pokeemerald/data/maps/Route110_TrickHousePuzzle7/scripts.inc

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Route110_TrickHousePuzzle7_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle7_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle7_OnTransition
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map_script MAP_SCRIPT_ON_LOAD, Route110_TrickHousePuzzle7_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHousePuzzle7_OnFrame
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.byte 0
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@ Puzzle Room 7 in RSE uses whatever puzzle Mossdeep Gym uses
@ Because Mossdeep Gym was redesigned for Emerald, theres a good deal of leftover script from the old R/S puzzle
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Route110_TrickHousePuzzle7_OnResume:
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call Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles
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end
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Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles::
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn
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return
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@ Leftover from R/S, none of the below metatile scripts are ever called
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn::
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setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE
setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_On, TRUE
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn::
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setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE
setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_On, TRUE
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn::
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setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE
setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_On, TRUE
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn::
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setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right_Alt, FALSE
setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_On, TRUE
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn::
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setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, FALSE
setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_On, TRUE
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff::
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setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, FALSE
setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff::
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setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, FALSE
setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff::
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setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, FALSE
setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff::
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setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left_Alt, FALSE
setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff::
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setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right, FALSE
setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
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Route110_TrickHousePuzzle7_OnTransition:
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_TeleportedTransition
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
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end
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Route110_TrickHousePuzzle7_EventScript_TeleportedTransition::
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end
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Route110_TrickHousePuzzle7_OnLoad:
call_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles
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end
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Route110_TrickHousePuzzle7_OnFrame:
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map_script_2 VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_ClearState2
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.2byte 0
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Route110_TrickHousePuzzle7_EventScript_ClearState2::
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setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 0
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end
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Route110_TrickHousePuzzle7_EventScript_Scroll::
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lockall
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0, Route110_TrickHousePuzzle7_EventScript_FoundScroll
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goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain
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end
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Route110_TrickHousePuzzle7_EventScript_FoundScroll::
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setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 1
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goto Route110_TrickHousePuzzle_EventScript_FoundScroll
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end
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@ Unused, leftover from R/S
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Route110_TrickHousePuzzle7_EventScript_TeleportPad::
lockall
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setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1
warpteleport MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 3, 19
waitstate
releaseall
end
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@ All the below switch scripts are unused leftover from R/S
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Route110_TrickHousePuzzle7_EventScript_Switch1::
lockall
delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff
special DrawWholeMapView
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playse SE_CLICK
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off
end
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Route110_TrickHousePuzzle7_EventScript_Switch2::
lockall
delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff
special DrawWholeMapView
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playse SE_CLICK
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off
end
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Route110_TrickHousePuzzle7_EventScript_Switch3::
lockall
delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff
special DrawWholeMapView
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playse SE_CLICK
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off
end
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Route110_TrickHousePuzzle7_EventScript_Switch4::
lockall
delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff
special DrawWholeMapView
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playse SE_CLICK
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off
end
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Route110_TrickHousePuzzle7_EventScript_Switch5::
lockall
delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff
special DrawWholeMapView
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playse SE_CLICK
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off
end
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@ All the below switch scripts are unused leftover from R/S
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1On::
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off::
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2On::
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off::
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3On::
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off::
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4On::
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off::
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5On::
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
releaseall
end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off::
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
releaseall
end
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@ From here is where the new, actually used puzzle scripts begin
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Route110_TrickHousePuzzle7_EventScript_YellowButton::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
initrotatingtilepuzzle TRUE
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moverotatingtileobjects 0
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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Route110_TrickHousePuzzle7_EventScript_BlueButton::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
initrotatingtilepuzzle TRUE
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moverotatingtileobjects 1
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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Route110_TrickHousePuzzle7_EventScript_GreenButton::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
initrotatingtilepuzzle TRUE
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moverotatingtileobjects 2
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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Route110_TrickHousePuzzle7_EventScript_PurpleButton::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
initrotatingtilepuzzle TRUE
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moverotatingtileobjects 3
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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@ Unused
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Route110_TrickHousePuzzle7_EventScript_RedButton::
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playse SE_SWITCH
waitse
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playse SE_REPEL
initrotatingtilepuzzle TRUE
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moverotatingtileobjects 4
waitmovement 0
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turnrotatingtileobjects
waitmovement 0
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freerotatingtilepuzzle
end
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Route110_TrickHousePuzzle7_EventScript_Joshua::
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trainerbattle_single TRAINER_JOSHUA, Route110_TrickHousePuzzle7_Text_JoshuaIntro, Route110_TrickHousePuzzle7_Text_JoshuaDefeat
msgbox Route110_TrickHousePuzzle7_Text_JoshuaPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Patricia::
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trainerbattle_single TRAINER_PATRICIA, Route110_TrickHousePuzzle7_Text_PatriciaIntro, Route110_TrickHousePuzzle7_Text_PatriciaDefeat
msgbox Route110_TrickHousePuzzle7_Text_PatriciaPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Alexis::
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trainerbattle_single TRAINER_ALEXIS, Route110_TrickHousePuzzle7_Text_AlexisIntro, Route110_TrickHousePuzzle7_Text_AlexisDefeat
msgbox Route110_TrickHousePuzzle7_Text_AlexisPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Mariela::
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trainerbattle_single TRAINER_MARIELA, Route110_TrickHousePuzzle7_Text_MarielaIntro, Route110_TrickHousePuzzle7_Text_MarielaDefeat
msgbox Route110_TrickHousePuzzle7_Text_MarielaPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Alvaro::
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trainerbattle_single TRAINER_ALVARO, Route110_TrickHousePuzzle7_Text_AlvaroIntro, Route110_TrickHousePuzzle7_Text_AlvaroDefeat
msgbox Route110_TrickHousePuzzle7_Text_AlvaroPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Everett::
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trainerbattle_single TRAINER_EVERETT, Route110_TrickHousePuzzle7_Text_EverettIntro, Route110_TrickHousePuzzle7_Text_EverettDefeat
msgbox Route110_TrickHousePuzzle7_Text_EverettPostBattle, MSGBOX_AUTOCLOSE
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end
Route110_TrickHousePuzzle7_Text_WroteSecretCodeLockOpened::
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is huggable.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
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Route110_TrickHousePuzzle7_Text_JoshuaIntro:
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.string "The TRICK MASTER always vanishes\n"
.string "like smoke. How does he do it?$"
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Route110_TrickHousePuzzle7_Text_JoshuaDefeat:
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.string "Aiyeeeh! You're much too strong!\n"
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.string "How do you do it?$"
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Route110_TrickHousePuzzle7_Text_JoshuaPostBattle:
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.string "I wish I could appear and disappear as\n"
.string "if I were smoke, too.$"
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Route110_TrickHousePuzzle7_Text_PatriciaIntro:
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.string "Going around the same spot…\n"
.string "It begets ill fortune…$"
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Route110_TrickHousePuzzle7_Text_PatriciaDefeat:
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.string "Defeated!\n"
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.string "It's a bad sign…$"
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Route110_TrickHousePuzzle7_Text_PatriciaPostBattle:
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.string "I've circled the same spot over ten\n"
.string "times now… It's ill fortune…$"
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Route110_TrickHousePuzzle7_Text_AlexisIntro:
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.string "Whoever wins will get through here\n"
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.string "first. That's the feeling I get.$"
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Route110_TrickHousePuzzle7_Text_AlexisDefeat:
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.string "Oh!\n"
.string "Well, go ahead, then!$"
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Route110_TrickHousePuzzle7_Text_AlexisPostBattle:
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.string "You're solving all the puzzles in the\n"
.string "TRICK HOUSE. That's the feeling I get.$"
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Route110_TrickHousePuzzle7_Text_MarielaIntro:
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.string "Nufufufu, here at last!\n"
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.string "Let's get right with it!$"
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Route110_TrickHousePuzzle7_Text_MarielaDefeat:
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.string "You're so casual about winning!$"
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Route110_TrickHousePuzzle7_Text_MarielaPostBattle:
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.string "Humph! I'm not upset!\n"
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.string "Not me!$"
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Route110_TrickHousePuzzle7_Text_AlvaroIntro:
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.string "I ever so closely watched you coming!$"
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Route110_TrickHousePuzzle7_Text_AlvaroDefeat:
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.string "This outcome I didn't see coming…$"
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Route110_TrickHousePuzzle7_Text_AlvaroPostBattle:
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.string "Well, anyway, we both picked a weird\n"
.string "place to get acquainted.\p"
.string "As one weirdo to another,\n"
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.string "let's do our best!$"
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Route110_TrickHousePuzzle7_Text_EverettIntro:
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.string "It's awfully cramped in here…$"
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Route110_TrickHousePuzzle7_Text_EverettDefeat:
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.string "Oh, yes, strong you are.$"
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Route110_TrickHousePuzzle7_Text_EverettPostBattle:
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.string "I was hoping to switch places with you\n"
.string "when I beat you, but…$"