pokeemerald/test/battle/move_effect/strength_sap.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STRENGTH_SAP].effect == EFFECT_STRENGTH_SAP);
}
SINGLE_BATTLE_TEST("Strength Sap lowers Attack by 1 and restores HP based on target's Attack Stat", s16 hp)
{
u32 atkStat = 0;
PARAMETRIZE{ atkStat = 100; }
PARAMETRIZE{ atkStat = 50; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); }
OPPONENT(SPECIES_WOBBUFFET) { Attack(atkStat); }
} WHEN {
TURN { MOVE(player, MOVE_STRENGTH_SAP); }
} SCENE {
MESSAGE("Wobbuffet used Strength Sap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRENGTH_SAP, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Attack fell!");
HP_BAR(player, captureDamage: &results[i].hp);
MESSAGE("Foe Wobbuffet had its energy drained!");
} THEN {
EXPECT_EQ(results[i].hp * -1, atkStat);
}
}
// Same as above, but Substitute is used before Strength Sap.
SINGLE_BATTLE_TEST("Strength Sap works exactly the same when attacker is behind substitute", s16 hp)
{
u32 atkStat = 0;
PARAMETRIZE{ atkStat = 100; }
PARAMETRIZE{ atkStat = 50; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); }
OPPONENT(SPECIES_WOBBUFFET) { Attack(atkStat); }
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
TURN { MOVE(player, MOVE_STRENGTH_SAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Wobbuffet used Strength Sap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRENGTH_SAP, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's Attack fell!");
HP_BAR(player, captureDamage: &results[i].hp);
NOT MESSAGE("The SUBSTITUTE took damage for Foe Wobbuffet!");
MESSAGE("Foe Wobbuffet had its energy drained!");
} THEN {
EXPECT_EQ(results[i].hp * -1, atkStat);
}
}