pokeemerald/test/battle/move_effect/absorb.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_ABSORB].effect == EFFECT_ABSORB);
}
SINGLE_BATTLE_TEST("Absorb recovers 50% of the damage dealt")
{
s16 damage;
s16 healed;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ABSORB); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
HP_BAR(opponent, captureDamage: &damage);
HP_BAR(player, captureDamage: &healed);
} THEN {
EXPECT_MUL_EQ(damage, Q_4_12(-0.5), healed);
}
}
SINGLE_BATTLE_TEST("Absorb fails if Heal Block applies")
{
ASSUME(B_HEAL_BLOCKING >= GEN_6);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_ABSORB); }
} SCENE {
MESSAGE("Wobbuffet was prevented from healing!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
HP_BAR(opponent);
HP_BAR(player);
}
}
}