pokeemerald/include/battle_transition_frontier.h

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2020-07-02 21:45:37 +02:00
#ifndef GUARD_BATTLE_TRANSITION_FRONTIER_H
#define GUARD_BATTLE_TRANSITION_FRONTIER_H
void Task_FrontierCirclesMeet(u8 taskId);
void Task_FrontierCirclesCross(u8 taskId);
void Task_FrontierCirclesAsymmetricSpiral(u8 taskId);
void Task_FrontierCirclesSymmetricSpiral(u8 taskId);
void Task_FrontierCirclesMeetInSeq(u8 taskId);
void Task_FrontierCirclesCrossInSeq(u8 taskId);
void Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId);
void Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId);
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#endif // GUARD_BATTLE_TRANSITION_FRONTIER_H