pokeemerald/sound/songs/se_m_brick_break.s

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.include "MPlayDef.s"
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.equ se_m_brick_break_grp, voicegroup128
.equ se_m_brick_break_pri, 4
.equ se_m_brick_break_rev, reverb_set+50
.equ se_m_brick_break_mvl, 127
.equ se_m_brick_break_key, 0
.equ se_m_brick_break_tbs, 1
.equ se_m_brick_break_exg, 0
.equ se_m_brick_break_cmp, 1
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.section .rodata
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.global se_m_brick_break
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.align 2
@********************** Track 1 **********************@
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se_m_brick_break_1:
.byte KEYSH , se_m_brick_break_key+0
.byte TEMPO , 150*se_m_brick_break_tbs/2
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.byte VOICE , 41
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.byte VOL , 110*se_m_brick_break_mvl/mxv
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.byte PAN , c_v+0
.byte N01 , Cn4 , v127
.byte W01
.byte N03 , Cn5
.byte W01
.byte PAN , c_v+5
.byte W01
.byte c_v-6
.byte W01
.byte VOICE , 3
.byte PAN , c_v+0
.byte N01 , Gs4 , v112
.byte W02
.byte W03
.byte PAN , c_v+7
.byte N01 , Dn5 , v096
.byte W03
.byte W02
.byte PAN , c_v+0
.byte N01 , Gs4 , v084
.byte W04
.byte W01
.byte PAN , c_v-8
.byte N01 , Dn5 , v068
.byte W05
.byte PAN , c_v+7
.byte N01 , Gs4 , v052
.byte W04
.byte PAN , c_v-8
.byte N01 , Dn5 , v032
.byte W02
.byte W06
.byte FINE
@********************** Track 2 **********************@
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se_m_brick_break_2:
.byte KEYSH , se_m_brick_break_key+0
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.byte VOICE , 4
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.byte VOL , 110*se_m_brick_break_mvl/mxv
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.byte PAN , c_v+0
.byte N01 , Cn3 , v064
.byte W01
.byte N03 , Gn3
.byte W05
.byte W01
.byte N02 , En4 , v040
.byte W05
.byte Gn3
.byte W04
.byte En4 , v032
.byte W02
.byte W03
.byte Gn3
.byte W03
.byte W02
.byte En4 , v020
.byte W04
.byte W01
.byte Gn3
.byte W05
.byte FINE
@******************************************************@
.align 2
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se_m_brick_break:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_brick_break_pri @ Priority
.byte se_m_brick_break_rev @ Reverb.
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.word se_m_brick_break_grp
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.word se_m_brick_break_1
.word se_m_brick_break_2
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.end