pokeemerald/test/battle/status1/paralysis.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Paralysis reduces Speed by 50%")
{
u16 playerSpeed;
bool32 playerFirst;
PARAMETRIZE { playerSpeed = 98; playerFirst = FALSE; }
PARAMETRIZE { playerSpeed = 102; playerFirst = TRUE; }
GIVEN {
ASSUME(B_PARALYSIS_SPEED >= GEN_7);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); Speed(playerSpeed); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
if (playerFirst) {
ONE_OF {
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
MESSAGE("Foe Wobbuffet used Celebrate!");
} else {
MESSAGE("Foe Wobbuffet used Celebrate!");
ONE_OF {
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
}
}
}
SINGLE_BATTLE_TEST("Paralysis has a 25% chance of skipping the turn")
{
PASSES_RANDOMLY(25, 100, RNG_PARALYSIS);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
}