAYDescription,
    [MOVE_CLEAR_SMOG - 1] = sCLEAR_SMOGDescription,
    [MOVE_STORED_POWER - 1] = sSTORED_POWERDescription,
    [MOVE_QUICK_GUARD - 1] = sQUICK_GUARDDescription,
    [MOVE_ALLY_SWITCH - 1] = sALLY_SWITCHDescription,
    [MOVE_SCALD - 1] = sSCALDDescription,
    [MOVE_SHELL_SMASH - 1] = sSHELL_SMASHDescription,
    [MOVE_HEAL_PULSE - 1] = sHEAL_PULSEDescription,
    [MOVE_HEX - 1] = sHEXDescription,
    [MOVE_SKY_DROP - 1] = sSKY_DROPDescription,
    [MOVE_SHIFT_GEAR - 1] = sSHIFT_GEARDescription,
    [MOVE_CIRCLE_THROW - 1] = sCIRCLE_THROWDescription,
    [MOVE_INCINERATE - 1] = sINCINERATEDescription,
    [MOVE_QUASH - 1] = sQUASHDescription,
    [MOVE_ACROBATICS - 1] = sACROBATICSDescription,
    [MOVE_REFLECT_TYPE - 1] = sREFLECT_TYPEDescription,
    [MOVE_RETALIATE - 1] = sRETALIATEDescription,
    [MOVE_FINAL_GAMBIT - 1] = sFINAL_GAMBITDescription,
    [MOVE_BESTOW - 1] = sBESTOWDescription,
    [MOVE_INFERNO - 1] = sINFERNODescription,
    [MOVE_WATER_PLEDGE - 1] = sWATER_PLEDGEDescription,
    [MOVE_FIRE_PLEDGE - 1] = sFIRE_PLEDGEDescription,
    [MOVE_GRASS_PLEDGE - 1] = sGRASS_PLEDGEDescription,
    [MOVE_VOLT_SWITCH - 1] = sU_TURNDescription,
    [MOVE_STRUGGLE_BUG - 1] = sSTRUGGLE_BUGDescription,
    [MOVE_BULLDOZE - 1] = sBULLDOZEDescription,
    [MOVE_FROST_BREATH - 1] = sSTORM_THROWDescription,
    [MOVE_DRAGON_TAIL - 1] = sCIRCLE_THROWDescription,
    [MOVE_WORK_UP - 1] = sWORK_UPDescription,
    [MOVE_ELECTROWEB - 1] = sELECTROWEBDescription,
    [MOVE_WILD_CHARGE - 1] = sWILD_CHARGEDescription,
    [MOVE_DRILL_RUN - 1] = sDRILL_RUNDescription,
    [MOVE_DUAL_CHOP - 1] = sDUAL_CHOPDescription,
    [MOVE_HEART_STAMP - 1] = sHEART_STAMPDescription,
    [MOVE_HORN_LEECH - 1] = sMegaDrainDescription,
    [MOVE_SACRED_SWORD - 1] = sCHIP_AWAYDescription,
    [MOVE_RAZOR_SHELL - 1] = sRAZOR_SHELLDescription,
    [MOVE_HEAT_CRASH - 1] = sHEAVY_SLAMDescription,
    [MOVE_LEAF_TORNADO - 1] = sLEAF_TORNADODescription,
    [MOVE_STEAMROLLER - 1] = sSTEAMROLLERDescription,
    [MOVE_COTTON_GUARD - 1] = sCOTTON_GUARDDescription,
    [MOVE_NIGHT_DAZE - 1] = sNIGHT_DAZEDescription,
    [MOVE_PSYSTRIKE - 1] = sPSYSHOCKDescription,
    [MOVE_TAIL_SLAP - 1] = sTAIL_SLAPDescription,
    [MOVE_HURRICANE - 1] = sHURRICANEDescription,
    [MOVE_HEAD_CHARGE - 1] = sHEAD_CHARGEDescription,
    [MOVE_GEAR_GRIND - 1] = sGEAR_GRINDDescription,
    [MOVE_SEARING_SHOT - 1] = sLAVA_PLUMEDescription,
    [MOVE_TECHNO_BLAST - 1] = sTECHNO_BLASTDescription,
    [MOVE_RELIC_SONG - 1] = sRELIC_SONGDescription,
    [MOVE_SECRET_SWORD - 1] = sSECRET_SWORDDescription,
    [MOVE_GLACIATE - 1] = sGLACIATEDescription,
    [MOVE_BOLT_STRIKE - 1] = sBOLT_STRIKEDescription,
    [MOVE_BLUE_FLARE - 1] = sBLUE_FLAREDescription,
    [MOVE_FIERY_DANCE - 1] = sFIERY_DANCEDescription,
    [MOVE_FREEZE_SHOCK - 1] = sFREEZE_SHOCKDescription,
    [MOVE_ICE_BURN - 1] = sICE_BURNDescription,
    [MOVE_SNARL - 1] = sSNARLDescription,
    [MOVE_ICICLE_CRASH - 1] = sICICLE_CRASHDescription,
    [MOVE_V_CREATE - 1] = sV_CREATEDescription,
    [MOVE_FUSION_FLARE - 1] = sFUSION_FLAREDescription,
    [MOVE_FUSION_BOLT - 1] = sFUSION_BOLTDescription,
    [MOVE_FLYING_PRESS - 1] = sFLYING_PRESSDescription,
    [MOVE_MAT_BLOCK - 1] = sMAT_BLOCKDescription,
    [MOVE_BELCH - 1] = sBELCHDescription,
    [MOVE_ROTOTILLER - 1] = sROTOTILLERDescription,
    [MOVE_STICKY_WEB - 1] = sSTICKY_WEBDescription,
    [MOVE_FELL_STINGER - 1] = sFELL_STINGERDescription,
    [MOVE_PHANTOM_FORCE - 1] = sSHADOW_FORCEDescription,
    [MOVE_TRICK_OR_TREAT - 1] = sTRICK_OR_TREATDescription,
    [MOVE_NOBLE_ROAR - 1] = sNOBLE_ROARDescription,
    [MOVE_ION_DELUGE - 1] = sION_DELUGEDescription,
    [MOVE_PARABOLIC_CHARGE - 1] = sPARABOLIC_CHARGEDescription,
    [MOVE_FORESTS_CURSE - 1] = sFORESTS_CURSEDescription,
    [MOVE_PETAL_BLIZZARD - 1] = sPETAL_BLIZZARDDescription,
    [MOVE_FREEZE_DRY - 1] = sFREEZE_DRYDescription,
    [MOVE_DISARMING_VOICE - 1] = sDISARMING_VOICEDescription,
    [MOVE_PARTING_SHOT - 1] = sPARTING_SHOTDescription,
    [MOVE_TOPSY_TURVY - 1] = sTOPSY_TURVYDescription,
    [MOVE_DRAINING_KISS - 1] = sDRAINING_KISSDescription,
    [MOVE_CRAFTY_SHIELD - 1] = sCRAFTY_SHIELDDescription,
    [MOVE_FLOWER_SHIELD - 1] = sFLOWER_SHIELDDescription,
    [MOVE_GRASSY_TERRAIN - 1] = sGRASSY_TERRAINDescription,
    [MOVE_MISTY_TERRAIN - 1] = sMISTY_TERRAINDescription,
    [MOVE_ELECTRIFY - 1] = sELECTRIFYDescription,
    [MOVE_PLAY_ROUGH - 1] = sPLAY_ROUGHDescription,
    [MOVE_FAIRY_WIND - 1] = sFAIRY_WINDDescription,
    [MOVE_MOONBLAST - 1] = sMOONBLASTDescription,
    [MOVE_BOOMBURST - 1] = sBOOMBURSTDescription,
    [MOVE_FAIRY_LOCK - 1] = sFAIRY_LOCKDescription,
    [MOVE_KINGS_SHIELD - 1] = sKINGS_SHIELDDescription,
    [MOVE_PLAY_NICE - 1] = sPLAY_NICEDescription,
    [MOVE_CONFIDE - 1] = sCONFIDEDescription,
    [MOVE_DIAMOND_STORM - 1] = sDIAMOND_STORMDescription,
    [MOVE_STEAM_ERUPTION - 1] = sSTEAM_ERUPTIONDescription,
    [MOVE_HYPERSPACE_HOLE - 1] = sHYPERSPACE_HOLEDescription,
    [MOVE_WATER_SHURIKEN - 1] = sWATER_SHURIKENDescription,
    [MOVE_MYSTICAL_FIRE - 1] = sMYSTICAL_FIREDescription,
    [MOVE_SPIKY_SHIELD - 1] = sSPIKY_SHIELDDescription,
    [MOVE_AROMATIC_MIST - 1] = sAROMATIC_MISTDescription,
    [MOVE_EERIE_IMPULSE - 1] = sEERIE_IMPULSEDescription,
    [MOVE_VENOM_DRENCH - 1] = sVENOM_DRENCHDescription,
    [MOVE_POWDER - 1] = sPOWDERDescription,
    [MOVE_GEOMANCY - 1] = sGEOMANCYDescription,
    [MOVE_MAGNETIC_FLUX - 1] = sMAGNETIC_FLUXDescription,
    [MOVE_HAPPY_HOUR - 1] = sHAPPY_HOURDescription,
    [MOVE_ELECTRIC_TERRAIN - 1] = sELECTRIC_TERRAINDescription,
    [MOVE_DAZZLING_GLEAM - 1] = sDAZZLING_GLEAMDescription,
    [MOVE_CELEBRATE - 1] = sCELEBRATEDescription,
    [MOVE_HOLD_HANDS - 1] = sHOLD_HANDSDescription,
    [MOVE_BABY_DOLL_EYES - 1] = sBABYDOLL_EYESDescription,
    [MOVE_NUZZLE - 1] = sNUZZLEDescription,
    [MOVE_HOLD_BACK - 1] = sFalseSwipeDescription,
    [MOVE_INFESTATION - 1] = sINFESTATIONDescription,
    [MOVE_POWER_UP_PUNCH - 1] = sPOWER_UP_PUNCHDescription,
    [MOVE_OBLIVION_WING - 1] = sDRAINING_KISSDescription,
    [MOVE_THOUSAND_ARROWS - 1] = sTHOUSAND_ARROWSDescription,
    [MOVE_THOUSAND_WAVES - 1] = sTHOUSAND_WAVESDescription,
    [MOVE_LANDS_WRATH - 1] = sLANDS_WRATHDescription,
    [MOVE_LIGHT_OF_RUIN - 1] = sLIGHT_OF_RUINDescription,
    [MOVE_ORIGIN_PULSE - 1] = sORIGIN_PULSEDescription,
    [MOVE_PRECIPICE_BLADES - 1] = sPRECIPICE_BLADESDescription,
    [MOVE_DRAGON_ASCENT - 1] = sCLOSE_COMBATDescription,
    [MOVE_HYPERSPACE_FURY - 1] = sHYPERSPACE_HOLEDescription,
    [MOVE_SHORE_UP - 1] = sSHORE_UPDescription,
    [MOVE_FIRST_IMPRESSION - 1] = sFIRST_IMPRESSIONDescription,
    [MOVE_BANEFUL_BUNKER - 1] = sBANEFUL_BUNKERDescription,
    [MOVE_SPIRIT_SHACKLE - 1] = sSPIRIT_SHACKLEDescription,
    [MOVE_DARKEST_LARIAT - 1] = sDARKEST_LARIATDescription,
    [MOVE_SPARKLING_ARIA - 1] = sSPARKLING_ARIADescription,
    [MOVE_ICE_HAMMER - 1] = sICE_HAMMERDescription,
    [MOVE_FLORAL_HEALING - 1] = sFLORAL_HEALINGDescription,
    [MOVE_HIGH_HORSEPOWER - 1] = sHIGH_HORSEPOWERDescription,
    [MOVE_STRENGTH_SAP - 1] = sSTRENGTH_SAPDescription,
    [MOVE_SOLAR_BLADE - 1] = sSOLAR_BLADEDescription,
    [MOVE_LEAFAGE - 1] = sLEAFAGEDescription,
    [MOVE_SPOTLIGHT - 1] = sSPOTLIGHTDescription,
    [MOVE_TOXIC_THREAD - 1] = sTOXIC_THREADDescription,
    [MOVE_LASER_FOCUS - 1] = sLASER_FOCUSDescription,
    [MOVE_GEAR_UP - 1] = sGEAR_UPDescription,
    [MOVE_THROAT_CHOP - 1] = sTHROAT_CHOPDescription,
    [MOVE_POLLEN_PUFF - 1] = sPOLLEN_PUFFDescription,
    [MOVE_ANCHOR_SHOT - 1] = sANCHOR_SHOTDescription,
    [MOVE_PSYCHIC_TERRAIN - 1] = sPSYCHIC_TERRAINDescription,
    [MOVE_LUNGE - 1] = sLUNGEDescription,
    [MOVE_FIRE_LASH - 1] = sFIRE_LASHDescription,
    [MOVE_POWER_TRIP - 1] = sPOWER_TRIPDescription,
    [MOVE_BURN_UP - 1] = sBURN_UPDescription,
    [MOVE_SPEED_SWAP - 1] = sSPEED_SWAPDescription,
    [MOVE_SMART_STRIKE - 1] = sSMART_STRIKEDescription,
    [MOVE_PURIFY - 1] = sPURIFYDescription,
    [MOVE_REVELATION_DANCE - 1] = sREVELATION_DANCEDescription,
    [MOVE_CORE_ENFORCER - 1] = sCORE_ENFORCERDescription,
    [MOVE_TROP_KICK - 1] = sTROP_KICKDescription,
    [MOVE_INSTRUCT - 1] = sINSTRUCTDescription,
    [MOVE_BEAK_BLAST - 1] = sBEAK_BLASTDescription,
    [MOVE_CLANGING_SCALES - 1] = sCLANGING_SCALESDescription,
    [MOVE_DRAGON_HAMMER - 1] = sDRAGON_HAMMERDescription,
    [MOVE_BRUTAL_SWING - 1] = sBRUTAL_SWINGDescription,
    [MOVE_AURORA_VEIL - 1] = sAURORA_VEILDescription,
    [MOVE_SHELL_TRAP - 1] = sSHELL_TRAPDescription,
    [MOVE_FLEUR_CANNON - 1] = sFLEUR_CANNONDescription,
    [MOVE_PSYCHIC_FANGS - 1] = sPSYCHIC_FANGSDescription,
    [MOVE_STOMPING_TANTRUM - 1] = sSTOMPING_TANTRUMDescription,
    [MOVE_SHADOW_BONE - 1] = sSHADOW_BONEDescription,
    [MOVE_ACCELEROCK - 1] = sACCELEROCKDescription,
    [MOVE_LIQUIDATION - 1] = sLIQUIDATIONDescription,
    [MOVE_PRISMATIC_LASER - 1] = sPRISMATIC_LASERDescription,
    [MOVE_SPECTRAL_THIEF - 1] = sSPECTRAL_THIEFDescription,
    [MOVE_SUNSTEEL_STRIKE - 1] = sSUNSTEEL_STRIKEDescription,
    [MOVE_MOONGEIST_BEAM - 1] = sMOONGEIST_BEAMDescription,
    [MOVE_TEARFUL_LOOK - 1] = sTEARFUL_LOOKDescription,
    [MOVE_ZING_ZAP - 1] = sZING_ZAPDescription,
    [MOVE_NATURES_MADNESS - 1] = sNATURES_MADNESSDescription,
    [MOVE_MULTI_ATTACK - 1] = sMULTI_ATTACKDescription,
    [MOVE_MIND_BLOWN - 1] = sMIND_BLOWNDescription,
    [MOVE_PLASMA_FISTS - 1] = sPLASMA_FISTSDescription,
    [MOVE_PHOTON_GEYSER - 1] = sPHOTON_GEYSERDescription,
    [MOVE_ZIPPY_ZAP - 1] = sZIPPY_ZAPDescription,
    [MOVE_SPLISHY_SPLASH - 1] = sSPLISHY_SPLASHDescription,
    [MOVE_FLOATY_FALL - 1] = sFLOATY_FALLDescription,
    [MOVE_PIKA_PAPOW - 1] = sPIKA_PAPOWDescription,
    [MOVE_BOUNCY_BUBBLE - 1] = sBOUNCY_BUBBLEDescription,
    [MOVE_BUZZY_BUZZ - 1] = sBUZZY_BUZZDescription,
    [MOVE_SIZZLY_SLIDE - 1] = sSIZZLY_SLIDEDescription,
    [MOVE_GLITZY_GLOW - 1] = sGLITZY_GLOWDescription,
    [MOVE_BADDY_BAD - 1] = sBADDY_BADDescription,
    [MOVE_SAPPY_SEED - 1] = sSAPPY_SEEDDescription,
    [MOVE_FREEZY_FROST - 1] = sFREEZY_FROSTDescription,
    [MOVE_SPARKLY_SWIRL - 1] = sSPARKLY_SWIRLDescription,
    [MOVE_VEEVEE_VOLLEY - 1] = sVEEVEE_VOLLEYDescription,
    [MOVE_DOUBLE_IRON_BASH - 1] = sDOUBLE_IRON_BASHDescription,

    //GEN 8
    [MOVE_DYNAMAX_CANNON - 1] = sDYNAMAX_CANNONDescription,
    [MOVE_SNIPE_SHOT - 1] = sSNIPE_SHOTDescription,
    [MOVE_JAW_LOCK - 1] = sJAW_LOCKDescription,
    [MOVE_STUFF_CHEEKS - 1] = sSTUFF_CHEEKSDescription,
    [MOVE_NO_RETREAT - 1] = sNO_RETREATDescription,
    [MOVE_TAR_SHOT - 1] = sTAR_SHOTDescription,
    [MOVE_MAGIC_POWDER - 1] = sMAGIC_POWDERDescription,
    [MOVE_DRAGON_DARTS - 1] = sDRAGON_DARTSDescription,
    [MOVE_TEATIME - 1] = sTEATIMEDescription,
    [MOVE_OCTOLOCK - 1] = sOCTOLOCKDescription,
    [MOVE_BOLT_BEAK - 1] = sBOLT_BEAKDescription,
    [MOVE_FISHIOUS_REND - 1] = sFISHIOUS_RENDDescription,
    [MOVE_COURT_CHANGE - 1] = sCOURT_CHANGEDescription,
    [MOVE_CLANGOROUS_SOUL - 1] = sCLANGOROUS_SOULDescription,
    [MOVE_BODY_PRESS - 1] = sBODY_PRESSDescription,
    [MOVE_DECORATE - 1] = sDECORATEDescription,
    [MOVE_DRUM_BEATING - 1] = sDRUM_BEATINGDescription,
    [MOVE_SNAP_TRAP - 1] = sSNAP_TRAPDescription,
    [MOVE_PYRO_BALL - 1] = sPYRO_BALLDescription,
    [MOVE_BEHEMOTH_BLADE - 1] = sBEHEMOTH_BLADEDescription,
    [MOVE_BEHEMOTH_BASH - 1] = sBEHEMOTH_BASHDescription,
    [MOVE_AURA_WHEEL - 1] = sAURA_WHEELDescription,
    [MOVE_BREAKING_SWIPE - 1] = sBREAKING_SWIPEDescription,
    [MOVE_BRANCH_POKE - 1] = sBRANCH_POKEDescription,
    [MOVE_OVERDRIVE - 1] = sOVERDRIVEDescription,
    [MOVE_APPLE_ACID - 1] = sAPPLE_ACIDDescription,
    [MOVE_GRAV_APPLE - 1] = sGRAV_APPLEDescription,
    [MOVE_SPIRIT_BREAK - 1] = sSPIRIT_BREAKDescription,
    [MOVE_STRANGE_STEAM - 1] = sSTRANGE_STEAMDescription,
    [MOVE_LIFE_DEW - 1] = sLIFE_DEWDescription,
    [MOVE_OBSTRUCT - 1] = sOBSTRUCTDescription,
    [MOVE_FALSE_SURRENDER - 1] = sFALSE_SURRENDERDescription,
    [MOVE_METEOR_ASSAULT - 1] = sMETEOR_ASSAULTDescription,
    [MOVE_ETERNABEAM - 1] = sETERNABEAMDescription,
    [MOVE_STEEL_BEAM - 1] = sSTEEL_BEAMDescription,
    [MOVE_EXPANDING_FORCE - 1] = sEXPANDING_FORCEDescription,
    [MOVE_STEEL_ROLLER - 1] = sSTEEL_ROLLERDescription,
    [MOVE_SCALE_SHOT - 1] = sSCALE_SHOTDescription,
    [MOVE_METEOR_BEAM - 1] = sMETEOR_BEAMDescription,
    [MOVE_SHELL_SIDE_ARM - 1] = sSHELL_SIDE_ARMDescription,
    [MOVE_MISTY_EXPLOSION - 1] = sMISTY_EXPLOSIONDescription,
    [MOVE_GRASSY_GLIDE - 1] = sGRASSY_GLIDEDescription,
    [MOVE_RISING_VOLTAGE - 1] = sRISING_VOLTAGEDescription,
    [MOVE_TERRAIN_PULSE - 1] = sTERRAIN_PULSEDescription,
    [MOVE_SKITTER_SMACK - 1] = sSKITTER_SMACKDescription,
    [MOVE_BURNING_JEALOUSY - 1] = sBURNING_JEALOUSYDescription,
    [MOVE_LASH_OUT - 1] = sLASH_OUTDescription,
    [MOVE_POLTERGEIST - 1] = sPOLTERGEISTDescription,
    [MOVE_CORROSIVE_GAS - 1] = sCORROSIVE_GASDescription,
    [MOVE_COACHING - 1] = sCOACHINGDescription,
    [MOVE_FLIP_TURN - 1] = sFLIP_TURNDescription,
    [MOVE_TRIPLE_AXEL - 1] = sTRIPLE_AXELDescription,
    [MOVE_DUAL_WINGBEAT - 1] = sDUAL_WINGBEATDescription,
    [MOVE_SCORCHING_SANDS - 1] = sSCORCHING_SANDSDescription,
    [MOVE_JUNGLE_HEALING - 1] = sJUNGLE_HEALINGDescription,
    [MOVE_WICKED_BLOW - 1] = sWICKED_BLOWDescription,
    [MOVE_SURGING_STRIKES - 1] = sSURGING_STRIKESDescription,
    [MOVE_THUNDER_CAGE - 1] = sTHUNDER_CAGEDescription,
    [MOVE_DRAGON_ENERGY - 1] = sDRAGON_ENERGYDescription,
    [MOVE_FREEZING_GLARE - 1] = sFREEZING_GLAREDescription,
    [MOVE_FIERY_WRATH - 1] = sFIERY_WRATHDescription,
    [MOVE_THUNDEROUS_KICK - 1] = sTHUNDEROUS_KICKDescription,
    [MOVE_GLACIAL_LANCE - 1] = sGLACIAL_LANCEDescription,
    [MOVE_ASTRAL_BARRAGE - 1] = sASTRAL_BARRAGEDescription,
    [MOVE_EERIE_SPELL - 1] = sEERIE_SPELLDescription,
};
