pokeemerald/data/maps/BattleFrontier_BattleTowerElevator/scripts.inc

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BattleFrontier_BattleTowerElevator_MapScripts:: @ 82419DB
map_script 2, BattleFrontier_BattleTowerElevator_MapScript2_2419E6
map_script 4, BattleFrontier_BattleTowerElevator_MapScript2_241A96
.byte 0
BattleFrontier_BattleTowerElevator_MapScript2_2419E6: @ 82419E6
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_2419F0
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.2byte 0
BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A86
applymovement 255, BattleFrontier_BattleTowerElevator_Movement_241A8A
waitmovement 0
special sub_813A080
waitse
special sub_8139A78
waitstate
delay 48
applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A8E
applymovement 255, BattleFrontier_BattleTowerElevator_Movement_241A92
waitmovement 0
call BattleFrontier_BattleTowerElevator_EventScript_241A28
end
BattleFrontier_BattleTowerElevator_EventScript_241A28:: @ 8241A28
compare VAR_0x40CE, 0
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call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_0x40CE, 1
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call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_0x40CE, 2
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call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A5F
compare VAR_0x40CE, 3
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call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A72
return
BattleFrontier_BattleTowerElevator_EventScript_241A55:: @ 8241A55
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1
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waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A5F:: @ 8241A5F
checkflag FLAG_0x152
goto_if 0, BattleFrontier_BattleTowerElevator_EventScript_241A7C
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
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waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A72:: @ 8241A72
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
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waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A7C:: @ 8241A7C
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 1
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waitstate
return
BattleFrontier_BattleTowerElevator_Movement_241A86: @ 8241A86
walk_up
walk_right
face_down
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step_end
BattleFrontier_BattleTowerElevator_Movement_241A8A: @ 8241A8A
walk_up
walk_up
face_down
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step_end
BattleFrontier_BattleTowerElevator_Movement_241A8E: @ 8241A8E
walk_down
walk_down
set_invisible
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step_end
BattleFrontier_BattleTowerElevator_Movement_241A92: @ 8241A92
walk_right
walk_down
walk_down
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step_end
BattleFrontier_BattleTowerElevator_MapScript2_241A96: @ 8241A96
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_241AA0
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.2byte 0
BattleFrontier_BattleTowerElevator_EventScript_241AA0:: @ 8241AA0
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setvar VAR_TEMP_1, 1
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turnobject 255, 2
end