pokeemerald/data/maps/FarawayIsland_Interior/scripts.inc

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2017-11-10 02:21:31 +01:00
FarawayIsland_Interior_MapScripts:: @ 8267CFA
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map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Interior_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FarawayIsland_Interior_OnFrame
map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, FarawayIsland_Interior_OnReturnToField
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.byte 0
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FarawayIsland_Interior_OnReturnToField: @ 8267D0F
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call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_267D19
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end
FarawayIsland_Interior_EventScript_267D19:: @ 8267D19
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq FarawayIsland_Interior_EventScript_267D4B
compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq FarawayIsland_Interior_EventScript_267D4B
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq FarawayIsland_Interior_EventScript_267D4B
compare VAR_RESULT, B_OUTCOME_MON_TELEPORTED
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goto_if_eq FarawayIsland_Interior_EventScript_267D4B
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return
FarawayIsland_Interior_EventScript_267D4B:: @ 8267D4B
setvar VAR_0x8004, 1
special sub_81D4A90
return
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FarawayIsland_Interior_OnResume: @ 8267D54
call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_TryRemoveMew
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end
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FarawayIsland_Interior_EventScript_TryRemoveMew:: @ 8267D5E
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, B_OUTCOME_CAUGHT
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goto_if_ne Common_EventScript_NopReturn
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removeobject VAR_LAST_TALKED
return
FarawayIsland_Interior_OnTransition: @ 8267D72
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setvar VAR_FARAWAY_ISLAND_STEP_COUNTER, 0
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setvar VAR_TEMP_1, 1
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call_if_unset FLAG_CAUGHT_MEW, FarawayIsland_Interior_EventScript_TryShowMew
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end
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FarawayIsland_Interior_EventScript_TryShowMew:: @ 8267D86
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goto_if_set FLAG_DEFEATED_MEW, Common_EventScript_NopReturn
clearflag FLAG_HIDE_MEW
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setvar VAR_TEMP_1, 0
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return
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FarawayIsland_Interior_OnFrame: @ 8267D98
map_script_2 VAR_TEMP_1, 0, FarawayIsland_Interior_EventScript_FindMew
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.2byte 0
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FarawayIsland_Interior_EventScript_FindMew:: @ 8267DA2
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lockall
playse SE_PIN
applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
applymovement 1, Common_Movement_Delay48
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waitmovement 0
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applymovement 1, FarawayIsland_Interior_Movement_MewMoveAndHide
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waitmovement 0
copyobjectxytoperm 1
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setvar VAR_TEMP_1, 1
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releaseall
end
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FarawayIsland_Interior_Movement_MewMoveAndHide: @ 8267DCE
walk_up
walk_up
walk_up
walk_in_place_fastest_down
set_invisible
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step_end
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FarawayIsland_Interior_Movement_MewAppear: @ 8267DD4
set_visible
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step_end
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FarawayIsland_Interior_Movement_MewHideDown: @ 8267DD6
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_down
walk_in_place_down
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step_end
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FarawayIsland_Interior_Movement_MewHideUp: @ 8267DDD
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_up
walk_in_place_up
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step_end
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FarawayIsland_Interior_Movement_MewHideRight: @ 8267DE4
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_right
walk_in_place_right
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step_end
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FarawayIsland_Interior_Movement_MewHideLeft: @ 8267DEB
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_left
walk_in_place_left
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step_end
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FarawayIsland_Interior_EventScript_Mew:: @ 8267DF2
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lock
faceplayer
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applymovement 1, FarawayIsland_Interior_Movement_MewAppear
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waitmovement 0
setvar VAR_0x8004, 0
special sub_81D4A90
message FarawayIsland_Interior_Text_Mew
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waitse
playmoncry SPECIES_MEW, 2
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compare VAR_FACING, DIR_NORTH
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call_if_eq FarawayIsland_Interior_EventScript_MewHideDown
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compare VAR_FACING, DIR_SOUTH
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call_if_eq FarawayIsland_Interior_EventScript_MewHideUp
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compare VAR_FACING, DIR_WEST
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call_if_eq FarawayIsland_Interior_EventScript_MewHideRight
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compare VAR_FACING, DIR_EAST
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call_if_eq FarawayIsland_Interior_EventScript_MewHideLeft
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special sub_81D4BEC
delay 40
waitmoncry
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setvar VAR_0x8004, SPECIES_MEW
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setvar VAR_0x8005, 30 @ level
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setvar VAR_0x8006, ITEM_NONE
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special CreateObedientEnemyMon
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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special BattleSetup_StartLegendaryBattle
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waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq FarawayIsland_Interior_EventScript_MewDefeated
compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq FarawayIsland_Interior_EventScript_PlayerOrMewRan
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq FarawayIsland_Interior_EventScript_PlayerOrMewRan
compare VAR_RESULT, B_OUTCOME_MON_TELEPORTED
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goto_if_eq FarawayIsland_Interior_EventScript_PlayerOrMewRan
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setflag FLAG_CAUGHT_MEW
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release
end
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FarawayIsland_Interior_EventScript_MewDefeated:: @ 8267E96
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setflag FLAG_DEFEATED_MEW
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setvar VAR_0x8004, SPECIES_MEW
goto Common_EventScript_LegendaryFlewAway
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end
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FarawayIsland_Interior_EventScript_PlayerOrMewRan:: @ 8267EA4
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setvar VAR_0x8004, SPECIES_MEW
goto Common_EventScript_LegendaryFlewAway
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end
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FarawayIsland_Interior_EventScript_MewHideDown:: @ 8267EAF
applymovement 1, FarawayIsland_Interior_Movement_MewHideDown
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waitmovement 0
return
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FarawayIsland_Interior_EventScript_MewHideUp:: @ 8267EBA
applymovement 1, FarawayIsland_Interior_Movement_MewHideUp
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waitmovement 0
return
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FarawayIsland_Interior_EventScript_MewHideRight:: @ 8267EC5
applymovement 1, FarawayIsland_Interior_Movement_MewHideRight
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waitmovement 0
return
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FarawayIsland_Interior_EventScript_MewHideLeft:: @ 8267ED0
applymovement 1, FarawayIsland_Interior_Movement_MewHideLeft
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waitmovement 0
return
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FarawayIsland_Interior_EventScript_HideMewWhenGrassCut:: @ 8267EDB
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lockall
fadescreenswapbuffers 1
setflag FLAG_HIDE_MEW
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removeobject 1
fadescreenswapbuffers 0
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msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT
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closemessage
releaseall
end
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FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded: @ 8267EF1
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.string "The feeling of being watched faded…$"