pokeemerald/data/maps/TrainerHill_Elevator/scripts.inc

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.set LOCALID_ATTENDANT, 1
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TrainerHill_Elevator_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, TrainerHill_Elevator_OnFrame
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.byte 0
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TrainerHill_Elevator_OnFrame:
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map_script_2 VAR_TEMP_4, 0, TrainerHill_Elevator_EventScript_EnterElevator
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.2byte 0
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TrainerHill_Elevator_EventScript_Attendant::
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end
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TrainerHill_Elevator_EventScript_ExitToRoof::
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerExitElevatorToRoof
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waitmovement 0
releaseall
warp MAP_TRAINER_HILL_ROOF, 15, 5
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waitstate
end
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TrainerHill_Elevator_EventScript_EnterElevator::
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerApproachAttendant
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waitmovement 0
applymovement LOCALID_ATTENDANT, TrainerHill_Elevator_Movement_AttendantFacePlayer
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waitmovement 0
lockall
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msgbox TrainerHill_Elevator_Text_ReturnToReception, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, TrainerHill_Elevator_EventScript_ExitToRoof
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releaseall
applymovement LOCALID_ATTENDANT, TrainerHill_Elevator_Movement_AttendantFaceDown
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerMoveToCenterOfElevator
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waitmovement 0
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call TrainerHill_Elevator_EventScript_MoveElevator
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delay 25
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerExitElevator
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waitmovement 0
warp MAP_TRAINER_HILL_ENTRANCE, 17, 8
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waitstate
end
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@ Unused
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TrainerHill_Elevator_EventScript_ExitFloorSelect::
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goto TrainerHill_Elevator_EventScript_CloseFloorSelect
end
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@ Functionally unused
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TrainerHill_Elevator_EventScript_CloseFloorSelect::
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special CloseDeptStoreElevatorWindow
releaseall
end
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TrainerHill_Elevator_EventScript_MoveElevator::
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waitse
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special MoveElevator
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waitstate
return
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TrainerHill_Elevator_Movement_PlayerMoveToCenterOfElevator:
walk_up
walk_up
walk_right
face_down
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step_end
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TrainerHill_Elevator_Movement_PlayerApproachAttendant:
delay_16
walk_left
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step_end
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TrainerHill_Elevator_Movement_PlayerExitElevator:
delay_16
walk_down
walk_down
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step_end
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TrainerHill_Elevator_Movement_PlayerExitElevatorToRoof:
face_down
delay_16
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step_end
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TrainerHill_Elevator_Movement_AttendantFacePlayer:
face_right
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step_end
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TrainerHill_Elevator_Movement_AttendantFaceDown:
face_down
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step_end