.set LOCALID_ATTENDANT, 1

BattleFrontier_BattleTowerElevator_MapScripts:: @ 82419DB
	map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame
	map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp
	.byte 0

BattleFrontier_BattleTowerElevator_OnFrame: @ 82419E6
	map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_EnterElevator
	.2byte 0

BattleFrontier_BattleTowerElevator_EventScript_EnterElevator:: @ 82419F0
	setvar VAR_TEMP_0, 1
	applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
	applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
	waitmovement 0
	special BufferBattleTowerElevatorFloors
	waitse
	special MoveElevator
	waitstate
	delay 48
	applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
	applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
	waitmovement 0
	call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom
	end

BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom:: @ 8241A28
	compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
	call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor
	compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
	call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor
	compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS
	call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti
	compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
	call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti
	return

BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor:: @ 8241A55
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1
	waitstate
	return

BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti:: @ 8241A5F
	goto_if_unset FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 255, 7, 2
	waitstate
	return

BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti:: @ 8241A72
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 255, 7, 2
	waitstate
	return

BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom:: @ 8241A7C
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 255, 10, 1
	waitstate
	return

BattleFrontier_BattleTowerElevator_Movement_AttendantEnter: @ 8241A86
	walk_up
	walk_right
	face_down
	step_end

BattleFrontier_BattleTowerElevator_Movement_PlayerEnter: @ 8241A8A
	walk_up
	walk_up
	face_down
	step_end

BattleFrontier_BattleTowerElevator_Movement_AttendantExit: @ 8241A8E
	walk_down
	walk_down
	set_invisible
	step_end

BattleFrontier_BattleTowerElevator_Movement_PlayerExit: @ 8241A92
	walk_right
	walk_down
	walk_down
	step_end

BattleFrontier_BattleTowerElevator_OnWarp: @ 8241A96
	map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth
	.2byte 0

BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth:: @ 8241AA0
	setvar VAR_TEMP_1, 1
	turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
	end

