pokeemerald/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc

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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleArenaCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
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.byte 0
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BattleFrontier_BattleArenaCorridor_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom
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.2byte 0
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BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom::
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delay 16
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setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
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waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
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waitmovement 0
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msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
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waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5
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waitstate
end
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BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
walk_right
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor:
walk_right
set_invisible
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer:
walk_in_place_faster_left
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
walk_up
walk_in_place_faster_down
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step_end
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BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
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.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"