#include "global.h"
#include "battle.h"
#include "battle_bg.h"
#include "battle_main.h"
#include "battle_message.h"
#include "battle_setup.h"
#include "bg.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "link.h"
#include "main.h"
#include "menu.h"
#include "overworld.h"
#include "palette.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "window.h"
#include "constants/map_types.h"
#include "constants/songs.h"
#include "constants/trainers.h"

struct BattleBackground
{
    const void *tileset;
    const void *tilemap;
    const void *entryTileset;
    const void *entryTilemap;
    const void *palette;
};

// .rodata
static const u16 sUnrefArray[] = {0x0300, 0x0000}; //OamData?

static const struct OamData gUnknown_0831A988 =
{
    .y = 0,
    .affineMode = 3,
    .objMode = 0,
    .mosaic = 0,
    .bpp = 0,
    .shape = 0,
    .x = 0,
    .matrixNum = 0,
    .size = 3,
    .tileNum = 0,
    .priority = 0,
    .paletteNum = 0,
    .affineParam = 0,
};

static const struct OamData gUnknown_0831A990 =
{
    .y = 0,
    .affineMode = 3,
    .objMode = 0,
    .mosaic = 0,
    .bpp = 0,
    .shape = 0,
    .x = 0,
    .matrixNum = 0,
    .size = 3,
    .tileNum = 64,
    .priority = 0,
    .paletteNum = 0,
    .affineParam = 0,
};

static const union AffineAnimCmd gUnknown_0831A998[] =
{
    AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
    AFFINEANIMCMD_END,
};

static const union AffineAnimCmd gUnknown_0831A9A8[] =
{
    AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
    AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
    AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
    AFFINEANIMCMD_END,
};

static const union AffineAnimCmd * const gUnknown_0831A9C8[] =
{
    gUnknown_0831A998,
    gUnknown_0831A9A8,
};

static const struct SpriteTemplate gUnknown_0831A9D0 =
{
    .tileTag = 0x2710,
    .paletteTag = 0x2710,
    .oam = &gUnknown_0831A988,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_0831A9C8,
    .callback = nullsub_17
};

static const struct SpriteTemplate gUnknown_0831A9E8 =
{
    .tileTag = 0x2710,
    .paletteTag = 0x2710,
    .oam = &gUnknown_0831A990,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_0831A9C8,
    .callback = nullsub_17
};

static const struct CompressedSpriteSheet gUnknown_0831AA00 =
{
    gUnknown_08D77B0C, 0x1000, 0x2710
};

const struct BgTemplate gBattleBgTemplates[] =
{
    {
        .bg = 0,
        .charBaseIndex = 0,
        .mapBaseIndex = 24,
        .screenSize = 2,
        .paletteMode = 0,
        .priority = 0,
        .baseTile = 0
    },
    {
        .bg = 1,
        .charBaseIndex = 1,
        .mapBaseIndex = 28,
        .screenSize = 2,
        .paletteMode = 0,
        .priority = 0,
        .baseTile = 0
    },
    {
        .bg = 2,
        .charBaseIndex = 1,
        .mapBaseIndex = 30,
        .screenSize = 1,
        .paletteMode = 0,
        .priority = 1,
        .baseTile = 0
    },
   {
        .bg = 3,
        .charBaseIndex = 2,
        .mapBaseIndex = 26,
        .screenSize = 1,
        .paletteMode = 0,
        .priority = 3,
        .baseTile = 0
    },
};

static const struct WindowTemplate gStandardBattleWindowTemplates[] =
{
    { // 0 Standard battle message
        .bg = 0,
        .tilemapLeft = 2,
        .tilemapTop = 15,
        .width = 26,
        .height = 4,
        .paletteNum = 0,
        .baseBlock = 0x0090,
    },
    { // 1 "What will (pokemon) do?"
        .bg = 0,
        .tilemapLeft = 1,
        .tilemapTop = 35,
        .width = 14,
        .height = 4,
        .paletteNum = 0,
        .baseBlock = 0x01c0,
    },
    { // 2 "Fight/Pokemon/Bag/Run"
        .bg = 0,
        .tilemapLeft = 17,
        .tilemapTop = 35,
        .width = 12,
        .height = 4,
        .paletteNum = 5,
        .baseBlock = 0x0190,
    },
    { // 3 Top left move
        .bg = 0,
        .tilemapLeft = 2,
        .tilemapTop = 55,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0300,
    },
    { // 4 Top right move
        .bg = 0,
        .tilemapLeft = 11,
        .tilemapTop = 55,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0310,
    },
    { // 5 Bottom left move
        .bg = 0,
        .tilemapLeft = 2,
        .tilemapTop = 57,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0320,
    },
    { // 6 Bottom right move
        .bg = 0,
        .tilemapLeft = 11,
        .tilemapTop = 57,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0330,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 55,
        .width = 4,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0290,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 57,
        .width = 0,
        .height = 0,
        .paletteNum = 5,
        .baseBlock = 0x0298,
    },
    {
        .bg = 0,
        .tilemapLeft = 25,
        .tilemapTop = 55,
        .width = 4,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0298,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 57,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x02a0,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 55,
        .width = 8,
        .height = 4,
        .paletteNum = 5,
        .baseBlock = 0x02b0,
    },
    {
        .bg = 0,
        .tilemapLeft = 26,
        .tilemapTop = 9,
        .width = 3,
        .height = 4,
        .paletteNum = 5,
        .baseBlock = 0x0100,
    },
    {
        .bg = 1,
        .tilemapLeft = 19,
        .tilemapTop = 8,
        .width = 10,
        .height = 11,
        .paletteNum = 5,
        .baseBlock = 0x0100,
    },
    {
        .bg = 2,
        .tilemapLeft = 18,
        .tilemapTop = 0,
        .width = 12,
        .height = 3,
        .paletteNum = 6,
        .baseBlock = 0x016e,
    },
    {
        .bg = 1,
        .tilemapLeft = 2,
        .tilemapTop = 3,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0020,
    },
    {
        .bg = 2,
        .tilemapLeft = 2,
        .tilemapTop = 3,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0040,
    },
    {
        .bg = 1,
        .tilemapLeft = 2,
        .tilemapTop = 2,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0020,
    },
    {
        .bg = 2,
        .tilemapLeft = 2,
        .tilemapTop = 2,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0040,
    },
    {
        .bg = 1,
        .tilemapLeft = 2,
        .tilemapTop = 6,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0060,
    },
    {
        .bg = 2,
        .tilemapLeft = 2,
        .tilemapTop = 6,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0080,
    },
    {
        .bg = 0,
        .tilemapLeft = 12,
        .tilemapTop = 2,
        .width = 6,
        .height = 2,
        .paletteNum = 0,
        .baseBlock = 0x00a0,
    },
    {
        .bg = 0,
        .tilemapLeft = 4,
        .tilemapTop = 2,
        .width = 7,
        .height = 2,
        .paletteNum = 0,
        .baseBlock = 0x00a0,
    },
    {
        .bg = 0,
        .tilemapLeft = 19,
        .tilemapTop = 2,
        .width = 7,
        .height = 2,
        .paletteNum = 0,
        .baseBlock = 0x00b0,
    },
    DUMMY_WIN_TEMPLATE
};

static const struct WindowTemplate gBattleArenaWindowTemplates[] =
{
    {
        .bg = 0,
        .tilemapLeft = 2,
        .tilemapTop = 15,
        .width = 26,
        .height = 4,
        .paletteNum = 0,
        .baseBlock = 0x0090,
    },
    {
        .bg = 0,
        .tilemapLeft = 1,
        .tilemapTop = 35,
        .width = 14,
        .height = 4,
        .paletteNum = 0,
        .baseBlock = 0x01c0,
    },
    {
        .bg = 0,
        .tilemapLeft = 17,
        .tilemapTop = 35,
        .width = 12,
        .height = 4,
        .paletteNum = 5,
        .baseBlock = 0x0190,
    },
    {
        .bg = 0,
        .tilemapLeft = 2,
        .tilemapTop = 55,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0300,
    },
    {
        .bg = 0,
        .tilemapLeft = 11,
        .tilemapTop = 55,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0310,
    },
    {
        .bg = 0,
        .tilemapLeft = 2,
        .tilemapTop = 57,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0320,
    },
    {
        .bg = 0,
        .tilemapLeft = 11,
        .tilemapTop = 57,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0330,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 55,
        .width = 4,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0290,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 57,
        .width = 0,
        .height = 0,
        .paletteNum = 5,
        .baseBlock = 0x0298,
    },
    {
        .bg = 0,
        .tilemapLeft = 25,
        .tilemapTop = 55,
        .width = 4,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0298,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 57,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x02a0,
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 55,
        .width = 8,
        .height = 4,
        .paletteNum = 5,
        .baseBlock = 0x02b0,
    },
    {
        .bg = 0,
        .tilemapLeft = 26,
        .tilemapTop = 9,
        .width = 3,
        .height = 4,
        .paletteNum = 5,
        .baseBlock = 0x0100,
    },
    {
        .bg = 1,
        .tilemapLeft = 19,
        .tilemapTop = 8,
        .width = 10,
        .height = 11,
        .paletteNum = 5,
        .baseBlock = 0x0100,
    },
    {
        .bg = 2,
        .tilemapLeft = 18,
        .tilemapTop = 0,
        .width = 12,
        .height = 3,
        .paletteNum = 6,
        .baseBlock = 0x016e,
    },
    {
        .bg = 0,
        .tilemapLeft = 6,
        .tilemapTop = 1,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0100,
    },
    {
        .bg = 0,
        .tilemapLeft = 14,
        .tilemapTop = 1,
        .width = 2,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0110,
    },
    {
        .bg = 0,
        .tilemapLeft = 16,
        .tilemapTop = 1,
        .width = 8,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0114,
    },
    {
        .bg = 0,
        .tilemapLeft = 12,
        .tilemapTop = 4,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0124,
    },
    {
        .bg = 0,
        .tilemapLeft = 12,
        .tilemapTop = 6,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0130,
    },
    {
        .bg = 0,
        .tilemapLeft = 12,
        .tilemapTop = 8,
        .width = 6,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x013c,
    },
    {
        .bg = 0,
        .tilemapLeft = 8,
        .tilemapTop = 11,
        .width = 14,
        .height = 2,
        .paletteNum = 5,
        .baseBlock = 0x0148,
    },
    {
        .bg = 0,
        .tilemapLeft = 2,
        .tilemapTop = 15,
        .width = 26,
        .height = 4,
        .paletteNum = 7,
        .baseBlock = 0x0090,
    },
    DUMMY_WIN_TEMPLATE
};

const struct WindowTemplate * const gBattleWindowTemplates[] =
{
    gStandardBattleWindowTemplates,
    gBattleArenaWindowTemplates,
};

static const struct BattleBackground gBattleTerrainTable[] =
{
    {
        .tileset = gBattleTerrainTiles_TallGrass,
        .tilemap = gBattleTerrainTilemap_TallGrass,
        .entryTileset = gBattleTerrainAnimTiles_TallGrass,
        .entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
        .palette = gBattleTerrainPalette_TallGrass,
    },
    {
        .tileset = gBattleTerrainTiles_LongGrass,
        .tilemap = gBattleTerrainTilemap_LongGrass,
        .entryTileset = gBattleTerrainAnimTiles_LongGrass,
        .entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
        .palette = gBattleTerrainPalette_LongGrass,
    },
    {
        .tileset = gBattleTerrainTiles_Sand,
        .tilemap = gBattleTerrainTilemap_Sand,
        .entryTileset = gBattleTerrainAnimTiles_Sand,
        .entryTilemap = gBattleTerrainAnimTilemap_Sand,
        .palette = gBattleTerrainPalette_Sand,
    },
    {
        .tileset = gBattleTerrainTiles_Underwater,
        .tilemap = gBattleTerrainTilemap_Underwater,
        .entryTileset = gBattleTerrainAnimTiles_Underwater,
        .entryTilemap = gBattleTerrainAnimTilemap_Underwater,
        .palette = gBattleTerrainPalette_Underwater,
    },
    {
        .tileset = gBattleTerrainTiles_Water,
        .tilemap = gBattleTerrainTilemap_Water,
        .entryTileset = gBattleTerrainAnimTiles_Water,
        .entryTilemap = gBattleTerrainAnimTilemap_Water,
        .palette = gBattleTerrainPalette_Water,
    },
    {
        .tileset = gBattleTerrainTiles_PondWater,
        .tilemap = gBattleTerrainTilemap_PondWater,
        .entryTileset = gBattleTerrainAnimTiles_PondWater,
        .entryTilemap = gBattleTerrainAnimTilemap_PondWater,
        .palette = gBattleTerrainPalette_PondWater,
    },
    {
        .tileset = gBattleTerrainTiles_Rock,
        .tilemap = gBattleTerrainTilemap_Rock,
        .entryTileset = gBattleTerrainAnimTiles_Rock,
        .entryTilemap = gBattleTerrainAnimTilemap_Rock,
        .palette = gBattleTerrainPalette_Rock,
    },
    {
        .tileset = gBattleTerrainTiles_Cave,
        .tilemap = gBattleTerrainTilemap_Cave,
        .entryTileset = gBattleTerrainAnimTiles_Cave,
        .entryTilemap = gBattleTerrainAnimTilemap_Cave,
        .palette = gBattleTerrainPalette_Cave,
    },
    {
        .tileset = gBattleTerrainTiles_Building,
        .tilemap = gBattleTerrainTilemap_Building,
        .entryTileset = gBattleTerrainAnimTiles_Building,
        .entryTilemap = gBattleTerrainAnimTilemap_Building,
        .palette = gBattleTerrainPalette_Building,
    },
    {// plain
        .tileset = gBattleTerrainTiles_Building,
        .tilemap = gBattleTerrainTilemap_Building,
        .entryTileset = gBattleTerrainAnimTiles_Building,
        .entryTilemap = gBattleTerrainAnimTilemap_Building,
        .palette = gBattleTerrainPalette_Plain,
    },
};

// .text
void BattleInitBgsAndWindows(void)
{
    ResetBgsAndClearDma3BusyFlags(0);
    InitBgsFromTemplates(0, gBattleBgTemplates, ARRAY_COUNT(gBattleBgTemplates));

    if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
    {
        gBattleScripting.windowsType = 1;
        SetBgTilemapBuffer(1, gUnknown_02023060);
        SetBgTilemapBuffer(2, gUnknown_02023060);
    }
    else
    {
        gBattleScripting.windowsType = 0;
    }

    InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]);
    DeactivateAllTextPrinters();
}

void sub_80356D0(void)
{
    DisableInterrupts(INTR_FLAG_HBLANK);
    EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
    BattleInitBgsAndWindows();
    SetGpuReg(REG_OFFSET_BLDCNT, 0);
    SetGpuReg(REG_OFFSET_BLDALPHA, 0);
    SetGpuReg(REG_OFFSET_BLDY, 0);
    SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
}

void LoadBattleMenuWindowGfx(void)
{
    LoadUserWindowBorderGfx(2, 0x12, 0x10);
    LoadUserWindowBorderGfx(2, 0x22, 0x10);
    LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);

    if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
    {
        sub_81978B0(0x70);
        LoadMessageBoxGfx(0, 0x30, 0x70);
        gPlttBufferUnfaded[0x76] = 0;
        CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
    }
}

void DrawMainBattleBackground(void)
{
    if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
    {
        LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
        LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
        LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
    }
    else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
    {
        LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
        LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
        LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
    }
    else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
    {
        LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
        LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
        LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
    }
    else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
    {
        LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
        LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
        LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
    }
    else
    {
        if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
        {
            u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
            if (trainerClass == TRAINER_CLASS_LEADER)
            {
                LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
                LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
                LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
                return;
            }
            else if (trainerClass == TRAINER_CLASS_CHAMPION)
            {
                LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
                return;
            }
        }

        switch (GetCurrentMapBattleScene())
        {
        default:
        case MAP_BATTLE_SCENE_NORMAL:
            LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_GYM:
            LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_MAGMA:
            LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_AQUA:
            LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_SIDNEY:
            LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_PHOEBE:
            LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_GLACIA:
            LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_DRAKE:
            LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
            break;
        case MAP_BATTLE_SCENE_FRONTIER:
            LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
            LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
            LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
            break;
        }
    }
}

void LoadBattleTextboxAndBackground(void)
{
    LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
    CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
    CopyBgTilemapBufferToVram(0);
    LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
    LoadBattleMenuWindowGfx();

    DrawMainBattleBackground();
}

static void sub_8035AE4(u8 taskId, u8 battlerId, u8 bgId, u8 destX, u8 destY)
{
    s32 i;
    u16 var = 0;
    u16 src[6];

    if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
    {
        if (gTasks[taskId].data[5] != 0)
        {
            switch (battlerId)
            {
            case 0:
                var = 0x3F & gTasks[taskId].data[3];
                break;
            case 1:
                var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
                break;
            case 2:
                var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
                break;
            case 3:
                var = 0x3F & gTasks[taskId].data[4];
                break;
            }
        }
        else
        {
            switch (battlerId)
            {
            case 0:
                var = 0x3F & gTasks[taskId].data[3];
                break;
            case 1:
                var = 0x3F & gTasks[taskId].data[4];
                break;
            case 2:
                var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
                break;
            case 3:
                var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
                break;
            }
        }

        for (i = 0; i < 3; i++)
        {
            src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
        }

        CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11);
        CopyBgTilemapBufferToVram(bgId);
    }
    else
    {
        if (battlerId == gBattleScripting.multiplayerId)
            var = gTasks[taskId].data[3];
        else
            var = gTasks[taskId].data[4];

        for (i = 0; i < 6; i++)
        {
            src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
        }

        CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11);
        CopyBgTilemapBufferToVram(bgId);
    }
}

static void sub_8035C4C(void)
{
    if (gBattleOutcome == B_OUTCOME_DREW)
    {
        BattlePutTextOnWindow(gText_Draw, 0x15);
    }
    else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
    {
        if (gBattleOutcome == B_OUTCOME_WON)
        {
            switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
            {
            case 0:
                BattlePutTextOnWindow(gText_Win, 0x16);
                BattlePutTextOnWindow(gText_Loss, 0x17);
                break;
            case 1:
                BattlePutTextOnWindow(gText_Win, 0x17);
                BattlePutTextOnWindow(gText_Loss, 0x16);
                break;
            case 2:
                BattlePutTextOnWindow(gText_Win, 0x16);
                BattlePutTextOnWindow(gText_Loss, 0x17);
                break;
            case 3:
                BattlePutTextOnWindow(gText_Win, 0x17);
                BattlePutTextOnWindow(gText_Loss, 0x16);
                break;
            }
        }
        else
        {
            switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
            {
            case 0:
                BattlePutTextOnWindow(gText_Win, 0x17);
                BattlePutTextOnWindow(gText_Loss, 0x16);
                break;
            case 1:
                BattlePutTextOnWindow(gText_Win, 0x16);
                BattlePutTextOnWindow(gText_Loss, 0x17);
                break;
            case 2:
                BattlePutTextOnWindow(gText_Win, 0x17);
                BattlePutTextOnWindow(gText_Loss, 0x16);
                break;
            case 3:
                BattlePutTextOnWindow(gText_Win, 0x16);
                BattlePutTextOnWindow(gText_Loss, 0x17);
                break;
            }
        }
    }
    else if (gBattleOutcome == B_OUTCOME_WON)
    {
        if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
        {
            BattlePutTextOnWindow(gText_Win, 0x17);
            BattlePutTextOnWindow(gText_Loss, 0x16);
        }
        else
        {
            BattlePutTextOnWindow(gText_Win, 0x16);
            BattlePutTextOnWindow(gText_Loss, 0x17);
        }
    }
    else
    {
        if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
        {
            BattlePutTextOnWindow(gText_Win, 0x16);
            BattlePutTextOnWindow(gText_Loss, 0x17);
        }
        else
        {
            BattlePutTextOnWindow(gText_Win, 0x17);
            BattlePutTextOnWindow(gText_Loss, 0x16);
        }
    }
}

void sub_8035D74(u8 taskId)
{
    struct LinkPlayer *linkPlayer;
    u8 *name;
    s32 i, palId;

    switch (gTasks[taskId].data[0])
    {
    case 0:
        if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
        {
            for (i = 0; i < MAX_BATTLERS_COUNT; i++)
            {
                name = gLinkPlayers[i].name;
                linkPlayer = &gLinkPlayers[i];

                switch (linkPlayer->id)
                {
                case 0:
                    BattlePutTextOnWindow(name, 0x11);
                    sub_8035AE4(taskId, linkPlayer->id, 1, 2, 4);
                    break;
                case 1:
                    BattlePutTextOnWindow(name, 0x12);
                    sub_8035AE4(taskId, linkPlayer->id, 2, 2, 4);
                    break;
                case 2:
                    BattlePutTextOnWindow(name, 0x13);
                    sub_8035AE4(taskId, linkPlayer->id, 1, 2, 8);
                    break;
                case 3:
                    BattlePutTextOnWindow(name, 0x14);
                    sub_8035AE4(taskId, linkPlayer->id, 2, 2, 8);
                    break;
                }
            }
        }
        else
        {
            u8 playerId = gBattleScripting.multiplayerId;
            u8 opponentId = playerId ^ BIT_SIDE;
            u8 opponentId_copy = opponentId;

            if (gLinkPlayers[playerId].id != 0)
                opponentId = playerId, playerId = opponentId_copy;

            name = gLinkPlayers[playerId].name;
            BattlePutTextOnWindow(name, 0xF);

            name = gLinkPlayers[opponentId].name;
            BattlePutTextOnWindow(name, 0x10);

            sub_8035AE4(taskId, playerId, 1, 2, 7);
            sub_8035AE4(taskId, opponentId, 2, 2, 7);
        }
        gTasks[taskId].data[0]++;
        break;
    case 1:
        palId = AllocSpritePalette(0x2710);
        gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
        gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
        gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
        gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;
        gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = TRUE;
        gTasks[taskId].data[0]++;
        break;
    case 2:
        if (gTasks[taskId].data[5] != 0)
        {
            gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
            gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
            gBattle_BG1_Y = -36;
            gBattle_BG2_Y = -36;
        }
        else
        {
            gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
            gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
            gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
            gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
        }

        if (gTasks[taskId].data[2] != 0)
        {
            gTasks[taskId].data[2] -= 2;
            gTasks[taskId].data[1] += 2;
        }
        else
        {
            if (gTasks[taskId].data[5] != 0)
                sub_8035C4C();

            PlaySE(SE_W231);
            DestroyTask(taskId);
            gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = FALSE;
            gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = FALSE;
            gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40;
            gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0;
            gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1;
            gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].pos1.x;
            gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].pos1.x;
            gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0;
            gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0;
        }
        break;
    }
}

void DrawBattleEntryBackground(void)
{
    if (gBattleTypeFlags & BATTLE_TYPE_LINK)
    {
        LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
        LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
        LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
        SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
        SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
        CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
        CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
        CopyBgTilemapBufferToVram(1);
        CopyBgTilemapBufferToVram(2);
        SetGpuReg(REG_OFFSET_WININ, 0x36);
        SetGpuReg(REG_OFFSET_WINOUT, 0x36);
        gBattle_BG1_Y = 0xFF5C;
        gBattle_BG2_Y = 0xFF5C;
        LoadCompressedSpriteSheetUsingHeap(&gUnknown_0831AA00);
    }
    else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
    {
        if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
        {
            LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
            LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
        }
        else
        {
            SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2);
            SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 2);
            CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
            CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
            CopyBgTilemapBufferToVram(1);
            CopyBgTilemapBufferToVram(2);
        }
    }
    else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
    {
        LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
        LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
    }
    else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
    {
        LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
        LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
    }
    else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
    {
        LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
        LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
    }
    else
    {
        if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
        {
            u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
            if (trainerClass == TRAINER_CLASS_LEADER)
            {
                LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
                LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
                return;
            }
            else if (trainerClass == TRAINER_CLASS_CHAMPION)
            {
                LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
                LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
                return;
            }
        }

        if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
        {
            LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
            LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
        }
        else
        {
            LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
            LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
        }
    }
}

bool8 LoadChosenBattleElement(u8 caseId)
{
    bool8 ret = FALSE;

    switch (caseId)
    {
    case 0:
        LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
        break;
    case 1:
        CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
        CopyBgTilemapBufferToVram(0);
        break;
    case 2:
        LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
        break;
    case 3:
        if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
        {
            LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
        }
        else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
        {
            LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
        }
        else
        {
            if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
            {
                u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
                if (trainerClass == TRAINER_CLASS_LEADER)
                {
                    LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
                    break;
                }
                else if (trainerClass == TRAINER_CLASS_CHAMPION)
                {
                    LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                    break;
                }
            }

            switch (GetCurrentMapBattleScene())
            {
            default:
            case MAP_BATTLE_SCENE_NORMAL:
                LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_GYM:
                LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_MAGMA:
                LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_AQUA:
                LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_SIDNEY:
                LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_PHOEBE:
                LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_GLACIA:
                LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_DRAKE:
                LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
                break;
            case MAP_BATTLE_SCENE_FRONTIER:
                LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
                break;
            }
        }
        break;
    case 4:
        if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
        {
            LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
        }
        else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
        {
            if (gGameVersion == VERSION_RUBY)
                LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
            else
                LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
        }
        else
        {
            if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
            {
                u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
                if (trainerClass == TRAINER_CLASS_LEADER)
                {
                    LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
                    break;
                }
                else if (trainerClass == TRAINER_CLASS_CHAMPION)
                {
                    LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                    break;
                }
            }

            switch (GetCurrentMapBattleScene())
            {
            default:
            case MAP_BATTLE_SCENE_NORMAL:
                LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_GYM:
                LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_MAGMA:
                LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_AQUA:
                LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_SIDNEY:
                LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_PHOEBE:
                LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_GLACIA:
                LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_DRAKE:
                LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
                break;
            case MAP_BATTLE_SCENE_FRONTIER:
                LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
                break;
            }
        }
        break;
    case 5:
        if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
        {
            LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
        }
        else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
        {
            if (gGameVersion == VERSION_RUBY)
                LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
            else
                LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
        }
        else
        {
            if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
            {
                u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
                if (trainerClass == TRAINER_CLASS_LEADER)
                {
                    LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
                    break;
                }
                else if (trainerClass == TRAINER_CLASS_CHAMPION)
                {
                    LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
                    break;
                }
            }

            switch (GetCurrentMapBattleScene())
            {
            default:
            case MAP_BATTLE_SCENE_NORMAL:
                LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_GYM:
                LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_MAGMA:
                LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_AQUA:
                LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_SIDNEY:
                LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_PHOEBE:
                LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_GLACIA:
                LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_DRAKE:
                LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
                break;
            case MAP_BATTLE_SCENE_FRONTIER:
                LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
                break;
            }
        }
        break;
    case 6:
        LoadBattleMenuWindowGfx();
        break;
    default:
        ret = TRUE;
        break;
    }

    return ret;
}
