pokeemerald/sound/songs/se_track_door.s

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2017-12-21 23:24:11 +01:00
.include "MPlayDef.s"
.equ se_track_door_grp, voicegroup_869D6F4
.equ se_track_door_pri, 4
.equ se_track_door_rev, reverb_set+50
.equ se_track_door_mvl, 127
.equ se_track_door_key, 0
.equ se_track_door_tbs, 1
.equ se_track_door_exg, 0
.equ se_track_door_cmp, 1
.section .rodata
.global se_track_door
.align 2
@********************** Track 1 **********************@
se_track_door_1:
.byte KEYSH , se_track_door_key+0
.byte TEMPO , 150*se_track_door_tbs/2
.byte VOICE , 8
.byte VOL , 110*se_track_door_mvl/mxv
.byte BEND , c_v+0
.byte N03 , Cn2 , v092
.byte W06
.byte N01 , Cn3
.byte W02
.byte N02 , Cn4
.byte W04
.byte FINE
@********************** Track 2 **********************@
se_track_door_2:
.byte VOL , 110*se_track_door_mvl/mxv
.byte KEYSH , se_track_door_key+0
.byte VOICE , 4
.byte N03 , Cn2 , v032
.byte W05
.byte N01 , Cn4
.byte W01
.byte W02
.byte N02
.byte W04
.byte FINE
@******************************************************@
.align 2
se_track_door:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_track_door_pri @ Priority
.byte se_track_door_rev @ Reverb.
.word se_track_door_grp
.word se_track_door_1
.word se_track_door_2
.end