pokeemerald/include/battle_arena.h

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#ifndef GUARD_BATTLE_ARENA_H
#define GUARD_BATTLE_ARENA_H
#include "constants/battle_arena.h"
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void CallBattleArenaFunction(void);
u8 BattleArena_ShowJudgmentWindow(u8 *state);
void BattleArena_InitPoints(void);
void BattleArena_AddMindPoints(u8 battler);
void BattleArena_AddSkillPoints(u8 battler);
void BattleArena_DeductSkillPoints(u8 battler, u16 stringId);
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void DrawArenaRefereeTextBox(void);
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void EraseArenaRefereeTextBox(void);
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#endif //GUARD_BATTLE_ARENA_H