pokeemerald/test/battle/move_effect/hit_switch_target.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET);
ASSUME(gBattleMoves[MOVE_LOCK_ON].effect == EFFECT_LOCK_ON);
}
SINGLE_BATTLE_TEST("Dragon Tail switches the target with a random non-fainted replacement")
{
PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BULBASAUR);
OPPONENT(SPECIES_CHARMANDER);
OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
} WHEN {
TURN { MOVE(player, MOVE_DRAGON_TAIL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, player);
MESSAGE("Foe Bulbasaur was dragged out!");
}
}
DOUBLE_BATTLE_TEST("Dragon Tail switches the target with a random non-battler, non-fainted replacement")
{
PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_BULBASAUR);
OPPONENT(SPECIES_CHARMANDER);
OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_DRAGON_TAIL, target: opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, playerLeft);
MESSAGE("Foe Bulbasaur was dragged out!");
}
}
SINGLE_BATTLE_TEST("Dragon Tail does not fail if no replacements")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DRAGON_TAIL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, player);
NOT MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Dragon Tail does not fail if replacements fainted")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT) { HP(0); }
} WHEN {
TURN { MOVE(player, MOVE_DRAGON_TAIL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, player);
NOT MESSAGE("But it failed!");
}
}