.set LOCALID_ATTENDANT, 1

BattleFrontier_BattleTowerCorridor_MapScripts::
	map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_OnLoad
	map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_OnFrame
	.byte 0

BattleFrontier_BattleTowerCorridor_OnLoad:
	goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor
	setmetatile 12, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, FALSE
	setmetatile 12, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, FALSE
	end

BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor::
	setmetatile 15, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, FALSE
	setmetatile 15, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, FALSE
	end

BattleFrontier_BattleTowerCorridor_OnFrame:
	map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor
	.2byte 0

BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor::
	setvar VAR_TEMP_0, 1
	goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
	applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
	applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
	waitmovement 0
	goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom

BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor::
	applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
	applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
	waitmovement 0

BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom::
	setvar VAR_TEMP_0, 0
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 4, 8
	waitstate
	end

BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor:
	walk_right
BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor:
	walk_right
	walk_right
BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor:
	walk_right
BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor:
	walk_right
	walk_right
	walk_right
	walk_up
	set_invisible
	step_end

