#include "global.h"
#include "battle.h"
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_message.h"
#include "battle_interface.h"
#include "bg.h"
#include "data2.h"
#include "item_use.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "pokeball.h"
#include "pokemon.h"
#include "recorded_battle.h"
#include "reshow_battle_screen.h"
#include "sound.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "util.h"
#include "window.h"
#include "constants/battle_anim.h"
#include "constants/songs.h"

extern struct MusicPlayerInfo gMPlayInfo_BGM;

extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];

extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);

// this file's functions
static void RecordedPlayerHandleGetMonData(void);
static void RecordedPlayerHandleGetRawMonData(void);
static void RecordedPlayerHandleSetMonData(void);
static void RecordedPlayerHandleSetRawMonData(void);
static void RecordedPlayerHandleLoadMonSprite(void);
static void RecordedPlayerHandleSwitchInAnim(void);
static void RecordedPlayerHandleReturnMonToBall(void);
static void RecordedPlayerHandleDrawTrainerPic(void);
static void RecordedPlayerHandleTrainerSlide(void);
static void RecordedPlayerHandleTrainerSlideBack(void);
static void RecordedPlayerHandleFaintAnimation(void);
static void RecordedPlayerHandlePaletteFade(void);
static void RecordedPlayerHandleSuccessBallThrowAnim(void);
static void RecordedPlayerHandleBallThrowAnim(void);
static void RecordedPlayerHandlePause(void);
static void RecordedPlayerHandleMoveAnimation(void);
static void RecordedPlayerHandlePrintString(void);
static void RecordedPlayerHandlePrintSelectionString(void);
static void RecordedPlayerHandleChooseAction(void);
static void RecordedPlayerHandleUnknownYesNoBox(void);
static void RecordedPlayerHandleChooseMove(void);
static void RecordedPlayerHandleChooseItem(void);
static void RecordedPlayerHandleChoosePokemon(void);
static void RecordedPlayerHandleCmd23(void);
static void RecordedPlayerHandleHealthBarUpdate(void);
static void RecordedPlayerHandleExpUpdate(void);
static void RecordedPlayerHandleStatusIconUpdate(void);
static void RecordedPlayerHandleStatusAnimation(void);
static void RecordedPlayerHandleStatusXor(void);
static void RecordedPlayerHandleDataTransfer(void);
static void RecordedPlayerHandleDMA3Transfer(void);
static void RecordedPlayerHandlePlayBGM(void);
static void RecordedPlayerHandleCmd32(void);
static void RecordedPlayerHandleTwoReturnValues(void);
static void RecordedPlayerHandleChosenMonReturnValue(void);
static void RecordedPlayerHandleOneReturnValue(void);
static void RecordedPlayerHandleOneReturnValue_Duplicate(void);
static void RecordedPlayerHandleCmd37(void);
static void RecordedPlayerHandleCmd38(void);
static void RecordedPlayerHandleCmd39(void);
static void RecordedPlayerHandleCmd40(void);
static void RecordedPlayerHandleHitAnimation(void);
static void RecordedPlayerHandleCmd42(void);
static void RecordedPlayerHandlePlaySE(void);
static void RecordedPlayerHandlePlayFanfareOrBGM(void);
static void RecordedPlayerHandleFaintingCry(void);
static void RecordedPlayerHandleIntroSlide(void);
static void RecordedPlayerHandleIntroTrainerBallThrow(void);
static void RecordedPlayerHandleDrawPartyStatusSummary(void);
static void RecordedPlayerHandleHidePartyStatusSummary(void);
static void RecordedPlayerHandleEndBounceEffect(void);
static void RecordedPlayerHandleSpriteInvisibility(void);
static void RecordedPlayerHandleBattleAnimation(void);
static void RecordedPlayerHandleLinkStandbyMsg(void);
static void RecordedPlayerHandleResetActionMoveSelection(void);
static void RecordedPlayerHandleCmd55(void);
static void nullsub_121(void);

static void RecordedPlayerBufferRunCommand(void);
static void RecordedPlayerBufferExecCompleted(void);
static void sub_818A328(void);
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
static void SetRecordedPlayerMonData(u8 monId);
static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedPlayerDoMoveAnimation(void);
static void sub_818CC24(u8 taskId);
static void sub_818CDF4(void);

static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
    RecordedPlayerHandleGetMonData,
    RecordedPlayerHandleGetRawMonData,
    RecordedPlayerHandleSetMonData,
    RecordedPlayerHandleSetRawMonData,
    RecordedPlayerHandleLoadMonSprite,
    RecordedPlayerHandleSwitchInAnim,
    RecordedPlayerHandleReturnMonToBall,
    RecordedPlayerHandleDrawTrainerPic,
    RecordedPlayerHandleTrainerSlide,
    RecordedPlayerHandleTrainerSlideBack,
    RecordedPlayerHandleFaintAnimation,
    RecordedPlayerHandlePaletteFade,
    RecordedPlayerHandleSuccessBallThrowAnim,
    RecordedPlayerHandleBallThrowAnim,
    RecordedPlayerHandlePause,
    RecordedPlayerHandleMoveAnimation,
    RecordedPlayerHandlePrintString,
    RecordedPlayerHandlePrintSelectionString,
    RecordedPlayerHandleChooseAction,
    RecordedPlayerHandleUnknownYesNoBox,
    RecordedPlayerHandleChooseMove,
    RecordedPlayerHandleChooseItem,
    RecordedPlayerHandleChoosePokemon,
    RecordedPlayerHandleCmd23,
    RecordedPlayerHandleHealthBarUpdate,
    RecordedPlayerHandleExpUpdate,
    RecordedPlayerHandleStatusIconUpdate,
    RecordedPlayerHandleStatusAnimation,
    RecordedPlayerHandleStatusXor,
    RecordedPlayerHandleDataTransfer,
    RecordedPlayerHandleDMA3Transfer,
    RecordedPlayerHandlePlayBGM,
    RecordedPlayerHandleCmd32,
    RecordedPlayerHandleTwoReturnValues,
    RecordedPlayerHandleChosenMonReturnValue,
    RecordedPlayerHandleOneReturnValue,
    RecordedPlayerHandleOneReturnValue_Duplicate,
    RecordedPlayerHandleCmd37,
    RecordedPlayerHandleCmd38,
    RecordedPlayerHandleCmd39,
    RecordedPlayerHandleCmd40,
    RecordedPlayerHandleHitAnimation,
    RecordedPlayerHandleCmd42,
    RecordedPlayerHandlePlaySE,
    RecordedPlayerHandlePlayFanfareOrBGM,
    RecordedPlayerHandleFaintingCry,
    RecordedPlayerHandleIntroSlide,
    RecordedPlayerHandleIntroTrainerBallThrow,
    RecordedPlayerHandleDrawPartyStatusSummary,
    RecordedPlayerHandleHidePartyStatusSummary,
    RecordedPlayerHandleEndBounceEffect,
    RecordedPlayerHandleSpriteInvisibility,
    RecordedPlayerHandleBattleAnimation,
    RecordedPlayerHandleLinkStandbyMsg,
    RecordedPlayerHandleResetActionMoveSelection,
    RecordedPlayerHandleCmd55,
    nullsub_121
};

static void nullsub_120(void)
{
}

void SetControllerToRecordedPlayer(void)
{
    gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
}

static void RecordedPlayerBufferRunCommand(void)
{
    if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
    {
        if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
            sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
        else
            RecordedPlayerBufferExecCompleted();
    }
}

static void CompleteOnBattlerSpriteCallbackDummy(void)
{
    if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
        RecordedPlayerBufferExecCompleted();
}

static void sub_81899F0(void)
{
    if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
    {
        nullsub_25(0);
        FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
        DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
        RecordedPlayerBufferExecCompleted();
    }
}

static void sub_8189A58(void)
{
    if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
    {
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
        RecordedPlayerBufferExecCompleted();
    }
}

static void sub_8189AA0(void)
{
    bool32 r6 = FALSE;

    if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
    {
        if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
        {
            if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
                r6 = TRUE;
        }
        else
        {
            if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
                && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
            {
                r6 = TRUE;
            }
        }

        if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
            && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
        {
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;

            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;

            FreeSpriteTilesByTag(0x27F9);
            FreeSpritePaletteByTag(0x27F9);

            HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
            if (IsDoubleBattle())
                HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);

            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
            gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
        }
    }
    else
    {
        if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
        {
            if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
                r6 = TRUE;
        }
        else
        {
            if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
                && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
            {
                r6 = TRUE;
            }
        }

        if (IsCryPlayingOrClearCrySongs())
            r6 = FALSE;

        if (r6)
        {
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
            gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
        }
    }
}

static void sub_8189D40(void)
{
    bool32 r10 = FALSE;

    if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
    {
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
        && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
        {
            sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
        }
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
        && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
        {
            sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
        }
    }

    if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
        && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
    {
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
        {
            if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
            {
                UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
                sub_8076918(gActiveBattler ^ BIT_FLANK);
                SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
            }
            UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
            sub_8076918(gActiveBattler);
            SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
        }
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
    }

    if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
        && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
        && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
        && !IsCryPlayingOrClearCrySongs())
    {
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
        {
            if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
            {
                if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
                    m4aMPlayContinue(&gMPlayInfo_BGM);
            }
            else
            {
                m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
            }

        }
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
        r10 = TRUE;
    }

    if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
        && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
    {
        if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
            DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);

        DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
        gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
        gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0;
    }
}

static void sub_818A064(void)
{
    if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
        RecordedPlayerBufferExecCompleted();
}

static void CompleteOnHealthbarDone(void)
{
    s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);

    SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);

    if (hpValue != -1)
    {
        UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
    }
    else
    {
        HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
        RecordedPlayerBufferExecCompleted();
    }
}

static void sub_818A114(void)
{
    if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
    {
        u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);

        nullsub_24(species);
        FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
        DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
        SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
        RecordedPlayerBufferExecCompleted();
    }
}

static void sub_818A1B0(void)
{
    if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
    {
        FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
        DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
        SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
        RecordedPlayerBufferExecCompleted();
    }
}

static void CompleteOnInactiveTextPrinter(void)
{
    if (!IsTextPrinterActive(0))
        RecordedPlayerBufferExecCompleted();
}

static void DoHitAnimBlinkSpriteEffect(void)
{
    u8 spriteId = gBattlerSpriteIds[gActiveBattler];

    if (gSprites[spriteId].data[1] == 32)
    {
        gSprites[spriteId].data[1] = 0;
        gSprites[spriteId].invisible = FALSE;
        gDoingBattleAnim = FALSE;
        RecordedPlayerBufferExecCompleted();
    }
    else
    {
        if ((gSprites[spriteId].data[1] % 4) == 0)
            gSprites[spriteId].invisible ^= 1;
        gSprites[spriteId].data[1]++;
    }
}

static void sub_818A2B4(void)
{
    if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
    {
        CopyBattleSpriteInvisibility(gActiveBattler);
        if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
            InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);

        gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
    }
}

static void sub_818A328(void)
{
    if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
        && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
    {
        RecordedPlayerBufferExecCompleted();
    }
}

static void sub_818A37C(void)
{
    if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
    {
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;

        FreeSpriteTilesByTag(0x27F9);
        FreeSpritePaletteByTag(0x27F9);

        CreateTask(c3_0802FDF4, 10);
        HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
        StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
        UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
        sub_8076918(gActiveBattler);
        SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);

        gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4;
    }
}

static void sub_818A470(void)
{
    if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
        && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
    {
        sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
    }

    if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
     && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
    {
        DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
        gBattlerControllerFuncs[gActiveBattler] = sub_818A37C;
    }
}

static void RecordedPlayerBufferExecCompleted(void)
{
    gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
    if (gBattleTypeFlags & BATTLE_TYPE_LINK)
    {
        u8 playerId = GetMultiplayerId();

        PrepareBufferDataTransferLink(2, 4, &playerId);
        gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
    }
    else
    {
        gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
    }
}

static void CompleteOnFinishedStatusAnimation(void)
{
    if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
        RecordedPlayerBufferExecCompleted();
}

static void CompleteOnFinishedBattleAnimation(void)
{
    if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
        RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleGetMonData(void)
{
    u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
    u32 size = 0;
    u8 monToCheck;
    s32 i;

    if (gBattleBufferA[gActiveBattler][2] == 0)
    {
        size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
    }
    else
    {
        monToCheck = gBattleBufferA[gActiveBattler][2];
        for (i = 0; i < PARTY_SIZE; i++)
        {
            if (monToCheck & 1)
                size += CopyRecordedPlayerMonData(i, monData + size);
            monToCheck >>= 1;
        }
    }
    BtlController_EmitDataTransfer(1, size, monData);
    RecordedPlayerBufferExecCompleted();
}

static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
{
    struct BattlePokemon battleMon;
    struct MovePpInfo moveData;
    u8 nickname[20];
    u8 *src;
    s16 data16;
    u32 data32;
    s32 size = 0;

    switch (gBattleBufferA[gActiveBattler][1])
    {
    case REQUEST_ALL_BATTLE:
        battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
        battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
        for (size = 0; size < MAX_MON_MOVES; size++)
        {
            battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
            battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
        }
        battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
        battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
        battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
        battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
        battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
        battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
        battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
        battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
        battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
        battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
        battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
        battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
        battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
        battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
        battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
        battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
        battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
        battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
        battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
        battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
        battleMon.altAbility = GetMonData(&gPlayerParty[monId], MON_DATA_ALT_ABILITY);
        battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
        GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
        StringCopy10(battleMon.nickname, nickname);
        GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
        src = (u8 *)&battleMon;
        for (size = 0; size < sizeof(battleMon); size++)
            dst[size] = src[size];
        break;
    case REQUEST_SPECIES_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_HELDITEM_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_MOVES_PP_BATTLE:
        for (size = 0; size < MAX_MON_MOVES; size++)
        {
            moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
            moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
        }
        moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
        src = (u8*)(&moveData);
        for (size = 0; size < sizeof(moveData); size++)
            dst[size] = src[size];
        break;
    case REQUEST_MOVE1_BATTLE:
    case REQUEST_MOVE2_BATTLE:
    case REQUEST_MOVE3_BATTLE:
    case REQUEST_MOVE4_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_PP_DATA_BATTLE:
        for (size = 0; size < MAX_MON_MOVES; size++)
            dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
        dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
        size++;
        break;
    case REQUEST_PPMOVE1_BATTLE:
    case REQUEST_PPMOVE2_BATTLE:
    case REQUEST_PPMOVE3_BATTLE:
    case REQUEST_PPMOVE4_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
        size = 1;
        break;
    case REQUEST_OTID_BATTLE:
        data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
        dst[0] = (data32 & 0x000000FF);
        dst[1] = (data32 & 0x0000FF00) >> 8;
        dst[2] = (data32 & 0x00FF0000) >> 16;
        size = 3;
        break;
    case REQUEST_EXP_BATTLE:
        data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
        dst[0] = (data32 & 0x000000FF);
        dst[1] = (data32 & 0x0000FF00) >> 8;
        dst[2] = (data32 & 0x00FF0000) >> 16;
        size = 3;
        break;
    case REQUEST_HP_EV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
        size = 1;
        break;
    case REQUEST_ATK_EV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
        size = 1;
        break;
    case REQUEST_DEF_EV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
        size = 1;
        break;
    case REQUEST_SPEED_EV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
        size = 1;
        break;
    case REQUEST_SPATK_EV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
        size = 1;
        break;
    case REQUEST_SPDEF_EV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
        size = 1;
        break;
    case REQUEST_FRIENDSHIP_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
        size = 1;
        break;
    case REQUEST_POKERUS_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
        size = 1;
        break;
    case REQUEST_MET_LOCATION_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
        size = 1;
        break;
    case REQUEST_MET_LEVEL_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
        size = 1;
        break;
    case REQUEST_MET_GAME_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
        size = 1;
        break;
    case REQUEST_POKEBALL_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
        size = 1;
        break;
    case REQUEST_ALL_IVS_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
        dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
        dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
        dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
        dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
        dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
        size = 6;
        break;
    case REQUEST_HP_IV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
        size = 1;
        break;
    case REQUEST_ATK_IV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
        size = 1;
        break;
    case REQUEST_DEF_IV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
        size = 1;
        break;
    case REQUEST_SPEED_IV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
        size = 1;
        break;
    case REQUEST_SPATK_IV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
        size = 1;
        break;
    case REQUEST_SPDEF_IV_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
        size = 1;
        break;
    case REQUEST_PERSONALITY_BATTLE:
        data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
        dst[0] = (data32 & 0x000000FF);
        dst[1] = (data32 & 0x0000FF00) >> 8;
        dst[2] = (data32 & 0x00FF0000) >> 16;
        dst[3] = (data32 & 0xFF000000) >> 24;
        size = 4;
        break;
    case REQUEST_CHECKSUM_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_STATUS_BATTLE:
        data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
        dst[0] = (data32 & 0x000000FF);
        dst[1] = (data32 & 0x0000FF00) >> 8;
        dst[2] = (data32 & 0x00FF0000) >> 16;
        dst[3] = (data32 & 0xFF000000) >> 24;
        size = 4;
        break;
    case REQUEST_LEVEL_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
        size = 1;
        break;
    case REQUEST_HP_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_MAX_HP_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_ATK_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_DEF_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_SPEED_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_SPATK_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_SPDEF_BATTLE:
        data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
        dst[0] = data16;
        dst[1] = data16 >> 8;
        size = 2;
        break;
    case REQUEST_COOL_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
        size = 1;
        break;
    case REQUEST_BEAUTY_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
        size = 1;
        break;
    case REQUEST_CUTE_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
        size = 1;
        break;
    case REQUEST_SMART_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
        size = 1;
        break;
    case REQUEST_TOUGH_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
        size = 1;
        break;
    case REQUEST_SHEEN_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
        size = 1;
        break;
    case REQUEST_COOL_RIBBON_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
        size = 1;
        break;
    case REQUEST_BEAUTY_RIBBON_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
        size = 1;
        break;
    case REQUEST_CUTE_RIBBON_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
        size = 1;
        break;
    case REQUEST_SMART_RIBBON_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
        size = 1;
        break;
    case REQUEST_TOUGH_RIBBON_BATTLE:
        dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
        size = 1;
        break;
    }

    return size;
}

static void RecordedPlayerHandleGetRawMonData(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleSetMonData(void)
{
    u8 monToCheck;
    u8 i;

    if (gBattleBufferA[gActiveBattler][2] == 0)
    {
        SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
    }
    else
    {
        monToCheck = gBattleBufferA[gActiveBattler][2];
        for (i = 0; i < PARTY_SIZE; i++)
        {
            if (monToCheck & 1)
                SetRecordedPlayerMonData(i);
            monToCheck >>= 1;
        }
    }
    RecordedPlayerBufferExecCompleted();
}

static void SetRecordedPlayerMonData(u8 monId)
{
    struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
    struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
    s32 i;

    switch (gBattleBufferA[gActiveBattler][1])
    {
    case REQUEST_ALL_BATTLE:
        {
            u8 iv;

            SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
            SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
            for (i = 0; i < MAX_MON_MOVES; i++)
            {
                SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
                SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
            }
            SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
            SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
            SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
            iv = battlePokemon->hpIV;
            SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
            iv = battlePokemon->attackIV;
            SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
            iv = battlePokemon->defenseIV;
            SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
            iv = battlePokemon->speedIV;
            SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
            iv = battlePokemon->spAttackIV;
            SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
            iv = battlePokemon->spDefenseIV;
            SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
            SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
            SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
            SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
            SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
            SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
            SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
            SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
            SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
            SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
            SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
        }
        break;
    case REQUEST_SPECIES_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_HELDITEM_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_MOVES_PP_BATTLE:
        for (i = 0; i < MAX_MON_MOVES; i++)
        {
            SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
            SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
        }
        SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
        break;
    case REQUEST_MOVE1_BATTLE:
    case REQUEST_MOVE2_BATTLE:
    case REQUEST_MOVE3_BATTLE:
    case REQUEST_MOVE4_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_PP_DATA_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
        SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
        SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
        SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
        SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
        break;
    case REQUEST_PPMOVE1_BATTLE:
    case REQUEST_PPMOVE2_BATTLE:
    case REQUEST_PPMOVE3_BATTLE:
    case REQUEST_PPMOVE4_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_OTID_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_EXP_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_HP_EV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_ATK_EV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_DEF_EV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPEED_EV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPATK_EV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPDEF_EV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_FRIENDSHIP_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_POKERUS_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_MET_LOCATION_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_MET_LEVEL_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_MET_GAME_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_POKEBALL_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_ALL_IVS_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
        SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
        SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
        SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
        SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
        SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
        break;
    case REQUEST_HP_IV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_ATK_IV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_DEF_IV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPEED_IV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPATK_IV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPDEF_IV_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_PERSONALITY_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_CHECKSUM_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_STATUS_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_LEVEL_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_HP_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_MAX_HP_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_ATK_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_DEF_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPEED_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPATK_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SPDEF_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_COOL_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_BEAUTY_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_CUTE_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SMART_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_TOUGH_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SHEEN_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_COOL_RIBBON_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_BEAUTY_RIBBON_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_CUTE_RIBBON_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_SMART_RIBBON_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
        break;
    case REQUEST_TOUGH_RIBBON_BATTLE:
        SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
        break;
    }

    HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}

static void RecordedPlayerHandleSetRawMonData(void)
{
    u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
    u8 i;

    for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
        dst[i] = gBattleBufferA[gActiveBattler][3 + i];

    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleLoadMonSprite(void)
{
    u16 species;

    BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
    species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
    SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));

    gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
                                               GetBattlerSpriteCoord(gActiveBattler, 2),
                                               GetBattlerSpriteDefault_Y(gActiveBattler),
                                               GetBattlerSpriteSubpriority(gActiveBattler));
    gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
    gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
    gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
    StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
    gBattlerControllerFuncs[gActiveBattler] = sub_818A064;
}

static void RecordedPlayerHandleSwitchInAnim(void)
{
    ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
    gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
    BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
    sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
    gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
}

static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit)
{
    u16 species;

    ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
    gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
    species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
    gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
    SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));

    gBattlerSpriteIds[battlerId] = CreateSprite(
      &gMultiuseSpriteTemplate,
      GetBattlerSpriteCoord(battlerId, 2),
      GetBattlerSpriteDefault_Y(battlerId),
      GetBattlerSpriteSubpriority(battlerId));

    gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
    gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;

    gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
    gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
    gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;

    StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);

    gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
    gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

    gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}

static void RecordedPlayerHandleReturnMonToBall(void)
{
    if (gBattleBufferA[gActiveBattler][1] == 0)
    {
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
        gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
    }
    else
    {
        FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
        DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
        SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
        RecordedPlayerBufferExecCompleted();
    }
}

static void DoSwitchOutAnimation(void)
{
    switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
    {
    case 0:
        if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
            InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);

        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
        break;
    case 1:
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
        {
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
            InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
            gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0;
        }
        break;
    }
}

static void RecordedPlayerHandleDrawTrainerPic(void)
{
    s16 xPos, yPos;
    u32 trainerPicId;

    if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
    {
        if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
            trainerPicId = GetActiveBattlerLinkPlayerGender();
        else
            trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
    }
    else
    {
        trainerPicId = gLinkPlayers[0].gender;
    }

    if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
    {
        if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
            xPos = 90;
        else // first mon
            xPos = 32;

        if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
        {
            xPos = 90;
            yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
        }
        else
        {
            yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
        }

    }
    else
    {
        xPos = 80;
        yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
    }

    if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
    {
        trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
        DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
        SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
        gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));

        gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
        gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
        gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
        gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
        gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
        gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
        gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
    }
    else
    {
        DecompressTrainerBackPic(trainerPicId, gActiveBattler);
        SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
        gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));

        gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
        gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
        gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
        gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
    }

    gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}

static void RecordedPlayerHandleTrainerSlide(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleTrainerSlideBack(void)
{
    SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
    gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
    gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
    gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
    gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
    StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
    gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
}

static void RecordedPlayerHandleFaintAnimation(void)
{
    if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
    {
        if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
            InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
    }
    else
    {
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
        {
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
            HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
            PlaySE12WithPanning(SE_POKE_DEAD, -64);
            gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
            gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
            gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
            gBattlerControllerFuncs[gActiveBattler] = sub_818A114;
        }
    }
}

static void RecordedPlayerHandlePaletteFade(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleSuccessBallThrowAnim(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleBallThrowAnim(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandlePause(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleMoveAnimation(void)
{
    if (!mplay_80342A4(gActiveBattler))
    {
        u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);

        gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
        gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
        gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
        gAnimFriendship = gBattleBufferA[gActiveBattler][10];
        gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
        gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
        gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
        if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
        {
            RecordedPlayerBufferExecCompleted();
        }
        else
        {
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
            gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
        }
    }
}

static void RecordedPlayerDoMoveAnimation(void)
{
    u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
    u8 multihit = gBattleBufferA[gActiveBattler][11];

    switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
    {
    case 0:
        if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
            && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
        {
            gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
            InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
        }
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
        break;
    case 1:
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
        {
            sub_805EB9C(0);
            DoMoveAnim(move);
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
        }
        break;
    case 2:
        gAnimScriptCallback();
        if (!gAnimScriptActive)
        {
            sub_805EB9C(1);
            if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
            {
                InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
                gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
            }
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
        }
        break;
    case 3:
        if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
        {
            CopyAllBattleSpritesInvisibilities();
            TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
            RecordedPlayerBufferExecCompleted();
        }
        break;
    }
}

static void RecordedPlayerHandlePrintString(void)
{
    u16 *stringId;

    gBattle_BG0_X = 0;
    gBattle_BG0_Y = 0;
    stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
    BufferStringBattle(*stringId);
    BattlePutTextOnWindow(gDisplayedStringBattle, 0);
    gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}

static void RecordedPlayerHandlePrintSelectionString(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void ChooseActionInBattlePalace(void)
{
    if (gBattleCommunication[4] >= gBattlersCount / 2)
    {
        BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
        RecordedPlayerBufferExecCompleted();
    }
}

static void RecordedPlayerHandleChooseAction(void)
{
    if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
    {
        gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
    }
    else
    {
        BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
        RecordedPlayerBufferExecCompleted();
    }
}

static void RecordedPlayerHandleUnknownYesNoBox(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleChooseMove(void)
{
    if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
    {
        BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
    }
    else
    {
        u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
        u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
        BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
    }

    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleChooseItem(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleChoosePokemon(void)
{
    *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
    BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleCmd23(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleHealthBarUpdate(void)
{
    s16 hpVal;

    LoadBattleBarGfx(0);
    hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);

    if (hpVal != INSTANT_HP_BAR_DROP)
    {
        u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
        u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);

        SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
    }
    else
    {
        u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);

        SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
        UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
    }

    gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}

static void RecordedPlayerHandleExpUpdate(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleStatusIconUpdate(void)
{
    if (!mplay_80342A4(gActiveBattler))
    {
        u8 battlerId;

        UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
        battlerId = gActiveBattler;
        gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
        gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
    }
}

static void RecordedPlayerHandleStatusAnimation(void)
{
    if (!mplay_80342A4(gActiveBattler))
    {
        InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
                        gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
        gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
    }
}

static void RecordedPlayerHandleStatusXor(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleDataTransfer(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleDMA3Transfer(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandlePlayBGM(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleCmd32(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleTwoReturnValues(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleChosenMonReturnValue(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleOneReturnValue(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleOneReturnValue_Duplicate(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleCmd37(void)
{
    gUnknown_02022D0C.field_0 = 0;
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleCmd38(void)
{
    gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleCmd39(void)
{
    gUnknown_02022D0C.flag_x80 = 0;
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleCmd40(void)
{
    gUnknown_02022D0C.flag_x80 ^= 1;
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleHitAnimation(void)
{
    if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
    {
        RecordedPlayerBufferExecCompleted();
    }
    else
    {
        gDoingBattleAnim = TRUE;
        gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
        DoHitAnimHealthboxEffect(gActiveBattler);
        gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
    }
}

static void RecordedPlayerHandleCmd42(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandlePlaySE(void)
{
    s8 pan;

    if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
        pan = SOUND_PAN_ATTACKER;
    else
        pan = SOUND_PAN_TARGET;

    PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandlePlayFanfareOrBGM(void)
{
    if (gBattleBufferA[gActiveBattler][3])
    {
        BattleStopLowHpSound();
        PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
    }
    else
    {
        PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
    }

    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleFaintingCry(void)
{
    u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);

    PlayCry3(species, -25, 5);
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleIntroSlide(void)
{
    HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
    gIntroSlideFlags |= 1;
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleIntroTrainerBallThrow(void)
{
    u8 paletteNum;
    u8 taskId;
    u32 trainerPicId;

    SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);

    gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
    gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
    gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
    gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
    gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;

    StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
    StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);

    paletteNum = AllocSpritePalette(0xD6F9);
    if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
        trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
    else
        trainerPicId = gSaveBlock2Ptr->playerGender;

    LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);

    gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;

    taskId = CreateTask(sub_818CC24, 5);
    gTasks[taskId].data[0] = gActiveBattler;

    if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
        gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;

    gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
    gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
}

static void sub_818CC24(u8 taskId)
{
    if (gTasks[taskId].data[1] < 24)
    {
        gTasks[taskId].data[1]++;
    }
    else
    {
        u8 savedActiveBank = gActiveBattler;

        gActiveBattler = gTasks[taskId].data[0];
        if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
        {
            gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
            sub_818BA6C(gActiveBattler, FALSE);
        }
        else
        {
            gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
            sub_818BA6C(gActiveBattler, FALSE);
            gActiveBattler ^= BIT_FLANK;
            gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
            BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
            sub_818BA6C(gActiveBattler, FALSE);
            gActiveBattler ^= BIT_FLANK;
        }
        gBattlerControllerFuncs[gActiveBattler] = sub_8189D40;
        gActiveBattler = savedActiveBank;
        DestroyTask(taskId);
    }
}

static void RecordedPlayerHandleDrawPartyStatusSummary(void)
{
    if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
    {
        RecordedPlayerBufferExecCompleted();
    }
    else
    {
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
        gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;

        if (gBattleBufferA[gActiveBattler][2] != 0)
            gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;

        gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4;
    }
}

static void sub_818CDF4(void)
{
    if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
    {
        gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
        RecordedPlayerBufferExecCompleted();
    }
}

static void RecordedPlayerHandleHidePartyStatusSummary(void)
{
    if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
        gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleEndBounceEffect(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleSpriteInvisibility(void)
{
    if (IsBattlerSpritePresent(gActiveBattler))
    {
        gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
        CopyBattleSpriteInvisibility(gActiveBattler);
    }
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleBattleAnimation(void)
{
    if (!mplay_80342A4(gActiveBattler))
    {
        u8 animationId = gBattleBufferA[gActiveBattler][1];
        u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);

        if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
            RecordedPlayerBufferExecCompleted();
        else
            gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
    }
}

static void RecordedPlayerHandleLinkStandbyMsg(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleResetActionMoveSelection(void)
{
    RecordedPlayerBufferExecCompleted();
}

static void RecordedPlayerHandleCmd55(void)
{
    gBattleOutcome = gBattleBufferA[gActiveBattler][1];
    FadeOutMapMusic(5);
    BeginFastPaletteFade(3);
    RecordedPlayerBufferExecCompleted();
    gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}

static void nullsub_121(void)
{
}
