static const struct HealLocation sHealLocations[] =
{
    {MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F), MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F), 4, 2},
    {MAP_GROUP(LITTLEROOT_TOWN_MAYS_HOUSE_2F), MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_2F), 4, 2},
    {MAP_GROUP(PETALBURG_CITY), MAP_NUM(PETALBURG_CITY), 20, 17},
    {MAP_GROUP(SLATEPORT_CITY), MAP_NUM(SLATEPORT_CITY), 19, 20},
    {MAP_GROUP(MAUVILLE_CITY), MAP_NUM(MAUVILLE_CITY), 22, 6},
    {MAP_GROUP(RUSTBORO_CITY), MAP_NUM(RUSTBORO_CITY), 16, 39},
    {MAP_GROUP(FORTREE_CITY), MAP_NUM(FORTREE_CITY), 5, 7},
    {MAP_GROUP(LILYCOVE_CITY), MAP_NUM(LILYCOVE_CITY), 24, 15},
    {MAP_GROUP(MOSSDEEP_CITY), MAP_NUM(MOSSDEEP_CITY), 28, 17},
    {MAP_GROUP(SOOTOPOLIS_CITY), MAP_NUM(SOOTOPOLIS_CITY), 43, 32},
    {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), 27, 49},
    {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 5, 9},
    {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 14, 9},
    {MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), 6, 17},
    {MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), 2, 11},
    {MAP_GROUP(LAVARIDGE_TOWN), MAP_NUM(LAVARIDGE_TOWN), 9, 7},
    {MAP_GROUP(FALLARBOR_TOWN), MAP_NUM(FALLARBOR_TOWN), 14, 8},
    {MAP_GROUP(VERDANTURF_TOWN), MAP_NUM(VERDANTURF_TOWN), 16, 4},
    {MAP_GROUP(PACIFIDLOG_TOWN), MAP_NUM(PACIFIDLOG_TOWN), 8, 16},
    {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), 18, 6},
    {MAP_GROUP(SOUTHERN_ISLAND_EXTERIOR), MAP_NUM(SOUTHERN_ISLAND_EXTERIOR), 15, 20},
    {MAP_GROUP(BATTLE_FRONTIER_OUTSIDE_EAST), MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST), 3, 52},
};
