#include "global.h"
#include "alloc.h"
#include "battle_anim.h"
#include "battle_interface.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "main.h"
#include "math_util.h"
#include "palette.h"
#include "random.h"
#include "scanline_effect.h"
#include "sound.h"
#include "trig.h"
#include "util.h"
#include "constants/rgb.h"
#include "constants/songs.h"

EWRAM_DATA s16 gUnknown_0203A0F8[4] = {0};

void AnimMovePowderParticle(struct Sprite *);
void AnimPowerAbsorptionOrb(struct Sprite *);
void AnimSolarbeamBigOrb(struct Sprite *);
void AnimSolarbeamSmallOrb(struct Sprite *);
void AnimAbsorptionOrb(struct Sprite *);
void AnimHyperBeamOrb(struct Sprite *);
void AnimSporeParticle(struct Sprite *);
void AnimPetalDanceBigFlower(struct Sprite *);
void AnimPetalDanceSmallFlower(struct Sprite *);
void AnimRazorLeafParticle(struct Sprite *);
void AnimLeechSeed(struct Sprite *);
void AnimTranslateLinearSingleSineWave(struct Sprite *);
void AnimMoveTwisterParticle(struct Sprite *);
void AnimConstrictBinding(struct Sprite *);
void AnimMimicOrb(struct Sprite *);
void AnimIngrainRoot(struct Sprite *);
void AnimFrenzyPlantRoot(struct Sprite *);
void AnimIngrainOrb(struct Sprite *);
void AnimPresent(struct Sprite *);
void AnimKnockOffItem(struct Sprite *);
void AnimPresentHealParticle(struct Sprite *);
void AnimItemSteal(struct Sprite *);
void AnimTrickBag(struct Sprite *);
void sub_8100640(struct Sprite *);
void sub_8100898(struct Sprite *);
void sub_81009F8(struct Sprite *);
void sub_8100A50(struct Sprite *);
void sub_8100A94(struct Sprite *);
void AnimCuttingSlice(struct Sprite *);
void sub_8100B88(struct Sprite *);
void sub_8100E1C(struct Sprite *);
void sub_8100EF0(struct Sprite *);
void sub_81010CC(struct Sprite *);
void sub_810130C(struct Sprite *);
void sub_810135C(struct Sprite *);
void sub_8101440(struct Sprite *);
void sub_81014F4(struct Sprite *);
void sub_81015AC(struct Sprite *);
void sub_8101898(struct Sprite *);
void sub_8101940(struct Sprite *);
void sub_8101B90(struct Sprite *);
void sub_8101F40(struct Sprite *);
void sub_8101FA8(struct Sprite *);
void sub_8101FF0(struct Sprite *);
void sub_81020D8(struct Sprite *);
void sub_810217C(struct Sprite *);
void sub_8102268(struct Sprite *);
void sub_810234C(struct Sprite *);
void sub_81024E0(struct Sprite *);
void sub_8102540(struct Sprite *);
void sub_8102844(struct Sprite *);
void sub_8102BCC(struct Sprite *);
void sub_8102CD4(struct Sprite *);
void sub_8102EB0(struct Sprite *);
void sub_8102FB8(struct Sprite *);
void sub_8103028(struct Sprite *);
void sub_8103164(struct Sprite *);
void sub_8103208(struct Sprite *);
void sub_8103284(struct Sprite *);
void sub_8103390(struct Sprite *);
static void AnimMovePowderParticleStep(struct Sprite *);
static void AnimSolarbeamSmallOrbStep(struct Sprite *);
static void AnimAbsorptionOrbStep(struct Sprite *);
static void AnimHyperBeamOrbStep(struct Sprite *);
static void AnimLeechSeedStep(struct Sprite *);
static void AnimLeechSeedSprouts(struct Sprite *);
static void AnimSporeParticleStep(struct Sprite *);
static void AnimPetalDanceBigFlowerStep(struct Sprite *);
static void AnimPetalDanceSmallFlowerStep(struct Sprite *);
static void AnimRazorLeafParticleStep1(struct Sprite *);
static void AnimRazorLeafParticleStep2(struct Sprite *);
static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
static void AnimMoveTwisterParticleStep(struct Sprite *);
static void AnimConstrictBindingStep1(struct Sprite *);
static void AnimConstrictBindingStep2(struct Sprite *);
static void sub_80FF53C(u8);
static void sub_80FF5CC(u8);
static void AnimItemStealStep(struct Sprite *);
static void AnimRootFlickerOut(struct Sprite *);
static void AnimTrickBagStep1(struct Sprite *);
static void AnimTrickBagStep2(struct Sprite *);
static void AnimTrickBagStep3(struct Sprite *);
static void sub_8100128(u8);
static s16 sub_8100504(struct Sprite *);
static void sub_8100524(struct Task *, u8);
static void sub_80CC408(struct Sprite *);
static void sub_810074C(struct Sprite *);
static void sub_81009A0(struct Sprite *);
static void AnimSliceStep(struct Sprite *);
static void sub_8100E80(struct Sprite *);
static void sub_8100FD4(struct Sprite *);
static void sub_8101138(struct Sprite *);
static void sub_8101298(struct Sprite *, int, int);
static void sub_81014A0(struct Sprite *);
static void sub_8101560(struct Sprite *);
static void sub_81015D4(struct Sprite *);
static void sub_8101684(struct Sprite *);
static void sub_81016B8(struct Sprite *);
static void sub_8101774(struct Sprite *);
static void sub_8101820(struct Sprite *);
static void sub_8101848(struct Sprite *);
static void sub_8101998(struct Sprite *);
static void sub_81019E8(struct Sprite *);
static void sub_8101A74(struct Sprite *);
static void sub_8101AC4(struct Sprite *);
static void sub_8101B84(struct Sprite *);
static void sub_8101AE8(struct Sprite *);
static void sub_8101BA0(struct Sprite *);
static void sub_8101D2C(u8);
static void sub_8101EEC(u8);
static void sub_8102044(struct Sprite *);
static void sub_810207C(struct Sprite *);
static void sub_810208C(struct Sprite *);
static void sub_810213C(struct Sprite *);
static void sub_81021CC(struct Sprite *);
static void sub_810237C(struct Sprite *);
static void sub_8102528(struct Sprite *);
static void sub_8102584(struct Sprite *);
static void sub_810296C(struct Sprite *);
static void sub_8102AE0(u8);
static void sub_8102B3C(struct Sprite *);
static void sub_8102D8C(s16, s16, s16 *, s16 *, s8);
static void sub_8102DE4(struct Sprite *);
static void sub_8102F40(struct Sprite *);
static void sub_81030B0(struct Sprite *);
static void sub_81031D0(struct Sprite *);
static void sub_8103250(struct Sprite *);
static void sub_8103300(struct Sprite *);
static void sub_8103320(struct Sprite *);
static void sub_81033F0(struct Sprite *);
static void sub_810342C(struct Sprite *);

const union AnimCmd gUnknown_085920F0[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(2, 5),
    ANIMCMD_FRAME(4, 5),
    ANIMCMD_FRAME(6, 5),
    ANIMCMD_FRAME(8, 5),
    ANIMCMD_FRAME(10, 5),
    ANIMCMD_FRAME(12, 5),
    ANIMCMD_FRAME(14, 5),
    ANIMCMD_JUMP(0),
};

const union AnimCmd *const gUnknown_08592114[] =
{
    gUnknown_085920F0,
};

const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
{
    .tileTag = ANIM_TAG_SLEEP_POWDER,
    .paletteTag = ANIM_TAG_SLEEP_POWDER,
    .oam = &gUnknown_08524944,
    .anims = gUnknown_08592114,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimMovePowderParticle,
};

const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
{
    .tileTag = ANIM_TAG_STUN_SPORE,
    .paletteTag = ANIM_TAG_STUN_SPORE,
    .oam = &gUnknown_08524944,
    .anims = gUnknown_08592114,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimMovePowderParticle,
};

const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
{
    .tileTag = ANIM_TAG_POISON_POWDER,
    .paletteTag = ANIM_TAG_POISON_POWDER,
    .oam = &gUnknown_08524944,
    .anims = gUnknown_08592114,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimMovePowderParticle,
};

const union AnimCmd gUnknown_08592160[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592168[] =
{
    ANIMCMD_FRAME(1, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592170[] =
{
    ANIMCMD_FRAME(2, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592178[] =
{
    ANIMCMD_FRAME(3, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592180[] =
{
    ANIMCMD_FRAME(4, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592188[] =
{
    ANIMCMD_FRAME(5, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592190[] =
{
    ANIMCMD_FRAME(6, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592198[] =
{
    ANIMCMD_FRAME(7, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085921A0[] =
{
    ANIMCMD_FRAME(8, 1),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_085921A8[] =
{
    gUnknown_08592160,
    gUnknown_08592168,
    gUnknown_08592170,
    gUnknown_08592178,
    gUnknown_08592180,
    gUnknown_08592188,
    gUnknown_08592190,
};

const union AnimCmd *const gUnknown_085921C4[] =
{
    gUnknown_08592198,
};

const union AnimCmd *const gUnknown_085921C8[] =
{
    gUnknown_085921A0,
};

const union AffineAnimCmd gUnknown_085921CC[] = {
    AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
    AFFINEANIMCMD_JUMP(0),
};

const union AffineAnimCmd *const gUnknown_085921DC[] = {
    gUnknown_085921CC,
};

const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_ORBS,
    .paletteTag = ANIM_TAG_ORBS,
    .oam = &gUnknown_08524A8C,
    .anims = gUnknown_085921C8,
    .images = NULL,
    .affineAnims = gUnknown_085921DC,
    .callback = AnimPowerAbsorptionOrb,
};

const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_ORBS,
    .paletteTag = ANIM_TAG_ORBS,
    .oam = &gUnknown_08524904,
    .anims = gUnknown_085921A8,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimSolarbeamBigOrb,
};

const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_ORBS,
    .paletteTag = ANIM_TAG_ORBS,
    .oam = &gUnknown_08524904,
    .anims = gUnknown_085921C4,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimSolarbeamSmallOrb,
};

const union AffineAnimCmd gUnknown_08592228[] = {
    AFFINEANIMCMD_FRAME(320, 320, 0, 0),
    AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
    AFFINEANIMCMD_JUMP(1),
};

const union AffineAnimCmd *const gUnknown_08592240[] = {
    gUnknown_08592228,
};

const struct SpriteTemplate gStockpileAbsorptionOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_GRAY_ORB,
    .paletteTag = ANIM_TAG_GRAY_ORB,
    .oam = &gUnknown_085249C4,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_08592240,
    .callback = AnimPowerAbsorptionOrb,
};

const union AffineAnimCmd gUnknown_0859225C[] = {
    AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
    AFFINEANIMCMD_JUMP(0),
};

const union AffineAnimCmd *const gUnknown_0859226C[] = {
    gUnknown_0859225C,
};

const struct SpriteTemplate gAbsorptionOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_ORBS,
    .paletteTag = ANIM_TAG_ORBS,
    .oam = &gUnknown_08524A8C,
    .anims = gUnknown_085921C8,
    .images = NULL,
    .affineAnims = gUnknown_0859226C,
    .callback = AnimAbsorptionOrb,
};

const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_ORBS,
    .paletteTag = ANIM_TAG_ORBS,
    .oam = &gUnknown_08524904,
    .anims = gUnknown_085921A8,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimHyperBeamOrb,
};

const union AnimCmd gUnknown_085922A0[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085922A8[] =
{
    ANIMCMD_FRAME(4, 7),
    ANIMCMD_FRAME(8, 7),
    ANIMCMD_JUMP(0),
};

const union AnimCmd *const gUnknown_085922B4[] =
{
    gUnknown_085922A0,
    gUnknown_085922A8,
};

const struct SpriteTemplate gLeechSeedSpriteTemplate =
{
    .tileTag = ANIM_TAG_SEED,
    .paletteTag = ANIM_TAG_SEED,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_085922B4,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimLeechSeed,
};

const union AnimCmd gUnknown_085922D4[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085922DC[] =
{
    ANIMCMD_FRAME(4, 7),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_085922E4[] =
{
    gUnknown_085922D4,
    gUnknown_085922DC,
};

const struct SpriteTemplate gSporeParticleSpriteTemplate =
{
    .tileTag = ANIM_TAG_SPORE,
    .paletteTag = ANIM_TAG_SPORE,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_085922E4,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimSporeParticle,
};

const union AnimCmd gUnknown_08592304[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_0859230C[] =
{
    ANIMCMD_FRAME(4, 1),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592314[] =
{
    gUnknown_08592304,
};

const union AnimCmd *const gUnknown_08592318[] =
{
    gUnknown_0859230C,
};

const struct SpriteTemplate gPetalDanceBigFlowerSpriteTemplate =
{
    .tileTag = ANIM_TAG_FLOWER,
    .paletteTag = ANIM_TAG_FLOWER,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_08592314,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimPetalDanceBigFlower,
};

const struct SpriteTemplate gPetalDanceSmallFlowerSpriteTemplate =
{
    .tileTag = ANIM_TAG_FLOWER,
    .paletteTag = ANIM_TAG_FLOWER,
    .oam = &gUnknown_08524904,
    .anims = gUnknown_08592318,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimPetalDanceSmallFlower,
};

const union AnimCmd gUnknown_0859234C[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(4, 5),
    ANIMCMD_FRAME(8, 5),
    ANIMCMD_FRAME(12, 5),
    ANIMCMD_FRAME(16, 5),
    ANIMCMD_FRAME(20, 5),
    ANIMCMD_FRAME(16, 5),
    ANIMCMD_FRAME(12, 5),
    ANIMCMD_FRAME(8, 5),
    ANIMCMD_FRAME(4, 5),
    ANIMCMD_JUMP(0),
};

const union AnimCmd gUnknown_08592378[] =
{
    ANIMCMD_FRAME(24, 5),
    ANIMCMD_FRAME(28, 5),
    ANIMCMD_FRAME(32, 5),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592388[] =
{
    gUnknown_0859234C,
    gUnknown_08592378,
};

const struct SpriteTemplate gRazorLeafParticleSpriteTemplate =
{
    .tileTag = ANIM_TAG_LEAF,
    .paletteTag = ANIM_TAG_LEAF,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_08592388,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimRazorLeafParticle,
};

const struct SpriteTemplate gTwisterLeafParticleSpriteTemplate =
{
    .tileTag = ANIM_TAG_LEAF,
    .paletteTag = ANIM_TAG_LEAF,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_08592388,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimMoveTwisterParticle,
};

const union AnimCmd gUnknown_085923C0[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
    ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
    ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
    ANIMCMD_JUMP(0),
};

const union AnimCmd *const gUnknown_085923D4[] =
{
    gUnknown_085923C0,
};

const struct SpriteTemplate gRazorLeafCutterSpriteTemplate =
{
    .tileTag = ANIM_TAG_RAZOR_LEAF,
    .paletteTag = ANIM_TAG_RAZOR_LEAF,
    .oam = &gUnknown_08524934,
    .anims = gUnknown_085923D4,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimTranslateLinearSingleSineWave,
};

const union AffineAnimCmd gUnknown_085923F0[] = {
    AFFINEANIMCMD_FRAME(0, 0, 0, 1),
    AFFINEANIMCMD_JUMP(0),
};

const union AffineAnimCmd *const gUnknown_08592400[] = {
    gUnknown_085923F0,
};

const struct SpriteTemplate gSwiftStarSpriteTemplate =
{
    .tileTag = ANIM_TAG_YELLOW_STAR,
    .paletteTag = ANIM_TAG_YELLOW_STAR,
    .oam = &gUnknown_08524974,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_08592400,
    .callback = AnimTranslateLinearSingleSineWave,
};

const union AnimCmd gUnknown_0859241C[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(32, 4),
    ANIMCMD_FRAME(64, 4),
    ANIMCMD_FRAME(96, 4),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592430[] =
{
    ANIMCMD_FRAME(0,  4, .hFlip = TRUE),
    ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592444[] =
{
    gUnknown_0859241C,
    gUnknown_08592430,
};

const union AffineAnimCmd gUnknown_0859244C[] = {
    AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
    AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
    AFFINEANIMCMD_FRAME(11, 0, 0, 6),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_0859246C[] = {
    AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
    AFFINEANIMCMD_FRAME(11, 0, 0, 6),
    AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd *const gUnknown_0859248C[] = {
    gUnknown_0859244C,
    gUnknown_0859246C,
};

const struct SpriteTemplate gConstrictBindingSpriteTemplate =
{
    .tileTag = ANIM_TAG_TENDRILS,
    .paletteTag = ANIM_TAG_TENDRILS,
    .oam = &gUnknown_0852499C,
    .anims = gUnknown_08592444,
    .images = NULL,
    .affineAnims = gUnknown_0859248C,
    .callback = AnimConstrictBinding,
};

const union AffineAnimCmd gUnknown_085924AC[] = {
    AFFINEANIMCMD_FRAME(0, 0, 0, 0),
    AFFINEANIMCMD_FRAME(48, 48, 0, 14),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_085924C4[] = {
    AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
    AFFINEANIMCMD_JUMP(0),
};

const union AffineAnimCmd *const gUnknown_085924D4[] = {
    gUnknown_085924AC,
    gUnknown_085924C4,
};

const struct SpriteTemplate gMimicOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_ORBS,
    .paletteTag = ANIM_TAG_ORBS,
    .oam = &gUnknown_085249CC,
    .anims = gUnknown_085921C8,
    .images = NULL,
    .affineAnims = gUnknown_085924D4,
    .callback = AnimMimicOrb,
};

const union AnimCmd gUnknown_085924F4[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(16, 7),
    ANIMCMD_FRAME(32, 7),
    ANIMCMD_FRAME(48, 7),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592508[] =
{
    ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
    ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
    ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_0859251C[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(16, 7),
    ANIMCMD_FRAME(32, 7),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_0859252C[] =
{
    ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
    ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_0859253C[] =
{
    gUnknown_085924F4,
    gUnknown_08592508,
    gUnknown_0859251C,
    gUnknown_0859252C,
};

const struct SpriteTemplate gIngrainRootSpriteTemplate =
{
    .tileTag = ANIM_TAG_ROOTS,
    .paletteTag = ANIM_TAG_ROOTS,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_0859253C,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimIngrainRoot,
};

const struct SpriteTemplate gFrenzyPlantRootSpriteTemplate =
{
    .tileTag = ANIM_TAG_ROOTS,
    .paletteTag = ANIM_TAG_ROOTS,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_0859253C,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimFrenzyPlantRoot,
};

const union AnimCmd gUnknown_0859257C[] =
{
    ANIMCMD_FRAME(3, 3),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_JUMP(0),
};

const union AnimCmd *const gUnknown_08592588[] =
{
    gUnknown_0859257C,
};

const struct SpriteTemplate gIngrainOrbSpriteTemplate =
{
    .tileTag = ANIM_TAG_ORBS,
    .paletteTag = ANIM_TAG_ORBS,
    .oam = &gUnknown_08524904,
    .anims = gUnknown_08592588,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimIngrainOrb,
};

const union AnimCmd gUnknown_085925A4[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_085925AC[] =
{
    gUnknown_085925A4,
};

const union AffineAnimCmd gUnknown_085925B0[] = {
    AFFINEANIMCMD_FRAME(0, 0, -4, 10),
    AFFINEANIMCMD_FRAME(0, 0, 4, 20),
    AFFINEANIMCMD_FRAME(0, 0, -4, 10),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_085925D0[] = {
    AFFINEANIMCMD_FRAME(0, 0, -1, 2),
    AFFINEANIMCMD_FRAME(0, 0, 1, 4),
    AFFINEANIMCMD_FRAME(0, 0, -1, 4),
    AFFINEANIMCMD_FRAME(0, 0, 1, 4),
    AFFINEANIMCMD_FRAME(0, 0, -1, 4),
    AFFINEANIMCMD_FRAME(0, 0, 1, 2),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd *const gUnknown_08592608[] = {
    gUnknown_085925B0,
    gUnknown_085925D0,
};

const struct SpriteTemplate gPresentSpriteTemplate =
{
    .tileTag = ANIM_TAG_ITEM_BAG,
    .paletteTag = ANIM_TAG_ITEM_BAG,
    .oam = &gUnknown_08524974,
    .anims = gUnknown_085925AC,
    .images = NULL,
    .affineAnims = gUnknown_08592608,
    .callback = AnimPresent,
};

const struct SpriteTemplate gKnockOffItemSpriteTemplate =
{
    .tileTag = ANIM_TAG_ITEM_BAG,
    .paletteTag = ANIM_TAG_ITEM_BAG,
    .oam = &gUnknown_08524974,
    .anims = gUnknown_085925AC,
    .images = NULL,
    .affineAnims = gUnknown_08592608,
    .callback = AnimKnockOffItem,
};

const union AnimCmd gUnknown_08592640[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(4, 4),
    ANIMCMD_FRAME(8, 4),
    ANIMCMD_FRAME(12, 4),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592654[] =
{
    gUnknown_08592640,
};

const struct SpriteTemplate gPresentHealParticleSpriteTemplate =
{
    .tileTag = ANIM_TAG_GREEN_SPARKLE,
    .paletteTag = ANIM_TAG_GREEN_SPARKLE,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_08592654,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimPresentHealParticle,
};

const struct SpriteTemplate gItemStealSpriteTemplate =
{
    .tileTag = ANIM_TAG_ITEM_BAG,
    .paletteTag = ANIM_TAG_ITEM_BAG,
    .oam = &gUnknown_08524974,
    .anims = gUnknown_085925AC,
    .images = NULL,
    .affineAnims = gUnknown_08592608,
    .callback = AnimItemSteal,
};

const union AffineAnimCmd gUnknown_08592688[] = {
    AFFINEANIMCMD_FRAME(0, 0, 0, 3),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_08592698[] = {
    AFFINEANIMCMD_FRAME(0, -10, 0, 3),
    AFFINEANIMCMD_FRAME(0, -6, 0, 3),
    AFFINEANIMCMD_FRAME(0, -2, 0, 3),
    AFFINEANIMCMD_FRAME(0, 0, 0, 3),
    AFFINEANIMCMD_FRAME(0, 2, 0, 3),
    AFFINEANIMCMD_FRAME(0, 6, 0, 3),
    AFFINEANIMCMD_FRAME(0, 10, 0, 3),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd *const gUnknown_085926D8[] = {
    gUnknown_08592688,
    gUnknown_08592698,
    gUnknown_085925B0,
    gUnknown_085925D0,
};

const struct SpriteTemplate gTrickBagSpriteTemplate =
{
    .tileTag = ANIM_TAG_ITEM_BAG,
    .paletteTag = ANIM_TAG_ITEM_BAG,
    .oam = &gUnknown_08524974,
    .anims = gUnknown_085925AC,
    .images = NULL,
    .affineAnims = gUnknown_085926D8,
    .callback = AnimTrickBag,
};

const s8 gUnknown_08592700[][3] =
{
    {5, 24,   1},
    {0,  4,   0},
    {8, 16,  -1},
    {0,  2,   0},
    {8, 16,   1},
    {0,  2,   0},
    {8, 16,   1},
    {0,  2,   0},
    {8, 16,   1},
    {0, 16,   0},
    {0,  0, 127},
};

const union AnimCmd gUnknown_08592724[] =
{
    ANIMCMD_FRAME(28, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_0859272C[] =
{
    ANIMCMD_FRAME(32, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592734[] =
{
    ANIMCMD_FRAME(20, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_0859273C[] =
{
    ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592744[] =
{
    ANIMCMD_FRAME(16, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_0859274C[] =
{
    ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592754[] =
{
    ANIMCMD_FRAME(28, 1),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_0859275C[] =
{
    gUnknown_08592724,
    gUnknown_0859272C,
    gUnknown_08592734,
    gUnknown_0859273C,
    gUnknown_08592744,
    gUnknown_0859274C,
    gUnknown_08592754,
};

const struct SpriteTemplate gUnknown_08592778 =
{
    .tileTag = ANIM_TAG_LEAF,
    .paletteTag = ANIM_TAG_LEAF,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_0859275C,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = SpriteCallbackDummy,
};

const union AffineAnimCmd gUnknown_08592790[] = {
    AFFINEANIMCMD_FRAME(256, 256, 0, 0),
    AFFINEANIMCMD_FRAME(0, 0, 4, 1),
    AFFINEANIMCMD_JUMP(1),
};

const union AffineAnimCmd *const gUnknown_085927A8[] = {
    gUnknown_08592790,
};

const struct SpriteTemplate gUnknown_085927AC =
{
    .tileTag = ANIM_TAG_FLOWER,
    .paletteTag = ANIM_TAG_FLOWER,
    .oam = &gUnknown_08524904,
    .anims = gUnknown_08592318,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8100640,
};

const struct SpriteTemplate gUnknown_085927C4 =
{
    .tileTag = ANIM_TAG_FLOWER,
    .paletteTag = ANIM_TAG_FLOWER,
    .oam = &gUnknown_0852496C,
    .anims = gUnknown_08592314,
    .images = NULL,
    .affineAnims = gUnknown_085927A8,
    .callback = sub_8100640,
};

const union AffineAnimCmd gUnknown_085927DC[] = {
    AFFINEANIMCMD_FRAME(256, 256, 0, 0),
    AFFINEANIMCMD_FRAME(0, 0, -10, 1),
    AFFINEANIMCMD_JUMP(1),
};

const union AffineAnimCmd gUnknown_085927F4[] = {
    AFFINEANIMCMD_FRAME(192, 192, 0, 0),
    AFFINEANIMCMD_FRAME(0, 0, -12, 1),
    AFFINEANIMCMD_JUMP(1),
};

const union AffineAnimCmd gUnknown_0859280C[] = {
    AFFINEANIMCMD_FRAME(143, 143, 0, 0),
    AFFINEANIMCMD_FRAME(0, 0, -15, 1),
    AFFINEANIMCMD_JUMP(1),
};

const union AffineAnimCmd *const gUnknown_08592824[] = {
    gUnknown_085927DC,
};

const union AffineAnimCmd *const gUnknown_08592828[] = {
    gUnknown_085927F4,
};

const union AffineAnimCmd *const gUnknown_0859282C[] = {
    gUnknown_0859280C,
};

const struct SpriteTemplate gUnknown_08592830 =
{
    .tileTag = ANIM_TAG_SPARKLE_6,
    .paletteTag = ANIM_TAG_SPARKLE_6,
    .oam = &gUnknown_0852496C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_08592824,
    .callback = sub_8100640,
};

const struct SpriteTemplate gUnknown_08592848 =
{
    .tileTag = ANIM_TAG_SPARKLE_6,
    .paletteTag = ANIM_TAG_SPARKLE_6,
    .oam = &gUnknown_0852496C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_08592828,
    .callback = sub_8100640,
};

const struct SpriteTemplate gUnknown_08592860 =
{
    .tileTag = ANIM_TAG_SPARKLE_6,
    .paletteTag = ANIM_TAG_SPARKLE_6,
    .oam = &gUnknown_0852496C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_0859282C,
    .callback = sub_8100640,
};

const u16 gMagicalLeafBlendColors[] =
{
    RGB(31, 0, 0),
    RGB(31, 19, 0),
    RGB(31, 31, 0),
    RGB(0, 31, 0),
    RGB(5, 14, 31),
    RGB(22, 10, 31),
    RGB(22, 21, 31),
};

const struct SpriteTemplate gUnknown_08592888 =
{
    .tileTag = ANIM_TAG_GREEN_SPIKE,
    .paletteTag = ANIM_TAG_GREEN_SPIKE,
    .oam = &gUnknown_0852496C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8100898,
};

const union AnimCmd gUnknown_085928A0[] =
{
    ANIMCMD_FRAME(64, 3),
    ANIMCMD_FRAME(80, 3),
    ANIMCMD_FRAME(96, 3),
    ANIMCMD_FRAME(112, 6),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085928B4[] =
{
    ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
    ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
    ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
    ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_085928C8[] =
{
    gUnknown_085928A0,
    gUnknown_085928B4,
};

const struct SpriteTemplate gUnknown_085928D0 =
{
    .tileTag = ANIM_TAG_SLAM_HIT,
    .paletteTag = ANIM_TAG_SLAM_HIT,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_085928C8,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8100A50,
};

const struct SpriteTemplate gUnknown_085928E8 =
{
    .tileTag = ANIM_TAG_WHIP_HIT,
    .paletteTag = ANIM_TAG_WHIP_HIT,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_085928C8,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8100A50,
};

const union AnimCmd gUnknown_08592900[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(16, 4),
    ANIMCMD_FRAME(32, 4),
    ANIMCMD_FRAME(48, 4),
    ANIMCMD_FRAME(64, 5),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592918[] =
{
    gUnknown_08592900,
};

const struct SpriteTemplate gUnknown_0859291C =
{
    .tileTag = ANIM_TAG_UNUSED_HIT,
    .paletteTag = ANIM_TAG_UNUSED_HIT,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592918,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_81009F8,
};

const struct SpriteTemplate gUnknown_08592934 =
{
    .tileTag = ANIM_TAG_UNUSED_HIT_2,
    .paletteTag = ANIM_TAG_UNUSED_HIT_2,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592918,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_81009F8,
};

const union AffineAnimCmd gUnknown_0859294C[] = {
    AFFINEANIMCMD_FRAME(256, 256, 0, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_0859295C[] = {
    AFFINEANIMCMD_FRAME(256, 256, 32, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_0859296C[] = {
    AFFINEANIMCMD_FRAME(256, 256, 64, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_0859297C[] = {
    AFFINEANIMCMD_FRAME(256, 256, 96, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_0859298C[] = {
    AFFINEANIMCMD_FRAME(256, 256, -128, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_0859299C[] = {
    AFFINEANIMCMD_FRAME(256, 256, -96, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_085929AC[] = {
    AFFINEANIMCMD_FRAME(256, 256, -64, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_085929BC[] = {
    AFFINEANIMCMD_FRAME(256, 256, -32, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd *const gUnknown_085929CC[] = {
    gUnknown_0859294C,
    gUnknown_0859295C,
    gUnknown_0859296C,
    gUnknown_0859297C,
    gUnknown_0859298C,
    gUnknown_0859299C,
    gUnknown_085929AC,
    gUnknown_085929BC,
};

const struct SpriteTemplate gUnknown_085929EC =
{
    .tileTag = ANIM_TAG_HANDS_AND_FEET,
    .paletteTag = ANIM_TAG_HANDS_AND_FEET,
    .oam = &gUnknown_08524974,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_085929CC,
    .callback = sub_8100A94,
};

const union AnimCmd gUnknown_08592A04[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(16, 5),
    ANIMCMD_FRAME(32, 5),
    ANIMCMD_FRAME(48, 5),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592A18[] =
{
    gUnknown_08592A04,
};

const struct SpriteTemplate gCuttingSliceSpriteTemplate =
{
    .tileTag = ANIM_TAG_CUT,
    .paletteTag = ANIM_TAG_CUT,
    .oam = &gUnknown_08524A34,
    .anims = gUnknown_08592A18,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = AnimCuttingSlice,
};

const struct SpriteTemplate gUnknown_08592A34 =
{
    .tileTag = ANIM_TAG_CUT,
    .paletteTag = ANIM_TAG_CUT,
    .oam = &gUnknown_08524A34,
    .anims = gUnknown_08592A18,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8100B88,
};

const union AnimCmd gUnknown_08592A4C[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A54[] =
{
    ANIMCMD_FRAME(4, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A5C[] =
{
    ANIMCMD_FRAME(8, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A64[] =
{
    ANIMCMD_FRAME(12, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A6C[] =
{
    ANIMCMD_FRAME(16, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A74[] =
{
    ANIMCMD_FRAME(20, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A7C[] =
{
    ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A84[] =
{
    ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A8C[] =
{
    ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592A94[] =
{
    ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592A9C[] =
{
    gUnknown_08592A4C,
    gUnknown_08592A54,
    gUnknown_08592A5C,
    gUnknown_08592A64,
    gUnknown_08592A6C,
    gUnknown_08592A74,
    gUnknown_08592A7C,
    gUnknown_08592A84,
    gUnknown_08592A8C,
    gUnknown_08592A94,
};

const struct SpriteTemplate gUnknown_08592AC4 =
{
    .tileTag = ANIM_TAG_MUSIC_NOTES,
    .paletteTag = ANIM_TAG_MUSIC_NOTES,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_08592A9C,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8100E1C,
};

const struct SpriteTemplate gUnknown_08592ADC =
{
    .tileTag = ANIM_TAG_PROTECT,
    .paletteTag = ANIM_TAG_PROTECT,
    .oam = &gUnknown_08524A3C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8100EF0,
};

const union AffineAnimCmd gUnknown_08592AF4[] =
{
    AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_08592B04[] =
{
    AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
    AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
    AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
    AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
    AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
    AFFINEANIMCMD_JUMP(0),
};

const union AffineAnimCmd *const gUnknown_08592B34[] =
{
    gUnknown_08592AF4,
    gUnknown_08592B04,
};

const struct SpriteTemplate gUnknown_08592B3C =
{
    .tileTag = ANIM_TAG_MILK_BOTTLE,
    .paletteTag = ANIM_TAG_MILK_BOTTLE,
    .oam = &gUnknown_08524A94,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_08592B34,
    .callback = sub_81010CC,
};

const union AnimCmd gUnknown_08592B54[] =
{
    ANIMCMD_FRAME(0, 7),
    ANIMCMD_FRAME(16, 7),
    ANIMCMD_FRAME(32, 7),
    ANIMCMD_FRAME(48, 7),
    ANIMCMD_FRAME(64, 7),
    ANIMCMD_FRAME(80, 7),
    ANIMCMD_FRAME(96, 7),
    ANIMCMD_FRAME(112, 7),
    ANIMCMD_JUMP(0),
};

const union AnimCmd *const gUnknown_08592B78[] =
{
    gUnknown_08592B54,
};

const struct SpriteTemplate gUnknown_08592B7C =
{
    .tileTag = ANIM_TAG_SPARKLE_2,
    .paletteTag = ANIM_TAG_SPARKLE_2,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592B78,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_810130C,
};

const struct SpriteTemplate gUnknown_08592B94 =
{
    .tileTag = ANIM_TAG_SPARKLE_2,
    .paletteTag = ANIM_TAG_SPARKLE_2,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592B78,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_810135C,
};

const union AnimCmd gUnknown_08592BAC[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_FRAME(4, 10),
    ANIMCMD_FRAME(8, 10),
    ANIMCMD_FRAME(12, 10),
    ANIMCMD_FRAME(16, 26),
    ANIMCMD_FRAME(16, 5),
    ANIMCMD_FRAME(20, 5),
    ANIMCMD_FRAME(24, 15),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592BD0[] =
{
    ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
    ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
    ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
    ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
    ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
    ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592BF4[] =
{
    gUnknown_08592BAC,
    gUnknown_08592BD0,
};

const struct SpriteTemplate gUnknown_08592BFC =
{
    .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
    .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_08592BF4,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8101440,
};

const union AnimCmd gUnknown_08592C14[] =
{
    ANIMCMD_FRAME(0, 40),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592C1C[] =
{
    gUnknown_08592C14,
};

const union AffineAnimCmd gUnknown_08592C20[] =
{
    AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
    AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_08592C20_2[] =
{
    AFFINEANIMCMD_LOOP(0),
    AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
    AFFINEANIMCMD_LOOP(10),
};

const union AffineAnimCmd gUnknown_08592C50[] =
{
    AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
    AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_08592C50_2[] =
{
    AFFINEANIMCMD_LOOP(0),
    AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
    AFFINEANIMCMD_LOOP(10),
};

const union AffineAnimCmd *const gUnknown_08592C80[] =
{
    gUnknown_08592C20,
    gUnknown_08592C50,
};

const struct SpriteTemplate gUnknown_08592C88 =
{
    .tileTag = ANIM_TAG_LETTER_Z,
    .paletteTag = ANIM_TAG_LETTER_Z,
    .oam = &gUnknown_08524974,
    .anims = gUnknown_08592C1C,
    .images = NULL,
    .affineAnims = gUnknown_08592C80,
    .callback = sub_81014F4,
};

const struct SpriteTemplate gUnknown_08592CA0 =
{
    .tileTag = ANIM_TAG_LOCK_ON,
    .paletteTag = ANIM_TAG_LOCK_ON,
    .oam = &gUnknown_08524914,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_81015AC,
};

const struct SpriteTemplate gUnknown_08592CB8 =
{
    .tileTag = ANIM_TAG_LOCK_ON,
    .paletteTag = ANIM_TAG_LOCK_ON,
    .oam = &gUnknown_0852490C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8101898,
};

const s8 gUnknown_08592CD0[][2] =
{
    { 64,  64},
    {  0, -64},
    {-64,  64},
    { 32, -32},
};

const struct SpriteTemplate gUnknown_08592CD8 =
{
    .tileTag = 0,
    .paletteTag = 0,
    .oam = &gDummyOamData,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8101940,
};

const struct SpriteTemplate gUnknown_08592CF0 =
{
    .tileTag = 0,
    .paletteTag = 0,
    .oam = &gDummyOamData,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8101B90,
};

const union AnimCmd gUnknown_08592D08[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(16, 4),
    ANIMCMD_FRAME(32, 4),
    ANIMCMD_FRAME(48, 4),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592D1C[] =
{
    ANIMCMD_FRAME(48, 4),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592D24[] =
{
    gUnknown_08592D08,
    gUnknown_08592D1C,
};

const struct SpriteTemplate gUnknown_08592D2C =
{
    .tileTag = ANIM_TAG_SLASH,
    .paletteTag = ANIM_TAG_SLASH,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592D24,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8101F40,
};

const struct SpriteTemplate gUnknown_08592D44 =
{
    .tileTag = ANIM_TAG_SLASH_2,
    .paletteTag = ANIM_TAG_SLASH_2,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592D24,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8101FA8,
};

const struct SpriteTemplate gUnknown_08592D5C =
{
    .tileTag = ANIM_TAG_SLASH_2,
    .paletteTag = ANIM_TAG_SLASH_2,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592D24,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8101FF0,
};

const union AnimCmd gUnknown_08592D74[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(8, 12),
    ANIMCMD_FRAME(16, 4),
    ANIMCMD_FRAME(24, 4),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592D88[] =
{
    gUnknown_08592D74,
};

const struct SpriteTemplate gUnknown_08592D8C =
{
    .tileTag = ANIM_TAG_FOCUS_ENERGY,
    .paletteTag = ANIM_TAG_FOCUS_ENERGY,
    .oam = &gUnknown_08524954,
    .anims = gUnknown_08592D88,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_81020D8,
};

const union AnimCmd gUnknown_08592DA4[] =
{
    ANIMCMD_FRAME(0, 18),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(16, 18),
    ANIMCMD_FRAME(0, 6),
    ANIMCMD_FRAME(16, 6),
    ANIMCMD_FRAME(32, 18),
    ANIMCMD_FRAME(16, 6),
    ANIMCMD_FRAME(32, 6),
    ANIMCMD_FRAME(48, 18),
    ANIMCMD_FRAME(32, 6),
    ANIMCMD_FRAME(48, 6),
    ANIMCMD_FRAME(64, 18),
    ANIMCMD_FRAME(48, 6),
    ANIMCMD_FRAME(64, 54),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592DE0[] =
{
    gUnknown_08592DA4,
};

const struct SpriteTemplate gUnknown_08592DE4 =
{
    .tileTag = ANIM_TAG_SPHERE_TO_CUBE,
    .paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592DE0,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_810217C,
};

const struct SpriteTemplate gUnknown_08592DFC =
{
    .tileTag = ANIM_TAG_BLACK_BALL,
    .paletteTag = ANIM_TAG_BLACK_BALL,
    .oam = &gUnknown_08524904,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = TranslateAnimSpriteToTargetMonLocation,
};

const union AnimCmd gUnknown_08592E14[] =
{
    ANIMCMD_FRAME(0, 3),
    ANIMCMD_FRAME(16, 3),
    ANIMCMD_FRAME(32, 3),
    ANIMCMD_FRAME(48, 3),
    ANIMCMD_FRAME(64, 3),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592E2C[] =
{
    gUnknown_08592E14,
};

const struct SpriteTemplate gUnknown_08592E30 =
{
    .tileTag = ANIM_TAG_GRAY_SMOKE,
    .paletteTag = ANIM_TAG_GRAY_SMOKE,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592E2C,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_80A77C8,
};

const union AnimCmd gUnknown_08592E48[] =
{
    ANIMCMD_FRAME(3, 5),
    ANIMCMD_FRAME(2, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592E5C[] =
{
    gUnknown_08592E48,
};

const union AffineAnimCmd gUnknown_08592E60[] =
{
    AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd *const gUnknown_08592E70[] =
{
    gUnknown_08592E60,
};

const struct SpriteTemplate gUnknown_08592E74 =
{
    .tileTag = ANIM_TAG_CONVERSION,
    .paletteTag = ANIM_TAG_CONVERSION,
    .oam = &gUnknown_08524AE4,
    .anims = gUnknown_08592E5C,
    .images = NULL,
    .affineAnims = gUnknown_08592E70,
    .callback = sub_8102268,
};

const union AnimCmd gUnknown_08592E8C[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(1, 5),
    ANIMCMD_FRAME(2, 5),
    ANIMCMD_FRAME(3, 5),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592EA0[] =
{
    gUnknown_08592E8C,
};

const struct SpriteTemplate gUnknown_08592EA4 =
{
    .tileTag = ANIM_TAG_CONVERSION,
    .paletteTag = ANIM_TAG_CONVERSION,
    .oam = &gUnknown_08524AE4,
    .anims = gUnknown_08592EA0,
    .images = NULL,
    .affineAnims = gUnknown_08592E70,
    .callback = sub_810234C,
};

const struct SpriteTemplate gUnknown_08592EBC =
{
    .tileTag = ANIM_TAG_MOON,
    .paletteTag = ANIM_TAG_MOON,
    .oam = &gUnknown_08524A3C,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_81024E0,
};

const union AnimCmd gUnknown_08592ED4[] =
{
    ANIMCMD_FRAME(0, 8),
    ANIMCMD_FRAME(4, 8),
    ANIMCMD_FRAME(8, 8),
    ANIMCMD_FRAME(12, 8),
    ANIMCMD_JUMP(0),
};

const union AnimCmd *const gUnknown_08592EE8[] =
{
    gUnknown_08592ED4,
};

const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC =
{
    .tileTag = ANIM_TAG_GREEN_SPARKLE,
    .paletteTag = ANIM_TAG_GREEN_SPARKLE,
    .oam = &gUnknown_0852490C,
    .anims = gUnknown_08592EE8,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8102540,
};

const union AnimCmd gUnknown_08592F04[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(16, 2),
    ANIMCMD_FRAME(32, 2),
    ANIMCMD_FRAME(48, 3),
    ANIMCMD_FRAME(64, 5),
    ANIMCMD_FRAME(80, 3),
    ANIMCMD_FRAME(96, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592F28[] =
{
    gUnknown_08592F04,
};

const struct SpriteTemplate gUnknown_08592F2C =
{
    .tileTag = ANIM_TAG_BLUE_STAR,
    .paletteTag = ANIM_TAG_BLUE_STAR,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592F28,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_80A77C8,
};

const struct SpriteTemplate gUnknown_08592F44 =
{
    .tileTag = ANIM_TAG_HORN_HIT,
    .paletteTag = ANIM_TAG_HORN_HIT,
    .oam = &gUnknown_08524914,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8102844,
};

const union AnimCmd gUnknown_08592F5C[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(16, 2),
    ANIMCMD_FRAME(32, 2),
    ANIMCMD_FRAME(48, 2),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592F70[] =
{
    gUnknown_08592F5C,
};

const struct SpriteTemplate gUnknown_08592F74 =
{
    .tileTag = ANIM_TAG_FANG_ATTACK,
    .paletteTag = ANIM_TAG_FANG_ATTACK,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08592F70,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8102BCC,
};

const union AnimCmd gUnknown_08592F8C[] =
{
    ANIMCMD_FRAME(0, 10),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592F94[] =
{
    ANIMCMD_FRAME(4, 10),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592F9C[] =
{
    ANIMCMD_FRAME(8, 41),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592FA4[] =
{
    ANIMCMD_FRAME(12, 10),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592FAC[] =
{
    ANIMCMD_FRAME(16, 10),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592FB4[] =
{
    ANIMCMD_FRAME(20, 10),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592FBC[] =
{
    ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_08592FC4[] =
{
    ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08592FCC[] =
{
    gUnknown_08592F8C,
    gUnknown_08592F94,
    gUnknown_08592F9C,
    gUnknown_08592FA4,
    gUnknown_08592FAC,
    gUnknown_08592FB4,
    gUnknown_08592FBC,
    gUnknown_08592FC4,
};

const union AffineAnimCmd gUnknown_08592FEC[] =
{
    AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
    AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
    AFFINEANIMCMD_JUMP(0),
};

const union AffineAnimCmd *const gUnknown_08593004[] =
{
    gUnknown_08592FEC,
};

const struct SpriteTemplate gUnknown_08593008 =
{
    .tileTag = ANIM_TAG_MUSIC_NOTES,
    .paletteTag = ANIM_TAG_MUSIC_NOTES,
    .oam = &gUnknown_085249CC,
    .anims = gUnknown_08592FCC,
    .images = NULL,
    .affineAnims = gUnknown_08593004,
    .callback = sub_8102CD4,
};

const u16 gUnknown_08593020[][6] =
{
    {ANIM_TAG_MUSIC_NOTES,     RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
    {ANIM_TAG_BENT_SPOON,      RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
    {ANIM_TAG_SPHERE_TO_CUBE,  RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
    {ANIM_TAG_LARGE_FRESH_EGG, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
};

const struct SpriteTemplate gUnknown_08593050 =
{
    .tileTag = ANIM_TAG_MUSIC_NOTES,
    .paletteTag = ANIM_TAG_MUSIC_NOTES,
    .oam = &gUnknown_085249CC,
    .anims = gUnknown_08592FCC,
    .images = NULL,
    .affineAnims = gUnknown_08593004,
    .callback = sub_8102EB0,
};

const struct SpriteTemplate gUnknown_08593068 =
{
    .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
    .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
    .oam = &gUnknown_08524914,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8102FB8,
};

const union AffineAnimCmd gUnknown_08593080[] =
{
    AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
    AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
    AFFINEANIMCMD_JUMP(1),
};

const union AffineAnimCmd *const gUnknown_08593098[] =
{
    gUnknown_08593080,
};

const struct SpriteTemplate gUnknown_0859309C =
{
    .tileTag = ANIM_TAG_MUSIC_NOTES,
    .paletteTag = ANIM_TAG_MUSIC_NOTES,
    .oam = &gUnknown_085249CC,
    .anims = gUnknown_08592FCC,
    .images = NULL,
    .affineAnims = gUnknown_08593098,
    .callback = sub_8103028,
};

const union AnimCmd gUnknown_085930B4[] =
{
    ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
    ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
    ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085930C8[] =
{
    ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
    ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
    ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085930DC[] =
{
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_FRAME(16, 2),
    ANIMCMD_FRAME(32, 2),
    ANIMCMD_FRAME(48, 2),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085930F0[] =
{
    ANIMCMD_FRAME(48, 2),
    ANIMCMD_FRAME(32, 2),
    ANIMCMD_FRAME(16, 2),
    ANIMCMD_FRAME(0, 2),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_08593104[] =
{
    gUnknown_085930B4,
    gUnknown_085930DC,
    gUnknown_085930C8,
    gUnknown_085930F0,
};

const struct SpriteTemplate gUnknown_08593114 =
{
    .tileTag = ANIM_TAG_THOUGHT_BUBBLE,
    .paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_08593104,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8103164,
};

const union AffineAnimCmd gUnknown_0859312C[] =
{
    AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
    AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_08593144[] =
{
    AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
    AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
    AFFINEANIMCMD_LOOP(2),
    AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd gUnknown_08593144_2[] =
{
    AFFINEANIMCMD_FRAME(16, 16, 0, 0),
    AFFINEANIMCMD_FRAME(30, 30, 0, 8),
    AFFINEANIMCMD_FRAME(0, 0, 0, 16),
    AFFINEANIMCMD_LOOP(0),
    AFFINEANIMCMD_FRAME(0, 0, 4, 11),
    AFFINEANIMCMD_FRAME(0, 0, -4, 11),
    AFFINEANIMCMD_LOOP(2),
    AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
    AFFINEANIMCMD_END,
};

const union AffineAnimCmd *const gUnknown_085931B4[] =
{
    gUnknown_0859312C,
    gUnknown_08593144,
};

const struct SpriteTemplate gUnknown_085931BC =
{
    .tileTag = ANIM_TAG_FINGER,
    .paletteTag = ANIM_TAG_FINGER,
    .oam = &gUnknown_085249D4,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_085931B4,
    .callback = sub_8103208,
};

const struct SpriteTemplate gUnknown_085931D4 =
{
    .tileTag = ANIM_TAG_FINGER,
    .paletteTag = ANIM_TAG_FINGER,
    .oam = &gUnknown_08524974,
    .anims = gDummySpriteAnimTable,
    .images = NULL,
    .affineAnims = gUnknown_085931B4,
    .callback = sub_8103284,
};

const union AnimCmd gUnknown_085931EC[] =
{
    ANIMCMD_FRAME(0, 1),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085931F4[] =
{
    ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_085931FC[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(16, 4),
    ANIMCMD_FRAME(32, 4),
    ANIMCMD_FRAME(16, 4),
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(16, 4),
    ANIMCMD_FRAME(32, 4),
    ANIMCMD_END,
};

const union AnimCmd gUnknown_0859321C[] =
{
    ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
    ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
    ANIMCMD_END,
};

const union AnimCmd *const gUnknown_0859323C[] =
{
    gUnknown_085931EC,
    gUnknown_085931F4,
    gUnknown_085931FC,
    gUnknown_0859321C,
};

const struct SpriteTemplate gUnknown_0859324C =
{
    .tileTag = ANIM_TAG_FINGER_2,
    .paletteTag = ANIM_TAG_FINGER_2,
    .oam = &gUnknown_08524914,
    .anims = gUnknown_0859323C,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_8103390,
};

// Animates the falling particles that horizontally wave back and forth.
// Used by Sleep Powder, Stun Spore, and Poison Powder.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: total duration in frames
// arg 3: vertical movement speed (sub-pixel value)
// arg 4: wave amplitude
// arg 5: wave speed
void AnimMovePowderParticle(struct Sprite* sprite)
{
    sprite->pos1.x += gBattleAnimArgs[0];
    sprite->pos1.y += gBattleAnimArgs[1];
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[1] = gBattleAnimArgs[3];

    if (GetBattlerSide(gBattleAnimAttacker))
    {
        sprite->data[3] = -gBattleAnimArgs[4];
    }
    else
    {
        sprite->data[3] = gBattleAnimArgs[4];
    }

    sprite->data[4] = gBattleAnimArgs[5];
    sprite->callback = AnimMovePowderParticleStep;
}

static void AnimMovePowderParticleStep(struct Sprite* sprite)
{
    if (sprite->data[0] > 0)
    {
        sprite->data[0]--;
        sprite->pos2.y = sprite->data[2] >> 8;
        sprite->data[2] += sprite->data[1];
        sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
        sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
    }
    else
    {
        DestroyAnimSprite(sprite);
    }
}

// Moves an energy orb towards the center of the mon.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
void AnimPowerAbsorptionOrb(struct Sprite* sprite)
{
    InitSpritePosToAnimAttacker(sprite, TRUE);
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
    sprite->callback = StartAnimLinearTranslation;
    StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}

// Moves an orb in a straight line towards the target mon.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: sprite anim number
void AnimSolarbeamBigOrb(struct Sprite* sprite)
{
    InitSpritePosToAnimAttacker(sprite, TRUE);
    StartSpriteAnim(sprite, gBattleAnimArgs[3]);
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
    sprite->callback = StartAnimLinearTranslation;
    StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}

// Moves a small orb in a wavy pattern towards the target mon.
// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: initial wave offset
void AnimSolarbeamSmallOrb(struct Sprite* sprite)
{
    InitSpritePosToAnimAttacker(sprite, TRUE);
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[1] = sprite->pos1.x;
    sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
    sprite->data[3] = sprite->pos1.y;
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
    InitAnimLinearTranslation(sprite);
    sprite->data[5] = gBattleAnimArgs[3];
    sprite->callback = AnimSolarbeamSmallOrbStep;
    sprite->callback(sprite);
}

static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite)
{
    if (AnimTranslateLinear(sprite))
    {
        DestroySprite(sprite);
    }
    else
    {
        if (sprite->data[5] > 0x7F)
            sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1;
        else
            sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;

        sprite->pos2.x += Sin(sprite->data[5], 5);
        sprite->pos2.y += Cos(sprite->data[5], 14);
        sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
    }
}

// Creates 15 small secondary orbs used in the solarbeam anim effect.
// There is a 7-frame delay between each of them.
// No args.
void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
{
    if (--gTasks[taskId].data[0] == -1)
    {
        gTasks[taskId].data[1]++;
        gTasks[taskId].data[0] = 6;
        gBattleAnimArgs[0] = 15;
        gBattleAnimArgs[1] = 0;
        gBattleAnimArgs[2] = 80;
        gBattleAnimArgs[3] = 0;
        CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
    }

    if (gTasks[taskId].data[1] == 15)
        DestroyAnimVisualTask(taskId);
}

// Moves an orb from the target mon to the attacking mon in an arc-like fashion.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: wave amplitude
// arg 3: wave period (lower means faster wave)
void AnimAbsorptionOrb(struct Sprite* sprite)
{
    InitSpritePosToAnimTarget(sprite, TRUE);
    sprite->data[0] = gBattleAnimArgs[3];
    sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
    sprite->data[5] = gBattleAnimArgs[2];
    InitAnimArcTranslation(sprite);
    sprite->callback = AnimAbsorptionOrbStep;
}

static void AnimAbsorptionOrbStep(struct Sprite* sprite)
{
    if (TranslateAnimHorizontalArc(sprite))
        DestroyAnimSprite(sprite);
}

// Moves an orb in a wave-like fashion towards the target mon. The wave's
// properties and the sprite anim are randomly determined.
void AnimHyperBeamOrb(struct Sprite* sprite)
{
    u16 speed;
    u16 animNum = Random2();
    
    StartSpriteAnim(sprite, animNum % 8);
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
    if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
        sprite->pos1.x -= 20;
    else
        sprite->pos1.x += 20;

    speed = Random2();
    sprite->data[0] = (speed & 31) + 64;
    sprite->data[1] = sprite->pos1.x;
    sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
    sprite->data[3] = sprite->pos1.y;
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
    InitAnimFastLinearTranslationWithSpeed(sprite);
    sprite->data[5] = Random2() & 0xFF;
    sprite->data[6] = sprite->subpriority;
    sprite->callback = AnimHyperBeamOrbStep;
    sprite->callback(sprite);
}

static void AnimHyperBeamOrbStep(struct Sprite* sprite)
{
    if (AnimFastTranslateLinear(sprite))
    {
        DestroyAnimSprite(sprite);
    }
    else
    {
        sprite->pos2.y += Cos(sprite->data[5], 12);
        if (sprite->data[5] < 0x7F)
            sprite->subpriority = sprite->data[6];
        else
            sprite->subpriority = sprite->data[6] + 1;

        sprite->data[5] += 24;
        sprite->data[5] &= 0xFF;
    }
}

// seed (sprouts a sapling from a seed.)
// Used by Leech Seed.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x pixel offset
// arg 3: target y pixel offset
// arg 4: duration
// arg 5: wave amplitude
void AnimLeechSeed(struct Sprite* sprite)
{
    InitSpritePosToAnimAttacker(sprite, TRUE);
    if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];

    sprite->data[0] = gBattleAnimArgs[4];
    sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[2];
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[3];
    sprite->data[5] = gBattleAnimArgs[5];
    InitAnimArcTranslation(sprite);
    sprite->callback = AnimLeechSeedStep;
}

static void AnimLeechSeedStep(struct Sprite* sprite)
{
    if (TranslateAnimHorizontalArc(sprite))
    {
        sprite->invisible = 1;
        sprite->data[0] = 10;
        sprite->callback = WaitAnimForDuration;
        StoreSpriteCallbackInData6(sprite, AnimLeechSeedSprouts);
    }
}

static void AnimLeechSeedSprouts(struct Sprite* sprite)
{
    sprite->invisible = 0;
    StartSpriteAnim(sprite, 1);
    sprite->data[0] = 60;
    sprite->callback = WaitAnimForDuration;
    StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}

// Moves a spore particle in a halo around the target mon.
// The sprite's priority is updated to give the effect of going
// behind the mon's sprite.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: initial wave offset
// arg 3: duration
// arg 4: blend (0 = off, 1 = on)
void AnimSporeParticle(struct Sprite* sprite)
{
    InitSpritePosToAnimTarget(sprite, TRUE);
    StartSpriteAnim(sprite, gBattleAnimArgs[4]);
    if (gBattleAnimArgs[4] == 1)
        sprite->oam.objMode = ST_OAM_OBJ_BLEND;

    sprite->data[0] = gBattleAnimArgs[3];
    sprite->data[1] = gBattleAnimArgs[2];
    sprite->callback = AnimSporeParticleStep;
    sprite->callback(sprite);
}

static void AnimSporeParticleStep(struct Sprite* sprite)
{
    sprite->pos2.x = Sin(sprite->data[1], 32);
    sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
    if ((u16)(sprite->data[1] - 0x40) < 0x80)
    {
        sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
    }
    else
    {
        u8 priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
        if (priority > 3)
            priority = 3;

        sprite->oam.priority = priority;
    }

    sprite->data[1] += 2;
    sprite->data[1] &= 0xFF;
    if (--sprite->data[0] == -1)
        DestroyAnimSprite(sprite);
}

// In a double battle, Updates the mon sprite background priorities to allow
// the circling effect controlled by AnimSporeParticle.
// No args.
void AnimTask_SporeDoubleBattle(u8 taskId)
{
    if (IsContest() || !IsDoubleBattle())
    {
        DestroyAnimVisualTask(taskId);
    }
    else
    {
        if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
            SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3);
        else
            SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);

        DestroyAnimVisualTask(taskId);
    }
}

// Rotates a big flower around the attacking mon, and slowly floats
// downward.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target y pixel offset
// arg 3: duration
void AnimPetalDanceBigFlower(struct Sprite* sprite)
{
    InitSpritePosToAnimAttacker(sprite, FALSE);
    sprite->data[0] = gBattleAnimArgs[3];
    sprite->data[1] = sprite->pos1.x;
    sprite->data[2] = sprite->pos1.x;
    sprite->data[3] = sprite->pos1.y;
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
    InitAnimLinearTranslation(sprite);
    sprite->data[5] = 0x40;
    sprite->callback = AnimPetalDanceBigFlowerStep;
    sprite->callback(sprite);
}

static void AnimPetalDanceBigFlowerStep(struct Sprite* sprite)
{
    if (!AnimTranslateLinear(sprite))
    {
        sprite->pos2.x += Sin(sprite->data[5], 32);
        sprite->pos2.y += Cos(sprite->data[5], -5);
        if ((u16)(sprite->data[5] - 0x40) < 0x80)
            sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
        else
            sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;

        sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
    }
    else
    {
        DestroyAnimSprite(sprite);
    }
}

// Slowly floats a small flower downard, while swaying from right to left.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target y pixel offset
// arg 3: duration
void AnimPetalDanceSmallFlower(struct Sprite* sprite)
{
    InitSpritePosToAnimAttacker(sprite, TRUE);
    sprite->data[0] = gBattleAnimArgs[3];
    sprite->data[1] = sprite->pos1.x;
    sprite->data[2] = sprite->pos1.x;
    sprite->data[3] = sprite->pos1.y;
    sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
    InitAnimLinearTranslation(sprite);
    sprite->data[5] = 0x40;
    sprite->callback = AnimPetalDanceSmallFlowerStep;
    sprite->callback(sprite);
}

static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite)
{
    if (!AnimTranslateLinear(sprite))
    {
        sprite->pos2.x += Sin(sprite->data[5], 8);
        if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
            sprite->oam.matrixNum ^= 0x8; // horizontal flip

        sprite->data[5] += 5;
        sprite->data[5] &= 0xFF;
    }
    else
    {
       DestroyAnimSprite(sprite);
    }
}

// Shoots a leaf upward, then floats it downward while swaying back and forth.
// arg 0: upward x delta per frame
// arg 1: upward y delta per frame
// arg 2: upward duration
void AnimRazorLeafParticle(struct Sprite* sprite)
{
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
    sprite->data[0] = gBattleAnimArgs[0];
    sprite->data[1] = gBattleAnimArgs[1];
    sprite->data[2] = gBattleAnimArgs[2];
    sprite->callback = AnimRazorLeafParticleStep1;
}

static void AnimRazorLeafParticleStep1(struct Sprite* sprite)
{
    if (!sprite->data[2])
    {
        if (sprite->data[1] & 1)
        {
            sprite->data[0] = 0x80;
            sprite->data[1] = 0;
            sprite->data[2] = 0;
        }
        else
        {
            sprite->data[0] = 0;
            sprite->data[1] = 0;
            sprite->data[2] = 0;
        }
        sprite->callback = AnimRazorLeafParticleStep2;
    }
    else
    {
        sprite->data[2]--;
        sprite->pos1.x += sprite->data[0];
        sprite->pos1.y += sprite->data[1];
    }
}

static void AnimRazorLeafParticleStep2(struct Sprite* sprite)
{
    if (GetBattlerSide(gBattleAnimAttacker))
        sprite->pos2.x = -Sin(sprite->data[0], 25);
    else
        sprite->pos2.x = Sin(sprite->data[0], 25);

    sprite->data[0] += 2;
    sprite->data[0] &= 0xFF;
    sprite->data[1]++;
    if (!(sprite->data[1] & 1))
        sprite->pos2.y++;

    if (sprite->data[1] > 80)
        DestroyAnimSprite(sprite);
}

// Animates a sprite that moves linearly from one location to another, with a
// single-cycle sine wave added to the y position along the way.
// Used by Razor Leaf and Magical Leaf.
// arg 0: initial x offset
// arg 1: initial y offset
// arg 2: target x offset
// arg 3: target y offset
// arg 4: translation duration
// arg 5: wave amplitude
// arg 6: target between double battle opponents (boolean)
void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
    InitSpritePosToAnimAttacker(sprite, TRUE);
    if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];

    sprite->data[0] = gBattleAnimArgs[4];
    if (!gBattleAnimArgs[6])
    {
        sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
        sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
    }
    else
    {
        SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
        sprite->data[2] += gBattleAnimArgs[2];
        sprite->data[4] += gBattleAnimArgs[3];
    }

    sprite->data[5] = gBattleAnimArgs[5];
    InitAnimArcTranslation(sprite);
    if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
        sprite->data[0] = 1;
    else
        sprite->data[0] = 0;

    sprite->callback = AnimTranslateLinearSingleSineWaveStep;
}

static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
{
    bool8 destroy = FALSE;
    s16 a = sprite->data[0];
    s16 b = sprite->data[7];
    s16 r0;
    
    sprite->data[0] = 1;
    TranslateAnimHorizontalArc(sprite);
    r0 = sprite->data[7];
    sprite->data[0] = a;
    if (b > 200 && r0 < 56 && sprite->oam.affineParam == 0)
        sprite->oam.affineParam++;

    if (sprite->oam.affineParam && sprite->data[0])
    {
        sprite->invisible ^= 1;
        sprite->oam.affineParam++;
        if (sprite->oam.affineParam == 30)
            destroy = TRUE;
    }
    
    if (sprite->pos1.x + sprite->pos2.x > 256
     || sprite->pos1.x + sprite->pos2.x < -16
     || sprite->pos1.y + sprite->pos2.y > 160
     || sprite->pos1.y + sprite->pos2.y < -16)
        destroy = TRUE;

    if (destroy)
        DestroyAnimSprite(sprite);
}

// Animates particles in the Twister move animation.
// arg 0: duration
// arg 1: total y delta (the particles rise upward)
// arg 2: wave period (higher means faster wave)
// arg 3: wave amplitude
// arg 4: speedup frame (particles move faster at the end of the animation)
void AnimMoveTwisterParticle(struct Sprite* sprite)
{
    if (IsDoubleBattle() == TRUE)
        SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);

    sprite->pos1.y += 32;
    sprite->data[0] = gBattleAnimArgs[0];
    sprite->data[1] = gBattleAnimArgs[1];
    sprite->data[2] = gBattleAnimArgs[2];
    sprite->data[3] = gBattleAnimArgs[3];
    sprite->data[4] = gBattleAnimArgs[4];
    sprite->callback = AnimMoveTwisterParticleStep;
}

static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
{
    if (sprite->data[1] == 0xFF)
    {
        sprite->pos1.y -= 2;
    }
    else if (sprite->data[1] > 0)
    {
        sprite->pos1.y -= 2;
        sprite->data[1] -= 2;
    }

    sprite->data[5] += sprite->data[2];
    if (sprite->data[0] < sprite->data[4])
        sprite->data[5] += sprite->data[2];

    sprite->data[5] &= 0xFF;
    sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
    sprite->pos2.y = Sin(sprite->data[5], 5);
    if (sprite->data[5] < 0x80)
        sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;
    else
        sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;

    if (--sprite->data[0] == 0)
        DestroyAnimSprite(sprite);
}

// Squeezes a constricting "rope" several times via affine animations.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: affine anim num
// arg 3: num squeezes
void AnimConstrictBinding(struct Sprite* sprite)
{
    InitSpritePosToAnimTarget(sprite, FALSE);
    sprite->affineAnimPaused = 1;
    StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
    sprite->data[6] = gBattleAnimArgs[2];
    sprite->data[7] = gBattleAnimArgs[3];
    sprite->callback = AnimConstrictBindingStep1;
}

static void AnimConstrictBindingStep1(struct Sprite* sprite)
{
    u8 spriteId;

    if ((u16)gBattleAnimArgs[7] == 0xFFFF)
    {
        sprite->affineAnimPaused = 0;
        spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
        sprite->data[0] = 0x100;
        sprite->callback = AnimConstrictBindingStep2;
    }
}

static void AnimConstrictBindingStep2(struct Sprite* sprite)
{
    u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
    if (!sprite->data[2])
        sprite->data[0] += 11;
    else
        sprite->data[0] -= 11;

    if (++sprite->data[1] == 6)
    {
        sprite->data[1] = 0;
        sprite->data[2] ^= 1;
    }

    if (sprite->affineAnimEnded)
    {
        if (--sprite->data[7] > 0)
            StartSpriteAffineAnim(sprite, sprite->data[6]);
        else
            DestroyAnimSprite(sprite);
    }
}

void sub_80FF458(u8 taskId)
{
    u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
    if (gSprites[spriteId].invisible)
    {
        DestroyAnimVisualTask(taskId);
    }
    else
    {
        PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
        gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
        gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
        spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
        gTasks[taskId].data[15] = gSprites[spriteId].oam.priority;
        gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(BATTLE_PARTNER(gBattleAnimTarget));
        gTasks[taskId].data[0] = gBattleAnimArgs[0];
        gTasks[taskId].data[1] = gBattleAnimArgs[1];
        gTasks[taskId].data[11] = 0x100;
        gTasks[taskId].func = sub_80FF53C;
    }
}

static void sub_80FF53C(u8 taskId)
{
    u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
    gTasks[taskId].data[10] += gTasks[taskId].data[0];
    gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
    if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
        gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;

    gTasks[taskId].data[11] += 16;
    SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
    SetBattlerSpriteYOffsetFromYScale(spriteId);
    if (--gTasks[taskId].data[1] == 0)
    {
        gTasks[taskId].data[0] = 0;
        gTasks[taskId].func = sub_80FF5CC;
    }
}

static void sub_80FF5CC(u8 taskId)
{
    if ((u16)gBattleAnimArgs[7] == 0xFFFF)
    {
        if (gTasks[taskId].data[0] == 0)
        {
            u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
            ResetSpriteRotScale(spriteId);
            gSprites[spriteId].pos2.x = 0;
            gSprites[spriteId].pos2.y = 0;
            gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
            spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
            gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
            gTasks[taskId].data[0]++;
            return;
        }
    }
    else
    {
        if (gTasks[taskId].data[0] == 0)
            return;
    }

    gTasks[taskId].data[0]++;
    if (gTasks[taskId].data[0] == 3)
        DestroyAnimVisualTask(taskId);
}

// Moves an orb from the target mon to the attacking mon.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
void AnimMimicOrb(struct Sprite* sprite)
{
    switch (sprite->data[0])
    {
    case 0:
        if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
            gBattleAnimArgs[0] *= -1;

        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
        sprite->invisible = 1;
        sprite->data[0]++;
        break;
    case 1:
        sprite->invisible = 0;
        if (sprite->affineAnimEnded)
        {
            ChangeSpriteAffineAnim(sprite, 1);
            sprite->data[0] = 25;
            sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
            sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
            sprite->callback = InitAndRunAnimFastLinearTranslation;
            StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
            break;
        }
    }
}

// Animates a root that flickers away after some time.
// arg 0: x pixel offset
// arg 1: y pixel offset
// arg 2: sprite subpriority offset
// arg 3: sprite anim num
// arg 4: duration
void AnimIngrainRoot(struct Sprite* sprite)
{
    if (!sprite->data[0])
    {
        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
        sprite->pos2.x = gBattleAnimArgs[0];
        sprite->pos2.y = gBattleAnimArgs[1];
        sprite->subpriority = gBattleAnimArgs[2] + 30;
        StartSpriteAnim(sprite, gBattleAnimArgs[3]);
        sprite->data[2] = gBattleAnimArgs[4];
        sprite->data[0]++;
        if (sprite->pos1.y + sprite->pos2.y > 120)
            sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120;
    }
    sprite->callback = AnimRootFlickerOut;
}

// Places a root on the path to the target mon that flickers away after some time.
// arg 0: percent along the path to the target mon
// arg 1: x pixel offset
// arg 2: y pixel offset
// arg 3: sprite subpriority offset
// arg 4: sprite anum num
// arg 5: duration
void AnimFrenzyPlantRoot(struct Sprite *sprite)
{
    s16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
    s16 attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
    s16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
    s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);

    targetX -= attackerX;
    targetY -= attackerY;
    sprite->pos1.x = attackerX + targetX * gBattleAnimArgs[0] / 100;
    sprite->pos1.y = attackerY + targetY * gBattleAnimArgs[0] / 100;
    sprite->pos2.x = gBattleAnimArgs[1];
    sprite->pos2.y = gBattleAnimArgs[2];
    sprite->subpriority = gBattleAnimArgs[3] + 30;
    StartSpriteAnim(sprite, gBattleAnimArgs[4]);
    sprite->data[2] = gBattleAnimArgs[5];
    sprite->callback = AnimRootFlickerOut;
    gUnknown_0203A0F8[0] = sprite->pos1.x;
    gUnknown_0203A0F8[1] = sprite->pos1.y;
    gUnknown_0203A0F8[2] = targetX;
    gUnknown_0203A0F8[3] = targetY;
}

static void AnimRootFlickerOut(struct Sprite* sprite)
{
    if (++sprite->data[0] > (sprite->data[2] - 10))
        sprite->invisible = sprite->data[0] % 2;

    if (sprite->data[0] > sprite->data[2])
        DestroyAnimSprite(sprite);
}

// Moves an orb in a fast wavy path.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: horizontal velocity
// arg 3: wave amplitude
// arg 4: duration
void AnimIngrainOrb(struct Sprite* sprite)
{
    if (!sprite->data[0])
    {
        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
        sprite->data[1] = gBattleAnimArgs[2];
        sprite->data[2] = gBattleAnimArgs[3];
        sprite->data[3] = gBattleAnimArgs[4];
    }

    sprite->data[0]++;
    sprite->pos2.x = sprite->data[1] * sprite->data[0];
    sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
    if (sprite->data[0] > sprite->data[3])
        DestroyAnimSprite(sprite);
}

static void sub_80FF9B8(struct Sprite* sprite, s16 c)
{
    int a = (sprite->pos1.x << 8) | sprite->pos1.y;
    int b = (sprite->data[6] << 8) | sprite->data[7];
    c <<= 8;
    sprite->data[5] = a;
    sprite->data[6] = b;
    sprite->data[7] = c;
}

bool8 sub_80FF9E0(struct Sprite* sprite)
{
    u16 r10 = (u8)(sprite->data[5] >> 8);
    u16 r9 = (u8)sprite->data[5];
    s32 r2 = (u8)(sprite->data[6] >> 8);
    s32 r4 = (u8)sprite->data[6];
    s16 r6 = sprite->data[7] >> 8;
    s16 r3 = sprite->data[7] & 0xFF;
    s16 r4_2;
    s16 r0;
    s32 var1;
    s32 var2;

    if (r2 == 0)
        r2 = -32;
    else if (r2 == 255)
        r2 = 272;

    r4_2 = r4 - r9;
    r0 = r2 - r10;
    var1 = r0 * r3 / r6;
    var2 = r4_2 * r3 / r6;
    sprite->pos1.x = var1 + r10;
    sprite->pos1.y = var2 + r9;
    if (++r3 == r6)
        return TRUE;

    sprite->data[7] = (r6 << 8) | r3;
    return FALSE;
}

void sub_80FFA84(struct Sprite* sprite)
{
    if (sprite->data[0] == 10)
        StartSpriteAffineAnim(sprite, 1);

    sprite->data[0]++;
    if (sprite->data[0] > 50)
        DestroyAnimSprite(sprite);
}

static void sub_80FFAB4(struct Sprite* sprite)
{
    sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
    if (sprite->data[0] >= 128)
    {
        sprite->data[1]++;
        sprite->data[0] = 0;
    }

    sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
    if (sub_80FF9E0(sprite))
    {
        sprite->pos2.y = 0;
        sprite->data[0] = 0;
        sprite->callback = sub_80FFA84;
    }
}

void AnimPresent(struct Sprite* sprite)
{
    s16 targetX;
    s16 targetY;
    InitSpritePosToAnimAttacker(sprite, FALSE);
    targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
    targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
    if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
    {
        sprite->data[6] = targetX;
        sprite->data[7] = targetY + 10;
        sub_80FF9B8(sprite, 60);
        sprite->data[3] = 1;
    }
    else
    {
        sprite->data[6] = targetX;
        sprite->data[7] = targetY + 10;
        sub_80FF9B8(sprite, 60);
        sprite->data[3] = 3;
    }

    sprite->data[4] = 60;
    sprite->callback = sub_80FFAB4;
}

static void sub_80FFB90(struct Sprite* sprite)
{
    int zero;
    sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
    zero = 0;
    if (sprite->data[0] > 0x7F)
    {
        sprite->data[1]++;
        sprite->data[0] = zero;
    }

    sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
    if (sub_80FF9E0(sprite))
    {
        sprite->pos2.y = zero;
        sprite->data[0] = zero;
        DestroyAnimSprite(sprite);
    }
}

void AnimKnockOffItem(struct Sprite* sprite)
{
    s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
    if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
    {
        sprite->data[6] = 0;
        sprite->data[7] = targetY + 10;
        sub_80FF9B8(sprite, 40);
        sprite->data[3] = 3;
        sprite->data[4] = 60;
        sprite->callback = sub_80FFAB4;
    }
    else
    {
        sprite->data[6] = 255;
        sprite->data[7] = targetY + 10;
        if (IsContest())
            sprite->data[6] = 0;

        sub_80FF9B8(sprite, 40);
        sprite->data[3] = 3;
        sprite->data[4] = 60;
        sprite->callback = sub_80FFB90;
    }
}

// Animates a heal particle upward.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: vertical velocity
// arg 3: unused
void AnimPresentHealParticle(struct Sprite* sprite)
{
    if (!sprite->data[0])
    {
        InitSpritePosToAnimTarget(sprite, FALSE);
        sprite->data[1] = gBattleAnimArgs[2];
    }

    sprite->data[0]++;
    sprite->pos2.y = sprite->data[1] * sprite->data[0];
    if (sprite->animEnded)
        DestroyAnimSprite(sprite);
}

void AnimItemSteal(struct Sprite* sprite)
{
    s16 attackerX;
    s16 attackerY;
    InitSpritePosToAnimTarget(sprite, FALSE);
    attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
    attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
    if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker)
    {
        sprite->data[6] = attackerX;
        sprite->data[7] = attackerY + 10;
        sub_80FF9B8(sprite, 60);
        sprite->data[3] = 1;
    }
    else
    {
        sprite->data[6] = attackerX;
        sprite->data[7] = attackerY + 10;
        sub_80FF9B8(sprite, 60);
        sprite->data[3] = 3;
    }

    sprite->data[4] = 60;
    sprite->callback = AnimItemStealStep;
}

static void AnimItemStealStep(struct Sprite* sprite)
{
    int zero;
    sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
    zero = 0;
    if (sprite->data[0] > 127)
    {
        sprite->data[1]++;
        sprite->data[0] = zero;
    }

    sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
    if (sprite->pos2.y == 0)
        PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(63));

    if (sub_80FF9E0(sprite))
    {
        sprite->pos2.y = 0;
        sprite->data[0] = 0;
        sprite->callback = sub_80FFA84;
        PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
    }
}

// Moves a bag in a circular motion.
// arg 0: y position
// arg 1: initial wave offset
void AnimTrickBag(struct Sprite* sprite)
{
    int a;
    int b;

    if (!sprite->data[0])
    {
        if (!IsContest())
        {
            sprite->data[1] = gBattleAnimArgs[1];
            sprite->pos1.x = 120;
        }
        else
        {
            a = gBattleAnimArgs[1] - 32;
            if (a < 0)
                b = gBattleAnimArgs[1] + 0xDF;
            else
                b = a;

            sprite->data[1] = a - ((b >> 8) << 8);
            sprite->pos1.x = 70;
        }

        sprite->pos1.y = gBattleAnimArgs[0];
        sprite->data[2] = gBattleAnimArgs[0];
        sprite->data[4] = 20;
        sprite->pos2.x = Cos(sprite->data[1], 60);
        sprite->pos2.y = Sin(sprite->data[1], 20);
        sprite->callback = AnimTrickBagStep1;
        if (sprite->data[1] > 0 && sprite->data[1] < 192)
            sprite->subpriority = 31;
        else
            sprite->subpriority = 29;
    }
}

static void AnimTrickBagStep1(struct Sprite* sprite)
{
    switch (sprite->data[3])
    {
    case 0:
        if (sprite->data[2] > 78)
        {
            sprite->data[3] = 1;
            StartSpriteAffineAnim(sprite, 1);
            break;
        }
        else
        {
            sprite->data[2] += sprite->data[4] / 10;
            sprite->data[4] += 3;
            sprite->pos1.y = sprite->data[2];
            break;
        }
        break;
    case 1:
        if (sprite->data[3] && sprite->affineAnimEnded)
        {
            sprite->data[0] = 0;
            sprite->data[2] = 0;
            sprite->callback = AnimTrickBagStep2;
        }
        break;
    }
}

static void AnimTrickBagStep2(struct Sprite* sprite)
{
    if (sprite->data[2] == gUnknown_08592700[sprite->data[0]][1])
    {
        if (gUnknown_08592700[sprite->data[0]][2] == 127)
        {
            sprite->data[0] = 0;
            sprite->callback = AnimTrickBagStep3;
        }

        sprite->data[2] = 0;
        sprite->data[0]++;
    }
    else
    {
        sprite->data[2]++;
        sprite->data[1] = (gUnknown_08592700[sprite->data[0]][0] * gUnknown_08592700[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
        if (!IsContest())
        {
            if ((u16)(sprite->data[1] - 1) < 191)
                sprite->subpriority = 31;
            else
                sprite->subpriority = 29;
        }

        sprite->pos2.x = Cos(sprite->data[1], 60);
        sprite->pos2.y = Sin(sprite->data[1], 20);
    }
}

static void AnimTrickBagStep3(struct Sprite* sprite)
{
    if (sprite->data[0] > 20)
        DestroyAnimSprite(sprite);

    sprite->invisible = sprite->data[0] % 2;
    sprite->data[0]++;
}

void sub_80FFFC0(u8 taskId)
{
    struct Task *task = &gTasks[taskId];

    task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
    task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
    task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
    task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH);
    task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
    task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
    task->data[9] = 56 - (task->data[5] * 64);
    task->data[8] = task->data[7] - task->data[9] + task->data[6];
    task->data[2] = CreateSprite(&gUnknown_08592778, task->data[8], task->data[9], task->data[4]);
    if (task->data[2] == MAX_SPRITES)
        DestroyAnimVisualTask(taskId);

    gSprites[task->data[2]].data[0] = 10;
    gSprites[task->data[2]].data[1] = task->data[8];
    gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
    gSprites[task->data[2]].data[3] = task->data[9];
    gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
    gSprites[task->data[2]].data[5] = sub_8100504(&gSprites[task->data[2]]);
    InitAnimArcTranslation(&gSprites[task->data[2]]);
    task->func = sub_8100128;
}

static void sub_8100128(u8 taskId)
{
    struct Task* task = &gTasks[taskId];
    struct Sprite* sprite = &gSprites[task->data[2]];
    int a = task->data[0];
    switch (a)
    {
    case 4:
        sub_8100524(task, taskId);
        if (TranslateAnimHorizontalArc(sprite))
        {
            task->data[15] = 5;
            task->data[0] = 0xFF;
        }
        break;
    case 8:
        sub_8100524(task, taskId);
        if (TranslateAnimHorizontalArc(sprite))
        {
            task->data[15] = 9;
            task->data[0] = 0xFF;
        }
        break;
    case 0:
        sub_8100524(task, taskId);
        if (TranslateAnimHorizontalArc(sprite))
        {
            task->data[15] = 1;
            task->data[0] = 0xFF;
        }
        break;
    case 1:
        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.x = 0;
        sprite->pos2.y = 0;
        sprite->data[0] = 10;
        sprite->data[1] = sprite->pos1.x;
        sprite->data[2] = task->data[6];
        sprite->data[3] = sprite->pos1.y;
        sprite->data[4] = task->data[7];
        sprite->data[5] = sub_8100504(sprite);
        task->data[4] += 2;
        task->data[3] = a;
        sprite->subpriority = task->data[4];
        StartSpriteAnim(sprite, task->data[3]);
        InitAnimArcTranslation(sprite);
        task->data[0]++;
        break;
    case 2:
        sub_8100524(task, taskId);
        if (TranslateAnimHorizontalArc(sprite))
        {
            task->data[15] = 3;
            task->data[0] = 0xFF;
        }
        break;
    case 3:
        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.x = 0;
        sprite->pos2.y = 0;
        sprite->data[0] = 10;
        sprite->data[1] = sprite->pos1.x;
        sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
        sprite->data[3] = sprite->pos1.y;
        sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
        sprite->data[5] = sub_8100504(sprite);
        task->data[3] = 2;
        sprite->subpriority = task->data[4];
        StartSpriteAnim(sprite, task->data[3]);
        InitAnimArcTranslation(sprite);
        task->data[0]++;
        break;
    case 5:
        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.x = 0;
        sprite->pos2.y = 0;
        sprite->data[0] = 10;
        sprite->data[1] = sprite->pos1.x;
        sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
        sprite->data[3] = sprite->pos1.y;
        sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
        sprite->data[5] = sub_8100504(sprite);
        task->data[4] -= 2;
        task->data[3] = 3;
        sprite->subpriority = task->data[4];
        StartSpriteAnim(sprite, task->data[3]);
        InitAnimArcTranslation(sprite);
        task->data[0]++;
        break;
    case 6:
        sub_8100524(task, taskId);
        if (TranslateAnimHorizontalArc(sprite))
        {
            task->data[15] = 7;
            task->data[0] = 0xFF;
        }
        break;
    case 7:
        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.x = 0;
        sprite->pos2.y = 0;
        sprite->data[0] = 10;
        sprite->data[1] = sprite->pos1.x;
        sprite->data[2] = task->data[6];
        sprite->data[3] = sprite->pos1.y;
        sprite->data[4] = task->data[7];
        sprite->data[5] = sub_8100504(sprite);
        task->data[4] += 2;
        task->data[3] = 4;
        sprite->subpriority = task->data[4];
        StartSpriteAnim(sprite, task->data[3]);
        InitAnimArcTranslation(sprite);
        task->data[0]++;
        break;
    case 9:
        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.x = 0;
        sprite->pos2.y = 0;
        sprite->data[0] = 10;
        sprite->data[1] = sprite->pos1.x;
        sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
        sprite->data[3] = sprite->pos1.y;
        sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
        sprite->data[5] = sub_8100504(sprite);
        task->data[3] = 5;
        sprite->subpriority = task->data[4];
        StartSpriteAnim(sprite, task->data[3]);
        InitAnimArcTranslation(sprite);
        task->data[0]++;
        break;
    case 10:
        sub_8100524(task, taskId);
        if (TranslateAnimHorizontalArc(sprite))
        {
            task->data[15] = 11;
            task->data[0] = 0xFF;
        }
        break;
    case 11:
    {
        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.x = 0;
        sprite->pos2.y = 0;
        sprite->data[0] = 10;
        sprite->data[1] = sprite->pos1.x;
        sprite->data[2] = task->data[8];
        sprite->data[3] = sprite->pos1.y;
        sprite->data[4] = task->data[9];
        sprite->data[5] = sub_8100504(sprite);
        task->data[4] -= 2;
        task->data[3] = 6;
        sprite->subpriority = task->data[4];
        StartSpriteAnim(sprite, task->data[3]);
        InitAnimArcTranslation(sprite);
        task->data[0]++;
        break;
    }
    case 12:
        sub_8100524(task, taskId);
        if (TranslateAnimHorizontalArc(sprite))
        {
            DestroySprite(sprite);
            task->data[0]++;
        }
        break;
    case 13:
        if (task->data[12] == 0)
            DestroyAnimVisualTask(taskId);
        break;
    case 0xFF:
        if (++task->data[1] > 5)
        {
            task->data[1] = 0;
            task->data[0] = task->data[15];
        }
        break;
    }
}

static s16 sub_8100504(struct Sprite* sprite)
{
    s16 var = 8;
    if (sprite->data[4] < sprite->pos1.y)
        var = -var;

    return var;
}

static void sub_8100524(struct Task* task, u8 taskId)
{
    task->data[14]++;
    if (task->data[14] > 0)
    {
        u8 spriteId;
        s16 spriteX;
        s16 spriteY;
        task->data[14] = 0;
        spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
        spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
        spriteId = CreateSprite(&gUnknown_08592778, spriteX, spriteY, task->data[4]);
        if (spriteId != MAX_SPRITES)
        {
            gSprites[spriteId].data[6] = taskId;
            gSprites[spriteId].data[7] = 12;
            gTasks[taskId].data[12]++;
            gSprites[spriteId].data[0] = task->data[13] & 1;
            gTasks[taskId].data[13]++;
            StartSpriteAnim(&gSprites[spriteId], task->data[3]);
            gSprites[spriteId].subpriority = task->data[4];
            gSprites[spriteId].callback = sub_80CC408;
        }
    }
}

static void sub_80CC408(struct Sprite* sprite)
{
    sprite->data[0]++;
    if (sprite->data[0] > 1)
    {
        sprite->data[0] = 0;
        sprite->invisible ^= 1;
        sprite->data[1]++;
        if (sprite->data[1] > 8)
        {
            gTasks[sprite->data[6]].data[sprite->data[7]]--;
            DestroySprite(sprite);
        }
    }
}

void sub_8100640(struct Sprite* sprite)
{
    u8 battler;
    if (!gBattleAnimArgs[6])
        battler = gBattleAnimAttacker;
    else
        battler = gBattleAnimTarget;

    if (GetBattlerSide(battler) != 0)
    {
        sprite->data[4] = 0;
        sprite->data[2] = gBattleAnimArgs[3];
        sprite->pos1.x = 0xFFF0;
    }
    else
    {
        sprite->data[4] = 1;
        sprite->data[2] = -gBattleAnimArgs[3];
        sprite->pos1.x = 0x100;
    }

    sprite->data[1] = gBattleAnimArgs[1];
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[3] = gBattleAnimArgs[4];
    switch (gBattleAnimArgs[5])
    {
    case 0:
        sprite->pos1.y = gBattleAnimArgs[0];
        sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
        break;
    case 1:
        sprite->pos1.y = gBattleAnimArgs[0];
        sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
        break;
    case 2:
        sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
        sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
        break;
    case 3:
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
        GetAnimBattlerSpriteId(ANIM_TARGET);
        sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
        break;
    }

    sprite->callback = sub_810074C;
}

static void sub_810074C(struct Sprite* sprite)
{
    int a = sprite->data[7];
    sprite->data[7]++;
    sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
    sprite->pos2.x = sprite->data[2] * a;
    sprite->data[0] = (sprite->data[3] * a) & 0xFF;
    if (!sprite->data[4])
    {
        if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
            return;
    }
    else
    {
        if (sprite->pos2.x + sprite->pos1.x > -16)
            return;
    }

    DestroySpriteAndMatrix(sprite);
}

void sub_81007C4(u8 taskId)
{
    struct Task* task = &gTasks[taskId];
    switch (task->data[0])
    {
    case 0:
        task->data[8] = IndexOfSpritePaletteTag(ANIM_TAG_LEAF) * 16 + 256;
        task->data[12] = IndexOfSpritePaletteTag(ANIM_TAG_RAZOR_LEAF) * 16 + 256;
        task->data[0]++;
        break;
    case 1:
        if (++task->data[9] >= 0)
        {
            task->data[9] = 0;
            BlendPalette(task->data[8], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
            BlendPalette(task->data[12], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
            if (++task->data[10] == 17)
            {
                task->data[10] = 0;
                if (++task->data[11] == 7)
                    task->data[11] = 0;
            }
        }
        break;
    }

    if (gBattleAnimArgs[7] == -1)
        DestroyAnimVisualTask(taskId);
}

void sub_8100898(struct Sprite* sprite)
{
    u8 a;
    u8 b;
    u16 c;
    u16 x;
    u16 y;

    if (gBattleAnimArgs[4] == 0)
    {
        DestroyAnimSprite(sprite);
    }
    else
    {
        if (gBattleAnimArgs[0] == 0)
        {
            a = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
            b = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
        }
        else
        {
            a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
            b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
        }

        sprite->data[0] = gBattleAnimArgs[4];
        if (gBattleAnimArgs[1] == 0)
        {
            sprite->pos1.x = gBattleAnimArgs[2] + a;
            sprite->pos1.y = gBattleAnimArgs[3] + b;
            sprite->data[5] = a;
            sprite->data[6] = b;
        }
        else
        {
            sprite->pos1.x = a;
            sprite->pos1.y = b;
            sprite->data[5] = gBattleAnimArgs[2] + a;
            sprite->data[6] = gBattleAnimArgs[3] + b;
        }

        x = sprite->pos1.x;
        sprite->data[1] = x * 16;
        y = sprite->pos1.y;
        sprite->data[2] = y * 16;
        sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
        sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
        c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
        if (IsContest())
            c -= 0x8000;

        TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
        sprite->callback = sub_81009A0;
    }
}

static void sub_81009A0(struct Sprite* sprite)
{
    if (sprite->data[0])
    {
        sprite->data[1] += sprite->data[3];
        sprite->data[2] += sprite->data[4];
        sprite->pos1.x = sprite->data[1] >> 4 ;
        sprite->pos1.y = sprite->data[2] >> 4 ;
        sprite->data[0]--;
    }
    else
    {
        DestroySpriteAndMatrix(sprite);
    }
}

static void sub_81009DC(struct Sprite* sprite)
{
    if (sprite->animEnded)
        DestroyAnimSprite(sprite);
}

void sub_81009F8(struct Sprite* sprite)
{
    if (GetBattlerSide(gBattleAnimAttacker) != 0)
    {
        sprite->pos1.x -= gBattleAnimArgs[0];
        sprite->pos1.y += gBattleAnimArgs[1];
    }
    else
    {
        sprite->pos1.x += gBattleAnimArgs[0];
        sprite->pos1.y += gBattleAnimArgs[1];
    }

    sprite->callback = RunStoredCallbackWhenAnimEnds;
    StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}

void sub_8100A50(struct Sprite* sprite)
{
    if (GetBattlerSide(gBattleAnimAttacker) == 0)
        StartSpriteAnim(sprite, 1);

    sprite->callback = sub_81009DC;
    SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
    sprite->pos1.y += gBattleAnimArgs[1];
}

void sub_8100A94(struct Sprite* sprite)
{
    sprite->pos1.x += gBattleAnimArgs[0];
    sprite->pos1.y += gBattleAnimArgs[1];
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[1] = gBattleAnimArgs[3];
    sprite->data[3] = gBattleAnimArgs[4];
    sprite->data[5] = gBattleAnimArgs[5];
    StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
    StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
    sprite->callback = TranslateSpriteLinearAndFlicker;
}

// Moves the sprite in a diagonally slashing motion across the target mon.
// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE. 
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
void AnimCuttingSlice(struct Sprite* sprite)
{
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
    if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
        sprite->pos1.y += 8;

    sprite->callback = AnimSliceStep;
    if (gBattleAnimArgs[2] == 0)
    {
        sprite->pos1.x += gBattleAnimArgs[0];
    }
    else
    {
        sprite->pos1.x -= gBattleAnimArgs[0];
        sprite->hFlip = 1;
    }

    sprite->pos1.y += gBattleAnimArgs[1];
    sprite->data[1] -= 0x400;
    sprite->data[2] += 0x400;
    sprite->data[5] = gBattleAnimArgs[2];
    if (sprite->data[5] == 1)
        sprite->data[1] = -sprite->data[1];
}

void sub_8100B88(struct Sprite* sprite)
{
    u8 a;
    u8 b;
    switch (gBattleAnimArgs[3])
    {
    case 1:
        a = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0);
        b = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1);
        break;
    case 2:
        a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
        b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
        if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
        {
            a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
            b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
        }
        break;
    case 0:
    default:
        a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
        b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
        break;
    }

    sprite->pos1.x = a;
    sprite->pos1.y = b;
    if (GetBattlerSide(gBattleAnimTarget) == 0)
        sprite->pos1.y += 8;

    sprite->callback = AnimSliceStep;
    if (gBattleAnimArgs[2] == 0)
    {
        sprite->pos1.x += gBattleAnimArgs[0];
    }
    else
    {
        sprite->pos1.x -= gBattleAnimArgs[0];
        sprite->hFlip = 1;
    }

    sprite->pos1.y += gBattleAnimArgs[1];
    sprite->data[1] -= 0x400;
    sprite->data[2] += 0x400;
    sprite->data[5] = gBattleAnimArgs[2];
    if (sprite->data[5] == 1)
        sprite->data[1] = -sprite->data[1];
}

static void AnimSliceStep(struct Sprite* sprite)
{
    sprite->data[3] += sprite->data[1];
    sprite->data[4] += sprite->data[2];
    if (sprite->data[5] == 0)
        sprite->data[1] += 0x18;
    else
        sprite->data[1] -= 0x18;

    sprite->data[2] -= 0x18;
    sprite->pos2.x = sprite->data[3] >> 8;
    sprite->pos2.y = sprite->data[4] >> 8;
    sprite->data[0]++;
    if (sprite->data[0] == 20)
    {
        StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
        sprite->data[0] = 3;
        sprite->callback = WaitAnimForDuration;
    }
}

void unref_sub_8100D38(struct Sprite* sprite)
{
    if (sprite->data[2] > 1)
    {
        if (sprite->data[3] & 1)
        {
            sprite->invisible = 0;
            gSprites[sprite->data[0]].invisible = 0;
            gSprites[sprite->data[1]].invisible = 0;
        }
        else
        {
            sprite->invisible = 1;
            gSprites[sprite->data[0]].invisible = 1;
            gSprites[sprite->data[1]].invisible = 1;
        }

        sprite->data[2] = 0;
        sprite->data[3]++;
    }
    else
    {
        sprite->data[2]++;
    }

    if (sprite->data[3] == 10)
    {
        DestroySprite(&gSprites[sprite->data[0]]);
        DestroySprite(&gSprites[sprite->data[1]]);
        DestroyAnimSprite(sprite);
    }
}

void sub_8100E1C(struct Sprite* sprite)
{
    sprite->data[0] = gBattleAnimArgs[2];
    if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
        sprite->pos1.x -= gBattleAnimArgs[0];
    else
        sprite->pos1.x += gBattleAnimArgs[0];

    StartSpriteAnim(sprite, gBattleAnimArgs[5]);
    sprite->data[1] = -gBattleAnimArgs[3];
    sprite->pos1.y += gBattleAnimArgs[1];
    sprite->data[3] = gBattleAnimArgs[4];
    sprite->callback = sub_8100E80;
    sprite->callback(sprite);
}

static void sub_8100E80(struct Sprite* sprite)
{
    sprite->pos2.x = Cos(sprite->data[0], 100);
    sprite->pos2.y = Sin(sprite->data[0], 20);
    if (sprite->data[0] < 128)
        sprite->subpriority = 0;
    else
        sprite->subpriority = 14;

    sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
    sprite->data[5] += 0x82;
    sprite->pos2.y += sprite->data[5] >> 8;
    sprite->data[2]++;
    if (sprite->data[2] == sprite->data[3])
        DestroyAnimSprite(sprite);
}

void sub_8100EF0(struct Sprite* sprite)
{
    if (IsContest())
        gBattleAnimArgs[1] += 8;

    sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
    sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
    if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
        sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
    else
        sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);

    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
    sprite->data[7] = 16;
    SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
    SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
    sprite->callback = sub_8100FD4;
}

static void sub_8100FD4(struct Sprite *sprite)
{
    int a;
    int i;
    sprite->data[5] += 96;
    sprite->pos2.x = -(sprite->data[5] >> 8);
    if (++sprite->data[1] > 1)
    {
        sprite->data[1] = 0;
        a = gPlttBufferFaded[sprite->data[2] + 1];
        i = 0;
        do
        {
            gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1];
        } while (i < 6);

        gPlttBufferFaded[sprite->data[2] + 7] = a;
    }

    if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
    {
        sprite->data[6] = 0;
        sprite->data[7] -= 1;
        SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
    }

    if (sprite->data[0] > 0)
    {
        sprite->data[0] -= 1;
    }
    else if (++sprite->data[6] > 1)
    {
        sprite->data[6] = 0;
        sprite->data[7]++;
        SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
        if (sprite->data[7] == 16)
        {
            sprite->invisible = 1;
            sprite->callback = DestroyAnimSpriteAndDisableBlend;
        }
    }
}

void sub_81010CC(struct Sprite* sprite)
{
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
    sprite->data[0] = 0;
    sprite->data[1] = 0;
    sprite->data[2] = 0;
    sprite->data[3] = 0;
    sprite->data[4] = 0;
    sprite->data[6] = 0;
    sprite->data[7] = 16;
    SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
    SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
    sprite->callback = sub_8101138;
}

static void sub_8101138(struct Sprite* sprite)
{
    switch (sprite->data[0])
    {
    case 0:
        if (++sprite->data[2] > 0)
        {
            sprite->data[2] = 0;
            if (((++sprite->data[1]) & 1) != 0)
            {
                if (sprite->data[6] <= 15)
                    sprite->data[6]++;
            }
            else if (sprite->data[7] > 0)
                sprite->data[7]--;

            SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
            if (sprite->data[6] == 16 && sprite->data[7] == 0)
            {
                sprite->data[1] = 0;
                sprite->data[0]++;
            }
        }
        break;
    case 1:
        if (++sprite->data[1] > 8)
        {
            sprite->data[1] = 0;
            StartSpriteAffineAnim(sprite, 1);
            sprite->data[0]++;
        }
        break;
    case 2:
        sub_8101298(sprite, 16, 4);
        if (++sprite->data[1] > 2)
        {
            sprite->data[1] = 0;
            sprite->pos1.y++;
        }

        if (++sprite->data[2] <= 29)
            break;

        if (sprite->data[2] & 1)
        {
            if (sprite->data[6] > 0)
                sprite->data[6]--;
        }
        else if (sprite->data[7] <= 15)
        {
            sprite->data[7]++;
        }

        SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
        if (sprite->data[6] == 0 && sprite->data[7] == 16)
        {
            sprite->data[1] = 0;
            sprite->data[2] = 0;
            sprite->data[0]++;
        }
        break;
    case 3:
        sprite->invisible = 1;
        sprite->data[0]++;
        break;
    case 4:
        SetGpuReg(REG_OFFSET_BLDCNT, 0);
        SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
        DestroyAnimSprite(sprite);
        break;
    }
}

static void sub_8101298(struct Sprite* sprite, int unk1, int unk2)
{
    if (sprite->data[3] <= 11)
        sprite->data[4] += 2;

    if ((u16)(sprite->data[3] - 0x12) <= 0x17)
        sprite->data[4] -= 2;

    if ((sprite->data[3]) > 0x2F)
        sprite->data[4] += 2;

    sprite->pos2.x = sprite->data[4] / 9;
    sprite->pos2.y = sprite->data[4] / 14;
    if (sprite->pos2.y < 0)
        sprite->pos2.y *= -1;

    sprite->data[3]++;
    if (sprite->data[3] > 0x3B)
        sprite->data[3] = 0;
}

void sub_810130C(struct Sprite* sprite)
{
    if (!gBattleAnimArgs[2])
        SetSpriteCoordsToAnimAttackerCoords(sprite);

    SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
    sprite->pos1.y += gBattleAnimArgs[1];
    sprite->data[0] = gBattleAnimArgs[5];
    sprite->data[1] = gBattleAnimArgs[3];
    sprite->data[2] = gBattleAnimArgs[4];
    StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
    sprite->callback = TranslateSpriteLinearFixedPoint;
}

void sub_810135C(struct Sprite* sprite)
{
    u8 battler;
    if (!gBattleAnimArgs[2])
        battler = gBattleAnimAttacker;
    else
        battler = gBattleAnimTarget;

    if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
    {
        SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
        SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
        sprite->pos1.y += gBattleAnimArgs[1];
    }
    else
    {
        if (!gBattleAnimArgs[6])
        {
            sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
            sprite->pos1.y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
        }
        else
        {
            sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
            sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
        }

        SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
    }

    sprite->data[0] = gBattleAnimArgs[5];
    sprite->data[1] = gBattleAnimArgs[3];
    sprite->data[2] = gBattleAnimArgs[4];
    StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
    sprite->callback = TranslateSpriteLinearFixedPoint;
}

void sub_8101440(struct Sprite* sprite)
{
    SetSpriteCoordsToAnimAttackerCoords(sprite);
    if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
    {
        sprite->pos1.x += gBattleAnimArgs[0];
        sprite->pos1.y += gBattleAnimArgs[1];
    }
    else
    {
        sprite->pos1.x -= gBattleAnimArgs[0];
        sprite->pos1.y += gBattleAnimArgs[1];
        StartSpriteAnim(sprite, 1);
    }

    sprite->callback = sub_81014A0;
}

static void sub_81014A0(struct Sprite* sprite)
{
    if (++sprite->data[0] > 30)
    {
        sprite->pos2.y = (30 - sprite->data[0]) / 3;
        sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
        sprite->data[1]++;
    }

    if (sprite->animEnded)
        DestroyAnimSprite(sprite);
}

void sub_81014F4(struct Sprite* sprite)
{
    SetSpriteCoordsToAnimAttackerCoords(sprite);
    if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
    {
        sprite->pos1.x += gBattleAnimArgs[0];
        sprite->pos1.y += gBattleAnimArgs[1];
        sprite->data[3] = 1;
    }
    else
    {
        sprite->pos1.x -= gBattleAnimArgs[0];
        sprite->pos1.y += gBattleAnimArgs[1];
        sprite->data[3] = 0xFFFF;
        StartSpriteAffineAnim(sprite, 1);
    }

    sprite->callback = sub_8101560;
}

static void sub_8101560(struct Sprite* sprite)
{
    sprite->pos2.y = -(sprite->data[0] / 0x28);
    sprite->pos2.x = sprite->data[4] / 10;
    sprite->data[4] += sprite->data[3] * 2;
    sprite->data[0] += sprite->data[1];
    if (++sprite->data[1] > 60)
        DestroySpriteAndMatrix(sprite);
}

void sub_81015AC(struct Sprite* sprite)
{
    sprite->pos1.x -= 32;
    sprite->pos1.y -= 32;
    sprite->data[0] = 20;
    sprite->callback = WaitAnimForDuration;
    StoreSpriteCallbackInData6(sprite, sub_81015D4);
}

static void sub_81015D4(struct Sprite* sprite)
{
    switch (sprite->data[5] & 1)
    {
    case 0:
        sprite->data[0] = 1;
        sprite->callback = WaitAnimForDuration;
        StoreSpriteCallbackInData6(sprite, sub_81015D4);
        break;
    case 1:
        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.y = 0;
        sprite->pos2.x = 0;
        sprite->data[0] = 8;
        sprite->data[2] = sprite->pos1.x + gUnknown_08592CD0[sprite->data[5] >> 8][0];
        sprite->data[4] = sprite->pos1.y + gUnknown_08592CD0[sprite->data[5] >> 8][1];
        sprite->callback = StartAnimLinearTranslation;
        StoreSpriteCallbackInData6(sprite, sub_8101684);
        sprite->data[5] += 0x100;
        PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(63));
        break;
    }

    sprite->data[5] ^= 1;
}

static void sub_8101684(struct Sprite* sprite)
{
    if ((sprite->data[5] >> 8) == 4)
    {
        sprite->data[0] = 10;
        sprite->callback = WaitAnimForDuration;
        StoreSpriteCallbackInData6(sprite, sub_81016B8);
    }
    else
    {
        sprite->callback = sub_81015D4;
    }
}

static void sub_81016B8(struct Sprite* sprite)
{
    s16 a;
    s16 b;
    if (sprite->oam.affineParam == 0)
    {
        sprite->data[0] = 3;
        sprite->data[1] = 0;
        sprite->data[2] = 0;
        sprite->callback = WaitAnimForDuration;
        StoreSpriteCallbackInData6(sprite, sub_8101774);
    }
    else
    {
        switch (sprite->oam.affineParam)
        {
        case 1:
            a = -8;
            b = -8;
            break;
        case 2:
            a = -8;
            b = 8;
            break;
        case 3:
            a = 8;
            b = -8;
            break;
        default:
            a = 8;
            b = 8;
            break;
        }

        sprite->pos1.x += sprite->pos2.x;
        sprite->pos1.y += sprite->pos2.y;
        sprite->pos2.y = 0;
        sprite->pos2.x = 0;
        sprite->data[0] = 6;
        sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
        sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
        sprite->callback = StartAnimLinearTranslation;
        StoreSpriteCallbackInData6(sprite, sub_8101820);
    }
}

static void sub_8101774(struct Sprite* sprite)
{
    if (sprite->data[2] == 0)
    {
        if ((sprite->data[1] += 3) > 16)
            sprite->data[1] = 16;
    }
    else if ((sprite->data[1] -= 3) < 0)
    {
        sprite->data[1] = 0;
    }

    BlendPalettes(sub_80A75AC(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
    if (sprite->data[1] == 16)
    {
        int pal;
        sprite->data[2]++;
        pal = sprite->oam.paletteNum;
        LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
        PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
    }
    else if (sprite->data[1] == 0)
    {
        sprite->callback = sub_8101820;
    }
}

static void sub_8101820(struct Sprite* sprite)
{
    if ((u16)gBattleAnimArgs[7] == 0xFFFF)
    {
        sprite->data[1] = 0;
        sprite->data[0] = 0;
        sprite->callback = sub_8101848;
    }
}

static void sub_8101848(struct Sprite* sprite)
{
    if (sprite->data[0] % 3 == 0)
    {
        sprite->data[1]++;
        sprite->invisible ^= 1;
    }

    sprite->data[0]++;
    if (sprite->data[1] == 8)
        DestroyAnimSprite(sprite);
}

void sub_8101898(struct Sprite* sprite)
{
    sprite->oam.affineParam = gBattleAnimArgs[0];
    if ((s16)sprite->oam.affineParam == 1)
    {
        sprite->pos1.x -= 0x18;
        sprite->pos1.y -= 0x18;
    }
    else if ((s16)sprite->oam.affineParam == 2)
    {
        sprite->pos1.x -= 0x18;
        sprite->pos1.y += 0x18;
        sprite->oam.matrixNum = 16;
    }
    else if ((s16)sprite->oam.affineParam == 3)
    {
        sprite->pos1.x += 0x18;
        sprite->pos1.y -= 0x18;
        sprite->oam.matrixNum = 8;
    }
    else
    {
        sprite->pos1.x += 0x18;
        sprite->pos1.y += 0x18;
        sprite->oam.matrixNum = 24;
    }

    sprite->oam.tileNum = (sprite->oam.tileNum + 16);
    sprite->callback = sub_81015AC;
    sprite->callback(sprite);
}

void sub_8101940(struct Sprite* sprite)
{
    sprite->invisible = 1;
    sprite->data[0] = 0;
    switch (gBattleAnimArgs[0])
    {
    case 0:
        sprite->callback = sub_8101998;
        break;
    case 1:
        sprite->callback = sub_8101A74;
        break;
    case 2:
        sprite->callback = sub_8101AC4;
        break;
    default:
        sprite->callback = sub_8101B84;
        break;
    }
}

static void sub_8101998(struct Sprite* sprite)
{
    sprite->data[0] = 6;
    sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
    sprite->data[2] = 0;
    sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
    StoreSpriteCallbackInData6(sprite, sub_81019E8);
    sprite->callback = TranslateMonSpriteLinear;
}

static void sub_81019E8(struct Sprite* sprite)
{
    if (sprite->data[0] == 0)
    {
        sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
        PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
        sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
        sprite->data[5] = 0;
    }

    sprite->data[5] += sprite->data[4];
    SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
    SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
    if (++sprite->data[0] > 3)
    {
        sprite->data[0] = 0;
        sprite->callback = sub_8101B84;
    }
}

static void sub_8101A74(struct Sprite* sprite)
{
    sprite->data[0] = 4;
    sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3;
    sprite->data[2] = 0;
    sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
    StoreSpriteCallbackInData6(sprite, sub_8101B84);
    sprite->callback = TranslateMonSpriteLinear;
}

static void sub_8101AC4(struct Sprite* sprite)
{
    if (++sprite->data[0] > 8)
    {
        sprite->data[0] = 0;
        sprite->callback = sub_8101AE8;
    }
}

static void sub_8101AE8(struct Sprite* sprite)
{
    if (sprite->data[0] == 0)
    {
        sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
        sprite->data[6] = GetBattlerSide(gBattleAnimAttacker);
        if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
        {
            sprite->data[4] = 0xFC00;
            sprite->data[5] = 0xC00;
        }
        else
        {
            sprite->data[4] = 0x400;
            sprite->data[5] = 0xF400;
        }
    }

    sprite->data[5] += sprite->data[4];
    SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
    SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
    if (++sprite->data[0] > 2)
    {
        ResetSpriteRotScale(sprite->data[3]);
        sprite->callback = sub_8101B84;
    }
}

static void sub_8101B84(struct Sprite* sprite)
{
    DestroyAnimSprite(sprite);
}

void sub_8101B90(struct Sprite *sprite)
{
    sprite->data[0] = 0;
    sprite->callback = sub_8101BA0;
}

static void sub_8101BA0(struct Sprite *sprite)
{
    switch (sprite->data[0])
    {
    case 0:
        sprite->data[1] = 0;
        sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker];
        sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
        sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200;
        sprite->data[5] = 0;
        PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL);
        sprite->data[0]++;
        // fall through
    case 1:
        sprite->data[5] += sprite->data[4];
        SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
        SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
        if (++sprite->data[1] > 3)
        {
            sprite->data[1] = 0;
            sprite->data[4] *= -1;
            sprite->data[0]++;
        }
        break;
    case 2:
        sprite->data[5] += sprite->data[4];
        SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
        SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
        if (++sprite->data[1] > 3)
        {
            ResetSpriteRotScale(sprite->data[2]);
            DestroyAnimSprite(sprite);
        }
        break;
    }
}

void sub_8101C94(u8 taskId)
{
    u8 a;

    gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
    a = GetBattlerSide(gBattleAnimAttacker);
    gTasks[taskId].data[1] = a;
    gTasks[taskId].data[2] = 0;
    switch (gBattleAnimArgs[0])
    {
    default:
        DestroyAnimVisualTask(taskId);
        break;
    case 0:
        gTasks[taskId].data[2] = 0;
        gTasks[taskId].data[3] = 8;
        gTasks[taskId].data[4] = 0;
        gTasks[taskId].data[5] = 3;
        if (a == 0)
            gTasks[taskId].data[5] *= -1;

        gTasks[taskId].func = sub_8101D2C;
        break;
    case 1:
        gTasks[taskId].data[3] = 8;
        gTasks[taskId].data[4] = 0x600;
        gTasks[taskId].data[5] = 0xC0;
        if (a == 0)
        {
            gTasks[taskId].data[4] = -gTasks[taskId].data[4];
            gTasks[taskId].data[5] = -gTasks[taskId].data[5];
        }

        gTasks[taskId].func = sub_8101EEC;
        break;
    }
}

static void sub_8101D2C(u8 taskId)
{
    struct Task *task = &gTasks[taskId];
    switch (task->data[2])
    {
    case 0:
        if (task->data[3])
        {
            task->data[4] += task->data[5];
            gSprites[task->data[0]].pos2.x = task->data[4];
            task->data[3]--;
        }
        else
        {
            task->data[3] = 8;
            task->data[4] = 0;
            task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
            PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL);
            task->data[2]++;
        }
        break;
    case 1:
        if (task->data[3])
        {
            task->data[4] += task->data[5];
            SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
            SetBattlerSpriteYOffsetFromRotation(task->data[0]);
            task->data[3]--;
        }
        else
        {
            task->data[3] = 8;
            task->data[4] = gSprites[task->data[0]].pos2.x;
            task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
            task->data[6] = 1;
            task->data[2]++;
        }
        break;
    case 2:
        if (task->data[3])
        {
            if (task->data[6])
            {
                task->data[6]--;
            }
            else
            {
                if (task->data[3] & 1)
                    gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
                else
                    gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];

                task->data[6] = 1;
                task->data[3]--;
            }
        }
        else
        {
            gSprites[task->data[0]].pos2.x = task->data[4];
            task->data[3] = 12;
            task->data[2]++;
        }
        break;
    case 3:
        if (task->data[3])
        {
            task->data[3]--;
        }
        else
        {
            task->data[3] = 3;
            task->data[4] = gSprites[task->data[0]].pos2.x;
            task->data[5] = (task->data[1] == 0) ? 8 : -8;
            task->data[2]++;
        }
        break;
    case 4:
        if (task->data[3])
        {
            task->data[4] += task->data[5];
            gSprites[task->data[0]].pos2.x = task->data[4];
            task->data[3]--;
        }
        else
        {
            DestroyAnimVisualTask(taskId);
        }
        break;
    }
}

static void sub_8101EEC(u8 taskId)
{
    struct Task* task = &gTasks[taskId];
    if (task->data[3])
    {
        task->data[4] -= task->data[5];
        SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
        SetBattlerSpriteYOffsetFromRotation(task->data[0]);
        task->data[3]--;
    }
    else
    {
        ResetSpriteRotScale(task->data[0]);
        DestroyAnimVisualTask(taskId);
    }
}

void sub_8101F40(struct Sprite* sprite)
{
    if (gBattleAnimArgs[0] == 0)
    {
        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
    }
    else
    {
        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
    }

    sprite->data[0] = 0;
    sprite->data[1] = 0;
    StoreSpriteCallbackInData6(sprite, sub_810208C);
    sprite->callback = RunStoredCallbackWhenAnimEnds;
}

void sub_8101FA8(struct Sprite* sprite)
{
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
    StoreSpriteCallbackInData6(sprite, sub_8102044);
    sprite->callback = RunStoredCallbackWhenAnimEnds;
}

void sub_8101FF0(struct Sprite* sprite)
{
    sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
    StartSpriteAnim(sprite, 1);
    sprite->data[0] = 0;
    sprite->data[1] = 0;
    sprite->callback = sub_810208C;
}

static void sub_8102044(struct Sprite* sprite)
{
    if (++sprite->data[0] > 8)
    {
        sprite->data[0] = 12;
        sprite->data[1] = 8;
        sprite->data[2] = 0;
        StoreSpriteCallbackInData6(sprite, sub_810207C);
        sprite->callback = TranslateSpriteLinear;
    }
}

static void sub_810207C(struct Sprite* sprite)
{
    sprite->data[0] = 0;
    sprite->data[1] = 0;
    sprite->callback = sub_810208C;
}

static void sub_810208C(struct Sprite* sprite)
{
    if (++sprite->data[0] > 1)
    {
        sprite->data[0] = 0;
        sprite->invisible = !sprite->invisible;
        if (++sprite->data[1] > 8)
            DestroyAnimSprite(sprite);
    }
}

void sub_81020D8(struct Sprite* sprite)
{
    if (gBattleAnimArgs[0] == 0)
    {
        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
    }
    else
    {
        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
    }

    sprite->data[0] = 0;
    sprite->data[1] = gBattleAnimArgs[3];
    sprite->callback = sub_810213C;
}

static void sub_810213C(struct Sprite* sprite)
{
    if (++sprite->data[0] > sprite->data[1])
    {
        sprite->data[0] = 0;
        sprite->pos1.y--;
    }

    sprite->pos1.y -= sprite->data[0];
    if (sprite->animEnded)
        DestroyAnimSprite(sprite);
}

void sub_810217C(struct Sprite* sprite)
{
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
    sprite->data[0] = 0;
    sprite->data[1] = 2;
    sprite->data[2] = 0;
    sprite->data[3] = 0;
    sprite->data[4] = 0;
    sprite->data[5] = BattleAnimAdjustPanning(-64);
    sprite->callback = sub_81021CC;
}

static void sub_81021CC(struct Sprite* sprite)
{
    if (++sprite->data[0] >= sprite->data[1])
    {
        sprite->invisible = !sprite->invisible;
        if (!sprite->invisible)
        {
            sprite->data[4]++;
            if (!(sprite->data[4] & 1))
                PlaySE12WithPanning(SE_W207B, sprite->data[5]);
        }

        sprite->data[0] = 0;
        if (++sprite->data[2] > 1)
        {
            sprite->data[2] = 0;
            sprite->data[1]++;
        }
    }

    if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
        DestroyAnimSprite(sprite);
}

void sub_8102268(struct Sprite* sprite)
{
    if (sprite->data[0] == 0)
    {
        sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
        sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
        if (IsContest())
            sprite->pos1.y += 10;

        sprite->data[0]++;
    }

    if ((u16)gBattleAnimArgs[7] == 0xFFFF)
        DestroyAnimSprite(sprite);
}

void sub_81022D4(u8 taskId)
{
    if (gTasks[taskId].data[2] == 1)
    {
        gBattleAnimArgs[7] = 0xFFFF;
        gTasks[taskId].data[2]++;
    }
    else if (gTasks[taskId].data[2] == 2)
    {
        DestroyAnimVisualTask(taskId);
    }
    else
    {
        if (++gTasks[taskId].data[0] == 4)
        {
            gTasks[taskId].data[0] = 0;
            gTasks[taskId].data[1]++;
            SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[1], gTasks[taskId].data[1]));
            if (gTasks[taskId].data[1] == 16)
                gTasks[taskId].data[2]++;
        }
    }
}

void sub_810234C(struct Sprite* sprite)
{
    InitSpritePosToAnimTarget(sprite, FALSE);
    sprite->animPaused = 1;
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->callback = sub_810237C;
}

static void sub_810237C(struct Sprite* sprite)
{
    if (sprite->data[0])
    {
        sprite->data[0]--;
    }
    else
    {
        sprite->animPaused = 0;
        sprite->data[0] = 30;
        sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
        sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
        sprite->callback = StartAnimLinearTranslation;
        StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
    }
}

void sub_81023E0(u8 taskId)
{
    if (++gTasks[taskId].data[0] == 4)
    {
        gTasks[taskId].data[0] = 0;
        gTasks[taskId].data[1]++;
        SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
        if (gTasks[taskId].data[1] == 16)
            DestroyAnimVisualTask(taskId);
    }
}

void unref_sub_8102434(u8 taskId)
{
    u8 i;
    for (i = 0; i < gBattlersCount; i++)
    {
        if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER)
            SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);

        if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT)
            SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
    }

    DestroyAnimVisualTask(taskId);
}

void unref_sub_81024A8(u8 taskId)
{
    u8 i;
    for (i = 0; i < gBattlersCount; i++)
        SetHealthboxSpriteVisible(gHealthboxSpriteIds[i]);

    DestroyAnimVisualTask(taskId);
}

void sub_81024E0(struct Sprite* sprite)
{
    if (IsContest())
    {
        sprite->pos1.x = 48;
        sprite->pos1.y = 40;
    }
    else
    {
        sprite->pos1.x = gBattleAnimArgs[0];
        sprite->pos1.y = gBattleAnimArgs[1];
    }

    sprite->oam.shape = 0;
    sprite->oam.size = 3;
    sprite->data[0] = 0;
    sprite->callback = sub_8102528;
}

static void sub_8102528(struct Sprite* sprite)
{
    if (sprite->data[0])
        DestroyAnimSprite(sprite);
}

void sub_8102540(struct Sprite* sprite)
{
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
    sprite->pos1.y = gBattleAnimArgs[1];
    sprite->data[0] = 0;
    sprite->data[1] = 0;
    sprite->data[2] = 0;
    sprite->data[3] = 0;
    sprite->data[4] = 1;
    sprite->callback = sub_8102584;
}

static void sub_8102584(struct Sprite* sprite)
{
    if (++sprite->data[1] > 1)
    {
        sprite->data[1] = 0;
        if (sprite->data[2] < 120)
        {
            sprite->pos1.y++;
            sprite->data[2]++;
        }
    }

    if (sprite->data[0])
        DestroyAnimSprite(sprite);
}

void sub_81026A8(u8);


void sub_81025C0(u8 taskId)
{
    int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
    int b;
    int c;
    int d;

    gTasks[taskId].data[0] = 0;
    gTasks[taskId].data[1] = 0;
    gTasks[taskId].data[2] = 0;
    gTasks[taskId].data[3] = a;
    gTasks[taskId].data[4] = 0;
    gTasks[taskId].data[5] = 0;
    gTasks[taskId].data[6] = 0;
    gTasks[taskId].data[7] = 13;
    gTasks[taskId].data[8] = 14;
    gTasks[taskId].data[9] = 15;
    b = sub_80A76C4(1, 1, 1, 1);
    c = a | b;
    StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
    b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
    d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
    BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
    gTasks[taskId].func = sub_81026A8;
    gTasks[taskId].func(taskId);
}

void sub_81026A8(u8 taskId)
{
    struct Task* task = &gTasks[taskId];
    switch (task->data[0])
    {
    case 0:
        if (++task->data[1] > 0)
        {
            u16 color;
            u16 bitmask;
            u16 r3;
            u16 i;
            u16 j;
            task->data[1] = 0;
            if (++task->data[2] <= 15)
            {
                u16 red;
                u16 green;
                u16 blue;
                task->data[4] += task->data[7];
                task->data[5] += task->data[8];
                task->data[6] += task->data[9];
                red = task->data[4] >> 3;
                green = task->data[5] >> 3;
                blue = task->data[6] >> 3;
                color = RGB(red, green, blue);
            }
            else
            {
                color = RGB(27, 29, 31);
                task->data[0]++;
            }

            bitmask = 1;
            r3 = 0;
            for (i = 0; i <= 15; i++)
            {
                if (task->data[3] & bitmask)
                {
                    for (j = 1; j <= 15; j++)
                    {
                        gPlttBufferFaded[r3 + j] = color;
                    }
                }

                bitmask <<= 1;
                r3 += 16;
            }
        }
        break;
    case 1:
        if (!gPaletteFade.active)
        {
            u8 spriteId;
            for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
            {
                if (gSprites[spriteId].template == &gUnknown_08592EBC || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_8592EEC)
                    gSprites[spriteId].data[0] = 1;
            }

            task->data[1] = 0;
            task->data[0]++;
        }
        break;
    case 2:
        if (++task->data[1] > 30)
        {
            BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
            task->data[0]++;
        }
        break;
    case 3:
        if (!gPaletteFade.active)
            DestroyAnimVisualTask(taskId);
        break;
    }
}

void sub_8102844(struct Sprite* sprite)
{
    if (gBattleAnimArgs[2] < 2)
        gBattleAnimArgs[2] = 2;

    if (gBattleAnimArgs[2] > 0x7F)
        gBattleAnimArgs[2] = 0x7F;

    sprite->data[0] = 0;
    sprite->data[1] = gBattleAnimArgs[2];
    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
    sprite->data[6] = sprite->pos1.x;
    sprite->data[7] = sprite->pos1.y;
    if (IsContest())
    {
        sprite->oam.matrixNum = 8;
        sprite->pos1.x += 40;
        sprite->pos1.y += 20;
        sprite->data[2] = sprite->pos1.x << 7;
        sprite->data[3] = -0x1400 / sprite->data[1];
        sprite->data[4] = sprite->pos1.y << 7;
        sprite->data[5] = -0xA00 / sprite->data[1];
    }
    else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
    {
        sprite->pos1.x -= 40;
        sprite->pos1.y += 20;
        sprite->data[2] = sprite->pos1.x << 7;
        sprite->data[3] = 0x1400 / sprite->data[1];
        sprite->data[4] = sprite->pos1.y << 7;
        sprite->data[5] = -0xA00 / sprite->data[1];
    }
    else
    {
        sprite->pos1.x += 40;
        sprite->pos1.y -= 20;
        sprite->data[2] = sprite->pos1.x << 7;
        sprite->data[3] = -0x1400 / sprite->data[1];
        sprite->data[4] = sprite->pos1.y << 7;
        sprite->data[5] = 0xA00 / sprite->data[1];
        sprite->oam.matrixNum = 24;
    }

    sprite->callback = sub_810296C;
}

static void sub_810296C(struct Sprite* sprite)
{
    sprite->data[2] += sprite->data[3];
    sprite->data[4] += sprite->data[5];
    sprite->pos1.x = sprite->data[2] >> 7;
    sprite->pos1.y = sprite->data[4] >> 7;
    if (--sprite->data[1] == 1)
    {
        sprite->pos1.x = sprite->data[6];
        sprite->pos1.y = sprite->data[7];
    }

    if (sprite->data[1] == 0)
        DestroyAnimSprite(sprite);
}

void sub_81029B4(u8 taskId)
{
    u16 i;
    int obj;
    u16 r3;
    u16 r4;
    struct Task* task = &gTasks[taskId];
    task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
    task->data[1] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
    r3 = (task->data[1] * 16) + 0x100;
    r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
    for (i = 1; i < 16; i++)
        gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];

    BlendPalette(r3, 16, 11, RGB(0, 0, 0));
    task->data[3] = 0;
    i = 0;
    while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
    {
        gSprites[obj].oam.paletteNum = task->data[1];
        gSprites[obj].data[0] = 0;
        gSprites[obj].data[1] = i << 7;
        gSprites[obj].data[2] = taskId;
        gSprites[obj].callback = sub_8102B3C;
        task->data[3]++;
        i++;
    }

    task->func = sub_8102AE0;
    if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
        ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
    else
        ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
}

static void sub_8102AE0(u8 taskId)
{
    struct Task* task = &gTasks[taskId];
    if (!task->data[3])
    {
        if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
            SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
        else
            SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);

        FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
        DestroyAnimVisualTask(taskId);
    }
}

static void sub_8102B3C(struct Sprite* sprite)
{
    if (++sprite->data[3] > 1)
    {
        sprite->data[3] = 0;
        sprite->data[0]++;
    }

    if (sprite->data[0] > 64)
    {
        gTasks[sprite->data[2]].data[3]--;
        obj_delete_but_dont_free_vram(sprite);
    }
    else
    {
        sprite->data[4] = gSineTable[sprite->data[0]] / 6;
        sprite->data[5] = gSineTable[sprite->data[0]] / 13;
        sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
        sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
    }
}

void sub_8102BCC(struct Sprite* sprite)
{
    StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
    sprite->callback = RunStoredCallbackWhenAnimEnds;
}

void sub_8102BE8(u8 taskId)
{
    u16 i;
    u16 j;
    u16 index;

    index = IndexOfSpritePaletteTag(gUnknown_08593020[0][0]);
    if (index != 0xFF)
    {
        index = (index << 4) + 0x100;
        for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++)
            gPlttBufferFaded[index + i] = gUnknown_08593020[0][i];
    }

    for (j = 1; j < ARRAY_COUNT(gUnknown_08593020); j++)
    {
        index = AllocSpritePalette(gUnknown_08593020[j][0]);
        if (index != 0xFF)
        {
            index = (index << 4) + 0x100;
            for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++)
                gPlttBufferFaded[index + i] = gUnknown_08593020[j][i];
        }
    }
    DestroyAnimVisualTask(taskId);
}

// clears the rainbow effect for musical notes.
void sub_8102CA0(u8 taskId)
{
    u16 i;
    for (i = 1; i < ARRAY_COUNT(gUnknown_08593020); i++)
        FreeSpritePaletteByTag(gUnknown_08593020[i][0]);

    DestroyAnimVisualTask(taskId);
}

void sub_8102CD4(struct Sprite* sprite)
{
    u8 index;
    u8 a;
    u8 b;
    SetSpriteCoordsToAnimAttackerCoords(sprite);
    StartSpriteAnim(sprite, gBattleAnimArgs[0]);
    if ((index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[1]][0])) != 0xFF)
        sprite->oam.paletteNum = index;

    sprite->data[1] = gBattleAnimArgs[1];
    sprite->data[2] = 0;
    sprite->data[3] = gBattleAnimArgs[2];
    if (IsContest())
    {
        a = 48;
        b = 40;
    }
    else
    {
        a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
        b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
    }

    sprite->data[4] = sprite->pos1.x << 4;
    sprite->data[5] = sprite->pos1.y << 4;
    sub_8102D8C(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
    sprite->callback = sub_8102DE4;
}

static void sub_8102D8C(s16 a, s16 b, s16* c, s16* d, s8 e)
{
    int f;
    int g;
    if (a < 0)
        e = -e;

    f = a << 8;
    g = f / e;
    if (g == 0)
        g = 1;

    *c = f / g;
    *d = (b << 8) / g;
}

static void sub_8102DE4(struct Sprite* sprite)
{
    int b;
    s16 a;
    int c;
    u8 index;
    sprite->data[0]++;
    b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
    sprite->data[4] += sprite->data[6];
    sprite->data[5] += sprite->data[7];
    sprite->pos1.x = sprite->data[4] >> 4;
    sprite->pos1.y = sprite->data[5] >> 4;
    sprite->pos2.y = Sin(b, 15);
    a = (u16)sprite->pos1.y;
    c = (u16)sprite->pos1.x;

    if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
    {
        DestroySpriteAndMatrix(sprite);
    }
    else
    {
        if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
        {
            sprite->data[2] = 0;
            if (++sprite->data[1] > 3)
                sprite->data[1] = 0;

            index = IndexOfSpritePaletteTag(gUnknown_08593020[sprite->data[1]][0]);
            if (index != 0xFF)
                sprite->oam.paletteNum = index;
        }
    }
}

void sub_8102EB0(struct Sprite* sprite)
{
    int a; 
    if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
    {
        a = gBattleAnimArgs[1]; 
        (u16)gBattleAnimArgs[1] = -a;
    }

    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
    StartSpriteAnim(sprite, gBattleAnimArgs[0]);
    sprite->data[2] = 0;
    sprite->data[3] = 0;
    sprite->data[4] = sprite->pos1.x << 4;
    sprite->data[5] = sprite->pos1.y << 4;
    sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
    sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
    sprite->callback = sub_8102F40;
}

static void sub_8102F40(struct Sprite* sprite)
{
    sprite->data[4] += sprite->data[6];
    sprite->data[5] += sprite->data[7];
    sprite->pos1.x = sprite->data[4] >> 4;
    sprite->pos1.y = sprite->data[5] >> 4;
    if (sprite->data[0] > 5 && sprite->data[3] == 0)
    {
        sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
        sprite->pos2.x = Cos(sprite->data[2], 18);
        sprite->pos2.y = Sin(sprite->data[2], 18);
        if (sprite->data[2] == 0)
            sprite->data[3] = 1;
    }

    if (++sprite->data[0] == 48)
        DestroySpriteAndMatrix(sprite);
}

void sub_8102FB8(struct Sprite* sprite)
{
    s16 a;
    if (gBattleAnimArgs[0] == 1)
    {
        sprite->oam.matrixNum = 8;
        a = 16;
    }
    else
    {
        a = -16;
    }

    sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
    sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
    sprite->data[0] = 8;
    sprite->callback = WaitAnimForDuration;
    StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}

void sub_8103028(struct Sprite* sprite)
{
    s16 xDiff;
    u8 index;
    SetSpriteCoordsToAnimAttackerCoords(sprite);
    sprite->pos1.y += 8;
    StartSpriteAnim(sprite, gBattleAnimArgs[1]);
    index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[2]][0]);
    if (index != 0xFF)
        sprite->oam.paletteNum = index;

    xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
    sprite->data[0] = 40;
    sprite->data[1] = sprite->pos1.x;
    sprite->data[2] = xDiff + sprite->data[1];
    sprite->data[3] = sprite->pos1.y;
    sprite->data[4] = sprite->data[3] - 40;
    InitAnimLinearTranslation(sprite);
    sprite->data[5] = gBattleAnimArgs[3];
    sprite->callback = sub_81030B0;
}

static void sub_81030B0(struct Sprite* sprite)
{
    if (AnimTranslateLinear(sprite) == 0)
    {
        s16 xDiff;
        xDiff = Sin(sprite->data[5], 8);
        if (sprite->pos2.x < 0)
            xDiff = -xDiff;

        sprite->pos2.x += xDiff;
        sprite->pos2.y += Sin(sprite->data[5], 4);
        sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
    }
    else
    {
        DestroyAnimSprite(sprite);
    }
}

void sub_810310C(u8 battler, struct Sprite* sprite)
{
    if (GetBattlerSide(battler) == B_SIDE_PLAYER)
        sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
    else
        sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;

    sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
}

void sub_8103164(struct Sprite* sprite)
{
    u8 a;
    u8 battler;
    if (gBattleAnimArgs[0] == 0)
        battler = gBattleAnimAttacker;
    else
        battler = gBattleAnimTarget;

    sub_810310C(battler, sprite);
    a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
    sprite->data[0] = gBattleAnimArgs[1];
    sprite->data[1] = a + 2;
    StartSpriteAnim(sprite, a);
    StoreSpriteCallbackInData6(sprite, sub_81031D0);
    sprite->callback = RunStoredCallbackWhenAnimEnds;
}

static void sub_81031D0(struct Sprite* sprite)
{
    if (--sprite->data[0] == 0)
    {
        StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
        StartSpriteAnim(sprite, sprite->data[1]);
        sprite->callback = RunStoredCallbackWhenAnimEnds;
    }
}

void sub_8103208(struct Sprite* sprite)
{
    u8 battler;
    if (gBattleAnimArgs[0] == 0)
        battler = gBattleAnimAttacker;
    else
        battler = gBattleAnimTarget;

    sub_810310C(battler, sprite);
    sprite->data[0] = 0;
    StoreSpriteCallbackInData6(sprite, sub_8103250);
    sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}

static void sub_8103250(struct Sprite* sprite)
{
    if (++sprite->data[0] > 16)
    {
        StartSpriteAffineAnim(sprite, 1);
        StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
        sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
    }
}

void sub_8103284(struct Sprite* sprite)
{
    u8 battler;
    if (gBattleAnimArgs[0] == 0)
        battler = gBattleAnimAttacker;
    else
        battler = gBattleAnimTarget;

    sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
    sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
    if (sprite->pos1.y <= 9)
        sprite->pos1.y = 10;

    sprite->data[0] = 1;
    sprite->data[1] = 0;
    sprite->data[2] = sprite->subpriority;
    sprite->data[3] = sprite->subpriority + 4;
    sprite->data[4] = 0;
    StoreSpriteCallbackInData6(sprite, sub_8103300);
    sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}

static void sub_8103300(struct Sprite* sprite)
{
    if (++sprite->data[4] > 12)
        sprite->callback = sub_8103320;
}

static void sub_8103320(struct Sprite* sprite)
{
    s16 temp;
    s16 temp2;
    sprite->data[1] += 4;
    if (sprite->data[1] > 254)
    {
        if (--sprite->data[0] == 0)
        {
            sprite->pos2.x = 0;
            sprite->callback = sub_8103250;
            return;
        }
        else
        {
            sprite->data[1] &= 0xFF;
        }
    }

    if (sprite->data[1] > 0x4F)
        sprite->subpriority = sprite->data[3];

    if (sprite->data[1] > 0x9F)
        sprite->subpriority = sprite->data[2];

    temp = gSineTable[sprite->data[1]];
    sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
}

void sub_8103390(struct Sprite* sprite)
{
    u8 bank;
    if (gBattleAnimArgs[0] == 0)
        bank = gBattleAnimAttacker;
    else
        bank = gBattleAnimTarget;

    sub_810310C(bank, sprite);
    if (GetBattlerSide(bank) == B_SIDE_PLAYER)
    {
        StartSpriteAnim(sprite, 0);
        sprite->data[0] = 2;
    }
    else
    {
        StartSpriteAnim(sprite, 1);
        sprite->data[0] = 3;
    }

    sprite->callback = sub_81033F0;
}

static void sub_81033F0(struct Sprite* sprite)
{
    if (++sprite->data[1] > 10)
    {
        sprite->data[1] = 0;
        StartSpriteAnim(sprite, sprite->data[0]);
        StoreSpriteCallbackInData6(sprite, sub_810342C);
        sprite->callback = RunStoredCallbackWhenAnimEnds;
    }
}

static void sub_810342C(struct Sprite* sprite)
{
    if (++sprite->data[1] > 5)
        DestroyAnimSprite(sprite);
}
