pokeemerald/data/maps/VerdanturfTown_BattleTentLobby/scripts.inc

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2017-11-10 02:21:31 +01:00
VerdanturfTown_BattleTentLobby_MapScripts:: @ 82016D0
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_MapScript2_2016EF
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_MapScript2_2016DB
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.byte 0
VerdanturfTown_BattleTentLobby_MapScript2_2016DB: @ 82016DB
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map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_2016E5
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.2byte 0
VerdanturfTown_BattleTentLobby_EventScript_2016E5:: @ 82016E5
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setvar VAR_TEMP_1, 1
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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end
VerdanturfTown_BattleTentLobby_MapScript2_2016EF: @ 82016EF
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map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_201719
map_script_2 VAR_TEMP_0, 1, VerdanturfTown_BattleTentLobby_EventScript_201722
map_script_2 VAR_TEMP_0, 2, VerdanturfTown_BattleTentLobby_EventScript_201837
map_script_2 VAR_TEMP_0, 3, VerdanturfTown_BattleTentLobby_EventScript_201757
map_script_2 VAR_TEMP_0, 4, VerdanturfTown_BattleTentLobby_EventScript_2017FD
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.2byte 0
VerdanturfTown_BattleTentLobby_EventScript_201719:: @ 8201719
frontier_checkoutcome
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end
VerdanturfTown_BattleTentLobby_EventScript_201722:: @ 8201722
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_24E636, MSGBOX_DEFAULT
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closemessage
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_TEMP_0, 255
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_201757:: @ 8201757
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, MSGBOX_DEFAULT
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message VerdanturfTown_BattleTentLobby_Text_2C5791
waitmessage
setvar VAR_0x8004, 6
special sub_81B99B4
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_0x8004, 5
setvar VAR_0x8005, 0
special sub_81B99B4
playse SE_SAVE
waitse
VerdanturfTown_BattleTentLobby_EventScript_201791:: @ 8201791
msgbox VerdanturfTown_BattleTentLobby_Text_2C57CD, MSGBOX_DEFAULT
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setvar VAR_0x8004, 7
special sub_81B99B4
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_2017DD
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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message VerdanturfTown_BattleTentLobby_Text_24A554
waitmessage
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playfanfare MUS_FANFA4
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waitfanfare
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_2017DD:: @ 82017DD
msgbox VerdanturfTown_BattleTentLobby_Text_24E57B, MSGBOX_DEFAULT
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waitmessage
closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_2017EE:: @ 82017EE
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201791
end
VerdanturfTown_BattleTentLobby_EventScript_2017FD:: @ 82017FD
lockall
message VerdanturfTown_BattleTentLobby_Text_2C56B8
waitmessage
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_0x8004, 5
setvar VAR_0x8005, 0
special sub_81B99B4
playse SE_SAVE
waitse
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
VerdanturfTown_BattleTentLobby_EventScript_201837:: @ 8201837
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_24E5D8, MSGBOX_DEFAULT
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message VerdanturfTown_BattleTentLobby_Text_24E5F6
waitmessage
setvar VAR_0x8004, 5
setvar VAR_0x8005, 1
special sub_81B99B4
playse SE_SAVE
waitse
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_TEMP_0, 255
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goto VerdanturfTown_BattleTentLobby_EventScript_2019AE
VerdanturfTown_BattleTentLobby_EventScript_201873:: @ 8201873
lock
faceplayer
setvar VAR_0x8004, 1
special sub_81B99B4
compare VAR_RESULT, 0
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goto_if_ne VerdanturfTown_BattleTentLobby_EventScript_2017EE
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special SavePlayerParty
msgbox VerdanturfTown_BattleTentLobby_Text_2C50C3, MSGBOX_DEFAULT
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VerdanturfTown_BattleTentLobby_EventScript_201893:: @ 8201893
message VerdanturfTown_BattleTentLobby_Text_2C5129
waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, 0
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switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_2018CF
case 1, VerdanturfTown_BattleTentLobby_EventScript_2019DB
case 2, VerdanturfTown_BattleTentLobby_EventScript_201A37
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case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201A37
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VerdanturfTown_BattleTentLobby_EventScript_2018CF:: @ 82018CF
setvar VAR_FRONTIER_FACILITY, 2
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setvar VAR_FRONTIER_BATTLE_MODE, 0
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setvar VAR_RESULT, 2
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_15
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special CallFrontierUtilFunc
compare VAR_0x8004, 1
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goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_2019E8
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 1
setvar VAR_0x8006, 2
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special CallFrontierUtilFunc
msgbox VerdanturfTown_BattleTentLobby_Text_2C5633, MSGBOX_DEFAULT
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fadescreen 1
setvar VAR_0x8004, 1
setvar VAR_0x8005, 3
special sub_80F9490
waitstate
compare VAR_RESULT, 0
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goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_201A34
msgbox VerdanturfTown_BattleTentLobby_Text_2C5662, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, VerdanturfTown_BattleTentLobby_EventScript_201A34
case YES, VerdanturfTown_BattleTentLobby_EventScript_201954
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201A34
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VerdanturfTown_BattleTentLobby_EventScript_201954:: @ 8201954
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setvar VAR_TEMP_0, 0
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 4
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special CallFrontierUtilFunc
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setvar VAR_0x8004, 0
special sub_81B99B4
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 1
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special CallFrontierUtilFunc
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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special LoadPlayerParty
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closemessage
delay 2
call Common_EventScript_SaveGame
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setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
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goto_if_eq VerdanturfTown_BattleTentLobby_EventScript_201A1D
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VerdanturfTown_BattleTentLobby_EventScript_2019AE:: @ 82019AE
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special SavePlayerParty
frontier_loadselectedmons
msgbox VerdanturfTown_BattleTentLobby_Text_2C56A2, MSGBOX_DEFAULT
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closemessage
call VerdanturfTown_BattleTentLobby_EventScript_201A41
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
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setvar VAR_TEMP_0, 0
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waitstate
end
VerdanturfTown_BattleTentLobby_EventScript_2019DB:: @ 82019DB
msgbox VerdanturfTown_BattleTentLobby_Text_2C5163, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201893
VerdanturfTown_BattleTentLobby_EventScript_2019E8:: @ 82019E8
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_201A03
case 1, VerdanturfTown_BattleTentLobby_EventScript_201A10
VerdanturfTown_BattleTentLobby_EventScript_201A03:: @ 8201A03
msgbox VerdanturfTown_BattleTentLobby_Text_2C543D, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
VerdanturfTown_BattleTentLobby_EventScript_201A10:: @ 8201A10
msgbox VerdanturfTown_BattleTentLobby_Text_2C5538, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
VerdanturfTown_BattleTentLobby_EventScript_201A1D:: @ 8201A1D
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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goto VerdanturfTown_BattleTentLobby_EventScript_201A37
VerdanturfTown_BattleTentLobby_EventScript_201A34:: @ 8201A34
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special LoadPlayerParty
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VerdanturfTown_BattleTentLobby_EventScript_201A37:: @ 8201A37
msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, MSGBOX_DEFAULT
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VerdanturfTown_BattleTentLobby_EventScript_201A3F:: @ 8201A3F
release
end
VerdanturfTown_BattleTentLobby_EventScript_201A41:: @ 8201A41
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A70
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A70
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waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A74
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A77
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waitmovement 0
closedoor 6, 1
waitdooranim
return
VerdanturfTown_BattleTentLobby_Movement_201A70: @ 8201A70
walk_up
walk_up
walk_up
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step_end
VerdanturfTown_BattleTentLobby_Movement_201A74: @ 8201A74
walk_up
set_invisible
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step_end
VerdanturfTown_BattleTentLobby_Movement_201A77: @ 8201A77
walk_up
walk_up
set_invisible
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step_end
VerdanturfTown_BattleTentLobby_EventScript_201A7B:: @ 8201A7B
lock
faceplayer
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goto_if_set FLAG_RECEIVED_TM45, VerdanturfTown_BattleTentLobby_EventScript_201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_201D9E, MSGBOX_DEFAULT
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giveitem_std ITEM_TM45
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_TM45
msgbox VerdanturfTown_BattleTentLobby_Text_201E43, MSGBOX_DEFAULT
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release
end
VerdanturfTown_BattleTentLobby_EventScript_201AB2:: @ 8201AB2
msgbox VerdanturfTown_BattleTentLobby_Text_201E43, MSGBOX_DEFAULT
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release
end
VerdanturfTown_BattleTentLobby_EventScript_201ABC:: @ 8201ABC
msgbox VerdanturfTown_BattleTentLobby_Text_201EB1, MSGBOX_NPC
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end
VerdanturfTown_BattleTentLobby_EventScript_201AC5:: @ 8201AC5
lock
msgbox VerdanturfTown_BattleTentLobby_Text_201BD4, MSGBOX_DEFAULT
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release
end
VerdanturfTown_BattleTentLobby_EventScript_201AD0:: @ 8201AD0
lock
faceplayer
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goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_201AED
msgbox VerdanturfTown_BattleTentLobby_Text_201F3F, MSGBOX_DEFAULT
addvar VAR_SCOTT_STATE, 1
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setflag FLAG_MET_SCOTT_IN_VERDANTURF
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release
end
VerdanturfTown_BattleTentLobby_EventScript_201AED:: @ 8201AED
msgbox VerdanturfTown_BattleTentLobby_Text_202025, MSGBOX_DEFAULT
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release
end
VerdanturfTown_BattleTentLobby_EventScript_201AF7:: @ 8201AF7
lock
msgbox VerdanturfTown_BattleTentLobby_Text_201D11, MSGBOX_DEFAULT
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release
end
VerdanturfTown_BattleTentLobby_EventScript_201B02:: @ 8201B02
lockall
msgbox VerdanturfTown_BattleTentLobby_Text_2C6878, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
end
VerdanturfTown_BattleTentLobby_EventScript_201B11:: @ 8201B11
message VerdanturfTown_BattleTentLobby_Text_24EF88
waitmessage
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setvar VAR_0x8004, SCROLL_MULTI_BATTLE_TENT_RULES
special ShowScrollableMultichoice
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waitstate
switch VAR_RESULT
case 0, VerdanturfTown_BattleTentLobby_EventScript_201B7E
case 1, VerdanturfTown_BattleTentLobby_EventScript_201B8C
case 2, VerdanturfTown_BattleTentLobby_EventScript_201B9A
case 3, VerdanturfTown_BattleTentLobby_EventScript_201BA8
case 4, VerdanturfTown_BattleTentLobby_EventScript_201BB6
case 5, VerdanturfTown_BattleTentLobby_EventScript_201BC4
case 6, VerdanturfTown_BattleTentLobby_EventScript_201BD2
case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_201BD2
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end
VerdanturfTown_BattleTentLobby_EventScript_201B7E:: @ 8201B7E
msgbox VerdanturfTown_BattleTentLobby_Text_2C67CD, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
end
VerdanturfTown_BattleTentLobby_EventScript_201B8C:: @ 8201B8C
msgbox VerdanturfTown_BattleTentLobby_Text_24EFAB, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
end
VerdanturfTown_BattleTentLobby_EventScript_201B9A:: @ 8201B9A
msgbox VerdanturfTown_BattleTentLobby_Text_24F049, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
end
VerdanturfTown_BattleTentLobby_EventScript_201BA8:: @ 8201BA8
msgbox VerdanturfTown_BattleTentLobby_Text_24F190, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
end
VerdanturfTown_BattleTentLobby_EventScript_201BB6:: @ 8201BB6
msgbox VerdanturfTown_BattleTentLobby_Text_24F2E8, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
end
VerdanturfTown_BattleTentLobby_EventScript_201BC4:: @ 8201BC4
msgbox VerdanturfTown_BattleTentLobby_Text_24F3F4, MSGBOX_DEFAULT
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
end
VerdanturfTown_BattleTentLobby_EventScript_201BD2:: @ 8201BD2
releaseall
end
VerdanturfTown_BattleTentLobby_Text_201BD4: @ 8201BD4
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.string "If it doesn't like a certain move,\n"
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.string "a POKéMON will be reluctant to use it.\p"
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.string "It doesn't matter how strong it is,\n"
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.string "either.\p"
.string "For example, a POKéMON with a GENTLE\n"
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.string "nature probably won't enjoy hurting\l"
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.string "its opponents.\p"
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.string "If it can't seem to live up to its\n"
.string "potential, it's probably failing at\l"
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.string "using a disliked move against its will.$"
VerdanturfTown_BattleTentLobby_Text_201D11: @ 8201D11
.string "My big sister is gentle usually.\n"
.string "But when she gets angry,\l"
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.string "she's really, really scary!\p"
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.string "I bet a gentle POKéMON will be scary\n"
.string "if it gets angry!$"
VerdanturfTown_BattleTentLobby_Text_201D9E: @ 8201D9E
.string "My feelings toward my POKéMON…\n"
.string "The attraction runs deep…\p"
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.string "Oh, hi, you didn't see that, did you?\n"
.string "Well, it doesn't matter.\p"
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.string "How would you like this TM for\n"
.string "your POKéMON?$"
VerdanturfTown_BattleTentLobby_Text_201E43: @ 8201E43
.string "My feelings toward my POKéMON…\n"
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.string "I'm sure the attraction is mutual!\p"
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.string "They battle exactly the way I want\n"
.string "them to!$"
VerdanturfTown_BattleTentLobby_Text_201EB1: @ 8201EB1
.string "What kind of moves have you taught\n"
.string "your POKéMON?\p"
.string "I think you would give yourself\n"
.string "an advantage if they knew how to\l"
.string "heal or protect themselves.$"
VerdanturfTown_BattleTentLobby_Text_201F3F: @ 8201F3F
.string "SCOTT: Hey there, {PLAYER}{KUN}!\n"
.string "I thought I might see you here.\p"
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.string "A BATTLE TENT's a place where\n"
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.string "you can meet tough TRAINERS.\p"
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.string "It doesn't matter what the rules are,\n"
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.string "or how battles are waged, either.\p"
.string "{PLAYER}{KUN}, I expect you to do\n"
.string "the best you can!$"
VerdanturfTown_BattleTentLobby_Text_202025: @ 8202025
.string "SCOTT: I visit here regularly in hopes\n"
.string "of seeing tough TRAINERS in action\l"
.string "in whatever the situation.$"