2019-12-02 20:49:22 +01:00
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#ifndef GUARD_CONSTANTS_BATTLE_TENT_H
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#define GUARD_CONSTANTS_BATTLE_TENT_H
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2022-06-06 21:15:46 +02:00
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#define TENT_MIN_LEVEL 30
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// The number of battles in each Battle Tent challenge.
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// Battle Tent equivalent of FRONTIER_STAGES_PER_CHALLENGE.
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#define TENT_STAGES_PER_CHALLENGE 3
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2019-12-02 20:49:22 +01:00
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#define VERDANTURF_TENT_FUNC_INIT 0
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#define VERDANTURF_TENT_FUNC_GET_PRIZE 1
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#define VERDANTURF_TENT_FUNC_SET_PRIZE 2
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#define VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX 3
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#define VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO 4
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#define VERDANTURF_TENT_FUNC_SAVE 5
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#define VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE 6
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#define VERDANTURF_TENT_FUNC_GIVE_PRIZE 7
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#define FALLARBOR_TENT_FUNC_INIT 0
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#define FALLARBOR_TENT_FUNC_GET_PRIZE 1
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#define FALLARBOR_TENT_FUNC_SET_PRIZE 2
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#define FALLARBOR_TENT_FUNC_SAVE 3
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#define FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE 4
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#define FALLARBOR_TENT_FUNC_GIVE_PRIZE 5
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#define FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME 6
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#define SLATEPORT_TENT_FUNC_INIT 0
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#define SLATEPORT_TENT_FUNC_GET_PRIZE 1
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#define SLATEPORT_TENT_FUNC_SET_PRIZE 2
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#define SLATEPORT_TENT_FUNC_SAVE 3
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#define SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE 4
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#define SLATEPORT_TENT_FUNC_GIVE_PRIZE 5
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#define SLATEPORT_TENT_FUNC_SELECT_RENT_MONS 6
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#define SLATEPORT_TENT_FUNC_SWAP_RENT_MONS 7
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#define SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS 8
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#define SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS 9
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#endif // GUARD_CONSTANTS_BATTLE_TENT_H
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