const u16 gIntro1GameFreakTextFadePal[] = INCBIN_U16("graphics/intro/intro1_text.gbapal"); // game freak text blue fade
const u16 gIntro2BrendanNoTurnPal[] = INCBIN_U16("graphics/intro/intro2_brendan_noturn.gbapal");
const u16 gIntro3BgPal[] = INCBIN_U16("graphics/intro/intro3.gbapal");
const u16 gIntro2VolbeatPal[] = INCBIN_U16("graphics/intro/intro2_volbeat.gbapal");
const u16 gIntro2TorchicPal[] = INCBIN_U16("graphics/intro/intro2_torchic.gbapal");
const u16 gIntro2ManectricPal[] = INCBIN_U16("graphics/intro/intro2_manectric.gbapal");
const u16 gIntro2FlygonPal[] = INCBIN_U16("graphics/intro/intro2_flygon.gbapal");

const u32 gIntro2VolbeatGfx[] = INCBIN_U32("graphics/intro/intro2_volbeat.4bpp.lz");
const u32 gIntro2TorchicGfx[] = INCBIN_U32("graphics/intro/intro2_torchic.4bpp.lz");
const u32 gIntro2ManectricGfx[] = INCBIN_U32("graphics/intro/intro2_manectric.4bpp.lz");
const u32 gIntro2FlygonGfx[] = INCBIN_U32("graphics/intro/intro2_flygon.4bpp.lz");
const u32 gIntro2BrendanNoTurnGfx[] = INCBIN_U32("graphics/intro/intro2_brendan_noturn.4bpp.lz");
const u32 gIntro2MayNoTurnGfx[] = INCBIN_U32("graphics/intro/intro2_may_noturn.4bpp.lz");

const u32 gIntro3GroudonGfx[] = INCBIN_U32("graphics/intro/intro3_groudon.8bpp.lz");
const u32 gIntro3GroudonTilemap[] = INCBIN_U32("graphics/intro/intro3_groudon.bin.lz");

const u32 gIntro3KyogreGfx[] = INCBIN_U32("graphics/intro/intro3_kyogre.8bpp.lz");
const u32 gIntro3KyogreTilemap[] = INCBIN_U32("graphics/intro/intro3_kyogre.bin.lz");

const u32 gIntro3LegendBgGfx[] = INCBIN_U32("graphics/intro/legend_bg.4bpp.lz"); // groudon/kyogre/bg

const u32 gIntro3GroudonBgTilemap[] = INCBIN_U32("graphics/intro/legend_bg1.bin.lz");
const u32 gIntro3KyogreBgTilemap[] = INCBIN_U32("graphics/intro/legend_bg2.bin.lz");

const u32 gIntro3CloudsGfx[] = INCBIN_U32("graphics/intro/intro3_clouds.4bpp.lz");
const u32 gIntro3Clouds1Tilemap[] = INCBIN_U32("graphics/intro/intro3_clouds1.bin.lz");
const u32 gIntro3Clouds2Tilemap[] = INCBIN_U32("graphics/intro/intro3_clouds2.bin.lz");
const u32 gIntro3Clouds3Tilemap[] = INCBIN_U32("graphics/intro/intro3_clouds3.bin.lz");

const u32 gIntro3LightningGfx[] = INCBIN_U32("graphics/intro/intro3_lightning.4bpp.lz");
const u16 gIntro3LightningPal[] = INCBIN_U16("graphics/intro/intro3_lightning.gbapal");

const u32 gIntro3RayquazaGfx[] = INCBIN_U32("graphics/intro/intro3_rayquaza.4bpp.lz");
const u32 gIntro3RayquazaTilemap[] = INCBIN_U32("graphics/intro/intro3_rayquaza.bin.lz");

const u32 gUnknown_D8C374[] = INCBIN_U32("graphics/unknown/unknown_D8C374.bin.lz");
const u32 gUnknown_D8C5C4[] = INCBIN_U32("graphics/unknown/unknown_D8C5C4.bin.lz");

const u32 gIntro3Clouds2Gfx[] = INCBIN_U32("graphics/intro/intro3_clouds2.4bpp.lz"); //clouds 2, during the rayquaza flash
const u32 gIntro3Clouds4Tilemap[] = INCBIN_U32("graphics/intro/intro3_clouds4.bin.lz");

const u32 gIntro2BubblesGfx[] = INCBIN_U32("graphics/intro/intro2_bubbles.4bpp.lz");
const u16 gIntro2BubblesPal[] = INCBIN_U16("graphics/intro/intro2_bubbles.gbapal");

const u32 gIntro1FlygonGfx[] = INCBIN_U32("graphics/intro/intro1_flygon.4bpp.lz");
const u32 gIntro1SparkleGfx[] = INCBIN_U32("graphics/intro/intro1_sparkle.4bpp.lz");
