#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H

#define MUS_DUMMY 0
#define SE_KAIFUKU 1            // Healing Item
#define SE_PC_LOGIN 2           // PC Logon
#define SE_PC_OFF 3             // PC Shutdown
#define SE_PC_ON 4              // PC Startup
#define SE_SELECT 5             // Cursor Selection
#define SE_WIN_OPEN 6           // Start Menu
#define SE_WALL_HIT 7           // Wall Bump
#define SE_DOOR 8               // Opening Door
#define SE_KAIDAN 9             // Stairs
#define SE_DANSA 10             // Ledge
#define SE_JITENSYA 11          // Bicycle Bell
#define SE_KOUKA_L 12           // Not Very Effective
#define SE_KOUKA_M 13           // Normal Effectiveness
#define SE_KOUKA_H 14           // Super Effective
#define SE_BOWA2 15             // Pokémon Withdrawal
#define SE_POKE_DEAD 16         // Pokémon Fainted
#define SE_NIGERU 17            // Flee from Wild Battle
#define SE_JIDO_DOA 18          // Pokémon Center Door
#define SE_NAMINORI 19          // Briney's Ship
#define SE_BAN 20               // Bang
#define SE_PIN 21               // Exclamation Bubble
#define SE_BOO 22               // Contest Jam
#define SE_BOWA 23              // Giving Poké Ball to Nurse, Poké Ball Wiggle
#define SE_JYUNI 24             // Places in Contest Appearing
#define SE_A 25                 // Bard A
#define SE_I 26                 // Bard I
#define SE_U 27                 // Bard U
#define SE_E 28                 // Bard E
#define SE_O 29                 // Bard O
#define SE_N 30                 // Bard N
#define SE_SEIKAI 31            // Success
#define SE_HAZURE 32            // Failure
#define SE_EXP 33               // Exp. Bar
#define SE_JITE_PYOKO 34        // Bunny Hop
#define SE_MU_PACHI 35
#define SE_TK_KASYA 36          // Mossdeep Gym/Trick House Switch
#define SE_FU_ZAKU 37
#define SE_FU_ZAKU2 38
#define SE_FU_ZUZUZU 39         // Lavaridge Gym Warp
#define SE_RU_GASHIN 40         // Sootopolis Gym - Stairs Appear
#define SE_RU_GASYAN 41         // Sootopolis Gym - Ice Breaking
#define SE_RU_BARI 42           // Sootopolis Gym - Walking on Ice
#define SE_RU_HYUU 43           // Falling Down
#define SE_KI_GASYAN 44
#define SE_TK_WARPIN 45         // Warp In
#define SE_TK_WARPOUT 46        // Warp Out
#define SE_TU_SAA 47            // Repel
#define SE_HI_TURUN 48          // Moving Obstacle in Fortree Gym
#define SE_TRACK_MOVE 49        // Moving Truck
#define SE_TRACK_STOP 50        // Moving Truck Stop
#define SE_TRACK_HAIKI 51       // Moving Truck Unload
#define SE_TRACK_DOOR 52        // Moving Truck Door
#define SE_MOTER 53
#define SE_CARD 54
#define SE_SAVE 55              // Save
#define SE_KON 56               // Poké Ball Bounce 1
#define SE_KON2 57              // Poké Ball Bounce 2
#define SE_KON3 58              // Poké Ball Bounce 3
#define SE_KON4 59              // Poké Ball Bounce 4
#define SE_SUIKOMU 60           // Poké Ball Trade
#define SE_NAGERU 61            // Poké Ball Throw
#define SE_TOY_C 62             // Note C
#define SE_TOY_D 63             // Note D
#define SE_TOY_E 64             // Note E
#define SE_TOY_F 65             // Note F
#define SE_TOY_G 66             // Note G
#define SE_TOY_A 67             // Note A
#define SE_TOY_B 68             // Note B
#define SE_TOY_C1 69            // Note High C
#define SE_MIZU 70              // Puddle
#define SE_HASHI 71             // Boardwalk
#define SE_DAUGI 72             // Slots Credits
#define SE_PINPON 73            // Ding-dong!
#define SE_FUUSEN1 74           // Red Balloon
#define SE_FUUSEN2 75           // Blue Balloon
#define SE_FUUSEN3 76           // Yellow Balloon
#define SE_TOY_KABE 77          // Breakable Door
#define SE_TOY_DANGO 78         // Mud Ball
#define SE_DOKU 79              // Overworld Poison Damage
#define SE_ESUKA 80             // Escalator
#define SE_T_AME 81             // Rain
#define SE_T_AME_E 82           // Rain Stop
#define SE_T_OOAME 83           // Heavy Rain
#define SE_T_OOAME_E 84         // Heavy Rain Stop
#define SE_T_KOAME 85           // Light Rain
#define SE_T_KOAME_E 86         // Light Rain Stop
#define SE_T_KAMI 87            // Thunder
#define SE_T_KAMI2 88           // Thunder 2
#define SE_ELEBETA 89           // Elevator
#define SE_HINSI 90             // Low Health
#define SE_EXPMAX 91            // Exp. Max
#define SE_TAMAKORO 92          // Roulette Ball
#define SE_TAMAKORO_E 93        // Roulette Ball 2
#define SE_BASABASA 94
#define SE_REGI 95              // Cash Register
#define SE_C_GAJI 96            // Contest Hearts
#define SE_C_MAKU_U 97          // Contest Curtain rise
#define SE_C_MAKU_D 98          // Contest Curtain fall
#define SE_C_PASI 99
#define SE_C_SYU 100
#define SE_C_PIKON 101          // Pokémon Appears in Contest
#define SE_REAPOKE 102          // Shiny Pokémon
#define SE_OP_BASYU 103         // Opening Movie -> Title Screen whoosh
#define SE_BT_START 104         // Battle Mugshot whoosh
#define SE_DENDOU 105           // Audience Cheering
#define SE_JIHANKI 106          // Vending Machine
#define SE_TAMA 107             // Orb Used
#define SE_Z_SCROLL 108         // Pokédex Scrolling
#define SE_Z_PAGE 109           // Pokédex Page
#define SE_PN_ON 110            // PokéNav On
#define SE_PN_OFF 111           // PokéNav Off
#define SE_Z_SEARCH 112         // Pokédex Search
#define SE_TAMAGO 113           // Egg hatch
#define SE_TB_START 114         // Battle - Poké Ball Tray slide in
#define SE_TB_KON 115           // Battle - Poké Ball Tray ball sound
#define SE_TB_KARA 116          // Battle - Poké Ball Tray slide out
#define SE_BIDORO 117
#define SE_W085 118             // Thunderbolt
#define SE_W085B 119            // Thunderbolt 2
#define SE_W231 120             // Harden
#define SE_W171 121             // Nightmare
#define SE_W233 122             // Vital Throw
#define SE_W233B 123            // Vital Throw 2
#define SE_W145 124             // Bubble
#define SE_W145B 125            // Bubble 2
#define SE_W145C 126            // Bubble 3
#define SE_W240 127             // Rain Dance
#define SE_W015 128             // Cut
#define SE_W081 129             // String Shot
#define SE_W081B 130            // String Shot 2
#define SE_W088 131             // Rock Throw
#define SE_W016 132             // Gust
#define SE_W016B 133            // Gust 2
#define SE_W003 134             // DoubleSlap
#define SE_W104 135             // Double Team
#define SE_W013 136             // Razor Wind
#define SE_W196 137             // Icy Wind
#define SE_W086 138             // Thunder Wave
#define SE_W004 139             // Comet Punch
#define SE_W025 140             // Mega Kick
#define SE_W025B 141            // Mega Kick 2
#define SE_W152 142             // Crabhammer
#define SE_W026 143             // Jump Kick
#define SE_W172 144             // Flame Wheel
#define SE_W172B 145            // Flame Wheel 2
#define SE_W053 146             // Flamethrower
#define SE_W007 147             // Fire Punch
#define SE_W092 148             // Toxic
#define SE_W221 149             // Sacred Fire
#define SE_W221B 150            // Sacred Fire 2
#define SE_W052 151             // Ember
#define SE_W036 152             // Take Down
#define SE_W059 153             // Blizzard
#define SE_W059B 154            // Blizzard 2
#define SE_W010 155             // Scratch
#define SE_W011 156             // Vicegrip
#define SE_W017 157             // Wing Attack
#define SE_W019 158             // Fly
#define SE_W028 159             // Sand-Attack
#define SE_W013B 160            // Razor Wind 2
#define SE_W044 161             // Bite
#define SE_W029 162             // Headbutt
#define SE_W057 163             // Surf
#define SE_W056 164             // Hydro Pump
#define SE_W250 165             // Whirlpool
#define SE_W030 166             // Horn Attack
#define SE_W039 167             // Tail Whip
#define SE_W054 168             // Mist
#define SE_W077 169             // PoisonPowder
#define SE_W020 170             // Bind
#define SE_W082 171             // Dragon Rage
#define SE_W047 172             // Sing
#define SE_W195 173             // Perish Song
#define SE_W006 174             // Pay Day
#define SE_W091 175             // Dig
#define SE_W146 176             // Dizzy Punch
#define SE_W120 177             // Self-Destruct
#define SE_W153 178             // Explosion
#define SE_W071B 179            // Absorb 2
#define SE_W071 180             // Absorb
#define SE_W103 181             // Screech
#define SE_W062 182             // BubbleBeam
#define SE_W062B 183            // BubbleBeam 2
#define SE_W048 184             // Supersonic
#define SE_W187 185             // Belly Drum
#define SE_W118 186             // Metronome
#define SE_W155 187             // Bonemerang
#define SE_W122 188             // Lick
#define SE_W060 189             // Psybeam
#define SE_W185 190             // Faint Attack
#define SE_W014 191             // Swords Dance
#define SE_W043 192             // Leer
#define SE_W207 193             // Swagger
#define SE_W207B 194            // Swagger 2
#define SE_W215 195             // Heal Bell
#define SE_W109 196             // Confuse Ray
#define SE_W173 197             // Snore
#define SE_W280 198             // Brick Break
#define SE_W202 199             // Giga Drain
#define SE_W060B 200            // Psybeam 2
#define SE_W076 201             // SolarBeam
#define SE_W080 202             // Petal Dance
#define SE_W100 203             // Teleport
#define SE_W107 204             // Minimize
#define SE_W166 205             // Sketch
#define SE_W129 206             // Swift
#define SE_W115 207             // Reflect
#define SE_W112 208             // Barrier
#define SE_W197 209             // Detect
#define SE_W199 210             // Lock-On
#define SE_W236 211             // Moonlight
#define SE_W204 212             // Charm
#define SE_W268 213             // Charge
#define SE_W070 214             // Strength
#define SE_W063 215             // Hyper Beam
#define SE_W127 216             // Waterfall
#define SE_W179 217             // Reversal
#define SE_W151 218             // Acid Armor
#define SE_W201 219             // Sandstorm
#define SE_W161 220             // Tri-Attack
#define SE_W161B 221            // Tri-Attack 2
#define SE_W227 222             // Encore
#define SE_W227B 223            // Encore 2
#define SE_W226 224             // Baton Pass
#define SE_W208 225             // Milk Drink
#define SE_W213 226             // Attract
#define SE_W213B 227            // Attract 2
#define SE_W234 228             // Morning Sun
#define SE_W260 229             // Flatter
#define SE_W328 230             // Sand Tomb
#define SE_W320 231             // GrassWhistle
#define SE_W255 232             // Spit Up
#define SE_W291 233             // Dive
#define SE_W089 234             // Earthquake
#define SE_W239 235             // Twister
#define SE_W230 236             // Sweet Scent
#define SE_W281 237             // Yawn
#define SE_W327 238             // Sky Uppercut
#define SE_W287 239             // Stat Increased
#define SE_W257 240             // Heat Wave
#define SE_W253 241             // Uproar
#define SE_W258 242             // Hail
#define SE_W322 243             // Cosmic Power
#define SE_W298 244             // Teeter Dance
#define SE_W287B 245            // Stat Decreased
#define SE_W114 246             // Haze
#define SE_W063B 247            // Hyper Beam 2
// FRLG SFX below
#define SE_RG_W_DOOR 248        // Door
#define SE_RG_CARD1 249         // Trainer Card 1
#define SE_RG_CARD2 250         // Trainer Card 2
#define SE_RG_CARD3 251         // Trainer Card 3
#define SE_RG_BAG1 252          // Bag Scroll
#define SE_RG_BAG2 253          // Bag Pocket Change
#define SE_RG_GETTING 254
#define SE_RG_SHOP 255          // Cash Register
#define SE_RG_KITEKI 256        // S.S. Anne Horn
#define SE_RG_HELP_OP 257       // Help Menu Open
#define SE_RG_HELP_CL 258       // Help Menu Close
#define SE_RG_HELP_NG 259       // Help Menu Error
#define SE_RG_DEOMOV 260        // Deoxys Moves
#define SE_RG_EXCELLENT 261
#define SE_RG_NAWAMISS 262
// end FRLG SFX
#define SE_TOREEYE 263          // Trainer's Eye Call
#define SE_TOREOFF 264          // Trainer's Eye Hang Up
#define SE_HANTEI1 265          // Battle Arena Time's Up 1
#define SE_HANTEI2 266          // Battle Arena Time's Up 2
#define SE_CURTAIN 267          // Battle Pike Curtain Open
#define SE_CURTAIN1 268         // Battle Pike Curtain Close
#define SE_USSOKI 269           // Sudowoodo

#define MUS_TETSUJI 350         // Littleroot Town Test 'TETSUJI'
#define MUS_FIELD13 351         // GSC - Route 38
#define MUS_KACHI22 352         // Wild Pokémon Defeated
#define MUS_KACHI2 353          // Wild Pokémon Defeated with Intro
#define MUS_KACHI3 354          // Gym Leader Defeated
#define MUS_KACHI5 355          // Victory! Elite Four
#define MUS_PCC 356             // Crystal - Pokémon Communication Center
#define MUS_NIBI 357            // GSC - Viridian/Saffron/Pewter/etc
#define MUS_SUIKUN 358          // Crystal - Battle! Legendary Beasts
#define MUS_DOORO1 359          // Route 101
#define MUS_DOORO_X1 360        // Route 110
#define MUS_DOORO_X3 361        // Route 120
#define MUS_MACHI_S2 362        // Petalburg City
#define MUS_MACHI_S4 363        // Oldale/Lavaridge Town
#define MUS_GIM 364             // Gym
#define MUS_NAMINORI 365        // Surfing
#define MUS_DAN01 366           // Caves and Darkness
#define MUS_FANFA1 367          // Level Up!
#define MUS_ME_ASA 368          // Pokémon Healed
#define MUS_ME_BACHI 369        // Obtained a Badge!
#define MUS_FANFA4 370          // Obtained an Item!
#define MUS_FANFA5 371          // Your Pokémon Just Evolved!
#define MUS_ME_WAZA 372         // Obtained a TM/HM!
#define MUS_BIJYUTU 373         // Lilycove Museum
#define MUS_DOORO_X4 374        // Route 122/Intro
#define MUS_FUNE_KAN 375        // Slateport Museum
#define MUS_ME_SHINKA 376       // Evolution Intro
#define MUS_SHINKA 377          // Evolution
#define MUS_ME_WASURE 378       // Move Deleted/Messed Up Appeal
#define MUS_SYOUJOEYE 379       // Encounter! Tuber
#define MUS_BOYEYE 380          // Encounter! Boy
#define MUS_DAN02 381           // Abandoned Ship/Southern Island
#define MUS_MACHI_S3 382        // Fortree City/Pacifidlog Town
#define MUS_ODAMAKI 383         // Professor Birch's Lab
#define MUS_B_TOWER 384         // Battle Tower (RS)
#define MUS_SWIMEYE 385         // Encounter! Swimmer
#define MUS_DAN03 386           // Meteor Falls/Cave of Origin
#define MUS_ME_KINOMI 387       // Obtained a Berry!
#define MUS_ME_TAMA 388         // Awakening the Super-Ancient Pokémon
#define MUS_ME_B_BIG 389        // Slots Jackpot!
#define MUS_ME_B_SMALL 390      // Slots Victory!
#define MUS_ME_ZANNEN 391       // Too bad!
#define MUS_BD_TIME 392         // Roulette!
#define MUS_TEST1 393           // Contest Test 1
#define MUS_TEST2 394           // Contest Test 2
#define MUS_TEST3 395           // Contest Test 3
#define MUS_TEST4 396           // Contest Test 4
#define MUS_TEST 397            // Encounter! Gentleman
#define MUS_GOMACHI0 398        // Verdanturf Town
#define MUS_GOTOWN 399          // Rustboro/Mauville/Mossdeep City
#define MUS_POKECEN 400         // Pokémon Center
#define MUS_NEXTROAD 401        // Route 104
#define MUS_GRANROAD 402        // Route 119
#define MUS_CYCLING 403         // Cycling
#define MUS_FRIENDLY 404        // Pokémart
#define MUS_MISHIRO 405         // Littleroot Town
#define MUS_TOZAN 406           // Sky Pillar
#define MUS_GIRLEYE 407         // Encounter! Girl
#define MUS_MINAMO 408          // Lilycove City
#define MUS_ASHROAD 409         // Route 111
#define MUS_EVENT0 410          // Help me!
#define MUS_DEEPDEEP 411        // Underwater
#define MUS_KACHI1 412          // Victory! Trainer
#define MUS_TITLE3 413          // Title Screen
#define MUS_DEMO1 414           // Opening Movie
#define MUS_GIRL_SUP 415        // Encounter! May
#define MUS_HAGESHII 416        // Encounter! Biker
#define MUS_KAKKOII 417         // Encounter! Electric Trainer
#define MUS_KAZANBAI 418        // Route 113
#define MUS_AQA_0 419           // Encounter! Team Aqua
#define MUS_TSURETEK 420        // Follow Me!
#define MUS_BOY_SUP 421         // Encounter! Brendan
#define MUS_RAINBOW 422         // Ever Grande City
#define MUS_AYASII 423          // Encounter! Psychic
#define MUS_KACHI4 424          // Victory! Aqua/Magma Grunt
#define MUS_ROPEWAY 425         // Cable Car
#define MUS_CASINO 426          // Game Corner
#define MUS_HIGHTOWN 427        // Dewford Town
#define MUS_SAFARI 428          // Safari Zone
#define MUS_C_ROAD 429          // Victory Road
#define MUS_AJITO 430           // Aqua/Magma Hideout
#define MUS_M_BOAT 431          // Sailing
#define MUS_M_DUNGON 432        // Mt. Pyre (Inside)
#define MUS_FINECITY 433        // Slateport City
#define MUS_MACHUPI 434         // Mt. Pyre (Outside)
#define MUS_P_SCHOOL 435        // Pokémon Trainer's School
#define MUS_DENDOU 436          // You're the Champion!
#define MUS_TONEKUSA 437        // Fallarbor Town
#define MUS_MABOROSI 438        // Sealed Chamber
#define MUS_CON_FAN 439         // Obtained a Contest Ribbon!
#define MUS_CONTEST0 440        // Pokémon Contest
#define MUS_MGM0 441            // Encounter! Team Magma
#define MUS_T_BATTLE 442        // Opening Battle
#define MUS_OOAME 443           // The Flood
#define MUS_HIDERI 444          // The Drought
#define MUS_RUNECITY 445        // Sootopolis City
#define MUS_CON_K 446           // Contest/Berry Blending Results
#define MUS_EIKOU_R 447         // Hall of Fame
#define MUS_KARAKURI 448        // Trick House
#define MUS_HUTAGO 449          // Encounter! Kid
#define MUS_SITENNOU 450        // Encounter! Elite Four
#define MUS_YAMA_EYE 451        // Encounter! Hiker
#define MUS_CONLOBBY 452        // Contest Lobby
#define MUS_INTER_V 453         // Encounter! Gabby and Ty
#define MUS_DAIGO 454           // Encounter! Wallace
#define MUS_THANKFOR 455        // Credits
#define MUS_END 456             // The End
#define MUS_B_FRONTIER 457      // Battle Frontier
#define MUS_B_ARENA 458         // Battle Arena
#define MUS_ME_POINTGET 459     // Obtained Battle Points!
#define MUS_ME_TORE_EYE 460     // Registered Trainer!
#define MUS_PYRAMID 461         // Battle Pyramid
#define MUS_PYRAMID_TOP 462     // Top of the Battle Pyramid
#define MUS_B_PALACE 463        // Battle Palace
#define MUS_REKKUU_KOURIN 464   // Rayquaza Enters
#define MUS_SATTOWER 465        // Battle Tower (Emerald)
#define MUS_ME_SYMBOLGET 466    // Obtained a Frontier Symbol!
#define MUS_B_DOME 467          // Battle Dome
#define MUS_B_TUBE 468          // Battle Pike
#define MUS_B_FACTORY 469       // Battle Factory
#define MUS_VS_REKKU 470        // Battle! Legendary Pokémon
#define MUS_VS_FRONT 471        // Battle! Frontier Brain
#define MUS_VS_MEW 472          // Battle! Mew
#define MUS_B_DOME1 473         // Battle Dome Lobby
#define MUS_BATTLE27 474        // Battle! Wild Pokémon
#define MUS_BATTLE31 475        // Battle! Team Aqua/Magma
#define MUS_BATTLE20 476        // Battle! Trainer
#define MUS_BATTLE32 477        // Battle! Gym Leader
#define MUS_BATTLE33 478        // Battle! Champion
#define MUS_BATTLE36 479        // Battle! Regi Trio
#define MUS_BATTLE34 480        // Battle! Legendary Pokémon (dupe)
#define MUS_BATTLE35 481        // Battle! Rival
#define MUS_BATTLE38 482        // Battle! Elite Four
#define MUS_BATTLE30 483        // Battle! Archie/Maxie
// FRLG Music Below
#define MUS_RG_ANNAI 484        // Follow Me!
#define MUS_RG_SLOT 485         // Game Corner
#define MUS_RG_AJITO 486        // Rocket Hideout
#define MUS_RG_GYM 487          // Gym
#define MUS_RG_PURIN 488        // Jigglypuff's Song
#define MUS_RG_DEMO 489         // Opening Movie
#define MUS_RG_TITLE 490        // Title Screen
#define MUS_RG_GUREN 491        // Cinnabar Island
#define MUS_RG_SHION 492        // Lavender Town
#define MUS_RG_KAIHUKU 493      // RBY Pokémon Center Healing
#define MUS_RG_CYCLING 494      // Cycling
#define MUS_RG_ROCKET 495       // Encounter! Team Rocket
#define MUS_RG_SHOUJO 496       // Encounter! Girl
#define MUS_RG_SHOUNEN 497      // Encounter! Boy
#define MUS_RG_DENDOU 498       // You're the Champion!
#define MUS_RG_T_MORI 499       // Viridian Forest
#define MUS_RG_OTSUKIMI 500     // Mt. Moon
#define MUS_RG_POKEYASHI 501    // Pokémon Mansion
#define MUS_RG_ENDING 502       // Credits
#define MUS_RG_LOAD01 503       // Route 1
#define MUS_RG_OPENING 504      // Route 24/Intro
#define MUS_RG_LOAD02 505       // Route 3
#define MUS_RG_LOAD03 506       // Route 11
#define MUS_RG_CHAMP_R 507      // Victory Road/Indigo Plateau
#define MUS_RG_VS_GYM 508       // Battle! Gym Leader/Elite Four
#define MUS_RG_VS_TORE 509      // Battle! Trainer
#define MUS_RG_VS_YASEI 510     // Battle! Wild Pokémon
#define MUS_RG_VS_LAST 511      // Battle! Champion
#define MUS_RG_MASARA 512       // Pallet Town
#define MUS_RG_KENKYU 513       // Professor Oak's Lab
#define MUS_RG_OHKIDO 514       // Professor Oak's Theme
#define MUS_RG_POKECEN 515      // Pokémon Center
#define MUS_RG_SANTOAN 516      // S.S. Anne
#define MUS_RG_NAMINORI 517     // Surfing
#define MUS_RG_P_TOWER 518      // Pokémon Tower
#define MUS_RG_SHIRUHU 519      // Silph Co.
#define MUS_RG_HANADA 520       // Cerulean/Fuschia City
#define MUS_RG_TAMAMUSI 521     // Celadon City
#define MUS_RG_WIN_TRE 522      // Victory! Trainer
#define MUS_RG_WIN_YASEI 523    // Victory! Wild Pokémon
#define MUS_RG_WIN_GYM 524      // Victory! Gym Leader
#define MUS_RG_KUCHIBA 525      // Vermillion City
#define MUS_RG_NIBI 526         // Viridian/Saffron/Pewter City
#define MUS_RG_RIVAL1 527       // Encounter! Rival
#define MUS_RG_RIVAL2 528       // Rival's Exit
#define MUS_RG_FAN2 529         // Fanfare 2
#define MUS_RG_FAN5 530         // Obtained a Starter!
#define MUS_RG_FAN6 531         // Pokémon Caught! (Used in Emerald)
#define MUS_ME_RG_PHOTO 532     // Trainer Photo
#define MUS_RG_TITLEROG 533     // Game Freak
#define MUS_RG_GET_YASEI 534    // Pokémon Caught Victory Theme
#define MUS_RG_SOUSA 535        // Starting Tutorial
#define MUS_RG_SEKAIKAN 536     // Starting Tutorial 2
#define MUS_RG_SEIBETU 537      // Starting Tutorial 3
#define MUS_RG_JUMP 538         // Jumping Minigame
#define MUS_RG_UNION 539        // Union Room
#define MUS_RG_NETWORK 540      // Network Center
#define MUS_RG_OKURIMONO 541    // Mystery Gift
#define MUS_RG_KINOMIKUI 542
#define MUS_RG_NANADUNGEON 543  // Sevii Caves/Altering Cave (Mt. Moon)
#define MUS_RG_OSHIE_TV 544     // Follow Me!
#define MUS_RG_NANASHIMA 545    // Sevii Islands Routes (Lake of Rage)
#define MUS_RG_NANAISEKI 546    // Sevii Forests (Viridian Forest)
#define MUS_RG_NANA123 547      // Sevii Islands 1-3 (Viridian/Saffron/Pewter)
#define MUS_RG_NANA45 548       // Sevii Islands 4-5 (Azalea Town)
#define MUS_RG_NANA67 549       // Sevii Islands 6-7 (Violet City)
#define MUS_RG_POKEFUE 550      // Poké Flute
#define MUS_RG_VS_DEO 551       // Battle! Deoxys
#define MUS_RG_VS_MYU2 552      // Battle! Mewtwo
#define MUS_RG_VS_DEN 553       // Battle! Legendary Birds
#define MUS_RG_EXEYE 554        // Encounter! Gym Leader
#define MUS_RG_DEOEYE 555       // Encounter! Deoxys
#define MUS_RG_T_TOWER 556      // Trainer Tower (Gym)
#define MUS_RG_SLOWMASARA 557   // Pallet Town (Hall of Fame remix)
#define MUS_RG_TVNOIZE 558      // Teachy TV
#define PH_TRAP_BLEND 559
#define PH_TRAP_HELD 560
#define PH_TRAP_SOLO 561
#define PH_FACE_BLEND 562
#define PH_FACE_HELD 563
#define PH_FACE_SOLO 564
#define PH_CLOTH_BLEND 565
#define PH_CLOTH_HELD 566
#define PH_CLOTH_SOLO 567
#define PH_DRESS_BLEND 568
#define PH_DRESS_HELD 569
#define PH_DRESS_SOLO 570
#define PH_FLEECE_BLEND 571
#define PH_FLEECE_HELD 572
#define PH_FLEECE_SOLO 573
#define PH_KIT_BLEND 574
#define PH_KIT_HELD 575
#define PH_KIT_SOLO 576
#define PH_PRICE_BLEND 577
#define PH_PRICE_HELD 578
#define PH_PRICE_SOLO 579
#define PH_LOT_BLEND 580
#define PH_LOT_HELD 581
#define PH_LOT_SOLO 582
#define PH_GOAT_BLEND 583
#define PH_GOAT_HELD 584
#define PH_GOAT_SOLO 585
#define PH_THOUGHT_BLEND 586
#define PH_THOUGHT_HELD 587
#define PH_THOUGHT_SOLO 588
#define PH_CHOICE_BLEND 589
#define PH_CHOICE_HELD 590
#define PH_CHOICE_SOLO 591
#define PH_MOUTH_BLEND 592
#define PH_MOUTH_HELD 593
#define PH_MOUTH_SOLO 594
#define PH_FOOT_BLEND 595
#define PH_FOOT_HELD 596
#define PH_FOOT_SOLO 597
#define PH_GOOSE_BLEND 598
#define PH_GOOSE_HELD 599
#define PH_GOOSE_SOLO 600
#define PH_STRUT_BLEND 601
#define PH_STRUT_HELD 602
#define PH_STRUT_SOLO 603
#define PH_CURE_BLEND 604
#define PH_CURE_HELD 605
#define PH_CURE_SOLO 606
#define PH_NURSE_BLEND 607
#define PH_NURSE_HELD 608
#define PH_NURSE_SOLO 609

#define MUS_ROUTE_118 0x7FFF  // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().

#endif  // GUARD_CONSTANTS_SONGS_H
