BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
	map_script 2, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62
	map_script 4, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B
	.byte 0

BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B
	map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55
	.2byte 0

BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55
	setvar VAR_TEMP_1, 1
	applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198
	end

BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62
	map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C
	.2byte 0

BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C
	setvar VAR_TEMP_0, 1
	applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242179
	waitmovement 0
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 2
	special CallFrontierUtilFunc
	compare VAR_RESULT, 0
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
	applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
	waitmovement 0
	applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
	waitmovement 0
	setvar VAR_TEMP_2, 1
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 6
	setvar VAR_0x8006, 1
	special CallFrontierUtilFunc
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F

BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3
	setvar VAR_0x8004, 3
	special sub_8161F74
	addobject 1
	applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182
	waitmovement 0
	setvar VAR_0x8004, 7
	setvar VAR_0x8005, 0
	special sub_8161F74
	msgbox gStringVar4, MSGBOX_DEFAULT
	waitmessage
	call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
	switch VAR_RESULT
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F

BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 0
	setvar VAR_0x8006, 4
	special CallFrontierUtilFunc
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 3
	special sub_8161F74
	setvar VAR_0x8004, 3
	special sub_813BF7C
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8

BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F
	call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
	setvar VAR_0x8004, 4
	special sub_8161F74
	switch VAR_RESULT
	case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
	applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188
	waitmovement 0
	removeobject 1
	setvar VAR_0x8004, 9
	special CallFrontierUtilFunc
	compare VAR_RESULT, 0
	call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3
	applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
	waitmovement 0
	applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
	waitmovement 0
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, MSGBOX_DEFAULT
	playfanfare MUS_ME_ASA
	waitfanfare
	special HealPlayerParty

BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F
	setvar VAR_0x8004, 9
	special CallFrontierUtilFunc
	copyvar VAR_TEMP_F, VAR_RESULT
	compare VAR_RESULT, 0
	goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 2
	special CallFrontierUtilFunc
	call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44
	call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
	compare VAR_RESULT, 1
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A
	multichoice 19, 4, 103, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
	case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
	case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
	case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F

BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A
	multichoice 20, 6, 104, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
	case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
	case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F

BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40
	message BattleFrontier_BattleTowerBattleRoom_Text_2423A3
	waitmessage
	multichoicedefault 20, 8, 94, 1, 0
	switch VAR_RESULT
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
	case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72
	case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F

BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72
	call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8B4
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F

BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, MSGBOX_YESNO
	switch VAR_RESULT
	case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22
	case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F

BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA
	message BattleFrontier_BattleTowerBattleRoom_Text_24244C
	waitmessage
	multichoicedefault 20, 8, 94, 1, 0
	switch VAR_RESULT
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
	case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E
	case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F

BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC
	closemessage
	applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
	waitmovement 0
	applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
	waitmovement 0
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3

BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 0
	setvar VAR_0x8006, 3
	special CallFrontierUtilFunc
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 3
	special sub_8161F74
	setvar VAR_0x8004, 3
	special sub_813BF7C
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8

BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22
	message BattleFrontier_BattleTowerBattleRoom_Text_242426
	waitmessage
	setvar VAR_0x8004, 6
	setvar VAR_0x8005, 2
	special sub_8161F74
	playse SE_SAVE
	waitse
	fadescreen 1
	setvar VAR_0x8004, 4
	special CallFrontierUtilFunc
	end

BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44
	copyvar VAR_TEMP_F, VAR_RESULT
	switch VAR_TEMP_F
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90
	case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97
	case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E
	case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5
	case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC
	case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3

BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90
	message BattleFrontier_BattleTowerBattleRoom_Text_242277
	waitmessage
	return

BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97
	message BattleFrontier_BattleTowerBattleRoom_Text_2422A9
	waitmessage
	return

BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E
	message BattleFrontier_BattleTowerBattleRoom_Text_2422DB
	waitmessage
	return

BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5
	message BattleFrontier_BattleTowerBattleRoom_Text_24230D
	waitmessage
	return

BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC
	message BattleFrontier_BattleTowerBattleRoom_Text_24233F
	waitmessage
	return

BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3
	message BattleFrontier_BattleTowerBattleRoom_Text_242371
	waitmessage
	return

BattleFrontier_BattleArenaBattleRoom_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleDomeLobby_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleTowerBattleRoom2_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA:: @ 8241EBA
	setvar VAR_0x8004, 17
	special CallFrontierUtilFunc
	return

BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3
	applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A
	waitmovement 0
	applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2725B6
	waitmovement 0
	playse SE_PIN
	applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_272598
	waitmovement 0
	applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_27259A
	waitmovement 0
	applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6
	applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB
	waitmovement 0
	applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1
	waitmovement 0
	return

BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A
	compare VAR_TEMP_2, 1
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, MSGBOX_DEFAULT
	setvar VAR_TEMP_2, 1

BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22
	message BattleFrontier_BattleTowerBattleRoom_Text_242542
	waitmessage
	call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
	compare VAR_RESULT, 1
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79
	multichoice 19, 4, 103, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
	case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
	case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
	case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22

BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79
	multichoice 20, 6, 104, 1
	switch VAR_RESULT
	case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
	case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
	case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
	case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22

BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF
	call BattleFrontier_BattleTowerBattleRoom_EventScript_242170
	closemessage
	applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
	waitmovement 0
	applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
	waitmovement 0
	addobject 1
	applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2
	waitmovement 0
	switch VAR_TEMP_F
	case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_242085
	case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_242029
	case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 7
	special CallFrontierUtilFunc
	compare VAR_RESULT, 0
	goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_242029
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, MSGBOX_DEFAULT
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 7
	special CallFrontierUtilFunc

BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, MSGBOX_DEFAULT
	call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
	compare VAR_RESULT, 1
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03

BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046
	call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
	setvar VAR_0x8004, 12
	special CallFrontierUtilFunc
	compare VAR_RESULT, 0
	goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, MSGBOX_DEFAULT
	playfanfare MUS_ME_SYMBOLGET
	message BattleFrontier_BattleTowerBattleRoom_Text_24270E
	waitmessage
	waitfanfare
	setvar VAR_0x8004, 13
	special CallFrontierUtilFunc
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, MSGBOX_DEFAULT
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6

BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 7
	special CallFrontierUtilFunc
	compare VAR_RESULT, 0
	goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, MSGBOX_DEFAULT
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 7
	special CallFrontierUtilFunc

BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, MSGBOX_DEFAULT
	call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
	compare VAR_RESULT, 1
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03

BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF
	call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
	setvar VAR_0x8004, 12
	special CallFrontierUtilFunc
	compare VAR_RESULT, 2
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, MSGBOX_DEFAULT
	playfanfare MUS_ME_SYMBOLGET
	message BattleFrontier_BattleTowerBattleRoom_Text_242932
	waitmessage
	waitfanfare
	setvar VAR_0x8004, 13
	special CallFrontierUtilFunc
	msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, MSGBOX_DEFAULT
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6

BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E
BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
	closemessage
	setvar VAR_TEMP_2, 0
	setvar VAR_0x8004, 2
	setvar VAR_0x8005, 6
	setvar VAR_0x8006, 0
	special CallFrontierUtilFunc
	special HealPlayerParty
	setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
	setvar VAR_0x8005, 0
	special DoSpecialTrainerBattle
	waitstate
	copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
	compare VAR_0x8004, 3
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A
	setvar VAR_0x8004, 18
	special CallFrontierUtilFunc
	special HealPlayerParty
	setvar VAR_0x8004, 21
	special CallFrontierUtilFunc

BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A
	setvar VAR_0x8004, 15
	special sub_8161F74
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 5
	special CallFrontierUtilFunc
	return

BattleFrontier_BattleArenaBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattleDomeBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattleFactoryBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattlePalaceBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattlePyramidTop_EventScript_242170:: @ 8242170
BattleFrontier_BattleTowerBattleRoom_EventScript_242170:: @ 8242170
	setvar VAR_0x8004, 22
	special CallFrontierUtilFunc
	return

BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179
	walk_up
	walk_up
	walk_up
	face_right
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E
	face_down
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180
	face_right
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182
	walk_down
	walk_down
	walk_down
	walk_down
	face_left
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188
	walk_up
	walk_up
	walk_up
	walk_up
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D
	walk_right
	walk_right
	walk_right
	walk_up
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192
	walk_down
	walk_left
	walk_left
	walk_left
	face_right
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198
	set_invisible
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A
	set_visible
	delay_16
	walk_up
	walk_left
	walk_left
	delay_8
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1
	walk_right
	walk_right
	walk_down
	set_invisible
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6
	delay_16
	delay_16
	delay_16
	delay_16
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB
	face_right
	delay_16
	delay_16
	delay_16
	delay_16
	walk_in_place_right
	step_end

BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2
	walk_slow_down
	walk_slow_down
	walk_slow_down
	walk_slow_down
	face_left
	step_end

BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8
	copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
	compare VAR_RESULT, 1
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8
	compare VAR_RESULT, 2
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2
	compare VAR_RESULT, 3
	goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
	waitstate
	end

BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
	waitstate
	end

BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
	waitstate
	end

BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC
	setvar VAR_0x8004, 13
	special sub_8161F74
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
	waitstate
	end

BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E
	setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
	goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
	end

BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217
BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217
	.string "We will restore your POKéMON to\n"
	.string "full health.$"

BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244
	.string "You will be facing opponent no. {STR_VAR_1}.\n"
	.string "Are you ready?$"

BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277
	.string "You will be facing opponent no. 2.\n"
	.string "Are you ready?$"

BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9
	.string "You will be facing opponent no. 3.\n"
	.string "Are you ready?$"

BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB
	.string "You will be facing opponent no. 4.\n"
	.string "Are you ready?$"

BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D
	.string "You will be facing opponent no. 5.\n"
	.string "Are you ready?$"

BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F
	.string "You will be facing opponent no. 6.\n"
	.string "Are you ready?$"

BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371
	.string "You will be facing opponent no. 7.\n"
	.string "Are you ready?$"

BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3
BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3
	.string "Record your battle on your\n"
	.string "FRONTIER PASS?$"

BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD
	.string "{PLAYER}'s battle was recorded\n"
	.string "on the FRONTIER PASS.$"

BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC
BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC
	.string "Would you like to save and\n"
	.string "quit the game?$"

BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426
BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426
	.string "Saving your battle data.\n"
	.string "Please wait.$"

BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C
BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C
	.string "Would you like to cancel your BATTLE\n"
	.string "ROOM challenge?$"

gText_BattleRecordCouldntBeSaved:: @ 8242481
	.string "There was an error of some sort.\n"
	.string "Your record could not be saved.$"

BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2
	.string "Excuse me, but…\p"
	.string "Our leader, the SALON MAIDEN, is on\n"
	.string "her way here in hopes of battling you.\p"
	.string "She should be arriving very shortly.$"

BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542
	.string "You will be facing the SALON MAIDEN.\n"
	.string "Are you prepared?$"

BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579
	.string "Greetings…\n"
	.string "My name is ANABEL.\p"
	.string "I am the SALON MAIDEN, and I am in\n"
	.string "charge of running the BATTLE TOWER…\p"
	.string "I have heard several rumors\n"
	.string "about you…\p"
	.string "In all honesty, what I have heard does\n"
	.string "not seem attractive in any way…\p"
	.string "The reason I've come to see you…\n"
	.string "Well, there is but one reason…$"

BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C
	.string "Let me see your talent in\n"
	.string "its entirety…$"

BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4
	.string "ANABEL: Fufufu, nicely done…\p"
	.string "Your FRONTIER PASS, please…\n"
	.string "Your talent shall be recognized.$"

BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E
	.string "The Ability Symbol was embossed on\n"
	.string "the FRONTIER PASS!$"

BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744
	.string "… … … … … …\p"
	.string "You have confidence in your POKéMON\n"
	.string "battling talent, don't you?\p"
	.string "I urge you to keep battling and\n"
	.string "keep on winning.\p"
	.string "I will be waiting for you.\n"
	.string "Until the next time we meet…$"

BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9
	.string "ANABEL: You really did come back to\n"
	.string "see me…\p"
	.string "… … … … … …\p"
	.string "You've won straight matches to see me…\n"
	.string "I won't have to hold back against you…\p"
	.string "It's been too long now…\p"
	.string "Too long since I've been able to battle\n"
	.string "without thinking about anything…$"

BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0
	.string "Let's begin, shall we?$"

BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7
	.string "ANABEL: Fufu, congratulations…\n"
	.string "Your FRONTIER PASS, please…$"

BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932
	.string "The Ability Symbol took on\n"
	.string "a golden shine!$"

BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D
	.string "That was fun…\p"
	.string "I have never had a POKéMON battle\n"
	.string "so enjoyable before…\p"
	.string "I wish I could battle with you again…$"

