pokeemerald/src/frontier_pass.c

937 lines
26 KiB
C
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#include "global.h"
#include "gpu_regs.h"
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#include "main.h"
#include "trainer_card.h"
#include "event_data.h"
#include "recorded_battle.h"
#include "alloc.h"
#include "sprite.h"
#include "scanline_effect.h"
#include "text_window.h"
#include "task.h"
#include "graphics.h"
#include "strings.h"
#include "frontier_pass.h"
#include "international_string_util.h"
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#include "palette.h"
#include "window.h"
#include "decompress.h"
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#include "menu_helpers.h"
#include "menu.h"
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#include "bg.h"
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#include "sound.h"
#include "string_util.h"
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#include "battle_pyramid.h"
#include "overworld.h"
#include "math_util.h"
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#include "constants/battle_frontier.h"
#include "constants/rgb.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
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// All windows displayed in the frontier pass.
enum
{
WINDOW_EARNED_SYMBOLS,
WINDOW_BATTLE_RECORD,
WINDOW_BATTLE_POINTS,
WINDOW_DESCRIPTION,
WINDOW_4,
WINDOW_COUNT
};
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enum
{
CURSOR_AREA_NOTHING,
CURSOR_AREA_MAP,
CURSOR_AREA_CARD,
CURSOR_AREA_RECORD,
CURSOR_AREA_CANCEL,
CURSOR_AREA_POINTS,
CURSOR_AREA_EARNED_SYMBOLS, // The window.
CURSOR_AREA_SYMBOL, // All 7 symbols.
CURSOR_AREA_COUNT = CURSOR_AREA_SYMBOL + NUM_FRONTIER_FACILITIES,
};
struct FrontierPassData
{
void (*callback)(void);
u16 state;
u16 battlePoints;
s16 cursorX;
s16 cursorY;
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u8 cursorArea;
u8 previousCursorArea;
u8 hasBattleRecord:1;
u8 unkE:3;
u8 trainerStars:4;
u8 facilitySymbols[NUM_FRONTIER_FACILITIES];
};
struct FrontierPassGfx
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{
struct Sprite *cursorSprite;
struct Sprite *symbolSprites[NUM_FRONTIER_FACILITIES];
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u8 *unk20;
u8 *unk24;
u8 *unk28;
bool8 setAffine;
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s16 unk2E;
s16 unk30;
u8 tilemapBuff1[0x1000];
u8 tilemapBuff2[0x1000];
u8 tilemapBuff3[0x400];
};
struct FrontierPassSaved
{
void (*callback)(void);
s16 cursorX;
s16 cursorY;
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};
extern struct FrontierPassData *gUnknown_02039CEC;
extern struct FrontierPassGfx *gUnknown_02039CF0;
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extern struct FrontierPassSaved gUnknown_02039CF8;
// This file's functions.
u32 AllocateFrontierPassData(void (*callback)(void));
void ShowFrontierMap(void (*callback)(void));
void CB2_InitFrontierPass(void);
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void sub_80C629C(void);
void FreeCursorAndSymbolSprites(void);
void LoadCursorAndSymbolSprites(void);
u32 FreeFrontierPassData(void);
bool32 InitFrontierPass(void);
bool32 HideFrontierPass(void);
void Task_HandleFrontierPassInput(u8 taskId);
void Task_DoFadeEffect(u8 taskId);
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void sub_80C6104(u8 cursorArea, u8 previousCursorArea);
void PrintAreaDescription(u8 cursorArea);
void sub_80C5F58(bool8 arg0, bool8 arg1);
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// Const rom data.
extern const s16 gUnknown_085713E0[][2];
extern const struct BgTemplate gUnknown_085713E8[3];
extern const struct WindowTemplate gUnknown_08571400[];
extern const u32 gUnknown_085712F8[];
extern const u32 gUnknown_085712C0[];
extern const u32 gUnknown_08571060[];
extern const u8 gUnknown_08571448[];
extern const u8 gUnknown_0857144B[];
extern const u8 *const gUnknown_08571614[];
extern const struct SpritePalette gUnknown_085714E4[];
extern const struct CompressedSpriteSheet gUnknown_085714BC[];
extern const struct SpriteTemplate gUnknown_085715B4;
extern const struct SpriteTemplate gUnknown_085715E4;
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// code
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void sub_80C50D0(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
CpuFill16(0, (void *)VRAM, VRAM_SIZE);
CpuFill32(0, (void *)OAM, OAM_SIZE);
}
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void ShowFrontierPass(void (*callback)(void))
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{
AllocateFrontierPassData(callback);
SetMainCallback2(CB2_InitFrontierPass);
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}
void LeaveFrontierPass(void)
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{
SetMainCallback2(gUnknown_02039CEC->callback);
FreeFrontierPassData();
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}
u32 AllocateFrontierPassData(void (*callback)(void))
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{
u8 i;
if (gUnknown_02039CEC != NULL)
return 1;
gUnknown_02039CEC = AllocZeroed(sizeof(*gUnknown_02039CEC));
if (gUnknown_02039CEC == NULL)
return 2;
gUnknown_02039CEC->callback = callback;
i = GetCurrentRegionMapSectionId();
if (i != MAPSEC_BATTLE_FRONTIER && i != MAPSEC_ARTISAN_CAVE)
{
gUnknown_02039CEC->cursorX = 176;
gUnknown_02039CEC->cursorY = 104;
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}
else
{
gUnknown_02039CEC->cursorX = 176;
gUnknown_02039CEC->cursorY = 48;
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}
gUnknown_02039CEC->battlePoints = gSaveBlock2Ptr->frontier.battlePoints;
gUnknown_02039CEC->hasBattleRecord = CanCopyRecordedBattleSaveData();
gUnknown_02039CEC->unkE = 0;
gUnknown_02039CEC->trainerStars = CountPlayerTrainerStars();
for (i = 0; i < 7; i++)
{
if (FlagGet(FLAG_SYS_TOWER_SILVER + i * 2))
gUnknown_02039CEC->facilitySymbols[i]++;
if (FlagGet(FLAG_SYS_TOWER_GOLD + i * 2))
gUnknown_02039CEC->facilitySymbols[i]++;
}
return 0;
}
u32 FreeFrontierPassData(void)
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{
if (gUnknown_02039CEC == NULL)
return 1;
memset(gUnknown_02039CEC, 0, sizeof(*gUnknown_02039CEC)); // Why clear data, if it's going to be freed anyway?
FREE_AND_SET_NULL(gUnknown_02039CEC);
return 0;
}
u32 AllocateFrontierPassGfx(void)
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{
if (gUnknown_02039CF0 != NULL)
return 1;
gUnknown_02039CF0 = AllocZeroed(sizeof(*gUnknown_02039CF0));
if (gUnknown_02039CF0 == NULL)
return 2;
return 0;
}
u32 FreeFrontierPassGfx(void)
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{
FreeAllWindowBuffers();
if (gUnknown_02039CF0 == NULL)
return 1;
if (gUnknown_02039CF0->unk28 != NULL)
FREE_AND_SET_NULL(gUnknown_02039CF0->unk28);
if (gUnknown_02039CF0->unk24 != NULL)
FREE_AND_SET_NULL(gUnknown_02039CF0->unk24);
if (gUnknown_02039CF0->unk20 != NULL)
FREE_AND_SET_NULL(gUnknown_02039CF0->unk20);
memset(gUnknown_02039CF0, 0, sizeof(*gUnknown_02039CF0)); // Why clear data, if it's going to be freed anyway?
FREE_AND_SET_NULL(gUnknown_02039CF0);
return 0;
}
void VblankCb_FrontierPass(void)
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{
if (gUnknown_02039CF0->setAffine)
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{
SetBgAffine(2,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0],
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1],
gUnknown_02039CF0->unk2E,
gUnknown_02039CF0->unk30,
0);
}
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void CB2_FrontierPass(void)
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{
RunTasks();
AnimateSprites();
BuildOamBuffer();
}
void CB2_InitFrontierPass(void)
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{
if (InitFrontierPass())
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{
CreateTask(Task_HandleFrontierPassInput, 0);
SetMainCallback2(CB2_FrontierPass);
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}
}
void CB2_HideFrontierPass(void)
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{
if (HideFrontierPass())
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{
LeaveFrontierPass();
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}
}
bool32 InitFrontierPass(void)
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{
u32 sizeOut = 0;
switch (gUnknown_02039CEC->state)
{
case 0:
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
SetVBlankHBlankCallbacksToNull();
DisableInterrupts(INTR_FLAG_HBLANK);
break;
case 1:
sub_80C50D0();
break;
case 2:
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
ResetPaletteFade();
reset_temp_tile_data_buffers();
break;
case 3:
AllocateFrontierPassGfx();
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break;
case 4:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, gUnknown_085713E8, ARRAY_COUNT(gUnknown_085713E8));
SetBgTilemapBuffer(1, gUnknown_02039CF0->tilemapBuff1);
SetBgTilemapBuffer(2, gUnknown_02039CF0->tilemapBuff2);
SetBgTilemapBuffer(3, gUnknown_02039CF0->tilemapBuff3);
SetBgAttribute(2, BG_ATTR_WRAPAROUND, 1);
break;
case 5:
InitWindows(gUnknown_08571400);
DeactivateAllTextPrinters();
break;
case 6:
gUnknown_02039CF0->unk20 = malloc_and_decompress(gUnknown_085712F8, &sizeOut);
gUnknown_02039CF0->unk24 = malloc_and_decompress(gUnknown_08571060, &sizeOut);
gUnknown_02039CF0->unk28 = malloc_and_decompress(gUnknown_085712C0, &sizeOut);
decompress_and_copy_tile_data_to_vram(1, gUnknown_08DE08C8, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(2, gUnknown_08DE2084, 0, 0, 0);
break;
case 7:
if (free_temp_tile_data_buffers_if_possible())
return FALSE;
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
break;
case 8:
LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
LoadPalette(gUnknown_08DE07C8[1 + gUnknown_02039CEC->trainerStars], 0x10, 0x20);
LoadPalette(stdpal_get(0), 0xF0, 0x20);
sub_80C629C();
sub_80C6104(gUnknown_02039CEC->cursorArea, gUnknown_02039CEC->previousCursorArea);
if (gUnknown_02039CEC->unkE == 1 || gUnknown_02039CEC->unkE == 2)
{
gUnknown_02039CEC->state = 0;
return TRUE;
}
break;
case 9:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
LoadCursorAndSymbolSprites();
SetVBlankCallback(VblankCb_FrontierPass);
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BlendPalettes(0xFFFFFFFF, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
break;
case 10:
AnimateSprites();
BuildOamBuffer();
if (UpdatePaletteFade())
return FALSE;
gUnknown_02039CEC->state = 0;
return TRUE;
}
gUnknown_02039CEC->state++;
return FALSE;
}
bool32 HideFrontierPass(void)
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{
switch (gUnknown_02039CEC->state)
{
case 0:
if (gUnknown_02039CEC->unkE != 1 && gUnknown_02039CEC->unkE != 2)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
}
else
{
gUnknown_02039CEC->state = 2;
return FALSE;
}
break;
case 1:
if (UpdatePaletteFade())
return FALSE;
break;
case 2:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
HideBg(0);
HideBg(1);
HideBg(2);
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
SetVBlankHBlankCallbacksToNull();
break;
case 3:
FreeCursorAndSymbolSprites();
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break;
case 4:
sub_80C50D0();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
break;
case 5:
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
UnsetBgTilemapBuffer(2);
FreeFrontierPassGfx();
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gUnknown_02039CEC->state = 0;
return TRUE;
}
gUnknown_02039CEC->state++;
return FALSE;
}
struct
{
s16 yStart;
s16 yEnd;
s16 xStart;
s16 xEnd;
}
extern const gUnknown_08571454[];
u8 GetCursorAreaFromCoords(s16 x, s16 y)
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{
u8 i;
// Minus/Plus 1, because the table doesn't take into account the nothing field.
for (i = 0; i < CURSOR_AREA_COUNT - 1; i++)
{
if (gUnknown_08571454[i].yStart <= y && gUnknown_08571454[i].yEnd >= y
&& gUnknown_08571454[i].xStart <= x && gUnknown_08571454[i].xEnd >= x)
{
if (i >= CURSOR_AREA_SYMBOL - 1 && gUnknown_02039CEC->facilitySymbols[i - CURSOR_AREA_SYMBOL + 1] == 0)
break;
return i + 1;
}
}
return 0;
}
void CB2_ReshowFrontierPass(void)
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{
u8 taskId;
if (!InitFrontierPass())
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return;
switch (gUnknown_02039CEC->unkE)
{
case 1:
case 2:
taskId = CreateTask(Task_DoFadeEffect, 0);
gTasks[taskId].data[0] = TRUE;
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break;
case 3:
default:
gUnknown_02039CEC->unkE = 0;
taskId = CreateTask(Task_HandleFrontierPassInput, 0);
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break;
}
SetMainCallback2(CB2_FrontierPass);
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}
void CB2_ReturnFromRecord(void)
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{
AllocateFrontierPassData(gUnknown_02039CF8.callback);
gUnknown_02039CEC->cursorX = gUnknown_02039CF8.cursorX;
gUnknown_02039CEC->cursorY = gUnknown_02039CF8.cursorY;
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memset(&gUnknown_02039CF8, 0, sizeof(gUnknown_02039CF8));
switch (InBattlePyramid())
{
case 1:
PlayBGM(MUS_PYRAMID);
break;
case 2:
PlayBGM(MUS_PYRAMID_TOP);
break;
default:
Overworld_PlaySpecialMapMusic();
break;
}
SetMainCallback2(CB2_ReshowFrontierPass);
}
void CB2_ShowFrontierPassFeature(void)
{
if (!HideFrontierPass())
return;
switch (gUnknown_02039CEC->unkE)
{
case 1:
ShowFrontierMap(CB2_ReshowFrontierPass);
break;
case 3:
gUnknown_02039CF8.callback = gUnknown_02039CEC->callback;
gUnknown_02039CF8.cursorX = gUnknown_02039CEC->cursorX;
gUnknown_02039CF8.cursorY = gUnknown_02039CEC->cursorY;
FreeFrontierPassData();
PlayRecordedBattle(CB2_ReturnFromRecord);
break;
case 2:
ShowPlayerTrainerCard(CB2_ReshowFrontierPass);
break;
}
}
bool32 TryCallPassAreaFunction(u8 taskId, u8 cursorArea)
{
switch (cursorArea)
{
case CURSOR_AREA_RECORD:
if (!gUnknown_02039CEC->hasBattleRecord)
return FALSE;
gUnknown_02039CEC->unkE = 3;
DestroyTask(taskId);
SetMainCallback2(CB2_ShowFrontierPassFeature);
break;
case CURSOR_AREA_MAP:
case CURSOR_AREA_CARD:
gUnknown_02039CEC->unkE = cursorArea;
gTasks[taskId].func = Task_DoFadeEffect;
gTasks[taskId].data[0] = FALSE;
break;
default:
return FALSE;
}
gUnknown_02039CEC->cursorX = gUnknown_02039CF0->cursorSprite->pos1.x;
gUnknown_02039CEC->cursorY = gUnknown_02039CF0->cursorSprite->pos1.y;
return TRUE;
}
void Task_HandleFrontierPassInput(u8 taskId)
{
u8 var = FALSE; // Reused, first informs whether the cursor moves, then used as the new cursor area.
if (gMain.heldKeys & DPAD_UP && gUnknown_02039CF0->cursorSprite->pos1.y >= 9)
{
gUnknown_02039CF0->cursorSprite->pos1.y -= 2;
if (gUnknown_02039CF0->cursorSprite->pos1.y <= 7)
gUnknown_02039CF0->cursorSprite->pos1.y = 2;
var = TRUE;
}
if (gMain.heldKeys & DPAD_DOWN && gUnknown_02039CF0->cursorSprite->pos1.y <= 135)
{
gUnknown_02039CF0->cursorSprite->pos1.y += 2;
if (gUnknown_02039CF0->cursorSprite->pos1.y >= 137)
gUnknown_02039CF0->cursorSprite->pos1.y = 136;
var = TRUE;
}
if (gMain.heldKeys & DPAD_LEFT && gUnknown_02039CF0->cursorSprite->pos1.x >= 6)
{
gUnknown_02039CF0->cursorSprite->pos1.x -= 2;
if (gUnknown_02039CF0->cursorSprite->pos1.x <= 4)
gUnknown_02039CF0->cursorSprite->pos1.x = 5;
var = TRUE;
}
if (gMain.heldKeys & DPAD_RIGHT && gUnknown_02039CF0->cursorSprite->pos1.x <= 231)
{
gUnknown_02039CF0->cursorSprite->pos1.x += 2;
if (gUnknown_02039CF0->cursorSprite->pos1.x >= 233)
gUnknown_02039CF0->cursorSprite->pos1.x = 232;
var = TRUE;
}
if (!var) // Cursor did not change.
{
if (gUnknown_02039CEC->cursorArea != CURSOR_AREA_NOTHING && gMain.newKeys & A_BUTTON)
{
if (gUnknown_02039CEC->cursorArea <= CURSOR_AREA_RECORD) // Map, Card, Record
{
PlaySE(SE_SELECT);
if (TryCallPassAreaFunction(taskId, gUnknown_02039CEC->cursorArea))
return;
}
else if (gUnknown_02039CEC->cursorArea == CURSOR_AREA_CANCEL)
{
PlaySE(SE_PC_OFF);
SetMainCallback2(CB2_HideFrontierPass);
DestroyTask(taskId);
// BUG. The function should return here. Otherwise, it can play the same sound twice and destroy the same task twice.
}
}
if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_PC_OFF);
SetMainCallback2(CB2_HideFrontierPass);
DestroyTask(taskId);
}
}
else
{
var = GetCursorAreaFromCoords(gUnknown_02039CF0->cursorSprite->pos1.x - 5, gUnknown_02039CF0->cursorSprite->pos1.y + 5);
if (gUnknown_02039CEC->cursorArea != var)
{
PrintAreaDescription(var);
gUnknown_02039CEC->previousCursorArea = gUnknown_02039CEC->cursorArea;
gUnknown_02039CEC->cursorArea = var;
sub_80C6104(gUnknown_02039CEC->cursorArea, gUnknown_02039CEC->previousCursorArea);
}
}
}
void Task_DoFadeEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (gUnknown_02039CEC->state)
{
case 0:
if (!data[0])
{
sub_80C5F58(TRUE, FALSE);
data[1] = 0x100;
data[2] = 0x100;
data[3] = 0x15;
data[4] = 0x15;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
}
else
{
data[1] = 0x1FC;
data[2] = 0x1FC;
data[3] = -0x15;
data[4] = -0x15;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
LoadCursorAndSymbolSprites();
SetVBlankCallback(VblankCb_FrontierPass);
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
}
gUnknown_02039CF0->setAffine = TRUE;
gUnknown_02039CF0->unk2E = sub_8151624(data[1]);
gUnknown_02039CF0->unk30 = sub_8151624(data[2]);
break;
case 1:
UpdatePaletteFade();
data[1] += data[3];
data[2] += data[4];
gUnknown_02039CF0->unk2E = sub_8151624(data[1]);
gUnknown_02039CF0->unk30 = sub_8151624(data[2]);
if (!data[0])
{
if (data[1] <= 0x1FC)
return;
}
else
{
if (data[1] != 0x100)
return;
}
break;
case 2:
if (gUnknown_02039CF0->setAffine) // Nonsensical check.
gUnknown_02039CF0->setAffine = FALSE;
if (UpdatePaletteFade())
return;
if (!data[0])
{
DestroyTask(taskId);
SetMainCallback2(CB2_ShowFrontierPassFeature);
}
else
{
sub_80C5F58(FALSE, FALSE);
gUnknown_02039CEC->unkE = 0;
gTasks[taskId].func = Task_HandleFrontierPassInput;
}
SetBgAttribute(2, BG_ATTR_WRAPAROUND, 0);
gUnknown_02039CEC->state = 0;
return;
}
gUnknown_02039CEC->state++;
}
void ShowAndPrintWindows(void)
{
s32 x;
u8 i;
for (i = 0; i < WINDOW_COUNT; i++)
{
PutWindowTilemap(i);
FillWindowPixelBuffer(i, 0);
}
x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 0x60);
AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, gUnknown_08571448, 0, gText_SymbolsEarned);
x = GetStringCenterAlignXOffset(1, gText_BattleRecord, 0x60);
AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, gUnknown_08571448, 0, gText_BattleRecord);
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, gUnknown_08571448, 0, gText_BattlePoints);
ConvertIntToDecimalStringN(gStringVar4, gUnknown_02039CEC->battlePoints, STR_CONV_MODE_LEFT_ALIGN, 5);
x = GetStringRightAlignXOffset(8, gStringVar4, 0x5B);
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, gUnknown_08571448, 0, gStringVar4);
gUnknown_02039CEC->cursorArea = GetCursorAreaFromCoords(gUnknown_02039CEC->cursorX - 5, gUnknown_02039CEC->cursorY + 5);
gUnknown_02039CEC->previousCursorArea = CURSOR_AREA_NOTHING;
PrintAreaDescription(gUnknown_02039CEC->cursorArea);
for (i = 0; i < WINDOW_COUNT; i++)
CopyWindowToVram(i, 3);
CopyBgTilemapBufferToVram(0);
}
void PrintAreaDescription(u8 cursorArea)
{
FillWindowPixelBuffer(WINDOW_DESCRIPTION, 0);
if (cursorArea == CURSOR_AREA_RECORD && !gUnknown_02039CEC->hasBattleRecord)
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[0]);
else if (cursorArea != CURSOR_AREA_NOTHING)
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[cursorArea]);
CopyWindowToVram(WINDOW_DESCRIPTION, 3);
CopyBgTilemapBufferToVram(0);
}
void sub_80C5F58(bool8 arg0, bool8 arg1)
{
switch (gUnknown_02039CEC->unkE)
{
case 1:
if (arg0)
CopyToBgTilemapBufferRect_ChangePalette(2, gUnknown_02039CF0->unk20, 16, 3, 12, 7, 16);
else
FillBgTilemapBufferRect(2, 0, 16, 3, 12, 7, 16);
break;
case 2:
if (arg0)
CopyToBgTilemapBufferRect_ChangePalette(2, gUnknown_02039CF0->unk20 + 84, 16, 10, 12, 7, 16);
else
FillBgTilemapBufferRect(2, 0, 16, 10, 12, 7, 16);
break;
default:
return;
}
CopyBgTilemapBufferToVram(2);
if (arg1)
{
SetBgAffine(2,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0],
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1],
sub_8151624(0x1FC),
sub_8151624(0x1FC),
0);
}
else
{
SetBgAffine(2,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0],
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1],
sub_8151624(0x100),
sub_8151624(0x100),
0);
}
}
void sub_80C6104(u8 cursorArea, u8 previousCursorArea)
{
bool32 var;
switch (previousCursorArea)
{
case CURSOR_AREA_MAP:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24, 16, 3, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_CARD:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24 + 336, 16, 10, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_RECORD:
if (!gUnknown_02039CEC->hasBattleRecord)
{
var = FALSE;
}
else
{
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk28, 2, 10, 12, 3, 17);
var = TRUE;
}
break;
case CURSOR_AREA_CANCEL:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3350, 21, 0, 9, 2, 17);
var = TRUE;
break;
default:
var = FALSE;
break;
}
if (!var)
{
if (cursorArea == CURSOR_AREA_NOTHING || cursorArea > CURSOR_AREA_CANCEL)
return;
}
switch (cursorArea)
{
case CURSOR_AREA_MAP:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24 + 168, 16, 3, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_CARD:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24 + 504, 16, 10, 12, 7, 17);
var = TRUE;
break;
case CURSOR_AREA_RECORD:
if (!gUnknown_02039CEC->hasBattleRecord)
return;
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk28 + 72, 2, 10, 12, 3, 17);
var = TRUE;
break;
case CURSOR_AREA_CANCEL:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3374, 21, 0, 9, 2, 17);
var = TRUE;
break;
default:
var = FALSE;
break;
}
if (!var)
{
asm("":::"r4");
if (previousCursorArea == CURSOR_AREA_NOTHING || previousCursorArea > CURSOR_AREA_CANCEL)
return;
}
CopyBgTilemapBufferToVram(1);
}
void sub_80C629C(void)
{
CopyToBgTilemapBuffer(1, gUnknown_08DE3060, 0, 0);
sub_80C6104(gUnknown_02039CEC->cursorArea, gUnknown_02039CEC->previousCursorArea);
sub_80C5F58(TRUE, gUnknown_02039CEC->unkE);
ShowAndPrintWindows();
CopyBgTilemapBufferToVram(1);
}
void LoadCursorAndSymbolSprites(void)
{
u8 spriteId;
u8 i = 0;
FreeAllSpritePalettes();
ResetAffineAnimData();
LoadSpritePalettes(gUnknown_085714E4);
LoadCompressedSpriteSheet(&gUnknown_085714BC[0]);
LoadCompressedSpriteSheet(&gUnknown_085714BC[2]);
spriteId = CreateSprite(&gUnknown_085715B4, gUnknown_02039CEC->cursorX, gUnknown_02039CEC->cursorY, 0);
gUnknown_02039CF0->cursorSprite = &gSprites[spriteId];
gUnknown_02039CF0->cursorSprite->oam.priority = 0;
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
{
if (gUnknown_02039CEC->facilitySymbols[i] != 0)
{
struct SpriteTemplate sprite = gUnknown_085715E4;
sprite.paletteTag += gUnknown_02039CEC->facilitySymbols[i] - 1;
spriteId = CreateSprite(&sprite, gUnknown_08571454[i + CURSOR_AREA_SYMBOL - 1].xStart + 8, gUnknown_08571454[i + CURSOR_AREA_SYMBOL - 1].yStart + 6, i + 1);
gUnknown_02039CF0->symbolSprites[i] = &gSprites[spriteId];
gUnknown_02039CF0->symbolSprites[i]->oam.priority = 2;
StartSpriteAnim(gUnknown_02039CF0->symbolSprites[i], i);
}
}
}
void FreeCursorAndSymbolSprites(void)
{
u8 i = 0;
DestroySprite(gUnknown_02039CF0->cursorSprite);
gUnknown_02039CF0->cursorSprite = NULL;
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
{
if (gUnknown_02039CF0->symbolSprites[i] != NULL)
{
DestroySprite(gUnknown_02039CF0->symbolSprites[i]);
gUnknown_02039CF0->symbolSprites[i] = NULL;
}
}
FreeAllSpritePalettes();
FreeSpriteTilesByTag(2);
FreeSpriteTilesByTag(0);
}
void nullsub_39(void)
{
}
// Frontier Map code.
/*
void ShowFrontierMap(void (*callback)(void));
{
2019-01-25 23:32:45 +01:00
}
*/