pokeemerald/include/constants/field_tasks.h

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#ifndef GUARD_CONSTANTS_FIELD_TASKS_H
#define GUARD_CONSTANTS_FIELD_TASKS_H
#define STEP_CB_DUMMY 0
#define STEP_CB_ASH 1
#define STEP_CB_FORTREE_BRIDGE 2
#define STEP_CB_PACIFIDLOG_BRIDGE 3
#define STEP_CB_SOOTOPOLIS_ICE 4
#define STEP_CB_TRUCK 5
#define STEP_CB_SECRET_BASE 6
#define STEP_CB_CRACKED_FLOOR 7
#endif // GUARD_CONSTANTS_FIELD_TASKS_H