2019-11-10 02:40:25 +01:00
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#ifndef GUARD_CONSTANTS_FRONTIER_UTIL_H
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#define GUARD_CONSTANTS_FRONTIER_UTIL_H
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#define FRONTIER_BEFORE_TEXT 0
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#define FRONTIER_PLAYER_LOST_TEXT 1
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#define FRONTIER_PLAYER_WON_TEXT 2
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2019-11-21 03:46:29 +01:00
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// return values for GetFrontierBrainStatus
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#define FRONTIER_BRAIN_NOT_READY 0
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#define FRONTIER_BRAIN_SILVER 1
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#define FRONTIER_BRAIN_GOLD 2
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#define FRONTIER_BRAIN_STREAK 3 // for encountering the brain after getting both symbols
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#define FRONTIER_BRAIN_STREAK_LONG 4 //
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#define FRONTIER_UTIL_FUNC_GET_STATUS 0
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#define FRONTIER_UTIL_FUNC_GET_DATA 1
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#define FRONTIER_UTIL_FUNC_SET_DATA 2
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2019-11-10 02:40:25 +01:00
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#define FRONTIER_UTIL_FUNC_LOAD_SELECTED_PARTY 3
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#define FRONTIER_UTIL_FUNC_SOFT_RESET 4
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#define FRONTIER_UTIL_FUNC_SET_FRONTIER_TRAINERS 5
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#define FRONTIER_UTIL_FUNC_6 6
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#define FRONTIER_UTIL_FUNC_RESULTS_WINDOW 7
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#define FRONTIER_UTIL_FUNC_8 8
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2019-11-21 03:46:29 +01:00
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#define FRONTIER_UTIL_FUNC_GET_BRAIN_STATUS 9
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2019-11-10 02:40:25 +01:00
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#define FRONTIER_UTIL_FUNC_IS_FRONTIER_BRAIN 10
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#define FRONTIER_UTIL_FUNC_11 11
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#define FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS 12
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#define FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL 13
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#define FRONTIER_UTIL_FUNC_CHECK_BATTLE_TYPE 14
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#define FRONTIER_UTIL_FUNC_15 15
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#define FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER 16
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#define FRONTIER_UTIL_FUNC_17 17
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#define FRONTIER_UTIL_FUNC_18 18
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#define FRONTIER_UTIL_FUNC_19 19
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#define FRONTIER_UTIL_FUNC_BUFFER_TRAINER_NAME 20
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2019-11-21 03:46:29 +01:00
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#define FRONTIER_UTIL_FUNC_RESET_SKETCH_MOVES 21
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2019-11-10 02:40:25 +01:00
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#define FRONTIER_UTIL_FUNC_SET_BRAIN_OBJECT 22
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2019-11-21 03:46:29 +01:00
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#define FRONTIER_DATA_CHALLENGE_STATUS 0
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#define FRONTIER_DATA_LVL_MODE 1
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#define FRONTIER_DATA_BATTLE_NUM 2
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#define FRONTIER_DATA_3 3
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#define FRONTIER_DATA_4 4
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#define FRONTIER_DATA_BATTLE_OUTCOME 5
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#define FRONTIER_DATA_6 6
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#define FRONTIER_DATA_SYMBOL 7
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2019-11-10 02:40:25 +01:00
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#endif // GUARD_CONSTANTS_FRONTIER_UTIL_H
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