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# include "global.h"
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const u32 gBattleTextboxTiles [ ] = INCBIN_U32 ( " graphics/interface/menu.4bpp.lz " ) ;
const u32 gBattleTextboxPalette [ ] = INCBIN_U32 ( " graphics/interface/menu.gbapal.lz " ) ;
const u32 gBattleTextboxTilemap [ ] = INCBIN_U32 ( " graphics/interface/menu_map.bin.lz " ) ;
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const u32 gMonStillFrontPic_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/front_pics/circled_question_mark_still_front_pic.4bpp.lz " ) ;
const u32 gMonBackPic_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/back_pics/circled_question_mark_back_pic.4bpp.lz " ) ;
const u32 gMonPalette_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/palettes/circled_question_mark_palette.gbapal.lz " ) ;
const u32 gMonShinyPalette_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/palettes/circled_question_mark_shiny_palette.gbapal.lz " ) ;
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const u32 gUnusedGfx_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.4bpp.lz " ) ; // japanese table and bunch of stuff
const u32 gUnusedTimemap_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.bin.lz " ) ;
const u32 gUnusedPal_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.gbapal.lz " ) ;
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const u32 gSmokescreenImpactTiles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smokescreen_impact.4bpp.lz " ) ;
const u32 gSmokescreenImpactPalette [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz " ) ;
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# include "data/graphics/interface_pokeballs.h"
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const u32 gBlankGfxCompressed [ ] = INCBIN_U32 ( " graphics/interface/blank.4bpp.lz " ) ;
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// Battle anims
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const u32 gBattleAnimSpriteSheet_146 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/146.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_000 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/000.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_003 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/003.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_004 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/004.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_005 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/005.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_006 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/006.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_115 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/115.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_000 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/000.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_003 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/003.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_004 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/004.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_005 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/005.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_006 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/006.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_161 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/161.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_161 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/161.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_007 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/007.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_007 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/007.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_008 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/008.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_008 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/008.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_010 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/010.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_010 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/010.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_009 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/009.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_009 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/009.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_011 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/011.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_011 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/011.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_012 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/012.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_012 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/012.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_152 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/152.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_152 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/152.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_013 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/013.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_013 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/013.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_015 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/015.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_015 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/015.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_016 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/016.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_016 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/016.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_017 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/017.4bpp.lz " ) ;
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const u32 gUnknownGfx_C035B8 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C035B8.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_019 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/019.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_019 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/019.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_020 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/020.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_020 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/020.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_023 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/023.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_023 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/023.4bpp.lz " ) ;
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const u32 gUnused_BattleSpritePalette_023 [ ] = INCBIN_U32 ( " graphics/unused/battle_anim_023.gbapal.lz " ) ;
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const u32 gUnusedGfx_MusicNotes [ ] = INCBIN_U32 ( " graphics/unused/music_notes.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_021 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/021.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_021 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/021.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_022 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/022.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_025 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/025.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_025 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/025.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_024 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/024.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_024 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/024.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_031 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/031.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_031 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/031.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_032 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/032.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_032 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/032.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_026 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/026.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_026 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/026.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_027 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/027.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_027 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/027.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_028 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/028.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_028 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/028.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_029 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/029.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_029 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/029.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_030 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/030.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_030 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/030.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_033 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/033.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_033 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/033.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_034 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/034.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_035 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/035.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_036 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/036.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_036 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/036.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_037 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/037.4bpp.lz " ) ;
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const u32 gUnknownGfx_C06D98 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C06D98.4bpp.lz " ) ;
const u32 gUnknownPal_C06D98 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C06D98.gbapal.lz " ) ;
const u32 gUnknownPal_C06D98_2 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C06D98_2.gbapal.lz " ) ;
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// old battle interface data, unused
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const u32 gOldBattleInterfaceGfx [ ] = INCBIN_U32 ( " graphics/unused/obi1.4bpp.lz " ) ;
const u32 gOldBattleInterfacePal_1_2_3 [ ] = INCBIN_U32 ( " graphics/unused/obi_palpak1.gbapal.lz " ) ; // palettes 1-3
const u32 gOldBattleInterfacePal4 [ ] = INCBIN_U32 ( " graphics/unused/old_pal4.gbapal.lz " ) ; // 4 is by itself
const u32 gOldBattleInterfacePal_5_6_7 [ ] = INCBIN_U32 ( " graphics/unused/obi_palpak3.gbapal.lz " ) ; // palettes 5-7
const u32 gOldBattleInterfaceGfx2 [ ] = INCBIN_U32 ( " graphics/unused/obi2.4bpp.lz " ) ;
const u32 gOldBattleInterfaceTilemap [ ] = INCBIN_U32 ( " graphics/unused/old_battle_interface_tilemap.bin.lz " ) ;
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const u32 gBattleAnimSpritePalette_038 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/038.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_039 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/039.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_038 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/038.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_039 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/039.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_040 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/040.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_041 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/041.4bpp.lz " ) ;
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const u32 gPartyMenuHpBar_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_hpbar.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_042 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/042.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_042 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/042.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_043 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/043.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_043 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/043.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_044 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/044.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_044 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/044.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_045 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/045.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_045 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/045.4bpp.lz " ) ;
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const u32 gUnknown_08C08F0C [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window.4bpp.lz " ) ;
const u32 gUnknown_08C093C8 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window.gbapal.lz " ) ;
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const u32 gUnknown_08C093F0 [ ] = INCBIN_U32 ( " graphics/interface/hp_numbers.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_046 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/046.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_046 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/046.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_047 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/047.gbapal.lz " ) ;
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const u32 gUnusedGfx_Window2 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window2.4bpp.lz " ) ;
const u32 gUnusedGfx_Window2Bar [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window2bar.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_048 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/048.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_048 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/048.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_049 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/049.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_050 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/050.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_050 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/050.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_051 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/051.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_052 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/052.4bpp.lz " ) ;
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const u32 gUnusedGfx_LineSketch [ ] = INCBIN_U32 ( " graphics/unused/line_sketch.4bpp.lz " ) ;
const u32 gUnusedPal_LineSketch [ ] = INCBIN_U32 ( " graphics/unused/line_sketch.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_054 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/054.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_054 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/054.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_056 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/056.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_056 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/056.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_055 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/055.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_057 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/057.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_057 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/057.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_058 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/058.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_058 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/058.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_059 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/059.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_059 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/059.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_060 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/060.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_060 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/060.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_061 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/061.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_061 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/061.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_062 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/062.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_062 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/062.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_063 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/063.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_063 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/063.gbapal.lz " ) ;
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const u32 gUnusedGfx_Metronome [ ] = INCBIN_U32 ( " graphics/unused/metronome_hand_small.4bpp.lz " ) ; // unused, was for metronome at one point
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const u32 gBattleAnimSpritePalette_091 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/091.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_065 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/065.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_065 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/065.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_066 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/066.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_066 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/066.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_070 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/070.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_070 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/070.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_071 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/071.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_072 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/072.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_072 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/072.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_073 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/073.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_073 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/073.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_075 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/075.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_075 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/075.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_078 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/078.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_078 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/078.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_079 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/079.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_080 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/080.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_080 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/080.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_081 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/081.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_081 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/081.gbapal.lz " ) ;
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const u16 gUnknown_C0CA1C [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CA1C.bin " ) ;
const u16 gUnknown_C0CA40 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CA40.bin " ) ;
const u16 gUnknown_C0CA64 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CA64.bin " ) ;
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const u32 gUnusedGfx8bpp_LineSketch2 [ ] = INCBIN_U32 ( " graphics/unused/line_sketch_2.8bpp.lz " ) ;
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const u16 gUnknown_C0CAE0 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_C0CAE0.bin " ) ;
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const u32 gUnusedTilemap_LineSketch2 [ ] = INCBIN_U32 ( " graphics/unused/line_sketch_2.bin.lz " ) ;
const u32 gBattleAnimSpriteSheet_082 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/082.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_082 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/082.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_083 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/083.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_084 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/084.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_085 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/085.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_086 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/086.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_088 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/088.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_089 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/089.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_090 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/090.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_092 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/092.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_093 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/093.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_094 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/094.gbapal.lz " ) ;
const u32 gUnknown_D0D2B4 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D0D2B4.bin.lz " ) ;
const u32 gBattleAnimSpritePalette_095 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/095.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_096 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/096.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_097 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/097.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_100 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/100.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_101 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/101.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_103 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/103.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_083 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/083.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_084 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/084.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_085 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/085.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_086 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/086.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_088 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/088.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_089 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/089.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_090 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/090.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_091 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/091.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_092 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/092.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_093 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/093.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_094 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/094.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_095 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/095.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_096 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/096.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_097 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/097.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_098 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/098.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_100 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/100.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_101 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/101.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_102 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/102.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_103 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/103.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_104 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/104.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_104 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/104.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_105 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/105.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_105 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/105.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_106 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/106.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_107 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/107.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_107 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/107.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_108 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/108.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_109 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/109.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_109 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/109.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_110 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/110.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_111 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/111.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_111 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/111.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_112 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/112.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_112 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/112.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_113 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/113.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_113 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/113.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_114 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/114.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_114 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/114.gbapal.lz " ) ;
const u32 gUnusedTilemap_BlueFrame [ ] = INCBIN_U32 ( " graphics/unused/blue_frame.bin.lz " ) ; // P1, P2, P3 and P4 tilemaps?
const u32 gUnusedTilemap_RedYellowGreenFrame [ ] = INCBIN_U32 ( " graphics/unused/redyellowgreen_frame.bin.lz " ) ;
const u32 gUnusedGfx_ColorFrames [ ] = INCBIN_U32 ( " graphics/unused/color_frames.4bpp.lz " ) ;
const u32 gUnusedPal_ColorFrames [ ] = INCBIN_U32 ( " graphics/unused/color_frames.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_115 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/115.4bpp.lz " ) ;
const u32 gUnusedGfx8bpp_WaterSplash [ ] = INCBIN_U32 ( " graphics/unused/water_splash.8bpp.lz " ) ;
const u32 gUnusedTilemap_WaterSplash [ ] = INCBIN_U32 ( " graphics/unused/water_splash.bin.lz " ) ;
const u32 gUnusedPalette_WaterSplash [ ] = INCBIN_U32 ( " graphics/unused/water_splash.gbapal.lz " ) ;
const u32 gUnusedGfx_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.4bpp.lz " ) ;
const u32 gUnusedPal_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.gbapal.lz " ) ;
const u32 gUnusedTilemap_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.bin.lz " ) ;
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// Battle Interface
const u16 gBattleInterface_BallStatusBarPal [ ] = INCBIN_U16 ( " graphics/battle_interface/ball_status_bar.gbapal " ) ;
const u16 gBattleInterface_BallDisplayPal [ ] = INCBIN_U16 ( " graphics/battle_interface/ball_display.gbapal " ) ;
//Originally an array?
const u8 gHealthboxElementsGfxTable [ ] = INCBIN_U8 ( " graphics/battle_interface/hpbar.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_ExpBar [ ] = INCBIN_U8 ( " graphics/battle_interface/expbar.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusPsn [ ] = INCBIN_U8 ( " graphics/battle_interface/status_psn.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusPar [ ] = INCBIN_U8 ( " graphics/battle_interface/status_par.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusSlp [ ] = INCBIN_U8 ( " graphics/battle_interface/status_slp.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusFrz [ ] = INCBIN_U8 ( " graphics/battle_interface/status_frz.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_StatusBrn [ ] = INCBIN_U8 ( " graphics/battle_interface/status_brn.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_Misc [ ] = INCBIN_U8 ( " graphics/battle_interface/misc.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_HpBarAnim [ ] = INCBIN_U8 ( " graphics/battle_interface/hpbar_anim.4bpp " ) ;
const u8 gHealthboxElementsGfxTable_MiscFrameEnd [ ] = INCBIN_U8 ( " graphics/battle_interface/misc_frameend.4bpp " ) ;
const u8 gBattleInterface_BallDisplayGfx [ ] = INCBIN_U8 ( " graphics/battle_interface/ball_display.4bpp " ) ;
//Originally an array?
const u8 gUnknown_08C1249C [ ] = INCBIN_U8 ( " graphics/battle_interface/ball_display_unused_extra.4bpp " ) ;
const u8 gBattleInterfaceGfx_Status2 [ ] = INCBIN_U8 ( " graphics/battle_interface/status2.4bpp " ) ; // these three duplicate sets of graphics are for the opponent pokemon
const u8 gBattleInterfaceGfx_Status3 [ ] = INCBIN_U8 ( " graphics/battle_interface/status3.4bpp " ) ; // and are also for use in double battles. they use dynamic palettes so
const u8 gBattleInterfaceGfx_Status4 [ ] = INCBIN_U8 ( " graphics/battle_interface/status4.4bpp " ) ; // coloring them is an extreme headache and wont be done for now
const u8 gUnknown_D12FEC [ ] = INCBIN_U8 ( " graphics/unknown/unknown_D12FEC.4bpp " ) ;
const u8 gUnknown_D1300C [ ] = INCBIN_U8 ( " graphics/unknown/unknown_D1300C.4bpp " ) ;
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const u32 gBattleInterfaceGfx_UnusedWindow3 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window3.4bpp.lz " ) ;
const u32 gBattleInterfaceGfx_UnusedWindow4 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window4.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_116 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/116.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_116 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/116.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_117 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/117.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_117 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/117.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_118 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/118.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_118 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/118.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_119 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/119.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_119 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/119.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_120 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/120.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_120 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/120.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_121 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/121.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_121 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/121.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_122 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/122.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_122 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/122.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_123 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/123.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_124 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/124.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_124 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/124.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_125 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/125.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_125 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/125.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_126 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/126.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_126 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/126.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_127 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/127.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_127 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/127.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_128 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/128.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_128 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/128.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_129 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/129.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_130 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/130.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_130 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/130.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_131 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/131.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_132 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/132.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_132 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/132.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_133 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/133.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_133 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/133.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_134 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/134.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_076 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/076.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_076 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/076.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_077 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/077.4bpp.lz " ) ;
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// Contest
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const u32 gUnusedGfx_OldContest [ ] = INCBIN_U32 ( " graphics/unused/old_contest.4bpp.lz " ) ;
const u32 gUnusedPal_OldContest [ ] = INCBIN_U32 ( " graphics/unused/old_contest.gbapal.lz " ) ;
const u32 gUnusedTilemap_OldContest [ ] = INCBIN_U32 ( " graphics/unused/old_contest.bin.lz " ) ;
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const u32 gUnknownTilemap_C15BC0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C15BC0.bin.lz " ) ;
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const u32 gUnusedGfx_OldContest2 [ ] = INCBIN_U32 ( " graphics/unused/old_contest_2.4bpp.lz " ) ;
const u32 gUnknown_08C16E90 [ ] = INCBIN_U32 ( " graphics/unused/old_contest_2.gbapal.lz " ) ;
const u32 gUnknown_08C16FA8 [ ] = INCBIN_U32 ( " graphics/unused/old_contest_2.bin.lz " ) ;
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const u32 gUnknown_08C17170 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C17170.bin.lz " ) ;
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const u32 gUnknown_08C17410 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C17410.bin.lz " ) ;
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const u32 gUnknown_08C1751C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C1751C.bin.lz " ) ;
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const u32 gUnknown_08C17980 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C17980.bin.lz " ) ;
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const u32 gContestMiscGfx [ ] = INCBIN_U32 ( " graphics/contest/misc.4bpp.lz " ) ;
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const u32 gContestAudienceGfx [ ] = INCBIN_U32 ( " graphics/contest/audience.4bpp.lz " ) ;
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const u32 gUnknown_08C19168 [ ] = INCBIN_U32 ( " graphics/contest/faces.4bpp.lz " ) ;
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const u32 gContestJudgeSymbolsGfx [ ] = INCBIN_U32 ( " graphics/contest/judge_symbols.4bpp.lz " ) ;
const u32 gContest3Pal [ ] = INCBIN_U32 ( " graphics/contest/judge_symbols.gbapal.lz " ) ;
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const u8 gTiles_8C19450 [ ] = INCBIN_U8 ( " graphics/contest/heart.4bpp " ) ;
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const u32 gUnknownGfx_C19470 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C19470.4bpp.lz " ) ;
const u32 gUnknownPal_C19470 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C19470.gbapal.lz " ) ;
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const u32 gUnknown_08C19588 [ ] = INCBIN_U32 ( " graphics/contest/misc_2.4bpp.lz " ) ;
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const u32 gUnknown_08C19EEC [ ] = INCBIN_U32 ( " graphics/contest/misc_2_tilemap_1.bin.lz " ) ;
const u32 gUnknown_08C1A000 [ ] = INCBIN_U32 ( " graphics/contest/misc_2_tilemap_2.bin.lz " ) ;
const u32 gUnknown_08C1A12C [ ] = INCBIN_U32 ( " graphics/contest/misc_2_tilemap_3.bin.lz " ) ;
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const u32 gUnknown_08C1A2B4 [ ] = INCBIN_U32 ( " graphics/contest/misc_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_135 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/135.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_135 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/135.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_Particles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/particles.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_136 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/136.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_136 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/136.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_137 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/137.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_139 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/139.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_139 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/139.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_145 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/145.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_138 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/138.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_140 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/140.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_140 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/140.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_141 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/141.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_141 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/141.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_142 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/142.4bpp.lz " ) ;
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const u32 gUnusedGfx_OldBeatUp [ ] = INCBIN_U32 ( " graphics/unused/old_beatup.4bpp.lz " ) ;
const u32 gUnusedPal_OldBeatUp [ ] = INCBIN_U32 ( " graphics/unused/old_beatup.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_147 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/147.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_147 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/147.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_149 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/149.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_148 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/148.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_148 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/148.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_259 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/259.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_074 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/074.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_074 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/074.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_150 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/150.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_150 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/150.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_151 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/151.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_153 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/153.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_153 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/153.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_154 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/154.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_154 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/154.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_155 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/155.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_155 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/155.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_156 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/156.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_156 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/156.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_157 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/157.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_157 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/157.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_158 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/158.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_158 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/158.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_159 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/159.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_159 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/159.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_160 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/160.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_160 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/160.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_144 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/144.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_144 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/144.gbapal.lz " ) ;
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const u32 gUnknownGfx_D1C060 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D1C060.4bpp.lz " ) ;
const u32 gUnknownPal_D1C060 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D1C060.gbapal.lz " ) ;
const u32 gUnknownTilemap_D1C060 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D1C060.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_162 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/162.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_162 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/162.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_163 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/163.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_163 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/163.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_288 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/288.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_164 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/164.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_165 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/165.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_166 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/166.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_166 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/166.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_167 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/167.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_168 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/168.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_169 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/169.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_170 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/170.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_171 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/171.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_171 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/171.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_172 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/172.gbapal.lz " ) ;
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const u32 gContestJudgeGfx [ ] = INCBIN_U32 ( " graphics/contest/judge.4bpp.lz " ) ;
const u32 gContest2Pal [ ] = INCBIN_U32 ( " graphics/contest/judge.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_001 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/001.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_001 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/001.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_173 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/173.4bpp.lz " ) ;
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const u32 gBattleAnimBackgroundImage_00 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/00.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_00 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/00.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_00 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/00.bin.lz " ) ;
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const u32 gUnknown_08C1D0AC [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.4bpp.lz " ) ;
const u32 gUnknown_08C1D1E8 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.gbapal.lz " ) ;
const u32 gUnknown_08C1D210 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.bin.lz " ) ;
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const u32 gUnusedGfx_Goosuto [ ] = INCBIN_U32 ( " graphics/unused/goosuto.4bpp.lz " ) ; // ghost
const u32 gUnusedPal_Goosuto [ ] = INCBIN_U32 ( " graphics/unused/goosuto.gbapal.lz " ) ;
const u32 gUnusedTilemap_Goosuto [ ] = INCBIN_U32 ( " graphics/unused/goosuto.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_174 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/174.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_174 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/174.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_175 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/175.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_175 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/175.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_176 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/176.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_176 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/176.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_177 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/177.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_177 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/177.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_178 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/178.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_178 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/178.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_179 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/179.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_179 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/179.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_180 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/180.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_181 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/181.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_182 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/182.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_182 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/182.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_183 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/183.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_183 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/183.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_184 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/184.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_184 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/184.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_185 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/185.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_185 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/185.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_03 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/03.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_03 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/03.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_03 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/03.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_187 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/187.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_187 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/187.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_186 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/186.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_186 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/186.gbapal.lz " ) ;
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const u32 gHealthboxSinglesPlayerGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_singles_player.4bpp.lz " ) ;
const u32 gHealthboxSinglesOpponentGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_singles_opponent.4bpp.lz " ) ;
const u32 gHealthboxDoublesPlayerGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_doubles_player.4bpp.lz " ) ;
const u32 gHealthboxDoublesOpponentGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_doubles_opponent.4bpp.lz " ) ;
const u32 gHealthboxSafariGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_safari.4bpp.lz " ) ;
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const u32 gUnusedGfx_Shadow [ ] = INCBIN_U32 ( " graphics/unused/shadow.4bpp.lz " ) ;
const u32 gUnusedPal_Shadow [ ] = INCBIN_U32 ( " graphics/unused/shadow.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_014 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/014.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_014 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/014.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_190 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/190.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_190 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/190.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_191 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/191.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_191 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/191.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_189 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/189.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_189 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/189.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_192 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/192.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_192 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/192.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_193 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/193.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_193 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/193.gbapal.lz " ) ;
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const u32 gUnknown_08C20668 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/curse.4bpp.lz " ) ;
const u32 gUnknown_08C20684 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/curse.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_002 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/002.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_002 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/002.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_196 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/196.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_196 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/196.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_194 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/194.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_194 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/194.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_195 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/195.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_195 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/195.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_197 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/197.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_197 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/197.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_198 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/198.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_198 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/198.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_199 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/199.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_199 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/199.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_200 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/200.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_200 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/200.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_201 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/201.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_201 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/201.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_204 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/204.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_204 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/204.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_202 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/202.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_202 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/202.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_203 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/203.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_203 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/203.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_206 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/206.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_206 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/206.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_205 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/205.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_205 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/205.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_207 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/207.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_207 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/207.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_208 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/208.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_209 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/209.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_209 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/209.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_064 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/064.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_064 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/064.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_210 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/210.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_219 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/219.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_210 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/210.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_216 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/216.gbapal.lz " ) ;
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const u32 gUnknown_08C232E0 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.4bpp.lz " ) ;
const u32 gUnknown_08C23D50 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.gbapal.lz " ) ;
const u32 gUnknown_08C23D78 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_217 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/217.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_217 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/217.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_212 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/212.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_211 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/211.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_213 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/213.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_211 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/211.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_214 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/214.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_215 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/215.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_215 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/215.gbapal.lz " ) ;
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const u32 gUnknown_08C249D0 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face.gbapal.lz " ) ;
const u32 gUnknown_08C249F8 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_218 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/218.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_218 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/218.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_087 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/087.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_087 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/087.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_018 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/018.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_018 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/018.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_220 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/220.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_220 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/220.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_221 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/221.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_221 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/221.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_222 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/222.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_222 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/222.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_223 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/223.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_223 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/223.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_224 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/224.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_224 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/224.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_230 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/230.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_230 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/230.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_228 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/228.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_228 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/228.4bpp.lz " ) ;
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const u32 gBattleAnimBackgroundPalette_04 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/04.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundImage_04 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/04.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_04 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/04.bin.lz " ) ;
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const u32 gBattleAnimBackgroundTilemap_05 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/05.bin.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_06 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/06.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_225 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/225.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_225 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/225.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_227 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/227.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_226 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/226.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_226 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/226.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_229 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/229.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_229 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/229.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_099 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/099.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_099 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/099.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_232 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/232.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_231 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/231.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_231 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/231.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_233 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/233.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_233 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/233.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_234 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/234.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_234 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/234.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_238 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/238.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_238 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/238.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_235 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/235.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_235 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/235.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePalette_236 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/236.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_237 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/237.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_07 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/07.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_07 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/07.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundPalette_18 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/18.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundTilemap_07 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/07.bin.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_08 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/08.bin.lz " ) ;
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const u32 gBattleAnimBackgroundImage_20 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/20.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_20 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/20.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_20 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/20.bin.lz " ) ;
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const u32 gBattleAnimBackgroundTilemap_09 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/09.bin.lz " ) ;
const u32 gBattleAnimBackgroundPalette_09 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/09.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundPalette_22 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/22.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_09 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/09.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_10 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/10.bin.lz " ) ;
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const u32 gUnknown_08C2A634 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/morning_sun.4bpp.lz " ) ;
const u32 gUnknown_08C2A6D4 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/morning_sun.gbapal.lz " ) ;
const u32 gUnknown_08C2A6EC [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/morning_sun.bin.lz " ) ;
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const u32 gBattleAnimBackgroundTilemap_12 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/12.bin.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_13 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/13.bin.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_14 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/14.bin.lz " ) ;
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const u32 gBattleAnimBackgroundImage_12 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/12.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_12 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/12.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_11 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/11.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_11 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/11.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_11 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/11.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_239 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/239.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_239 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/239.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_143 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/143.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_143 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/143.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_240 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/240.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_240 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/240.gbapal.lz " ) ;
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const u32 gSubstituteDollPal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.gbapal.lz " ) ;
const u32 gSubstituteDollGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.4bpp.lz " ) ;
const u32 gSubstituteDollTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_241 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/241.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_241 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/241.gbapal.lz " ) ;
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const u32 gContestConfetti_Gfx [ ] = INCBIN_U32 ( " graphics/misc/confetti.4bpp.lz " ) ;
const u32 gContestConfetti_Pal [ ] = INCBIN_U32 ( " graphics/misc/confetti.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_242 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/242.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_242 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/242.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_243 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/243.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_243 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/243.gbapal.lz " ) ;
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const u32 gUnknown_08C2D720 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat.4bpp.lz " ) ;
const u32 gUnknown_08C2D930 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat_tilemap_1.bin.lz " ) ;
const u32 gUnknown_08C2DA4C [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat_tilemap_2.bin.lz " ) ;
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const u32 gUnknown_08C2DB68 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat1.gbapal.lz " ) ;
const u32 gUnknown_08C2DB88 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat2.gbapal.lz " ) ;
const u32 gUnknown_08C2DBA8 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat3.gbapal.lz " ) ;
const u32 gUnknown_08C2DBC8 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat4.gbapal.lz " ) ;
const u32 gUnknown_08C2DBE8 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat5.gbapal.lz " ) ;
const u32 gUnknown_08C2DC08 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat6.gbapal.lz " ) ;
const u32 gUnknown_08C2DC28 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat7.gbapal.lz " ) ;
const u32 gUnknown_08C2DC48 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat8.gbapal.lz " ) ;
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const u32 gUnknown_08C2DC68 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.4bpp.lz " ) ;
const u32 gUnknown_08C2DDA4 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.gbapal.lz " ) ;
const u32 gUnknown_08C2DDC4 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.bin.lz " ) ;
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const u32 gBattleAnimSpritePalette_245 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/245.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_245 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/245.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_246 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/246.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_244 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/244.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_244 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/244.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_247 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/247.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_053 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/053.4bpp.lz " ) ;
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const u32 gUnknown_08C2EA50 [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz " ) ;
const u32 gUnknown_08C2EA9C [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/unknown_C2EA50.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_248 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/248.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_248 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/248.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_249 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/249.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_249 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/249.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_250 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/250.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_251 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/251.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_251 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/251.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_252 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/252.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_252 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/252.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_253 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/253.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_253 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/253.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_254 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/254.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_254 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/254.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_255 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/255.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_255 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/255.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_258 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/258.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_258 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/258.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_256 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/256.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_256 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/256.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_257 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/257.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_257 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/257.gbapal.lz " ) ;
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const u32 gUnknownPal_C2F9E0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_C2F9E0.gbapal.lz " ) ;
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# include "data/graphics/pokemon.h"
# include "data/graphics/trainers.h"
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const u8 gMonIcon_QuestionMark [ ] = INCBIN_U8 ( " graphics/pokemon/icons/question_mark_icon.4bpp " ) ;
const u8 gMonFootprint_QuestionMark [ ] = INCBIN_U8 ( " graphics/pokemon/footprints/question_mark_footprint.1bpp " ) ;
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const u32 gUnknown_08D778F0 [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.4bpp.lz " ) ;
const u32 gUnknown_08D779D8 [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.bin.lz " ) ;
const u32 gUnknown_08D77AE4 [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.gbapal.lz " ) ;
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const u32 gUnknown_08D77B0C [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs.4bpp.lz " ) ;
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# include "data/graphics/battle_terrain.h"
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const u32 gUnknown_08D82F10 [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_bg.4bpp.lz " ) ;
const u32 gUnknown_08D834FC [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_line.4bpp.lz " ) ; // the red glow mask for the tourney advancement lines
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const u32 gUnknown_08D83900 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D83900.bin.lz " ) ; // tilemaps likely
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const u32 gUnknown_08D83B2C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D83B2C.bin.lz " ) ;
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const u32 gUnknown_08D83C3C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D83C3C.bin.lz " ) ;
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const u32 gUnknown_08D83D50 [ ] = INCBIN_U32 ( " graphics/battle_frontier/misc1.4bpp.lz " ) ;
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const u32 gUnknown_08D84970 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D84970.bin.lz " ) ;
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const u32 gUnknown_08D84F00 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D84F00.bin.lz " ) ;
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const u32 gBattleFrontierGfx_DomeOptions [ ] = INCBIN_U32 ( " graphics/battle_frontier/options.4bpp.lz " ) ;
const u32 gUnknown_08D85358 [ ] = INCBIN_U32 ( " graphics/battle_frontier/options_pal1.gbapal.lz " ) ;
const u32 gUnknown_08D85444 [ ] = INCBIN_U32 ( " graphics/battle_frontier/options_pal2.gbapal.lz " ) ; // pokeball pal
const u32 gUnknown_08D854C8 [ ] = INCBIN_U32 ( " graphics/battle_frontier/options_pal3.gbapal.lz " ) ; // arrow pal
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const u32 gUnknown_08D854E8 [ ] = INCBIN_U32 ( " graphics/battle_frontier/symbols.4bpp.lz " ) ;
const u32 gUnknown_08D855E8 [ ] = INCBIN_U32 ( " graphics/battle_frontier/symbols.gbapal.lz " ) ;
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const u32 gUnknown_08D85600 [ ] = INCBIN_U32 ( " graphics/battle_frontier/text.gbapal.lz " ) ;
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const u16 gUnknown_08D85620 [ ] = INCBIN_U16 ( " graphics/battle_frontier/text_pp.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_0 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim1.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_1 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim2.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_2 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim3.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_3 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim4.gbapal " ) ;
// 8D856C0
asm ( " .2byte 0x013F, 0x0119, 0x0113, 0x010E " ) ; // unused?
const u16 gUnknown_08D856C8 [ ] = INCBIN_U16 ( " graphics/battle_frontier/pyramid_light.gbapal " ) ; // unfaded pal for the player light in battle pyramid
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const u32 gUnknown_08D857A8 [ ] = INCBIN_U32 ( " graphics/battle_frontier/battle_tilemap1.bin.lz " ) ;
const u32 gUnknown_08D85A1C [ ] = INCBIN_U32 ( " graphics/battle_frontier/battle_tilemap2.bin.lz " ) ;
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# include "data/graphics/intro_scene.h"
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const u32 gBattleAnimSpriteSheet_261 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/261.4bpp.lz " ) ;
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const u32 gUnknown_08D8D410 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz " ) ;
const u32 gUnknown_08D8D58C [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_261 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/261.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_260 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/260.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_260 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/260.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_15 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/15.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_15 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/15.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_15 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/15.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_262 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/262.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_262 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/262.gbapal.lz " ) ;
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const u32 gContestNextTurnGfx [ ] = INCBIN_U32 ( " graphics/contest/nextturn.4bpp.lz " ) ;
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const u8 gUnknown_08D8E9B4 [ ] = INCBIN_U8 ( " graphics/contest/nextturn_numbers.4bpp " ) ;
const u8 gUnknown_08D8EA34 [ ] = INCBIN_U8 ( " graphics/contest/nextturn_random.4bpp " ) ;
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const u32 gBattleAnimSpriteSheet_264 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/264.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_264 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/264.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_265 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/265.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_067 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/067.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_068 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/068.gbapal.lz " ) ;
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const u32 gContestApplauseGfx [ ] = INCBIN_U32 ( " graphics/contest/applause.4bpp.lz " ) ;
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const u8 gContestApplauseMeterGfx [ ] = INCBIN_U8 ( " graphics/contest/applause_meter.4bpp " ) ;
const u16 gContestPal [ ] = INCBIN_U16 ( " graphics/contest/nextturn.gbapal " ) ;
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const u32 gBattleAnimSpriteSheet_272 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/272.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_272 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/272.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_273 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/273.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteSheet_269 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/269.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_269 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/269.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_274 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/274.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_275 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/275.4bpp.lz " ) ;
const u32 gBattleAnimSpriteSheet_276 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/276.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_274 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/274.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_17 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/17.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_17 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/17.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_17 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/17.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_280 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/280.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_280 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/280.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImageMuddyWater_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water_muddy.gbapal.lz " ) ;
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const u32 gEnemyMonShadow_Gfx [ ] = INCBIN_U32 ( " graphics/battle_interface/enemy_mon_shadow.4bpp.lz " ) ;
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const u32 gBattleInterface_BallStatusBarGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/ball_status_bar.4bpp.lz " ) ;
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const u8 gMonIcon_Egg [ ] = INCBIN_U8 ( " graphics/pokemon/icons/egg_icon.4bpp " ) ;
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const u32 gBattleAnimBackgroundImage_02 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/02.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_02 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/02.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_02 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/02.bin.lz " ) ;
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const u32 gBattleAnimSpritePalette_287 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/287.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundPalette_24 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/24.gbapal.lz " ) ;
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const u32 gUnknown_E6BC04 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_E6BC04.bin.lz " ) ;
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const u32 sBlenderCenterGfx [ ] = INCBIN_U32 ( " graphics/berry_blender/center.8bpp.lz " ) ;
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const u32 gUnknown_08D91DB8 [ ] = INCBIN_U32 ( " graphics/berry_blender/outer.4bpp.lz " ) ;
const u32 gUnknown_08D927EC [ ] = INCBIN_U32 ( " graphics/berry_blender/outer_map.bin.lz " ) ;
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const u32 gBattleAnimBackgroundPalette_16 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/16.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundImage_16 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/16.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_16 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/16.bin.lz " ) ;
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const u32 gBattleAnimSpritePalette_277 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/277.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_277 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/277.4bpp.lz " ) ;
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const u32 gBattleAnimFogTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fog.bin.lz " ) ;
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const u32 gBattleAnimSpritePalette_283 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/283.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_283 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/283.4bpp.lz " ) ;
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const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_player.bin.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_contest.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_263 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/263.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_263 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/263.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_266 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/266.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_266 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/266.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_267 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/267.gbapal.lz " ) ;
const u32 gBattleAnimSpritePalette_268 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/268.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_278 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/278.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_278 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/278.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_279 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/279.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_279 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/279.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_281 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/281.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_281 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/281.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_21 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/21.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_21 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/21.gbapal.lz " ) ;
const u32 gBattleAnimBackgroundTilemap_21 [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/21.bin.lz " ) ;
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const u32 gBattleAnimSpriteSheet_284 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/284.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_284 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/284.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_285 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/285.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_285 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/285.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImage_Surf [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water.4bpp.lz " ) ;
const u32 gBattleAnimBackgroundPalette_Surf [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water.gbapal.lz " ) ;
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const u32 gUnknown_08D95E00 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D95E00.bin.lz " ) ;
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const u32 gUnknown_08D960D0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D960D0.bin.lz " ) ;
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const u32 gUnknown_08D963A4 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D963A4.bin.lz " ) ;
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const u32 gBattleAnimSpritePalette_286 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/286.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteSheet_188 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/188.4bpp.lz " ) ;
const u32 gBattleAnimSpritePalette_188 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/188.gbapal.lz " ) ;
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const u32 gPartyMenuMisc_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_misc.4bpp.lz " ) ;
const u32 gPartyMenuMisc_Pal [ ] = INCBIN_U32 ( " graphics/interface/party_menu_misc.gbapal.lz " ) ;
const u32 gPartyMenuMisc_Tilemap [ ] = INCBIN_U32 ( " graphics/interface/party_menu_misc.bin.lz " ) ;
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const u32 gPartyMenuPokeball_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_pokeball.4bpp.lz " ) ;
const u32 gPartyMenuPokeballSmall_Gfx [ ] = INCBIN_U32 ( " graphics/interface/party_menu_pokeball_small.4bpp.lz " ) ; //unused
const u32 gPartyMenuPokeball_Pal [ ] = INCBIN_U32 ( " graphics/interface/party_menu_pokeball.gbapal.lz " ) ;
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const u32 gStatusGfx_Icons [ ] = INCBIN_U32 ( " graphics/interface/status_icons.4bpp.lz " ) ;
const u32 gStatusPal_Icons [ ] = INCBIN_U32 ( " graphics/interface/status_icons.gbapal.lz " ) ;
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const u32 gMoveTypes_Gfx [ ] = INCBIN_U32 ( " graphics/types/move_types.4bpp.lz " ) ;
const u32 gMoveTypes_Pal [ ] = INCBIN_U32 ( " graphics/types/move_types.gbapal.lz " ) ;
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const u32 gUnknown_08D97BEC [ ] = INCBIN_U32 ( " graphics/interface/summary_frames.4bpp.lz " ) ;
const u32 gUnknown_08D97CF4 [ ] = INCBIN_U32 ( " graphics/interface/summary_frames.gbapal.lz " ) ;
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const u32 gUnknown_08D97D0C [ ] = INCBIN_U32 ( " graphics/interface/status_screen.4bpp.lz " ) ;
const u32 gUnknown_08D9853C [ ] = INCBIN_U32 ( " graphics/interface/status_screen.gbapal.lz " ) ;
const u32 gUnknown_08D9862C [ ] = INCBIN_U32 ( " graphics/interface/status_screen.bin.lz " ) ;
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const u32 gUnknown_08D987FC [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap1.bin.lz " ) ;
const u32 gUnknown_08D9898C [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap2.bin.lz " ) ;
const u32 gUnknown_08D98B28 [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap3.bin.lz " ) ;
const u32 gUnknown_08D98CC8 [ ] = INCBIN_U32 ( " graphics/interface/status_tilemap0.bin.lz " ) ;
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const u32 gBagMaleTiles [ ] = INCBIN_U32 ( " graphics/misc/bag_male.4bpp.lz " ) ;
const u32 gBagFemaleTiles [ ] = INCBIN_U32 ( " graphics/misc/bag_female.4bpp.lz " ) ;
const u32 gBagPalette [ ] = INCBIN_U32 ( " graphics/misc/bag.gbapal.lz " ) ;
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const u32 gBagScreenMale_Pal [ ] = INCBIN_U32 ( " graphics/interface/bag_screen_male.gbapal.lz " ) ;
const u32 gBagScreenFemale_Pal [ ] = INCBIN_U32 ( " graphics/interface/bag_screen_female.gbapal.lz " ) ;
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const u32 gBagScreen_Gfx [ ] = INCBIN_U32 ( " graphics/interface/bag_screen.4bpp.lz " ) ;
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const u32 gUnknown_08D9A88C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D9A88C.bin.lz " ) ;
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const u32 gBattleFrontierGfx_PyramidBag [ ] = INCBIN_U32 ( " graphics/interface/bag_pyramid.4bpp.lz " ) ;
const u32 gUnknown_08D9ADD0 [ ] = INCBIN_U32 ( " graphics/interface/bag_pyramid.gbapal.lz " ) ; // female palette is first and male is second.
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const u32 gUnknown_08D9AE04 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D9AE04.bin.lz " ) ;
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const u32 gUnknown_08D9AF44 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_D9AF44.gbapal.lz " ) ;
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const u32 gBagSwapLineGfx [ ] = INCBIN_U32 ( " graphics/interface/bag_swap.4bpp.lz " ) ;
const u32 gBagSwapLinePal [ ] = INCBIN_U32 ( " graphics/interface/bag_swap.gbapal.lz " ) ;
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const u32 gBuyMenuFrame_Gfx [ ] = INCBIN_U32 ( " graphics/interface/mart_frame.4bpp.lz " ) ;
const u32 gMenuMoneyPal [ ] = INCBIN_U32 ( " graphics/interface/mart_frame.gbapal.lz " ) ;
const u32 gBuyMenuFrame_Tilemap [ ] = INCBIN_U32 ( " graphics/interface/mart_frame.bin.lz " ) ;
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const u32 gMenuMoneyGfx [ ] = INCBIN_U32 ( " graphics/interface/money.4bpp.lz " ) ;
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// Pokeblock
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const u32 gMenuPokeblock_Gfx [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_case_frame.4bpp.lz " ) ;
const u32 gMenuPokeblock_Pal [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_case_frame.gbapal.lz " ) ;
const u32 gMenuPokeblockDevice_Gfx [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_device.4bpp.lz " ) ;
const u32 gMenuPokeblockDevice_Pal [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_device.gbapal.lz " ) ;
const u32 gMenuPokeblock_Tilemap [ ] = INCBIN_U32 ( " graphics/interface/pokeblock.bin.lz " ) ;
const u32 gPokeblock_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/pokeblock.4bpp.lz " ) ;
const u32 gPokeblockRed_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/red.gbapal.lz " ) ;
const u32 gPokeblockBlue_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/blue.gbapal.lz " ) ;
const u32 gPokeblockPink_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/pink.gbapal.lz " ) ;
const u32 gPokeblockGreen_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/green.gbapal.lz " ) ;
const u32 gPokeblockYellow_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/yellow.gbapal.lz " ) ;
const u32 gPokeblockPurple_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/purple.gbapal.lz " ) ;
const u32 gPokeblockIndigo_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/indigo.gbapal.lz " ) ;
const u32 gPokeblockBrown_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/brown.gbapal.lz " ) ;
const u32 gPokeblockLiteBlue_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/liteblue.gbapal.lz " ) ;
const u32 gPokeblockOlive_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/olive.gbapal.lz " ) ;
const u32 gPokeblockGray_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/gray.gbapal.lz " ) ;
const u32 gPokeblockBlack_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/black.gbapal.lz " ) ;
const u32 gPokeblockWhite_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/white.gbapal.lz " ) ;
const u32 gPokeblockGold_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/gold.gbapal.lz " ) ;
const u32 gUnknown_08D9BA44 [ ] = INCBIN_U32 ( " graphics/interface/pokeblock_feeding_bg_map.bin.lz " ) ;
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# include "data/graphics/berries.h"
# include "data/graphics/rayquaza_scene.h"
# include "data/graphics/items.h"
# include "data/graphics/decorations.h"
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const u32 gBattleAnimSpritePalette_282 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/282.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_282 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/282.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_270 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/270.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_270 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/270.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePalette_271 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/271.gbapal.lz " ) ;
const u32 gBattleAnimSpriteSheet_271 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/271.4bpp.lz " ) ;
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const u16 gUnknown_08DBA518 [ ] = INCBIN_U16 ( " graphics/misc/cable_car_bg.gbapal " ) ;
const u16 gCableCar_Pal [ ] = INCBIN_U16 ( " graphics/misc/cable_car.gbapal " ) ;
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const u32 gUnknown_08DBA5B8 [ ] = INCBIN_U32 ( " graphics/misc/cable_car_bg.4bpp.lz " ) ;
const u32 gCableCar_Gfx [ ] = INCBIN_U32 ( " graphics/misc/cable_car.4bpp.lz " ) ;
const u32 gCableCarDoor_Gfx [ ] = INCBIN_U32 ( " graphics/misc/cable_car_door.4bpp.lz " ) ;
const u32 gCableCarCord_Gfx [ ] = INCBIN_U32 ( " graphics/misc/cable_car_cord.4bpp.lz " ) ;
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const u32 gRouletteMenuTiles [ ] = INCBIN_U32 ( " graphics/roulette/window.4bpp.lz " ) ;
const u32 gRouletteWheelTiles [ ] = INCBIN_U32 ( " graphics/roulette/wheel.8bpp.lz " ) ;
const u32 gRouletteCenter_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/center.4bpp.lz " ) ;
const u32 gRouletteHeadersTiles [ ] = INCBIN_U32 ( " graphics/roulette/headers.4bpp.lz " ) ;
const u32 gRouletteCreditTiles [ ] = INCBIN_U32 ( " graphics/roulette/credit.4bpp.lz " ) ;
const u32 gRouletteNumbersTiles [ ] = INCBIN_U32 ( " graphics/roulette/numbers.4bpp.lz " ) ;
const u32 gRouletteMultiplierTiles [ ] = INCBIN_U32 ( " graphics/roulette/multiplier.4bpp.lz " ) ;
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# include "data/graphics/mail.h"
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const u16 gFrontierFactorySelectMenu_Pal [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu1.gbapal " ) ;
const u16 gFrontierFactorySelectMenu_Pal2 [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu2.gbapal " ) ;
const u8 gFrontierFactorySelectMenu_Gfx [ ] = INCBIN_U8 ( " graphics/battle_frontier/factory_menu1.4bpp " ) ;
const u8 gFrontierFactorySelectMenu_Gfx2 [ ] = INCBIN_U8 ( " graphics/battle_frontier/factory_menu2.4bpp " ) ;
const u16 gFrontierFactorySelectMenu_Tilemap [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu.bin " ) ;
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const u32 gFrontierPassMedals_Gfx [ ] = INCBIN_U32 ( " graphics/frontier_pass/medals.4bpp.lz " ) ;
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const u16 gFrontierPassCursor_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/cursor.gbapal " ) ;
const u16 gFrontierPassMapCursor_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/map_cursor.gbapal " ) ;
const u16 gFrontierPassMedalsSilver_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/silver.gbapal " ) ;
const u16 gFrontierPassMedalsGold_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/gold.gbapal " ) ;
const u16 gPokedexText_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/text.gbapal " ) ;
const u16 gPokedexCaughtScreenFade_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/fade.gbapal " ) ;
const u16 gPokedexHoennBg_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/hoenn_bg.gbapal " ) ;
const u16 gPokedexNationalBg_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/national_bg.gbapal " ) ;
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const u32 gPokedexMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/menu.4bpp.lz " ) ;
const u32 gPokedexMenu2_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/menu2.4bpp.lz " ) ;
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const u32 gUnused_PokedexNoBall [ ] = INCBIN_U32 ( " graphics/pokedex/noball_unused.4bpp.lz " ) ;
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const u32 gUnknown_08DC2A08 [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap1.bin.lz " ) ;
const u32 gUnknown_08DC2B1C [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap2.bin.lz " ) ;
const u32 gUnknown_08DC2C5C [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap3.bin.lz " ) ;
const u32 gUnknown_08DC2DAC [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap4.bin.lz " ) ;
const u32 gUnknown_08DC2E6C [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap5.bin.lz " ) ;
const u32 gUnknown_08DC2F5C [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap6.bin.lz " ) ;
const u32 gUnknown_08DC2FEC [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap7.bin.lz " ) ;
const u32 gUnknown_08DC3080 [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap8.bin.lz " ) ;
const u32 gUnknown_08DC3198 [ ] = INCBIN_U32 ( " graphics/pokedex/tilemap9.bin.lz " ) ;
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const u16 gPokedexSearchMenu_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/search_menu.gbapal " ) ;
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const u32 gPokedexSearchMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/search_menu.4bpp.lz " ) ;
const u32 gPokedexSearch1_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/search1.bin.lz " ) ;
const u32 gPokedexSearch2_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/search2.bin.lz " ) ;
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const u16 gSummaryScreenPowAcc_Tilemap [ ] = INCBIN_U16 ( " graphics/interface/powacc_tilemap.bin " ) ;
const u16 gUnknown_08DC3C34 [ ] = INCBIN_U16 ( " graphics/interface/unk_tilemap.bin " ) ; // probably trade summary screen related?
const u16 gSummaryScreenWindow_Tilemap [ ] = INCBIN_U16 ( " graphics/interface/summary.bin " ) ;
const u16 gIntroCopyright_Pal [ ] = INCBIN_U16 ( " graphics/intro/copyright.gbapal " ) ;
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const u32 gIntroCopyright_Gfx [ ] = INCBIN_U32 ( " graphics/intro/copyright.4bpp.lz " ) ;
const u32 gIntroCopyright_Tilemap [ ] = INCBIN_U32 ( " graphics/intro/copyright.bin.lz " ) ;
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const u16 gPokedexAreaScreenAreaUnknown_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/area_unknown.gbapal " ) ;
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const u32 gPokedexAreaScreenAreaUnknown_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/area_unknown.4bpp.lz " ) ;
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// seems to be fire red leftovers, but the menu elements is reused in the item menu for TM descriptions.
const u16 gFireRedMenuElements1_Pal [ ] = INCBIN_U16 ( " graphics/interface_fr/menu1.gbapal " ) ;
const u16 gFireRedMenuElements2_Pal [ ] = INCBIN_U16 ( " graphics/interface_fr/menu2.gbapal " ) ;
const u16 gFireRedMenuElements3_Pal [ ] = INCBIN_U16 ( " graphics/interface_fr/menu3.gbapal " ) ;
const u8 gFireRedMenuElements_Gfx [ ] = INCBIN_U8 ( " graphics/interface_fr/menu.4bpp " ) ; //the types are reused for item menu
const u8 gBagMenuHMIcon_Gfx [ ] = INCBIN_U8 ( " graphics/interface/hm.4bpp " ) ;
// contest link stuff, appears to be a set of tilemaps
const u16 gUnknown_08DC63F8 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap1.bin " ) ;
const u16 gUnknown_08DC6420 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap2.bin " ) ;
const u16 gUnknown_08DC6448 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap3.bin " ) ;
const u16 gUnknown_08DC6470 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap4.bin " ) ;
const u16 gUnknown_08DC6498 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap5.bin " ) ;
const u16 gUnknown_08DC64AC [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap6.bin " ) ;
const u16 gUnknown_08DC64C0 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap7.bin " ) ;
const u16 gUnknown_08DC64D4 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap8.bin " ) ;
const u16 gUnknown_08DC64E8 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap9.bin " ) ;
const u16 gUnknown_08DC64FC [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap10.bin " ) ;
const u16 gUnknown_08DC6510 [ ] = INCBIN_U16 ( " graphics/contest/clink_tilemap11.bin " ) ;
// pokenav
const u16 gPokenavCondition_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/condition.gbapal " ) ;
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const u32 gPokenavCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/condition.4bpp.lz " ) ;
const u32 gPokenavCondition_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/condition.bin.lz " ) ;
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const u16 gPokenavOptions_Tilemap [ ] = INCBIN_U16 ( " graphics/pokenav/options/options.bin " ) ;
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const u32 gPokenavOptions_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/options/options.4bpp.lz " ) ;
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const u16 gPokenavOptions_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/options/options.gbapal " ) ;
const u16 gPokenavHeader_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/header.gbapal " ) ;
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const u32 gPokenavHeader_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/header.4bpp.lz " ) ; // TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this
const u32 gPokenavHeader_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/header.bin.lz " ) ;
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const u16 gPokenavLeftHeader_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/left_headers/palette.gbapal " ) ;
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const u32 gPokenavLeftHeaderBeauty_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/beauty.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderSmart_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/smart.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/condition.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCute_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/cute.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderMatchCall_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/match_call.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderMainMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/main_menu.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderHoennMap_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/hoenn_map.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderRibbons_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/ribbons.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderSearch_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/search.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderTough_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/tough.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCool_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/cool.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderParty_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/party.4bpp.lz " ) ;
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const u16 gPokenavMessageBox_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/message.gbapal " ) ;
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const u32 gPokenavMessageBox_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/message.4bpp.lz " ) ;
const u32 gPokenavMessageBox_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/message.bin.lz " ) ;
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const u16 gHoennMapZoomIcons_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/zoom.gbapal " ) ;
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const u32 gHoennMapZoomIcons_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/zoom.4bpp.lz " ) ;
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const u16 gPokenavConditionCancel_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/cancel.gbapal " ) ;
const u8 gPokenavConditionCancel_Gfx [ ] = INCBIN_U8 ( " graphics/pokenav/cancel.4bpp " ) ;
const u16 gPokenavConditionMarker_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/marker.gbapal " ) ;
const u8 gPokenavConditionMarker_Gfx [ ] = INCBIN_U8 ( " graphics/pokenav/marker.4bpp " ) ;
const u16 gBerryBlenderMiscPalette [ ] = INCBIN_U16 ( " graphics/berry_blender/misc.gbapal " ) ;
const u16 gBerryBlenderArrowPalette [ ] = INCBIN_U16 ( " graphics/berry_blender/arrow.gbapal " ) ;
const u8 gBerryBlenderBetaArrow_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/arrow_old.4bpp " ) ; //unused
const u8 gBerryBlenderMarubatsuTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/marubatsu.4bpp " ) ;
const u8 gBerryBlenderParticlesTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/particles.4bpp " ) ;
asm ( " .space 0x120 " ) ;
const u8 gBerryBlenderCountdownNumbersTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/countdown_numbers.4bpp " ) ;
const u8 gBerryBlenderStartTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/start.4bpp " ) ;
asm ( " .space 0x200 " ) ;
const u8 gBerryBlenderArrowTiles [ ] = INCBIN_U8 ( " graphics/berry_blender/arrow.4bpp " ) ;
asm ( " .space 0x2C0 " ) ;
const u16 gEasyChatCursor_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/cursor.gbapal " ) ;
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const u32 gEasyChatCursor_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/cursor.4bpp.lz " ) ;
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const u16 gEasyChatRightWindow_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/rwindow.gbapal " ) ;
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const u32 gEasyChatRightWindow_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/rwindow.4bpp.lz " ) ;
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const u32 gEasyChatMode_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/mode.4bpp.lz " ) ;
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const u16 gEasyChatMode_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/mode.gbapal " ) ;
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const u32 gEasyChatWindow_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/window.4bpp.lz " ) ; // uses mode pal
const u32 gEasyChatWindow_Tilemap [ ] = INCBIN_U32 ( " graphics/easy_chat/window.bin.lz " ) ;
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const u16 gWallclockMale_Pal [ ] = INCBIN_U16 ( " graphics/interface/wallclock_male.gbapal " ) ;
const u16 gWallclockFemale_Pal [ ] = INCBIN_U16 ( " graphics/interface/wallclock_female.gbapal " ) ;
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const u32 gWallclock_Gfx [ ] = INCBIN_U32 ( " graphics/interface/wallclock.4bpp.lz " ) ;
const u32 gUnknown_08DCC648 [ ] = INCBIN_U32 ( " graphics/interface/wallclock1.bin.lz " ) ;
const u32 gUnknown_08DCC908 [ ] = INCBIN_U32 ( " graphics/interface/wallclock2.bin.lz " ) ;
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const u16 gUsePokeblockCondition_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/condition.gbapal " ) ;
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const u32 gUsePokeblockCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/condition.4bpp.lz " ) ;
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const u16 gUsePokeblockUpDown_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/updown.gbapal " ) ;
const u8 gUsePokeblockUpDown_Gfx [ ] = INCBIN_U8 ( " graphics/pokeblock/use_screen/updown.4bpp " ) ;
const u16 gUsePokeblockGraph_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/graph.gbapal " ) ;
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const u32 gUsePokeblockGraph_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/graph.4bpp.lz " ) ;
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const u32 gUsePokeblockGraph_Tilemap [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/graph.bin.lz " ) ;
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const u16 gUsePokeblockNatureWin_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/nature.gbapal " ) ;
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# include "data/graphics/slot_machine.h"
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const u16 gUnknown_08DD19F8 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DD19F8.bin " ) ;
const u8 gUnknown_08DD1A18 [ ] = INCBIN_U8 ( " graphics/unknown/unknown_DD1A18.4bpp " ) ;
// trainer card
const u16 gEmeraldTrainerCard0Star_Pal [ ] = INCBIN_U16 ( " graphics/trainer_card/0star.gbapal " ) ;
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const u32 gEmeraldTrainerCard_Gfx [ ] = INCBIN_U32 ( " graphics/trainer_card/card.4bpp.lz " ) ;
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const u32 gUnknown_08DD1F78 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD1F78.bin.lz " ) ;
const u32 gUnknown_08DD2010 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2010.bin.lz " ) ;
const u32 gUnknown_08DD21B0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD21B0.bin.lz " ) ;
const u32 gUnknown_08DD228C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD228C.bin.lz " ) ;
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const u16 gFireRedTrainerCard0Star_Pal [ ] = INCBIN_U16 ( " graphics/trainer_card/0star_fr.gbapal " ) ;
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const u32 gFireRedTrainerCard_Gfx [ ] = INCBIN_U32 ( " graphics/trainer_card/card_fr.4bpp.lz " ) ;
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const u32 gUnknown_08DD2AE0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2AE0.bin.lz " ) ;
const u32 gUnknown_08DD2B78 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2B78.bin.lz " ) ;
const u32 gUnknown_08DD2D30 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2D30.bin.lz " ) ;
const u32 gUnknown_08DD2E5C [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD2E5C.bin.lz " ) ;
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// pokemon storage system
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const u32 gPSSMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokemon_storage/menu.4bpp.lz " ) ;
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const u16 gPSSMenu_Pal [ ] = INCBIN_U16 ( " graphics/pokemon_storage/menu.gbapal " ) ;
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const u32 gUnknown_08DD36C8 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD36C8.bin.lz " ) ;
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// naming screen
const u16 gNamingScreenMenu_Pal [ ] = INCBIN_U16 ( " graphics/naming_screen/menu.gbapal " ) ;
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const u32 gNamingScreenMenu_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/menu.4bpp.lz " ) ;
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const u8 gNamingScreenRWindow_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/rwindow.4bpp " ) ;
const u8 gNamingScreenROptions_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/roptions.4bpp " ) ;
const u8 gNamingScreenCursor_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/cursor.4bpp " ) ;
const u8 gNamingScreenKeyboardButton_Gfx [ ] = INCBIN_U8 ( " graphics/naming_screen/keyboard_button.4bpp " ) ;
const u8 gNamingScreenRightPointingTriangleTiles [ ] = INCBIN_U8 ( " graphics/naming_screen/right_pointing_triangle.4bpp " ) ;
const u8 gNamingScreenUnderscoreTiles [ ] = INCBIN_U8 ( " graphics/naming_screen/underscore.4bpp " ) ;
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const u32 gUnknown_08DD4544 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD4544.bin.lz " ) ;
const u32 gUnknown_08DD4620 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD4620.bin.lz " ) ;
const u32 gUnknown_08DD46E0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD46E0.bin.lz " ) ;
const u32 gUnknown_08DD47A0 [ ] = INCBIN_U32 ( " graphics/unknown/unknown_DD47A0.bin.lz " ) ;
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// link
const u16 gLinkMiscMenu_Pal [ ] = INCBIN_U16 ( " graphics/link/misc.gbapal " ) ;
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const u32 gLinkMiscMenu_Gfx [ ] = INCBIN_U32 ( " graphics/link/misc.4bpp.lz " ) ;
const u32 gLinkMiscMenu_Tilemap [ ] = INCBIN_U32 ( " graphics/link/misc.bin.lz " ) ;
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const u16 gUnknown_08DD4BB0 [ ] = INCBIN_U16 ( " graphics/link/link1.gbapal " ) ;
const u16 gUnknown_08DD4BD0 [ ] = INCBIN_U16 ( " graphics/link/link2.gbapal " ) ;
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const u32 gUnknown_08DD4BF0 [ ] = INCBIN_U32 ( " graphics/link/link_winedge.4bpp.lz " ) ;
const u32 gUnknown_08DD4C4C [ ] = INCBIN_U32 ( " graphics/link/link_winedge.bin.lz " ) ;
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const u32 gUnknown_08DD4CF8 [ ] = INCBIN_U32 ( " graphics/interface/unk_change_case.4bpp.lz " ) ;
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const u16 gTilesetPalettes_General [ ] [ 16 ] =
{
INCBIN_U16 ( " data/tilesets/primary/general/palettes/00.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/01.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/02.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/03.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/04.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/05.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/06.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/07.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/08.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/09.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/10.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/11.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/12.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/13.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/14.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/15.gbapal " ) ,
} ;
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const u32 gTilesetTiles_General [ ] = INCBIN_U32 ( " data/tilesets/primary/general/tiles.4bpp.lz " ) ;
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// trade/egg hatch
const u16 gTradeGba_Pal [ ] = INCBIN_U16 ( " graphics/link/gba.gbapal " ) ;
const u16 gTradeGba2_Pal [ ] = INCBIN_U16 ( " graphics/link/gba_pal2.gbapal " ) ;
const u8 gTradeGba_Gfx [ ] = INCBIN_U8 ( " graphics/link/gba.4bpp " ) ;
// 8DD8760
asm ( " .space 0x20 " ) ; //blank palette??
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# include "data/graphics/berry_fix.h"
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// more trade stuff?
const u16 gUnknown_08DDB3E4 [ ] = INCBIN_U16 ( " graphics/trade/menu.gbapal " ) ;
const u16 gUnknown_08DDB444 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DDB444.gbapal " ) ;
const u8 gUnknown_08DDB464 [ ] = INCBIN_U8 ( " graphics/trade/menu.4bpp " ) ;
const u8 gUnknown_08DDC6E4 [ ] = INCBIN_U8 ( " graphics/trade/buttons.4bpp " ) ;
const u16 gUnused_DDCEE4 [ ] = INCBIN_U16 ( " graphics/unused/unused_DDCEE4.bin " ) ;
const u16 gUnknown_08DDCF04 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DDCF04.bin " ) ;
const u16 gUnknown_08DDD704 [ ] = INCBIN_U16 ( " graphics/unknown/unknown_DDD704.bin " ) ; // textbox tilemap??
const u16 gMessageBox_Pal [ ] = INCBIN_U16 ( " graphics/text_window/message_box.gbapal " ) ;
const u8 gMessageBox_Gfx [ ] = INCBIN_U8 ( " graphics/text_window/message_box.4bpp " ) ;
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const u32 gWallpaperIcon_Cross [ ] = INCBIN_U32 ( " graphics/pokemon_storage/cross_icon.4bpp.lz " ) ;
const u32 gWallpaperIcon_Bolt [ ] = INCBIN_U32 ( " graphics/pokemon_storage/bolt_icon.4bpp.lz " ) ;
const u32 gWallpaperIcon_Plusle [ ] = INCBIN_U32 ( " graphics/pokemon_storage/plusle_icon.4bpp.lz " ) ;
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const u16 gWallpaperPalettes_Horizontal [ ] [ 16 ] =
{
INCBIN_U16 ( " graphics/pokemon_storage/friends_frame2.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon_storage/horizontal_bg.gbapal " ) ,
} ;
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const u32 gWallpaperTiles_Horizontal [ ] = INCBIN_U32 ( " graphics/pokemon_storage/horizontal.4bpp.lz " ) ;
const u32 gWallpaperTilemap_Horizontal [ ] = INCBIN_U32 ( " graphics/pokemon_storage/horizontal.bin.lz " ) ;
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const u16 gWallpaperPalettes_Ribbon [ ] [ 16 ] =
{
INCBIN_U16 ( " graphics/pokemon_storage/ribbon_frame.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon_storage/ribbon_bg.gbapal " ) ,
} ;
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const u32 gWallpaperTiles_Ribbon [ ] = INCBIN_U32 ( " graphics/pokemon_storage/ribbon.4bpp.lz " ) ;
const u32 gWallpaperTilemap_Ribbon [ ] = INCBIN_U32 ( " graphics/pokemon_storage/ribbon.bin.lz " ) ;
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// pokenav
const u16 gUnknown_08DDE010 [ ] = INCBIN_U16 ( " graphics/pokenav/ribbons.gbapal " ) ;
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const u32 gUnknown_08DDE030 [ ] = INCBIN_U32 ( " graphics/pokenav/ribbons.4bpp.lz " ) ;
const u32 gUnknown_08DDE12C [ ] = INCBIN_U32 ( " graphics/pokenav/ribbons.bin.lz " ) ;
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const u16 gMonIconPalettes [ ] [ 16 ] =
{
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_0.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_1.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_2.gbapal " ) ,
} ;
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const u16 gTitleScreenBgPalettes [ ] = INCBIN_U16 ( " graphics/title_screen/pokemon_logo.gbapal " ) ;
const u16 gTitleScreenBgPalettes2 [ ] = INCBIN_U16 ( " graphics/title_screen/rayquaza_and_clouds.gbapal " ) ;
const u16 gTitleScreenEmeraldVersionPal [ ] = INCBIN_U16 ( " graphics/title_screen/emerald_version.gbapal " ) ;
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const u32 gUnknown_08DDE458 [ ] = INCBIN_U32 ( " graphics/title_screen/title_screen1.bin.lz " ) ;
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const u32 gTitleScreenPokemonLogoGfx [ ] = INCBIN_U32 ( " graphics/title_screen/pokemon_logo.8bpp.lz " ) ;
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const u32 gTitleScreenEmeraldVersionGfx [ ] = INCBIN_U32 ( " graphics/title_screen/emerald_version.8bpp.lz " ) ;
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const u16 gTitleScreenPressStartPal [ ] = INCBIN_U16 ( " graphics/title_screen/press_start.gbapal " ) ;
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const u32 gTitleScreenPressStartGfx [ ] = INCBIN_U32 ( " graphics/title_screen/press_start.4bpp.lz " ) ;
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const u32 gUnknown_08DE0644 [ ] = INCBIN_U32 ( " graphics/title_screen/title_screen2.bin.lz " ) ;
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// more trainer card stuff
const u16 gUnknown_08DE07C8 [ ] = INCBIN_U16 ( " graphics/frontier_pass/tiles.gbapal " ) ; // size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
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const u32 gUnknown_08DE08C8 [ ] = INCBIN_U32 ( " graphics/frontier_pass/tiles.4bpp.lz " ) ;
const u32 gUnknown_08DE2084 [ ] = INCBIN_U32 ( " graphics/frontier_pass/tiles2.8bpp.lz " ) ;
const u32 gUnknown_08DE3060 [ ] = INCBIN_U32 ( " graphics/frontier_pass/tiles.bin.lz " ) ;
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const u16 gUnknown_08DE3350 [ ] = INCBIN_U16 ( " graphics/frontier_pass/tilemap1.bin " ) ;
const u16 gUnknown_08DE3374 [ ] = INCBIN_U16 ( " graphics/frontier_pass/tilemap2.bin " ) ;
// berry crusher
const u16 gUnknown_08DE3398 [ ] = INCBIN_U16 ( " graphics/berry_crusher/tiles.gbapal " ) ;
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const u32 gUnknown_08DE34B8 [ ] = INCBIN_U32 ( " graphics/berry_crusher/tiles.4bpp.lz " ) ;
const u32 gUnknown_08DE3FD4 [ ] = INCBIN_U32 ( " graphics/berry_crusher/tiles.bin.lz " ) ;
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// random garbage at the end.
asm ( " .space 0x54BAC \n \
. byte 0x0D , 0x00 , 0x58 , 0x02 \ n \
. space 0x1145 \ n \
. byte 0x02 \ n \
. space 0x3242 \ n \
. byte 0x40 \ n \
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. space 0x13 " );