2017-09-17 19:26:17 +02:00
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#ifndef GUARD_TRAINER_SEE_H
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#define GUARD_TRAINER_SEE_H
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2017-12-01 21:25:13 +01:00
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struct ApproachingTrainer
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{
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2019-11-21 04:55:44 +01:00
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u8 objectEventId;
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2017-12-18 19:35:50 +01:00
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u8 radius; // plus 1
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2017-12-01 21:25:13 +01:00
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const u8 *trainerScriptPtr;
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2017-12-18 23:26:44 +01:00
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u8 taskId;
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2017-12-01 21:25:13 +01:00
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};
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2019-11-01 08:41:55 +01:00
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extern u16 gWhichTrainerToFaceAfterBattle;
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extern u8 gPostBattleMovementScript[4];
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2017-12-18 23:26:44 +01:00
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extern struct ApproachingTrainer gApproachingTrainers[2];
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2017-12-19 17:33:07 +01:00
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extern u8 gNoOfApproachingTrainers;
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2019-11-01 08:41:55 +01:00
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extern bool8 gTrainerApproachedPlayer;
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2017-12-19 17:33:07 +01:00
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extern u8 gApproachingTrainerId;
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2017-12-01 21:25:13 +01:00
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2017-12-19 17:18:44 +01:00
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bool8 CheckForTrainersWantingBattle(void);
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2019-11-21 04:55:44 +01:00
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void sub_80B4578(struct ObjectEvent *var);
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2017-12-19 17:18:44 +01:00
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void EndTrainerApproach(void);
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2018-12-07 23:50:56 +01:00
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void TryPrepareSecondApproachingTrainer(void);
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2018-06-14 00:51:26 +02:00
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u8 FldEff_ExclamationMarkIcon(void);
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u8 FldEff_QuestionMarkIcon(void);
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2017-12-19 17:18:44 +01:00
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u8 FldEff_HeartIcon(void);
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2019-11-21 04:55:44 +01:00
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u8 GetCurrentApproachingTrainerObjectEventId(void);
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u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
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2019-11-01 08:41:55 +01:00
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void PlayerFaceTrainerAfterBattle(void);
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2017-09-17 19:26:17 +02:00
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2017-12-18 23:26:44 +01:00
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#endif // GUARD_TRAINER_SEE_H
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